Files
omath/tests/general/unit_test_colider.cpp
Orange 338246a618 Implements GJK collision detection
Adds GJK algorithm implementation for detecting collisions between mesh colliders.

Includes mesh collider definition and unit tests for basic collision detection.

Provides a foundation for more complex collision handling and physics interactions.
2025-11-09 14:04:01 +03:00

30 lines
805 B
C++

//
// Created by Vlad on 11/9/2025.
//
#include <gtest/gtest.h>
#include <omath/collision/mesh_collider.hpp>
TEST(UnitTestColider, CheckToWorld)
{
const std::vector<omath::Vector3<float>> mesh = {{1.f, 1.f, 1.f}, {-1.f, -1.f, -1.f}};
const omath::collision::MeshCollider collider(mesh, {0.f, 2.f, 0.f});
const auto vertex = collider.find_abs_furthest_vertex({1.f, 0.f, 0.f});
EXPECT_EQ(vertex, omath::Vector3<float>(1.f, 3.f, 1.f));
}
TEST(UnitTestColider, FindFurthestVertex)
{
const std::vector<omath::Vector3<float>> mesh = {{1.f, 1.f, 1.f}, {-1.f, -1.f, -1.f}};
const omath::collision::MeshCollider collider(mesh, {0.f, 0.f, 0.f});
const auto vertex = collider.find_furthest_vertex({1.f, 0.f, 0.f});
EXPECT_EQ(vertex, omath::Vector3<float>(1.f, 1.f, 1.f));
}