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https://github.com/orange-cpp/omath.git
synced 2026-06-16 12:14:34 +00:00
removed gcem as dep
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@@ -6,7 +6,7 @@
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#include "omath/3d_primitives/aabb.hpp"
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#include "omath/3d_primitives/obb.hpp"
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#include "omath/internal/optional_constexpr_math.hpp"
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#include "omath/internal/constexpr_math.hpp"
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#include "omath/linear_algebra/mat.hpp"
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#include "omath/linear_algebra/triangle.hpp"
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#include "omath/linear_algebra/vector3.hpp"
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@@ -104,7 +104,7 @@ namespace omath::projection
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// NEGATIVE_ONE_TO_ONE) share the same m[0,0]/m[1,1] layout, so this works
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// regardless of the NDC depth range.
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[[nodiscard("You must use extracted projection params")]]
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OMATH_CONSTEXPR static ProjectionParams extract_projection_params(const Mat4X4Type& proj_matrix) noexcept
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constexpr static ProjectionParams extract_projection_params(const Mat4X4Type& proj_matrix) noexcept
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{
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// m[1,1] == 1 / tan(fov/2) => fov = 2 * atan(1 / m[1,1])
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const auto f = proj_matrix.at(1, 1);
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@@ -115,7 +115,7 @@ namespace omath::projection
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}
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[[nodiscard("You must use calculated view angles")]]
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OMATH_CONSTEXPR static ViewAnglesType calc_view_angles_from_view_matrix(const Mat4X4Type& view_matrix) noexcept
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constexpr static ViewAnglesType calc_view_angles_from_view_matrix(const Mat4X4Type& view_matrix) noexcept
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{
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Vector3<NumericType> forward_vector = {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
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if constexpr (axes.inverted_forward)
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@@ -138,20 +138,20 @@ namespace omath::projection
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};
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}
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OMATH_CONSTEXPR void look_at(const Vector3<NumericType>& target)
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constexpr void look_at(const Vector3<NumericType>& target)
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{
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m_view_angles = TraitClass::calc_look_at_angle(m_origin, target);
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m_view_projection_matrix = std::nullopt;
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m_view_matrix = std::nullopt;
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}
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[[nodiscard("You must use calculated look-at angles")]]
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OMATH_CONSTEXPR ViewAnglesType calc_look_at_angles(const Vector3<NumericType>& look_to) const
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constexpr ViewAnglesType calc_look_at_angles(const Vector3<NumericType>& look_to) const
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{
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return TraitClass::calc_look_at_angle(m_origin, look_to);
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}
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[[nodiscard("You must use forward vector")]]
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OMATH_CONSTEXPR Vector3<NumericType> get_forward() const noexcept
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constexpr Vector3<NumericType> get_forward() const noexcept
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{
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if consteval
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{
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@@ -164,7 +164,7 @@ namespace omath::projection
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}
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[[nodiscard("You must use right vector")]]
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OMATH_CONSTEXPR Vector3<NumericType> get_right() const noexcept
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constexpr Vector3<NumericType> get_right() const noexcept
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{
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if consteval
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{
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@@ -177,7 +177,7 @@ namespace omath::projection
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}
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[[nodiscard("You must use up vector")]]
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OMATH_CONSTEXPR Vector3<NumericType> get_up() const noexcept
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constexpr Vector3<NumericType> get_up() const noexcept
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{
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if consteval
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{
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@@ -189,7 +189,7 @@ namespace omath::projection
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return {view_matrix[1, 0], view_matrix[1, 1], view_matrix[1, 2]};
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}
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[[nodiscard("You must use absolute forward vector")]]
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OMATH_CONSTEXPR Vector3<NumericType> get_abs_forward() const noexcept
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constexpr Vector3<NumericType> get_abs_forward() const noexcept
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{
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if constexpr (axes.inverted_forward)
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return -get_forward();
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@@ -197,7 +197,7 @@ namespace omath::projection
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}
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[[nodiscard("You must use absolute right vector")]]
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OMATH_CONSTEXPR Vector3<NumericType> get_abs_right() const noexcept
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constexpr Vector3<NumericType> get_abs_right() const noexcept
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{
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if constexpr (axes.inverted_right)
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return -get_right();
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@@ -205,32 +205,32 @@ namespace omath::projection
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}
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[[nodiscard("You must use absolute up vector")]]
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OMATH_CONSTEXPR Vector3<NumericType> get_abs_up() const noexcept
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constexpr Vector3<NumericType> get_abs_up() const noexcept
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{
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return get_up();
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}
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[[nodiscard("You must use calculated view-projection matrix")]]
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OMATH_CONSTEXPR Mat4X4Type calc_view_projection_matrix() const noexcept
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constexpr Mat4X4Type calc_view_projection_matrix() const noexcept
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{
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return calc_projection_matrix() * calc_view_matrix();
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}
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[[nodiscard("You must use calculated view matrix")]]
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OMATH_CONSTEXPR Mat4X4Type calc_view_matrix() const noexcept
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constexpr Mat4X4Type calc_view_matrix() const noexcept
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{
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return TraitClass::calc_view_matrix(m_view_angles, m_origin);
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}
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[[nodiscard("You must use calculated projection matrix")]]
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OMATH_CONSTEXPR Mat4X4Type calc_projection_matrix() const noexcept
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constexpr Mat4X4Type calc_projection_matrix() const noexcept
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{
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return TraitClass::calc_projection_matrix(
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m_field_of_view, m_view_port, m_near_plane_distance, m_far_plane_distance, depth_range);
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return TraitClass::calc_projection_matrix(m_field_of_view, m_view_port, m_near_plane_distance,
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m_far_plane_distance, depth_range);
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}
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[[nodiscard("You must use view-projection matrix")]]
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OMATH_CONSTEXPR const Mat4X4Type& get_view_projection_matrix() const noexcept
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constexpr const Mat4X4Type& get_view_projection_matrix() const noexcept
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{
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if (!m_view_projection_matrix.has_value())
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m_view_projection_matrix = get_projection_matrix() * get_view_matrix();
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@@ -238,14 +238,15 @@ namespace omath::projection
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return m_view_projection_matrix.value();
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}
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[[nodiscard("You must use view matrix")]] OMATH_CONSTEXPR const Mat4X4Type& get_view_matrix() const noexcept
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[[nodiscard("You must use view matrix")]] constexpr const Mat4X4Type& get_view_matrix() const noexcept
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{
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if (!m_view_matrix.has_value())
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m_view_matrix = calc_view_matrix();
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return m_view_matrix.value();
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}
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[[nodiscard("You must use projection matrix")]] OMATH_CONSTEXPR const Mat4X4Type& get_projection_matrix() const noexcept
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[[nodiscard("You must use projection matrix")]] constexpr const Mat4X4Type&
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get_projection_matrix() const noexcept
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{
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if (!m_projection_matrix.has_value())
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m_projection_matrix = calc_projection_matrix();
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@@ -320,7 +321,7 @@ namespace omath::projection
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}
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template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
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[[nodiscard("You must use screen position")]] OMATH_CONSTEXPR std::expected<Vector3<NumericType>, Error>
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[[nodiscard("You must use screen position")]] constexpr std::expected<Vector3<NumericType>, Error>
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world_to_screen(const Vector3<NumericType>& world_position) const noexcept
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{
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const auto normalized_cords = world_to_view_port(world_position);
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@@ -336,7 +337,7 @@ namespace omath::projection
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std::unreachable();
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}
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template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
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[[nodiscard("You must use unclipped screen position")]] OMATH_CONSTEXPR std::expected<Vector3<NumericType>, Error>
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[[nodiscard("You must use unclipped screen position")]] constexpr std::expected<Vector3<NumericType>, Error>
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world_to_screen_unclipped(const Vector3<NumericType>& world_position) const noexcept
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{
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const auto normalized_cords = world_to_view_port(world_position, ViewPortClipping::MANUAL);
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@@ -352,7 +353,7 @@ namespace omath::projection
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std::unreachable();
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}
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[[nodiscard("You must use frustum culling result")]] OMATH_CONSTEXPR bool
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[[nodiscard("You must use frustum culling result")]] constexpr bool
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is_culled_by_frustum(const Triangle<Vector3<NumericType>>& triangle) const noexcept
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{
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// Transform to clip space (before perspective divide)
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@@ -420,7 +421,7 @@ namespace omath::projection
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return false;
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}
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[[nodiscard("You must use AABB frustum culling result")]] OMATH_CONSTEXPR bool
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[[nodiscard("You must use AABB frustum culling result")]] constexpr bool
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is_aabb_culled_by_frustum(const primitives::Aabb<NumericType>& aabb) const noexcept
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{
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// For each plane, find the AABB corner most in the direction of the plane normal
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@@ -438,7 +439,7 @@ namespace omath::projection
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return false;
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}
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[[nodiscard("You must use OBB frustum culling result")]] OMATH_CONSTEXPR bool
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[[nodiscard("You must use OBB frustum culling result")]] constexpr bool
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is_obb_culled_by_frustum(const primitives::Obb<NumericType>& obb) const noexcept
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{
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// For each plane, project the OBB extents onto the plane normal to get the
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@@ -459,7 +460,7 @@ namespace omath::projection
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return false;
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}
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[[nodiscard("You must use view port position")]] OMATH_CONSTEXPR std::expected<Vector3<NumericType>, Error>
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[[nodiscard("You must use view port position")]] constexpr std::expected<Vector3<NumericType>, Error>
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world_to_view_port(const Vector3<NumericType>& world_position,
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const ViewPortClipping& clipping = ViewPortClipping::AUTO) const noexcept
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{
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@@ -502,10 +503,11 @@ namespace omath::projection
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return project_to_view_port(projected);
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}
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[[nodiscard("You must use world position")]]
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OMATH_CONSTEXPR std::expected<Vector3<NumericType>, Error>
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constexpr std::expected<Vector3<NumericType>, Error>
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view_port_to_world(const Vector3<NumericType>& ndc) const noexcept
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{
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auto view_port_to_world = [&ndc](const Mat4X4Type& view_projection) -> std::expected<Vector3<NumericType>, Error>
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auto view_port_to_world =
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[&ndc](const Mat4X4Type& view_projection) -> std::expected<Vector3<NumericType>, Error>
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{
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const auto inv_view_proj = view_projection.inverted();
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@@ -536,7 +538,7 @@ namespace omath::projection
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template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
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[[nodiscard("You must use world position")]]
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OMATH_CONSTEXPR std::expected<Vector3<NumericType>, Error>
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constexpr std::expected<Vector3<NumericType>, Error>
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screen_to_world(const Vector3<NumericType>& screen_pos) const noexcept
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{
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return view_port_to_world(screen_to_ndc<screen_start>(screen_pos));
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@@ -544,7 +546,7 @@ namespace omath::projection
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template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
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[[nodiscard("You must use world position")]]
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OMATH_CONSTEXPR std::expected<Vector3<NumericType>, Error>
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constexpr std::expected<Vector3<NumericType>, Error>
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screen_to_world(const Vector2<NumericType>& screen_pos) const noexcept
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{
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const auto& [x, y] = screen_pos;
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@@ -579,7 +581,7 @@ namespace omath::projection
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// Top = r3 - r1
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// Near = r3 + r2 ([-1,1]) or r2 ([0,1])
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// Far = r3 - r2
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[[nodiscard("You must use frustum planes")]] OMATH_CONSTEXPR std::array<FrustumPlane, 6>
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[[nodiscard("You must use frustum planes")]] constexpr std::array<FrustumPlane, 6>
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extract_frustum_planes() const noexcept
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{
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const auto& m = get_view_projection_matrix();
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