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improve skeleton esp
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@@ -184,6 +184,7 @@ namespace omath::hud
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EntityOverlay& add_snap_line(const Vector2<float>& start_pos, const Color& color, float width);
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EntityOverlay& add_skeleton(const Color& color, float thickness = 1.f);
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EntityOverlay& add_skeleton(std::span<const widget::Bone> bones, const Color& color, float thickness = 1.f);
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// ── Declarative interface ─────────────────────────────────────────
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/// Pass any combination of widget:: descriptor structs (and std::optional<W>
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@@ -6,11 +6,14 @@
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#include "omath/linear_algebra/vector2.hpp"
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#include "omath/utility/color.hpp"
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#include <any>
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#include <array>
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#include <initializer_list>
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#include <optional>
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#include <span>
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#include <string_view>
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#include <type_traits>
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#include <variant>
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#include <vector>
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namespace omath::hud::widget
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{
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@@ -106,10 +109,37 @@ namespace omath::hud::widget
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float thickness = 1.f;
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};
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struct Bone
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{
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Vector2<float> start;
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Vector2<float> end;
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};
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struct Skeleton
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{
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std::vector<Bone> bones;
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Color color;
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float thickness = 1.f;
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Skeleton(const Color& color, const float thickness = 1.f): color(color), thickness(thickness)
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{
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}
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Skeleton(const std::span<const Bone> bones, const Color& color, const float thickness = 1.f)
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: bones(bones.begin(), bones.end()), color(color), thickness(thickness)
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{
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}
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Skeleton(const std::initializer_list<Bone> bones, const Color& color, const float thickness = 1.f)
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: bones(bones), color(color), thickness(thickness)
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{
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}
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template<std::size_t Size>
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Skeleton(const std::array<Bone, Size>& bones, const Color& color, const float thickness = 1.f)
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: Skeleton(std::span<const Bone>{bones}, color, thickness)
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{
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}
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};
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struct SnapLine
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{
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