Files
omath/source/collision/line_tracer.cpp
Vladislav Alpatov f8202b116d improved line tracer
2025-04-18 16:00:23 +03:00

68 lines
1.7 KiB
C++

//
// Created by Orange on 11/13/2024.
//
#include "omath/collision/line_tracer.hpp"
namespace omath::collision
{
bool LineTracer::CanTraceLine(const Ray& ray, const Triangle<Vector3<float>>& triangle)
{
return GetRayHitPoint(ray, triangle) == ray.end;
}
Vector3<float> Ray::DirectionVector() const
{
return end - start;
}
Vector3<float> Ray::DirectionVectorNormalized() const
{
return DirectionVector().Normalized();
}
Vector3<float> LineTracer::GetRayHitPoint(const Ray& ray, const Triangle<Vector3<float>>& triangle)
{
constexpr float kEpsilon = std::numeric_limits<float>::epsilon();
const auto sideA = triangle.SideAVector();
const auto sideB = triangle.SideBVector();
const auto rayDir = ray.DirectionVector();
const auto p = rayDir.Cross(sideB);
const auto det = sideA.Dot(p);
if (std::abs(det) < kEpsilon)
return ray.end;
const auto invDet = 1.0f / det;
const auto t = ray.start - triangle.m_vertex2;
const auto u = t.Dot(p) * invDet;
if ((u < 0 && std::abs(u) > kEpsilon) || (u > 1 && std::abs(u - 1) > kEpsilon))
return ray.end;
const auto q = t.Cross(sideA);
const auto v = rayDir.Dot(q) * invDet;
if ((v < 0 && std::abs(v) > kEpsilon) || (u + v > 1 && std::abs(u + v - 1) > kEpsilon))
return ray.end;
const auto tHit = sideB.Dot(q) * invDet;
if (ray.infinite_length)
{
if (tHit <= kEpsilon)
return ray.end;
}
else if (tHit <= kEpsilon || tHit >= 1.0f - kEpsilon)
return ray.end;
return ray.start + rayDir * tHit;
}
} // namespace omath::collision