mirror of
https://github.com/orange-cpp/omath.git
synced 2026-08-07 21:42:05 +00:00
added blur
This commit is contained in:
@@ -66,7 +66,7 @@ namespace imgui_desktop::gui
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ImGui::Begin("Controls", &m_opened,
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ImGui::Begin("Controls", &m_opened,
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ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
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ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
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ImGui::PushItemWidth(160.f);
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ImGui::PushItemWidth(160.f);
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const auto draw_glow_controls = [](const char* label, GlowSettings& settings)
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const auto draw_glow_controls = [](const char* label, GlowSettings& settings, const float max_radius = 30.f)
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{
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{
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ImGui::PushID(label);
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ImGui::PushID(label);
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ImGui::TextUnformatted(label);
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ImGui::TextUnformatted(label);
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@@ -74,7 +74,7 @@ namespace imgui_desktop::gui
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if (settings.enabled)
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if (settings.enabled)
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{
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{
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ImGui::ColorEdit4("Color", reinterpret_cast<float*>(&settings.color), ImGuiColorEditFlags_NoInputs);
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ImGui::ColorEdit4("Color", reinterpret_cast<float*>(&settings.color), ImGuiColorEditFlags_NoInputs);
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ImGui::SliderFloat("Radius", &settings.radius, 1.f, 12.f);
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ImGui::SliderFloat("Radius", &settings.radius, 1.f, max_radius);
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ImGui::SliderFloat("Intensity", &settings.intensity, 0.f, 1.f);
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ImGui::SliderFloat("Intensity", &settings.intensity, 0.f, 1.f);
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}
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}
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ImGui::PopID();
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ImGui::PopID();
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@@ -86,6 +86,7 @@ namespace imgui_desktop::gui
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ImGui::SliderFloat("Top Y", &m_entity_top_y, 20.f, m_entity_bottom_y - 20.f);
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ImGui::SliderFloat("Top Y", &m_entity_top_y, 20.f, m_entity_bottom_y - 20.f);
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ImGui::SliderFloat("Bottom Y", &m_entity_bottom_y, m_entity_top_y + 20.f, vp->Size.y - 20.f);
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ImGui::SliderFloat("Bottom Y", &m_entity_bottom_y, m_entity_top_y + 20.f, vp->Size.y - 20.f);
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ImGui::SliderFloat("Aspect", &m_entity_aspect, 1.f, 10.f);
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ImGui::SliderFloat("Aspect", &m_entity_aspect, 1.f, 10.f);
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draw_glow_controls("Canvas light", m_canvas_glow, 500.f);
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}
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}
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if (ImGui::CollapsingHeader("Box", ImGuiTreeNodeFlags_DefaultOpen))
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if (ImGui::CollapsingHeader("Box", ImGuiTreeNodeFlags_DefaultOpen))
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@@ -256,6 +257,7 @@ namespace imgui_desktop::gui
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const auto cornered_box_glow = make_glow(m_cornered_box_glow);
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const auto cornered_box_glow = make_glow(m_cornered_box_glow);
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const auto bar_glow = make_glow(m_bar_glow);
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const auto bar_glow = make_glow(m_bar_glow);
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const auto label_glow = make_glow(m_label_glow);
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const auto label_glow = make_glow(m_label_glow);
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const auto canvas_glow = make_glow(m_canvas_glow);
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const Paint vertical_bar_color =
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const Paint vertical_bar_color =
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m_gradient_bars ? Paint{omath::hud::Gradient{bar_value_color, bar_value_color, red, red}}
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m_gradient_bars ? Paint{omath::hud::Gradient{bar_value_color, bar_value_color, red, red}}
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: Paint{m_bar_color};
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: Paint{m_bar_color};
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@@ -283,6 +285,7 @@ namespace imgui_desktop::gui
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omath::hud::EntityOverlay({m_entity_x, m_entity_top_y}, {m_entity_x, m_entity_bottom_y}, m_entity_aspect,
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omath::hud::EntityOverlay({m_entity_x, m_entity_top_y}, {m_entity_x, m_entity_bottom_y}, m_entity_aspect,
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std::make_shared<omath::hud::ImguiHudRenderer>())
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std::make_shared<omath::hud::ImguiHudRenderer>())
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.contents(
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.contents(
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when(canvas_glow.has_value(), CanvasGlow{canvas_glow.value_or(Glow{m_canvas_glow.color})}),
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// ── Boxes ────────────────────────────────────────────────────
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// ── Boxes ────────────────────────────────────────────────────
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when(m_show_box, Box{m_box_color, box_fill, m_box_outline, m_box_thickness, box_glow}),
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when(m_show_box, Box{m_box_color, box_fill, m_box_outline, m_box_thickness, box_glow}),
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when(m_show_cornered_box,
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when(m_show_cornered_box,
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@@ -76,6 +76,7 @@ namespace imgui_desktop::gui
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GlowSettings m_cornered_box_glow{{1.f, 0.f, 1.f, 0.8f}};
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GlowSettings m_cornered_box_glow{{1.f, 0.f, 1.f, 0.8f}};
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GlowSettings m_bar_glow{{1.f, 0.f, 0.f, 0.8f}};
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GlowSettings m_bar_glow{{1.f, 0.f, 0.f, 0.8f}};
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GlowSettings m_label_glow;
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GlowSettings m_label_glow;
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GlowSettings m_canvas_glow{{1.f, 0.5f, 0.f, 0.8f}, 100.f};
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// Skeleton
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// Skeleton
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omath::Color m_skel_color = omath::Color::from_rgba(255, 255, 255, 200);
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omath::Color m_skel_color = omath::Color::from_rgba(255, 255, 255, 200);
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@@ -248,6 +248,7 @@ namespace omath::hud
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}
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}
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void dispatch(const widget::Box& box);
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void dispatch(const widget::Box& box);
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void dispatch(const widget::CanvasGlow& canvas_glow);
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void dispatch(const widget::CorneredBox& cornered_box);
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void dispatch(const widget::CorneredBox& cornered_box);
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void dispatch(const widget::DashedBox& dashed_box);
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void dispatch(const widget::DashedBox& dashed_box);
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void dispatch(const widget::RightSide& right_side);
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void dispatch(const widget::RightSide& right_side);
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@@ -268,6 +269,7 @@ namespace omath::hud
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float thickness) const;
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float thickness) const;
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void draw_glow_rectangle(const Vector2<float>& min, const Vector2<float>& max,
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void draw_glow_rectangle(const Vector2<float>& min, const Vector2<float>& max,
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const std::optional<widget::Glow>& glow) const;
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const std::optional<widget::Glow>& glow) const;
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void draw_canvas_glow(const widget::CanvasGlow& canvas_glow) const;
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void draw_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max,
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void draw_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max,
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const widget::Paint& paint) const;
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const widget::Paint& paint) const;
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void draw_dashed_line(const Vector2<float>& from, const Vector2<float>& to, const Color& color, float dash_len,
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void draw_dashed_line(const Vector2<float>& from, const Vector2<float>& to, const Color& color, float dash_len,
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@@ -39,6 +39,11 @@ namespace omath::hud::widget
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float intensity = 1.f;
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float intensity = 1.f;
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};
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};
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struct CanvasGlow
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{
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Glow glow;
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};
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// ── Standalone widgets ────────────────────────────────────────────────────
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// ── Standalone widgets ────────────────────────────────────────────────────
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struct Box
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struct Box
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{
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{
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@@ -476,6 +476,43 @@ namespace omath::hud
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draw_glow_polyline(points, *glow, 1.f);
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draw_glow_polyline(points, *glow, 1.f);
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}
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}
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void EntityOverlay::draw_canvas_glow(const widget::CanvasGlow& canvas_glow) const
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{
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constexpr int layers = 32;
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constexpr int segments = 64;
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const auto min = m_canvas.top_left_corner;
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const auto max = m_canvas.bottom_right_corner;
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const auto center = (min + max) * 0.5f;
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const float half_width = std::abs(max.x - min.x) * 0.5f;
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const float half_height = std::abs(max.y - min.y) * 0.5f;
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if (half_width <= 0.f || half_height <= 0.f)
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return;
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const float vertical_radius = std::min(std::max(canvas_glow.glow.radius, 0.f), half_height);
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const float horizontal_radius = vertical_radius * half_width / half_height;
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if (vertical_radius <= 0.f || horizontal_radius <= 0.f)
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return;
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const auto value = canvas_glow.glow.color.value();
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const float intensity = std::clamp(canvas_glow.glow.intensity, 0.f, 1.f);
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for (int layer = 0; layer < layers; ++layer)
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{
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const float progress = static_cast<float>(layer) / static_cast<float>(layers - 1);
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const float scale = 1.f - progress * 0.95f;
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const float alpha = value.w * intensity / static_cast<float>(layers);
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const Color color{value.x, value.y, value.z, alpha};
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std::array<Vector2<float>, segments> points;
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for (int segment = 0; segment < segments; ++segment)
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{
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const float angle =
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static_cast<float>(segment) / static_cast<float>(segments) * 2.f * std::numbers::pi_v<float>;
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points[segment] = center
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+ Vector2<float>{std::cos(angle) * horizontal_radius * scale,
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std::sin(angle) * vertical_radius * scale};
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}
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m_renderer->add_filled_polyline(points, color);
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}
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}
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void EntityOverlay::draw_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max,
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void EntityOverlay::draw_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max,
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const widget::Paint& paint) const
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const widget::Paint& paint) const
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{
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{
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@@ -726,6 +763,11 @@ namespace omath::hud
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box.fill);
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box.fill);
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}
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}
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void EntityOverlay::dispatch(const widget::CanvasGlow& canvas_glow)
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{
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draw_canvas_glow(canvas_glow);
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}
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void EntityOverlay::dispatch(const widget::CorneredBox& cornered_box)
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void EntityOverlay::dispatch(const widget::CorneredBox& cornered_box)
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{
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{
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if (cornered_box.glow)
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if (cornered_box.glow)
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