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Initial plan Initial exploration and analysis complete Co-authored-by: orange-cpp <59374393+orange-cpp@users.noreply.github.com> Optimize performance: A* pathfinding, Vector3 hash, pattern scanner, AVX2 code, and serialization Co-authored-by: orange-cpp <59374393+orange-cpp@users.noreply.github.com> Add bounds check for navigation mesh serialization Co-authored-by: orange-cpp <59374393+orange-cpp@users.noreply.github.com> Document serialization limitation for large neighbor counts Co-authored-by: orange-cpp <59374393+orange-cpp@users.noreply.github.com> Add _codeql_build_dir to gitignore Co-authored-by: orange-cpp <59374393+orange-cpp@users.noreply.github.com> Removes codeql detected source root Eliminates the automatically generated file that was causing issues. This file was added by codeql and no longer needed. revert cleaned up gitignore moved to anon namespace Improves navigation mesh serialization and clamping Ensures correct serialization of navigation meshes by clamping neighbor counts to prevent data corruption when exceeding uint16_t limits. Updates data types to `std::uint8_t` and `std::size_t` for consistency. Uses `std::copy_n` instead of `std::memcpy` for deserialization.
107 lines
3.6 KiB
C++
107 lines
3.6 KiB
C++
//
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// Created by Vlad on 28.07.2024.
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//
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#include "omath/pathfinding/navigation_mesh.hpp"
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#include <algorithm>
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#include <cstring>
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#include <limits>
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#include <stdexcept>
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namespace omath::pathfinding
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{
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std::expected<Vector3<float>, std::string>
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NavigationMesh::get_closest_vertex(const Vector3<float>& point) const noexcept
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{
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const auto res = std::ranges::min_element(m_vertex_map, [&point](const auto& a, const auto& b)
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{ return a.first.distance_to(point) < b.first.distance_to(point); });
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if (res == m_vertex_map.cend())
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return std::unexpected("Failed to get closest point");
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return res->first;
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}
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const std::vector<Vector3<float>>& NavigationMesh::get_neighbors(const Vector3<float>& vertex) const noexcept
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{
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return m_vertex_map.at(vertex);
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}
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bool NavigationMesh::empty() const
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{
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return m_vertex_map.empty();
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}
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std::vector<uint8_t> NavigationMesh::serialize() const noexcept
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{
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std::vector<std::uint8_t> raw;
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// Pre-calculate total size for better performance
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std::size_t total_size = 0;
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for (const auto& [vertex, neighbors] : m_vertex_map)
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{
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total_size += sizeof(vertex) + sizeof(std::uint16_t) + sizeof(Vector3<float>) * neighbors.size();
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}
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raw.reserve(total_size);
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auto dump_to_vector = [&raw]<typename T>(const T& t)
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{
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const auto* byte_ptr = reinterpret_cast<const std::uint8_t*>(&t);
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raw.insert(raw.end(), byte_ptr, byte_ptr + sizeof(T));
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};
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for (const auto& [vertex, neighbors] : m_vertex_map)
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{
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// Clamp neighbors count to fit in uint16_t (prevents silent data corruption)
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// NOTE: If neighbors.size() > 65535, only the first 65535 neighbors will be serialized.
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// This is a limitation of the current serialization format using uint16_t for count.
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const auto clamped_count =
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std::min<std::size_t>(neighbors.size(), std::numeric_limits<std::uint16_t>::max());
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const auto neighbors_count = static_cast<std::uint16_t>(clamped_count);
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dump_to_vector(vertex);
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dump_to_vector(neighbors_count);
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// Only serialize up to the clamped count
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for (std::size_t i = 0; i < clamped_count; ++i)
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dump_to_vector(neighbors[i]);
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}
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return raw;
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}
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void NavigationMesh::deserialize(const std::vector<uint8_t>& raw) noexcept
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{
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auto load_from_vector = [](const std::vector<uint8_t>& vec, std::size_t& offset, auto& value)
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{
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if (offset + sizeof(value) > vec.size())
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throw std::runtime_error("Deserialize: Invalid input data size.");
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std::copy_n(vec.data() + offset, sizeof(value), reinterpret_cast<uint8_t*>(&value));
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offset += sizeof(value);
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};
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m_vertex_map.clear();
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std::size_t offset = 0;
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while (offset < raw.size())
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{
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Vector3<float> vertex;
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load_from_vector(raw, offset, vertex);
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std::uint16_t neighbors_count;
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load_from_vector(raw, offset, neighbors_count);
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std::vector<Vector3<float>> neighbors;
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neighbors.reserve(neighbors_count);
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for (std::size_t i = 0; i < neighbors_count; ++i)
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{
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Vector3<float> neighbor;
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load_from_vector(raw, offset, neighbor);
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neighbors.push_back(neighbor);
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}
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m_vertex_map.emplace(vertex, std::move(neighbors));
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}
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}
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} // namespace omath::pathfinding
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