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omath/include/omath/pathfinding/a_star.hpp
2025-05-05 02:24:23 +03:00

31 lines
961 B
C++

//
// Created by Vlad on 28.07.2024.
//
#pragma once
#include "omath/pathfinding/navigation_mesh.hpp"
#include "omath/vector3.hpp"
#include <vector>
namespace omath::pathfinding
{
struct PathNode;
class Astar final
{
public:
[[nodiscard]]
static std::vector<Vector3<float>> find_path(const Vector3<float>& start, const Vector3<float>& end,
const NavigationMesh& nav_mesh) noexcept;
private:
[[nodiscard]]
static std::vector<Vector3<float>>
reconstruct_final_path(const std::unordered_map<Vector3<float>, PathNode>& closed_list,
const Vector3<float>& current) noexcept;
[[nodiscard]]
static auto get_perfect_node(const std::unordered_map<Vector3<float>, PathNode>& open_list,
const Vector3<float>& end_vertex) noexcept;
};
} // namespace omath::pathfinding