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omath/include/omath/engines/unreal_engine/camera.hpp
2026-04-25 04:42:52 +03:00

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//
// Created by Vlad on 3/22/2025.
//
#pragma once
#include "omath/engines/unreal_engine/constants.hpp"
#include "omath/projection/camera.hpp"
#include "traits/camera_trait.hpp"
namespace omath::unreal_engine
{
using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE, {}, double>;
} // namespace omath::unreal_engine