Merge pull request #198 from orange-cpp/feature/gcem

Feature/gcem
This commit is contained in:
2026-06-15 01:17:23 +03:00
committed by GitHub
54 changed files with 2380 additions and 1528 deletions
+22
View File
@@ -33,6 +33,7 @@ option(OMATH_ENABLE_FORCE_INLINE
option(OMATH_ENABLE_LUA option(OMATH_ENABLE_LUA
"omath bindings for lua" OFF) "omath bindings for lua" OFF)
option(OMATH_ENABLE_HOOKING "omath will HooksManager that can hook DirectX/OpenGL automatically" OFF) option(OMATH_ENABLE_HOOKING "omath will HooksManager that can hook DirectX/OpenGL automatically" OFF)
option(OMATH_ENABLE_MODULES "Build omath C++ module interface" OFF)
if(VCPKG_MANIFEST_FEATURES) if(VCPKG_MANIFEST_FEATURES)
foreach(omath_feature IN LISTS VCPKG_MANIFEST_FEATURES) foreach(omath_feature IN LISTS VCPKG_MANIFEST_FEATURES)
@@ -80,6 +81,7 @@ if(${PROJECT_IS_TOP_LEVEL})
message(STATUS "[${PROJECT_NAME}]: Coverage feature status ${OMATH_ENABLE_COVERAGE}") message(STATUS "[${PROJECT_NAME}]: Coverage feature status ${OMATH_ENABLE_COVERAGE}")
message(STATUS "[${PROJECT_NAME}]: Valgrind feature status ${OMATH_ENABLE_VALGRIND}") message(STATUS "[${PROJECT_NAME}]: Valgrind feature status ${OMATH_ENABLE_VALGRIND}")
message(STATUS "[${PROJECT_NAME}]: Lua feature status ${OMATH_ENABLE_LUA}") message(STATUS "[${PROJECT_NAME}]: Lua feature status ${OMATH_ENABLE_LUA}")
message(STATUS "[${PROJECT_NAME}]: Modules feature status ${OMATH_ENABLE_MODULES}")
endif() endif()
if(OMATH_STATIC_MSVC_RUNTIME_LIBRARY) if(OMATH_STATIC_MSVC_RUNTIME_LIBRARY)
@@ -95,6 +97,20 @@ else()
add_library(${PROJECT_NAME} STATIC ${OMATH_SOURCES} ${OMATH_HEADERS}) add_library(${PROJECT_NAME} STATIC ${OMATH_SOURCES} ${OMATH_HEADERS})
endif() endif()
if(OMATH_ENABLE_MODULES)
if(CMAKE_VERSION VERSION_LESS 3.28)
message(FATAL_ERROR "OMATH_ENABLE_MODULES requires CMake 3.28 or newer")
endif()
set_target_properties(${PROJECT_NAME} PROPERTIES CXX_SCAN_FOR_MODULES ON)
if(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
target_compile_options(${PROJECT_NAME} PRIVATE /wd5244)
endif()
target_sources(
${PROJECT_NAME}
PUBLIC FILE_SET omath_modules TYPE CXX_MODULES BASE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/modules"
FILES "${CMAKE_CURRENT_SOURCE_DIR}/modules/omath.cppm")
endif()
if (OMATH_ENABLE_LUA) if (OMATH_ENABLE_LUA)
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_ENABLE_LUA) target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_ENABLE_LUA)
@@ -120,6 +136,7 @@ if (OMATH_ENABLE_HOOKING)
endif () endif ()
endif () endif ()
add_library(${PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME}) add_library(${PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_VERSION="${PROJECT_VERSION}") target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_VERSION="${PROJECT_VERSION}")
@@ -229,6 +246,10 @@ target_include_directories(
# Installation rules # Installation rules
if(OMATH_ENABLE_MODULES)
set(OMATH_MODULE_FILE_SET FILE_SET omath_modules DESTINATION modules)
endif()
# Install the library # Install the library
install( install(
TARGETS ${PROJECT_NAME} TARGETS ${PROJECT_NAME}
@@ -237,6 +258,7 @@ install(
LIBRARY DESTINATION lib COMPONENT ${PROJECT_NAME} # For shared libraries LIBRARY DESTINATION lib COMPONENT ${PROJECT_NAME} # For shared libraries
RUNTIME DESTINATION bin COMPONENT ${PROJECT_NAME} # For executables (on RUNTIME DESTINATION bin COMPONENT ${PROJECT_NAME} # For executables (on
# Windows) # Windows)
${OMATH_MODULE_FILE_SET}
) )
# Install headers as part of omath_component # Install headers as part of omath_component
+2 -2
View File
@@ -4,8 +4,8 @@ Thanks to everyone who made this possible, including:
- Saikari aka luadebug for VCPKG port and awesome new initial logo design. - Saikari aka luadebug for VCPKG port and awesome new initial logo design.
- Billy O'Neal aka BillyONeal for fixing compilation issues due to C math library compatibility. - Billy O'Neal aka BillyONeal for fixing compilation issues due to C math library compatibility.
- Alex2772 for reference of AUI declarative interface design for omath::hud - Alex2772 for reference of AUI declarative interface design for omath::hud.
- Keith O'Hara aka kthohr for a C++ generalized constant expression-based math library that was used as reference.
And a big hand to everyone else who has contributed over the past! And a big hand to everyone else who has contributed over the past!
THANKS! <3 THANKS! <3
+61 -10
View File
@@ -8,31 +8,82 @@
namespace omath::cry_engine namespace omath::cry_engine
{ {
[[nodiscard]] [[nodiscard]]
Vector3<float> forward_vector(const ViewAngles& angles) noexcept; inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.yaw)
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.roll)
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
[[nodiscard]] [[nodiscard]]
Vector3<float> right_vector(const ViewAngles& angles) noexcept; inline constexpr Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard]] [[nodiscard]]
Vector3<float> up_vector(const ViewAngles& angles) noexcept; inline constexpr Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard]] [[nodiscard]]
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; inline constexpr Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard]] [[nodiscard]]
Vector3<float> extract_origin(const Mat4X4& mat) noexcept; inline constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
up_vector(angles), cam_origin);
}
[[nodiscard]] [[nodiscard]]
Vector3<float> extract_scale(const Mat4X4& mat) noexcept; inline constexpr Vector3<float> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
[[nodiscard]] [[nodiscard]]
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept; inline constexpr Vector3<float> extract_scale(const Mat4X4& mat) noexcept
{
return mat_extract_scale(mat);
}
[[nodiscard]] [[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far, inline constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
NDCDepthRange ndc_depth_range = NDCDepthRange::ZERO_TO_ONE) noexcept; {
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(angles.x),
YawAngle::from_degrees(angles.z),
RollAngle::from_degrees(angles.y),
};
}
[[nodiscard]]
inline constexpr Mat4X4
calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near_plane,
const float far_plane,
const NDCDepthRange ndc_depth_range = NDCDepthRange::ZERO_TO_ONE) noexcept
{
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near_plane, far_plane);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near_plane, far_plane);
std::unreachable();
}
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
@@ -4,21 +4,36 @@
#pragma once #pragma once
#include "omath/engines/cry_engine/formulas.hpp" #include "omath/engines/cry_engine/formulas.hpp"
#include "omath/internal/constexpr_math.hpp"
#include "omath/projection/camera.hpp" #include "omath/projection/camera.hpp"
namespace omath::cry_engine namespace omath::cry_engine
{ {
class CameraTrait final class CameraTrait final
{ {
public: public:
[[nodiscard]] [[nodiscard]]
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept; constexpr static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(internal::asin(direction.z)),
YawAngle::from_radians(-internal::atan2(direction.x, direction.y)), RollAngle::from_radians(0.f)};
}
[[nodiscard]] [[nodiscard]]
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; constexpr static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return cry_engine::calc_view_matrix(angles, cam_origin);
}
[[nodiscard]] [[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port, constexpr static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov,
float near, float far, NDCDepthRange ndc_depth_range) noexcept; const projection::ViewPort& view_port, const float near_plane,
const float far_plane,
const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near_plane, far_plane,
ndc_depth_range);
}
}; };
} // namespace omath::cry_engine } // namespace omath::cry_engine
@@ -8,31 +8,86 @@
namespace omath::frostbite_engine namespace omath::frostbite_engine
{ {
[[nodiscard]] [[nodiscard]]
Vector3<float> forward_vector(const ViewAngles& angles) noexcept; inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard]]
Vector3<float> right_vector(const ViewAngles& angles) noexcept; inline constexpr Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard]] [[nodiscard]]
Vector3<float> up_vector(const ViewAngles& angles) noexcept; inline constexpr Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard]] [[nodiscard]]
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; inline constexpr Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard]] [[nodiscard]]
Vector3<float> extract_origin(const Mat4X4& mat) noexcept; inline constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
up_vector(angles), cam_origin);
}
[[nodiscard]] [[nodiscard]]
Vector3<float> extract_scale(const Mat4X4& mat) noexcept; inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.roll)
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.yaw)
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
[[nodiscard]] [[nodiscard]]
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept; inline constexpr Vector3<float> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
[[nodiscard]] [[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far, inline constexpr Vector3<float> extract_scale(const Mat4X4& mat) noexcept
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept; {
return mat_extract_scale(mat);
}
[[nodiscard]]
inline constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(angles.x),
YawAngle::from_degrees(angles.y),
RollAngle::from_degrees(angles.z),
};
}
[[nodiscard]]
inline constexpr Mat4X4 calc_perspective_projection_matrix(
const float field_of_view, const float aspect_ratio, const float near_plane, const float far_plane,
const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept
{
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near_plane, far_plane);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near_plane, far_plane);
std::unreachable();
}
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
@@ -4,6 +4,7 @@
#pragma once #pragma once
#include "omath/engines/frostbite_engine/formulas.hpp" #include "omath/engines/frostbite_engine/formulas.hpp"
#include "omath/internal/constexpr_math.hpp"
#include "omath/projection/camera.hpp" #include "omath/projection/camera.hpp"
namespace omath::frostbite_engine namespace omath::frostbite_engine
@@ -12,13 +13,29 @@ namespace omath::frostbite_engine
{ {
public: public:
[[nodiscard]] [[nodiscard]]
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept; constexpr static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(-internal::asin(direction.y)),
YawAngle::from_radians(internal::atan2(direction.x, direction.z)), RollAngle::from_radians(0.f)};
}
[[nodiscard]] [[nodiscard]]
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; constexpr static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return frostbite_engine::calc_view_matrix(angles, cam_origin);
}
[[nodiscard]] [[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port, constexpr static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov,
float near, float far, NDCDepthRange ndc_depth_range) noexcept; const projection::ViewPort& view_port, const float near_plane,
const float far_plane,
const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near_plane, far_plane,
ndc_depth_range);
}
}; };
} // namespace omath::unreal_engine } // namespace omath::frostbite_engine
+64 -11
View File
@@ -8,31 +8,84 @@
namespace omath::iw_engine namespace omath::iw_engine
{ {
[[nodiscard]] [[nodiscard]]
Vector3<float> forward_vector(const ViewAngles& angles) noexcept; inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard]]
Vector3<float> right_vector(const ViewAngles& angles) noexcept; inline constexpr Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard]] [[nodiscard]]
Vector3<float> up_vector(const ViewAngles& angles) noexcept; inline constexpr Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard]] [[nodiscard]]
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; inline constexpr Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard]] [[nodiscard]]
Vector3<float> extract_origin(const Mat4X4& mat) noexcept; inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z(angles.yaw) * mat_rotation_axis_y(angles.pitch) * mat_rotation_axis_x(angles.roll);
}
[[nodiscard]] [[nodiscard]]
Vector3<float> extract_scale(const Mat4X4& mat) noexcept; inline constexpr Vector3<float> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
[[nodiscard]] [[nodiscard]]
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept; inline constexpr Vector3<float> extract_scale(const Mat4X4& mat) noexcept
{
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; return mat_extract_scale(mat);
}
[[nodiscard]] [[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far, inline constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept; {
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(angles.y),
YawAngle::from_degrees(angles.z),
RollAngle::from_degrees(angles.x),
};
}
[[nodiscard]]
inline constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view(forward_vector(angles), right_vector(angles), up_vector(angles), cam_origin);
}
[[nodiscard]]
inline constexpr Mat4X4 calc_perspective_projection_matrix(
const float field_of_view, const float aspect_ratio, const float near_plane, const float far_plane,
const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept
{
constexpr float k_source_reference_aspect = 4.f / 3.f;
const auto vertical_fov = angles::horizontal_fov_to_vertical(field_of_view, k_source_reference_aspect);
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
vertical_fov, aspect_ratio, near_plane, far_plane);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
vertical_fov, aspect_ratio, near_plane, far_plane);
std::unreachable();
}
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
@@ -3,7 +3,8 @@
// //
#pragma once #pragma once
#include "omath/engines/iw_engine/constants.hpp" #include "omath/engines/iw_engine/formulas.hpp"
#include "omath/internal/constexpr_math.hpp"
#include "omath/projection/camera.hpp" #include "omath/projection/camera.hpp"
namespace omath::iw_engine namespace omath::iw_engine
@@ -12,13 +13,29 @@ namespace omath::iw_engine
{ {
public: public:
[[nodiscard]] [[nodiscard]]
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept; constexpr static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(-internal::asin(direction.z)),
YawAngle::from_radians(internal::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
}
[[nodiscard]] [[nodiscard]]
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; constexpr static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return iw_engine::calc_view_matrix(angles, cam_origin);
}
[[nodiscard]] [[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port, constexpr static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov,
float near, float far, NDCDepthRange ndc_depth_range) noexcept; const projection::ViewPort& view_port, const float near_plane,
const float far_plane,
const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near_plane, far_plane,
ndc_depth_range);
}
}; };
} // namespace omath::iw_engine } // namespace omath::iw_engine
@@ -7,31 +7,88 @@
namespace omath::opengl_engine namespace omath::opengl_engine
{ {
[[nodiscard]] [[nodiscard]]
Vector3<float> forward_vector(const ViewAngles& angles) noexcept; inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard]]
Vector3<float> right_vector(const ViewAngles& angles) noexcept; inline constexpr Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec =
rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard]] [[nodiscard]]
Vector3<float> up_vector(const ViewAngles& angles) noexcept; inline constexpr Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec =
rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_right);
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard]] [[nodiscard]]
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; inline constexpr Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard]] [[nodiscard]]
Vector3<float> extract_origin(const Mat4X4& mat) noexcept; inline constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_look_at_right_handed(cam_origin, cam_origin + forward_vector(angles), up_vector(angles));
}
[[nodiscard]] [[nodiscard]]
Vector3<float> extract_scale(const Mat4X4& mat) noexcept; inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z<float, MatStoreType::COLUMN_MAJOR>(angles.roll)
* mat_rotation_axis_y<float, MatStoreType::COLUMN_MAJOR>(angles.yaw)
* mat_rotation_axis_x<float, MatStoreType::COLUMN_MAJOR>(angles.pitch);
}
[[nodiscard]] [[nodiscard]]
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept; inline constexpr Vector3<float> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
[[nodiscard]] [[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far, inline constexpr Vector3<float> extract_scale(const Mat4X4& mat) noexcept
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept; {
return mat_extract_scale(mat);
}
[[nodiscard]]
inline constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(angles.x),
YawAngle::from_degrees(angles.y),
RollAngle::from_degrees(angles.z),
};
}
[[nodiscard]]
inline constexpr Mat4X4 calc_perspective_projection_matrix(
const float field_of_view, const float aspect_ratio, const float near_plane, const float far_plane,
const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept
{
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_right_handed_vertical_fov<float, MatStoreType::COLUMN_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near_plane, far_plane);
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_right_handed_vertical_fov<float, MatStoreType::COLUMN_MAJOR,
NDCDepthRange::ZERO_TO_ONE>(field_of_view, aspect_ratio,
near_plane, far_plane);
std::unreachable();
}
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
@@ -3,7 +3,8 @@
// //
#pragma once #pragma once
#include "omath/engines/opengl_engine/constants.hpp" #include "omath/engines/opengl_engine/formulas.hpp"
#include "omath/internal/constexpr_math.hpp"
#include "omath/projection/camera.hpp" #include "omath/projection/camera.hpp"
namespace omath::opengl_engine namespace omath::opengl_engine
@@ -12,13 +13,29 @@ namespace omath::opengl_engine
{ {
public: public:
[[nodiscard]] [[nodiscard]]
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept; constexpr static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(internal::asin(direction.y)),
YawAngle::from_radians(-internal::atan2(direction.x, -direction.z)), RollAngle::from_radians(0.f)};
}
[[nodiscard]] [[nodiscard]]
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; constexpr static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return opengl_engine::calc_view_matrix(angles, cam_origin);
}
[[nodiscard]] [[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port, constexpr static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov,
float near, float far, NDCDepthRange ndc_depth_range) noexcept; const projection::ViewPort& view_port, const float near_plane,
const float far_plane,
const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near_plane, far_plane,
ndc_depth_range);
}
}; };
} // namespace omath::opengl_engine } // namespace omath::opengl_engine
+65 -10
View File
@@ -9,31 +9,86 @@
namespace omath::rage_engine namespace omath::rage_engine
{ {
[[nodiscard]] [[nodiscard]]
Vector3<float> forward_vector(const ViewAngles& angles) noexcept; inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard]]
Vector3<float> right_vector(const ViewAngles& angles) noexcept; inline constexpr Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard]] [[nodiscard]]
Vector3<float> up_vector(const ViewAngles& angles) noexcept; inline constexpr Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard]] [[nodiscard]]
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; inline constexpr Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard]] [[nodiscard]]
Vector3<float> extract_origin(const Mat4X4& mat) noexcept; inline constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
up_vector(angles), cam_origin);
}
[[nodiscard]] [[nodiscard]]
Vector3<float> extract_scale(const Mat4X4& mat) noexcept; inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.yaw)
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.roll)
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
[[nodiscard]] [[nodiscard]]
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept; inline constexpr Vector3<float> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
[[nodiscard]] [[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far, inline constexpr Vector3<float> extract_scale(const Mat4X4& mat) noexcept
NDCDepthRange ndc_depth_range = NDCDepthRange::ZERO_TO_ONE) noexcept; {
return mat_extract_scale(mat);
}
[[nodiscard]]
inline constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(angles.x),
YawAngle::from_degrees(angles.z),
RollAngle::from_degrees(angles.y),
};
}
[[nodiscard]]
inline constexpr Mat4X4
calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near_plane,
const float far_plane,
const NDCDepthRange ndc_depth_range = NDCDepthRange::ZERO_TO_ONE) noexcept
{
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near_plane, far_plane);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near_plane, far_plane);
std::unreachable();
}
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
@@ -4,6 +4,7 @@
#pragma once #pragma once
#include "omath/engines/rage_engine/formulas.hpp" #include "omath/engines/rage_engine/formulas.hpp"
#include "omath/internal/constexpr_math.hpp"
#include "omath/projection/camera.hpp" #include "omath/projection/camera.hpp"
namespace omath::rage_engine namespace omath::rage_engine
@@ -12,13 +13,29 @@ namespace omath::rage_engine
{ {
public: public:
[[nodiscard]] [[nodiscard]]
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept; constexpr static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(internal::asin(direction.z)),
YawAngle::from_radians(-internal::atan2(direction.x, direction.y)), RollAngle::from_radians(0.f)};
}
[[nodiscard]] [[nodiscard]]
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; constexpr static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return rage_engine::calc_view_matrix(angles, cam_origin);
}
[[nodiscard]] [[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port, constexpr static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov,
float near, float far, NDCDepthRange ndc_depth_range) noexcept; const projection::ViewPort& view_port, const float near_plane,
const float far_plane,
const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near_plane, far_plane,
ndc_depth_range);
}
}; };
} // namespace omath::rage_engine } // namespace omath::rage_engine
@@ -7,31 +7,84 @@
namespace omath::source_engine namespace omath::source_engine
{ {
[[nodiscard]] [[nodiscard]]
Vector3<float> forward_vector(const ViewAngles& angles) noexcept; inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard]]
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; inline constexpr Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard]] [[nodiscard]]
Vector3<float> extract_origin(const Mat4X4& mat) noexcept; inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z(angles.yaw) * mat_rotation_axis_y(angles.pitch) * mat_rotation_axis_x(angles.roll);
}
[[nodiscard]] [[nodiscard]]
Vector3<float> extract_scale(const Mat4X4& mat) noexcept; inline constexpr Vector3<float> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
[[nodiscard]] [[nodiscard]]
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept; inline constexpr Vector3<float> extract_scale(const Mat4X4& mat) noexcept
{
return mat_extract_scale(mat);
}
[[nodiscard]] [[nodiscard]]
Vector3<float> right_vector(const ViewAngles& angles) noexcept; inline constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(angles.y),
YawAngle::from_degrees(angles.z),
RollAngle::from_degrees(angles.x),
};
}
[[nodiscard]] [[nodiscard]]
Vector3<float> up_vector(const ViewAngles& angles) noexcept; inline constexpr Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard]] [[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far, inline constexpr Vector3<float> up_vector(const ViewAngles& angles) noexcept
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept; {
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard]]
inline constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view(forward_vector(angles), right_vector(angles), up_vector(angles), cam_origin);
}
[[nodiscard]]
inline constexpr Mat4X4 calc_perspective_projection_matrix(
const float field_of_view, const float aspect_ratio, const float near_plane, const float far_plane,
const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept
{
constexpr float k_source_reference_aspect = 4.f / 3.f;
const auto vertical_fov = angles::horizontal_fov_to_vertical(field_of_view, k_source_reference_aspect);
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
vertical_fov, aspect_ratio, near_plane, far_plane);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
vertical_fov, aspect_ratio, near_plane, far_plane);
std::unreachable();
}
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
@@ -3,7 +3,8 @@
// //
#pragma once #pragma once
#include "omath/engines/source_engine/constants.hpp" #include "omath/engines/source_engine/formulas.hpp"
#include "omath/internal/constexpr_math.hpp"
#include "omath/projection/camera.hpp" #include "omath/projection/camera.hpp"
namespace omath::source_engine namespace omath::source_engine
@@ -12,13 +13,29 @@ namespace omath::source_engine
{ {
public: public:
[[nodiscard]] [[nodiscard]]
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept; constexpr static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(-internal::asin(direction.z)),
YawAngle::from_radians(internal::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
}
[[nodiscard]] [[nodiscard]]
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; constexpr static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return source_engine::calc_view_matrix(angles, cam_origin);
}
[[nodiscard]] [[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port, constexpr static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov,
float near, float far, NDCDepthRange ndc_depth_range) noexcept; const projection::ViewPort& view_port, const float near_plane,
const float far_plane,
const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near_plane, far_plane,
ndc_depth_range);
}
}; };
} // namespace omath::source_engine } // namespace omath::source_engine
+64 -10
View File
@@ -8,31 +8,85 @@
namespace omath::unity_engine namespace omath::unity_engine
{ {
[[nodiscard]] [[nodiscard]]
Vector3<float> forward_vector(const ViewAngles& angles) noexcept; inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard]]
Vector3<float> right_vector(const ViewAngles& angles) noexcept; inline constexpr Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard]] [[nodiscard]]
Vector3<float> up_vector(const ViewAngles& angles) noexcept; inline constexpr Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard]] [[nodiscard]]
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; inline constexpr Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard]] [[nodiscard]]
Vector3<float> extract_origin(const Mat4X4& mat) noexcept; inline constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(-forward_vector(angles), right_vector(angles),
up_vector(angles), cam_origin);
}
[[nodiscard]] [[nodiscard]]
Vector3<float> extract_scale(const Mat4X4& mat) noexcept; inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.roll)
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.yaw)
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
[[nodiscard]] [[nodiscard]]
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept; inline constexpr Vector3<float> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
[[nodiscard]] [[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far, inline constexpr Vector3<float> extract_scale(const Mat4X4& mat) noexcept
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept; {
return mat_extract_scale(mat);
}
[[nodiscard]]
inline constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(angles.x),
YawAngle::from_degrees(angles.y),
RollAngle::from_degrees(angles.z),
};
}
[[nodiscard]]
inline constexpr Mat4X4 calc_perspective_projection_matrix(
const float field_of_view, const float aspect_ratio, const float near_plane, const float far_plane,
const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept
{
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return omath::mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near_plane, far_plane);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return omath::mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near_plane, far_plane);
std::unreachable();
}
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
@@ -4,6 +4,7 @@
#pragma once #pragma once
#include "omath/engines/unity_engine/formulas.hpp" #include "omath/engines/unity_engine/formulas.hpp"
#include "omath/internal/constexpr_math.hpp"
#include "omath/projection/camera.hpp" #include "omath/projection/camera.hpp"
namespace omath::unity_engine namespace omath::unity_engine
@@ -12,13 +13,29 @@ namespace omath::unity_engine
{ {
public: public:
[[nodiscard]] [[nodiscard]]
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept; constexpr static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(-internal::asin(direction.y)),
YawAngle::from_radians(internal::atan2(direction.x, direction.z)), RollAngle::from_radians(0.f)};
}
[[nodiscard]] [[nodiscard]]
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; constexpr static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return unity_engine::calc_view_matrix(angles, cam_origin);
}
[[nodiscard]] [[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port, constexpr static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov,
float near, float far, NDCDepthRange ndc_depth_range) noexcept; const projection::ViewPort& view_port, const float near_plane,
const float far_plane,
const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near_plane, far_plane,
ndc_depth_range);
}
}; };
} // namespace omath::unity_engine } // namespace omath::unity_engine
@@ -8,31 +8,85 @@
namespace omath::unreal_engine namespace omath::unreal_engine
{ {
[[nodiscard]] [[nodiscard]]
Vector3<double> forward_vector(const ViewAngles& angles) noexcept; inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard]]
Vector3<double> right_vector(const ViewAngles& angles) noexcept; inline constexpr Vector3<double> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard]] [[nodiscard]]
Vector3<double> up_vector(const ViewAngles& angles) noexcept; inline constexpr Vector3<double> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<double>& cam_origin) noexcept; return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard]] [[nodiscard]]
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; inline constexpr Vector3<double> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard]] [[nodiscard]]
Vector3<double> extract_origin(const Mat4X4& mat) noexcept; inline constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<double>& cam_origin) noexcept
{
return mat_camera_view<double, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
up_vector(angles), cam_origin);
}
[[nodiscard]] [[nodiscard]]
Vector3<double> extract_scale(const Mat4X4& mat) noexcept; inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z<double, MatStoreType::ROW_MAJOR>(angles.yaw)
* mat_rotation_axis_y<double, MatStoreType::ROW_MAJOR>(-angles.pitch)
* mat_rotation_axis_x<double, MatStoreType::ROW_MAJOR>(-angles.roll);
}
[[nodiscard]] [[nodiscard]]
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept; inline constexpr Vector3<double> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
[[nodiscard]] [[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(double field_of_view, double aspect_ratio, double near, double far, inline constexpr Vector3<double> extract_scale(const Mat4X4& mat) noexcept
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept; {
return mat_extract_scale(mat);
}
[[nodiscard]]
inline constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(-angles.y),
YawAngle::from_degrees(angles.z),
RollAngle::from_degrees(-angles.x),
};
}
[[nodiscard]]
inline constexpr Mat4X4 calc_perspective_projection_matrix(
const double field_of_view, const double aspect_ratio, const double near_plane, const double far_plane,
const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept
{
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed_horizontal_fov<double, MatStoreType::ROW_MAJOR,
NDCDepthRange::ZERO_TO_ONE>(field_of_view, aspect_ratio,
near_plane, far_plane);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed_horizontal_fov<double, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near_plane, far_plane);
std::unreachable();
}
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
@@ -4,6 +4,7 @@
#pragma once #pragma once
#include "omath/engines/unreal_engine/formulas.hpp" #include "omath/engines/unreal_engine/formulas.hpp"
#include "omath/internal/constexpr_math.hpp"
#include "omath/projection/camera.hpp" #include "omath/projection/camera.hpp"
namespace omath::unreal_engine namespace omath::unreal_engine
@@ -12,13 +13,29 @@ namespace omath::unreal_engine
{ {
public: public:
[[nodiscard]] [[nodiscard]]
static ViewAngles calc_look_at_angle(const Vector3<double>& cam_origin, const Vector3<double>& look_at) noexcept; constexpr static ViewAngles calc_look_at_angle(const Vector3<double>& cam_origin,
const Vector3<double>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(internal::asin(direction.z)),
YawAngle::from_radians(internal::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
}
[[nodiscard]] [[nodiscard]]
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<double>& cam_origin) noexcept; constexpr static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<double>& cam_origin) noexcept
{
return unreal_engine::calc_view_matrix(angles, cam_origin);
}
[[nodiscard]] [[nodiscard]]
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port, constexpr static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov,
double near, double far, NDCDepthRange ndc_depth_range) noexcept; const projection::ViewPort& view_port, const double near_plane,
const double far_plane,
const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near_plane, far_plane,
ndc_depth_range);
}
}; };
} // namespace omath::unreal_engine } // namespace omath::unreal_engine
+707
View File
@@ -0,0 +1,707 @@
//
// Created by orange on 6/11/2026.
//
#pragma once
#include <bit>
#include <cmath>
#include <cstdint>
#include <limits>
#include <numbers>
#include <type_traits>
namespace omath::internal
{
// Embedded subset of GCE-Math 1.18.0.
//
// Original project:
// GCE-Math: A C++ generalized constant expression-based math library
// Copyright 2016-2024 Keith O'Hara
// Licensed under the Apache License, Version 2.0.
namespace math_detail
{
using uint_t = unsigned int;
using llint_t = long long int;
using ullint_t = unsigned long long int;
template<class Type>
using limits = std::numeric_limits<Type>;
template<class Type>
constexpr Type pi = std::numbers::pi_v<Type>;
template<class Type>
constexpr Type half_pi = std::numbers::pi_v<Type> / static_cast<Type>(2);
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type abs(const Type value) noexcept
{
return value == Type{0} ? Type{0} : value < Type{0} ? -value : value;
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr int sgn(const Type value) noexcept
{
return value > Type{0} ? 1 : value < Type{0} ? -1 : 0;
}
[[nodiscard]]
constexpr bool is_odd(const llint_t value) noexcept
{
return (value & 1U) != 0;
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr bool is_nan(const Type value) noexcept
{
return value != value;
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr bool is_neginf(const Type value) noexcept
{
return value == -limits<Type>::infinity();
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr bool is_posinf(const Type value) noexcept
{
return value == limits<Type>::infinity();
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr bool is_inf(const Type value) noexcept
{
return is_neginf(value) || is_posinf(value);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr bool is_finite(const Type value) noexcept
{
return !is_nan(value) && !is_inf(value);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr bool any_nan(const Type x, const Type y) noexcept
{
return is_nan(x) || is_nan(y);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr bool any_inf(const Type x, const Type y) noexcept
{
return is_inf(x) || is_inf(y);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr bool all_finite(const Type x, const Type y) noexcept
{
return is_finite(x) && is_finite(y);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr bool signbit(const Type value) noexcept
{
if constexpr (std::is_same_v<Type, float>)
return (std::bit_cast<std::uint32_t>(value) & 0x80000000U) != 0;
else if constexpr (std::is_same_v<Type, double>)
return (std::bit_cast<std::uint64_t>(value) & 0x8000000000000000ULL) != 0;
else
return value < Type{0};
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr bool neg_zero(const Type value) noexcept
{
return value == Type{0} && signbit(value);
}
template<class Type, class ExpType>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type pow_integral_compute(const Type base, const ExpType exp_term) noexcept;
template<class Type, class ExpType>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type pow_integral_compute_recur(const Type base, const Type value, const ExpType exp_term) noexcept
{
return exp_term > ExpType{1}
? is_odd(static_cast<llint_t>(exp_term))
? pow_integral_compute_recur(base * base, value * base, exp_term / ExpType{2})
: pow_integral_compute_recur(base * base, value, exp_term / ExpType{2})
: exp_term == ExpType{1} ? value * base
: value;
}
template<class Type, class ExpType>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type pow_integral_sgn_check(const Type base, const ExpType exp_term) noexcept
{
if constexpr (std::is_signed_v<ExpType>)
return exp_term < ExpType{0} ? Type{1} / pow_integral_compute(base, -exp_term)
: pow_integral_compute_recur(base, Type{1}, exp_term);
else
return pow_integral_compute_recur(base, Type{1}, exp_term);
}
template<class Type, class ExpType>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type pow_integral_compute(const Type base, const ExpType exp_term) noexcept
{
return exp_term == ExpType{3} ? base * base * base
: exp_term == ExpType{2} ? base * base
: exp_term == ExpType{1} ? base
: exp_term == ExpType{0} ? Type{1}
: exp_term == limits<ExpType>::min() ? Type{0}
: exp_term == limits<ExpType>::max() ? limits<Type>::infinity()
: pow_integral_sgn_check(base, exp_term);
}
template<class Type, class ExpType>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type pow_integral(const Type base, const ExpType exp_term) noexcept
{
return pow_integral_compute(base, exp_term);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type sqrt_recur(const Type x, const Type xn, const int count) noexcept
{
return abs(xn - x / xn) / (Type{1} + xn) < limits<Type>::min() ? xn
: count < 100 ? sqrt_recur(x, Type{0.5} * (xn + x / xn), count + 1)
: xn;
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type sqrt_simplify(const Type x, const Type m_val) noexcept
{
return x > Type{1e+08} ? sqrt_simplify(x / Type{1e+08}, Type{1e+04} * m_val)
: x > Type{1e+06} ? sqrt_simplify(x / Type{1e+06}, Type{1e+03} * m_val)
: x > Type{1e+04} ? sqrt_simplify(x / Type{1e+04}, Type{1e+02} * m_val)
: x > Type{100} ? sqrt_simplify(x / Type{100}, Type{10} * m_val)
: x > Type{4} ? sqrt_simplify(x / Type{4}, Type{2} * m_val)
: m_val * sqrt_recur(x, x / Type{2}, 0);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type sqrt(const Type x) noexcept
{
return is_nan(x) ? limits<Type>::quiet_NaN()
: x < Type{0} ? limits<Type>::quiet_NaN()
: is_posinf(x) ? x
: limits<Type>::min() > abs(x) ? Type{0}
: limits<Type>::min() > abs(Type{1} - x) ? x
: sqrt_simplify(x, Type{1});
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type floor_int(const Type x, const Type x_whole) noexcept
{
return x_whole - static_cast<Type>((x < Type{0}) && (x < x_whole));
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type floor_check_internal(const Type x) noexcept
{
if constexpr (std::is_same_v<Type, float>)
return abs(x) >= 8388608.f ? x : floor_int(x, static_cast<float>(static_cast<int>(x)));
else if constexpr (std::is_same_v<Type, double>)
return abs(x) >= 4503599627370496. ? x : floor_int(x, static_cast<double>(static_cast<llint_t>(x)));
else
return abs(x) >= 9223372036854775808.l
? x
: static_cast<long double>(static_cast<ullint_t>(abs(x))) * sgn(x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type floor(const Type x) noexcept
{
return is_nan(x) ? limits<Type>::quiet_NaN()
: !is_finite(x) ? x
: limits<Type>::min() > abs(x) ? x
: floor_check_internal(x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type trunc_int(const Type x) noexcept
{
return static_cast<Type>(static_cast<llint_t>(x));
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type trunc_check_internal(const Type x) noexcept
{
if constexpr (std::is_same_v<Type, float>)
return abs(x) >= 8388608.f ? x : trunc_int(x);
else if constexpr (std::is_same_v<Type, double>)
return abs(x) >= 4503599627370496. ? x : trunc_int(x);
else
return abs(x) >= 9223372036854775808.l
? x
: static_cast<long double>(static_cast<ullint_t>(abs(x))) * sgn(x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type trunc(const Type x) noexcept
{
return is_nan(x) ? limits<Type>::quiet_NaN()
: !is_finite(x) ? x
: limits<Type>::min() > abs(x) ? x
: trunc_check_internal(x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type fmod(const Type x, const Type y) noexcept
{
return any_nan(x, y) || !all_finite(x, y) || limits<Type>::min() > abs(y) ? limits<Type>::quiet_NaN()
: x - trunc(x / y) * y;
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type tan_series_exp_long(const Type z) noexcept
{
return -Type{1} / z
+ (z / Type{3}
+ (pow_integral(z, 3) / Type{45}
+ (Type{2} * pow_integral(z, 5) / Type{945} + pow_integral(z, 7) / Type{4725})));
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type tan_series_exp(const Type x) noexcept
{
return limits<Type>::min() > abs(x - half_pi<Type>) ? Type{1.633124e+16}
: tan_series_exp_long(x - half_pi<Type>);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type tan_cf_recur(const Type xx, const int max_depth) noexcept
{
Type result = static_cast<Type>(2 * max_depth - 1);
for (int depth = max_depth - 1; depth >= 1; --depth)
result = static_cast<Type>(2 * depth - 1) - xx / result;
return result;
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type tan_cf_main(const Type x) noexcept
{
return x > Type{1.55} && x < Type{1.60} ? tan_series_exp(x)
: x > Type{1.4} ? x / tan_cf_recur(x * x, 45)
: x > Type{1} ? x / tan_cf_recur(x * x, 35)
: x / tan_cf_recur(x * x, 25);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type tan_begin(const Type x, const int count = 0) noexcept
{
return x > pi<Type> ? count > 1 ? limits<Type>::quiet_NaN()
: tan_begin(x - pi<Type> * floor(x / pi<Type>), count + 1)
: tan_cf_main(x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type tan(const Type x) noexcept
{
return is_nan(x) ? limits<Type>::quiet_NaN()
: limits<Type>::min() > abs(x) ? Type{0}
: x < Type{0} ? -tan_begin(-x)
: tan_begin(x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type sin(const Type x) noexcept
{
return is_nan(x) ? limits<Type>::quiet_NaN()
: limits<Type>::min() > abs(x) ? Type{0}
: limits<Type>::min() > abs(x - half_pi<Type>) ? Type{1}
: limits<Type>::min() > abs(x + half_pi<Type>) ? -Type{1}
: limits<Type>::min() > abs(x - pi<Type>) ? Type{0}
: limits<Type>::min() > abs(x + pi<Type>)
? -Type{0}
: (Type{2} * tan(x / Type{2})) / (Type{1} + tan(x / Type{2}) * tan(x / Type{2}));
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type cos(const Type x) noexcept
{
return is_nan(x) ? limits<Type>::quiet_NaN()
: limits<Type>::min() > abs(x) ? Type{1}
: limits<Type>::min() > abs(x - half_pi<Type>) ? Type{0}
: limits<Type>::min() > abs(x + half_pi<Type>) ? Type{0}
: limits<Type>::min() > abs(x - pi<Type>) ? -Type{1}
: limits<Type>::min() > abs(x + pi<Type>)
? -Type{1}
: (Type{1} - tan(x / Type{2}) * tan(x / Type{2}))
/ (Type{1} + tan(x / Type{2}) * tan(x / Type{2}));
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type atan_series_order_calc(const Type xx, const Type x_pow, const uint_t order) noexcept
{
return Type{1} / (static_cast<Type>((order - 1) * 4 - 1) * x_pow)
- Type{1} / (static_cast<Type>((order - 1) * 4 + 1) * x_pow * xx);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type atan_series_order(const Type x, const uint_t order_begin, const uint_t max_order) noexcept
{
if (max_order == 1)
return half_pi<Type> - Type{1} / x;
const Type xx = x * x;
Type result = atan_series_order_calc(xx, pow_integral(x, 4 * max_order - 5), max_order);
auto depth = max_order - 1;
while (depth > order_begin)
{
result += atan_series_order_calc(xx, pow_integral(x, 4 * depth - 5), depth);
--depth;
}
return result + half_pi<Type> - Type{1} / x;
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type atan_series_main(const Type x) noexcept
{
return x < Type{3} ? atan_series_order(x, 1U, 10U)
: x < Type{4} ? atan_series_order(x, 1U, 9U)
: x < Type{5} ? atan_series_order(x, 1U, 8U)
: x < Type{7} ? atan_series_order(x, 1U, 7U)
: x < Type{11} ? atan_series_order(x, 1U, 6U)
: x < Type{25} ? atan_series_order(x, 1U, 5U)
: x < Type{100} ? atan_series_order(x, 1U, 4U)
: x < Type{1000} ? atan_series_order(x, 1U, 3U)
: atan_series_order(x, 1U, 2U);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type atan_cf_recur(const Type xx, const uint_t depth_begin, const uint_t max_depth) noexcept
{
auto depth = max_depth - 1;
Type result = static_cast<Type>(2 * (depth + 1) - 1);
while (depth > depth_begin - 1)
{
result = static_cast<Type>(2 * depth - 1) + static_cast<Type>(depth * depth) * xx / result;
--depth;
}
return result;
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type atan_cf_main(const Type x) noexcept
{
return x < Type{0.5} ? x / atan_cf_recur(x * x, 1U, 15U)
: x < Type{1} ? x / atan_cf_recur(x * x, 1U, 25U)
: x < Type{1.5} ? x / atan_cf_recur(x * x, 1U, 35U)
: x < Type{2} ? x / atan_cf_recur(x * x, 1U, 45U)
: x / atan_cf_recur(x * x, 1U, 52U);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type atan_begin(const Type x) noexcept
{
return x > Type{2.5} ? atan_series_main(x) : atan_cf_main(x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type atan(const Type x) noexcept
{
return is_nan(x) ? limits<Type>::quiet_NaN()
: limits<Type>::min() > abs(x) ? Type{0}
: x < Type{0} ? -atan_begin(-x)
: atan_begin(x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type atan2(const Type y, const Type x) noexcept
{
return any_nan(y, x) ? limits<Type>::quiet_NaN()
: limits<Type>::min() > abs(x) ? limits<Type>::min() > abs(y)
? neg_zero(y) ? neg_zero(x) ? -pi<Type> : -Type{0}
: neg_zero(x) ? pi<Type>
: Type{0}
: y > Type{0} ? half_pi<Type>
: -half_pi<Type>
: x < Type{0} ? y < Type{0} ? atan(y / x) - pi<Type> : atan(y / x) + pi<Type>
: atan(y / x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type asin_compute(const Type x) noexcept
{
return x > Type{1} ? limits<Type>::quiet_NaN()
: limits<Type>::min() > abs(x - Type{1}) ? half_pi<Type>
: limits<Type>::min() > abs(x) ? Type{0}
: atan(x / sqrt(Type{1} - x * x));
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type asin(const Type x) noexcept
{
return is_nan(x) ? limits<Type>::quiet_NaN() : x < Type{0} ? -asin_compute(-x) : asin_compute(x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type acos_compute(const Type x) noexcept
{
return abs(x) > Type{1} ? limits<Type>::quiet_NaN()
: limits<Type>::min() > abs(x - Type{1}) ? Type{0}
: limits<Type>::min() > abs(x) ? half_pi<Type>
: atan(sqrt(Type{1} - x * x) / x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type acos(const Type x) noexcept
{
return is_nan(x) ? limits<Type>::quiet_NaN() : x > Type{0} ? acos_compute(x) : pi<Type> - acos_compute(-x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type hypot(const Type x, const Type y) noexcept
{
return any_nan(x, y) ? limits<Type>::quiet_NaN()
: any_inf(x, y) ? limits<Type>::infinity()
: limits<Type>::min() > abs(x) ? abs(y)
: limits<Type>::min() > abs(y) ? abs(x)
: abs(x) * sqrt(Type{1} + (y / x) * (y / x));
}
} // namespace math_detail
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type sin(const Type& value) noexcept
{
if consteval
{
return math_detail::sin(value);
}
return std::sin(value);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type cos(const Type& value) noexcept
{
if consteval
{
return math_detail::cos(value);
}
return std::cos(value);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type tan(const Type& value) noexcept
{
if consteval
{
return math_detail::tan(value);
}
return std::tan(value);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type atan(const Type& value) noexcept
{
if consteval
{
return math_detail::atan(value);
}
return std::atan(value);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type atan2(const Type& y, const Type& x) noexcept
{
if consteval
{
return math_detail::atan2(y, x);
}
return std::atan2(y, x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type asin(const Type& value) noexcept
{
if consteval
{
return math_detail::asin(value);
}
return std::asin(value);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type acos(const Type& value) noexcept
{
if consteval
{
return math_detail::acos(value);
}
return std::acos(value);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type sqrt(const Type& value) noexcept
{
if consteval
{
return math_detail::sqrt(value);
}
return std::sqrt(value);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type hypot(const Type& x, const Type& y) noexcept
{
if consteval
{
return math_detail::hypot(x, y);
}
return std::hypot(x, y);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type hypot(const Type& x, const Type& y, const Type& z) noexcept
{
if consteval
{
return math_detail::sqrt(x * x + y * y + z * z);
}
return std::hypot(x, y, z);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type abs(const Type& value) noexcept
{
if consteval
{
return math_detail::abs(value);
}
return std::abs(value);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type fmod(const Type& dividend, const Type& divisor) noexcept
{
if consteval
{
return math_detail::fmod(dividend, divisor);
}
return std::fmod(dividend, divisor);
}
} // namespace omath::internal
+91 -98
View File
@@ -2,6 +2,7 @@
// Created by vlad on 9/29/2024. // Created by vlad on 9/29/2024.
// //
#pragma once #pragma once
#include "omath/internal/constexpr_math.hpp"
#include "vector3.hpp" #include "vector3.hpp"
#include <algorithm> #include <algorithm>
#include <array> #include <array>
@@ -10,6 +11,7 @@
#include <numeric> #include <numeric>
#include <sstream> #include <sstream>
#include <stdexcept> #include <stdexcept>
#include <type_traits>
#include <utility> #include <utility>
#ifdef OMATH_USE_AVX2 #ifdef OMATH_USE_AVX2
@@ -44,8 +46,8 @@ namespace omath
ZERO_TO_ONE // DirectX / Vulkan: [0.0, 1.0] ZERO_TO_ONE // DirectX / Vulkan: [0.0, 1.0]
}; };
template<typename M1, typename M2> concept MatTemplateEqual template<typename M1, typename M2> concept MatTemplateEqual =
= (M1::rows == M2::rows) && (M1::columns == M2::columns) (M1::rows == M2::rows) && (M1::columns == M2::columns)
&& std::is_same_v<typename M1::value_type, typename M2::value_type> && (M1::store_type == M2::store_type); && std::is_same_v<typename M1::value_type, typename M2::value_type> && (M1::store_type == M2::store_type);
template<size_t Rows = 0, size_t Columns = 0, class Type = float, MatStoreType StoreType = MatStoreType::ROW_MAJOR> template<size_t Rows = 0, size_t Columns = 0, class Type = float, MatStoreType StoreType = MatStoreType::ROW_MAJOR>
@@ -149,7 +151,8 @@ namespace omath
} }
} }
[[nodiscard("You must use element reference")]] constexpr Type& at(const size_t row_index, const size_t column_index) [[nodiscard("You must use element reference")]] constexpr Type& at(const size_t row_index,
const size_t column_index)
{ {
return const_cast<Type&>(std::as_const(*this).at(row_index, column_index)); return const_cast<Type&>(std::as_const(*this).at(row_index, column_index));
} }
@@ -176,6 +179,13 @@ namespace omath
operator*(const Mat<Columns, OtherColumns, Type, StoreType>& other) const operator*(const Mat<Columns, OtherColumns, Type, StoreType>& other) const
{ {
#ifdef OMATH_USE_AVX2 #ifdef OMATH_USE_AVX2
if (std::is_constant_evaluated())
{
if constexpr (StoreType == MatStoreType::ROW_MAJOR)
return cache_friendly_multiply_row_major(other);
else if constexpr (StoreType == MatStoreType::COLUMN_MAJOR)
return cache_friendly_multiply_col_major(other);
}
if constexpr (StoreType == MatStoreType::ROW_MAJOR) if constexpr (StoreType == MatStoreType::ROW_MAJOR)
return avx_multiply_row_major(other); return avx_multiply_row_major(other);
else if constexpr (StoreType == MatStoreType::COLUMN_MAJOR) else if constexpr (StoreType == MatStoreType::COLUMN_MAJOR)
@@ -192,7 +202,11 @@ namespace omath
constexpr Mat& operator*=(const Type& f) noexcept constexpr Mat& operator*=(const Type& f) noexcept
{ {
std::ranges::for_each(m_data, [&f](auto& val) { val *= f; }); std::ranges::for_each(m_data,
[&f](auto& val)
{
val *= f;
});
return *this; return *this;
} }
@@ -212,7 +226,11 @@ namespace omath
constexpr Mat& operator/=(const Type& value) noexcept constexpr Mat& operator/=(const Type& value) noexcept
{ {
std::ranges::for_each(m_data, [&value](auto& val) { val /= value; }); std::ranges::for_each(m_data,
[&value](auto& val)
{
val /= value;
});
return *this; return *this;
} }
@@ -388,7 +406,7 @@ namespace omath
{ {
const auto det = determinant(); const auto det = determinant();
if (std::abs(det) < std::numeric_limits<Type>::epsilon()) if (internal::abs(det) < std::numeric_limits<Type>::epsilon())
return std::nullopt; return std::nullopt;
const auto transposed_mat = transposed(); const auto transposed_mat = transposed();
@@ -578,13 +596,13 @@ namespace omath
}; };
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> [[nodiscard("You must use row matrix")]] template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> [[nodiscard("You must use row matrix")]]
constexpr static Mat<1, 4, Type, St> mat_row_from_vector(const Vector3<Type>& vector) noexcept constexpr Mat<1, 4, Type, St> mat_row_from_vector(const Vector3<Type>& vector) noexcept
{ {
return {{vector.x, vector.y, vector.z, 1}}; return {{vector.x, vector.y, vector.z, 1}};
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> [[nodiscard("You must use column matrix")]] template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> [[nodiscard("You must use column matrix")]]
constexpr static Mat<4, 1, Type, St> mat_column_from_vector(const Vector3<Type>& vector) noexcept constexpr Mat<4, 1, Type, St> mat_column_from_vector(const Vector3<Type>& vector) noexcept
{ {
return {{vector.x}, {vector.y}, {vector.z}, {1}}; return {{vector.x}, {vector.y}, {vector.z}, {1}};
} }
@@ -593,8 +611,7 @@ namespace omath
[[nodiscard("You must use translation matrix")]] [[nodiscard("You must use translation matrix")]]
constexpr Mat<4, 4, Type, St> mat_translation(const Vector3<Type>& diff) noexcept constexpr Mat<4, 4, Type, St> mat_translation(const Vector3<Type>& diff) noexcept
{ {
return return {
{
{1, 0, 0, diff.x}, {1, 0, 0, diff.x},
{0, 1, 0, diff.y}, {0, 1, 0, diff.y},
{0, 0, 1, diff.z}, {0, 0, 1, diff.z},
@@ -622,10 +639,11 @@ namespace omath
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
[[nodiscard("You must use extracted scale")]] [[nodiscard("You must use extracted scale")]]
Vector3<Type> mat_extract_scale(const Mat<4, 4, Type, St>& mat) noexcept constexpr Vector3<Type> mat_extract_scale(const Mat<4, 4, Type, St>& mat) noexcept
{ {
auto column_length = [](const Type x, const Type y, const Type z) { auto column_length = [](const Type x, const Type y, const Type z)
return static_cast<Type>(std::sqrt(x * x + y * y + z * z)); {
return static_cast<Type>(internal::sqrt(x * x + y * y + z * z));
}; };
const auto scale_x = column_length(mat.at(0, 0), mat.at(1, 0), mat.at(2, 0)); const auto scale_x = column_length(mat.at(0, 0), mat.at(1, 0), mat.at(2, 0));
@@ -635,16 +653,16 @@ namespace omath
constexpr auto epsilon = std::numeric_limits<Type>::epsilon(); constexpr auto epsilon = std::numeric_limits<Type>::epsilon();
return { return {
std::abs(scale_x) < epsilon ? Type{1} : scale_x, internal::abs(scale_x) < epsilon ? Type{1} : scale_x,
std::abs(scale_y) < epsilon ? Type{1} : scale_y, internal::abs(scale_y) < epsilon ? Type{1} : scale_y,
std::abs(scale_z) < epsilon ? Type{1} : scale_z, internal::abs(scale_z) < epsilon ? Type{1} : scale_z,
}; };
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
requires std::is_floating_point_v<Type> requires std::is_floating_point_v<Type>
[[nodiscard("You must use extracted rotation")]] [[nodiscard("You must use extracted rotation")]]
Vector3<Type> mat_extract_rotation_zyx(const Mat<4, 4, Type, St>& mat) noexcept constexpr Vector3<Type> mat_extract_rotation_zyx(const Mat<4, 4, Type, St>& mat) noexcept
{ {
const auto scale = mat_extract_scale(mat); const auto scale = mat_extract_scale(mat);
const auto m00 = mat.at(0, 0) / scale.x; const auto m00 = mat.at(0, 0) / scale.x;
@@ -654,73 +672,59 @@ namespace omath
const auto m22 = mat.at(2, 2) / scale.z; const auto m22 = mat.at(2, 2) / scale.z;
return { return {
angles::radians_to_degrees(std::atan2(m21, m22)), angles::radians_to_degrees(internal::atan2(m21, m22)),
angles::radians_to_degrees(std::asin(std::clamp(-m20, Type{-1}, Type{1}))), angles::radians_to_degrees(internal::asin(std::clamp(-m20, Type{-1}, Type{1}))),
angles::radians_to_degrees(std::atan2(m10, m00)), angles::radians_to_degrees(internal::atan2(m10, m00)),
}; };
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle> template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle>
[[nodiscard("You must use rotation matrix")]] [[nodiscard("You must use rotation matrix")]]
Mat<4, 4, Type, St> mat_rotation_axis_x(const Angle& angle) noexcept constexpr Mat<4, 4, Type, St> mat_rotation_axis_x(const Angle& angle) noexcept
{ {
return return {{1, 0, 0, 0}, {0, angle.cos(), -angle.sin(), 0}, {0, angle.sin(), angle.cos(), 0}, {0, 0, 0, 1}};
{
{1, 0, 0, 0},
{0, angle.cos(), -angle.sin(), 0},
{0, angle.sin(), angle.cos(), 0},
{0, 0, 0, 1}
};
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle> template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle>
[[nodiscard("You must use rotation matrix")]] [[nodiscard("You must use rotation matrix")]]
Mat<4, 4, Type, St> mat_rotation_axis_y(const Angle& angle) noexcept constexpr Mat<4, 4, Type, St> mat_rotation_axis_y(const Angle& angle) noexcept
{ {
return return {{angle.cos(), 0, angle.sin(), 0}, {0, 1, 0, 0}, {-angle.sin(), 0, angle.cos(), 0}, {0, 0, 0, 1}};
{
{angle.cos(), 0, angle.sin(), 0},
{0 , 1, 0, 0},
{-angle.sin(), 0, angle.cos(), 0},
{0 , 0, 0, 1}
};
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle> template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle>
[[nodiscard("You must use rotation matrix")]] [[nodiscard("You must use rotation matrix")]]
Mat<4, 4, Type, St> mat_rotation_axis_z(const Angle& angle) noexcept constexpr Mat<4, 4, Type, St> mat_rotation_axis_z(const Angle& angle) noexcept
{
return
{ {
return {
{angle.cos(), -angle.sin(), 0, 0}, {angle.cos(), -angle.sin(), 0, 0},
{angle.sin(), angle.cos(), 0, 0}, {angle.sin(), angle.cos(), 0, 0},
{ 0, 0, 1, 0}, {0, 0, 1, 0},
{ 0, 0, 0, 1}, {0, 0, 0, 1},
}; };
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
[[nodiscard("You must use camera view matrix")]] [[nodiscard("You must use camera view matrix")]]
static Mat<4, 4, Type, St> mat_camera_view(const Vector3<Type>& forward, const Vector3<Type>& right, constexpr Mat<4, 4, Type, St> mat_camera_view(const Vector3<Type>& forward, const Vector3<Type>& right,
const Vector3<Type>& up, const Vector3<Type>& camera_origin) noexcept const Vector3<Type>& up, const Vector3<Type>& camera_origin) noexcept
{ {
return Mat<4, 4, Type, St> return Mat<4, 4, Type, St>{
{
{right.x, right.y, right.z, 0}, {right.x, right.y, right.z, 0},
{up.x, up.y, up.z, 0}, {up.x, up.y, up.z, 0},
{forward.x, forward.y, forward.z, 0}, {forward.x, forward.y, forward.z, 0},
{0, 0, 0, 1}, {0, 0, 0, 1},
} * mat_translation<Type, St>(-camera_origin); }
* mat_translation<Type, St>(-camera_origin);
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE> NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
[[nodiscard("You must use perspective matrix")]] [[nodiscard("You must use perspective matrix")]] constexpr Mat<4, 4, Type, St>
Mat<4, 4, Type, St> mat_perspective_left_handed_vertical_fov(const Type field_of_view, const Type aspect_ratio, mat_perspective_left_handed_vertical_fov(const Type field_of_view, const Type aspect_ratio, const Type near,
const Type near, const Type far) noexcept const Type far) noexcept
{ {
const auto fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / Type{2}); const auto fov_half_tan = internal::tan(angles::degrees_to_radians(field_of_view) / Type{2});
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE) if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}}, return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}},
{Type{0}, Type{1} / fov_half_tan, Type{0}, Type{0}}, {Type{0}, Type{1} / fov_half_tan, Type{0}, Type{0}},
@@ -737,11 +741,11 @@ namespace omath
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE> NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
[[nodiscard("You must use perspective matrix")]] [[nodiscard("You must use perspective matrix")]] constexpr Mat<4, 4, Type, St>
Mat<4, 4, Type, St> mat_perspective_right_handed_vertical_fov(const Type field_of_view, const Type aspect_ratio, mat_perspective_right_handed_vertical_fov(const Type field_of_view, const Type aspect_ratio, const Type near,
const Type near, const Type far) noexcept const Type far) noexcept
{ {
const auto fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / Type{2}); const auto fov_half_tan = internal::tan(angles::degrees_to_radians(field_of_view) / Type{2});
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE) if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}}, return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}},
@@ -762,12 +766,11 @@ namespace omath
// X and Y scales derived as: X = 1 / tan(hfov/2), Y = aspect / tan(hfov/2). // X and Y scales derived as: X = 1 / tan(hfov/2), Y = aspect / tan(hfov/2).
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE> NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
[[nodiscard("You must use perspective matrix")]] [[nodiscard("You must use perspective matrix")]] constexpr Mat<4, 4, Type, St>
Mat<4, 4, Type, St> mat_perspective_left_handed_horizontal_fov(const Type horizontal_fov, mat_perspective_left_handed_horizontal_fov(const Type horizontal_fov, const Type aspect_ratio, const Type near,
const Type aspect_ratio, const Type near,
const Type far) noexcept const Type far) noexcept
{ {
const auto inv_tan_half_hfov = Type{1} / std::tan(angles::degrees_to_radians(horizontal_fov) / Type{2}); const auto inv_tan_half_hfov = Type{1} / internal::tan(angles::degrees_to_radians(horizontal_fov) / Type{2});
const auto x_axis = inv_tan_half_hfov; const auto x_axis = inv_tan_half_hfov;
const auto y_axis = inv_tan_half_hfov * aspect_ratio; const auto y_axis = inv_tan_half_hfov * aspect_ratio;
@@ -787,12 +790,12 @@ namespace omath
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE> NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
[[nodiscard("You must use perspective matrix")]] [[nodiscard("You must use perspective matrix")]] constexpr Mat<4, 4, Type, St>
Mat<4, 4, Type, St> mat_perspective_right_handed_horizontal_fov(const Type horizontal_fov, mat_perspective_right_handed_horizontal_fov(const Type horizontal_fov, const Type aspect_ratio, const Type near,
const Type aspect_ratio, const Type near,
const Type far) noexcept const Type far) noexcept
{ {
const auto inv_tan_half_hfov = Type{1} / std::tan(angles::degrees_to_radians(horizontal_fov) / Type{2}); const auto inv_tan_half_hfov = Type{1} / internal::tan(angles::degrees_to_radians(horizontal_fov) / Type{2});
const auto x_axis = inv_tan_half_hfov; const auto x_axis = inv_tan_half_hfov;
const auto y_axis = inv_tan_half_hfov * aspect_ratio; const auto y_axis = inv_tan_half_hfov * aspect_ratio;
@@ -811,56 +814,45 @@ namespace omath
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE> NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
[[nodiscard("You must use ortho matrix")]] [[nodiscard("You must use ortho matrix")]] constexpr Mat<4, 4, Type, St>
Mat<4, 4, Type, St> mat_ortho_left_handed(const Type left, const Type right, const Type bottom, const Type top, mat_ortho_left_handed(const Type left, const Type right, const Type bottom, const Type top, const Type near,
const Type near, const Type far) noexcept const Type far) noexcept
{ {
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE) if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
return return {{static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
{ {0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)}, {0.f, 0.f, static_cast<Type>(1) / (far - near), -near / (far - near)},
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)}, {0.f, 0.f, 0.f, 1.f}};
{ 0.f, 0.f, static_cast<Type>(1) / (far - near), -near / (far - near) },
{ 0.f, 0.f, 0.f, 1.f }
};
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE) else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return return {{static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
{ {0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)}, {0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near)},
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)}, {0.f, 0.f, 0.f, 1.f}};
{ 0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
{ 0.f, 0.f, 0.f, 1.f }
};
else else
std::unreachable(); std::unreachable();
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE> NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
[[nodiscard("You must use ortho matrix")]] [[nodiscard("You must use ortho matrix")]] constexpr Mat<4, 4, Type, St>
Mat<4, 4, Type, St> mat_ortho_right_handed(const Type left, const Type right, const Type bottom, const Type top, mat_ortho_right_handed(const Type left, const Type right, const Type bottom, const Type top, const Type near,
const Type near, const Type far) noexcept const Type far) noexcept
{ {
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE) if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
return return {{static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
{ {0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)}, {0.f, 0.f, -static_cast<Type>(1) / (far - near), -near / (far - near)},
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)}, {0.f, 0.f, 0.f, 1.f}};
{ 0.f, 0.f, -static_cast<Type>(1) / (far - near), -near / (far - near) },
{ 0.f, 0.f, 0.f, 1.f }
};
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE) else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return return {{static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
{ {0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)}, {0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near)},
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)}, {0.f, 0.f, 0.f, 1.f}};
{ 0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
{ 0.f, 0.f, 0.f, 1.f }
};
else else
std::unreachable(); std::unreachable();
} }
template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR> template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
Mat<4, 4, T, St> mat_look_at_left_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up) constexpr Mat<4, 4, T, St> mat_look_at_left_handed(const Vector3<T>& eye, const Vector3<T>& center,
const Vector3<T>& up)
{ {
const Vector3<T> f = (center - eye).normalized(); const Vector3<T> f = (center - eye).normalized();
const Vector3<T> s = f.cross(up).normalized(); const Vector3<T> s = f.cross(up).normalized();
@@ -869,7 +861,8 @@ namespace omath
} }
template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR> template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
Mat<4, 4, T, St>mat_look_at_right_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up) constexpr Mat<4, 4, T, St> mat_look_at_right_handed(const Vector3<T>& eye, const Vector3<T>& center,
const Vector3<T>& up)
{ {
const Vector3<T> f = (center - eye).normalized(); const Vector3<T> f = (center - eye).normalized();
const Vector3<T> s = f.cross(up).normalized(); const Vector3<T> s = f.cross(up).normalized();
+4 -4
View File
@@ -2,8 +2,8 @@
// Created by Orange on 11/13/2024. // Created by Orange on 11/13/2024.
// //
#pragma once #pragma once
#include "omath/internal/constexpr_math.hpp"
#include "vector3.hpp" #include "vector3.hpp"
namespace omath namespace omath
{ {
/* /*
@@ -40,13 +40,13 @@ namespace omath
} }
[[nodiscard]] [[nodiscard]]
Vector::ContainedType side_a_length() const constexpr Vector::ContainedType side_a_length() const
{ {
return m_vertex1.distance_to(m_vertex2); return m_vertex1.distance_to(m_vertex2);
} }
[[nodiscard]] [[nodiscard]]
Vector::ContainedType side_b_length() const constexpr Vector::ContainedType side_b_length() const
{ {
return m_vertex3.distance_to(m_vertex2); return m_vertex3.distance_to(m_vertex2);
} }
@@ -69,7 +69,7 @@ namespace omath
const auto side_b = side_b_length(); const auto side_b = side_b_length();
const auto hypot_value = hypot(); const auto hypot_value = hypot();
return std::abs(side_a * side_a + side_b * side_b - hypot_value * hypot_value) <= 0.0001f; return internal::abs(side_a * side_a + side_b * side_b - hypot_value * hypot_value) <= 0.0001f;
} }
[[nodiscard]] [[nodiscard]]
constexpr Vector side_b_vector() const constexpr Vector side_b_vector() const
+11 -10
View File
@@ -3,6 +3,7 @@
// //
#pragma once #pragma once
#include "omath/internal/constexpr_math.hpp"
#include <cmath> #include <cmath>
#include <format> #include <format>
#include <tuple> #include <tuple>
@@ -116,9 +117,9 @@ namespace omath
// Basic vector operations // Basic vector operations
[[nodiscard("You must use distance")]] [[nodiscard("You must use distance")]]
Type distance_to(const Vector2& other) const noexcept constexpr Type distance_to(const Vector2& other) const noexcept
{ {
return std::sqrt(distance_to_sqr(other)); return internal::sqrt(distance_to_sqr(other));
} }
[[nodiscard("You must use squared distance")]] [[nodiscard("You must use squared distance")]]
@@ -136,7 +137,7 @@ namespace omath
#ifndef _MSC_VER #ifndef _MSC_VER
[[nodiscard("You must use length")]] constexpr Type length() const noexcept [[nodiscard("You must use length")]] constexpr Type length() const noexcept
{ {
return std::hypot(this->x, this->y); return internal::hypot(this->x, this->y);
} }
[[nodiscard("You must use normalized vector")]] constexpr Vector2 normalized() const noexcept [[nodiscard("You must use normalized vector")]] constexpr Vector2 normalized() const noexcept
@@ -146,13 +147,13 @@ namespace omath
} }
#else #else
[[nodiscard("You must use length")]] [[nodiscard("You must use length")]]
Type length() const noexcept constexpr Type length() const noexcept
{ {
return std::hypot(x, y); return internal::hypot(x, y);
} }
[[nodiscard("You must use normalized vector")]] [[nodiscard("You must use normalized vector")]]
Vector2 normalized() const noexcept constexpr Vector2 normalized() const noexcept
{ {
const Type len = length(); const Type len = length();
return len > static_cast<Type>(0) ? *this / len : *this; return len > static_cast<Type>(0) ? *this / len : *this;
@@ -216,24 +217,24 @@ namespace omath
} }
[[nodiscard("You must use comparison result")]] [[nodiscard("You must use comparison result")]]
bool operator<(const Vector2& other) const noexcept constexpr bool operator<(const Vector2& other) const noexcept
{ {
return length() < other.length(); return length() < other.length();
} }
[[nodiscard("You must use comparison result")]] [[nodiscard("You must use comparison result")]]
bool operator>(const Vector2& other) const noexcept constexpr bool operator>(const Vector2& other) const noexcept
{ {
return length() > other.length(); return length() > other.length();
} }
[[nodiscard("You must use comparison result")]] [[nodiscard("You must use comparison result")]]
bool operator<=(const Vector2& other) const noexcept constexpr bool operator<=(const Vector2& other) const noexcept
{ {
return length() <= other.length(); return length() <= other.length();
} }
[[nodiscard("You must use comparison result")]] [[nodiscard("You must use comparison result")]]
bool operator>=(const Vector2& other) const noexcept constexpr bool operator>=(const Vector2& other) const noexcept
{ {
return length() >= other.length(); return length() >= other.length();
} }
+20 -19
View File
@@ -4,6 +4,7 @@
#pragma once #pragma once
#include "omath/internal/constexpr_math.hpp"
#include "omath/linear_algebra/vector2.hpp" #include "omath/linear_algebra/vector2.hpp"
#include "omath/trigonometry/angle.hpp" #include "omath/trigonometry/angle.hpp"
#include <cstdint> #include <cstdint>
@@ -140,20 +141,20 @@ namespace omath
} }
#ifndef _MSC_VER #ifndef _MSC_VER
[[nodiscard("You must use length")]] constexpr Type length() const [[nodiscard("You must use length")]] constexpr Type length() const noexcept
{ {
return std::hypot(this->x, this->y, z); return internal::hypot(this->x, this->y, z);
} }
[[nodiscard("You must use 2D length")]] constexpr Type length_2d() const [[nodiscard("You must use 2D length")]] constexpr Type length_2d() const noexcept
{ {
return Vector2<Type>::length(); return Vector2<Type>::length();
} }
[[nodiscard("You must use distance")]] Type distance_to(const Vector3& other) const [[nodiscard("You must use distance")]] constexpr Type distance_to(const Vector3& other) const noexcept
{ {
return (*this - other).length(); return (*this - other).length();
} }
[[nodiscard("You must use normalized vector")]] constexpr Vector3 normalized() const [[nodiscard("You must use normalized vector")]] constexpr Vector3 normalized() const noexcept
{ {
const Type length_value = this->length(); const Type length_value = this->length();
@@ -161,13 +162,13 @@ namespace omath
} }
#else #else
[[nodiscard("You must use length")]] [[nodiscard("You must use length")]]
Type length() const noexcept constexpr Type length() const noexcept
{ {
return std::hypot(this->x, this->y, z); return internal::hypot(this->x, this->y, this->z);
} }
[[nodiscard("You must use normalized vector")]] [[nodiscard("You must use normalized vector")]]
Vector3 normalized() const noexcept constexpr Vector3 normalized() const noexcept
{ {
const Type len = this->length(); const Type len = this->length();
@@ -175,13 +176,13 @@ namespace omath
} }
[[nodiscard("You must use 2D length")]] [[nodiscard("You must use 2D length")]]
Type length_2d() const noexcept constexpr Type length_2d() const noexcept
{ {
return Vector2<Type>::length(); return Vector2<Type>::length();
} }
[[nodiscard("You must use distance")]] [[nodiscard("You must use distance")]]
Type distance_to(const Vector3& v_other) const noexcept constexpr Type distance_to(const Vector3& v_other) const noexcept
{ {
return (*this - v_other).length(); return (*this - v_other).length();
} }
@@ -249,24 +250,23 @@ namespace omath
} }
[[nodiscard("You must use direction check result")]] [[nodiscard("You must use direction check result")]]
bool point_to_same_direction(const Vector3& other) const constexpr bool point_to_same_direction(const Vector3& other) const
{ {
return dot(other) > static_cast<Type>(0); return dot(other) > static_cast<Type>(0);
} }
[[nodiscard("You must use angle between vectors")]] [[nodiscard("You must use angle between vectors")]]
std::expected<Angle<float, 0.f, 180.f, AngleFlags::Clamped>, Vector3Error> constexpr std::expected<Angle<float, 0.f, 180.f, AngleFlags::Clamped>, Vector3Error>
angle_between(const Vector3& other) const noexcept angle_between(const Vector3& other) const noexcept
{ {
const auto bottom = length() * other.length(); const auto bottom = length() * other.length();
if (bottom == static_cast<Type>(0)) if (bottom == static_cast<Type>(0))
return std::unexpected(Vector3Error::IMPOSSIBLE_BETWEEN_ANGLE); return std::unexpected(Vector3Error::IMPOSSIBLE_BETWEEN_ANGLE);
return Angle<float, 0.f, 180.f, AngleFlags::Clamped>::from_radians(internal::acos(dot(other) / bottom));
return Angle<float, 0.f, 180.f, AngleFlags::Clamped>::from_radians(std::acos(dot(other) / bottom));
} }
[[nodiscard("You must use perpendicularity check result")]] [[nodiscard("You must use perpendicularity check result")]]
bool is_perpendicular(const Vector3& other, Type epsilon = static_cast<Type>(0.0001)) const noexcept constexpr bool is_perpendicular(const Vector3& other, Type epsilon = static_cast<Type>(0.0001)) const noexcept
{ {
if (const auto angle = angle_between(other)) if (const auto angle = angle_between(other))
return std::abs(angle->as_degrees() - static_cast<Type>(90)) <= epsilon; return std::abs(angle->as_degrees() - static_cast<Type>(90)) <= epsilon;
@@ -287,25 +287,25 @@ namespace omath
} }
[[nodiscard("You must use comparison result")]] [[nodiscard("You must use comparison result")]]
bool operator<(const Vector3& other) const noexcept constexpr bool operator<(const Vector3& other) const noexcept
{ {
return length() < other.length(); return length() < other.length();
} }
[[nodiscard("You must use comparison result")]] [[nodiscard("You must use comparison result")]]
bool operator>(const Vector3& other) const noexcept constexpr bool operator>(const Vector3& other) const noexcept
{ {
return length() > other.length(); return length() > other.length();
} }
[[nodiscard("You must use comparison result")]] [[nodiscard("You must use comparison result")]]
bool operator<=(const Vector3& other) const noexcept constexpr bool operator<=(const Vector3& other) const noexcept
{ {
return length() <= other.length(); return length() <= other.length();
} }
[[nodiscard("You must use comparison result")]] [[nodiscard("You must use comparison result")]]
bool operator>=(const Vector3& other) const noexcept constexpr bool operator>=(const Vector3& other) const noexcept
{ {
return length() >= other.length(); return length() >= other.length();
} }
@@ -320,6 +320,7 @@ namespace omath
template<> struct std::hash<omath::Vector3<float>> template<> struct std::hash<omath::Vector3<float>>
{ {
// NOTE: Cannot be constexpr because of MSVC
[[nodiscard("You must use hash value")]] [[nodiscard("You must use hash value")]]
std::size_t operator()(const omath::Vector3<float>& vec) const noexcept std::size_t operator()(const omath::Vector3<float>& vec) const noexcept
{ {
+120 -55
View File
@@ -6,6 +6,7 @@
#include "omath/3d_primitives/aabb.hpp" #include "omath/3d_primitives/aabb.hpp"
#include "omath/3d_primitives/obb.hpp" #include "omath/3d_primitives/obb.hpp"
#include "omath/internal/constexpr_math.hpp"
#include "omath/linear_algebra/mat.hpp" #include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/triangle.hpp" #include "omath/linear_algebra/triangle.hpp"
#include "omath/linear_algebra/vector3.hpp" #include "omath/linear_algebra/vector3.hpp"
@@ -84,8 +85,9 @@ namespace omath::projection
}; };
~Camera() = default; ~Camera() = default;
Camera(const Vector3<NumericType>& position, const ViewAnglesType& view_angles, const ViewPort& view_port, constexpr Camera(const Vector3<NumericType>& position, const ViewAnglesType& view_angles,
const FieldOfView& fov, const NumericType near, const NumericType far) noexcept const ViewPort& view_port, const FieldOfView& fov, const NumericType near,
const NumericType far) noexcept
: m_view_port(view_port), m_field_of_view(fov), m_far_plane_distance(far), m_near_plane_distance(near), : m_view_port(view_port), m_field_of_view(fov), m_far_plane_distance(far), m_near_plane_distance(near),
m_view_angles(view_angles), m_origin(position) m_view_angles(view_angles), m_origin(position)
{ {
@@ -102,18 +104,18 @@ namespace omath::projection
// NEGATIVE_ONE_TO_ONE) share the same m[0,0]/m[1,1] layout, so this works // NEGATIVE_ONE_TO_ONE) share the same m[0,0]/m[1,1] layout, so this works
// regardless of the NDC depth range. // regardless of the NDC depth range.
[[nodiscard("You must use extracted projection params")]] [[nodiscard("You must use extracted projection params")]]
static ProjectionParams extract_projection_params(const Mat4X4Type& proj_matrix) noexcept constexpr static ProjectionParams extract_projection_params(const Mat4X4Type& proj_matrix) noexcept
{ {
// m[1,1] == 1 / tan(fov/2) => fov = 2 * atan(1 / m[1,1]) // m[1,1] == 1 / tan(fov/2) => fov = 2 * atan(1 / m[1,1])
const auto f = proj_matrix.at(1, 1); const auto f = proj_matrix.at(1, 1);
// m[0,0] == m[1,1] / aspect_ratio => aspect = m[1,1] / m[0,0] // m[0,0] == m[1,1] / aspect_ratio => aspect = m[1,1] / m[0,0]
const auto fov_radians = NumericType{2} * std::atan(NumericType{1} / f); const auto fov_radians = NumericType{2} * internal::atan(NumericType{1} / f);
return {FieldOfView::from_radians(static_cast<typename FieldOfView::ArithmeticType>(fov_radians)), return {FieldOfView::from_radians(static_cast<typename FieldOfView::ArithmeticType>(fov_radians)),
f / proj_matrix.at(0, 0)}; f / proj_matrix.at(0, 0)};
} }
[[nodiscard("You must use calculated view angles")]] [[nodiscard("You must use calculated view angles")]]
static ViewAnglesType calc_view_angles_from_view_matrix(const Mat4X4Type& view_matrix) noexcept constexpr static ViewAnglesType calc_view_angles_from_view_matrix(const Mat4X4Type& view_matrix) noexcept
{ {
Vector3<NumericType> forward_vector = {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]}; Vector3<NumericType> forward_vector = {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
if constexpr (axes.inverted_forward) if constexpr (axes.inverted_forward)
@@ -122,7 +124,7 @@ namespace omath::projection
} }
[[nodiscard("You must use calculated origin")]] [[nodiscard("You must use calculated origin")]]
static Vector3<NumericType> calc_origin_from_view_matrix(const Mat4X4Type& view_matrix) noexcept constexpr static Vector3<NumericType> calc_origin_from_view_matrix(const Mat4X4Type& view_matrix) noexcept
{ {
// The view matrix is R * T(-origin), so the last column stores t = -R * origin. // The view matrix is R * T(-origin), so the last column stores t = -R * origin.
// Recovering origin: origin = -R^T * t // Recovering origin: origin = -R^T * t
@@ -136,40 +138,58 @@ namespace omath::projection
}; };
} }
void look_at(const Vector3<NumericType>& target) constexpr void look_at(const Vector3<NumericType>& target)
{ {
m_view_angles = TraitClass::calc_look_at_angle(m_origin, target); m_view_angles = TraitClass::calc_look_at_angle(m_origin, target);
m_view_projection_matrix = std::nullopt; m_view_projection_matrix = std::nullopt;
m_view_matrix = std::nullopt; m_view_matrix = std::nullopt;
} }
[[nodiscard("You must use calculated look-at angles")]] [[nodiscard("You must use calculated look-at angles")]]
ViewAnglesType calc_look_at_angles(const Vector3<NumericType>& look_to) const constexpr ViewAnglesType calc_look_at_angles(const Vector3<NumericType>& look_to) const
{ {
return TraitClass::calc_look_at_angle(m_origin, look_to); return TraitClass::calc_look_at_angle(m_origin, look_to);
} }
[[nodiscard("You must use forward vector")]] [[nodiscard("You must use forward vector")]]
Vector3<NumericType> get_forward() const noexcept constexpr Vector3<NumericType> get_forward() const noexcept
{ {
if consteval
{
const auto view_matrix = calc_view_matrix();
return {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
}
const auto& view_matrix = get_view_matrix(); const auto& view_matrix = get_view_matrix();
return {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]}; return {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
} }
[[nodiscard("You must use right vector")]] [[nodiscard("You must use right vector")]]
Vector3<NumericType> get_right() const noexcept constexpr Vector3<NumericType> get_right() const noexcept
{ {
if consteval
{
const auto view_matrix = calc_view_matrix();
return {view_matrix[0, 0], view_matrix[0, 1], view_matrix[0, 2]};
}
const auto& view_matrix = get_view_matrix(); const auto& view_matrix = get_view_matrix();
return {view_matrix[0, 0], view_matrix[0, 1], view_matrix[0, 2]}; return {view_matrix[0, 0], view_matrix[0, 1], view_matrix[0, 2]};
} }
[[nodiscard("You must use up vector")]] [[nodiscard("You must use up vector")]]
Vector3<NumericType> get_up() const noexcept constexpr Vector3<NumericType> get_up() const noexcept
{ {
if consteval
{
const auto view_matrix = calc_view_matrix();
return {view_matrix[1, 0], view_matrix[1, 1], view_matrix[1, 2]};
}
const auto& view_matrix = get_view_matrix(); const auto& view_matrix = get_view_matrix();
return {view_matrix[1, 0], view_matrix[1, 1], view_matrix[1, 2]}; return {view_matrix[1, 0], view_matrix[1, 1], view_matrix[1, 2]};
} }
[[nodiscard("You must use absolute forward vector")]] [[nodiscard("You must use absolute forward vector")]]
Vector3<NumericType> get_abs_forward() const noexcept constexpr Vector3<NumericType> get_abs_forward() const noexcept
{ {
if constexpr (axes.inverted_forward) if constexpr (axes.inverted_forward)
return -get_forward(); return -get_forward();
@@ -177,7 +197,7 @@ namespace omath::projection
} }
[[nodiscard("You must use absolute right vector")]] [[nodiscard("You must use absolute right vector")]]
Vector3<NumericType> get_abs_right() const noexcept constexpr Vector3<NumericType> get_abs_right() const noexcept
{ {
if constexpr (axes.inverted_right) if constexpr (axes.inverted_right)
return -get_right(); return -get_right();
@@ -185,13 +205,32 @@ namespace omath::projection
} }
[[nodiscard("You must use absolute up vector")]] [[nodiscard("You must use absolute up vector")]]
Vector3<NumericType> get_abs_up() const noexcept constexpr Vector3<NumericType> get_abs_up() const noexcept
{ {
return get_up(); return get_up();
} }
[[nodiscard("You must use calculated view-projection matrix")]]
constexpr Mat4X4Type calc_view_projection_matrix() const noexcept
{
return calc_projection_matrix() * calc_view_matrix();
}
[[nodiscard("You must use calculated view matrix")]]
constexpr Mat4X4Type calc_view_matrix() const noexcept
{
return TraitClass::calc_view_matrix(m_view_angles, m_origin);
}
[[nodiscard("You must use calculated projection matrix")]]
constexpr Mat4X4Type calc_projection_matrix() const noexcept
{
return TraitClass::calc_projection_matrix(m_field_of_view, m_view_port, m_near_plane_distance,
m_far_plane_distance, depth_range);
}
[[nodiscard("You must use view-projection matrix")]] [[nodiscard("You must use view-projection matrix")]]
const Mat4X4Type& get_view_projection_matrix() const noexcept constexpr const Mat4X4Type& get_view_projection_matrix() const noexcept
{ {
if (!m_view_projection_matrix.has_value()) if (!m_view_projection_matrix.has_value())
m_view_projection_matrix = get_projection_matrix() * get_view_matrix(); m_view_projection_matrix = get_projection_matrix() * get_view_matrix();
@@ -199,90 +238,90 @@ namespace omath::projection
return m_view_projection_matrix.value(); return m_view_projection_matrix.value();
} }
[[nodiscard("You must use view matrix")]] const Mat4X4Type& get_view_matrix() const noexcept [[nodiscard("You must use view matrix")]] constexpr const Mat4X4Type& get_view_matrix() const noexcept
{ {
if (!m_view_matrix.has_value()) if (!m_view_matrix.has_value())
m_view_matrix = TraitClass::calc_view_matrix(m_view_angles, m_origin); m_view_matrix = calc_view_matrix();
return m_view_matrix.value(); return m_view_matrix.value();
} }
[[nodiscard("You must use projection matrix")]] const Mat4X4Type& get_projection_matrix() const noexcept [[nodiscard("You must use projection matrix")]] constexpr const Mat4X4Type&
get_projection_matrix() const noexcept
{ {
if (!m_projection_matrix.has_value()) if (!m_projection_matrix.has_value())
m_projection_matrix = TraitClass::calc_projection_matrix( m_projection_matrix = calc_projection_matrix();
m_field_of_view, m_view_port, m_near_plane_distance, m_far_plane_distance, depth_range);
return m_projection_matrix.value(); return m_projection_matrix.value();
} }
void set_field_of_view(const FieldOfView& fov) noexcept constexpr void set_field_of_view(const FieldOfView& fov) noexcept
{ {
m_field_of_view = fov; m_field_of_view = fov;
m_view_projection_matrix = std::nullopt; m_view_projection_matrix = std::nullopt;
m_projection_matrix = std::nullopt; m_projection_matrix = std::nullopt;
} }
void set_near_plane(const NumericType near_plane) noexcept constexpr void set_near_plane(const NumericType near_plane) noexcept
{ {
m_near_plane_distance = near_plane; m_near_plane_distance = near_plane;
m_view_projection_matrix = std::nullopt; m_view_projection_matrix = std::nullopt;
m_projection_matrix = std::nullopt; m_projection_matrix = std::nullopt;
} }
void set_far_plane(const NumericType far_plane) noexcept constexpr void set_far_plane(const NumericType far_plane) noexcept
{ {
m_far_plane_distance = far_plane; m_far_plane_distance = far_plane;
m_view_projection_matrix = std::nullopt; m_view_projection_matrix = std::nullopt;
m_projection_matrix = std::nullopt; m_projection_matrix = std::nullopt;
} }
void set_view_angles(const ViewAnglesType& view_angles) noexcept constexpr void set_view_angles(const ViewAnglesType& view_angles) noexcept
{ {
m_view_angles = view_angles; m_view_angles = view_angles;
m_view_projection_matrix = std::nullopt; m_view_projection_matrix = std::nullopt;
m_view_matrix = std::nullopt; m_view_matrix = std::nullopt;
} }
void set_origin(const Vector3<NumericType>& origin) noexcept constexpr void set_origin(const Vector3<NumericType>& origin) noexcept
{ {
m_origin = origin; m_origin = origin;
m_view_projection_matrix = std::nullopt; m_view_projection_matrix = std::nullopt;
m_view_matrix = std::nullopt; m_view_matrix = std::nullopt;
} }
void set_view_port(const ViewPort& view_port) noexcept constexpr void set_view_port(const ViewPort& view_port) noexcept
{ {
m_view_port = view_port; m_view_port = view_port;
m_view_projection_matrix = std::nullopt; m_view_projection_matrix = std::nullopt;
m_projection_matrix = std::nullopt; m_projection_matrix = std::nullopt;
} }
[[nodiscard("You must use field of view")]] const FieldOfView& get_field_of_view() const noexcept [[nodiscard("You must use field of view")]] constexpr const FieldOfView& get_field_of_view() const noexcept
{ {
return m_field_of_view; return m_field_of_view;
} }
[[nodiscard("You must use near plane")]] const NumericType& get_near_plane() const noexcept [[nodiscard("You must use near plane")]] constexpr const NumericType& get_near_plane() const noexcept
{ {
return m_near_plane_distance; return m_near_plane_distance;
} }
[[nodiscard("You must use far plane")]] const NumericType& get_far_plane() const noexcept [[nodiscard("You must use far plane")]] constexpr const NumericType& get_far_plane() const noexcept
{ {
return m_far_plane_distance; return m_far_plane_distance;
} }
[[nodiscard("You must use view angles")]] const ViewAnglesType& get_view_angles() const noexcept [[nodiscard("You must use view angles")]] constexpr const ViewAnglesType& get_view_angles() const noexcept
{ {
return m_view_angles; return m_view_angles;
} }
[[nodiscard("You must use origin")]] const Vector3<NumericType>& get_origin() const noexcept [[nodiscard("You must use origin")]] constexpr const Vector3<NumericType>& get_origin() const noexcept
{ {
return m_origin; return m_origin;
} }
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER> template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
[[nodiscard("You must use screen position")]] std::expected<Vector3<NumericType>, Error> [[nodiscard("You must use screen position")]] constexpr std::expected<Vector3<NumericType>, Error>
world_to_screen(const Vector3<NumericType>& world_position) const noexcept world_to_screen(const Vector3<NumericType>& world_position) const noexcept
{ {
const auto normalized_cords = world_to_view_port(world_position); const auto normalized_cords = world_to_view_port(world_position);
@@ -298,7 +337,7 @@ namespace omath::projection
std::unreachable(); std::unreachable();
} }
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER> template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
[[nodiscard("You must use unclipped screen position")]] std::expected<Vector3<NumericType>, Error> [[nodiscard("You must use unclipped screen position")]] constexpr std::expected<Vector3<NumericType>, Error>
world_to_screen_unclipped(const Vector3<NumericType>& world_position) const noexcept world_to_screen_unclipped(const Vector3<NumericType>& world_position) const noexcept
{ {
const auto normalized_cords = world_to_view_port(world_position, ViewPortClipping::MANUAL); const auto normalized_cords = world_to_view_port(world_position, ViewPortClipping::MANUAL);
@@ -314,7 +353,7 @@ namespace omath::projection
std::unreachable(); std::unreachable();
} }
[[nodiscard("You must use frustum culling result")]] bool [[nodiscard("You must use frustum culling result")]] constexpr bool
is_culled_by_frustum(const Triangle<Vector3<NumericType>>& triangle) const noexcept is_culled_by_frustum(const Triangle<Vector3<NumericType>>& triangle) const noexcept
{ {
// Transform to clip space (before perspective divide) // Transform to clip space (before perspective divide)
@@ -382,7 +421,7 @@ namespace omath::projection
return false; return false;
} }
[[nodiscard("You must use AABB frustum culling result")]] bool [[nodiscard("You must use AABB frustum culling result")]] constexpr bool
is_aabb_culled_by_frustum(const primitives::Aabb<NumericType>& aabb) const noexcept is_aabb_culled_by_frustum(const primitives::Aabb<NumericType>& aabb) const noexcept
{ {
// For each plane, find the AABB corner most in the direction of the plane normal // For each plane, find the AABB corner most in the direction of the plane normal
@@ -400,7 +439,7 @@ namespace omath::projection
return false; return false;
} }
[[nodiscard("You must use OBB frustum culling result")]] bool [[nodiscard("You must use OBB frustum culling result")]] constexpr bool
is_obb_culled_by_frustum(const primitives::Obb<NumericType>& obb) const noexcept is_obb_culled_by_frustum(const primitives::Obb<NumericType>& obb) const noexcept
{ {
// For each plane, project the OBB extents onto the plane normal to get the // For each plane, project the OBB extents onto the plane normal to get the
@@ -410,9 +449,9 @@ namespace omath::projection
const Vector3<NumericType> normal{a, b, c}; const Vector3<NumericType> normal{a, b, c};
const auto center_distance = normal.dot(obb.center) + d; const auto center_distance = normal.dot(obb.center) + d;
const auto radius = obb.half_extents.x * std::abs(normal.dot(obb.axis_x)) const auto radius = obb.half_extents.x * internal::abs(normal.dot(obb.axis_x))
+ obb.half_extents.y * std::abs(normal.dot(obb.axis_y)) + obb.half_extents.y * internal::abs(normal.dot(obb.axis_y))
+ obb.half_extents.z * std::abs(normal.dot(obb.axis_z)); + obb.half_extents.z * internal::abs(normal.dot(obb.axis_z));
if (center_distance + radius < NumericType{0}) if (center_distance + radius < NumericType{0})
return true; return true;
@@ -421,13 +460,12 @@ namespace omath::projection
return false; return false;
} }
[[nodiscard("You must use view port position")]] std::expected<Vector3<NumericType>, Error> [[nodiscard("You must use view port position")]] constexpr std::expected<Vector3<NumericType>, Error>
world_to_view_port(const Vector3<NumericType>& world_position, world_to_view_port(const Vector3<NumericType>& world_position,
const ViewPortClipping& clipping = ViewPortClipping::AUTO) const noexcept const ViewPortClipping& clipping = ViewPortClipping::AUTO) const noexcept
{ {
auto projected = get_view_projection_matrix() auto project_to_view_port = [&clipping](auto projected) -> std::expected<Vector3<NumericType>, Error>
* mat_column_from_vector<NumericType, Mat4X4Type::get_store_ordering()>(world_position); {
const auto& w = projected.at(3, 0); const auto& w = projected.at(3, 0);
constexpr auto eps = std::numeric_limits<NumericType>::epsilon(); constexpr auto eps = std::numeric_limits<NumericType>::epsilon();
if (w <= eps) if (w <= eps)
@@ -436,7 +474,8 @@ namespace omath::projection
projected /= w; projected /= w;
// ReSharper disable once CppTooWideScope // ReSharper disable once CppTooWideScope
const auto clipped_automatically = clipping == ViewPortClipping::AUTO && is_ndc_out_of_bounds(projected); const auto clipped_automatically =
clipping == ViewPortClipping::AUTO && is_ndc_out_of_bounds(projected);
if (clipped_automatically) if (clipped_automatically)
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS); return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
@@ -449,32 +488,57 @@ namespace omath::projection
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS); return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
return Vector3<NumericType>{projected.at(0, 0), projected.at(1, 0), projected.at(2, 0)}; return Vector3<NumericType>{projected.at(0, 0), projected.at(1, 0), projected.at(2, 0)};
};
if consteval
{
auto projected =
calc_view_projection_matrix()
* mat_column_from_vector<NumericType, Mat4X4Type::get_store_ordering()>(world_position);
return project_to_view_port(projected);
}
auto projected = get_view_projection_matrix()
* mat_column_from_vector<NumericType, Mat4X4Type::get_store_ordering()>(world_position);
return project_to_view_port(projected);
} }
[[nodiscard("You must use world position")]] [[nodiscard("You must use world position")]]
std::expected<Vector3<NumericType>, Error> view_port_to_world(const Vector3<NumericType>& ndc) const noexcept constexpr std::expected<Vector3<NumericType>, Error>
view_port_to_world(const Vector3<NumericType>& ndc) const noexcept
{ {
const auto inv_view_proj = get_view_projection_matrix().inverted(); auto view_port_to_world =
[&ndc](const Mat4X4Type& view_projection) -> std::expected<Vector3<NumericType>, Error>
{
const auto inv_view_proj = view_projection.inverted();
if (!inv_view_proj) if (!inv_view_proj)
return std::unexpected(Error::INV_VIEW_PROJ_MAT_DET_EQ_ZERO); return std::unexpected(Error::INV_VIEW_PROJ_MAT_DET_EQ_ZERO);
auto inverted_projection = auto inverted_projection = inv_view_proj.value()
inv_view_proj.value() * mat_column_from_vector<NumericType, Mat4X4Type::get_store_ordering()>(ndc); * mat_column_from_vector<NumericType, Mat4X4Type::get_store_ordering()>(ndc);
const auto& w = inverted_projection.at(3, 0); const auto& w = inverted_projection.at(3, 0);
if (std::abs(w) < std::numeric_limits<NumericType>::epsilon()) if (internal::abs(w) < std::numeric_limits<NumericType>::epsilon())
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS); return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
inverted_projection /= w; inverted_projection /= w;
return Vector3<NumericType>{inverted_projection.at(0, 0), inverted_projection.at(1, 0), return Vector3<NumericType>{inverted_projection.at(0, 0), inverted_projection.at(1, 0),
inverted_projection.at(2, 0)}; inverted_projection.at(2, 0)};
};
if consteval
{
return view_port_to_world(calc_view_projection_matrix());
}
return view_port_to_world(get_view_projection_matrix());
} }
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER> template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
[[nodiscard("You must use world position")]] [[nodiscard("You must use world position")]]
std::expected<Vector3<NumericType>, Error> constexpr std::expected<Vector3<NumericType>, Error>
screen_to_world(const Vector3<NumericType>& screen_pos) const noexcept screen_to_world(const Vector3<NumericType>& screen_pos) const noexcept
{ {
return view_port_to_world(screen_to_ndc<screen_start>(screen_pos)); return view_port_to_world(screen_to_ndc<screen_start>(screen_pos));
@@ -482,7 +546,7 @@ namespace omath::projection
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER> template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
[[nodiscard("You must use world position")]] [[nodiscard("You must use world position")]]
std::expected<Vector3<NumericType>, Error> constexpr std::expected<Vector3<NumericType>, Error>
screen_to_world(const Vector2<NumericType>& screen_pos) const noexcept screen_to_world(const Vector2<NumericType>& screen_pos) const noexcept
{ {
const auto& [x, y] = screen_pos; const auto& [x, y] = screen_pos;
@@ -517,7 +581,8 @@ namespace omath::projection
// Top = r3 - r1 // Top = r3 - r1
// Near = r3 + r2 ([-1,1]) or r2 ([0,1]) // Near = r3 + r2 ([-1,1]) or r2 ([0,1])
// Far = r3 - r2 // Far = r3 - r2
[[nodiscard("You must use frustum planes")]] std::array<FrustumPlane, 6> extract_frustum_planes() const noexcept [[nodiscard("You must use frustum planes")]] constexpr std::array<FrustumPlane, 6>
extract_frustum_planes() const noexcept
{ {
const auto& m = get_view_projection_matrix(); const auto& m = get_view_projection_matrix();
@@ -589,7 +654,7 @@ namespace omath::projection
v v
*/ */
[[nodiscard("You must use screen position")]] Vector3<NumericType> [[nodiscard("You must use screen position")]] constexpr Vector3<NumericType>
ndc_to_screen_position_from_top_left_corner(const Vector3<NumericType>& ndc) const noexcept ndc_to_screen_position_from_top_left_corner(const Vector3<NumericType>& ndc) const noexcept
{ {
/* /*
@@ -607,7 +672,7 @@ namespace omath::projection
(ndc.y / -NumericType{2} + NumericType{0.5}) * m_view_port.m_height, ndc.z}; (ndc.y / -NumericType{2} + NumericType{0.5}) * m_view_port.m_height, ndc.z};
} }
[[nodiscard("You must use screen position")]] Vector3<NumericType> [[nodiscard("You must use screen position")]] constexpr Vector3<NumericType>
ndc_to_screen_position_from_bottom_left_corner(const Vector3<NumericType>& ndc) const noexcept ndc_to_screen_position_from_bottom_left_corner(const Vector3<NumericType>& ndc) const noexcept
{ {
/* /*
@@ -626,7 +691,7 @@ namespace omath::projection
} }
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER> template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
[[nodiscard("You must use NDC position")]] Vector3<NumericType> [[nodiscard("You must use NDC position")]] constexpr Vector3<NumericType>
screen_to_ndc(const Vector3<NumericType>& screen_pos) const noexcept screen_to_ndc(const Vector3<NumericType>& screen_pos) const noexcept
{ {
if constexpr (screen_start == ScreenStart::TOP_LEFT_CORNER) if constexpr (screen_start == ScreenStart::TOP_LEFT_CORNER)
+10 -9
View File
@@ -3,6 +3,7 @@
// //
#pragma once #pragma once
#include "omath/internal/constexpr_math.hpp"
#include "omath/trigonometry/angles.hpp" #include "omath/trigonometry/angles.hpp"
#include <algorithm> #include <algorithm>
#include <format> #include <format>
@@ -70,31 +71,31 @@ namespace omath
} }
[[nodiscard]] [[nodiscard]]
Type sin() const noexcept constexpr Type sin() const noexcept
{ {
return std::sin(as_radians()); return internal::sin(as_radians());
} }
[[nodiscard]] [[nodiscard]]
Type cos() const noexcept constexpr Type cos() const noexcept
{ {
return std::cos(as_radians()); return internal::cos(as_radians());
} }
[[nodiscard]] [[nodiscard]]
Type tan() const noexcept constexpr Type tan() const noexcept
{ {
return std::tan(as_radians()); return internal::tan(as_radians());
} }
[[nodiscard]] [[nodiscard]]
Type atan() const noexcept constexpr Type atan() const noexcept
{ {
return std::atan(as_radians()); return internal::atan(as_radians());
} }
[[nodiscard]] [[nodiscard]]
Type cot() const noexcept constexpr Type cot() const noexcept
{ {
return cos() / sin(); return cos() / sin();
} }
+8 -6
View File
@@ -3,6 +3,7 @@
// //
#pragma once #pragma once
#include "omath/internal/constexpr_math.hpp"
#include <cmath> #include <cmath>
#include <numbers> #include <numbers>
@@ -24,37 +25,38 @@ namespace omath::angles
template<class Type> template<class Type>
requires std::is_floating_point_v<Type> requires std::is_floating_point_v<Type>
[[nodiscard]] Type horizontal_fov_to_vertical(const Type& horizontal_fov, const Type& aspect) noexcept [[nodiscard]] constexpr Type horizontal_fov_to_vertical(const Type& horizontal_fov, const Type& aspect) noexcept
{ {
const auto fov_rad = degrees_to_radians(horizontal_fov); const auto fov_rad = degrees_to_radians(horizontal_fov);
const auto vert_fov = static_cast<Type>(2) * std::atan(std::tan(fov_rad / static_cast<Type>(2)) / aspect); const auto vert_fov =
static_cast<Type>(2) * internal::atan(internal::tan(fov_rad / static_cast<Type>(2)) / aspect);
return radians_to_degrees(vert_fov); return radians_to_degrees(vert_fov);
} }
template<class Type> template<class Type>
requires std::is_floating_point_v<Type> requires std::is_floating_point_v<Type>
[[nodiscard]] Type vertical_fov_to_horizontal(const Type& vertical_fov, const Type& aspect) noexcept [[nodiscard]] constexpr Type vertical_fov_to_horizontal(const Type& vertical_fov, const Type& aspect) noexcept
{ {
const auto fov_as_radians = degrees_to_radians(vertical_fov); const auto fov_as_radians = degrees_to_radians(vertical_fov);
const auto horizontal_fov = const auto horizontal_fov =
static_cast<Type>(2) * std::atan(std::tan(fov_as_radians / static_cast<Type>(2)) * aspect); static_cast<Type>(2) * internal::atan(internal::tan(fov_as_radians / static_cast<Type>(2)) * aspect);
return radians_to_degrees(horizontal_fov); return radians_to_degrees(horizontal_fov);
} }
template<class Type> template<class Type>
requires std::is_arithmetic_v<Type> requires std::is_arithmetic_v<Type>
[[nodiscard]] Type wrap_angle(const Type& angle, const Type& min, const Type& max) noexcept [[nodiscard]] constexpr Type wrap_angle(const Type& angle, const Type& min, const Type& max) noexcept
{ {
if (angle <= max && angle >= min) if (angle <= max && angle >= min)
return angle; return angle;
const Type range = max - min; const Type range = max - min;
Type wrapped_angle = std::fmod(angle - min, range); Type wrapped_angle = internal::fmod(angle - min, range);
if (wrapped_angle < 0) if (wrapped_angle < 0)
wrapped_angle += range; wrapped_angle += range;
+1 -1
View File
@@ -18,7 +18,7 @@ namespace omath
RollType roll; RollType roll;
[[nodiscard]] [[nodiscard]]
Vector3<ArithmeticType> as_vector3() const constexpr Vector3<ArithmeticType> as_vector3() const
{ {
return {pitch.as_degrees(), yaw.as_degrees(), roll.as_degrees()}; return {pitch.as_degrees(), yaw.as_degrees(), roll.as_degrees()};
} }
+59
View File
@@ -0,0 +1,59 @@
module;
#include <algorithm>
#include <array>
#include <cassert>
#include <cmath>
#include <cstddef>
#include <cstdint>
#include <expected>
#include <filesystem>
#include <format>
#include <functional>
#include <initializer_list>
#include <iomanip>
#include <iterator>
#include <limits>
#include <memory>
#include <memory_resource>
#include <numbers>
#include <numeric>
#include <optional>
#include <queue>
#include <ranges>
#include <span>
#include <sstream>
#include <stdexcept>
#include <string>
#include <string_view>
#include <tuple>
#include <type_traits>
#include <unordered_map>
#include <utility>
#include <variant>
#include <vector>
#if defined(OMATH_USE_AVX2)
#include <immintrin.h>
#endif
#if defined(OMATH_IMGUI_INTEGRATION)
#include <imgui.h>
#endif
#if defined(_WIN32)
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <windows.h>
#elif defined(__APPLE__)
#include <mach-o/dyld.h>
#elif defined(__linux__) || defined(__unix__)
#include <link.h>
#endif
export module omath;
export {
#include "omath/omath.hpp"
}
-70
View File
@@ -1,70 +0,0 @@
//
// Created by Vlad on 3/22/2025.
//
#include "omath/engines/cry_engine/formulas.hpp"
namespace omath::cry_engine
{
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
up_vector(angles), cam_origin);
}
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.yaw)
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.roll)
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
Vector3<float> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
Vector3<float> extract_scale(const Mat4X4& mat) noexcept
{
return mat_extract_scale(mat);
}
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(angles.x),
YawAngle::from_degrees(angles.z),
RollAngle::from_degrees(angles.y),
};
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near, far);
std::unreachable();
}
} // namespace omath::cry_engine
@@ -1,27 +0,0 @@
//
// Created by Vlad on 8/11/2025.
//
#include "omath/engines/cry_engine/traits/camera_trait.hpp"
namespace omath::cry_engine
{
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(std::asin(direction.z)),
YawAngle::from_radians(-std::atan2(direction.x, direction.y)), RollAngle::from_radians(0.f)};
}
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return cry_engine::calc_view_matrix(angles, cam_origin);
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
}
} // namespace omath::cry_engine
@@ -1,71 +0,0 @@
//
// Created by Vlad on 3/22/2025.
//
#include "omath/engines/frostbite_engine/formulas.hpp"
namespace omath::frostbite_engine
{
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
up_vector(angles), cam_origin);
}
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.roll)
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.yaw)
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
Vector3<float> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
Vector3<float> extract_scale(const Mat4X4& mat) noexcept
{
return mat_extract_scale(mat);
}
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(angles.x),
YawAngle::from_degrees(angles.y),
RollAngle::from_degrees(angles.z),
};
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near, far);
std::unreachable();
}
} // namespace omath::unity_engine
@@ -1,27 +0,0 @@
//
// Created by Vlad on 8/11/2025.
//
#include "omath/engines/frostbite_engine/traits/camera_trait.hpp"
namespace omath::frostbite_engine
{
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(-std::asin(direction.y)),
YawAngle::from_radians(std::atan2(direction.x, direction.z)), RollAngle::from_radians(0.f)};
}
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return frostbite_engine::calc_view_matrix(angles, cam_origin);
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
}
} // namespace omath::unity_engine
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//
// Created by Vlad on 3/19/2025.
//
#include "omath/engines/iw_engine/formulas.hpp"
namespace omath::iw_engine
{
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z(angles.yaw) * mat_rotation_axis_y(angles.pitch) * mat_rotation_axis_x(angles.roll);
}
Vector3<float> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
Vector3<float> extract_scale(const Mat4X4& mat) noexcept
{
return mat_extract_scale(mat);
}
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(angles.y),
YawAngle::from_degrees(angles.z),
RollAngle::from_degrees(angles.x),
};
}
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view(forward_vector(angles), right_vector(angles), up_vector(angles), cam_origin);
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
// InfinityWard Engine (inherited from Quake) stores FOV as horizontal FOV at a 4:3
// reference aspect. Convert to true vertical FOV, then delegate to the
// standard vertical-FOV left-handed builder with the caller's actual
// aspect ratio.
// vfov = 2 · atan( tan(hfov_4:3 / 2) / (4/3) )
constexpr float k_source_reference_aspect = 4.f / 3.f;
const auto vertical_fov = angles::horizontal_fov_to_vertical(field_of_view, k_source_reference_aspect);
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed_vertical_fov<
float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
vertical_fov, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed_vertical_fov<
float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
vertical_fov, aspect_ratio, near, far);
std::unreachable();
};
} // namespace omath::iw_engine
@@ -1,27 +0,0 @@
//
// Created by Vlad on 8/11/2025.
//
#include "omath/engines/iw_engine/traits/camera_trait.hpp"
#include "omath/engines/iw_engine/formulas.hpp"
namespace omath::iw_engine
{
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(-std::asin(direction.z)),
YawAngle::from_radians(std::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
}
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return iw_engine::calc_view_matrix(angles, cam_origin);
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
}
} // namespace omath::iw_engine
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//
// Created by Vlad on 3/19/2025.
//
#include "omath/engines/opengl_engine/formulas.hpp"
namespace omath::opengl_engine
{
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec =
rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec =
rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_right);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_look_at_right_handed(cam_origin, cam_origin + forward_vector(angles), up_vector(angles));
}
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z<float, MatStoreType::COLUMN_MAJOR>(angles.roll)
* mat_rotation_axis_y<float, MatStoreType::COLUMN_MAJOR>(angles.yaw)
* mat_rotation_axis_x<float, MatStoreType::COLUMN_MAJOR>(angles.pitch);
}
Vector3<float> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
Vector3<float> extract_scale(const Mat4X4& mat) noexcept
{
return mat_extract_scale(mat);
}
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(angles.x),
YawAngle::from_degrees(angles.y),
RollAngle::from_degrees(angles.z),
};
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_right_handed_vertical_fov<float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_right_handed_vertical_fov<float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far);
std::unreachable();
}
} // namespace omath::opengl_engine
@@ -1,28 +0,0 @@
//
// Created by Vlad on 8/11/2025.
//
#include "omath/engines/opengl_engine/traits/camera_trait.hpp"
#include "omath/engines/opengl_engine/formulas.hpp"
namespace omath::opengl_engine
{
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(std::asin(direction.y)),
YawAngle::from_radians(-std::atan2(direction.x, -direction.z)), RollAngle::from_radians(0.f)};
}
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return opengl_engine::calc_view_matrix(angles, cam_origin);
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
}
} // namespace omath::opengl_engine
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//
// Created by Orange on 6/3/2026.
//
#include "omath/engines/rage_engine/formulas.hpp"
namespace omath::rage_engine
{
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
up_vector(angles), cam_origin);
}
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.yaw)
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.roll)
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
Vector3<float> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
Vector3<float> extract_scale(const Mat4X4& mat) noexcept
{
return mat_extract_scale(mat);
}
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(angles.x),
YawAngle::from_degrees(angles.z),
RollAngle::from_degrees(angles.y),
};
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near, far);
std::unreachable();
}
} // namespace omath::rage_engine
@@ -1,27 +0,0 @@
//
// Created by Orange on 6/3/2026.
//
#include "omath/engines/rage_engine/traits/camera_trait.hpp"
namespace omath::rage_engine
{
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(std::asin(direction.z)),
YawAngle::from_radians(-std::atan2(direction.x, direction.y)), RollAngle::from_radians(0.f)};
}
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return rage_engine::calc_view_matrix(angles, cam_origin);
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near, const float far,
const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
}
} // namespace omath::rage_engine
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//
// Created by Vlad on 3/19/2025.
//
#include <omath/engines/source_engine/formulas.hpp>
namespace omath::source_engine
{
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z(angles.yaw) * mat_rotation_axis_y(angles.pitch) * mat_rotation_axis_x(angles.roll);
}
Vector3<float> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
Vector3<float> extract_scale(const Mat4X4& mat) noexcept
{
return mat_extract_scale(mat);
}
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(angles.y),
YawAngle::from_degrees(angles.z),
RollAngle::from_degrees(angles.x),
};
}
Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view(forward_vector(angles), right_vector(angles), up_vector(angles), cam_origin);
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
// Source (inherited from Quake) stores FOV as horizontal FOV at a 4:3
// reference aspect. Convert to true vertical FOV, then delegate to the
// standard vertical-FOV left-handed builder with the caller's actual
// aspect ratio.
// vfov = 2 · atan( tan(hfov_4:3 / 2) / (4/3) )
constexpr float k_source_reference_aspect = 4.f / 3.f;
const auto vertical_fov = angles::horizontal_fov_to_vertical(field_of_view, k_source_reference_aspect);
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed_vertical_fov<
float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
vertical_fov, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed_vertical_fov<
float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
vertical_fov, aspect_ratio, near, far);
std::unreachable();
}
} // namespace omath::source_engine
@@ -1,28 +0,0 @@
//
// Created by Vlad on 8/11/2025.
//
#include "omath/engines/source_engine/traits/camera_trait.hpp"
#include "omath/engines/source_engine/formulas.hpp"
namespace omath::source_engine
{
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(-std::asin(direction.z)),
YawAngle::from_radians(std::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
}
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return source_engine::calc_view_matrix(angles, cam_origin);
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
}
} // namespace omath::source_engine
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//
// Created by Vlad on 3/22/2025.
//
#include "omath/engines/unity_engine/formulas.hpp"
namespace omath::unity_engine
{
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(-forward_vector(angles), right_vector(angles),
up_vector(angles), cam_origin);
}
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.roll)
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.yaw)
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
Vector3<float> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
Vector3<float> extract_scale(const Mat4X4& mat) noexcept
{
return mat_extract_scale(mat);
}
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(angles.x),
YawAngle::from_degrees(angles.y),
RollAngle::from_degrees(angles.z),
};
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return omath::mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return omath::mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(field_of_view, aspect_ratio,
near, far);
std::unreachable();
}
} // namespace omath::unity_engine
@@ -1,27 +0,0 @@
//
// Created by Vlad on 8/11/2025.
//
#include "omath/engines/unity_engine/traits/camera_trait.hpp"
namespace omath::unity_engine
{
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(-std::asin(direction.y)),
YawAngle::from_radians(std::atan2(direction.x, direction.z)), RollAngle::from_radians(0.f)};
}
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return unity_engine::calc_view_matrix(angles, cam_origin);
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
}
} // namespace omath::unity_engine
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//
// Created by Vlad on 3/22/2025.
//
#include "omath/engines/unreal_engine/formulas.hpp"
namespace omath::unreal_engine
{
Vector3<double> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<double> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<double> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<double>& cam_origin) noexcept
{
return mat_camera_view<double, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
up_vector(angles), cam_origin);
}
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
// UE FRotator is intrinsic Z-Y-X (Yaw → Pitch → Roll applied in local
// frame), which for column-vector composition is Rz·Ry·Rx.
// Pitch and roll axes in omath spin opposite to UE's convention, so
// both carry a sign flip.
return mat_rotation_axis_z<double, MatStoreType::ROW_MAJOR>(angles.yaw)
* mat_rotation_axis_y<double, MatStoreType::ROW_MAJOR>(-angles.pitch)
* mat_rotation_axis_x<double, MatStoreType::ROW_MAJOR>(-angles.roll);
}
Vector3<double> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
Vector3<double> extract_scale(const Mat4X4& mat) noexcept
{
return mat_extract_scale(mat);
}
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(-angles.y),
YawAngle::from_degrees(angles.z),
RollAngle::from_degrees(-angles.x),
};
}
Mat4X4 calc_perspective_projection_matrix(const double field_of_view, const double aspect_ratio, const double near,
const double far, const NDCDepthRange ndc_depth_range) noexcept
{
// UE stores horizontal FOV in FMinimalViewInfo — use the left-handed
// horizontal-FOV builder directly.
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed_horizontal_fov<
double, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed_horizontal_fov<
double, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near, far);
std::unreachable();
}
} // namespace omath::unreal_engine
@@ -1,27 +0,0 @@
//
// Created by Vlad on 8/11/2025.
//
#include "omath/engines/unreal_engine/traits/camera_trait.hpp"
namespace omath::unreal_engine
{
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<double>& cam_origin, const Vector3<double>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(std::asin(direction.z)),
YawAngle::from_radians(std::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
}
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<double>& cam_origin) noexcept
{
return unreal_engine::calc_view_matrix(angles, cam_origin);
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const double near,
const double far, const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
}
} // namespace omath::unreal_engine
+5
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@@ -7,6 +7,11 @@ include(GoogleTest)
file(GLOB_RECURSE UNIT_TESTS_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/general/*.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/engines/*.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/*.hpp") file(GLOB_RECURSE UNIT_TESTS_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/general/*.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/engines/*.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/*.hpp")
add_executable(${PROJECT_NAME} ${UNIT_TESTS_SOURCES} main.cpp) add_executable(${PROJECT_NAME} ${UNIT_TESTS_SOURCES} main.cpp)
if(OMATH_ENABLE_MODULES)
set_target_properties(${PROJECT_NAME} PROPERTIES CXX_SCAN_FOR_MODULES ON)
target_sources(${PROJECT_NAME} PRIVATE modules/unit_test_module.cpp)
endif()
set_target_properties( set_target_properties(
${PROJECT_NAME} ${PROJECT_NAME}
PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}" PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
+96 -12
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@@ -9,6 +9,96 @@
#include <ranges> #include <ranges>
using namespace omath; using namespace omath;
namespace
{
constexpr bool close_to(const float actual, const float expected, const float epsilon)
{
const float diff = actual - expected;
return (diff < 0.0f ? -diff : diff) <= epsilon;
}
constexpr bool vec_close_to(const Vector3<float>& actual, const Vector3<float>& expected, const float epsilon)
{
return close_to(actual.x, expected.x, epsilon) && close_to(actual.y, expected.y, epsilon)
&& close_to(actual.z, expected.z, epsilon);
}
} // namespace
static_assert(
[]
{
constexpr omath::cry_engine::ViewAngles angles{};
constexpr auto forward = omath::cry_engine::forward_vector(angles);
constexpr auto right = omath::cry_engine::right_vector(angles);
constexpr auto up = omath::cry_engine::up_vector(angles);
constexpr auto rotation = omath::cry_engine::rotation_matrix(angles);
return vec_close_to(forward, omath::cry_engine::k_abs_forward, 1e-5f)
&& vec_close_to(right, omath::cry_engine::k_abs_right, 1e-5f)
&& vec_close_to(up, omath::cry_engine::k_abs_up, 1e-5f) && close_to(rotation.at(0, 0), 1.0f, 1e-5f)
&& close_to(rotation.at(1, 1), 1.0f, 1e-5f) && close_to(rotation.at(2, 2), 1.0f, 1e-5f)
&& close_to(rotation.at(3, 3), 1.0f, 1e-5f);
}(),
"CryEngine basis vectors should be constexpr with embedded constexpr math");
static_assert(
[]
{
constexpr auto view = omath::cry_engine::calc_view_matrix({}, {});
return close_to(view.at(0, 0), 1.0f, 1e-5f) && close_to(view.at(1, 2), 1.0f, 1e-5f)
&& close_to(view.at(2, 1), 1.0f, 1e-5f) && close_to(view.at(3, 3), 1.0f, 1e-5f);
}(),
"CryEngine view matrix should be constexpr with embedded constexpr math");
static_assert(
[]
{
constexpr auto transform = mat_translation<float, MatStoreType::ROW_MAJOR>({1.0f, 2.0f, 3.0f})
* mat_scale<float, MatStoreType::ROW_MAJOR>({2.0f, 3.0f, 4.0f});
constexpr auto origin = omath::cry_engine::extract_origin(transform);
constexpr auto scale = omath::cry_engine::extract_scale(transform);
return vec_close_to(origin, {1.0f, 2.0f, 3.0f}, 1e-5f) && vec_close_to(scale, {2.0f, 3.0f, 4.0f}, 1e-5f);
}(),
"CryEngine transform extraction should be constexpr with embedded constexpr math");
static_assert(
[]
{
constexpr auto projection = omath::cry_engine::calc_perspective_projection_matrix(
90.0f, 1.0f, 1.0f, 11.0f, NDCDepthRange::ZERO_TO_ONE);
return close_to(projection.at(0, 0), 1.0f, 1e-5f) && close_to(projection.at(1, 1), 1.0f, 1e-5f)
&& close_to(projection.at(2, 2), 1.1f, 1e-5f) && close_to(projection.at(2, 3), -1.1f, 1e-5f)
&& close_to(projection.at(3, 2), 1.0f, 1e-5f);
}(),
"CryEngine projection matrix should be constexpr with embedded constexpr math");
static_assert(
[]
{
constexpr auto angles =
omath::cry_engine::CameraTrait::calc_look_at_angle({}, omath::cry_engine::k_abs_forward);
constexpr auto view = omath::cry_engine::CameraTrait::calc_view_matrix(angles, {});
constexpr auto projection = omath::cry_engine::CameraTrait::calc_projection_matrix(
projection::FieldOfView::from_degrees(90.0f), {1.0f, 1.0f}, 1.0f, 11.0f,
NDCDepthRange::ZERO_TO_ONE);
return close_to(angles.pitch.as_degrees(), 0.0f, 1e-5f) && close_to(angles.yaw.as_degrees(), 0.0f, 1e-5f)
&& close_to(angles.roll.as_degrees(), 0.0f, 1e-5f) && close_to(view.at(0, 0), 1.0f, 1e-5f)
&& close_to(view.at(2, 1), 1.0f, 1e-5f) && close_to(projection.at(0, 0), 1.0f, 1e-5f)
&& close_to(projection.at(1, 1), 1.0f, 1e-5f) && close_to(projection.at(2, 2), 1.1f, 1e-5f)
&& close_to(projection.at(2, 3), -1.1f, 1e-5f) && close_to(projection.at(3, 2), 1.0f, 1e-5f);
}(),
"CryEngine CameraTrait should be constexpr with embedded constexpr math");
static_assert(omath::cry_engine::units_to_centimeters(100.0f) == 1.0f);
static_assert(omath::cry_engine::units_to_meters(2.0f) == 2.0f);
static_assert(omath::cry_engine::units_to_kilometers(2000.0f) == 2.0f);
static_assert(omath::cry_engine::centimeters_to_units(1.0f) == 100.0f);
static_assert(omath::cry_engine::meters_to_units(2.0f) == 2.0f);
static_assert(omath::cry_engine::kilometers_to_units(2.0f) == 2000.0f);
TEST(unit_test_cry_engine, look_at_forward) TEST(unit_test_cry_engine, look_at_forward)
{ {
const auto angles = cry_engine::CameraTrait::calc_look_at_angle({}, cry_engine::k_abs_forward); const auto angles = cry_engine::CameraTrait::calc_look_at_angle({}, cry_engine::k_abs_forward);
@@ -251,11 +341,9 @@ TEST(unit_test_cry_engine, ViewAnglesAsVector3Zero)
TEST(unit_test_cry_engine, ViewAnglesAsVector3Values) TEST(unit_test_cry_engine, ViewAnglesAsVector3Values)
{ {
const omath::cry_engine::ViewAngles angles{ const omath::cry_engine::ViewAngles angles{omath::cry_engine::PitchAngle::from_degrees(45.f),
omath::cry_engine::PitchAngle::from_degrees(45.f),
omath::cry_engine::YawAngle::from_degrees(-90.f), omath::cry_engine::YawAngle::from_degrees(-90.f),
omath::cry_engine::RollAngle::from_degrees(30.f) omath::cry_engine::RollAngle::from_degrees(30.f)};
};
const auto vec = angles.as_vector3(); const auto vec = angles.as_vector3();
EXPECT_FLOAT_EQ(vec.x, 45.f); EXPECT_FLOAT_EQ(vec.x, 45.f);
@@ -266,11 +354,9 @@ TEST(unit_test_cry_engine, ViewAnglesAsVector3Values)
TEST(unit_test_cry_engine, ViewAnglesAsVector3ClampedPitch) TEST(unit_test_cry_engine, ViewAnglesAsVector3ClampedPitch)
{ {
// Pitch is clamped to [-90, 90] // Pitch is clamped to [-90, 90]
const omath::cry_engine::ViewAngles angles{ const omath::cry_engine::ViewAngles angles{omath::cry_engine::PitchAngle::from_degrees(120.f),
omath::cry_engine::PitchAngle::from_degrees(120.f),
omath::cry_engine::YawAngle::from_degrees(0.f), omath::cry_engine::YawAngle::from_degrees(0.f),
omath::cry_engine::RollAngle::from_degrees(0.f) omath::cry_engine::RollAngle::from_degrees(0.f)};
};
const auto vec = angles.as_vector3(); const auto vec = angles.as_vector3();
EXPECT_FLOAT_EQ(vec.x, 90.f); EXPECT_FLOAT_EQ(vec.x, 90.f);
@@ -279,11 +365,9 @@ TEST(unit_test_cry_engine, ViewAnglesAsVector3ClampedPitch)
TEST(unit_test_cry_engine, ViewAnglesAsVector3NormalizedYaw) TEST(unit_test_cry_engine, ViewAnglesAsVector3NormalizedYaw)
{ {
// Yaw is normalized to [-180, 180], 270 wraps to -90 // Yaw is normalized to [-180, 180], 270 wraps to -90
const omath::cry_engine::ViewAngles angles{ const omath::cry_engine::ViewAngles angles{omath::cry_engine::PitchAngle::from_degrees(0.f),
omath::cry_engine::PitchAngle::from_degrees(0.f),
omath::cry_engine::YawAngle::from_degrees(270.f), omath::cry_engine::YawAngle::from_degrees(270.f),
omath::cry_engine::RollAngle::from_degrees(0.f) omath::cry_engine::RollAngle::from_degrees(0.f)};
};
const auto vec = angles.as_vector3(); const auto vec = angles.as_vector3();
EXPECT_NEAR(vec.y, -90.f, 0.01f); EXPECT_NEAR(vec.y, -90.f, 0.01f);
+138 -69
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@@ -1,30 +1,32 @@
// Tests for engine trait headers to improve header coverage // Tests for engine trait headers to improve header coverage
#include <gtest/gtest.h> #include <gtest/gtest.h>
#include <omath/engines/frostbite_engine/traits/pred_engine_trait.hpp> #include <omath/engines/cry_engine/camera.hpp>
#include <omath/engines/frostbite_engine/traits/mesh_trait.hpp>
#include <omath/engines/frostbite_engine/traits/camera_trait.hpp>
#include <omath/engines/iw_engine/traits/pred_engine_trait.hpp>
#include <omath/engines/iw_engine/traits/mesh_trait.hpp>
#include <omath/engines/iw_engine/traits/camera_trait.hpp>
#include <omath/engines/opengl_engine/traits/pred_engine_trait.hpp>
#include <omath/engines/opengl_engine/traits/mesh_trait.hpp>
#include <omath/engines/opengl_engine/traits/camera_trait.hpp>
#include <omath/engines/unity_engine/traits/pred_engine_trait.hpp>
#include <omath/engines/unity_engine/traits/mesh_trait.hpp>
#include <omath/engines/unity_engine/traits/camera_trait.hpp>
#include <omath/engines/unreal_engine/traits/pred_engine_trait.hpp>
#include <omath/engines/unreal_engine/traits/mesh_trait.hpp>
#include <omath/engines/unreal_engine/traits/camera_trait.hpp>
#include <omath/engines/source_engine/traits/pred_engine_trait.hpp>
#include <omath/engines/source_engine/traits/camera_trait.hpp>
#include <omath/engines/cry_engine/traits/camera_trait.hpp> #include <omath/engines/cry_engine/traits/camera_trait.hpp>
#include <omath/engines/frostbite_engine/camera.hpp>
#include <omath/engines/frostbite_engine/traits/camera_trait.hpp>
#include <omath/engines/frostbite_engine/traits/mesh_trait.hpp>
#include <omath/engines/frostbite_engine/traits/pred_engine_trait.hpp>
#include <omath/engines/iw_engine/camera.hpp>
#include <omath/engines/iw_engine/traits/camera_trait.hpp>
#include <omath/engines/iw_engine/traits/mesh_trait.hpp>
#include <omath/engines/iw_engine/traits/pred_engine_trait.hpp>
#include <omath/engines/opengl_engine/camera.hpp>
#include <omath/engines/opengl_engine/traits/camera_trait.hpp>
#include <omath/engines/opengl_engine/traits/mesh_trait.hpp>
#include <omath/engines/opengl_engine/traits/pred_engine_trait.hpp>
#include <omath/engines/rage_engine/camera.hpp>
#include <omath/engines/rage_engine/traits/camera_trait.hpp>
#include <omath/engines/source_engine/camera.hpp>
#include <omath/engines/source_engine/traits/camera_trait.hpp>
#include <omath/engines/source_engine/traits/pred_engine_trait.hpp>
#include <omath/engines/unity_engine/camera.hpp>
#include <omath/engines/unity_engine/traits/camera_trait.hpp>
#include <omath/engines/unity_engine/traits/mesh_trait.hpp>
#include <omath/engines/unity_engine/traits/pred_engine_trait.hpp>
#include <omath/engines/unreal_engine/camera.hpp>
#include <omath/engines/unreal_engine/traits/camera_trait.hpp>
#include <omath/engines/unreal_engine/traits/mesh_trait.hpp>
#include <omath/engines/unreal_engine/traits/pred_engine_trait.hpp>
#include <omath/projectile_prediction/projectile.hpp> #include <omath/projectile_prediction/projectile.hpp>
#include <omath/projectile_prediction/target.hpp> #include <omath/projectile_prediction/target.hpp>
#include <optional> #include <optional>
@@ -41,6 +43,41 @@ static void expect_matrix_near(const MatT& a, const MatT& b, float eps = 1e-5f)
} }
// ── Launch offset tests for all engines ────────────────────────────────────── // ── Launch offset tests for all engines ──────────────────────────────────────
template<class MatType, class NumericType>
constexpr bool matrix_has_non_zero_element(const MatType& mat)
{
for (std::size_t r = 0; r < 4; ++r)
for (std::size_t c = 0; c < 4; ++c)
if (mat.at(r, c) != NumericType{0})
return true;
return false;
}
template<class CameraType, class NumericType>
constexpr bool camera_can_calculate_matrices_at_compile_time()
{
using FieldOfView = projection::FieldOfView;
CameraType camera{{}, {}, {1280.f, 720.f}, FieldOfView::from_degrees(90.f), NumericType{0.01}, NumericType{1000}};
const auto view = camera.get_view_matrix();
const auto projection = camera.get_projection_matrix();
const auto view_projection = camera.get_view_projection_matrix();
return matrix_has_non_zero_element<decltype(view), NumericType>(view)
&& matrix_has_non_zero_element<decltype(projection), NumericType>(projection)
&& matrix_has_non_zero_element<decltype(view_projection), NumericType>(view_projection);
}
static_assert(camera_can_calculate_matrices_at_compile_time<source_engine::Camera, float>());
static_assert(camera_can_calculate_matrices_at_compile_time<iw_engine::Camera, float>());
static_assert(camera_can_calculate_matrices_at_compile_time<frostbite_engine::Camera, float>());
static_assert(camera_can_calculate_matrices_at_compile_time<opengl_engine::Camera, float>());
static_assert(camera_can_calculate_matrices_at_compile_time<unity_engine::Camera, float>());
static_assert(camera_can_calculate_matrices_at_compile_time<cry_engine::Camera, float>());
static_assert(camera_can_calculate_matrices_at_compile_time<rage_engine::Camera, float>());
static_assert(camera_can_calculate_matrices_at_compile_time<unreal_engine::Camera, double>());
#include <omath/engines/cry_engine/traits/pred_engine_trait.hpp> #include <omath/engines/cry_engine/traits/pred_engine_trait.hpp>
// Helper: verify that zero offset matches default-initialized offset behavior // Helper: verify that zero offset matches default-initialized offset behavior
@@ -74,8 +111,10 @@ static void verify_zero_offset_matches_default()
p2.m_launch_speed = static_cast<AT>(50); p2.m_launch_speed = static_cast<AT>(50);
p2.m_gravity_scale = static_cast<AT>(1); p2.m_gravity_scale = static_cast<AT>(1);
const auto pos1 = Trait::predict_projectile_position(p, static_cast<AT>(15), static_cast<AT>(30), static_cast<AT>(1), static_cast<AT>(9.81)); const auto pos1 = Trait::predict_projectile_position(p, static_cast<AT>(15), static_cast<AT>(30),
const auto pos2 = Trait::predict_projectile_position(p2, static_cast<AT>(15), static_cast<AT>(30), static_cast<AT>(1), static_cast<AT>(9.81)); static_cast<AT>(1), static_cast<AT>(9.81));
const auto pos2 = Trait::predict_projectile_position(p2, static_cast<AT>(15), static_cast<AT>(30),
static_cast<AT>(1), static_cast<AT>(9.81));
#if defined(__x86_64__) || defined(_M_X64) || defined(__aarch64__) || defined(_M_ARM64) #if defined(__x86_64__) || defined(_M_X64) || defined(__aarch64__) || defined(_M_ARM64)
constexpr double tol = 1e-6; constexpr double tol = 1e-6;
#else #else
@@ -158,7 +197,8 @@ TEST(LaunchOffsetTests, OffsetShiftsTrajectory)
p_with_offset.m_gravity_scale = 1.f; p_with_offset.m_gravity_scale = 1.f;
const auto pos1 = source_engine::PredEngineTrait::predict_projectile_position(p_no_offset, 20.f, 45.f, 2.f, 9.81f); const auto pos1 = source_engine::PredEngineTrait::predict_projectile_position(p_no_offset, 20.f, 45.f, 2.f, 9.81f);
const auto pos2 = source_engine::PredEngineTrait::predict_projectile_position(p_with_offset, 20.f, 45.f, 2.f, 9.81f); const auto pos2 =
source_engine::PredEngineTrait::predict_projectile_position(p_with_offset, 20.f, 45.f, 2.f, 9.81f);
// The difference should be exactly the launch offset // The difference should be exactly the launch offset
EXPECT_NEAR(pos2.x - pos1.x, 10.f, 1e-4f); EXPECT_NEAR(pos2.x - pos1.x, 10.f, 1e-4f);
@@ -221,12 +261,16 @@ TEST(TraitTests, Frostbite_Pred_And_Mesh_And_Camera)
// CameraTrait look at should be callable // CameraTrait look at should be callable
const auto angles = e::CameraTrait::calc_look_at_angle({0, 0, 0}, {0, 1, 1}); const auto angles = e::CameraTrait::calc_look_at_angle({0, 0, 0}, {0, 1, 1});
(void)angles; (void)angles;
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE); const auto proj =
e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f,
1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f); const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
expect_matrix_near(proj, expected); expect_matrix_near(proj, expected);
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE); const auto proj_zo = e::CameraTrait::calc_projection_matrix(
const auto expected_zo = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE); projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
const auto expected_zo =
e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
expect_matrix_near(proj_zo, expected_zo); expect_matrix_near(proj_zo, expected_zo);
EXPECT_NE(proj, proj_zo); EXPECT_NE(proj, proj_zo);
} }
@@ -272,12 +316,16 @@ TEST(TraitTests, IW_Pred_And_Mesh_And_Camera)
e::ViewAngles va; e::ViewAngles va;
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va)); expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(45.f), {1920.f, 1080.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE); const auto proj =
e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(45.f), {1920.f, 1080.f}, 0.1f,
1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
const auto expected = e::calc_perspective_projection_matrix(45.f, 1920.f / 1080.f, 0.1f, 1000.f); const auto expected = e::calc_perspective_projection_matrix(45.f, 1920.f / 1080.f, 0.1f, 1000.f);
expect_matrix_near(proj, expected); expect_matrix_near(proj, expected);
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(45.f), {1920.f, 1080.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE); const auto proj_zo = e::CameraTrait::calc_projection_matrix(
const auto expected_zo = e::calc_perspective_projection_matrix(45.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE); projection::FieldOfView::from_degrees(45.f), {1920.f, 1080.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
const auto expected_zo =
e::calc_perspective_projection_matrix(45.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
expect_matrix_near(proj_zo, expected_zo); expect_matrix_near(proj_zo, expected_zo);
EXPECT_NE(proj, proj_zo); EXPECT_NE(proj, proj_zo);
@@ -327,12 +375,16 @@ TEST(TraitTests, OpenGL_Pred_And_Mesh_And_Camera)
e::ViewAngles va; e::ViewAngles va;
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va)); expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE); const auto proj =
e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f,
1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f); const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
expect_matrix_near(proj, expected); expect_matrix_near(proj, expected);
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE); const auto proj_zo = e::CameraTrait::calc_projection_matrix(
const auto expected_zo = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE); projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
const auto expected_zo =
e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
expect_matrix_near(proj_zo, expected_zo); expect_matrix_near(proj_zo, expected_zo);
EXPECT_NE(proj, proj_zo); EXPECT_NE(proj, proj_zo);
@@ -382,12 +434,16 @@ TEST(TraitTests, Unity_Pred_And_Mesh_And_Camera)
e::ViewAngles va; e::ViewAngles va;
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va)); expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE); const auto proj =
e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f,
1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f); const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
expect_matrix_near(proj, expected); expect_matrix_near(proj, expected);
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE); const auto proj_zo = e::CameraTrait::calc_projection_matrix(
const auto expected_zo = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE); projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
const auto expected_zo =
e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
expect_matrix_near(proj_zo, expected_zo); expect_matrix_near(proj_zo, expected_zo);
EXPECT_NE(proj, proj_zo); EXPECT_NE(proj, proj_zo);
@@ -437,12 +493,16 @@ TEST(TraitTests, Unreal_Pred_And_Mesh_And_Camera)
e::ViewAngles va; e::ViewAngles va;
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va)); expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE); const auto proj =
e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f,
1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f); const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
expect_matrix_near(proj, expected); expect_matrix_near(proj, expected);
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE); const auto proj_zo = e::CameraTrait::calc_projection_matrix(
const auto expected_zo = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE); projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
const auto expected_zo =
e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
expect_matrix_near(proj_zo, expected_zo); expect_matrix_near(proj_zo, expected_zo);
EXPECT_NE(proj, proj_zo); EXPECT_NE(proj, proj_zo);
@@ -458,18 +518,17 @@ TEST(NDCDepthRangeTests, Source_BothDepthRanges)
{ {
namespace e = omath::source_engine; namespace e = omath::source_engine;
const auto proj_no = e::CameraTrait::calc_projection_matrix( const auto proj_no =
projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f, e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f,
1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
const auto expected_no = e::calc_perspective_projection_matrix(90.f, 1920.f / 1080.f, 0.1f, 1000.f,
NDCDepthRange::NEGATIVE_ONE_TO_ONE); NDCDepthRange::NEGATIVE_ONE_TO_ONE);
const auto expected_no = e::calc_perspective_projection_matrix(
90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
expect_matrix_near(proj_no, expected_no); expect_matrix_near(proj_no, expected_no);
const auto proj_zo = e::CameraTrait::calc_projection_matrix( const auto proj_zo = e::CameraTrait::calc_projection_matrix(
projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f, projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
NDCDepthRange::ZERO_TO_ONE); const auto expected_zo =
const auto expected_zo = e::calc_perspective_projection_matrix( e::calc_perspective_projection_matrix(90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
expect_matrix_near(proj_zo, expected_zo); expect_matrix_near(proj_zo, expected_zo);
EXPECT_NE(proj_no, proj_zo); EXPECT_NE(proj_no, proj_zo);
@@ -479,18 +538,17 @@ TEST(NDCDepthRangeTests, CryEngine_BothDepthRanges)
{ {
namespace e = omath::cry_engine; namespace e = omath::cry_engine;
const auto proj_no = e::CameraTrait::calc_projection_matrix( const auto proj_no =
projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f, e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f,
1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
const auto expected_no = e::calc_perspective_projection_matrix(90.f, 1920.f / 1080.f, 0.1f, 1000.f,
NDCDepthRange::NEGATIVE_ONE_TO_ONE); NDCDepthRange::NEGATIVE_ONE_TO_ONE);
const auto expected_no = e::calc_perspective_projection_matrix(
90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
expect_matrix_near(proj_no, expected_no); expect_matrix_near(proj_no, expected_no);
const auto proj_zo = e::CameraTrait::calc_projection_matrix( const auto proj_zo = e::CameraTrait::calc_projection_matrix(
projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f, projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
NDCDepthRange::ZERO_TO_ONE); const auto expected_zo =
const auto expected_zo = e::calc_perspective_projection_matrix( e::calc_perspective_projection_matrix(90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
expect_matrix_near(proj_zo, expected_zo); expect_matrix_near(proj_zo, expected_zo);
EXPECT_NE(proj_no, proj_zo); EXPECT_NE(proj_no, proj_zo);
@@ -537,7 +595,8 @@ TEST(NDCDepthRangeTests, OpenGL_ZeroToOne_ZRange)
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE); const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
// OpenGL engine uses column-major matrices, project manually // OpenGL engine uses column-major matrices, project manually
auto proj_z = [&](float z) { auto proj_z = [&](float z)
{
auto clip = proj * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>({0, 0, z}); auto clip = proj * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>({0, 0, z});
return clip.at(2, 0) / clip.at(3, 0); return clip.at(2, 0) / clip.at(3, 0);
}; };
@@ -565,7 +624,8 @@ TEST(NDCDepthRangeTests, Unity_ZeroToOne_ZRange)
// Unity is right-handed, row-major // Unity is right-handed, row-major
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE); const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
auto proj_z = [&](float z) { auto proj_z = [&](float z)
{
auto clip = proj * mat_column_from_vector<float>({0, 0, z}); auto clip = proj * mat_column_from_vector<float>({0, 0, z});
return clip.at(2, 0) / clip.at(3, 0); return clip.at(2, 0) / clip.at(3, 0);
}; };
@@ -603,7 +663,8 @@ TEST(NDCDepthRangeTests, CryEngine_ZeroToOne_ZRange)
TEST(NDCDepthRangeTests, Source_NegativeOneToOne_ZRange) TEST(NDCDepthRangeTests, Source_NegativeOneToOne_ZRange)
{ {
namespace e = omath::source_engine; namespace e = omath::source_engine;
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE); const auto proj =
e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f); EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f); EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
@@ -612,7 +673,8 @@ TEST(NDCDepthRangeTests, Source_NegativeOneToOne_ZRange)
TEST(NDCDepthRangeTests, IW_NegativeOneToOne_ZRange) TEST(NDCDepthRangeTests, IW_NegativeOneToOne_ZRange)
{ {
namespace e = omath::iw_engine; namespace e = omath::iw_engine;
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE); const auto proj =
e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f); EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f); EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
@@ -621,7 +683,8 @@ TEST(NDCDepthRangeTests, IW_NegativeOneToOne_ZRange)
TEST(NDCDepthRangeTests, Frostbite_NegativeOneToOne_ZRange) TEST(NDCDepthRangeTests, Frostbite_NegativeOneToOne_ZRange)
{ {
namespace e = omath::frostbite_engine; namespace e = omath::frostbite_engine;
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE); const auto proj =
e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f); EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f); EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
@@ -630,7 +693,8 @@ TEST(NDCDepthRangeTests, Frostbite_NegativeOneToOne_ZRange)
TEST(NDCDepthRangeTests, Unreal_NegativeOneToOne_ZRange) TEST(NDCDepthRangeTests, Unreal_NegativeOneToOne_ZRange)
{ {
namespace e = omath::unreal_engine; namespace e = omath::unreal_engine;
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE); const auto proj =
e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f); EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f); EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
@@ -639,7 +703,8 @@ TEST(NDCDepthRangeTests, Unreal_NegativeOneToOne_ZRange)
TEST(NDCDepthRangeTests, CryEngine_NegativeOneToOne_ZRange) TEST(NDCDepthRangeTests, CryEngine_NegativeOneToOne_ZRange)
{ {
namespace e = omath::cry_engine; namespace e = omath::cry_engine;
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE); const auto proj =
e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f); EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f); EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
@@ -648,9 +713,11 @@ TEST(NDCDepthRangeTests, CryEngine_NegativeOneToOne_ZRange)
TEST(NDCDepthRangeTests, OpenGL_NegativeOneToOne_ZRange) TEST(NDCDepthRangeTests, OpenGL_NegativeOneToOne_ZRange)
{ {
namespace e = omath::opengl_engine; namespace e = omath::opengl_engine;
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE); const auto proj =
e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
auto proj_z = [&](float z) { auto proj_z = [&](float z)
{
auto clip = proj * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>({0, 0, z}); auto clip = proj * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>({0, 0, z});
return clip.at(2, 0) / clip.at(3, 0); return clip.at(2, 0) / clip.at(3, 0);
}; };
@@ -662,9 +729,11 @@ TEST(NDCDepthRangeTests, OpenGL_NegativeOneToOne_ZRange)
TEST(NDCDepthRangeTests, Unity_NegativeOneToOne_ZRange) TEST(NDCDepthRangeTests, Unity_NegativeOneToOne_ZRange)
{ {
namespace e = omath::unity_engine; namespace e = omath::unity_engine;
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE); const auto proj =
e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
auto proj_z = [&](float z) { auto proj_z = [&](float z)
{
auto clip = proj * mat_column_from_vector<float>({0, 0, z}); auto clip = proj * mat_column_from_vector<float>({0, 0, z});
return clip.at(2, 0) / clip.at(3, 0); return clip.at(2, 0) / clip.at(3, 0);
}; };
+18 -1
View File
@@ -2,10 +2,10 @@
// Created by Orange on 11/30/2024. // Created by Orange on 11/30/2024.
// //
#include <omath/trigonometry/angle.hpp>
#include <cmath> #include <cmath>
#include <gtest/gtest.h> #include <gtest/gtest.h>
#include <numbers> #include <numbers>
#include <omath/trigonometry/angle.hpp>
using namespace omath; using namespace omath;
@@ -19,6 +19,12 @@ namespace
constexpr float k_eps = 1e-5f; constexpr float k_eps = 1e-5f;
constexpr bool close_to(const float actual, const float expected, const float epsilon)
{
const float diff = actual - expected;
return (diff < 0.0f ? -diff : diff) <= epsilon;
}
} // namespace } // namespace
// ---------- Construction / factories ---------- // ---------- Construction / factories ----------
@@ -190,3 +196,14 @@ TEST(UnitTestAngle, BinaryMinus_ReturnsWrappedDiff)
const Deg c = a - b; // expect 340° const Deg c = a - b; // expect 340°
EXPECT_FLOAT_EQ(c.as_degrees(), 340.0f); EXPECT_FLOAT_EQ(c.as_degrees(), 340.0f);
} }
static_assert(close_to(Pitch::from_degrees(0.0f).sin(), 0.0f, k_eps),
"Sin should be constexpr with embedded constexpr math");
static_assert(close_to(Pitch::from_degrees(0.0f).cos(), 1.0f, k_eps),
"Cos should be constexpr with embedded constexpr math");
static_assert(close_to(Pitch::from_degrees(45.0f).tan(), 1.0f, 1e-4f),
"Tan should be constexpr with embedded constexpr math");
static_assert(close_to(Pitch::from_degrees(45.0f).cot(), 1.0f, 1e-4f),
"Cot should be constexpr with embedded constexpr math");
static_assert(close_to(Pitch::from_degrees(45.0f).atan(), 0.66577375f, 1e-6f),
"Atan should be constexpr with embedded constexpr math");
+82 -19
View File
@@ -1,11 +1,23 @@
// UnitTestMat.cpp // UnitTestMat.cpp
#include "omath/linear_algebra/mat.hpp" #include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/vector3.hpp" #include "omath/linear_algebra/vector3.hpp"
#include "omath/trigonometry/angle.hpp"
#include "omath/trigonometry/angles.hpp" #include "omath/trigonometry/angles.hpp"
#include <gtest/gtest.h> #include <gtest/gtest.h>
using namespace omath; using namespace omath;
namespace
{
using Pitch = Angle<float, static_cast<float>(-90), static_cast<float>(90), AngleFlags::Clamped>;
constexpr bool close_to(const float actual, const float expected, const float epsilon)
{
const float diff = actual - expected;
return (diff < 0.0f ? -diff : diff) <= epsilon;
}
} // namespace
class UnitTestMat : public ::testing::Test class UnitTestMat : public ::testing::Test
{ {
protected: protected:
@@ -163,7 +175,6 @@ TEST_F(UnitTestMat, StaticMethod_ToScreenMat)
EXPECT_FLOAT_EQ(screen_mat.at(3, 3), 1.0f); EXPECT_FLOAT_EQ(screen_mat.at(3, 3), 1.0f);
} }
// Test exception handling in At() method // Test exception handling in At() method
TEST_F(UnitTestMat, Method_At_OutOfRange) TEST_F(UnitTestMat, Method_At_OutOfRange)
{ {
@@ -211,7 +222,7 @@ TEST(UnitTestMatStandalone, Transpose_NonSquare)
TEST(UnitTestMatStandalone, Enverse) TEST(UnitTestMatStandalone, Enverse)
{ {
constexpr Mat<2, 2> m{{1.0f, 3.0f}, {2.0f, 5.0f}}; constexpr Mat<2, 2> m{{1.0f, 3.0f}, {2.0f, 5.0f}};
constexpr Mat<2,2> mv{{-5.0f, 3.0f}, {2.0f, -1.0f}}; constexpr Mat<2, 2> mv{{-5.0f, 3.0f}, {2.0f, -1.0f}};
EXPECT_EQ(mv, m.inverted()); EXPECT_EQ(mv, m.inverted());
} }
@@ -234,9 +245,8 @@ TEST(UnitTestMatStandalone, Equanity)
} }
TEST(UnitTestMatStandalone, MatPerspectiveLeftHanded) TEST(UnitTestMatStandalone, MatPerspectiveLeftHanded)
{ {
const auto perspective_proj = mat_perspective_left_handed_vertical_fov(90.f, 16.f/9.f, 0.1f, 1000.f); const auto perspective_proj = mat_perspective_left_handed_vertical_fov(90.f, 16.f / 9.f, 0.1f, 1000.f);
auto projected = perspective_proj auto projected = perspective_proj * mat_column_from_vector<float>({0, 0, 0.1001});
* mat_column_from_vector<float>({0, 0, 0.1001});
projected /= projected.at(3, 0); projected /= projected.at(3, 0);
@@ -245,7 +255,8 @@ TEST(UnitTestMatStandalone, MatPerspectiveLeftHanded)
TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedZeroToOne) TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedZeroToOne)
{ {
const auto proj = mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>( const auto proj =
mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
90.f, 16.f / 9.f, 0.1f, 1000.f); 90.f, 16.f / 9.f, 0.1f, 1000.f);
// Near plane point should map to z ~ 0 // Near plane point should map to z ~ 0
@@ -267,7 +278,8 @@ TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedZeroToOne)
TEST(UnitTestMatStandalone, MatPerspectiveRightHandedZeroToOne) TEST(UnitTestMatStandalone, MatPerspectiveRightHandedZeroToOne)
{ {
const auto proj = mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>( const auto proj =
mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
90.f, 16.f / 9.f, 0.1f, 1000.f); 90.f, 16.f / 9.f, 0.1f, 1000.f);
// Near plane point (negative z for right-handed) should map to z ~ 0 // Near plane point (negative z for right-handed) should map to z ~ 0
@@ -292,7 +304,8 @@ TEST(UnitTestMatStandalone, MatPerspectiveNegativeOneToOneRange)
// Verify existing [-1, 1] behavior with explicit template arg matches default // Verify existing [-1, 1] behavior with explicit template arg matches default
const auto proj_default = mat_perspective_left_handed_vertical_fov(90.f, 16.f / 9.f, 0.1f, 1000.f); const auto proj_default = mat_perspective_left_handed_vertical_fov(90.f, 16.f / 9.f, 0.1f, 1000.f);
const auto proj_explicit = mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, const auto proj_explicit = mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(90.f, 16.f / 9.f, 0.1f, 1000.f); NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
90.f, 16.f / 9.f, 0.1f, 1000.f);
EXPECT_EQ(proj_default, proj_explicit); EXPECT_EQ(proj_default, proj_explicit);
@@ -310,7 +323,8 @@ TEST(UnitTestMatStandalone, MatPerspectiveNegativeOneToOneRange)
TEST(UnitTestMatStandalone, MatPerspectiveRightHandedNegOneToOne) TEST(UnitTestMatStandalone, MatPerspectiveRightHandedNegOneToOne)
{ {
const auto proj = mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, const auto proj = mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(90.f, 16.f / 9.f, 0.1f, 1000.f); NDCDepthRange::NEGATIVE_ONE_TO_ONE>(90.f, 16.f / 9.f,
0.1f, 1000.f);
// Near plane (negative z for RH) should map to z ~ -1 // Near plane (negative z for RH) should map to z ~ -1
auto near_pt = proj * mat_column_from_vector<float>({0, 0, -0.1f}); auto near_pt = proj * mat_column_from_vector<float>({0, 0, -0.1f});
@@ -332,8 +346,9 @@ TEST(UnitTestMatStandalone, MatPerspectiveRightHandedNegOneToOne)
TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedHorizontalFovZeroToOne) TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedHorizontalFovZeroToOne)
{ {
// hfov=90 deg, aspect=16/9 => tan(hfov/2)=1, so x_axis=1 and y_axis=aspect // hfov=90 deg, aspect=16/9 => tan(hfov/2)=1, so x_axis=1 and y_axis=aspect
const auto proj = mat_perspective_left_handed_horizontal_fov<float, MatStoreType::ROW_MAJOR, const auto proj =
NDCDepthRange::ZERO_TO_ONE>(90.f, 16.f / 9.f, 0.1f, 1000.f); mat_perspective_left_handed_horizontal_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
90.f, 16.f / 9.f, 0.1f, 1000.f);
// Near plane should map to z ~ 0 // Near plane should map to z ~ 0
auto near_pt = proj * mat_column_from_vector<float>({0, 0, 0.1f}); auto near_pt = proj * mat_column_from_vector<float>({0, 0, 0.1f});
@@ -354,7 +369,8 @@ TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedHorizontalFovZeroToOne)
TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedHorizontalFovNegOneToOne) TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedHorizontalFovNegOneToOne)
{ {
const auto proj = mat_perspective_left_handed_horizontal_fov<float, MatStoreType::ROW_MAJOR, const auto proj = mat_perspective_left_handed_horizontal_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(90.f, 16.f / 9.f, 0.1f, 1000.f); NDCDepthRange::NEGATIVE_ONE_TO_ONE>(90.f, 16.f / 9.f,
0.1f, 1000.f);
auto near_pt = proj * mat_column_from_vector<float>({0, 0, 0.1f}); auto near_pt = proj * mat_column_from_vector<float>({0, 0, 0.1f});
near_pt /= near_pt.at(3, 0); near_pt /= near_pt.at(3, 0);
@@ -371,8 +387,9 @@ TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedHorizontalFovNegOneToOne)
TEST(UnitTestMatStandalone, MatPerspectiveRightHandedHorizontalFovZeroToOne) TEST(UnitTestMatStandalone, MatPerspectiveRightHandedHorizontalFovZeroToOne)
{ {
const auto proj = mat_perspective_right_handed_horizontal_fov<float, MatStoreType::ROW_MAJOR, const auto proj =
NDCDepthRange::ZERO_TO_ONE>(90.f, 16.f / 9.f, 0.1f, 1000.f); mat_perspective_right_handed_horizontal_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
90.f, 16.f / 9.f, 0.1f, 1000.f);
auto near_pt = proj * mat_column_from_vector<float>({0, 0, -0.1f}); auto near_pt = proj * mat_column_from_vector<float>({0, 0, -0.1f});
near_pt /= near_pt.at(3, 0); near_pt /= near_pt.at(3, 0);
@@ -390,7 +407,8 @@ TEST(UnitTestMatStandalone, MatPerspectiveRightHandedHorizontalFovZeroToOne)
TEST(UnitTestMatStandalone, MatPerspectiveRightHandedHorizontalFovNegOneToOne) TEST(UnitTestMatStandalone, MatPerspectiveRightHandedHorizontalFovNegOneToOne)
{ {
const auto proj = mat_perspective_right_handed_horizontal_fov<float, MatStoreType::ROW_MAJOR, const auto proj = mat_perspective_right_handed_horizontal_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(90.f, 16.f / 9.f, 0.1f, 1000.f); NDCDepthRange::NEGATIVE_ONE_TO_ONE>(90.f, 16.f / 9.f,
0.1f, 1000.f);
auto near_pt = proj * mat_column_from_vector<float>({0, 0, -0.1f}); auto near_pt = proj * mat_column_from_vector<float>({0, 0, -0.1f});
near_pt /= near_pt.at(3, 0); near_pt /= near_pt.at(3, 0);
@@ -472,9 +490,11 @@ TEST(UnitTestMatStandalone, MatPerspectiveZeroToOneEquanity)
constexpr omath::Vector3<float> left_handed = {0, 2, 10}; constexpr omath::Vector3<float> left_handed = {0, 2, 10};
constexpr omath::Vector3<float> right_handed = {0, 2, -10}; constexpr omath::Vector3<float> right_handed = {0, 2, -10};
const auto proj_lh = mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>( const auto proj_lh =
mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
90.f, 16.f / 9.f, 0.1f, 1000.f); 90.f, 16.f / 9.f, 0.1f, 1000.f);
const auto proj_rh = mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>( const auto proj_rh =
mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
90.f, 16.f / 9.f, 0.1f, 1000.f); 90.f, 16.f / 9.f, 0.1f, 1000.f);
auto ndc_lh = proj_lh * mat_column_from_vector(left_handed); auto ndc_lh = proj_lh * mat_column_from_vector(left_handed);
@@ -518,8 +538,51 @@ TEST(UnitTestMatStandalone, MatOrthoNegativeOneToOneDefault)
{ {
// Verify explicit [-1, 1] matches default // Verify explicit [-1, 1] matches default
const auto ortho_default = mat_ortho_left_handed(-1.f, 1.f, -1.f, 1.f, 0.1f, 100.f); const auto ortho_default = mat_ortho_left_handed(-1.f, 1.f, -1.f, 1.f, 0.1f, 100.f);
const auto ortho_explicit = mat_ortho_left_handed<float, MatStoreType::ROW_MAJOR, const auto ortho_explicit =
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(-1.f, 1.f, -1.f, 1.f, 0.1f, 100.f); mat_ortho_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(-1.f, 1.f, -1.f,
1.f, 0.1f, 100.f);
EXPECT_EQ(ortho_default, ortho_explicit); EXPECT_EQ(ortho_default, ortho_explicit);
} }
static_assert(
[]
{
constexpr auto scale = mat_extract_scale(mat_scale(Vector3{2.0f, 3.0f, 4.0f}));
return close_to(scale.x, 2.0f, 1e-5f) && close_to(scale.y, 3.0f, 1e-5f) && close_to(scale.z, 4.0f, 1e-5f);
}(),
"Mat scale extraction should be constexpr with embedded constexpr math");
static_assert(
[]
{
constexpr auto rotation = mat_rotation_axis_z<float>(Pitch::from_degrees(90.0f));
return close_to(rotation.at(0, 0), 0.0f, 1e-5f) && close_to(rotation.at(0, 1), -1.0f, 1e-5f)
&& close_to(rotation.at(1, 0), 1.0f, 1e-5f) && close_to(rotation.at(1, 1), 0.0f, 1e-5f)
&& close_to(rotation.at(2, 2), 1.0f, 1e-5f) && close_to(rotation.at(3, 3), 1.0f, 1e-5f);
}(),
"Mat rotation should be constexpr with embedded constexpr math");
static_assert(
[]
{
constexpr auto projection =
mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::ZERO_TO_ONE>(90.0f, 1.0f, 1.0f, 11.0f);
return close_to(projection.at(0, 0), 1.0f, 1e-5f) && close_to(projection.at(1, 1), 1.0f, 1e-5f)
&& close_to(projection.at(2, 2), 1.1f, 1e-5f) && close_to(projection.at(2, 3), -1.1f, 1e-5f)
&& close_to(projection.at(3, 2), 1.0f, 1e-5f);
}(),
"Mat vertical-FOV perspective should be constexpr with embedded constexpr math");
static_assert(
[]
{
constexpr auto projection =
mat_perspective_right_handed_horizontal_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::ZERO_TO_ONE>(90.0f, 2.0f, 1.0f, 11.0f);
return close_to(projection.at(0, 0), 1.0f, 1e-5f) && close_to(projection.at(1, 1), 2.0f, 1e-5f)
&& close_to(projection.at(2, 2), -1.1f, 1e-5f) && close_to(projection.at(2, 3), -1.1f, 1e-5f)
&& close_to(projection.at(3, 2), -1.0f, 1e-5f);
}(),
"Mat horizontal-FOV perspective should be constexpr with embedded constexpr math");
+59 -90
View File
@@ -60,15 +60,34 @@ static void verify_random_look_at_targets_project_to_screen_center(const omath::
} }
} }
constexpr bool source_camera_constexpr_projection_round_trip()
{
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
constexpr auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f},
fov, 0.01f, 1000.f);
constexpr auto projected = cam.world_to_screen({1000.f, 0, 50.f});
constexpr auto result = cam.screen_to_world(projected.value());
constexpr auto result2 = cam.world_to_screen(result.value());
return projected.has_value() && result.has_value() && result2.has_value()
&& static_cast<omath::Vector2<float>>(projected.value())
== static_cast<omath::Vector2<float>>(result2.value())
&& omath::internal::abs(projected->x - 960.f) < 0.001f && omath::internal::abs(projected->y - 504.f) < 0.001f
&& omath::internal::abs(projected->z - 1.f) < 0.001f;
}
static_assert(source_camera_constexpr_projection_round_trip());
TEST(UnitTestProjection, Projection) TEST(UnitTestProjection, Projection)
{ {
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f); constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov, constexpr auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f},
0.01f, 1000.f); fov, 0.01f, 1000.f);
const auto projected = cam.world_to_screen({1000.f, 0, 50.f}); constexpr auto projected = cam.world_to_screen({1000.f, 0, 50.f});
const auto result = cam.screen_to_world(projected.value()); constexpr auto result = cam.screen_to_world(projected.value());
const auto result2 = cam.world_to_screen(result.value()); constexpr auto result2 = cam.world_to_screen(result.value());
EXPECT_EQ(static_cast<omath::Vector2<float>>(projected.value()), EXPECT_EQ(static_cast<omath::Vector2<float>>(projected.value()),
static_cast<omath::Vector2<float>>(result2.value())); static_cast<omath::Vector2<float>>(result2.value()));
@@ -565,11 +584,9 @@ TEST(UnitTestProjection, CalcViewAnglesFromViewMatrix_LookingForward)
{ {
constexpr float k_eps = 1e-4f; constexpr float k_eps = 1e-4f;
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const omath::source_engine::ViewAngles angles{ const omath::source_engine::ViewAngles angles{omath::source_engine::PitchAngle::from_degrees(0.f),
omath::source_engine::PitchAngle::from_degrees(0.f),
omath::source_engine::YawAngle::from_degrees(0.f), omath::source_engine::YawAngle::from_degrees(0.f),
omath::source_engine::RollAngle::from_degrees(0.f) omath::source_engine::RollAngle::from_degrees(0.f)};
};
const auto cam = omath::source_engine::Camera({0, 0, 0}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto cam = omath::source_engine::Camera({0, 0, 0}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix()); const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
@@ -582,11 +599,9 @@ TEST(UnitTestProjection, CalcViewAnglesFromViewMatrix_PositivePitchAndYaw)
{ {
constexpr float k_eps = 1e-4f; constexpr float k_eps = 1e-4f;
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const omath::source_engine::ViewAngles angles{ const omath::source_engine::ViewAngles angles{omath::source_engine::PitchAngle::from_degrees(30.f),
omath::source_engine::PitchAngle::from_degrees(30.f),
omath::source_engine::YawAngle::from_degrees(45.f), omath::source_engine::YawAngle::from_degrees(45.f),
omath::source_engine::RollAngle::from_degrees(0.f) omath::source_engine::RollAngle::from_degrees(0.f)};
};
const auto cam = omath::source_engine::Camera({0, 0, 0}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto cam = omath::source_engine::Camera({0, 0, 0}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix()); const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
@@ -599,11 +614,9 @@ TEST(UnitTestProjection, CalcViewAnglesFromViewMatrix_NegativePitchAndYaw)
{ {
constexpr float k_eps = 1e-4f; constexpr float k_eps = 1e-4f;
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const omath::source_engine::ViewAngles angles{ const omath::source_engine::ViewAngles angles{omath::source_engine::PitchAngle::from_degrees(-45.f),
omath::source_engine::PitchAngle::from_degrees(-45.f),
omath::source_engine::YawAngle::from_degrees(-90.f), omath::source_engine::YawAngle::from_degrees(-90.f),
omath::source_engine::RollAngle::from_degrees(0.f) omath::source_engine::RollAngle::from_degrees(0.f)};
};
const auto cam = omath::source_engine::Camera({0, 0, 0}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto cam = omath::source_engine::Camera({0, 0, 0}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix()); const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
@@ -618,11 +631,9 @@ TEST(UnitTestProjection, CalcViewAnglesFromViewMatrix_OffOriginCameraIgnored)
// so the same angles should be recovered regardless of position. // so the same angles should be recovered regardless of position.
constexpr float k_eps = 1e-4f; constexpr float k_eps = 1e-4f;
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const omath::source_engine::ViewAngles angles{ const omath::source_engine::ViewAngles angles{omath::source_engine::PitchAngle::from_degrees(20.f),
omath::source_engine::PitchAngle::from_degrees(20.f),
omath::source_engine::YawAngle::from_degrees(60.f), omath::source_engine::YawAngle::from_degrees(60.f),
omath::source_engine::RollAngle::from_degrees(0.f) omath::source_engine::RollAngle::from_degrees(0.f)};
};
const auto cam = omath::source_engine::Camera({100.f, 200.f, -50.f}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto cam = omath::source_engine::Camera({100.f, 200.f, -50.f}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix()); const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
@@ -635,11 +646,9 @@ TEST(UnitTestProjection, CalcViewAnglesFromViewMatrix_RollAlwaysZero)
{ {
// Roll cannot be encoded in the forward vector, so it is always 0 in the result. // Roll cannot be encoded in the forward vector, so it is always 0 in the result.
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const omath::source_engine::ViewAngles angles{ const omath::source_engine::ViewAngles angles{omath::source_engine::PitchAngle::from_degrees(10.f),
omath::source_engine::PitchAngle::from_degrees(10.f),
omath::source_engine::YawAngle::from_degrees(30.f), omath::source_engine::YawAngle::from_degrees(30.f),
omath::source_engine::RollAngle::from_degrees(15.f) omath::source_engine::RollAngle::from_degrees(15.f)};
};
const auto cam = omath::source_engine::Camera({0, 0, 0}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto cam = omath::source_engine::Camera({0, 0, 0}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix()); const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
@@ -664,11 +673,9 @@ TEST(UnitTestProjection, CalcOriginFromViewMatrix_ArbitraryPosition)
{ {
constexpr float k_eps = 1e-3f; constexpr float k_eps = 1e-3f;
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const omath::source_engine::ViewAngles angles{ const omath::source_engine::ViewAngles angles{omath::source_engine::PitchAngle::from_degrees(0.f),
omath::source_engine::PitchAngle::from_degrees(0.f),
omath::source_engine::YawAngle::from_degrees(0.f), omath::source_engine::YawAngle::from_degrees(0.f),
omath::source_engine::RollAngle::from_degrees(0.f) omath::source_engine::RollAngle::from_degrees(0.f)};
};
const auto cam = omath::source_engine::Camera({100.f, 200.f, -50.f}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto cam = omath::source_engine::Camera({100.f, 200.f, -50.f}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
const auto origin = omath::source_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix()); const auto origin = omath::source_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix());
@@ -683,11 +690,9 @@ TEST(UnitTestProjection, CalcOriginFromViewMatrix_WithRotation)
// Origin recovery must work even when the camera is rotated. // Origin recovery must work even when the camera is rotated.
constexpr float k_eps = 1e-3f; constexpr float k_eps = 1e-3f;
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const omath::source_engine::ViewAngles angles{ const omath::source_engine::ViewAngles angles{omath::source_engine::PitchAngle::from_degrees(30.f),
omath::source_engine::PitchAngle::from_degrees(30.f),
omath::source_engine::YawAngle::from_degrees(45.f), omath::source_engine::YawAngle::from_degrees(45.f),
omath::source_engine::RollAngle::from_degrees(0.f) omath::source_engine::RollAngle::from_degrees(0.f)};
};
const auto cam = omath::source_engine::Camera({300.f, -100.f, 75.f}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto cam = omath::source_engine::Camera({300.f, -100.f, 75.f}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
const auto origin = omath::source_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix()); const auto origin = omath::source_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix());
@@ -704,16 +709,12 @@ TEST(UnitTestProjection, CalcOriginFromViewMatrix_IndependentOfAngles)
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
constexpr omath::Vector3<float> expected_origin{50.f, 50.f, 50.f}; constexpr omath::Vector3<float> expected_origin{50.f, 50.f, 50.f};
const omath::source_engine::ViewAngles angles_a{ const omath::source_engine::ViewAngles angles_a{omath::source_engine::PitchAngle::from_degrees(0.f),
omath::source_engine::PitchAngle::from_degrees(0.f),
omath::source_engine::YawAngle::from_degrees(0.f), omath::source_engine::YawAngle::from_degrees(0.f),
omath::source_engine::RollAngle::from_degrees(0.f) omath::source_engine::RollAngle::from_degrees(0.f)};
}; const omath::source_engine::ViewAngles angles_b{omath::source_engine::PitchAngle::from_degrees(-60.f),
const omath::source_engine::ViewAngles angles_b{
omath::source_engine::PitchAngle::from_degrees(-60.f),
omath::source_engine::YawAngle::from_degrees(135.f), omath::source_engine::YawAngle::from_degrees(135.f),
omath::source_engine::RollAngle::from_degrees(0.f) omath::source_engine::RollAngle::from_degrees(0.f)};
};
const auto cam_a = omath::source_engine::Camera(expected_origin, angles_a, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto cam_a = omath::source_engine::Camera(expected_origin, angles_a, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
const auto cam_b = omath::source_engine::Camera(expected_origin, angles_b, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto cam_b = omath::source_engine::Camera(expected_origin, angles_b, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
@@ -736,11 +737,9 @@ TEST(UnitTestProjection, Unity_CalcViewAnglesFromViewMatrix_LookingForward)
{ {
constexpr float k_eps = 1e-4f; constexpr float k_eps = 1e-4f;
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
const omath::unity_engine::ViewAngles angles{ const omath::unity_engine::ViewAngles angles{omath::unity_engine::PitchAngle::from_degrees(0.f),
omath::unity_engine::PitchAngle::from_degrees(0.f),
omath::unity_engine::YawAngle::from_degrees(0.f), omath::unity_engine::YawAngle::from_degrees(0.f),
omath::unity_engine::RollAngle::from_degrees(0.f) omath::unity_engine::RollAngle::from_degrees(0.f)};
};
const auto cam = omath::unity_engine::Camera({0, 0, 0}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f); const auto cam = omath::unity_engine::Camera({0, 0, 0}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f);
const auto result = omath::unity_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix()); const auto result = omath::unity_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
@@ -753,11 +752,9 @@ TEST(UnitTestProjection, Unity_CalcViewAnglesFromViewMatrix_PositivePitchAndYaw)
{ {
constexpr float k_eps = 1e-4f; constexpr float k_eps = 1e-4f;
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
const omath::unity_engine::ViewAngles angles{ const omath::unity_engine::ViewAngles angles{omath::unity_engine::PitchAngle::from_degrees(30.f),
omath::unity_engine::PitchAngle::from_degrees(30.f),
omath::unity_engine::YawAngle::from_degrees(45.f), omath::unity_engine::YawAngle::from_degrees(45.f),
omath::unity_engine::RollAngle::from_degrees(0.f) omath::unity_engine::RollAngle::from_degrees(0.f)};
};
const auto cam = omath::unity_engine::Camera({0, 0, 0}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f); const auto cam = omath::unity_engine::Camera({0, 0, 0}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f);
const auto result = omath::unity_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix()); const auto result = omath::unity_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
@@ -770,11 +767,9 @@ TEST(UnitTestProjection, Unity_CalcViewAnglesFromViewMatrix_NegativePitchAndYaw)
{ {
constexpr float k_eps = 1e-4f; constexpr float k_eps = 1e-4f;
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
const omath::unity_engine::ViewAngles angles{ const omath::unity_engine::ViewAngles angles{omath::unity_engine::PitchAngle::from_degrees(-45.f),
omath::unity_engine::PitchAngle::from_degrees(-45.f),
omath::unity_engine::YawAngle::from_degrees(-90.f), omath::unity_engine::YawAngle::from_degrees(-90.f),
omath::unity_engine::RollAngle::from_degrees(0.f) omath::unity_engine::RollAngle::from_degrees(0.f)};
};
const auto cam = omath::unity_engine::Camera({0, 0, 0}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f); const auto cam = omath::unity_engine::Camera({0, 0, 0}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f);
const auto result = omath::unity_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix()); const auto result = omath::unity_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
@@ -800,11 +795,9 @@ TEST(UnitTestProjection, Unity_CalcOriginFromViewMatrix_ArbitraryPosition)
{ {
constexpr float k_eps = 1e-3f; constexpr float k_eps = 1e-3f;
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
const omath::unity_engine::ViewAngles angles{ const omath::unity_engine::ViewAngles angles{omath::unity_engine::PitchAngle::from_degrees(0.f),
omath::unity_engine::PitchAngle::from_degrees(0.f),
omath::unity_engine::YawAngle::from_degrees(0.f), omath::unity_engine::YawAngle::from_degrees(0.f),
omath::unity_engine::RollAngle::from_degrees(0.f) omath::unity_engine::RollAngle::from_degrees(0.f)};
};
const auto cam = omath::unity_engine::Camera({100.f, 200.f, -50.f}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f); const auto cam = omath::unity_engine::Camera({100.f, 200.f, -50.f}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f);
const auto origin = omath::unity_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix()); const auto origin = omath::unity_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix());
@@ -818,11 +811,9 @@ TEST(UnitTestProjection, Unity_CalcOriginFromViewMatrix_WithRotation)
{ {
constexpr float k_eps = 1e-3f; constexpr float k_eps = 1e-3f;
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
const omath::unity_engine::ViewAngles angles{ const omath::unity_engine::ViewAngles angles{omath::unity_engine::PitchAngle::from_degrees(30.f),
omath::unity_engine::PitchAngle::from_degrees(30.f),
omath::unity_engine::YawAngle::from_degrees(45.f), omath::unity_engine::YawAngle::from_degrees(45.f),
omath::unity_engine::RollAngle::from_degrees(0.f) omath::unity_engine::RollAngle::from_degrees(0.f)};
};
const auto cam = omath::unity_engine::Camera({300.f, -100.f, 75.f}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f); const auto cam = omath::unity_engine::Camera({300.f, -100.f, 75.f}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f);
const auto origin = omath::unity_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix()); const auto origin = omath::unity_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix());
@@ -1120,11 +1111,9 @@ TEST(UnitTestProjection, SetViewAngles_InvalidatesViewMatrix)
auto cam = omath::source_engine::Camera({}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); auto cam = omath::source_engine::Camera({}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
const auto view_before = cam.get_view_matrix(); const auto view_before = cam.get_view_matrix();
const omath::source_engine::ViewAngles rotated{ const omath::source_engine::ViewAngles rotated{omath::source_engine::PitchAngle::from_degrees(30.f),
omath::source_engine::PitchAngle::from_degrees(30.f),
omath::source_engine::YawAngle::from_degrees(45.f), omath::source_engine::YawAngle::from_degrees(45.f),
omath::source_engine::RollAngle::from_degrees(0.f) omath::source_engine::RollAngle::from_degrees(0.f)};
};
cam.set_view_angles(rotated); cam.set_view_angles(rotated);
const auto view_after = cam.get_view_matrix(); const auto view_after = cam.get_view_matrix();
@@ -1215,11 +1204,7 @@ TEST(UnitTestProjection, TriangleInsideFrustumNotCulled)
const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
// Small triangle directly in front (Source: +X forward) // Small triangle directly in front (Source: +X forward)
const omath::Triangle<omath::Vector3<float>> tri{ const omath::Triangle<omath::Vector3<float>> tri{{100.f, 0.f, 1.f}, {100.f, 1.f, -1.f}, {100.f, -1.f, -1.f}};
{100.f, 0.f, 1.f},
{100.f, 1.f, -1.f},
{100.f, -1.f, -1.f}
};
EXPECT_FALSE(cam.is_culled_by_frustum(tri)); EXPECT_FALSE(cam.is_culled_by_frustum(tri));
} }
@@ -1229,11 +1214,7 @@ TEST(UnitTestProjection, TriangleBehindCameraCulled)
const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
// Triangle entirely behind the camera (-X) // Triangle entirely behind the camera (-X)
const omath::Triangle<omath::Vector3<float>> tri{ const omath::Triangle<omath::Vector3<float>> tri{{-100.f, 0.f, 1.f}, {-100.f, 1.f, -1.f}, {-100.f, -1.f, -1.f}};
{-100.f, 0.f, 1.f},
{-100.f, 1.f, -1.f},
{-100.f, -1.f, -1.f}
};
EXPECT_TRUE(cam.is_culled_by_frustum(tri)); EXPECT_TRUE(cam.is_culled_by_frustum(tri));
} }
@@ -1243,11 +1224,7 @@ TEST(UnitTestProjection, TriangleBeyondFarPlaneCulled)
const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
// Triangle beyond the 1000-unit far plane // Triangle beyond the 1000-unit far plane
const omath::Triangle<omath::Vector3<float>> tri{ const omath::Triangle<omath::Vector3<float>> tri{{2000.f, 0.f, 1.f}, {2000.f, 1.f, -1.f}, {2000.f, -1.f, -1.f}};
{2000.f, 0.f, 1.f},
{2000.f, 1.f, -1.f},
{2000.f, -1.f, -1.f}
};
EXPECT_TRUE(cam.is_culled_by_frustum(tri)); EXPECT_TRUE(cam.is_culled_by_frustum(tri));
} }
@@ -1257,11 +1234,7 @@ TEST(UnitTestProjection, TriangleFarToSideCulled)
const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
// Triangle far outside the side frustum planes // Triangle far outside the side frustum planes
const omath::Triangle<omath::Vector3<float>> tri{ const omath::Triangle<omath::Vector3<float>> tri{{100.f, 5000.f, 0.f}, {100.f, 5001.f, 1.f}, {100.f, 5001.f, -1.f}};
{100.f, 5000.f, 0.f},
{100.f, 5001.f, 1.f},
{100.f, 5001.f, -1.f}
};
EXPECT_TRUE(cam.is_culled_by_frustum(tri)); EXPECT_TRUE(cam.is_culled_by_frustum(tri));
} }
@@ -1271,10 +1244,6 @@ TEST(UnitTestProjection, TriangleStraddlingFrustumNotCulled)
const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
// Large triangle with vertices on both sides of the frustum — should not be culled // Large triangle with vertices on both sides of the frustum — should not be culled
const omath::Triangle<omath::Vector3<float>> tri{ const omath::Triangle<omath::Vector3<float>> tri{{100.f, 0.f, 0.f}, {100.f, 5000.f, 0.f}, {100.f, 0.f, 5000.f}};
{ 100.f, 0.f, 0.f},
{ 100.f, 5000.f, 0.f},
{ 100.f, 0.f, 5000.f}
};
EXPECT_FALSE(cam.is_culled_by_frustum(tri)); EXPECT_FALSE(cam.is_culled_by_frustum(tri));
} }
+34 -23
View File
@@ -8,6 +8,15 @@
using namespace omath; using namespace omath;
namespace
{
constexpr bool close_to(const float actual, const float expected, const float epsilon)
{
const float diff = actual - expected;
return (diff < 0.0f ? -diff : diff) <= epsilon;
}
} // namespace
class UnitTestTriangle : public ::testing::Test class UnitTestTriangle : public ::testing::Test
{ {
protected: protected:
@@ -19,36 +28,21 @@ protected:
constexpr void SetUp() override constexpr void SetUp() override
{ {
// Triangle with vertices (0, 0, 0), (1, 0, 0), (0, 1, 0) // Triangle with vertices (0, 0, 0), (1, 0, 0), (0, 1, 0)
t1 = Triangle<Vector3<float>>( t1 = Triangle<Vector3<float>>(Vector3(0.0f, 0.0f, 0.0f), Vector3(1.0f, 0.0f, 0.0f), Vector3(0.0f, 1.0f, 0.0f));
Vector3(0.0f, 0.0f, 0.0f),
Vector3(1.0f, 0.0f, 0.0f),
Vector3(0.0f, 1.0f, 0.0f)
);
// Triangle with vertices (1, 2, 3), (4, 5, 6), (7, 8, 9) // Triangle with vertices (1, 2, 3), (4, 5, 6), (7, 8, 9)
t2 = Triangle<Vector3<float>>( t2 = Triangle<Vector3<float>>(Vector3(1.0f, 2.0f, 3.0f), Vector3(4.0f, 5.0f, 6.0f), Vector3(7.0f, 8.0f, 9.0f));
Vector3(1.0f, 2.0f, 3.0f),
Vector3(4.0f, 5.0f, 6.0f),
Vector3(7.0f, 8.0f, 9.0f)
);
// An isosceles right triangle // An isosceles right triangle
t3 = Triangle<Vector3<float>>( t3 = Triangle<Vector3<float>>(Vector3(0.0f, 0.0f, 0.0f), Vector3(2.0f, 0.0f, 0.0f), Vector3(0.0f, 2.0f, 0.0f));
Vector3(0.0f, 0.0f, 0.0f),
Vector3(2.0f, 0.0f, 0.0f),
Vector3(0.0f, 2.0f, 0.0f)
);
} }
}; };
// Test constructor and vertices // Test constructor and vertices
TEST_F(UnitTestTriangle, Constructor) TEST_F(UnitTestTriangle, Constructor)
{ {
constexpr Triangle<Vector3<float>> t( constexpr Triangle<Vector3<float>> t(Vector3(1.0f, 2.0f, 3.0f), Vector3(4.0f, 5.0f, 6.0f),
Vector3(1.0f, 2.0f, 3.0f), Vector3(7.0f, 8.0f, 9.0f));
Vector3(4.0f, 5.0f, 6.0f),
Vector3(7.0f, 8.0f, 9.0f)
);
EXPECT_FLOAT_EQ(t.m_vertex1.x, 1.0f); EXPECT_FLOAT_EQ(t.m_vertex1.x, 1.0f);
EXPECT_FLOAT_EQ(t.m_vertex1.y, 2.0f); EXPECT_FLOAT_EQ(t.m_vertex1.y, 2.0f);
@@ -72,7 +66,6 @@ TEST_F(UnitTestTriangle, CalculateNormal)
EXPECT_NEAR(std::fabs(normal_t1.z), 1.0f, 1e-5f); EXPECT_NEAR(std::fabs(normal_t1.z), 1.0f, 1e-5f);
EXPECT_NEAR(normal_t1.length(), 1.0f, 1e-5f); EXPECT_NEAR(normal_t1.length(), 1.0f, 1e-5f);
// For t3, we expect the normal to be along +Z as well // For t3, we expect the normal to be along +Z as well
const Vector3 normal_t3 = t3.calculate_normal(); const Vector3 normal_t3 = t3.calculate_normal();
EXPECT_NEAR(std::fabs(normal_t3.z), 1.0f, 1e-5f); EXPECT_NEAR(std::fabs(normal_t3.z), 1.0f, 1e-5f);
@@ -83,7 +76,10 @@ TEST_F(UnitTestTriangle, SideLengths)
{ {
// For t1 side lengths // For t1 side lengths
EXPECT_FLOAT_EQ(t1.side_a_length(), std::sqrt(1.0f)); // distance between (0,0,0) and (1,0,0) EXPECT_FLOAT_EQ(t1.side_a_length(), std::sqrt(1.0f)); // distance between (0,0,0) and (1,0,0)
EXPECT_FLOAT_EQ(t1.side_b_length(), std::sqrt(1.0f + 1.0f)); // distance between (4,5,6) & (7,8,9)... but we are testing t1, so let's be accurate: EXPECT_FLOAT_EQ(
t1.side_b_length(),
std::sqrt(1.0f
+ 1.0f)); // distance between (4,5,6) & (7,8,9)... but we are testing t1, so let's be accurate:
// Actually, for t1: vertex2=(1,0,0), vertex3=(0,1,0) // Actually, for t1: vertex2=(1,0,0), vertex3=(0,1,0)
// Dist between (0,1,0) and (1,0,0) = sqrt((1-0)^2 + (0-1)^2) = sqrt(1 + 1) = sqrt(2) // Dist between (0,1,0) and (1,0,0) = sqrt((1-0)^2 + (0-1)^2) = sqrt(1 + 1) = sqrt(2)
EXPECT_FLOAT_EQ(t1.side_b_length(), std::sqrt(2.0f)); EXPECT_FLOAT_EQ(t1.side_b_length(), std::sqrt(2.0f));
@@ -112,7 +108,7 @@ TEST_F(UnitTestTriangle, SideVectors)
TEST_F(UnitTestTriangle, IsRectangular) TEST_F(UnitTestTriangle, IsRectangular)
{ {
EXPECT_TRUE(Triangle<Vector3<float>>({2,0,0}, {}, {0,2,0}).is_rectangular()); EXPECT_TRUE(Triangle<Vector3<float>>({2, 0, 0}, {}, {0, 2, 0}).is_rectangular());
} }
// Test midpoint // Test midpoint
TEST_F(UnitTestTriangle, MidPoint) TEST_F(UnitTestTriangle, MidPoint)
@@ -129,3 +125,18 @@ TEST_F(UnitTestTriangle, MidPoint)
EXPECT_FLOAT_EQ(mid2.y, (2.0f + 5.0f + 8.0f) / 3.0f); EXPECT_FLOAT_EQ(mid2.y, (2.0f + 5.0f + 8.0f) / 3.0f);
EXPECT_FLOAT_EQ(mid2.z, (3.0f + 6.0f + 9.0f) / 3.0f); EXPECT_FLOAT_EQ(mid2.z, (3.0f + 6.0f + 9.0f) / 3.0f);
} }
static_assert(
[]
{
constexpr Triangle<Vector3<float>> triangle{{3.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, {0.0f, 4.0f, 0.0f}};
constexpr auto normal = triangle.calculate_normal();
constexpr auto mid_point = triangle.mid_point();
return close_to(triangle.side_a_length(), 3.0f, 1e-5f) && close_to(triangle.side_b_length(), 4.0f, 1e-5f)
&& close_to(triangle.hypot(), 5.0f, 1e-5f) && triangle.is_rectangular()
&& close_to(normal.length(), 1.0f, 1e-5f) && close_to(normal.z, -1.0f, 1e-5f)
&& close_to(mid_point.x, 1.0f, 1e-5f) && close_to(mid_point.y, 4.0f / 3.0f, 1e-5f)
&& close_to(mid_point.z, 0.0f, 1e-5f);
}(),
"Triangle helpers should be constexpr with embedded constexpr math");
+6 -2
View File
@@ -2,10 +2,10 @@
// Created by Vlad on 02.09.2024. // Created by Vlad on 02.09.2024.
// //
#include <omath/linear_algebra/vector2.hpp>
#include <cfloat> // For FLT_MAX and FLT_MIN #include <cfloat> // For FLT_MAX and FLT_MIN
#include <cmath> // For std::isinf and std::isnan #include <cmath> // For std::isinf and std::isnan
#include <gtest/gtest.h> #include <gtest/gtest.h>
#include <omath/linear_algebra/vector2.hpp>
using namespace omath; using namespace omath;
@@ -399,7 +399,6 @@ TEST_F(UnitTestVector2, GreaterEqualOperator)
EXPECT_TRUE(omath::Vector2(1.f, 1.f) >= omath::Vector2<float>{}); EXPECT_TRUE(omath::Vector2(1.f, 1.f) >= omath::Vector2<float>{});
} }
// ── Cast operator tests ────────────────────────────────────────────────────── // ── Cast operator tests ──────────────────────────────────────────────────────
TEST(Vector2Cast, FloatToDouble) TEST(Vector2Cast, FloatToDouble)
@@ -463,3 +462,8 @@ static_assert(Vector2(1.0f, 2.0f).length_sqr() == 5.0f, "LengthSqr should be 5")
static_assert(Vector2(1.0f, 2.0f).dot(Vector2(4.0f, 5.0f)) == 14.0f, "Dot product should be 14"); static_assert(Vector2(1.0f, 2.0f).dot(Vector2(4.0f, 5.0f)) == 14.0f, "Dot product should be 14");
static_assert(Vector2(4.0f, 5.0f).distance_to_sqr(Vector2(1.0f, 2.0f)) == 18.0f, "DistToSqr should be 18"); static_assert(Vector2(4.0f, 5.0f).distance_to_sqr(Vector2(1.0f, 2.0f)) == 18.0f, "DistToSqr should be 18");
static_assert(Vector2(-1.0f, -2.0f).abs() == Vector2(1.0f, 2.0f), "Abs should convert negative values to positive"); static_assert(Vector2(-1.0f, -2.0f).abs() == Vector2(1.0f, 2.0f), "Abs should convert negative values to positive");
static_assert(Vector2(3.0f, 4.0f).length() == 5.0f, "Length should be constexpr with embedded constexpr math");
static_assert(Vector2(0.0f, 0.0f).distance_to(Vector2(3.0f, 4.0f)) == 5.0f,
"Distance should be constexpr with embedded constexpr math");
static_assert(Vector2(1.0f, 1.0f) < Vector2(3.0f, 4.0f), "Comparison should be constexpr with embedded constexpr math");
+26 -16
View File
@@ -2,11 +2,11 @@
// Created by Vlad on 01.09.2024. // Created by Vlad on 01.09.2024.
// //
#include <omath/linear_algebra/vector3.hpp>
#include <cfloat> // For FLT_MAX, FLT_MIN #include <cfloat> // For FLT_MAX, FLT_MIN
#include <cmath> #include <cmath>
#include <gtest/gtest.h> #include <gtest/gtest.h>
#include <limits> // For std::numeric_limits #include <limits> // For std::numeric_limits
#include <omath/linear_algebra/vector3.hpp>
using namespace omath; using namespace omath;
@@ -31,35 +31,33 @@ TEST(Vector3More, ArithmeticAndDotCross)
constexpr Vector3<float> a{1.f, 0.f, 0.f}; constexpr Vector3<float> a{1.f, 0.f, 0.f};
constexpr Vector3<float> b{0.f, 1.f, 0.f}; constexpr Vector3<float> b{0.f, 1.f, 0.f};
const auto c = a + b; const auto c = a + b;
constexpr Vector3<float> expect_c{1.f,1.f,0.f}; constexpr Vector3<float> expect_c{1.f, 1.f, 0.f};
EXPECT_EQ(c, expect_c); EXPECT_EQ(c, expect_c);
const auto d = a - b; const auto d = a - b;
constexpr Vector3<float> expect_d{1.f,-1.f,0.f}; constexpr Vector3<float> expect_d{1.f, -1.f, 0.f};
EXPECT_EQ(d, expect_d); EXPECT_EQ(d, expect_d);
const auto e = a * 2.f; const auto e = a * 2.f;
constexpr Vector3<float> expect_e{2.f,0.f,0.f}; constexpr Vector3<float> expect_e{2.f, 0.f, 0.f};
EXPECT_EQ(e, expect_e); EXPECT_EQ(e, expect_e);
EXPECT_FLOAT_EQ(a.dot(b), 0.f); EXPECT_FLOAT_EQ(a.dot(b), 0.f);
// manual cross product check // manual cross product check
const auto cr = Vector3<float>{ a.y * b.z - a.z * b.y, const auto cr = Vector3<float>{a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x};
a.z * b.x - a.x * b.z, constexpr Vector3<float> expect_cr{0.f, 0.f, 1.f};
a.x * b.y - a.y * b.x };
constexpr Vector3<float> expect_cr{0.f,0.f,1.f};
EXPECT_EQ(cr, expect_cr); EXPECT_EQ(cr, expect_cr);
} }
TEST(Vector3More, NormalizationEdgeCases) TEST(Vector3More, NormalizationEdgeCases)
{ {
constexpr Vector3<double> z{0.0,0.0,0.0}; constexpr Vector3<double> z{0.0, 0.0, 0.0};
const auto zn = z.normalized(); const auto zn = z.normalized();
EXPECT_DOUBLE_EQ(zn.x, 0.0); EXPECT_DOUBLE_EQ(zn.x, 0.0);
EXPECT_DOUBLE_EQ(zn.y, 0.0); EXPECT_DOUBLE_EQ(zn.y, 0.0);
EXPECT_DOUBLE_EQ(zn.z, 0.0); EXPECT_DOUBLE_EQ(zn.z, 0.0);
constexpr Vector3<double> v{3.0,4.0,0.0}; constexpr Vector3<double> v{3.0, 4.0, 0.0};
const auto vn = v.normalized(); const auto vn = v.normalized();
EXPECT_NEAR(vn.x, 0.6, 1e-12); EXPECT_NEAR(vn.x, 0.6, 1e-12);
EXPECT_NEAR(vn.y, 0.8, 1e-12); EXPECT_NEAR(vn.y, 0.8, 1e-12);
@@ -481,16 +479,14 @@ TEST_F(UnitTestVector3, AsTuple)
// Test AsTuple method // Test AsTuple method
TEST_F(UnitTestVector3, AngleBeatween) TEST_F(UnitTestVector3, AngleBeatween)
{ {
EXPECT_NEAR(Vector3(0.0f, 0.0f, 1.0f).angle_between({1, 0, 0}).value().as_degrees(), EXPECT_NEAR(Vector3(0.0f, 0.0f, 1.0f).angle_between({1, 0, 0}).value().as_degrees(), 90.0f, 0.001f);
90.0f, 0.001f); EXPECT_NEAR(Vector3(0.0f, 0.0f, 1.0f).angle_between({0.0f, 0.0f, 1.0f}).value().as_degrees(), 0.0f, 0.001f);
EXPECT_NEAR(Vector3(0.0f, 0.0f, 1.0f).angle_between({0.0f, 0.0f, 1.0f}).value().as_degrees(),
0.0f, 0.001f);
EXPECT_FALSE(Vector3(0.0f, 0.0f, 0.0f).angle_between({0.0f, 0.0f, 1.0f}).has_value()); EXPECT_FALSE(Vector3(0.0f, 0.0f, 0.0f).angle_between({0.0f, 0.0f, 1.0f}).has_value());
} }
TEST_F(UnitTestVector3, IsPerpendicular) TEST_F(UnitTestVector3, IsPerpendicular)
{ {
EXPECT_EQ(Vector3(0.0f, 0.0f, 1.0f).is_perpendicular({1, 0 ,0}), true); EXPECT_EQ(Vector3(0.0f, 0.0f, 1.0f).is_perpendicular({1, 0, 0}), true);
EXPECT_EQ(Vector3(0.0f, 0.0f, 1.0f).is_perpendicular({0.0f, 0.0f, 1.0f}), false); EXPECT_EQ(Vector3(0.0f, 0.0f, 1.0f).is_perpendicular({0.0f, 0.0f, 1.0f}), false);
EXPECT_FALSE(Vector3(0.0f, 0.0f, 0.0f).is_perpendicular({0.0f, 0.0f, 1.0f})); EXPECT_FALSE(Vector3(0.0f, 0.0f, 0.0f).is_perpendicular({0.0f, 0.0f, 1.0f}));
} }
@@ -585,4 +581,18 @@ TEST(Vector3Cast, SameTypeRoundtrip)
static_assert(Vector3(1.0f, 2.0f, 3.0f).length_sqr() == 14.0f, "LengthSqr should be 14"); static_assert(Vector3(1.0f, 2.0f, 3.0f).length_sqr() == 14.0f, "LengthSqr should be 14");
static_assert(Vector3(1.0f, 2.0f, 3.0f).dot(Vector3(4.0f, 5.0f, 6.0f)) == 32.0f, "Dot product should be 32"); static_assert(Vector3(1.0f, 2.0f, 3.0f).dot(Vector3(4.0f, 5.0f, 6.0f)) == 32.0f, "Dot product should be 32");
static_assert(Vector3(4.0f, 5.0f, 6.0f).distance_to_sqr(Vector3(1.0f, 2.0f, 3.0f)) == 27.0f, "DistToSqr should be 27"); static_assert(Vector3(4.0f, 5.0f, 6.0f).distance_to_sqr(Vector3(1.0f, 2.0f, 3.0f)) == 27.0f, "DistToSqr should be 27");
static_assert(Vector3(-1.0f, -2.0f, -3.0f).abs() == Vector3(1.0f, 2.0f, 3.0f), "Abs should convert negative values to positive"); static_assert(Vector3(-1.0f, -2.0f, -3.0f).abs() == Vector3(1.0f, 2.0f, 3.0f),
"Abs should convert negative values to positive");
static_assert(Vector3(1.0f, 2.0f, 2.0f).length() == 3.0f, "Length should be constexpr with embedded constexpr math");
static_assert(Vector3(0.0f, 0.0f, 0.0f).distance_to(Vector3(1.0f, 2.0f, 2.0f)) == 3.0f,
"Distance should be constexpr with embedded constexpr math");
static_assert(Vector3(1.0f, 1.0f, 1.0f) < Vector3(3.0f, 4.0f, 5.0f),
"Comparison should be constexpr with embedded constexpr math");
static_assert(
[]
{
constexpr auto angle = Vector3(1.0f, 0.0f, 0.0f).angle_between(Vector3(0.0f, 1.0f, 0.0f));
return angle.has_value() && angle->as_degrees() > 89.999f && angle->as_degrees() < 90.001f;
}(),
"Angle between should be constexpr with embedded constexpr math");
+11
View File
@@ -0,0 +1,11 @@
#include <gtest/gtest.h>
import omath;
TEST(UnitTestModule, ImportOmath)
{
const omath::Vector2<float> vec{1.f, 2.f};
EXPECT_FLOAT_EQ(vec.x, 1.f);
EXPECT_FLOAT_EQ(vec.y, 2.f);
}