Files
omath/source/pathfinding/navigation_mesh.cpp
2025-05-03 20:31:59 +03:00

91 lines
2.8 KiB
C++

//
// Created by Vlad on 28.07.2024.
//
#include "omath/pathfinding/navigation_mesh.hpp"
#include <algorithm>
#include <stdexcept>
namespace omath::pathfinding
{
std::expected<Vector3<float>, std::string> NavigationMesh::get_closest_vertex(const Vector3<float>& point) const
{
const auto res = std::ranges::min_element(m_vertex_map, [&point](const auto& a, const auto& b)
{ return a.first.distance_to(point) < b.first.distance_to(point); });
if (res == m_vertex_map.cend())
return std::unexpected("Failed to get clossest point");
return res->first;
}
const std::vector<Vector3<float>>& NavigationMesh::get_neighbors(const Vector3<float>& vertex) const
{
return m_vertex_map.at(vertex);
}
bool NavigationMesh::empty() const
{
return m_vertex_map.empty();
}
std::vector<uint8_t> NavigationMesh::serialize() const
{
auto dump_to_vector = []<typename T>(const T& t, std::vector<uint8_t>& vec)
{
for (size_t i = 0; i < sizeof(t); i++)
vec.push_back(*(reinterpret_cast<const uint8_t*>(&t) + i));
};
std::vector<uint8_t> raw;
for (const auto& [vertex, neighbors]: m_vertex_map)
{
const auto neighbors_count = neighbors.size();
dump_to_vector(vertex, raw);
dump_to_vector(neighbors_count, raw);
for (const auto& neighbor: neighbors)
dump_to_vector(neighbor, raw);
}
return raw;
}
void NavigationMesh::deserialize(const std::vector<uint8_t>& raw)
{
auto load_from_vector = [](const std::vector<uint8_t>& vec, size_t& offset, auto& value)
{
if (offset + sizeof(value) > vec.size())
{
throw std::runtime_error("Deserialize: Invalid input data size.");
}
std::copy_n(vec.data() + offset, sizeof(value), reinterpret_cast<uint8_t*>(&value));
offset += sizeof(value);
};
m_vertex_map.clear();
size_t offset = 0;
while (offset < raw.size())
{
Vector3<float> vertex;
load_from_vector(raw, offset, vertex);
uint16_t neighbors_count;
load_from_vector(raw, offset, neighbors_count);
std::vector<Vector3<float>> neighbors;
neighbors.reserve(neighbors_count);
for (size_t i = 0; i < neighbors_count; ++i)
{
Vector3<float> neighbor;
load_from_vector(raw, offset, neighbor);
neighbors.push_back(neighbor);
}
m_vertex_map.emplace(vertex, std::move(neighbors));
}
}
} // namespace omath::pathfinding