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omath/include/omath/projectile_prediction/ProjPredEngineLegacy.hpp
2025-02-23 10:10:35 +03:00

42 lines
1.4 KiB
C++

//
// Created by Vlad on 6/9/2024.
//
#pragma once
#include <optional>
#include "omath/Vector3.hpp"
#include "omath/projectile_prediction/ProjPredEngine.hpp"
#include "omath/projectile_prediction/Projectile.hpp"
#include "omath/projectile_prediction/Target.hpp"
namespace omath::projectile_prediction
{
class ProjPredEngineLegacy final : public ProjPredEngine
{
public:
explicit ProjPredEngineLegacy(float gravityConstant, float simulationTimeStep, float maximumSimulationTime,
float distanceTolerance);
[[nodiscard]]
std::optional<Vector3> MaybeCalculateAimPoint(const Projectile& projectile,
const Target& target) const override;
private:
const float m_gravityConstant;
const float m_simulationTimeStep;
const float m_maximumSimulationTime;
const float m_distanceTolerance;
[[nodiscard]]
std::optional<float> MaybeCalculateProjectileLaunchPitchAngle(const Projectile& projectile,
const Vector3& targetPosition) const;
[[nodiscard]]
bool IsProjectileReachedTarget(const Vector3& targetPosition, const Projectile& projectile, float pitch,
float time) const;
};
} // namespace omath::projectile_prediction