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synced 2026-06-12 02:04:35 +00:00
made constexpr cryengine camera & fromulas
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@@ -8,31 +8,82 @@
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namespace omath::cry_engine
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{
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[[nodiscard]]
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Vector3<float> forward_vector(const ViewAngles& angles) noexcept;
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OMATH_CONSTEXPR Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
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{
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return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.yaw)
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* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.roll)
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* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
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}
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[[nodiscard]]
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Vector3<float> right_vector(const ViewAngles& angles) noexcept;
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OMATH_CONSTEXPR Vector3<float> forward_vector(const ViewAngles& angles) noexcept
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{
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const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
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return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
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}
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[[nodiscard]]
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Vector3<float> up_vector(const ViewAngles& angles) noexcept;
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OMATH_CONSTEXPR Vector3<float> right_vector(const ViewAngles& angles) noexcept
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{
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const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
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[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
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}
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[[nodiscard]]
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Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
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OMATH_CONSTEXPR Vector3<float> up_vector(const ViewAngles& angles) noexcept
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{
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const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
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return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
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}
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[[nodiscard]]
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Vector3<float> extract_origin(const Mat4X4& mat) noexcept;
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OMATH_CONSTEXPR Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
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{
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return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
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up_vector(angles), cam_origin);
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}
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[[nodiscard]]
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Vector3<float> extract_scale(const Mat4X4& mat) noexcept;
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OMATH_CONSTEXPR Vector3<float> extract_origin(const Mat4X4& mat) noexcept
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{
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return mat_extract_origin(mat);
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}
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[[nodiscard]]
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ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept;
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OMATH_CONSTEXPR Vector3<float> extract_scale(const Mat4X4& mat) noexcept
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{
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return mat_extract_scale(mat);
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}
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[[nodiscard]]
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Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
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NDCDepthRange ndc_depth_range = NDCDepthRange::ZERO_TO_ONE) noexcept;
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OMATH_CONSTEXPR ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
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{
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const auto angles = mat_extract_rotation_zyx(mat);
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return {
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PitchAngle::from_degrees(angles.x),
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YawAngle::from_degrees(angles.z),
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RollAngle::from_degrees(angles.y),
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};
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}
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[[nodiscard]]
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OMATH_CONSTEXPR Mat4X4
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calc_perspective_projection_matrix(
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const float field_of_view, const float aspect_ratio, const float near, const float far,
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const NDCDepthRange ndc_depth_range = NDCDepthRange::ZERO_TO_ONE) noexcept
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{
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if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
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return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
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field_of_view, aspect_ratio, near, far);
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if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
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return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
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NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
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field_of_view, aspect_ratio, near, far);
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std::unreachable();
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}
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template<class FloatingType>
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requires std::is_floating_point_v<FloatingType>
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@@ -4,21 +4,41 @@
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#pragma once
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#include "omath/engines/cry_engine/formulas.hpp"
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#include "omath/internal/optional_constexpr_math.hpp"
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#include "omath/projection/camera.hpp"
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namespace omath::cry_engine
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{
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class CameraTrait final
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{
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public:
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[[nodiscard]]
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static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
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OMATH_CONSTEXPR static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
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const Vector3<float>& look_at) noexcept
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{
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const auto direction = (look_at - cam_origin).normalized();
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#ifdef OMATH_USE_GCEM
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return {PitchAngle::from_radians(gcem::asin(direction.z)),
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YawAngle::from_radians(-gcem::atan2(direction.x, direction.y)), RollAngle::from_radians(0.f)};
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#else
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return {PitchAngle::from_radians(std::asin(direction.z)),
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YawAngle::from_radians(-std::atan2(direction.x, direction.y)), RollAngle::from_radians(0.f)};
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#endif
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}
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[[nodiscard]]
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static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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OMATH_CONSTEXPR static Mat4X4 calc_view_matrix(const ViewAngles& angles,
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const Vector3<float>& cam_origin) noexcept
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{
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return cry_engine::calc_view_matrix(angles, cam_origin);
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}
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[[nodiscard]]
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static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
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float near, float far, NDCDepthRange ndc_depth_range) noexcept;
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OMATH_CONSTEXPR static Mat4X4
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calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
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const float near, const float far, const NDCDepthRange ndc_depth_range) noexcept
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{
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return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
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ndc_depth_range);
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}
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};
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} // namespace omath::cry_engine
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} // namespace omath::cry_engine
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@@ -3,6 +3,7 @@
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//
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#pragma once
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#include "omath/internal/optional_constexpr_math.hpp"
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#include <cmath>
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#include <numbers>
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@@ -47,14 +48,18 @@ namespace omath::angles
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template<class Type>
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requires std::is_arithmetic_v<Type>
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[[nodiscard]] Type wrap_angle(const Type& angle, const Type& min, const Type& max) noexcept
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[[nodiscard]] OMATH_CONSTEXPR Type wrap_angle(const Type& angle, const Type& min, const Type& max) noexcept
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{
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if (angle <= max && angle >= min)
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return angle;
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const Type range = max - min;
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#ifdef OMATH_USE_GCEM
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Type wrapped_angle = gcem::fmod(angle - min, range);
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#else
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Type wrapped_angle = std::fmod(angle - min, range);
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#endif
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if (wrapped_angle < 0)
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wrapped_angle += range;
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