Files
omath/source/pathfinding/Astar.cpp
2024-08-18 10:47:23 +03:00

49 lines
1.6 KiB
C++

//
// Created by Vlad on 28.07.2024.
//
#include "omath/pathfinding/Astar.h"
#include <unordered_map>
#include <unordered_set>
namespace omath::pathfinding
{
struct PathNode final
{
Vector3 cameFrom;
NavigationVertex const* navVertex;
float gCost = 0.f;
};
std::vector<Vector3> Astar::FindPath(const Vector3 &start, const Vector3 &end, const NavigationMesh &navMesh)
{
std::unordered_map<Vector3, PathNode> closedList;
std::unordered_map<Vector3, PathNode> openList;
const auto& startVertex = navMesh.GetClossestVertex(start).value();
const auto& endVertex = navMesh.GetClossestVertex(end).value();
openList.emplace(startVertex.origin, PathNode{startVertex.origin, &startVertex, 0.f});
while (!openList.empty())
{
const auto [cord, node] = *std::ranges::min_element(openList,
[&endVertex](const auto& a, const auto& b) -> bool
{
const auto aCost = a.second.gCost + a.second.navVertex->origin.DistTo(endVertex.origin);
const auto bCost = b.second.gCost + b.second.navVertex->origin.DistTo(endVertex.origin);
return aCost < bCost;
});
openList.erase(cord);
for (const auto& neighbor : node.navVertex->connections)
if (!closedList.contains(neighbor->origin))
closedList.emplace(neighbor->origin, PathNode{cord, neighbor, neighbor->origin.DistTo(cord) + node.gCost});
}
return {};
}
}