Files
omath/tests/general/unit_test_collision_extra.cpp
Orange++ d935caf1a4 Feature/more constexpr (#125)
* added constexpr

* fix

* improved stuff

* added const

* improvement

* fix

* fix

* patch
2025-12-24 02:32:14 +03:00

90 lines
3.2 KiB
C++

// Extra collision tests: Simplex, MeshCollider, EPA
#include <gtest/gtest.h>
#include <omath/collision/simplex.hpp>
#include <omath/collision/mesh_collider.hpp>
#include <omath/collision/epa_algorithm.hpp>
#include <omath/engines/source_engine/collider.hpp>
using namespace omath;
using namespace omath::collision;
TEST(CollisionExtra, SimplexLineHandle)
{
Simplex<Vector3<float>> s;
s = { Vector3<float>{1.f,0.f,0.f}, Vector3<float>{2.f,0.f,0.f} };
Vector3<float> dir{0,0,0};
EXPECT_FALSE(s.handle(dir));
// direction should not be zero
EXPECT_GT(dir.length_sqr(), 0.0f);
}
TEST(CollisionExtra, SimplexTriangleHandle)
{
Simplex<Vector3<float>> s;
s = { Vector3<float>{1.f,0.f,0.f}, Vector3<float>{0.f,1.f,0.f}, Vector3<float>{0.f,0.f,1.f} };
Vector3<float> dir{0,0,0};
EXPECT_FALSE(s.handle(dir));
EXPECT_GT(dir.length_sqr(), 0.0f);
}
TEST(CollisionExtra, SimplexTetrahedronInside)
{
Simplex<Vector3<float>> s;
// tetra that surrounds origin roughly
s = { Vector3<float>{1.f,0.f,0.f}, Vector3<float>{0.f,1.f,0.f}, Vector3<float>{0.f,0.f,1.f}, Vector3<float>{-1.f,-1.f,-1.f} };
Vector3<float> dir{0,0,0};
// if origin inside, handle returns true
const bool inside = s.handle(dir);
EXPECT_TRUE(inside);
}
TEST(CollisionExtra, MeshColliderOriginAndFurthest)
{
omath::source_engine::Mesh mesh = {
std::vector<omath::primitives::Vertex<>>{
{ { 1.f, 1.f, 1.f }, {}, {} },
{ {-1.f, -1.f, -1.f }, {}, {} }
},
{}
};
mesh.set_origin({0, 2, 0});
omath::source_engine::MeshCollider collider(mesh);
EXPECT_EQ(collider.get_origin(), omath::Vector3<float>(0,2,0));
collider.set_origin({1,2,3});
EXPECT_EQ(collider.get_origin(), omath::Vector3<float>(1,2,3));
const auto v = collider.find_abs_furthest_vertex_position({1.f,0.f,0.f});
// the original vertex at (1,1,1) translated by origin (1,2,3) becomes (2,3,4)
EXPECT_EQ(v, omath::Vector3<float>(2.f,3.f,4.f));
}
TEST(CollisionExtra, EPAConvergesOnSimpleCase)
{
// Build two simple colliders using simple meshes that overlap
omath::source_engine::Mesh meshA = {
std::vector<omath::primitives::Vertex<>>{{ {0.f,0.f,0.f}, {}, {} }, { {1.f,0.f,0.f}, {}, {} } },
{}
};
omath::source_engine::Mesh mesh_b = meshA;
mesh_b.set_origin({0.5f, 0.f, 0.f}); // translate to overlap
omath::source_engine::MeshCollider a(meshA);
omath::source_engine::MeshCollider b(mesh_b);
// Create a simplex that approximately contains the origin in Minkowski space
Simplex<omath::Vector3<float>> simplex;
simplex = { omath::Vector3<float>{0.5f,0.f,0.f}, omath::Vector3<float>{-0.5f,0.f,0.f}, omath::Vector3<float>{0.f,0.5f,0.f}, omath::Vector3<float>{0.f,-0.5f,0.f} };
auto pool = std::pmr::monotonic_buffer_resource(1024);
auto res = Epa<omath::source_engine::MeshCollider>::solve(a, b, simplex, {}, pool);
// EPA may or may not converge depending on numerics; ensure it returns optionally
// but if it does, fields should be finite
if (res.has_value())
{
auto r = *res;
EXPECT_TRUE(std::isfinite(r.depth));
EXPECT_GT(r.normal.length_sqr(), 0.0f);
}
}