Files
omath/include/omath/Vector2.hpp
2024-12-23 13:47:28 +03:00

201 lines
4.4 KiB
C++

//
// Created by Vlad on 02.09.2024.
//
#pragma once
#include <tuple>
#include <cmath>
namespace omath
{
class Vector2
{
public:
float x = 0.f;
float y = 0.f;
// Constructors
constexpr Vector2() = default;
constexpr Vector2(const float x, const float y) : x(x), y(y) {}
// Equality operators
[[nodiscard]]
constexpr bool operator==(const Vector2& src) const
{
return x == src.x && y == src.y;
}
[[nodiscard]]
constexpr bool operator!=(const Vector2& src) const
{
return !(*this == src);
}
// Compound assignment operators
constexpr Vector2& operator+=(const Vector2& v)
{
x += v.x;
y += v.y;
return *this;
}
constexpr Vector2& operator-=(const Vector2& v)
{
x -= v.x;
y -= v.y;
return *this;
}
constexpr Vector2& operator*=(const Vector2& v)
{
x *= v.x;
y *= v.y;
return *this;
}
constexpr Vector2& operator/=(const Vector2& v)
{
x /= v.x;
y /= v.y;
return *this;
}
constexpr Vector2& operator*=(const float fl)
{
x *= fl;
y *= fl;
return *this;
}
constexpr Vector2& operator/=(const float fl)
{
x /= fl;
y /= fl;
return *this;
}
constexpr Vector2& operator+=(const float fl)
{
x += fl;
y += fl;
return *this;
}
constexpr Vector2& operator-=(const float fl)
{
x -= fl;
y -= fl;
return *this;
}
// Basic vector operations
[[nodiscard]] float DistTo(const Vector2& vOther) const
{
return std::sqrt(DistToSqr(vOther));
}
[[nodiscard]] constexpr float DistToSqr(const Vector2& vOther) const
{
return (x - vOther.x) * (x - vOther.x) + (y - vOther.y) * (y - vOther.y);
}
[[nodiscard]] constexpr float Dot(const Vector2& vOther) const
{
return x * vOther.x + y * vOther.y;
}
#ifndef _MSC_VER
[[nodiscard]] constexpr float Length() const
{
return std::hypot(x, y);
}
[[nodiscard]] constexpr Vector2 Normalized() const
{
const float len = Length();
return len > 0.f ? *this / len : *this;
}
#else
[[nodiscard]] float Length() const
{
return std::hypot(x, y);
}
[[nodiscard]] Vector2 Normalized() const
{
const float len = Length();
return len > 0.f ? *this / len : *this;
}
#endif
[[nodiscard]] constexpr float LengthSqr() const
{
return x * x + y * y;
}
constexpr Vector2& Abs()
{
//FIXME: Replace with std::abs, if it will become constexprable
x = x < 0 ? -x : x;
y = y < 0 ? -y : y;
return *this;
}
template<class type>
[[nodiscard]] constexpr const type& As() const
{
return *reinterpret_cast<const type*>(this);
}
template<class type>
[[nodiscard]] constexpr type& As()
{
return *reinterpret_cast<type*>(this);
}
[[nodiscard]] constexpr Vector2 operator-() const
{
return {-x, -y};
}
// Binary arithmetic operators
[[nodiscard]] constexpr Vector2 operator+(const Vector2& v) const
{
return {x + v.x, y + v.y};
}
[[nodiscard]] constexpr Vector2 operator-(const Vector2& v) const
{
return {x - v.x, y - v.y};
}
[[nodiscard]] constexpr Vector2 operator*(const float fl) const
{
return {x * fl, y * fl};
}
[[nodiscard]] constexpr Vector2 operator/(const float fl) const
{
return {x / fl, y / fl};
}
// Sum of elements
[[nodiscard]] constexpr float Sum() const
{
return x + y;
}
[[nodiscard]]
constexpr std::tuple<float, float> AsTuple() const
{
return std::make_tuple(x, y);
}
};
}