removed gcem as dep

This commit is contained in:
2026-06-15 00:37:47 +03:00
parent 75c3f2409d
commit 47dcee037e
38 changed files with 1351 additions and 927 deletions
+10 -11
View File
@@ -8,10 +8,10 @@
namespace omath::iw_engine
{
[[nodiscard]]
inline OMATH_CONSTEXPR Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]]
inline OMATH_CONSTEXPR Vector3<float> forward_vector(const ViewAngles& angles) noexcept
inline constexpr Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
@@ -19,7 +19,7 @@ namespace omath::iw_engine
}
[[nodiscard]]
inline OMATH_CONSTEXPR Vector3<float> right_vector(const ViewAngles& angles) noexcept
inline constexpr Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
@@ -27,7 +27,7 @@ namespace omath::iw_engine
}
[[nodiscard]]
inline OMATH_CONSTEXPR Vector3<float> up_vector(const ViewAngles& angles) noexcept
inline constexpr Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
@@ -35,25 +35,25 @@ namespace omath::iw_engine
}
[[nodiscard]]
inline OMATH_CONSTEXPR Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z(angles.yaw) * mat_rotation_axis_y(angles.pitch) * mat_rotation_axis_x(angles.roll);
}
[[nodiscard]]
inline OMATH_CONSTEXPR Vector3<float> extract_origin(const Mat4X4& mat) noexcept
inline constexpr Vector3<float> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
[[nodiscard]]
inline OMATH_CONSTEXPR Vector3<float> extract_scale(const Mat4X4& mat) noexcept
inline constexpr Vector3<float> extract_scale(const Mat4X4& mat) noexcept
{
return mat_extract_scale(mat);
}
[[nodiscard]]
inline OMATH_CONSTEXPR ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
inline constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
@@ -64,14 +64,13 @@ namespace omath::iw_engine
}
[[nodiscard]]
inline OMATH_CONSTEXPR Mat4X4 calc_view_matrix(const ViewAngles& angles,
const Vector3<float>& cam_origin) noexcept
inline constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view(forward_vector(angles), right_vector(angles), up_vector(angles), cam_origin);
}
[[nodiscard]]
inline OMATH_CONSTEXPR Mat4X4 calc_perspective_projection_matrix(
inline constexpr Mat4X4 calc_perspective_projection_matrix(
const float field_of_view, const float aspect_ratio, const float near_plane, const float far_plane,
const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept
{
@@ -4,7 +4,7 @@
#pragma once
#include "omath/engines/iw_engine/formulas.hpp"
#include "omath/internal/optional_constexpr_math.hpp"
#include "omath/internal/constexpr_math.hpp"
#include "omath/projection/camera.hpp"
namespace omath::iw_engine
@@ -13,8 +13,8 @@ namespace omath::iw_engine
{
public:
[[nodiscard]]
OMATH_CONSTEXPR static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
const Vector3<float>& look_at) noexcept
constexpr static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
@@ -23,16 +23,15 @@ namespace omath::iw_engine
}
[[nodiscard]]
OMATH_CONSTEXPR static Mat4X4 calc_view_matrix(const ViewAngles& angles,
const Vector3<float>& cam_origin) noexcept
constexpr static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return iw_engine::calc_view_matrix(angles, cam_origin);
}
[[nodiscard]]
OMATH_CONSTEXPR static Mat4X4
calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
const float near_plane, const float far_plane,
const NDCDepthRange ndc_depth_range) noexcept
constexpr static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near_plane,
const float far_plane,
const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near_plane, far_plane,
ndc_depth_range);