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https://github.com/orange-cpp/omath.git
synced 2026-08-08 14:02:06 +00:00
removed gcem as dep
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@@ -8,10 +8,10 @@
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namespace omath::frostbite_engine
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{
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[[nodiscard]]
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inline OMATH_CONSTEXPR Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
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inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
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[[nodiscard]]
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inline OMATH_CONSTEXPR Vector3<float> forward_vector(const ViewAngles& angles) noexcept
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inline constexpr Vector3<float> forward_vector(const ViewAngles& angles) noexcept
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{
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const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
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@@ -19,7 +19,7 @@ namespace omath::frostbite_engine
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}
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[[nodiscard]]
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inline OMATH_CONSTEXPR Vector3<float> right_vector(const ViewAngles& angles) noexcept
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inline constexpr Vector3<float> right_vector(const ViewAngles& angles) noexcept
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{
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const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
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@@ -27,7 +27,7 @@ namespace omath::frostbite_engine
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}
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[[nodiscard]]
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inline OMATH_CONSTEXPR Vector3<float> up_vector(const ViewAngles& angles) noexcept
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inline constexpr Vector3<float> up_vector(const ViewAngles& angles) noexcept
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{
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const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
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@@ -35,15 +35,14 @@ namespace omath::frostbite_engine
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}
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[[nodiscard]]
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inline OMATH_CONSTEXPR Mat4X4 calc_view_matrix(const ViewAngles& angles,
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const Vector3<float>& cam_origin) noexcept
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inline constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
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{
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return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
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up_vector(angles), cam_origin);
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}
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[[nodiscard]]
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inline OMATH_CONSTEXPR Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
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inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
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{
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return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.roll)
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* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.yaw)
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@@ -51,19 +50,19 @@ namespace omath::frostbite_engine
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}
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[[nodiscard]]
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inline OMATH_CONSTEXPR Vector3<float> extract_origin(const Mat4X4& mat) noexcept
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inline constexpr Vector3<float> extract_origin(const Mat4X4& mat) noexcept
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{
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return mat_extract_origin(mat);
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}
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[[nodiscard]]
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inline OMATH_CONSTEXPR Vector3<float> extract_scale(const Mat4X4& mat) noexcept
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inline constexpr Vector3<float> extract_scale(const Mat4X4& mat) noexcept
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{
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return mat_extract_scale(mat);
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}
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[[nodiscard]]
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inline OMATH_CONSTEXPR ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
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inline constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
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{
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const auto angles = mat_extract_rotation_zyx(mat);
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return {
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@@ -74,7 +73,7 @@ namespace omath::frostbite_engine
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}
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[[nodiscard]]
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inline OMATH_CONSTEXPR Mat4X4 calc_perspective_projection_matrix(
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inline constexpr Mat4X4 calc_perspective_projection_matrix(
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const float field_of_view, const float aspect_ratio, const float near_plane, const float far_plane,
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const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept
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{
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