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omath/include/omath/projection/Camera.h
2024-08-30 02:56:22 +03:00

49 lines
1.2 KiB
C++

//
// Created by Vlad on 27.08.2024.
//
#pragma once
#include <expected>
#include <omath/Vector3.h>
#include <omath/Matrix.h>
#include <string_view>
namespace omath::projection
{
class ViewPort final
{
public:
float m_width;
float m_height;
[[nodiscard]] float AspectRatio() const {return m_width / m_height;}
};
class Camera
{
public:
Camera(const Vector3& position, const Vector3& viewAngles, const ViewPort& viewPort, float fov, float near, float far);
void SetViewAngles(const Vector3& viewAngles);
[[nodiscard]] const Vector3& GetViewAngles() const;
[[nodiscard]] Matrix GetViewMatrix() const;
[[nodiscard]] Matrix GetProjectionMatrix() const;
[[nodiscard]] Matrix GetTranslationMatrix() const;
[[nodiscard]] Matrix GetOrientationMatrix() const;
[[nodiscard]] std::expected<Vector3, std::string_view> WorldToScreen(const Vector3& worldPosition) const;
ViewPort m_viewPort{};
float m_fieldOfView;
float m_farPlaneDistance;
float m_nearPlaneDistance;
private:
Vector3 m_viewAngles;
Vector3 m_origin;
};
}