improved stuff

This commit is contained in:
2026-07-11 18:17:59 +03:00
parent 176f5b2aa1
commit 1c89b12d32
7 changed files with 100 additions and 29 deletions
+35 -12
View File
@@ -76,8 +76,9 @@ namespace omath::hud
return *this;
}
EntityOverlay& EntityOverlay::add_right_bar(const Color& color, const Color& outline_color, const Color& bg_color,
const float width, float ratio, const float offset)
EntityOverlay& EntityOverlay::add_right_bar(const widget::Paint& color, const Color& outline_color,
const Color& bg_color, const float width, float ratio,
const float offset)
{
ratio = std::clamp(ratio, 0.f, 1.f);
const auto max_bar_height = std::abs(m_canvas.top_right_corner.y - m_canvas.bottom_right_corner.y);
@@ -85,7 +86,7 @@ namespace omath::hud
const auto bar_start = Vector2<float>{m_text_cursor_right.x + offset, m_canvas.bottom_right_corner.y};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height), bg_color);
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), color);
draw_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), color);
m_renderer->add_rectangle(bar_start - Vector2<float>(1.f, 0.f),
bar_start + Vector2<float>(width, -max_bar_height), outline_color);
@@ -93,8 +94,9 @@ namespace omath::hud
return *this;
}
EntityOverlay& EntityOverlay::add_left_bar(const Color& color, const Color& outline_color, const Color& bg_color,
const float width, float ratio, const float offset)
EntityOverlay& EntityOverlay::add_left_bar(const widget::Paint& color, const Color& outline_color,
const Color& bg_color, const float width, float ratio,
const float offset)
{
ratio = std::clamp(ratio, 0.f, 1.f);
const auto max_bar_height = std::abs(m_canvas.top_left_corner.y - m_canvas.bottom_right_corner.y);
@@ -102,7 +104,7 @@ namespace omath::hud
const auto bar_start = Vector2<float>{m_text_cursor_left.x - (offset + width), m_canvas.bottom_left_corner.y};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height), bg_color);
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), color);
draw_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), color);
m_renderer->add_rectangle(bar_start - Vector2<float>(1.f, 0.f),
bar_start + Vector2<float>(width, -max_bar_height), outline_color);
@@ -128,8 +130,9 @@ namespace omath::hud
return *this;
}
EntityOverlay& EntityOverlay::add_top_bar(const Color& color, const Color& outline_color, const Color& bg_color,
const float height, float ratio, const float offset)
EntityOverlay& EntityOverlay::add_top_bar(const widget::Paint& color, const Color& outline_color,
const Color& bg_color, const float height, float ratio,
const float offset)
{
ratio = std::clamp(ratio, 0.f, 1.f);
const auto max_bar_width = std::abs(m_canvas.top_left_corner.x - m_canvas.bottom_right_corner.x);
@@ -137,7 +140,7 @@ namespace omath::hud
const auto bar_start = Vector2<float>{m_canvas.top_left_corner.x, m_text_cursor_top.y - offset};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, -height), bg_color);
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, -height), color);
draw_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, -height), color);
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, -height), outline_color);
m_text_cursor_top.y -= offset + height;
@@ -397,15 +400,35 @@ namespace omath::hud
},
paint);
}
EntityOverlay& EntityOverlay::add_bottom_bar(const Color& color, const Color& outline_color, const Color& bg_color,
const float height, float ratio, const float offset)
void EntityOverlay::draw_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max,
const widget::Paint& paint) const
{
const Vector2<float> top_left{std::min(min.x, max.x), std::min(min.y, max.y)};
const Vector2<float> bottom_right{std::max(min.x, max.x), std::max(min.y, max.y)};
std::visit(
widget::Overloaded{
[&](const Color& color)
{
m_renderer->add_filled_rectangle(top_left, bottom_right, color);
},
[&](const Gradient& gradient)
{
m_renderer->add_gradient_rectangle(top_left, bottom_right, gradient);
},
},
paint);
}
EntityOverlay& EntityOverlay::add_bottom_bar(const widget::Paint& color, const Color& outline_color,
const Color& bg_color, const float height, float ratio,
const float offset)
{
ratio = std::clamp(ratio, 0.f, 1.f);
const auto max_bar_width = std::abs(m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x);
const auto bar_start = Vector2<float>{m_canvas.bottom_left_corner.x, m_text_cursor_bottom.y + offset};
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, height), bg_color);
m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, height), color);
draw_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, height), color);
m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, height), outline_color);
m_text_cursor_bottom.y += offset + height;
@@ -4,7 +4,9 @@
#include "omath/hud/renderer_realizations/imgui_renderer.hpp"
#ifdef OMATH_IMGUI_INTEGRATION
#include <cmath>
#include <imgui.h>
#include <imgui_internal.h>
namespace omath::hud
{
@@ -87,6 +89,34 @@ namespace omath::hud
const std::string_view& text)
{
auto* draw_list = ImGui::GetBackgroundDrawList();
if (gradient.animated)
{
const float animation_offset = static_cast<float>(ImGui::GetTime()) * gradient.animation_speed;
float cursor_x = position.x;
const char* glyph_start = text.data();
const char* const text_end = text.data() + text.size();
int glyph_index = 0;
while (glyph_start < text_end)
{
unsigned int codepoint;
const int glyph_size = ImTextCharFromUtf8(&codepoint, glyph_start, text_end);
if (glyph_size <= 0)
break;
static_cast<void>(codepoint);
const char* const glyph_end = glyph_start + glyph_size;
const float blend =
(std::sin(animation_offset + static_cast<float>(glyph_index) * gradient.animation_spread) + 1.f)
* 0.5f;
const auto color = gradient.top_left.value() * (1.f - blend) + gradient.top_right.value() * blend;
draw_list->AddText({cursor_x, position.y}, Color{color}.to_im_color(), glyph_start, glyph_end);
cursor_x += ImGui::CalcTextSize(glyph_start, glyph_end).x;
glyph_start = glyph_end;
++glyph_index;
}
return;
}
const int vertex_start = draw_list->VtxBuffer.Size;
draw_list->AddText(position.to_im_vec2(), IM_COL32_WHITE, text.data(), text.data() + text.size());