Files
omath/include/omath/Vector3.h

226 lines
5.3 KiB
C++

//
// Created by vlad on 10/28/23.
//
#pragma once
#include <cstdint>
#include <functional>
#include "omath/Vector2.h"
namespace omath
{
class Vector3 : public Vector2
{
public:
float z = 0.f;
constexpr Vector3(float x, float y, float z) : Vector2(x, y), z(z) { }
constexpr Vector3() : Vector2(), z(0.f) {};
[[nodiscard]] constexpr bool operator==(const Vector3& src) const
{
return Vector2::operator==(src) && (src.z == z);
}
[[nodiscard]] constexpr bool operator!=(const Vector3& src) const
{
return !(*this == src);
}
constexpr Vector3& operator+=(const Vector3& v)
{
Vector2::operator+=(v);
z += v.z;
return *this;
}
constexpr Vector3& operator-=(const Vector3& v)
{
Vector2::operator-=(v);
z -= v.z;
return *this;
}
constexpr Vector3& operator*=(float fl)
{
Vector2::operator*=(fl);
z *= fl;
return *this;
}
constexpr Vector3& operator*=(const Vector3& v)
{
Vector2::operator*=(v);
z *= v.z;
return *this;
}
constexpr Vector3& operator/=(const Vector3& v)
{
Vector2::operator/=(v);
z /= v.z;
return *this;
}
constexpr Vector3& operator+=(float fl)
{
Vector2::operator+=(fl);
z += fl;
return *this;
}
constexpr Vector3& operator/=(float fl)
{
Vector2::operator/=(fl);
z /= fl;
return *this;
}
constexpr Vector3& operator-=(float fl)
{
Vector2::operator-=(fl);
z -= fl;
return *this;
}
[[nodiscard]] constexpr float DistTo(const Vector3& vOther) const
{
return (*this - vOther).Length();
}
constexpr Vector3& Abs()
{
Vector2::Abs();
z = z < 0.f ? -z : z;
return *this;
}
[[nodiscard]] constexpr float DistToSqr(const Vector3& vOther) const
{
return (*this - vOther).LengthSqr();
}
[[nodiscard]] constexpr float Dot(const Vector3& vOther) const
{
return Vector2::Dot(vOther) + z * vOther.z;
}
[[nodiscard]] constexpr float Length() const
{
return std::hypot(x, y, z);
}
[[nodiscard]] constexpr float LengthSqr() const
{
return Vector2::LengthSqr() + z * z;
}
[[nodiscard]] constexpr float Length2D() const
{
return Vector2::Length();
}
[[nodiscard]] constexpr Vector3 operator-() const
{
return {-x, -y, -z};
}
[[nodiscard]] constexpr Vector3 operator+(const Vector3& v) const
{
return {x + v.x, y + v.y, z + v.z};
}
[[nodiscard]] constexpr Vector3 operator-(const Vector3& v) const
{
return {x - v.x, y - v.y, z - v.z};
}
[[nodiscard]] constexpr Vector3 operator*(float fl) const
{
return {x * fl, y * fl, z * fl};
}
[[nodiscard]] constexpr Vector3 operator*(const Vector3& v) const
{
return {x * v.x, y * v.y, z * v.z};
}
[[nodiscard]] constexpr Vector3 operator/(const float fl) const
{
return {x / fl, y / fl, z / fl};
}
[[nodiscard]] constexpr Vector3 operator/(const Vector3& v) const
{
return {x / v.x, y / v.y, z / v.z};
}
[[nodiscard]] constexpr Vector3 Cross(const Vector3 &v) const
{
return
{
y * v.z - z * v.y,
z * v.x - x * v.z,
x * v.y - y * v.x
};
}
[[nodiscard]] constexpr float Sum() const
{
return Vector3::Sum2D() + z;
}
[[nodiscard]] constexpr float Sum2D() const
{
return Vector2::Sum();
}
[[nodiscard]] Vector3 ViewAngleTo(const Vector3& other) const;
[[nodiscard]] static Vector3 ForwardVector(float pitch, float yaw);
[[nodiscard]] static Vector3 RightVector(float pitch, float yaw, float roll);
[[nodiscard]] static Vector3 UpVector(float pitch, float yaw, float roll);
[[nodiscard]] constexpr Vector3 Normalized() const
{
const float length = this->Length();
return length != 0 ? *this / length : *this;
}
[[nodiscard]] std::tuple<float, float, float> AsTuple() const
{
return std::make_tuple(x, y, z);
}
};
}
// ReSharper disable once CppRedundantNamespaceDefinition
namespace std
{
template<>
struct hash<omath::Vector3>
{
std::size_t operator()(const omath::Vector3& vec) const noexcept
{
std::size_t hash = 0;
constexpr std::hash<float> hasher;
hash ^= hasher(vec.x) + 0x9e3779b9 + (hash<<6) + (hash>>2);
hash ^= hasher(vec.y) + 0x9e3779b9 + (hash<<6) + (hash>>2);
hash ^= hasher(vec.z) + 0x9e3779b9 + (hash<<6) + (hash>>2);
return hash;
}
};
}