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removed gcem as dep
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@@ -4,7 +4,7 @@
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#pragma once
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#include "omath/engines/rage_engine/formulas.hpp"
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#include "omath/internal/optional_constexpr_math.hpp"
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#include "omath/internal/constexpr_math.hpp"
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#include "omath/projection/camera.hpp"
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namespace omath::rage_engine
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@@ -13,8 +13,8 @@ namespace omath::rage_engine
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{
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public:
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[[nodiscard]]
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OMATH_CONSTEXPR static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
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const Vector3<float>& look_at) noexcept
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constexpr static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
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const Vector3<float>& look_at) noexcept
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{
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const auto direction = (look_at - cam_origin).normalized();
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@@ -23,16 +23,15 @@ namespace omath::rage_engine
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}
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[[nodiscard]]
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OMATH_CONSTEXPR static Mat4X4 calc_view_matrix(const ViewAngles& angles,
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const Vector3<float>& cam_origin) noexcept
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constexpr static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
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{
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return rage_engine::calc_view_matrix(angles, cam_origin);
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}
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[[nodiscard]]
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OMATH_CONSTEXPR static Mat4X4
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calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
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const float near_plane, const float far_plane,
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const NDCDepthRange ndc_depth_range) noexcept
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constexpr static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov,
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const projection::ViewPort& view_port, const float near_plane,
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const float far_plane,
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const NDCDepthRange ndc_depth_range) noexcept
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{
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return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near_plane, far_plane,
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ndc_depth_range);
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