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https://github.com/orange-cpp/omath.git
synced 2026-08-07 21:42:05 +00:00
improved stuff
This commit is contained in:
@@ -76,8 +76,9 @@ namespace omath::hud
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return *this;
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}
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EntityOverlay& EntityOverlay::add_right_bar(const Color& color, const Color& outline_color, const Color& bg_color,
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const float width, float ratio, const float offset)
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EntityOverlay& EntityOverlay::add_right_bar(const widget::Paint& color, const Color& outline_color,
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const Color& bg_color, const float width, float ratio,
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const float offset)
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{
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ratio = std::clamp(ratio, 0.f, 1.f);
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const auto max_bar_height = std::abs(m_canvas.top_right_corner.y - m_canvas.bottom_right_corner.y);
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@@ -85,7 +86,7 @@ namespace omath::hud
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const auto bar_start = Vector2<float>{m_text_cursor_right.x + offset, m_canvas.bottom_right_corner.y};
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m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height), bg_color);
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m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), color);
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draw_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), color);
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m_renderer->add_rectangle(bar_start - Vector2<float>(1.f, 0.f),
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bar_start + Vector2<float>(width, -max_bar_height), outline_color);
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@@ -93,8 +94,9 @@ namespace omath::hud
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return *this;
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}
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EntityOverlay& EntityOverlay::add_left_bar(const Color& color, const Color& outline_color, const Color& bg_color,
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const float width, float ratio, const float offset)
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EntityOverlay& EntityOverlay::add_left_bar(const widget::Paint& color, const Color& outline_color,
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const Color& bg_color, const float width, float ratio,
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const float offset)
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{
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ratio = std::clamp(ratio, 0.f, 1.f);
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const auto max_bar_height = std::abs(m_canvas.top_left_corner.y - m_canvas.bottom_right_corner.y);
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@@ -102,7 +104,7 @@ namespace omath::hud
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const auto bar_start = Vector2<float>{m_text_cursor_left.x - (offset + width), m_canvas.bottom_left_corner.y};
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m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height), bg_color);
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m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), color);
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draw_filled_rectangle(bar_start, bar_start + Vector2<float>(width, -max_bar_height * ratio), color);
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m_renderer->add_rectangle(bar_start - Vector2<float>(1.f, 0.f),
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bar_start + Vector2<float>(width, -max_bar_height), outline_color);
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@@ -128,8 +130,9 @@ namespace omath::hud
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return *this;
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}
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EntityOverlay& EntityOverlay::add_top_bar(const Color& color, const Color& outline_color, const Color& bg_color,
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const float height, float ratio, const float offset)
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EntityOverlay& EntityOverlay::add_top_bar(const widget::Paint& color, const Color& outline_color,
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const Color& bg_color, const float height, float ratio,
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const float offset)
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{
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ratio = std::clamp(ratio, 0.f, 1.f);
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const auto max_bar_width = std::abs(m_canvas.top_left_corner.x - m_canvas.bottom_right_corner.x);
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@@ -137,7 +140,7 @@ namespace omath::hud
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const auto bar_start = Vector2<float>{m_canvas.top_left_corner.x, m_text_cursor_top.y - offset};
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m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, -height), bg_color);
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m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, -height), color);
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draw_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, -height), color);
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m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, -height), outline_color);
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m_text_cursor_top.y -= offset + height;
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@@ -397,15 +400,35 @@ namespace omath::hud
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},
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paint);
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}
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EntityOverlay& EntityOverlay::add_bottom_bar(const Color& color, const Color& outline_color, const Color& bg_color,
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const float height, float ratio, const float offset)
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void EntityOverlay::draw_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max,
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const widget::Paint& paint) const
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{
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const Vector2<float> top_left{std::min(min.x, max.x), std::min(min.y, max.y)};
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const Vector2<float> bottom_right{std::max(min.x, max.x), std::max(min.y, max.y)};
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std::visit(
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widget::Overloaded{
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[&](const Color& color)
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{
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m_renderer->add_filled_rectangle(top_left, bottom_right, color);
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},
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[&](const Gradient& gradient)
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{
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m_renderer->add_gradient_rectangle(top_left, bottom_right, gradient);
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},
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},
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paint);
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}
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EntityOverlay& EntityOverlay::add_bottom_bar(const widget::Paint& color, const Color& outline_color,
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const Color& bg_color, const float height, float ratio,
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const float offset)
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{
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ratio = std::clamp(ratio, 0.f, 1.f);
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const auto max_bar_width = std::abs(m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x);
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const auto bar_start = Vector2<float>{m_canvas.bottom_left_corner.x, m_text_cursor_bottom.y + offset};
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m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, height), bg_color);
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m_renderer->add_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, height), color);
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draw_filled_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width * ratio, height), color);
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m_renderer->add_rectangle(bar_start, bar_start + Vector2<float>(max_bar_width, height), outline_color);
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m_text_cursor_bottom.y += offset + height;
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