Files
omath/tests/general/unit_test_colider.cpp
2025-12-06 13:56:25 +03:00

41 lines
1.1 KiB
C++

//
// Created by Vlad on 11/9/2025.
//
#include "omath/engines/source_engine/collider.hpp"
#include <gtest/gtest.h>
#include <omath/collision/mesh_collider.hpp>
TEST(UnitTestColider, CheckToWorld)
{
omath::source_engine::Mesh mesh = {
std::vector<omath::primitives::Vertex<>>{
{ { 1.f, 1.f, 1.f }, {}, {} },
{ {-1.f, -1.f, -1.f }, {}, {} }
},
{}
};
mesh.set_origin({0, 2, 0});
const omath::source_engine::MeshCollider collider(mesh);
const auto vertex = collider.find_abs_furthest_vertex_position({1.f, 0.f, 0.f});
EXPECT_EQ(vertex, omath::Vector3<float>(1.f, 3.f, 1.f));
}
TEST(UnitTestColider, FindFurthestVertex)
{
const omath::source_engine::Mesh mesh = {
{
{ { 1.f, 1.f, 1.f }, {}, {} }, // position, normal, uv
{ {-1.f, -1.f, -1.f }, {}, {} }
},
{}
};
const omath::source_engine::MeshCollider collider(mesh);
const auto vertex = collider.find_furthest_vertex({1.f, 0.f, 0.f}).position;
EXPECT_EQ(vertex, omath::Vector3<float>(1.f, 1.f, 1.f));
}