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omath/include/omath/engines/OpenGL/Constants.hpp
2024-12-23 17:53:47 +03:00

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//
// Created by Orange on 12/23/2024.
//
#pragma once
#include <omath/Vector3.hpp>
#include <omath/Mat.hpp>
#include <omath/Angle.hpp>
#include <omath/ViewAngles.hpp>
namespace omath::opengl
{
constexpr Vector3 kAbsUp = {0, 1, 0};
constexpr Vector3 kAbsRight = {1, 0, 0};
constexpr Vector3 kAbsForward = {0, 0, -1};
using Mat4x4 = Mat<4, 4, float, MatStoreType::COLUMN_MAJOR>;
using Mat3x3 = Mat<4, 4, float, MatStoreType::COLUMN_MAJOR>;
using Mat1x3 = Mat<1, 3, float, MatStoreType::COLUMN_MAJOR>;
using PitchAngle = Angle<float, 0.f, 180.f, AngleFlags::Clamped>;
using YawAngle = Angle<float, 0.f, 360.f, AngleFlags::Normalized>;
using RollAngle = Angle<float, 0.f, 360.f, AngleFlags::Normalized>;
using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
}