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https://github.com/orange-cpp/omath.git
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updated z range
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@@ -37,6 +37,12 @@ namespace omath
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COLUMN_MAJOR
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};
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enum class NDCDepthRange : uint8_t
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{
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NEGATIVE_ONE_TO_ONE = 0, // OpenGL: [-1.0, 1.0]
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ZERO_TO_ONE // DirectX / Vulkan: [0.0, 1.0]
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};
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template<typename M1, typename M2> concept MatTemplateEqual
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= (M1::rows == M2::rows) && (M1::columns == M2::columns)
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&& std::is_same_v<typename M1::value_type, typename M2::value_type> && (M1::store_type == M2::store_type);
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@@ -658,56 +664,90 @@ namespace omath
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} * mat_translation<Type, St>(-camera_origin);
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}
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template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
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template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
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NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
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[[nodiscard]]
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Mat<4, 4, Type, St> mat_perspective_left_handed(const float field_of_view, const float aspect_ratio,
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const float near, const float far) noexcept
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{
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const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
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return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
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{0.f, 1.f / fov_half_tan, 0.f, 0.f},
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{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
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{0.f, 0.f, 1.f, 0.f}};
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if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
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return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
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{0.f, 1.f / fov_half_tan, 0.f, 0.f},
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{0.f, 0.f, far / (far - near), -(near * far) / (far - near)},
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{0.f, 0.f, 1.f, 0.f}};
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else
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return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
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{0.f, 1.f / fov_half_tan, 0.f, 0.f},
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{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
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{0.f, 0.f, 1.f, 0.f}};
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}
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template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
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template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
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NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
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[[nodiscard]]
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Mat<4, 4, Type, St> mat_perspective_right_handed(const float field_of_view, const float aspect_ratio,
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const float near, const float far) noexcept
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{
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const float fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / 2.f);
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return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
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{0.f, 1.f / fov_half_tan, 0.f, 0.f},
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{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
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{0.f, 0.f, -1.f, 0.f}};
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if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
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return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
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{0.f, 1.f / fov_half_tan, 0.f, 0.f},
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{0.f, 0.f, -far / (far - near), -(near * far) / (far - near)},
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{0.f, 0.f, -1.f, 0.f}};
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else
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return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
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{0.f, 1.f / fov_half_tan, 0.f, 0.f},
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{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
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{0.f, 0.f, -1.f, 0.f}};
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}
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template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
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template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
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NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
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[[nodiscard]]
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Mat<4, 4, Type, St> mat_ortho_left_handed(const Type left, const Type right, const Type bottom, const Type top,
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const Type near, const Type far) noexcept
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{
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return
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{
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{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
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{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
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{ 0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
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{ 0.f, 0.f, 0.f, 1.f }
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};
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if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
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return
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{
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{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
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{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
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{ 0.f, 0.f, static_cast<Type>(1) / (far - near), -near / (far - near) },
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{ 0.f, 0.f, 0.f, 1.f }
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};
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else
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return
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{
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{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
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{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
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{ 0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
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{ 0.f, 0.f, 0.f, 1.f }
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};
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}
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template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
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template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
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NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
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[[nodiscard]]
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Mat<4, 4, Type, St> mat_ortho_right_handed(const Type left, const Type right, const Type bottom, const Type top,
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const Type near, const Type far) noexcept
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{
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return
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{
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{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
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{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
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{ 0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
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{ 0.f, 0.f, 0.f, 1.f }
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};
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if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
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return
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{
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{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
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{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
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{ 0.f, 0.f, -static_cast<Type>(1) / (far - near), -near / (far - near) },
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{ 0.f, 0.f, 0.f, 1.f }
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};
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else
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return
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{
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{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
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{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
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{ 0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
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{ 0.f, 0.f, 0.f, 1.f }
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};
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}
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template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
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Mat<4, 4, T, St> mat_look_at_left_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up)
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