mirror of
https://github.com/orange-cpp/omath.git
synced 2026-06-15 03:34:35 +00:00
@@ -33,6 +33,7 @@ option(OMATH_ENABLE_FORCE_INLINE
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option(OMATH_ENABLE_LUA
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option(OMATH_ENABLE_LUA
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"omath bindings for lua" OFF)
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"omath bindings for lua" OFF)
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option(OMATH_ENABLE_HOOKING "omath will HooksManager that can hook DirectX/OpenGL automatically" OFF)
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option(OMATH_ENABLE_HOOKING "omath will HooksManager that can hook DirectX/OpenGL automatically" OFF)
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option(OMATH_ENABLE_MODULES "Build omath C++ module interface" OFF)
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if(VCPKG_MANIFEST_FEATURES)
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if(VCPKG_MANIFEST_FEATURES)
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foreach(omath_feature IN LISTS VCPKG_MANIFEST_FEATURES)
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foreach(omath_feature IN LISTS VCPKG_MANIFEST_FEATURES)
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@@ -80,6 +81,7 @@ if(${PROJECT_IS_TOP_LEVEL})
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message(STATUS "[${PROJECT_NAME}]: Coverage feature status ${OMATH_ENABLE_COVERAGE}")
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message(STATUS "[${PROJECT_NAME}]: Coverage feature status ${OMATH_ENABLE_COVERAGE}")
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message(STATUS "[${PROJECT_NAME}]: Valgrind feature status ${OMATH_ENABLE_VALGRIND}")
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message(STATUS "[${PROJECT_NAME}]: Valgrind feature status ${OMATH_ENABLE_VALGRIND}")
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message(STATUS "[${PROJECT_NAME}]: Lua feature status ${OMATH_ENABLE_LUA}")
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message(STATUS "[${PROJECT_NAME}]: Lua feature status ${OMATH_ENABLE_LUA}")
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message(STATUS "[${PROJECT_NAME}]: Modules feature status ${OMATH_ENABLE_MODULES}")
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endif()
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endif()
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if(OMATH_STATIC_MSVC_RUNTIME_LIBRARY)
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if(OMATH_STATIC_MSVC_RUNTIME_LIBRARY)
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@@ -95,6 +97,20 @@ else()
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add_library(${PROJECT_NAME} STATIC ${OMATH_SOURCES} ${OMATH_HEADERS})
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add_library(${PROJECT_NAME} STATIC ${OMATH_SOURCES} ${OMATH_HEADERS})
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endif()
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endif()
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if(OMATH_ENABLE_MODULES)
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if(CMAKE_VERSION VERSION_LESS 3.28)
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message(FATAL_ERROR "OMATH_ENABLE_MODULES requires CMake 3.28 or newer")
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endif()
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set_target_properties(${PROJECT_NAME} PROPERTIES CXX_SCAN_FOR_MODULES ON)
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if(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
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target_compile_options(${PROJECT_NAME} PRIVATE /wd5244)
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endif()
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target_sources(
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${PROJECT_NAME}
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PUBLIC FILE_SET omath_modules TYPE CXX_MODULES BASE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/modules"
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FILES "${CMAKE_CURRENT_SOURCE_DIR}/modules/omath.cppm")
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endif()
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if (OMATH_ENABLE_LUA)
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if (OMATH_ENABLE_LUA)
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target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_ENABLE_LUA)
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target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_ENABLE_LUA)
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@@ -120,6 +136,7 @@ if (OMATH_ENABLE_HOOKING)
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endif ()
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endif ()
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endif ()
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endif ()
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add_library(${PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
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add_library(${PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
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target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_VERSION="${PROJECT_VERSION}")
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target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_VERSION="${PROJECT_VERSION}")
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@@ -229,6 +246,10 @@ target_include_directories(
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# Installation rules
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# Installation rules
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if(OMATH_ENABLE_MODULES)
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set(OMATH_MODULE_FILE_SET FILE_SET omath_modules DESTINATION modules)
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endif()
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# Install the library
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# Install the library
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install(
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install(
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TARGETS ${PROJECT_NAME}
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TARGETS ${PROJECT_NAME}
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@@ -237,6 +258,7 @@ install(
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LIBRARY DESTINATION lib COMPONENT ${PROJECT_NAME} # For shared libraries
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LIBRARY DESTINATION lib COMPONENT ${PROJECT_NAME} # For shared libraries
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RUNTIME DESTINATION bin COMPONENT ${PROJECT_NAME} # For executables (on
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RUNTIME DESTINATION bin COMPONENT ${PROJECT_NAME} # For executables (on
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# Windows)
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# Windows)
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${OMATH_MODULE_FILE_SET}
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)
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)
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# Install headers as part of omath_component
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# Install headers as part of omath_component
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+2
-2
@@ -4,8 +4,8 @@ Thanks to everyone who made this possible, including:
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- Saikari aka luadebug for VCPKG port and awesome new initial logo design.
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- Saikari aka luadebug for VCPKG port and awesome new initial logo design.
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- Billy O'Neal aka BillyONeal for fixing compilation issues due to C math library compatibility.
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- Billy O'Neal aka BillyONeal for fixing compilation issues due to C math library compatibility.
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- Alex2772 for reference of AUI declarative interface design for omath::hud
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- Alex2772 for reference of AUI declarative interface design for omath::hud.
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- Keith O'Hara aka kthohr for a C++ generalized constant expression-based math library that was used as reference.
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And a big hand to everyone else who has contributed over the past!
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And a big hand to everyone else who has contributed over the past!
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THANKS! <3
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THANKS! <3
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@@ -8,31 +8,82 @@
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namespace omath::cry_engine
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namespace omath::cry_engine
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{
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{
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[[nodiscard]]
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[[nodiscard]]
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Vector3<float> forward_vector(const ViewAngles& angles) noexcept;
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inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
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{
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return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.yaw)
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* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.roll)
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* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
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}
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[[nodiscard]]
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[[nodiscard]]
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Vector3<float> right_vector(const ViewAngles& angles) noexcept;
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inline constexpr Vector3<float> forward_vector(const ViewAngles& angles) noexcept
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{
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const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
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return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
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}
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[[nodiscard]]
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[[nodiscard]]
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Vector3<float> up_vector(const ViewAngles& angles) noexcept;
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inline constexpr Vector3<float> right_vector(const ViewAngles& angles) noexcept
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{
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const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
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[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
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}
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[[nodiscard]]
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[[nodiscard]]
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Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
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inline constexpr Vector3<float> up_vector(const ViewAngles& angles) noexcept
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{
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const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
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return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
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}
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[[nodiscard]]
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[[nodiscard]]
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Vector3<float> extract_origin(const Mat4X4& mat) noexcept;
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inline constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
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{
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return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
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up_vector(angles), cam_origin);
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}
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[[nodiscard]]
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[[nodiscard]]
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Vector3<float> extract_scale(const Mat4X4& mat) noexcept;
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inline constexpr Vector3<float> extract_origin(const Mat4X4& mat) noexcept
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{
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return mat_extract_origin(mat);
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}
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[[nodiscard]]
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[[nodiscard]]
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||||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept;
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inline constexpr Vector3<float> extract_scale(const Mat4X4& mat) noexcept
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|
{
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return mat_extract_scale(mat);
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}
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[[nodiscard]]
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[[nodiscard]]
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||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
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inline constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
|
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NDCDepthRange ndc_depth_range = NDCDepthRange::ZERO_TO_ONE) noexcept;
|
{
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const auto angles = mat_extract_rotation_zyx(mat);
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|
return {
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PitchAngle::from_degrees(angles.x),
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YawAngle::from_degrees(angles.z),
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RollAngle::from_degrees(angles.y),
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||||||
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};
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}
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[[nodiscard]]
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||||||
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inline constexpr Mat4X4
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calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near_plane,
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const float far_plane,
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const NDCDepthRange ndc_depth_range = NDCDepthRange::ZERO_TO_ONE) noexcept
|
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|
{
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|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
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return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
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|
field_of_view, aspect_ratio, near_plane, far_plane);
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|
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if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
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||||||
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return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
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|
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
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|
field_of_view, aspect_ratio, near_plane, far_plane);
|
||||||
|
std::unreachable();
|
||||||
|
}
|
||||||
|
|
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template<class FloatingType>
|
template<class FloatingType>
|
||||||
requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
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@@ -4,21 +4,36 @@
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|||||||
|
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#pragma once
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#pragma once
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#include "omath/engines/cry_engine/formulas.hpp"
|
#include "omath/engines/cry_engine/formulas.hpp"
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||||||
|
#include "omath/internal/constexpr_math.hpp"
|
||||||
#include "omath/projection/camera.hpp"
|
#include "omath/projection/camera.hpp"
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|
|
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namespace omath::cry_engine
|
namespace omath::cry_engine
|
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{
|
{
|
||||||
class CameraTrait final
|
class CameraTrait final
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
|
constexpr static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
|
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|
const Vector3<float>& look_at) noexcept
|
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|
{
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|
const auto direction = (look_at - cam_origin).normalized();
|
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|
return {PitchAngle::from_radians(internal::asin(direction.z)),
|
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|
YawAngle::from_radians(-internal::atan2(direction.x, direction.y)), RollAngle::from_radians(0.f)};
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|
}
|
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|
|
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[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
constexpr static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
||||||
|
{
|
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|
return cry_engine::calc_view_matrix(angles, cam_origin);
|
||||||
|
}
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
constexpr static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov,
|
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float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
const projection::ViewPort& view_port, const float near_plane,
|
||||||
|
const float far_plane,
|
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|
const NDCDepthRange ndc_depth_range) noexcept
|
||||||
|
{
|
||||||
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near_plane, far_plane,
|
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|
ndc_depth_range);
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace omath::cry_engine
|
} // namespace omath::cry_engine
|
||||||
|
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@@ -8,31 +8,86 @@
|
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namespace omath::frostbite_engine
|
namespace omath::frostbite_engine
|
||||||
{
|
{
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> forward_vector(const ViewAngles& angles) noexcept;
|
inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept;
|
inline constexpr Vector3<float> forward_vector(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
|
||||||
|
|
||||||
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> up_vector(const ViewAngles& angles) noexcept;
|
inline constexpr Vector3<float> right_vector(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
|
||||||
|
|
||||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
inline constexpr Vector3<float> up_vector(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
|
||||||
|
|
||||||
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> extract_origin(const Mat4X4& mat) noexcept;
|
inline constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
||||||
|
{
|
||||||
|
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
|
||||||
|
up_vector(angles), cam_origin);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> extract_scale(const Mat4X4& mat) noexcept;
|
inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.roll)
|
||||||
|
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.yaw)
|
||||||
|
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept;
|
inline constexpr Vector3<float> extract_origin(const Mat4X4& mat) noexcept
|
||||||
|
{
|
||||||
|
return mat_extract_origin(mat);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
inline constexpr Vector3<float> extract_scale(const Mat4X4& mat) noexcept
|
||||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
{
|
||||||
|
return mat_extract_scale(mat);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
inline constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
|
||||||
|
{
|
||||||
|
const auto angles = mat_extract_rotation_zyx(mat);
|
||||||
|
return {
|
||||||
|
PitchAngle::from_degrees(angles.x),
|
||||||
|
YawAngle::from_degrees(angles.y),
|
||||||
|
RollAngle::from_degrees(angles.z),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
inline constexpr Mat4X4 calc_perspective_projection_matrix(
|
||||||
|
const float field_of_view, const float aspect_ratio, const float near_plane, const float far_plane,
|
||||||
|
const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept
|
||||||
|
{
|
||||||
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near_plane, far_plane);
|
||||||
|
|
||||||
|
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near_plane, far_plane);
|
||||||
|
|
||||||
|
std::unreachable();
|
||||||
|
}
|
||||||
|
|
||||||
template<class FloatingType>
|
template<class FloatingType>
|
||||||
requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "omath/engines/frostbite_engine/formulas.hpp"
|
#include "omath/engines/frostbite_engine/formulas.hpp"
|
||||||
|
#include "omath/internal/constexpr_math.hpp"
|
||||||
#include "omath/projection/camera.hpp"
|
#include "omath/projection/camera.hpp"
|
||||||
|
|
||||||
namespace omath::frostbite_engine
|
namespace omath::frostbite_engine
|
||||||
@@ -12,13 +13,29 @@ namespace omath::frostbite_engine
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
|
constexpr static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
|
||||||
|
const Vector3<float>& look_at) noexcept
|
||||||
|
{
|
||||||
|
const auto direction = (look_at - cam_origin).normalized();
|
||||||
|
|
||||||
|
return {PitchAngle::from_radians(-internal::asin(direction.y)),
|
||||||
|
YawAngle::from_radians(internal::atan2(direction.x, direction.z)), RollAngle::from_radians(0.f)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
constexpr static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
||||||
|
{
|
||||||
|
return frostbite_engine::calc_view_matrix(angles, cam_origin);
|
||||||
|
}
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
constexpr static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
const projection::ViewPort& view_port, const float near_plane,
|
||||||
|
const float far_plane,
|
||||||
|
const NDCDepthRange ndc_depth_range) noexcept
|
||||||
|
{
|
||||||
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near_plane, far_plane,
|
||||||
|
ndc_depth_range);
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace omath::unreal_engine
|
} // namespace omath::frostbite_engine
|
||||||
|
|||||||
@@ -8,31 +8,84 @@
|
|||||||
namespace omath::iw_engine
|
namespace omath::iw_engine
|
||||||
{
|
{
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> forward_vector(const ViewAngles& angles) noexcept;
|
inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept;
|
inline constexpr Vector3<float> forward_vector(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
|
||||||
|
|
||||||
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> up_vector(const ViewAngles& angles) noexcept;
|
inline constexpr Vector3<float> right_vector(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
|
||||||
|
|
||||||
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
inline constexpr Vector3<float> up_vector(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
|
||||||
|
|
||||||
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> extract_origin(const Mat4X4& mat) noexcept;
|
inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
return mat_rotation_axis_z(angles.yaw) * mat_rotation_axis_y(angles.pitch) * mat_rotation_axis_x(angles.roll);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> extract_scale(const Mat4X4& mat) noexcept;
|
inline constexpr Vector3<float> extract_origin(const Mat4X4& mat) noexcept
|
||||||
|
{
|
||||||
|
return mat_extract_origin(mat);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept;
|
inline constexpr Vector3<float> extract_scale(const Mat4X4& mat) noexcept
|
||||||
|
{
|
||||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
return mat_extract_scale(mat);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
inline constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
|
||||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
{
|
||||||
|
const auto angles = mat_extract_rotation_zyx(mat);
|
||||||
|
return {
|
||||||
|
PitchAngle::from_degrees(angles.y),
|
||||||
|
YawAngle::from_degrees(angles.z),
|
||||||
|
RollAngle::from_degrees(angles.x),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
inline constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
||||||
|
{
|
||||||
|
return mat_camera_view(forward_vector(angles), right_vector(angles), up_vector(angles), cam_origin);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
inline constexpr Mat4X4 calc_perspective_projection_matrix(
|
||||||
|
const float field_of_view, const float aspect_ratio, const float near_plane, const float far_plane,
|
||||||
|
const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept
|
||||||
|
{
|
||||||
|
constexpr float k_source_reference_aspect = 4.f / 3.f;
|
||||||
|
const auto vertical_fov = angles::horizontal_fov_to_vertical(field_of_view, k_source_reference_aspect);
|
||||||
|
|
||||||
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
vertical_fov, aspect_ratio, near_plane, far_plane);
|
||||||
|
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
||||||
|
vertical_fov, aspect_ratio, near_plane, far_plane);
|
||||||
|
std::unreachable();
|
||||||
|
}
|
||||||
|
|
||||||
template<class FloatingType>
|
template<class FloatingType>
|
||||||
requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
|||||||
@@ -3,7 +3,8 @@
|
|||||||
//
|
//
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "omath/engines/iw_engine/constants.hpp"
|
#include "omath/engines/iw_engine/formulas.hpp"
|
||||||
|
#include "omath/internal/constexpr_math.hpp"
|
||||||
#include "omath/projection/camera.hpp"
|
#include "omath/projection/camera.hpp"
|
||||||
|
|
||||||
namespace omath::iw_engine
|
namespace omath::iw_engine
|
||||||
@@ -12,13 +13,29 @@ namespace omath::iw_engine
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
|
constexpr static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
|
||||||
|
const Vector3<float>& look_at) noexcept
|
||||||
|
{
|
||||||
|
const auto direction = (look_at - cam_origin).normalized();
|
||||||
|
|
||||||
|
return {PitchAngle::from_radians(-internal::asin(direction.z)),
|
||||||
|
YawAngle::from_radians(internal::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
constexpr static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
||||||
|
{
|
||||||
|
return iw_engine::calc_view_matrix(angles, cam_origin);
|
||||||
|
}
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
constexpr static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
const projection::ViewPort& view_port, const float near_plane,
|
||||||
|
const float far_plane,
|
||||||
|
const NDCDepthRange ndc_depth_range) noexcept
|
||||||
|
{
|
||||||
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near_plane, far_plane,
|
||||||
|
ndc_depth_range);
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace omath::iw_engine
|
} // namespace omath::iw_engine
|
||||||
|
|||||||
@@ -7,31 +7,88 @@
|
|||||||
namespace omath::opengl_engine
|
namespace omath::opengl_engine
|
||||||
{
|
{
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> forward_vector(const ViewAngles& angles) noexcept;
|
inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept;
|
inline constexpr Vector3<float> forward_vector(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
const auto vec =
|
||||||
|
rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_forward);
|
||||||
|
|
||||||
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> up_vector(const ViewAngles& angles) noexcept;
|
inline constexpr Vector3<float> right_vector(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
const auto vec =
|
||||||
|
rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_right);
|
||||||
|
|
||||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
inline constexpr Vector3<float> up_vector(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_up);
|
||||||
|
|
||||||
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> extract_origin(const Mat4X4& mat) noexcept;
|
inline constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
||||||
|
{
|
||||||
|
return mat_look_at_right_handed(cam_origin, cam_origin + forward_vector(angles), up_vector(angles));
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> extract_scale(const Mat4X4& mat) noexcept;
|
inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
return mat_rotation_axis_z<float, MatStoreType::COLUMN_MAJOR>(angles.roll)
|
||||||
|
* mat_rotation_axis_y<float, MatStoreType::COLUMN_MAJOR>(angles.yaw)
|
||||||
|
* mat_rotation_axis_x<float, MatStoreType::COLUMN_MAJOR>(angles.pitch);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept;
|
inline constexpr Vector3<float> extract_origin(const Mat4X4& mat) noexcept
|
||||||
|
{
|
||||||
|
return mat_extract_origin(mat);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
inline constexpr Vector3<float> extract_scale(const Mat4X4& mat) noexcept
|
||||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
{
|
||||||
|
return mat_extract_scale(mat);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
inline constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
|
||||||
|
{
|
||||||
|
const auto angles = mat_extract_rotation_zyx(mat);
|
||||||
|
return {
|
||||||
|
PitchAngle::from_degrees(angles.x),
|
||||||
|
YawAngle::from_degrees(angles.y),
|
||||||
|
RollAngle::from_degrees(angles.z),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
inline constexpr Mat4X4 calc_perspective_projection_matrix(
|
||||||
|
const float field_of_view, const float aspect_ratio, const float near_plane, const float far_plane,
|
||||||
|
const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept
|
||||||
|
{
|
||||||
|
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return mat_perspective_right_handed_vertical_fov<float, MatStoreType::COLUMN_MAJOR,
|
||||||
|
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near_plane, far_plane);
|
||||||
|
|
||||||
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return mat_perspective_right_handed_vertical_fov<float, MatStoreType::COLUMN_MAJOR,
|
||||||
|
NDCDepthRange::ZERO_TO_ONE>(field_of_view, aspect_ratio,
|
||||||
|
near_plane, far_plane);
|
||||||
|
|
||||||
|
std::unreachable();
|
||||||
|
}
|
||||||
|
|
||||||
template<class FloatingType>
|
template<class FloatingType>
|
||||||
requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
|||||||
@@ -3,7 +3,8 @@
|
|||||||
//
|
//
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "omath/engines/opengl_engine/constants.hpp"
|
#include "omath/engines/opengl_engine/formulas.hpp"
|
||||||
|
#include "omath/internal/constexpr_math.hpp"
|
||||||
#include "omath/projection/camera.hpp"
|
#include "omath/projection/camera.hpp"
|
||||||
|
|
||||||
namespace omath::opengl_engine
|
namespace omath::opengl_engine
|
||||||
@@ -12,13 +13,29 @@ namespace omath::opengl_engine
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
|
constexpr static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
|
||||||
|
const Vector3<float>& look_at) noexcept
|
||||||
|
{
|
||||||
|
const auto direction = (look_at - cam_origin).normalized();
|
||||||
|
|
||||||
|
return {PitchAngle::from_radians(internal::asin(direction.y)),
|
||||||
|
YawAngle::from_radians(-internal::atan2(direction.x, -direction.z)), RollAngle::from_radians(0.f)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
constexpr static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
||||||
|
{
|
||||||
|
return opengl_engine::calc_view_matrix(angles, cam_origin);
|
||||||
|
}
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
constexpr static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
const projection::ViewPort& view_port, const float near_plane,
|
||||||
|
const float far_plane,
|
||||||
|
const NDCDepthRange ndc_depth_range) noexcept
|
||||||
|
{
|
||||||
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near_plane, far_plane,
|
||||||
|
ndc_depth_range);
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace omath::opengl_engine
|
} // namespace omath::opengl_engine
|
||||||
|
|||||||
@@ -9,31 +9,86 @@
|
|||||||
namespace omath::rage_engine
|
namespace omath::rage_engine
|
||||||
{
|
{
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> forward_vector(const ViewAngles& angles) noexcept;
|
inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept;
|
inline constexpr Vector3<float> forward_vector(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
|
||||||
|
|
||||||
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> up_vector(const ViewAngles& angles) noexcept;
|
inline constexpr Vector3<float> right_vector(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
|
||||||
|
|
||||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
inline constexpr Vector3<float> up_vector(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
|
||||||
|
|
||||||
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> extract_origin(const Mat4X4& mat) noexcept;
|
inline constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
||||||
|
{
|
||||||
|
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
|
||||||
|
up_vector(angles), cam_origin);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> extract_scale(const Mat4X4& mat) noexcept;
|
inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.yaw)
|
||||||
|
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.roll)
|
||||||
|
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept;
|
inline constexpr Vector3<float> extract_origin(const Mat4X4& mat) noexcept
|
||||||
|
{
|
||||||
|
return mat_extract_origin(mat);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
inline constexpr Vector3<float> extract_scale(const Mat4X4& mat) noexcept
|
||||||
NDCDepthRange ndc_depth_range = NDCDepthRange::ZERO_TO_ONE) noexcept;
|
{
|
||||||
|
return mat_extract_scale(mat);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
inline constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
|
||||||
|
{
|
||||||
|
const auto angles = mat_extract_rotation_zyx(mat);
|
||||||
|
return {
|
||||||
|
PitchAngle::from_degrees(angles.x),
|
||||||
|
YawAngle::from_degrees(angles.z),
|
||||||
|
RollAngle::from_degrees(angles.y),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
inline constexpr Mat4X4
|
||||||
|
calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near_plane,
|
||||||
|
const float far_plane,
|
||||||
|
const NDCDepthRange ndc_depth_range = NDCDepthRange::ZERO_TO_ONE) noexcept
|
||||||
|
{
|
||||||
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near_plane, far_plane);
|
||||||
|
|
||||||
|
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near_plane, far_plane);
|
||||||
|
std::unreachable();
|
||||||
|
}
|
||||||
|
|
||||||
template<class FloatingType>
|
template<class FloatingType>
|
||||||
requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "omath/engines/rage_engine/formulas.hpp"
|
#include "omath/engines/rage_engine/formulas.hpp"
|
||||||
|
#include "omath/internal/constexpr_math.hpp"
|
||||||
#include "omath/projection/camera.hpp"
|
#include "omath/projection/camera.hpp"
|
||||||
|
|
||||||
namespace omath::rage_engine
|
namespace omath::rage_engine
|
||||||
@@ -12,13 +13,29 @@ namespace omath::rage_engine
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
|
constexpr static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
|
||||||
|
const Vector3<float>& look_at) noexcept
|
||||||
|
{
|
||||||
|
const auto direction = (look_at - cam_origin).normalized();
|
||||||
|
|
||||||
|
return {PitchAngle::from_radians(internal::asin(direction.z)),
|
||||||
|
YawAngle::from_radians(-internal::atan2(direction.x, direction.y)), RollAngle::from_radians(0.f)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
constexpr static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
||||||
|
{
|
||||||
|
return rage_engine::calc_view_matrix(angles, cam_origin);
|
||||||
|
}
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
constexpr static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
const projection::ViewPort& view_port, const float near_plane,
|
||||||
|
const float far_plane,
|
||||||
|
const NDCDepthRange ndc_depth_range) noexcept
|
||||||
|
{
|
||||||
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near_plane, far_plane,
|
||||||
|
ndc_depth_range);
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace omath::rage_engine
|
} // namespace omath::rage_engine
|
||||||
|
|||||||
@@ -7,31 +7,84 @@
|
|||||||
namespace omath::source_engine
|
namespace omath::source_engine
|
||||||
{
|
{
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> forward_vector(const ViewAngles& angles) noexcept;
|
inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
inline constexpr Vector3<float> forward_vector(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
|
||||||
|
|
||||||
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> extract_origin(const Mat4X4& mat) noexcept;
|
inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
return mat_rotation_axis_z(angles.yaw) * mat_rotation_axis_y(angles.pitch) * mat_rotation_axis_x(angles.roll);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> extract_scale(const Mat4X4& mat) noexcept;
|
inline constexpr Vector3<float> extract_origin(const Mat4X4& mat) noexcept
|
||||||
|
{
|
||||||
|
return mat_extract_origin(mat);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept;
|
inline constexpr Vector3<float> extract_scale(const Mat4X4& mat) noexcept
|
||||||
|
{
|
||||||
|
return mat_extract_scale(mat);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept;
|
inline constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
|
||||||
|
{
|
||||||
|
const auto angles = mat_extract_rotation_zyx(mat);
|
||||||
|
return {
|
||||||
|
PitchAngle::from_degrees(angles.y),
|
||||||
|
YawAngle::from_degrees(angles.z),
|
||||||
|
RollAngle::from_degrees(angles.x),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> up_vector(const ViewAngles& angles) noexcept;
|
inline constexpr Vector3<float> right_vector(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
|
||||||
|
|
||||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
inline constexpr Vector3<float> up_vector(const ViewAngles& angles) noexcept
|
||||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
{
|
||||||
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
|
||||||
|
|
||||||
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
inline constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
||||||
|
{
|
||||||
|
return mat_camera_view(forward_vector(angles), right_vector(angles), up_vector(angles), cam_origin);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
inline constexpr Mat4X4 calc_perspective_projection_matrix(
|
||||||
|
const float field_of_view, const float aspect_ratio, const float near_plane, const float far_plane,
|
||||||
|
const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept
|
||||||
|
{
|
||||||
|
constexpr float k_source_reference_aspect = 4.f / 3.f;
|
||||||
|
const auto vertical_fov = angles::horizontal_fov_to_vertical(field_of_view, k_source_reference_aspect);
|
||||||
|
|
||||||
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
vertical_fov, aspect_ratio, near_plane, far_plane);
|
||||||
|
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
||||||
|
vertical_fov, aspect_ratio, near_plane, far_plane);
|
||||||
|
std::unreachable();
|
||||||
|
}
|
||||||
|
|
||||||
template<class FloatingType>
|
template<class FloatingType>
|
||||||
requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
|||||||
@@ -3,7 +3,8 @@
|
|||||||
//
|
//
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "omath/engines/source_engine/constants.hpp"
|
#include "omath/engines/source_engine/formulas.hpp"
|
||||||
|
#include "omath/internal/constexpr_math.hpp"
|
||||||
#include "omath/projection/camera.hpp"
|
#include "omath/projection/camera.hpp"
|
||||||
|
|
||||||
namespace omath::source_engine
|
namespace omath::source_engine
|
||||||
@@ -12,13 +13,29 @@ namespace omath::source_engine
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
|
constexpr static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
|
||||||
|
const Vector3<float>& look_at) noexcept
|
||||||
|
{
|
||||||
|
const auto direction = (look_at - cam_origin).normalized();
|
||||||
|
|
||||||
|
return {PitchAngle::from_radians(-internal::asin(direction.z)),
|
||||||
|
YawAngle::from_radians(internal::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
constexpr static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
||||||
|
{
|
||||||
|
return source_engine::calc_view_matrix(angles, cam_origin);
|
||||||
|
}
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
constexpr static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
const projection::ViewPort& view_port, const float near_plane,
|
||||||
|
const float far_plane,
|
||||||
|
const NDCDepthRange ndc_depth_range) noexcept
|
||||||
|
{
|
||||||
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near_plane, far_plane,
|
||||||
|
ndc_depth_range);
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace omath::source_engine
|
} // namespace omath::source_engine
|
||||||
|
|||||||
@@ -8,31 +8,85 @@
|
|||||||
namespace omath::unity_engine
|
namespace omath::unity_engine
|
||||||
{
|
{
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> forward_vector(const ViewAngles& angles) noexcept;
|
inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept;
|
inline constexpr Vector3<float> forward_vector(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
|
||||||
|
|
||||||
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> up_vector(const ViewAngles& angles) noexcept;
|
inline constexpr Vector3<float> right_vector(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
|
||||||
|
|
||||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
inline constexpr Vector3<float> up_vector(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
|
||||||
|
|
||||||
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> extract_origin(const Mat4X4& mat) noexcept;
|
inline constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
||||||
|
{
|
||||||
|
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(-forward_vector(angles), right_vector(angles),
|
||||||
|
up_vector(angles), cam_origin);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> extract_scale(const Mat4X4& mat) noexcept;
|
inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.roll)
|
||||||
|
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.yaw)
|
||||||
|
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept;
|
inline constexpr Vector3<float> extract_origin(const Mat4X4& mat) noexcept
|
||||||
|
{
|
||||||
|
return mat_extract_origin(mat);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
inline constexpr Vector3<float> extract_scale(const Mat4X4& mat) noexcept
|
||||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
{
|
||||||
|
return mat_extract_scale(mat);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
inline constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
|
||||||
|
{
|
||||||
|
const auto angles = mat_extract_rotation_zyx(mat);
|
||||||
|
return {
|
||||||
|
PitchAngle::from_degrees(angles.x),
|
||||||
|
YawAngle::from_degrees(angles.y),
|
||||||
|
RollAngle::from_degrees(angles.z),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
inline constexpr Mat4X4 calc_perspective_projection_matrix(
|
||||||
|
const float field_of_view, const float aspect_ratio, const float near_plane, const float far_plane,
|
||||||
|
const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept
|
||||||
|
{
|
||||||
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return omath::mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near_plane, far_plane);
|
||||||
|
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return omath::mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near_plane, far_plane);
|
||||||
|
std::unreachable();
|
||||||
|
}
|
||||||
|
|
||||||
template<class FloatingType>
|
template<class FloatingType>
|
||||||
requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "omath/engines/unity_engine/formulas.hpp"
|
#include "omath/engines/unity_engine/formulas.hpp"
|
||||||
|
#include "omath/internal/constexpr_math.hpp"
|
||||||
#include "omath/projection/camera.hpp"
|
#include "omath/projection/camera.hpp"
|
||||||
|
|
||||||
namespace omath::unity_engine
|
namespace omath::unity_engine
|
||||||
@@ -12,13 +13,29 @@ namespace omath::unity_engine
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
|
constexpr static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
|
||||||
|
const Vector3<float>& look_at) noexcept
|
||||||
|
{
|
||||||
|
const auto direction = (look_at - cam_origin).normalized();
|
||||||
|
|
||||||
|
return {PitchAngle::from_radians(-internal::asin(direction.y)),
|
||||||
|
YawAngle::from_radians(internal::atan2(direction.x, direction.z)), RollAngle::from_radians(0.f)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
constexpr static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
||||||
|
{
|
||||||
|
return unity_engine::calc_view_matrix(angles, cam_origin);
|
||||||
|
}
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
constexpr static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
const projection::ViewPort& view_port, const float near_plane,
|
||||||
|
const float far_plane,
|
||||||
|
const NDCDepthRange ndc_depth_range) noexcept
|
||||||
|
{
|
||||||
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near_plane, far_plane,
|
||||||
|
ndc_depth_range);
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace omath::unity_engine
|
} // namespace omath::unity_engine
|
||||||
|
|||||||
@@ -8,31 +8,85 @@
|
|||||||
namespace omath::unreal_engine
|
namespace omath::unreal_engine
|
||||||
{
|
{
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<double> forward_vector(const ViewAngles& angles) noexcept;
|
inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<double> right_vector(const ViewAngles& angles) noexcept;
|
inline constexpr Vector3<double> forward_vector(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
|
||||||
|
|
||||||
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<double> up_vector(const ViewAngles& angles) noexcept;
|
inline constexpr Vector3<double> right_vector(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
|
||||||
|
|
||||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<double>& cam_origin) noexcept;
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
inline constexpr Vector3<double> up_vector(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
|
||||||
|
|
||||||
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<double> extract_origin(const Mat4X4& mat) noexcept;
|
inline constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<double>& cam_origin) noexcept
|
||||||
|
{
|
||||||
|
return mat_camera_view<double, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
|
||||||
|
up_vector(angles), cam_origin);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<double> extract_scale(const Mat4X4& mat) noexcept;
|
inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
return mat_rotation_axis_z<double, MatStoreType::ROW_MAJOR>(angles.yaw)
|
||||||
|
* mat_rotation_axis_y<double, MatStoreType::ROW_MAJOR>(-angles.pitch)
|
||||||
|
* mat_rotation_axis_x<double, MatStoreType::ROW_MAJOR>(-angles.roll);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept;
|
inline constexpr Vector3<double> extract_origin(const Mat4X4& mat) noexcept
|
||||||
|
{
|
||||||
|
return mat_extract_origin(mat);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(double field_of_view, double aspect_ratio, double near, double far,
|
inline constexpr Vector3<double> extract_scale(const Mat4X4& mat) noexcept
|
||||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
{
|
||||||
|
return mat_extract_scale(mat);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
inline constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
|
||||||
|
{
|
||||||
|
const auto angles = mat_extract_rotation_zyx(mat);
|
||||||
|
return {
|
||||||
|
PitchAngle::from_degrees(-angles.y),
|
||||||
|
YawAngle::from_degrees(angles.z),
|
||||||
|
RollAngle::from_degrees(-angles.x),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
inline constexpr Mat4X4 calc_perspective_projection_matrix(
|
||||||
|
const double field_of_view, const double aspect_ratio, const double near_plane, const double far_plane,
|
||||||
|
const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept
|
||||||
|
{
|
||||||
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return mat_perspective_left_handed_horizontal_fov<double, MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange::ZERO_TO_ONE>(field_of_view, aspect_ratio,
|
||||||
|
near_plane, far_plane);
|
||||||
|
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return mat_perspective_left_handed_horizontal_fov<double, MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near_plane, far_plane);
|
||||||
|
std::unreachable();
|
||||||
|
}
|
||||||
|
|
||||||
template<class FloatingType>
|
template<class FloatingType>
|
||||||
requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "omath/engines/unreal_engine/formulas.hpp"
|
#include "omath/engines/unreal_engine/formulas.hpp"
|
||||||
|
#include "omath/internal/constexpr_math.hpp"
|
||||||
#include "omath/projection/camera.hpp"
|
#include "omath/projection/camera.hpp"
|
||||||
|
|
||||||
namespace omath::unreal_engine
|
namespace omath::unreal_engine
|
||||||
@@ -12,13 +13,29 @@ namespace omath::unreal_engine
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static ViewAngles calc_look_at_angle(const Vector3<double>& cam_origin, const Vector3<double>& look_at) noexcept;
|
constexpr static ViewAngles calc_look_at_angle(const Vector3<double>& cam_origin,
|
||||||
|
const Vector3<double>& look_at) noexcept
|
||||||
|
{
|
||||||
|
const auto direction = (look_at - cam_origin).normalized();
|
||||||
|
|
||||||
|
return {PitchAngle::from_radians(internal::asin(direction.z)),
|
||||||
|
YawAngle::from_radians(internal::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<double>& cam_origin) noexcept;
|
constexpr static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<double>& cam_origin) noexcept
|
||||||
|
{
|
||||||
|
return unreal_engine::calc_view_matrix(angles, cam_origin);
|
||||||
|
}
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
constexpr static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov,
|
||||||
double near, double far, NDCDepthRange ndc_depth_range) noexcept;
|
const projection::ViewPort& view_port, const double near_plane,
|
||||||
|
const double far_plane,
|
||||||
|
const NDCDepthRange ndc_depth_range) noexcept
|
||||||
|
{
|
||||||
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near_plane, far_plane,
|
||||||
|
ndc_depth_range);
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace omath::unreal_engine
|
} // namespace omath::unreal_engine
|
||||||
|
|||||||
@@ -0,0 +1,707 @@
|
|||||||
|
//
|
||||||
|
// Created by orange on 6/11/2026.
|
||||||
|
//
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <bit>
|
||||||
|
#include <cmath>
|
||||||
|
#include <cstdint>
|
||||||
|
#include <limits>
|
||||||
|
#include <numbers>
|
||||||
|
#include <type_traits>
|
||||||
|
|
||||||
|
namespace omath::internal
|
||||||
|
{
|
||||||
|
// Embedded subset of GCE-Math 1.18.0.
|
||||||
|
//
|
||||||
|
// Original project:
|
||||||
|
// GCE-Math: A C++ generalized constant expression-based math library
|
||||||
|
// Copyright 2016-2024 Keith O'Hara
|
||||||
|
// Licensed under the Apache License, Version 2.0.
|
||||||
|
namespace math_detail
|
||||||
|
{
|
||||||
|
using uint_t = unsigned int;
|
||||||
|
using llint_t = long long int;
|
||||||
|
using ullint_t = unsigned long long int;
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
using limits = std::numeric_limits<Type>;
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
constexpr Type pi = std::numbers::pi_v<Type>;
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
constexpr Type half_pi = std::numbers::pi_v<Type> / static_cast<Type>(2);
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type abs(const Type value) noexcept
|
||||||
|
{
|
||||||
|
return value == Type{0} ? Type{0} : value < Type{0} ? -value : value;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr int sgn(const Type value) noexcept
|
||||||
|
{
|
||||||
|
return value > Type{0} ? 1 : value < Type{0} ? -1 : 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr bool is_odd(const llint_t value) noexcept
|
||||||
|
{
|
||||||
|
return (value & 1U) != 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr bool is_nan(const Type value) noexcept
|
||||||
|
{
|
||||||
|
return value != value;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr bool is_neginf(const Type value) noexcept
|
||||||
|
{
|
||||||
|
return value == -limits<Type>::infinity();
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr bool is_posinf(const Type value) noexcept
|
||||||
|
{
|
||||||
|
return value == limits<Type>::infinity();
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr bool is_inf(const Type value) noexcept
|
||||||
|
{
|
||||||
|
return is_neginf(value) || is_posinf(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr bool is_finite(const Type value) noexcept
|
||||||
|
{
|
||||||
|
return !is_nan(value) && !is_inf(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr bool any_nan(const Type x, const Type y) noexcept
|
||||||
|
{
|
||||||
|
return is_nan(x) || is_nan(y);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr bool any_inf(const Type x, const Type y) noexcept
|
||||||
|
{
|
||||||
|
return is_inf(x) || is_inf(y);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr bool all_finite(const Type x, const Type y) noexcept
|
||||||
|
{
|
||||||
|
return is_finite(x) && is_finite(y);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr bool signbit(const Type value) noexcept
|
||||||
|
{
|
||||||
|
if constexpr (std::is_same_v<Type, float>)
|
||||||
|
return (std::bit_cast<std::uint32_t>(value) & 0x80000000U) != 0;
|
||||||
|
else if constexpr (std::is_same_v<Type, double>)
|
||||||
|
return (std::bit_cast<std::uint64_t>(value) & 0x8000000000000000ULL) != 0;
|
||||||
|
else
|
||||||
|
return value < Type{0};
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr bool neg_zero(const Type value) noexcept
|
||||||
|
{
|
||||||
|
return value == Type{0} && signbit(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type, class ExpType>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type pow_integral_compute(const Type base, const ExpType exp_term) noexcept;
|
||||||
|
|
||||||
|
template<class Type, class ExpType>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type pow_integral_compute_recur(const Type base, const Type value, const ExpType exp_term) noexcept
|
||||||
|
{
|
||||||
|
return exp_term > ExpType{1}
|
||||||
|
? is_odd(static_cast<llint_t>(exp_term))
|
||||||
|
? pow_integral_compute_recur(base * base, value * base, exp_term / ExpType{2})
|
||||||
|
: pow_integral_compute_recur(base * base, value, exp_term / ExpType{2})
|
||||||
|
: exp_term == ExpType{1} ? value * base
|
||||||
|
: value;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type, class ExpType>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type pow_integral_sgn_check(const Type base, const ExpType exp_term) noexcept
|
||||||
|
{
|
||||||
|
if constexpr (std::is_signed_v<ExpType>)
|
||||||
|
return exp_term < ExpType{0} ? Type{1} / pow_integral_compute(base, -exp_term)
|
||||||
|
: pow_integral_compute_recur(base, Type{1}, exp_term);
|
||||||
|
else
|
||||||
|
return pow_integral_compute_recur(base, Type{1}, exp_term);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type, class ExpType>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type pow_integral_compute(const Type base, const ExpType exp_term) noexcept
|
||||||
|
{
|
||||||
|
return exp_term == ExpType{3} ? base * base * base
|
||||||
|
: exp_term == ExpType{2} ? base * base
|
||||||
|
: exp_term == ExpType{1} ? base
|
||||||
|
: exp_term == ExpType{0} ? Type{1}
|
||||||
|
: exp_term == limits<ExpType>::min() ? Type{0}
|
||||||
|
: exp_term == limits<ExpType>::max() ? limits<Type>::infinity()
|
||||||
|
: pow_integral_sgn_check(base, exp_term);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type, class ExpType>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type pow_integral(const Type base, const ExpType exp_term) noexcept
|
||||||
|
{
|
||||||
|
return pow_integral_compute(base, exp_term);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type sqrt_recur(const Type x, const Type xn, const int count) noexcept
|
||||||
|
{
|
||||||
|
return abs(xn - x / xn) / (Type{1} + xn) < limits<Type>::min() ? xn
|
||||||
|
: count < 100 ? sqrt_recur(x, Type{0.5} * (xn + x / xn), count + 1)
|
||||||
|
: xn;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type sqrt_simplify(const Type x, const Type m_val) noexcept
|
||||||
|
{
|
||||||
|
return x > Type{1e+08} ? sqrt_simplify(x / Type{1e+08}, Type{1e+04} * m_val)
|
||||||
|
: x > Type{1e+06} ? sqrt_simplify(x / Type{1e+06}, Type{1e+03} * m_val)
|
||||||
|
: x > Type{1e+04} ? sqrt_simplify(x / Type{1e+04}, Type{1e+02} * m_val)
|
||||||
|
: x > Type{100} ? sqrt_simplify(x / Type{100}, Type{10} * m_val)
|
||||||
|
: x > Type{4} ? sqrt_simplify(x / Type{4}, Type{2} * m_val)
|
||||||
|
: m_val * sqrt_recur(x, x / Type{2}, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type sqrt(const Type x) noexcept
|
||||||
|
{
|
||||||
|
return is_nan(x) ? limits<Type>::quiet_NaN()
|
||||||
|
: x < Type{0} ? limits<Type>::quiet_NaN()
|
||||||
|
: is_posinf(x) ? x
|
||||||
|
: limits<Type>::min() > abs(x) ? Type{0}
|
||||||
|
: limits<Type>::min() > abs(Type{1} - x) ? x
|
||||||
|
: sqrt_simplify(x, Type{1});
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type floor_int(const Type x, const Type x_whole) noexcept
|
||||||
|
{
|
||||||
|
return x_whole - static_cast<Type>((x < Type{0}) && (x < x_whole));
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type floor_check_internal(const Type x) noexcept
|
||||||
|
{
|
||||||
|
if constexpr (std::is_same_v<Type, float>)
|
||||||
|
return abs(x) >= 8388608.f ? x : floor_int(x, static_cast<float>(static_cast<int>(x)));
|
||||||
|
else if constexpr (std::is_same_v<Type, double>)
|
||||||
|
return abs(x) >= 4503599627370496. ? x : floor_int(x, static_cast<double>(static_cast<llint_t>(x)));
|
||||||
|
else
|
||||||
|
return abs(x) >= 9223372036854775808.l
|
||||||
|
? x
|
||||||
|
: static_cast<long double>(static_cast<ullint_t>(abs(x))) * sgn(x);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type floor(const Type x) noexcept
|
||||||
|
{
|
||||||
|
return is_nan(x) ? limits<Type>::quiet_NaN()
|
||||||
|
: !is_finite(x) ? x
|
||||||
|
: limits<Type>::min() > abs(x) ? x
|
||||||
|
: floor_check_internal(x);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type trunc_int(const Type x) noexcept
|
||||||
|
{
|
||||||
|
return static_cast<Type>(static_cast<llint_t>(x));
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type trunc_check_internal(const Type x) noexcept
|
||||||
|
{
|
||||||
|
if constexpr (std::is_same_v<Type, float>)
|
||||||
|
return abs(x) >= 8388608.f ? x : trunc_int(x);
|
||||||
|
else if constexpr (std::is_same_v<Type, double>)
|
||||||
|
return abs(x) >= 4503599627370496. ? x : trunc_int(x);
|
||||||
|
else
|
||||||
|
return abs(x) >= 9223372036854775808.l
|
||||||
|
? x
|
||||||
|
: static_cast<long double>(static_cast<ullint_t>(abs(x))) * sgn(x);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type trunc(const Type x) noexcept
|
||||||
|
{
|
||||||
|
return is_nan(x) ? limits<Type>::quiet_NaN()
|
||||||
|
: !is_finite(x) ? x
|
||||||
|
: limits<Type>::min() > abs(x) ? x
|
||||||
|
: trunc_check_internal(x);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type fmod(const Type x, const Type y) noexcept
|
||||||
|
{
|
||||||
|
return any_nan(x, y) || !all_finite(x, y) || limits<Type>::min() > abs(y) ? limits<Type>::quiet_NaN()
|
||||||
|
: x - trunc(x / y) * y;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type tan_series_exp_long(const Type z) noexcept
|
||||||
|
{
|
||||||
|
return -Type{1} / z
|
||||||
|
+ (z / Type{3}
|
||||||
|
+ (pow_integral(z, 3) / Type{45}
|
||||||
|
+ (Type{2} * pow_integral(z, 5) / Type{945} + pow_integral(z, 7) / Type{4725})));
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type tan_series_exp(const Type x) noexcept
|
||||||
|
{
|
||||||
|
return limits<Type>::min() > abs(x - half_pi<Type>) ? Type{1.633124e+16}
|
||||||
|
: tan_series_exp_long(x - half_pi<Type>);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type tan_cf_recur(const Type xx, const int max_depth) noexcept
|
||||||
|
{
|
||||||
|
Type result = static_cast<Type>(2 * max_depth - 1);
|
||||||
|
for (int depth = max_depth - 1; depth >= 1; --depth)
|
||||||
|
result = static_cast<Type>(2 * depth - 1) - xx / result;
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type tan_cf_main(const Type x) noexcept
|
||||||
|
{
|
||||||
|
return x > Type{1.55} && x < Type{1.60} ? tan_series_exp(x)
|
||||||
|
: x > Type{1.4} ? x / tan_cf_recur(x * x, 45)
|
||||||
|
: x > Type{1} ? x / tan_cf_recur(x * x, 35)
|
||||||
|
: x / tan_cf_recur(x * x, 25);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type tan_begin(const Type x, const int count = 0) noexcept
|
||||||
|
{
|
||||||
|
return x > pi<Type> ? count > 1 ? limits<Type>::quiet_NaN()
|
||||||
|
: tan_begin(x - pi<Type> * floor(x / pi<Type>), count + 1)
|
||||||
|
: tan_cf_main(x);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type tan(const Type x) noexcept
|
||||||
|
{
|
||||||
|
return is_nan(x) ? limits<Type>::quiet_NaN()
|
||||||
|
: limits<Type>::min() > abs(x) ? Type{0}
|
||||||
|
: x < Type{0} ? -tan_begin(-x)
|
||||||
|
: tan_begin(x);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type sin(const Type x) noexcept
|
||||||
|
{
|
||||||
|
return is_nan(x) ? limits<Type>::quiet_NaN()
|
||||||
|
: limits<Type>::min() > abs(x) ? Type{0}
|
||||||
|
: limits<Type>::min() > abs(x - half_pi<Type>) ? Type{1}
|
||||||
|
: limits<Type>::min() > abs(x + half_pi<Type>) ? -Type{1}
|
||||||
|
: limits<Type>::min() > abs(x - pi<Type>) ? Type{0}
|
||||||
|
: limits<Type>::min() > abs(x + pi<Type>)
|
||||||
|
? -Type{0}
|
||||||
|
: (Type{2} * tan(x / Type{2})) / (Type{1} + tan(x / Type{2}) * tan(x / Type{2}));
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type cos(const Type x) noexcept
|
||||||
|
{
|
||||||
|
return is_nan(x) ? limits<Type>::quiet_NaN()
|
||||||
|
: limits<Type>::min() > abs(x) ? Type{1}
|
||||||
|
: limits<Type>::min() > abs(x - half_pi<Type>) ? Type{0}
|
||||||
|
: limits<Type>::min() > abs(x + half_pi<Type>) ? Type{0}
|
||||||
|
: limits<Type>::min() > abs(x - pi<Type>) ? -Type{1}
|
||||||
|
: limits<Type>::min() > abs(x + pi<Type>)
|
||||||
|
? -Type{1}
|
||||||
|
: (Type{1} - tan(x / Type{2}) * tan(x / Type{2}))
|
||||||
|
/ (Type{1} + tan(x / Type{2}) * tan(x / Type{2}));
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type atan_series_order_calc(const Type xx, const Type x_pow, const uint_t order) noexcept
|
||||||
|
{
|
||||||
|
return Type{1} / (static_cast<Type>((order - 1) * 4 - 1) * x_pow)
|
||||||
|
- Type{1} / (static_cast<Type>((order - 1) * 4 + 1) * x_pow * xx);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type atan_series_order(const Type x, const uint_t order_begin, const uint_t max_order) noexcept
|
||||||
|
{
|
||||||
|
if (max_order == 1)
|
||||||
|
return half_pi<Type> - Type{1} / x;
|
||||||
|
|
||||||
|
const Type xx = x * x;
|
||||||
|
Type result = atan_series_order_calc(xx, pow_integral(x, 4 * max_order - 5), max_order);
|
||||||
|
auto depth = max_order - 1;
|
||||||
|
|
||||||
|
while (depth > order_begin)
|
||||||
|
{
|
||||||
|
result += atan_series_order_calc(xx, pow_integral(x, 4 * depth - 5), depth);
|
||||||
|
--depth;
|
||||||
|
}
|
||||||
|
|
||||||
|
return result + half_pi<Type> - Type{1} / x;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type atan_series_main(const Type x) noexcept
|
||||||
|
{
|
||||||
|
return x < Type{3} ? atan_series_order(x, 1U, 10U)
|
||||||
|
: x < Type{4} ? atan_series_order(x, 1U, 9U)
|
||||||
|
: x < Type{5} ? atan_series_order(x, 1U, 8U)
|
||||||
|
: x < Type{7} ? atan_series_order(x, 1U, 7U)
|
||||||
|
: x < Type{11} ? atan_series_order(x, 1U, 6U)
|
||||||
|
: x < Type{25} ? atan_series_order(x, 1U, 5U)
|
||||||
|
: x < Type{100} ? atan_series_order(x, 1U, 4U)
|
||||||
|
: x < Type{1000} ? atan_series_order(x, 1U, 3U)
|
||||||
|
: atan_series_order(x, 1U, 2U);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type atan_cf_recur(const Type xx, const uint_t depth_begin, const uint_t max_depth) noexcept
|
||||||
|
{
|
||||||
|
auto depth = max_depth - 1;
|
||||||
|
Type result = static_cast<Type>(2 * (depth + 1) - 1);
|
||||||
|
|
||||||
|
while (depth > depth_begin - 1)
|
||||||
|
{
|
||||||
|
result = static_cast<Type>(2 * depth - 1) + static_cast<Type>(depth * depth) * xx / result;
|
||||||
|
--depth;
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type atan_cf_main(const Type x) noexcept
|
||||||
|
{
|
||||||
|
return x < Type{0.5} ? x / atan_cf_recur(x * x, 1U, 15U)
|
||||||
|
: x < Type{1} ? x / atan_cf_recur(x * x, 1U, 25U)
|
||||||
|
: x < Type{1.5} ? x / atan_cf_recur(x * x, 1U, 35U)
|
||||||
|
: x < Type{2} ? x / atan_cf_recur(x * x, 1U, 45U)
|
||||||
|
: x / atan_cf_recur(x * x, 1U, 52U);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type atan_begin(const Type x) noexcept
|
||||||
|
{
|
||||||
|
return x > Type{2.5} ? atan_series_main(x) : atan_cf_main(x);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type atan(const Type x) noexcept
|
||||||
|
{
|
||||||
|
return is_nan(x) ? limits<Type>::quiet_NaN()
|
||||||
|
: limits<Type>::min() > abs(x) ? Type{0}
|
||||||
|
: x < Type{0} ? -atan_begin(-x)
|
||||||
|
: atan_begin(x);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type atan2(const Type y, const Type x) noexcept
|
||||||
|
{
|
||||||
|
return any_nan(y, x) ? limits<Type>::quiet_NaN()
|
||||||
|
: limits<Type>::min() > abs(x) ? limits<Type>::min() > abs(y)
|
||||||
|
? neg_zero(y) ? neg_zero(x) ? -pi<Type> : -Type{0}
|
||||||
|
: neg_zero(x) ? pi<Type>
|
||||||
|
: Type{0}
|
||||||
|
: y > Type{0} ? half_pi<Type>
|
||||||
|
: -half_pi<Type>
|
||||||
|
: x < Type{0} ? y < Type{0} ? atan(y / x) - pi<Type> : atan(y / x) + pi<Type>
|
||||||
|
: atan(y / x);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type asin_compute(const Type x) noexcept
|
||||||
|
{
|
||||||
|
return x > Type{1} ? limits<Type>::quiet_NaN()
|
||||||
|
: limits<Type>::min() > abs(x - Type{1}) ? half_pi<Type>
|
||||||
|
: limits<Type>::min() > abs(x) ? Type{0}
|
||||||
|
: atan(x / sqrt(Type{1} - x * x));
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type asin(const Type x) noexcept
|
||||||
|
{
|
||||||
|
return is_nan(x) ? limits<Type>::quiet_NaN() : x < Type{0} ? -asin_compute(-x) : asin_compute(x);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type acos_compute(const Type x) noexcept
|
||||||
|
{
|
||||||
|
return abs(x) > Type{1} ? limits<Type>::quiet_NaN()
|
||||||
|
: limits<Type>::min() > abs(x - Type{1}) ? Type{0}
|
||||||
|
: limits<Type>::min() > abs(x) ? half_pi<Type>
|
||||||
|
: atan(sqrt(Type{1} - x * x) / x);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type acos(const Type x) noexcept
|
||||||
|
{
|
||||||
|
return is_nan(x) ? limits<Type>::quiet_NaN() : x > Type{0} ? acos_compute(x) : pi<Type> - acos_compute(-x);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type hypot(const Type x, const Type y) noexcept
|
||||||
|
{
|
||||||
|
return any_nan(x, y) ? limits<Type>::quiet_NaN()
|
||||||
|
: any_inf(x, y) ? limits<Type>::infinity()
|
||||||
|
: limits<Type>::min() > abs(x) ? abs(y)
|
||||||
|
: limits<Type>::min() > abs(y) ? abs(x)
|
||||||
|
: abs(x) * sqrt(Type{1} + (y / x) * (y / x));
|
||||||
|
}
|
||||||
|
} // namespace math_detail
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type sin(const Type& value) noexcept
|
||||||
|
{
|
||||||
|
if consteval
|
||||||
|
{
|
||||||
|
return math_detail::sin(value);
|
||||||
|
}
|
||||||
|
return std::sin(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type cos(const Type& value) noexcept
|
||||||
|
{
|
||||||
|
if consteval
|
||||||
|
{
|
||||||
|
return math_detail::cos(value);
|
||||||
|
}
|
||||||
|
return std::cos(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type tan(const Type& value) noexcept
|
||||||
|
{
|
||||||
|
if consteval
|
||||||
|
{
|
||||||
|
return math_detail::tan(value);
|
||||||
|
}
|
||||||
|
return std::tan(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type atan(const Type& value) noexcept
|
||||||
|
{
|
||||||
|
if consteval
|
||||||
|
{
|
||||||
|
return math_detail::atan(value);
|
||||||
|
}
|
||||||
|
return std::atan(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type atan2(const Type& y, const Type& x) noexcept
|
||||||
|
{
|
||||||
|
if consteval
|
||||||
|
{
|
||||||
|
return math_detail::atan2(y, x);
|
||||||
|
}
|
||||||
|
return std::atan2(y, x);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type asin(const Type& value) noexcept
|
||||||
|
{
|
||||||
|
if consteval
|
||||||
|
{
|
||||||
|
return math_detail::asin(value);
|
||||||
|
}
|
||||||
|
return std::asin(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type acos(const Type& value) noexcept
|
||||||
|
{
|
||||||
|
if consteval
|
||||||
|
{
|
||||||
|
return math_detail::acos(value);
|
||||||
|
}
|
||||||
|
return std::acos(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type sqrt(const Type& value) noexcept
|
||||||
|
{
|
||||||
|
if consteval
|
||||||
|
{
|
||||||
|
return math_detail::sqrt(value);
|
||||||
|
}
|
||||||
|
return std::sqrt(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type hypot(const Type& x, const Type& y) noexcept
|
||||||
|
{
|
||||||
|
if consteval
|
||||||
|
{
|
||||||
|
return math_detail::hypot(x, y);
|
||||||
|
}
|
||||||
|
return std::hypot(x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type hypot(const Type& x, const Type& y, const Type& z) noexcept
|
||||||
|
{
|
||||||
|
if consteval
|
||||||
|
{
|
||||||
|
return math_detail::sqrt(x * x + y * y + z * z);
|
||||||
|
}
|
||||||
|
return std::hypot(x, y, z);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type abs(const Type& value) noexcept
|
||||||
|
{
|
||||||
|
if consteval
|
||||||
|
{
|
||||||
|
return math_detail::abs(value);
|
||||||
|
}
|
||||||
|
return std::abs(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr Type fmod(const Type& dividend, const Type& divisor) noexcept
|
||||||
|
{
|
||||||
|
if consteval
|
||||||
|
{
|
||||||
|
return math_detail::fmod(dividend, divisor);
|
||||||
|
}
|
||||||
|
return std::fmod(dividend, divisor);
|
||||||
|
}
|
||||||
|
} // namespace omath::internal
|
||||||
@@ -2,6 +2,7 @@
|
|||||||
// Created by vlad on 9/29/2024.
|
// Created by vlad on 9/29/2024.
|
||||||
//
|
//
|
||||||
#pragma once
|
#pragma once
|
||||||
|
#include "omath/internal/constexpr_math.hpp"
|
||||||
#include "vector3.hpp"
|
#include "vector3.hpp"
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <array>
|
#include <array>
|
||||||
@@ -10,6 +11,7 @@
|
|||||||
#include <numeric>
|
#include <numeric>
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
|
#include <type_traits>
|
||||||
#include <utility>
|
#include <utility>
|
||||||
|
|
||||||
#ifdef OMATH_USE_AVX2
|
#ifdef OMATH_USE_AVX2
|
||||||
@@ -41,12 +43,12 @@ namespace omath
|
|||||||
enum class NDCDepthRange : uint8_t
|
enum class NDCDepthRange : uint8_t
|
||||||
{
|
{
|
||||||
NEGATIVE_ONE_TO_ONE = 0, // OpenGL: [-1.0, 1.0]
|
NEGATIVE_ONE_TO_ONE = 0, // OpenGL: [-1.0, 1.0]
|
||||||
ZERO_TO_ONE // DirectX / Vulkan: [0.0, 1.0]
|
ZERO_TO_ONE // DirectX / Vulkan: [0.0, 1.0]
|
||||||
};
|
};
|
||||||
|
|
||||||
template<typename M1, typename M2> concept MatTemplateEqual
|
template<typename M1, typename M2> concept MatTemplateEqual =
|
||||||
= (M1::rows == M2::rows) && (M1::columns == M2::columns)
|
(M1::rows == M2::rows) && (M1::columns == M2::columns)
|
||||||
&& std::is_same_v<typename M1::value_type, typename M2::value_type> && (M1::store_type == M2::store_type);
|
&& std::is_same_v<typename M1::value_type, typename M2::value_type> && (M1::store_type == M2::store_type);
|
||||||
|
|
||||||
template<size_t Rows = 0, size_t Columns = 0, class Type = float, MatStoreType StoreType = MatStoreType::ROW_MAJOR>
|
template<size_t Rows = 0, size_t Columns = 0, class Type = float, MatStoreType StoreType = MatStoreType::ROW_MAJOR>
|
||||||
requires std::is_arithmetic_v<Type>
|
requires std::is_arithmetic_v<Type>
|
||||||
@@ -149,7 +151,8 @@ namespace omath
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use element reference")]] constexpr Type& at(const size_t row_index, const size_t column_index)
|
[[nodiscard("You must use element reference")]] constexpr Type& at(const size_t row_index,
|
||||||
|
const size_t column_index)
|
||||||
{
|
{
|
||||||
return const_cast<Type&>(std::as_const(*this).at(row_index, column_index));
|
return const_cast<Type&>(std::as_const(*this).at(row_index, column_index));
|
||||||
}
|
}
|
||||||
@@ -176,6 +179,13 @@ namespace omath
|
|||||||
operator*(const Mat<Columns, OtherColumns, Type, StoreType>& other) const
|
operator*(const Mat<Columns, OtherColumns, Type, StoreType>& other) const
|
||||||
{
|
{
|
||||||
#ifdef OMATH_USE_AVX2
|
#ifdef OMATH_USE_AVX2
|
||||||
|
if (std::is_constant_evaluated())
|
||||||
|
{
|
||||||
|
if constexpr (StoreType == MatStoreType::ROW_MAJOR)
|
||||||
|
return cache_friendly_multiply_row_major(other);
|
||||||
|
else if constexpr (StoreType == MatStoreType::COLUMN_MAJOR)
|
||||||
|
return cache_friendly_multiply_col_major(other);
|
||||||
|
}
|
||||||
if constexpr (StoreType == MatStoreType::ROW_MAJOR)
|
if constexpr (StoreType == MatStoreType::ROW_MAJOR)
|
||||||
return avx_multiply_row_major(other);
|
return avx_multiply_row_major(other);
|
||||||
else if constexpr (StoreType == MatStoreType::COLUMN_MAJOR)
|
else if constexpr (StoreType == MatStoreType::COLUMN_MAJOR)
|
||||||
@@ -192,7 +202,11 @@ namespace omath
|
|||||||
|
|
||||||
constexpr Mat& operator*=(const Type& f) noexcept
|
constexpr Mat& operator*=(const Type& f) noexcept
|
||||||
{
|
{
|
||||||
std::ranges::for_each(m_data, [&f](auto& val) { val *= f; });
|
std::ranges::for_each(m_data,
|
||||||
|
[&f](auto& val)
|
||||||
|
{
|
||||||
|
val *= f;
|
||||||
|
});
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -212,7 +226,11 @@ namespace omath
|
|||||||
|
|
||||||
constexpr Mat& operator/=(const Type& value) noexcept
|
constexpr Mat& operator/=(const Type& value) noexcept
|
||||||
{
|
{
|
||||||
std::ranges::for_each(m_data, [&value](auto& val) { val /= value; });
|
std::ranges::for_each(m_data,
|
||||||
|
[&value](auto& val)
|
||||||
|
{
|
||||||
|
val /= value;
|
||||||
|
});
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -388,7 +406,7 @@ namespace omath
|
|||||||
{
|
{
|
||||||
const auto det = determinant();
|
const auto det = determinant();
|
||||||
|
|
||||||
if (std::abs(det) < std::numeric_limits<Type>::epsilon())
|
if (internal::abs(det) < std::numeric_limits<Type>::epsilon())
|
||||||
return std::nullopt;
|
return std::nullopt;
|
||||||
|
|
||||||
const auto transposed_mat = transposed();
|
const auto transposed_mat = transposed();
|
||||||
@@ -578,13 +596,13 @@ namespace omath
|
|||||||
};
|
};
|
||||||
|
|
||||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> [[nodiscard("You must use row matrix")]]
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> [[nodiscard("You must use row matrix")]]
|
||||||
constexpr static Mat<1, 4, Type, St> mat_row_from_vector(const Vector3<Type>& vector) noexcept
|
constexpr Mat<1, 4, Type, St> mat_row_from_vector(const Vector3<Type>& vector) noexcept
|
||||||
{
|
{
|
||||||
return {{vector.x, vector.y, vector.z, 1}};
|
return {{vector.x, vector.y, vector.z, 1}};
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> [[nodiscard("You must use column matrix")]]
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> [[nodiscard("You must use column matrix")]]
|
||||||
constexpr static Mat<4, 1, Type, St> mat_column_from_vector(const Vector3<Type>& vector) noexcept
|
constexpr Mat<4, 1, Type, St> mat_column_from_vector(const Vector3<Type>& vector) noexcept
|
||||||
{
|
{
|
||||||
return {{vector.x}, {vector.y}, {vector.z}, {1}};
|
return {{vector.x}, {vector.y}, {vector.z}, {1}};
|
||||||
}
|
}
|
||||||
@@ -593,8 +611,7 @@ namespace omath
|
|||||||
[[nodiscard("You must use translation matrix")]]
|
[[nodiscard("You must use translation matrix")]]
|
||||||
constexpr Mat<4, 4, Type, St> mat_translation(const Vector3<Type>& diff) noexcept
|
constexpr Mat<4, 4, Type, St> mat_translation(const Vector3<Type>& diff) noexcept
|
||||||
{
|
{
|
||||||
return
|
return {
|
||||||
{
|
|
||||||
{1, 0, 0, diff.x},
|
{1, 0, 0, diff.x},
|
||||||
{0, 1, 0, diff.y},
|
{0, 1, 0, diff.y},
|
||||||
{0, 0, 1, diff.z},
|
{0, 0, 1, diff.z},
|
||||||
@@ -622,10 +639,11 @@ namespace omath
|
|||||||
|
|
||||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||||
[[nodiscard("You must use extracted scale")]]
|
[[nodiscard("You must use extracted scale")]]
|
||||||
Vector3<Type> mat_extract_scale(const Mat<4, 4, Type, St>& mat) noexcept
|
constexpr Vector3<Type> mat_extract_scale(const Mat<4, 4, Type, St>& mat) noexcept
|
||||||
{
|
{
|
||||||
auto column_length = [](const Type x, const Type y, const Type z) {
|
auto column_length = [](const Type x, const Type y, const Type z)
|
||||||
return static_cast<Type>(std::sqrt(x * x + y * y + z * z));
|
{
|
||||||
|
return static_cast<Type>(internal::sqrt(x * x + y * y + z * z));
|
||||||
};
|
};
|
||||||
|
|
||||||
const auto scale_x = column_length(mat.at(0, 0), mat.at(1, 0), mat.at(2, 0));
|
const auto scale_x = column_length(mat.at(0, 0), mat.at(1, 0), mat.at(2, 0));
|
||||||
@@ -635,16 +653,16 @@ namespace omath
|
|||||||
constexpr auto epsilon = std::numeric_limits<Type>::epsilon();
|
constexpr auto epsilon = std::numeric_limits<Type>::epsilon();
|
||||||
|
|
||||||
return {
|
return {
|
||||||
std::abs(scale_x) < epsilon ? Type{1} : scale_x,
|
internal::abs(scale_x) < epsilon ? Type{1} : scale_x,
|
||||||
std::abs(scale_y) < epsilon ? Type{1} : scale_y,
|
internal::abs(scale_y) < epsilon ? Type{1} : scale_y,
|
||||||
std::abs(scale_z) < epsilon ? Type{1} : scale_z,
|
internal::abs(scale_z) < epsilon ? Type{1} : scale_z,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||||
requires std::is_floating_point_v<Type>
|
requires std::is_floating_point_v<Type>
|
||||||
[[nodiscard("You must use extracted rotation")]]
|
[[nodiscard("You must use extracted rotation")]]
|
||||||
Vector3<Type> mat_extract_rotation_zyx(const Mat<4, 4, Type, St>& mat) noexcept
|
constexpr Vector3<Type> mat_extract_rotation_zyx(const Mat<4, 4, Type, St>& mat) noexcept
|
||||||
{
|
{
|
||||||
const auto scale = mat_extract_scale(mat);
|
const auto scale = mat_extract_scale(mat);
|
||||||
const auto m00 = mat.at(0, 0) / scale.x;
|
const auto m00 = mat.at(0, 0) / scale.x;
|
||||||
@@ -654,105 +672,91 @@ namespace omath
|
|||||||
const auto m22 = mat.at(2, 2) / scale.z;
|
const auto m22 = mat.at(2, 2) / scale.z;
|
||||||
|
|
||||||
return {
|
return {
|
||||||
angles::radians_to_degrees(std::atan2(m21, m22)),
|
angles::radians_to_degrees(internal::atan2(m21, m22)),
|
||||||
angles::radians_to_degrees(std::asin(std::clamp(-m20, Type{-1}, Type{1}))),
|
angles::radians_to_degrees(internal::asin(std::clamp(-m20, Type{-1}, Type{1}))),
|
||||||
angles::radians_to_degrees(std::atan2(m10, m00)),
|
angles::radians_to_degrees(internal::atan2(m10, m00)),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle>
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle>
|
||||||
[[nodiscard("You must use rotation matrix")]]
|
[[nodiscard("You must use rotation matrix")]]
|
||||||
Mat<4, 4, Type, St> mat_rotation_axis_x(const Angle& angle) noexcept
|
constexpr Mat<4, 4, Type, St> mat_rotation_axis_x(const Angle& angle) noexcept
|
||||||
{
|
{
|
||||||
return
|
return {{1, 0, 0, 0}, {0, angle.cos(), -angle.sin(), 0}, {0, angle.sin(), angle.cos(), 0}, {0, 0, 0, 1}};
|
||||||
{
|
|
||||||
{1, 0, 0, 0},
|
|
||||||
{0, angle.cos(), -angle.sin(), 0},
|
|
||||||
{0, angle.sin(), angle.cos(), 0},
|
|
||||||
{0, 0, 0, 1}
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle>
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle>
|
||||||
[[nodiscard("You must use rotation matrix")]]
|
[[nodiscard("You must use rotation matrix")]]
|
||||||
Mat<4, 4, Type, St> mat_rotation_axis_y(const Angle& angle) noexcept
|
constexpr Mat<4, 4, Type, St> mat_rotation_axis_y(const Angle& angle) noexcept
|
||||||
{
|
{
|
||||||
return
|
return {{angle.cos(), 0, angle.sin(), 0}, {0, 1, 0, 0}, {-angle.sin(), 0, angle.cos(), 0}, {0, 0, 0, 1}};
|
||||||
{
|
|
||||||
{angle.cos(), 0, angle.sin(), 0},
|
|
||||||
{0 , 1, 0, 0},
|
|
||||||
{-angle.sin(), 0, angle.cos(), 0},
|
|
||||||
{0 , 0, 0, 1}
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle>
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle>
|
||||||
[[nodiscard("You must use rotation matrix")]]
|
[[nodiscard("You must use rotation matrix")]]
|
||||||
Mat<4, 4, Type, St> mat_rotation_axis_z(const Angle& angle) noexcept
|
constexpr Mat<4, 4, Type, St> mat_rotation_axis_z(const Angle& angle) noexcept
|
||||||
{
|
{
|
||||||
return
|
return {
|
||||||
{
|
{angle.cos(), -angle.sin(), 0, 0},
|
||||||
{angle.cos(), -angle.sin(), 0, 0},
|
{angle.sin(), angle.cos(), 0, 0},
|
||||||
{angle.sin(), angle.cos(), 0, 0},
|
{0, 0, 1, 0},
|
||||||
{ 0, 0, 1, 0},
|
{0, 0, 0, 1},
|
||||||
{ 0, 0, 0, 1},
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
|
||||||
[[nodiscard("You must use camera view matrix")]]
|
[[nodiscard("You must use camera view matrix")]]
|
||||||
static Mat<4, 4, Type, St> mat_camera_view(const Vector3<Type>& forward, const Vector3<Type>& right,
|
constexpr Mat<4, 4, Type, St> mat_camera_view(const Vector3<Type>& forward, const Vector3<Type>& right,
|
||||||
const Vector3<Type>& up, const Vector3<Type>& camera_origin) noexcept
|
const Vector3<Type>& up, const Vector3<Type>& camera_origin) noexcept
|
||||||
{
|
{
|
||||||
return Mat<4, 4, Type, St>
|
return Mat<4, 4, Type, St>{
|
||||||
{
|
{right.x, right.y, right.z, 0},
|
||||||
{right.x, right.y, right.z, 0},
|
{up.x, up.y, up.z, 0},
|
||||||
{up.x, up.y, up.z, 0},
|
{forward.x, forward.y, forward.z, 0},
|
||||||
{forward.x, forward.y, forward.z, 0},
|
{0, 0, 0, 1},
|
||||||
{0, 0, 0, 1},
|
}
|
||||||
} * mat_translation<Type, St>(-camera_origin);
|
* mat_translation<Type, St>(-camera_origin);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||||
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||||
[[nodiscard("You must use perspective matrix")]]
|
[[nodiscard("You must use perspective matrix")]] constexpr Mat<4, 4, Type, St>
|
||||||
Mat<4, 4, Type, St> mat_perspective_left_handed_vertical_fov(const Type field_of_view, const Type aspect_ratio,
|
mat_perspective_left_handed_vertical_fov(const Type field_of_view, const Type aspect_ratio, const Type near,
|
||||||
const Type near, const Type far) noexcept
|
const Type far) noexcept
|
||||||
{
|
{
|
||||||
const auto fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / Type{2});
|
const auto fov_half_tan = internal::tan(angles::degrees_to_radians(field_of_view) / Type{2});
|
||||||
|
|
||||||
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||||
return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}},
|
return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}},
|
||||||
{Type{0}, Type{1} / fov_half_tan, Type{0}, Type{0}},
|
{Type{0}, Type{1} / fov_half_tan, Type{0}, Type{0}},
|
||||||
{Type{0}, Type{0}, far / (far - near), -(near * far) / (far - near)},
|
{Type{0}, Type{0}, far / (far - near), -(near * far) / (far - near)},
|
||||||
{Type{0}, Type{0}, Type{1}, Type{0}}};
|
{Type{0}, Type{0}, Type{1}, Type{0}}};
|
||||||
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}},
|
return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}},
|
||||||
{Type{0}, Type{1} / fov_half_tan, Type{0}, Type{0}},
|
{Type{0}, Type{1} / fov_half_tan, Type{0}, Type{0}},
|
||||||
{Type{0}, Type{0}, (far + near) / (far - near), -(Type{2} * near * far) / (far - near)},
|
{Type{0}, Type{0}, (far + near) / (far - near), -(Type{2} * near * far) / (far - near)},
|
||||||
{Type{0}, Type{0}, Type{1}, Type{0}}};
|
{Type{0}, Type{0}, Type{1}, Type{0}}};
|
||||||
else
|
else
|
||||||
std::unreachable();
|
std::unreachable();
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||||
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||||
[[nodiscard("You must use perspective matrix")]]
|
[[nodiscard("You must use perspective matrix")]] constexpr Mat<4, 4, Type, St>
|
||||||
Mat<4, 4, Type, St> mat_perspective_right_handed_vertical_fov(const Type field_of_view, const Type aspect_ratio,
|
mat_perspective_right_handed_vertical_fov(const Type field_of_view, const Type aspect_ratio, const Type near,
|
||||||
const Type near, const Type far) noexcept
|
const Type far) noexcept
|
||||||
{
|
{
|
||||||
const auto fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / Type{2});
|
const auto fov_half_tan = internal::tan(angles::degrees_to_radians(field_of_view) / Type{2});
|
||||||
|
|
||||||
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||||
return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}},
|
return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}},
|
||||||
{Type{0}, Type{1} / fov_half_tan, Type{0}, Type{0}},
|
{Type{0}, Type{1} / fov_half_tan, Type{0}, Type{0}},
|
||||||
{Type{0}, Type{0}, -far / (far - near), -(near * far) / (far - near)},
|
{Type{0}, Type{0}, -far / (far - near), -(near * far) / (far - near)},
|
||||||
{Type{0}, Type{0}, -Type{1}, Type{0}}};
|
{Type{0}, Type{0}, -Type{1}, Type{0}}};
|
||||||
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}},
|
return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}},
|
||||||
{Type{0}, Type{1} / fov_half_tan, Type{0}, Type{0}},
|
{Type{0}, Type{1} / fov_half_tan, Type{0}, Type{0}},
|
||||||
{Type{0}, Type{0}, -(far + near) / (far - near), -(Type{2} * near * far) / (far - near)},
|
{Type{0}, Type{0}, -(far + near) / (far - near), -(Type{2} * near * far) / (far - near)},
|
||||||
{Type{0}, Type{0}, -Type{1}, Type{0}}};
|
{Type{0}, Type{0}, -Type{1}, Type{0}}};
|
||||||
else
|
else
|
||||||
std::unreachable();
|
std::unreachable();
|
||||||
}
|
}
|
||||||
@@ -762,105 +766,93 @@ namespace omath
|
|||||||
// X and Y scales derived as: X = 1 / tan(hfov/2), Y = aspect / tan(hfov/2).
|
// X and Y scales derived as: X = 1 / tan(hfov/2), Y = aspect / tan(hfov/2).
|
||||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||||
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||||
[[nodiscard("You must use perspective matrix")]]
|
[[nodiscard("You must use perspective matrix")]] constexpr Mat<4, 4, Type, St>
|
||||||
Mat<4, 4, Type, St> mat_perspective_left_handed_horizontal_fov(const Type horizontal_fov,
|
mat_perspective_left_handed_horizontal_fov(const Type horizontal_fov, const Type aspect_ratio, const Type near,
|
||||||
const Type aspect_ratio, const Type near,
|
const Type far) noexcept
|
||||||
const Type far) noexcept
|
|
||||||
{
|
{
|
||||||
const auto inv_tan_half_hfov = Type{1} / std::tan(angles::degrees_to_radians(horizontal_fov) / Type{2});
|
const auto inv_tan_half_hfov = Type{1} / internal::tan(angles::degrees_to_radians(horizontal_fov) / Type{2});
|
||||||
const auto x_axis = inv_tan_half_hfov;
|
const auto x_axis = inv_tan_half_hfov;
|
||||||
const auto y_axis = inv_tan_half_hfov * aspect_ratio;
|
const auto y_axis = inv_tan_half_hfov * aspect_ratio;
|
||||||
|
|
||||||
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||||
return {{x_axis, Type{0}, Type{0}, Type{0}},
|
return {{x_axis, Type{0}, Type{0}, Type{0}},
|
||||||
{Type{0}, y_axis, Type{0}, Type{0}},
|
{Type{0}, y_axis, Type{0}, Type{0}},
|
||||||
{Type{0}, Type{0}, far / (far - near), -(near * far) / (far - near)},
|
{Type{0}, Type{0}, far / (far - near), -(near * far) / (far - near)},
|
||||||
{Type{0}, Type{0}, Type{1}, Type{0}}};
|
{Type{0}, Type{0}, Type{1}, Type{0}}};
|
||||||
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
return {{x_axis, Type{0}, Type{0}, Type{0}},
|
return {{x_axis, Type{0}, Type{0}, Type{0}},
|
||||||
{Type{0}, y_axis, Type{0}, Type{0}},
|
{Type{0}, y_axis, Type{0}, Type{0}},
|
||||||
{Type{0}, Type{0}, (far + near) / (far - near), -(Type{2} * near * far) / (far - near)},
|
{Type{0}, Type{0}, (far + near) / (far - near), -(Type{2} * near * far) / (far - near)},
|
||||||
{Type{0}, Type{0}, Type{1}, Type{0}}};
|
{Type{0}, Type{0}, Type{1}, Type{0}}};
|
||||||
else
|
else
|
||||||
std::unreachable();
|
std::unreachable();
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||||
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||||
[[nodiscard("You must use perspective matrix")]]
|
[[nodiscard("You must use perspective matrix")]] constexpr Mat<4, 4, Type, St>
|
||||||
Mat<4, 4, Type, St> mat_perspective_right_handed_horizontal_fov(const Type horizontal_fov,
|
mat_perspective_right_handed_horizontal_fov(const Type horizontal_fov, const Type aspect_ratio, const Type near,
|
||||||
const Type aspect_ratio, const Type near,
|
const Type far) noexcept
|
||||||
const Type far) noexcept
|
|
||||||
{
|
{
|
||||||
const auto inv_tan_half_hfov = Type{1} / std::tan(angles::degrees_to_radians(horizontal_fov) / Type{2});
|
const auto inv_tan_half_hfov = Type{1} / internal::tan(angles::degrees_to_radians(horizontal_fov) / Type{2});
|
||||||
|
|
||||||
const auto x_axis = inv_tan_half_hfov;
|
const auto x_axis = inv_tan_half_hfov;
|
||||||
const auto y_axis = inv_tan_half_hfov * aspect_ratio;
|
const auto y_axis = inv_tan_half_hfov * aspect_ratio;
|
||||||
|
|
||||||
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||||
return {{x_axis, Type{0}, Type{0}, Type{0}},
|
return {{x_axis, Type{0}, Type{0}, Type{0}},
|
||||||
{Type{0}, y_axis, Type{0}, Type{0}},
|
{Type{0}, y_axis, Type{0}, Type{0}},
|
||||||
{Type{0}, Type{0}, -far / (far - near), -(near * far) / (far - near)},
|
{Type{0}, Type{0}, -far / (far - near), -(near * far) / (far - near)},
|
||||||
{Type{0}, Type{0}, -Type{1}, Type{0}}};
|
{Type{0}, Type{0}, -Type{1}, Type{0}}};
|
||||||
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
return {{x_axis, Type{0}, Type{0}, Type{0}},
|
return {{x_axis, Type{0}, Type{0}, Type{0}},
|
||||||
{Type{0}, y_axis, Type{0}, Type{0}},
|
{Type{0}, y_axis, Type{0}, Type{0}},
|
||||||
{Type{0}, Type{0}, -(far + near) / (far - near), -(Type{2} * near * far) / (far - near)},
|
{Type{0}, Type{0}, -(far + near) / (far - near), -(Type{2} * near * far) / (far - near)},
|
||||||
{Type{0}, Type{0}, -Type{1}, Type{0}}};
|
{Type{0}, Type{0}, -Type{1}, Type{0}}};
|
||||||
else
|
else
|
||||||
std::unreachable();
|
std::unreachable();
|
||||||
}
|
}
|
||||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||||
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||||
[[nodiscard("You must use ortho matrix")]]
|
[[nodiscard("You must use ortho matrix")]] constexpr Mat<4, 4, Type, St>
|
||||||
Mat<4, 4, Type, St> mat_ortho_left_handed(const Type left, const Type right, const Type bottom, const Type top,
|
mat_ortho_left_handed(const Type left, const Type right, const Type bottom, const Type top, const Type near,
|
||||||
const Type near, const Type far) noexcept
|
const Type far) noexcept
|
||||||
{
|
{
|
||||||
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||||
return
|
return {{static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||||
{
|
{0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
{0.f, 0.f, static_cast<Type>(1) / (far - near), -near / (far - near)},
|
||||||
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
{0.f, 0.f, 0.f, 1.f}};
|
||||||
{ 0.f, 0.f, static_cast<Type>(1) / (far - near), -near / (far - near) },
|
|
||||||
{ 0.f, 0.f, 0.f, 1.f }
|
|
||||||
};
|
|
||||||
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
return
|
return {{static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||||
{
|
{0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
{0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near)},
|
||||||
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
{0.f, 0.f, 0.f, 1.f}};
|
||||||
{ 0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
|
|
||||||
{ 0.f, 0.f, 0.f, 1.f }
|
|
||||||
};
|
|
||||||
else
|
else
|
||||||
std::unreachable();
|
std::unreachable();
|
||||||
}
|
}
|
||||||
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
|
||||||
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
|
||||||
[[nodiscard("You must use ortho matrix")]]
|
[[nodiscard("You must use ortho matrix")]] constexpr Mat<4, 4, Type, St>
|
||||||
Mat<4, 4, Type, St> mat_ortho_right_handed(const Type left, const Type right, const Type bottom, const Type top,
|
mat_ortho_right_handed(const Type left, const Type right, const Type bottom, const Type top, const Type near,
|
||||||
const Type near, const Type far) noexcept
|
const Type far) noexcept
|
||||||
{
|
{
|
||||||
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
|
||||||
return
|
return {{static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||||
{
|
{0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
{0.f, 0.f, -static_cast<Type>(1) / (far - near), -near / (far - near)},
|
||||||
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
{0.f, 0.f, 0.f, 1.f}};
|
||||||
{ 0.f, 0.f, -static_cast<Type>(1) / (far - near), -near / (far - near) },
|
|
||||||
{ 0.f, 0.f, 0.f, 1.f }
|
|
||||||
};
|
|
||||||
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
return
|
return {{static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
||||||
{
|
{0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
||||||
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
|
{0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near)},
|
||||||
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
|
{0.f, 0.f, 0.f, 1.f}};
|
||||||
{ 0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
|
|
||||||
{ 0.f, 0.f, 0.f, 1.f }
|
|
||||||
};
|
|
||||||
else
|
else
|
||||||
std::unreachable();
|
std::unreachable();
|
||||||
}
|
}
|
||||||
template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
|
template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
|
||||||
Mat<4, 4, T, St> mat_look_at_left_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up)
|
constexpr Mat<4, 4, T, St> mat_look_at_left_handed(const Vector3<T>& eye, const Vector3<T>& center,
|
||||||
|
const Vector3<T>& up)
|
||||||
{
|
{
|
||||||
const Vector3<T> f = (center - eye).normalized();
|
const Vector3<T> f = (center - eye).normalized();
|
||||||
const Vector3<T> s = f.cross(up).normalized();
|
const Vector3<T> s = f.cross(up).normalized();
|
||||||
@@ -869,7 +861,8 @@ namespace omath
|
|||||||
}
|
}
|
||||||
|
|
||||||
template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
|
template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
|
||||||
Mat<4, 4, T, St>mat_look_at_right_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up)
|
constexpr Mat<4, 4, T, St> mat_look_at_right_handed(const Vector3<T>& eye, const Vector3<T>& center,
|
||||||
|
const Vector3<T>& up)
|
||||||
{
|
{
|
||||||
const Vector3<T> f = (center - eye).normalized();
|
const Vector3<T> f = (center - eye).normalized();
|
||||||
const Vector3<T> s = f.cross(up).normalized();
|
const Vector3<T> s = f.cross(up).normalized();
|
||||||
|
|||||||
@@ -2,8 +2,8 @@
|
|||||||
// Created by Orange on 11/13/2024.
|
// Created by Orange on 11/13/2024.
|
||||||
//
|
//
|
||||||
#pragma once
|
#pragma once
|
||||||
|
#include "omath/internal/constexpr_math.hpp"
|
||||||
#include "vector3.hpp"
|
#include "vector3.hpp"
|
||||||
|
|
||||||
namespace omath
|
namespace omath
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
@@ -40,13 +40,13 @@ namespace omath
|
|||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector::ContainedType side_a_length() const
|
constexpr Vector::ContainedType side_a_length() const
|
||||||
{
|
{
|
||||||
return m_vertex1.distance_to(m_vertex2);
|
return m_vertex1.distance_to(m_vertex2);
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector::ContainedType side_b_length() const
|
constexpr Vector::ContainedType side_b_length() const
|
||||||
{
|
{
|
||||||
return m_vertex3.distance_to(m_vertex2);
|
return m_vertex3.distance_to(m_vertex2);
|
||||||
}
|
}
|
||||||
@@ -69,7 +69,7 @@ namespace omath
|
|||||||
const auto side_b = side_b_length();
|
const auto side_b = side_b_length();
|
||||||
const auto hypot_value = hypot();
|
const auto hypot_value = hypot();
|
||||||
|
|
||||||
return std::abs(side_a * side_a + side_b * side_b - hypot_value * hypot_value) <= 0.0001f;
|
return internal::abs(side_a * side_a + side_b * side_b - hypot_value * hypot_value) <= 0.0001f;
|
||||||
}
|
}
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
constexpr Vector side_b_vector() const
|
constexpr Vector side_b_vector() const
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
//
|
//
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
#include "omath/internal/constexpr_math.hpp"
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include <format>
|
#include <format>
|
||||||
#include <tuple>
|
#include <tuple>
|
||||||
@@ -116,9 +117,9 @@ namespace omath
|
|||||||
|
|
||||||
// Basic vector operations
|
// Basic vector operations
|
||||||
[[nodiscard("You must use distance")]]
|
[[nodiscard("You must use distance")]]
|
||||||
Type distance_to(const Vector2& other) const noexcept
|
constexpr Type distance_to(const Vector2& other) const noexcept
|
||||||
{
|
{
|
||||||
return std::sqrt(distance_to_sqr(other));
|
return internal::sqrt(distance_to_sqr(other));
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use squared distance")]]
|
[[nodiscard("You must use squared distance")]]
|
||||||
@@ -136,7 +137,7 @@ namespace omath
|
|||||||
#ifndef _MSC_VER
|
#ifndef _MSC_VER
|
||||||
[[nodiscard("You must use length")]] constexpr Type length() const noexcept
|
[[nodiscard("You must use length")]] constexpr Type length() const noexcept
|
||||||
{
|
{
|
||||||
return std::hypot(this->x, this->y);
|
return internal::hypot(this->x, this->y);
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use normalized vector")]] constexpr Vector2 normalized() const noexcept
|
[[nodiscard("You must use normalized vector")]] constexpr Vector2 normalized() const noexcept
|
||||||
@@ -146,13 +147,13 @@ namespace omath
|
|||||||
}
|
}
|
||||||
#else
|
#else
|
||||||
[[nodiscard("You must use length")]]
|
[[nodiscard("You must use length")]]
|
||||||
Type length() const noexcept
|
constexpr Type length() const noexcept
|
||||||
{
|
{
|
||||||
return std::hypot(x, y);
|
return internal::hypot(x, y);
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use normalized vector")]]
|
[[nodiscard("You must use normalized vector")]]
|
||||||
Vector2 normalized() const noexcept
|
constexpr Vector2 normalized() const noexcept
|
||||||
{
|
{
|
||||||
const Type len = length();
|
const Type len = length();
|
||||||
return len > static_cast<Type>(0) ? *this / len : *this;
|
return len > static_cast<Type>(0) ? *this / len : *this;
|
||||||
@@ -216,24 +217,24 @@ namespace omath
|
|||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use comparison result")]]
|
[[nodiscard("You must use comparison result")]]
|
||||||
bool operator<(const Vector2& other) const noexcept
|
constexpr bool operator<(const Vector2& other) const noexcept
|
||||||
{
|
{
|
||||||
return length() < other.length();
|
return length() < other.length();
|
||||||
}
|
}
|
||||||
[[nodiscard("You must use comparison result")]]
|
[[nodiscard("You must use comparison result")]]
|
||||||
bool operator>(const Vector2& other) const noexcept
|
constexpr bool operator>(const Vector2& other) const noexcept
|
||||||
{
|
{
|
||||||
return length() > other.length();
|
return length() > other.length();
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use comparison result")]]
|
[[nodiscard("You must use comparison result")]]
|
||||||
bool operator<=(const Vector2& other) const noexcept
|
constexpr bool operator<=(const Vector2& other) const noexcept
|
||||||
{
|
{
|
||||||
return length() <= other.length();
|
return length() <= other.length();
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use comparison result")]]
|
[[nodiscard("You must use comparison result")]]
|
||||||
bool operator>=(const Vector2& other) const noexcept
|
constexpr bool operator>=(const Vector2& other) const noexcept
|
||||||
{
|
{
|
||||||
return length() >= other.length();
|
return length() >= other.length();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include "omath/internal/constexpr_math.hpp"
|
||||||
#include "omath/linear_algebra/vector2.hpp"
|
#include "omath/linear_algebra/vector2.hpp"
|
||||||
#include "omath/trigonometry/angle.hpp"
|
#include "omath/trigonometry/angle.hpp"
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
@@ -140,20 +141,20 @@ namespace omath
|
|||||||
}
|
}
|
||||||
|
|
||||||
#ifndef _MSC_VER
|
#ifndef _MSC_VER
|
||||||
[[nodiscard("You must use length")]] constexpr Type length() const
|
[[nodiscard("You must use length")]] constexpr Type length() const noexcept
|
||||||
{
|
{
|
||||||
return std::hypot(this->x, this->y, z);
|
return internal::hypot(this->x, this->y, z);
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use 2D length")]] constexpr Type length_2d() const
|
[[nodiscard("You must use 2D length")]] constexpr Type length_2d() const noexcept
|
||||||
{
|
{
|
||||||
return Vector2<Type>::length();
|
return Vector2<Type>::length();
|
||||||
}
|
}
|
||||||
[[nodiscard("You must use distance")]] Type distance_to(const Vector3& other) const
|
[[nodiscard("You must use distance")]] constexpr Type distance_to(const Vector3& other) const noexcept
|
||||||
{
|
{
|
||||||
return (*this - other).length();
|
return (*this - other).length();
|
||||||
}
|
}
|
||||||
[[nodiscard("You must use normalized vector")]] constexpr Vector3 normalized() const
|
[[nodiscard("You must use normalized vector")]] constexpr Vector3 normalized() const noexcept
|
||||||
{
|
{
|
||||||
const Type length_value = this->length();
|
const Type length_value = this->length();
|
||||||
|
|
||||||
@@ -161,13 +162,13 @@ namespace omath
|
|||||||
}
|
}
|
||||||
#else
|
#else
|
||||||
[[nodiscard("You must use length")]]
|
[[nodiscard("You must use length")]]
|
||||||
Type length() const noexcept
|
constexpr Type length() const noexcept
|
||||||
{
|
{
|
||||||
return std::hypot(this->x, this->y, z);
|
return internal::hypot(this->x, this->y, this->z);
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use normalized vector")]]
|
[[nodiscard("You must use normalized vector")]]
|
||||||
Vector3 normalized() const noexcept
|
constexpr Vector3 normalized() const noexcept
|
||||||
{
|
{
|
||||||
const Type len = this->length();
|
const Type len = this->length();
|
||||||
|
|
||||||
@@ -175,13 +176,13 @@ namespace omath
|
|||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use 2D length")]]
|
[[nodiscard("You must use 2D length")]]
|
||||||
Type length_2d() const noexcept
|
constexpr Type length_2d() const noexcept
|
||||||
{
|
{
|
||||||
return Vector2<Type>::length();
|
return Vector2<Type>::length();
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use distance")]]
|
[[nodiscard("You must use distance")]]
|
||||||
Type distance_to(const Vector3& v_other) const noexcept
|
constexpr Type distance_to(const Vector3& v_other) const noexcept
|
||||||
{
|
{
|
||||||
return (*this - v_other).length();
|
return (*this - v_other).length();
|
||||||
}
|
}
|
||||||
@@ -249,24 +250,23 @@ namespace omath
|
|||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use direction check result")]]
|
[[nodiscard("You must use direction check result")]]
|
||||||
bool point_to_same_direction(const Vector3& other) const
|
constexpr bool point_to_same_direction(const Vector3& other) const
|
||||||
{
|
{
|
||||||
return dot(other) > static_cast<Type>(0);
|
return dot(other) > static_cast<Type>(0);
|
||||||
}
|
}
|
||||||
[[nodiscard("You must use angle between vectors")]]
|
[[nodiscard("You must use angle between vectors")]]
|
||||||
std::expected<Angle<float, 0.f, 180.f, AngleFlags::Clamped>, Vector3Error>
|
constexpr std::expected<Angle<float, 0.f, 180.f, AngleFlags::Clamped>, Vector3Error>
|
||||||
angle_between(const Vector3& other) const noexcept
|
angle_between(const Vector3& other) const noexcept
|
||||||
{
|
{
|
||||||
const auto bottom = length() * other.length();
|
const auto bottom = length() * other.length();
|
||||||
|
|
||||||
if (bottom == static_cast<Type>(0))
|
if (bottom == static_cast<Type>(0))
|
||||||
return std::unexpected(Vector3Error::IMPOSSIBLE_BETWEEN_ANGLE);
|
return std::unexpected(Vector3Error::IMPOSSIBLE_BETWEEN_ANGLE);
|
||||||
|
return Angle<float, 0.f, 180.f, AngleFlags::Clamped>::from_radians(internal::acos(dot(other) / bottom));
|
||||||
return Angle<float, 0.f, 180.f, AngleFlags::Clamped>::from_radians(std::acos(dot(other) / bottom));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use perpendicularity check result")]]
|
[[nodiscard("You must use perpendicularity check result")]]
|
||||||
bool is_perpendicular(const Vector3& other, Type epsilon = static_cast<Type>(0.0001)) const noexcept
|
constexpr bool is_perpendicular(const Vector3& other, Type epsilon = static_cast<Type>(0.0001)) const noexcept
|
||||||
{
|
{
|
||||||
if (const auto angle = angle_between(other))
|
if (const auto angle = angle_between(other))
|
||||||
return std::abs(angle->as_degrees() - static_cast<Type>(90)) <= epsilon;
|
return std::abs(angle->as_degrees() - static_cast<Type>(90)) <= epsilon;
|
||||||
@@ -287,25 +287,25 @@ namespace omath
|
|||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use comparison result")]]
|
[[nodiscard("You must use comparison result")]]
|
||||||
bool operator<(const Vector3& other) const noexcept
|
constexpr bool operator<(const Vector3& other) const noexcept
|
||||||
{
|
{
|
||||||
return length() < other.length();
|
return length() < other.length();
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use comparison result")]]
|
[[nodiscard("You must use comparison result")]]
|
||||||
bool operator>(const Vector3& other) const noexcept
|
constexpr bool operator>(const Vector3& other) const noexcept
|
||||||
{
|
{
|
||||||
return length() > other.length();
|
return length() > other.length();
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use comparison result")]]
|
[[nodiscard("You must use comparison result")]]
|
||||||
bool operator<=(const Vector3& other) const noexcept
|
constexpr bool operator<=(const Vector3& other) const noexcept
|
||||||
{
|
{
|
||||||
return length() <= other.length();
|
return length() <= other.length();
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use comparison result")]]
|
[[nodiscard("You must use comparison result")]]
|
||||||
bool operator>=(const Vector3& other) const noexcept
|
constexpr bool operator>=(const Vector3& other) const noexcept
|
||||||
{
|
{
|
||||||
return length() >= other.length();
|
return length() >= other.length();
|
||||||
}
|
}
|
||||||
@@ -320,6 +320,7 @@ namespace omath
|
|||||||
|
|
||||||
template<> struct std::hash<omath::Vector3<float>>
|
template<> struct std::hash<omath::Vector3<float>>
|
||||||
{
|
{
|
||||||
|
// NOTE: Cannot be constexpr because of MSVC
|
||||||
[[nodiscard("You must use hash value")]]
|
[[nodiscard("You must use hash value")]]
|
||||||
std::size_t operator()(const omath::Vector3<float>& vec) const noexcept
|
std::size_t operator()(const omath::Vector3<float>& vec) const noexcept
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
|
|
||||||
#include "omath/3d_primitives/aabb.hpp"
|
#include "omath/3d_primitives/aabb.hpp"
|
||||||
#include "omath/3d_primitives/obb.hpp"
|
#include "omath/3d_primitives/obb.hpp"
|
||||||
|
#include "omath/internal/constexpr_math.hpp"
|
||||||
#include "omath/linear_algebra/mat.hpp"
|
#include "omath/linear_algebra/mat.hpp"
|
||||||
#include "omath/linear_algebra/triangle.hpp"
|
#include "omath/linear_algebra/triangle.hpp"
|
||||||
#include "omath/linear_algebra/vector3.hpp"
|
#include "omath/linear_algebra/vector3.hpp"
|
||||||
@@ -84,8 +85,9 @@ namespace omath::projection
|
|||||||
};
|
};
|
||||||
|
|
||||||
~Camera() = default;
|
~Camera() = default;
|
||||||
Camera(const Vector3<NumericType>& position, const ViewAnglesType& view_angles, const ViewPort& view_port,
|
constexpr Camera(const Vector3<NumericType>& position, const ViewAnglesType& view_angles,
|
||||||
const FieldOfView& fov, const NumericType near, const NumericType far) noexcept
|
const ViewPort& view_port, const FieldOfView& fov, const NumericType near,
|
||||||
|
const NumericType far) noexcept
|
||||||
: m_view_port(view_port), m_field_of_view(fov), m_far_plane_distance(far), m_near_plane_distance(near),
|
: m_view_port(view_port), m_field_of_view(fov), m_far_plane_distance(far), m_near_plane_distance(near),
|
||||||
m_view_angles(view_angles), m_origin(position)
|
m_view_angles(view_angles), m_origin(position)
|
||||||
{
|
{
|
||||||
@@ -102,18 +104,18 @@ namespace omath::projection
|
|||||||
// NEGATIVE_ONE_TO_ONE) share the same m[0,0]/m[1,1] layout, so this works
|
// NEGATIVE_ONE_TO_ONE) share the same m[0,0]/m[1,1] layout, so this works
|
||||||
// regardless of the NDC depth range.
|
// regardless of the NDC depth range.
|
||||||
[[nodiscard("You must use extracted projection params")]]
|
[[nodiscard("You must use extracted projection params")]]
|
||||||
static ProjectionParams extract_projection_params(const Mat4X4Type& proj_matrix) noexcept
|
constexpr static ProjectionParams extract_projection_params(const Mat4X4Type& proj_matrix) noexcept
|
||||||
{
|
{
|
||||||
// m[1,1] == 1 / tan(fov/2) => fov = 2 * atan(1 / m[1,1])
|
// m[1,1] == 1 / tan(fov/2) => fov = 2 * atan(1 / m[1,1])
|
||||||
const auto f = proj_matrix.at(1, 1);
|
const auto f = proj_matrix.at(1, 1);
|
||||||
// m[0,0] == m[1,1] / aspect_ratio => aspect = m[1,1] / m[0,0]
|
// m[0,0] == m[1,1] / aspect_ratio => aspect = m[1,1] / m[0,0]
|
||||||
const auto fov_radians = NumericType{2} * std::atan(NumericType{1} / f);
|
const auto fov_radians = NumericType{2} * internal::atan(NumericType{1} / f);
|
||||||
return {FieldOfView::from_radians(static_cast<typename FieldOfView::ArithmeticType>(fov_radians)),
|
return {FieldOfView::from_radians(static_cast<typename FieldOfView::ArithmeticType>(fov_radians)),
|
||||||
f / proj_matrix.at(0, 0)};
|
f / proj_matrix.at(0, 0)};
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use calculated view angles")]]
|
[[nodiscard("You must use calculated view angles")]]
|
||||||
static ViewAnglesType calc_view_angles_from_view_matrix(const Mat4X4Type& view_matrix) noexcept
|
constexpr static ViewAnglesType calc_view_angles_from_view_matrix(const Mat4X4Type& view_matrix) noexcept
|
||||||
{
|
{
|
||||||
Vector3<NumericType> forward_vector = {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
|
Vector3<NumericType> forward_vector = {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
|
||||||
if constexpr (axes.inverted_forward)
|
if constexpr (axes.inverted_forward)
|
||||||
@@ -122,7 +124,7 @@ namespace omath::projection
|
|||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use calculated origin")]]
|
[[nodiscard("You must use calculated origin")]]
|
||||||
static Vector3<NumericType> calc_origin_from_view_matrix(const Mat4X4Type& view_matrix) noexcept
|
constexpr static Vector3<NumericType> calc_origin_from_view_matrix(const Mat4X4Type& view_matrix) noexcept
|
||||||
{
|
{
|
||||||
// The view matrix is R * T(-origin), so the last column stores t = -R * origin.
|
// The view matrix is R * T(-origin), so the last column stores t = -R * origin.
|
||||||
// Recovering origin: origin = -R^T * t
|
// Recovering origin: origin = -R^T * t
|
||||||
@@ -136,40 +138,58 @@ namespace omath::projection
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
void look_at(const Vector3<NumericType>& target)
|
constexpr void look_at(const Vector3<NumericType>& target)
|
||||||
{
|
{
|
||||||
m_view_angles = TraitClass::calc_look_at_angle(m_origin, target);
|
m_view_angles = TraitClass::calc_look_at_angle(m_origin, target);
|
||||||
m_view_projection_matrix = std::nullopt;
|
m_view_projection_matrix = std::nullopt;
|
||||||
m_view_matrix = std::nullopt;
|
m_view_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
[[nodiscard("You must use calculated look-at angles")]]
|
[[nodiscard("You must use calculated look-at angles")]]
|
||||||
ViewAnglesType calc_look_at_angles(const Vector3<NumericType>& look_to) const
|
constexpr ViewAnglesType calc_look_at_angles(const Vector3<NumericType>& look_to) const
|
||||||
{
|
{
|
||||||
return TraitClass::calc_look_at_angle(m_origin, look_to);
|
return TraitClass::calc_look_at_angle(m_origin, look_to);
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use forward vector")]]
|
[[nodiscard("You must use forward vector")]]
|
||||||
Vector3<NumericType> get_forward() const noexcept
|
constexpr Vector3<NumericType> get_forward() const noexcept
|
||||||
{
|
{
|
||||||
|
if consteval
|
||||||
|
{
|
||||||
|
const auto view_matrix = calc_view_matrix();
|
||||||
|
return {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
|
||||||
|
}
|
||||||
|
|
||||||
const auto& view_matrix = get_view_matrix();
|
const auto& view_matrix = get_view_matrix();
|
||||||
return {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
|
return {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use right vector")]]
|
[[nodiscard("You must use right vector")]]
|
||||||
Vector3<NumericType> get_right() const noexcept
|
constexpr Vector3<NumericType> get_right() const noexcept
|
||||||
{
|
{
|
||||||
|
if consteval
|
||||||
|
{
|
||||||
|
const auto view_matrix = calc_view_matrix();
|
||||||
|
return {view_matrix[0, 0], view_matrix[0, 1], view_matrix[0, 2]};
|
||||||
|
}
|
||||||
|
|
||||||
const auto& view_matrix = get_view_matrix();
|
const auto& view_matrix = get_view_matrix();
|
||||||
return {view_matrix[0, 0], view_matrix[0, 1], view_matrix[0, 2]};
|
return {view_matrix[0, 0], view_matrix[0, 1], view_matrix[0, 2]};
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use up vector")]]
|
[[nodiscard("You must use up vector")]]
|
||||||
Vector3<NumericType> get_up() const noexcept
|
constexpr Vector3<NumericType> get_up() const noexcept
|
||||||
{
|
{
|
||||||
|
if consteval
|
||||||
|
{
|
||||||
|
const auto view_matrix = calc_view_matrix();
|
||||||
|
return {view_matrix[1, 0], view_matrix[1, 1], view_matrix[1, 2]};
|
||||||
|
}
|
||||||
|
|
||||||
const auto& view_matrix = get_view_matrix();
|
const auto& view_matrix = get_view_matrix();
|
||||||
return {view_matrix[1, 0], view_matrix[1, 1], view_matrix[1, 2]};
|
return {view_matrix[1, 0], view_matrix[1, 1], view_matrix[1, 2]};
|
||||||
}
|
}
|
||||||
[[nodiscard("You must use absolute forward vector")]]
|
[[nodiscard("You must use absolute forward vector")]]
|
||||||
Vector3<NumericType> get_abs_forward() const noexcept
|
constexpr Vector3<NumericType> get_abs_forward() const noexcept
|
||||||
{
|
{
|
||||||
if constexpr (axes.inverted_forward)
|
if constexpr (axes.inverted_forward)
|
||||||
return -get_forward();
|
return -get_forward();
|
||||||
@@ -177,7 +197,7 @@ namespace omath::projection
|
|||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use absolute right vector")]]
|
[[nodiscard("You must use absolute right vector")]]
|
||||||
Vector3<NumericType> get_abs_right() const noexcept
|
constexpr Vector3<NumericType> get_abs_right() const noexcept
|
||||||
{
|
{
|
||||||
if constexpr (axes.inverted_right)
|
if constexpr (axes.inverted_right)
|
||||||
return -get_right();
|
return -get_right();
|
||||||
@@ -185,13 +205,32 @@ namespace omath::projection
|
|||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use absolute up vector")]]
|
[[nodiscard("You must use absolute up vector")]]
|
||||||
Vector3<NumericType> get_abs_up() const noexcept
|
constexpr Vector3<NumericType> get_abs_up() const noexcept
|
||||||
{
|
{
|
||||||
return get_up();
|
return get_up();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[[nodiscard("You must use calculated view-projection matrix")]]
|
||||||
|
constexpr Mat4X4Type calc_view_projection_matrix() const noexcept
|
||||||
|
{
|
||||||
|
return calc_projection_matrix() * calc_view_matrix();
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard("You must use calculated view matrix")]]
|
||||||
|
constexpr Mat4X4Type calc_view_matrix() const noexcept
|
||||||
|
{
|
||||||
|
return TraitClass::calc_view_matrix(m_view_angles, m_origin);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard("You must use calculated projection matrix")]]
|
||||||
|
constexpr Mat4X4Type calc_projection_matrix() const noexcept
|
||||||
|
{
|
||||||
|
return TraitClass::calc_projection_matrix(m_field_of_view, m_view_port, m_near_plane_distance,
|
||||||
|
m_far_plane_distance, depth_range);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use view-projection matrix")]]
|
[[nodiscard("You must use view-projection matrix")]]
|
||||||
const Mat4X4Type& get_view_projection_matrix() const noexcept
|
constexpr const Mat4X4Type& get_view_projection_matrix() const noexcept
|
||||||
{
|
{
|
||||||
if (!m_view_projection_matrix.has_value())
|
if (!m_view_projection_matrix.has_value())
|
||||||
m_view_projection_matrix = get_projection_matrix() * get_view_matrix();
|
m_view_projection_matrix = get_projection_matrix() * get_view_matrix();
|
||||||
@@ -199,90 +238,90 @@ namespace omath::projection
|
|||||||
return m_view_projection_matrix.value();
|
return m_view_projection_matrix.value();
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use view matrix")]] const Mat4X4Type& get_view_matrix() const noexcept
|
[[nodiscard("You must use view matrix")]] constexpr const Mat4X4Type& get_view_matrix() const noexcept
|
||||||
{
|
{
|
||||||
if (!m_view_matrix.has_value())
|
if (!m_view_matrix.has_value())
|
||||||
m_view_matrix = TraitClass::calc_view_matrix(m_view_angles, m_origin);
|
m_view_matrix = calc_view_matrix();
|
||||||
|
|
||||||
return m_view_matrix.value();
|
return m_view_matrix.value();
|
||||||
}
|
}
|
||||||
[[nodiscard("You must use projection matrix")]] const Mat4X4Type& get_projection_matrix() const noexcept
|
[[nodiscard("You must use projection matrix")]] constexpr const Mat4X4Type&
|
||||||
|
get_projection_matrix() const noexcept
|
||||||
{
|
{
|
||||||
if (!m_projection_matrix.has_value())
|
if (!m_projection_matrix.has_value())
|
||||||
m_projection_matrix = TraitClass::calc_projection_matrix(
|
m_projection_matrix = calc_projection_matrix();
|
||||||
m_field_of_view, m_view_port, m_near_plane_distance, m_far_plane_distance, depth_range);
|
|
||||||
|
|
||||||
return m_projection_matrix.value();
|
return m_projection_matrix.value();
|
||||||
}
|
}
|
||||||
|
|
||||||
void set_field_of_view(const FieldOfView& fov) noexcept
|
constexpr void set_field_of_view(const FieldOfView& fov) noexcept
|
||||||
{
|
{
|
||||||
m_field_of_view = fov;
|
m_field_of_view = fov;
|
||||||
m_view_projection_matrix = std::nullopt;
|
m_view_projection_matrix = std::nullopt;
|
||||||
m_projection_matrix = std::nullopt;
|
m_projection_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
|
|
||||||
void set_near_plane(const NumericType near_plane) noexcept
|
constexpr void set_near_plane(const NumericType near_plane) noexcept
|
||||||
{
|
{
|
||||||
m_near_plane_distance = near_plane;
|
m_near_plane_distance = near_plane;
|
||||||
m_view_projection_matrix = std::nullopt;
|
m_view_projection_matrix = std::nullopt;
|
||||||
m_projection_matrix = std::nullopt;
|
m_projection_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
|
|
||||||
void set_far_plane(const NumericType far_plane) noexcept
|
constexpr void set_far_plane(const NumericType far_plane) noexcept
|
||||||
{
|
{
|
||||||
m_far_plane_distance = far_plane;
|
m_far_plane_distance = far_plane;
|
||||||
m_view_projection_matrix = std::nullopt;
|
m_view_projection_matrix = std::nullopt;
|
||||||
m_projection_matrix = std::nullopt;
|
m_projection_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
|
|
||||||
void set_view_angles(const ViewAnglesType& view_angles) noexcept
|
constexpr void set_view_angles(const ViewAnglesType& view_angles) noexcept
|
||||||
{
|
{
|
||||||
m_view_angles = view_angles;
|
m_view_angles = view_angles;
|
||||||
m_view_projection_matrix = std::nullopt;
|
m_view_projection_matrix = std::nullopt;
|
||||||
m_view_matrix = std::nullopt;
|
m_view_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
|
|
||||||
void set_origin(const Vector3<NumericType>& origin) noexcept
|
constexpr void set_origin(const Vector3<NumericType>& origin) noexcept
|
||||||
{
|
{
|
||||||
m_origin = origin;
|
m_origin = origin;
|
||||||
m_view_projection_matrix = std::nullopt;
|
m_view_projection_matrix = std::nullopt;
|
||||||
m_view_matrix = std::nullopt;
|
m_view_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
void set_view_port(const ViewPort& view_port) noexcept
|
constexpr void set_view_port(const ViewPort& view_port) noexcept
|
||||||
{
|
{
|
||||||
m_view_port = view_port;
|
m_view_port = view_port;
|
||||||
m_view_projection_matrix = std::nullopt;
|
m_view_projection_matrix = std::nullopt;
|
||||||
m_projection_matrix = std::nullopt;
|
m_projection_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use field of view")]] const FieldOfView& get_field_of_view() const noexcept
|
[[nodiscard("You must use field of view")]] constexpr const FieldOfView& get_field_of_view() const noexcept
|
||||||
{
|
{
|
||||||
return m_field_of_view;
|
return m_field_of_view;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use near plane")]] const NumericType& get_near_plane() const noexcept
|
[[nodiscard("You must use near plane")]] constexpr const NumericType& get_near_plane() const noexcept
|
||||||
{
|
{
|
||||||
return m_near_plane_distance;
|
return m_near_plane_distance;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use far plane")]] const NumericType& get_far_plane() const noexcept
|
[[nodiscard("You must use far plane")]] constexpr const NumericType& get_far_plane() const noexcept
|
||||||
{
|
{
|
||||||
return m_far_plane_distance;
|
return m_far_plane_distance;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use view angles")]] const ViewAnglesType& get_view_angles() const noexcept
|
[[nodiscard("You must use view angles")]] constexpr const ViewAnglesType& get_view_angles() const noexcept
|
||||||
{
|
{
|
||||||
return m_view_angles;
|
return m_view_angles;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use origin")]] const Vector3<NumericType>& get_origin() const noexcept
|
[[nodiscard("You must use origin")]] constexpr const Vector3<NumericType>& get_origin() const noexcept
|
||||||
{
|
{
|
||||||
return m_origin;
|
return m_origin;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
||||||
[[nodiscard("You must use screen position")]] std::expected<Vector3<NumericType>, Error>
|
[[nodiscard("You must use screen position")]] constexpr std::expected<Vector3<NumericType>, Error>
|
||||||
world_to_screen(const Vector3<NumericType>& world_position) const noexcept
|
world_to_screen(const Vector3<NumericType>& world_position) const noexcept
|
||||||
{
|
{
|
||||||
const auto normalized_cords = world_to_view_port(world_position);
|
const auto normalized_cords = world_to_view_port(world_position);
|
||||||
@@ -298,7 +337,7 @@ namespace omath::projection
|
|||||||
std::unreachable();
|
std::unreachable();
|
||||||
}
|
}
|
||||||
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
||||||
[[nodiscard("You must use unclipped screen position")]] std::expected<Vector3<NumericType>, Error>
|
[[nodiscard("You must use unclipped screen position")]] constexpr std::expected<Vector3<NumericType>, Error>
|
||||||
world_to_screen_unclipped(const Vector3<NumericType>& world_position) const noexcept
|
world_to_screen_unclipped(const Vector3<NumericType>& world_position) const noexcept
|
||||||
{
|
{
|
||||||
const auto normalized_cords = world_to_view_port(world_position, ViewPortClipping::MANUAL);
|
const auto normalized_cords = world_to_view_port(world_position, ViewPortClipping::MANUAL);
|
||||||
@@ -314,7 +353,7 @@ namespace omath::projection
|
|||||||
std::unreachable();
|
std::unreachable();
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use frustum culling result")]] bool
|
[[nodiscard("You must use frustum culling result")]] constexpr bool
|
||||||
is_culled_by_frustum(const Triangle<Vector3<NumericType>>& triangle) const noexcept
|
is_culled_by_frustum(const Triangle<Vector3<NumericType>>& triangle) const noexcept
|
||||||
{
|
{
|
||||||
// Transform to clip space (before perspective divide)
|
// Transform to clip space (before perspective divide)
|
||||||
@@ -382,7 +421,7 @@ namespace omath::projection
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use AABB frustum culling result")]] bool
|
[[nodiscard("You must use AABB frustum culling result")]] constexpr bool
|
||||||
is_aabb_culled_by_frustum(const primitives::Aabb<NumericType>& aabb) const noexcept
|
is_aabb_culled_by_frustum(const primitives::Aabb<NumericType>& aabb) const noexcept
|
||||||
{
|
{
|
||||||
// For each plane, find the AABB corner most in the direction of the plane normal
|
// For each plane, find the AABB corner most in the direction of the plane normal
|
||||||
@@ -400,7 +439,7 @@ namespace omath::projection
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use OBB frustum culling result")]] bool
|
[[nodiscard("You must use OBB frustum culling result")]] constexpr bool
|
||||||
is_obb_culled_by_frustum(const primitives::Obb<NumericType>& obb) const noexcept
|
is_obb_culled_by_frustum(const primitives::Obb<NumericType>& obb) const noexcept
|
||||||
{
|
{
|
||||||
// For each plane, project the OBB extents onto the plane normal to get the
|
// For each plane, project the OBB extents onto the plane normal to get the
|
||||||
@@ -410,9 +449,9 @@ namespace omath::projection
|
|||||||
const Vector3<NumericType> normal{a, b, c};
|
const Vector3<NumericType> normal{a, b, c};
|
||||||
|
|
||||||
const auto center_distance = normal.dot(obb.center) + d;
|
const auto center_distance = normal.dot(obb.center) + d;
|
||||||
const auto radius = obb.half_extents.x * std::abs(normal.dot(obb.axis_x))
|
const auto radius = obb.half_extents.x * internal::abs(normal.dot(obb.axis_x))
|
||||||
+ obb.half_extents.y * std::abs(normal.dot(obb.axis_y))
|
+ obb.half_extents.y * internal::abs(normal.dot(obb.axis_y))
|
||||||
+ obb.half_extents.z * std::abs(normal.dot(obb.axis_z));
|
+ obb.half_extents.z * internal::abs(normal.dot(obb.axis_z));
|
||||||
|
|
||||||
if (center_distance + radius < NumericType{0})
|
if (center_distance + radius < NumericType{0})
|
||||||
return true;
|
return true;
|
||||||
@@ -421,60 +460,85 @@ namespace omath::projection
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use view port position")]] std::expected<Vector3<NumericType>, Error>
|
[[nodiscard("You must use view port position")]] constexpr std::expected<Vector3<NumericType>, Error>
|
||||||
world_to_view_port(const Vector3<NumericType>& world_position,
|
world_to_view_port(const Vector3<NumericType>& world_position,
|
||||||
const ViewPortClipping& clipping = ViewPortClipping::AUTO) const noexcept
|
const ViewPortClipping& clipping = ViewPortClipping::AUTO) const noexcept
|
||||||
{
|
{
|
||||||
|
auto project_to_view_port = [&clipping](auto projected) -> std::expected<Vector3<NumericType>, Error>
|
||||||
|
{
|
||||||
|
const auto& w = projected.at(3, 0);
|
||||||
|
constexpr auto eps = std::numeric_limits<NumericType>::epsilon();
|
||||||
|
if (w <= eps)
|
||||||
|
return std::unexpected(Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO);
|
||||||
|
|
||||||
|
projected /= w;
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScope
|
||||||
|
const auto clipped_automatically =
|
||||||
|
clipping == ViewPortClipping::AUTO && is_ndc_out_of_bounds(projected);
|
||||||
|
if (clipped_automatically)
|
||||||
|
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScope
|
||||||
|
constexpr auto z_min = depth_range == NDCDepthRange::ZERO_TO_ONE ? NumericType{0} : -NumericType{1};
|
||||||
|
const auto clipped_manually =
|
||||||
|
clipping == ViewPortClipping::MANUAL
|
||||||
|
&& (projected.at(2, 0) < z_min - eps || projected.at(2, 0) > NumericType{1} + eps);
|
||||||
|
if (clipped_manually)
|
||||||
|
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||||
|
|
||||||
|
return Vector3<NumericType>{projected.at(0, 0), projected.at(1, 0), projected.at(2, 0)};
|
||||||
|
};
|
||||||
|
|
||||||
|
if consteval
|
||||||
|
{
|
||||||
|
auto projected =
|
||||||
|
calc_view_projection_matrix()
|
||||||
|
* mat_column_from_vector<NumericType, Mat4X4Type::get_store_ordering()>(world_position);
|
||||||
|
return project_to_view_port(projected);
|
||||||
|
}
|
||||||
|
|
||||||
auto projected = get_view_projection_matrix()
|
auto projected = get_view_projection_matrix()
|
||||||
* mat_column_from_vector<NumericType, Mat4X4Type::get_store_ordering()>(world_position);
|
* mat_column_from_vector<NumericType, Mat4X4Type::get_store_ordering()>(world_position);
|
||||||
|
return project_to_view_port(projected);
|
||||||
const auto& w = projected.at(3, 0);
|
|
||||||
constexpr auto eps = std::numeric_limits<NumericType>::epsilon();
|
|
||||||
if (w <= eps)
|
|
||||||
return std::unexpected(Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO);
|
|
||||||
|
|
||||||
projected /= w;
|
|
||||||
|
|
||||||
// ReSharper disable once CppTooWideScope
|
|
||||||
const auto clipped_automatically = clipping == ViewPortClipping::AUTO && is_ndc_out_of_bounds(projected);
|
|
||||||
if (clipped_automatically)
|
|
||||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
|
||||||
|
|
||||||
// ReSharper disable once CppTooWideScope
|
|
||||||
constexpr auto z_min = depth_range == NDCDepthRange::ZERO_TO_ONE ? NumericType{0} : -NumericType{1};
|
|
||||||
const auto clipped_manually =
|
|
||||||
clipping == ViewPortClipping::MANUAL
|
|
||||||
&& (projected.at(2, 0) < z_min - eps || projected.at(2, 0) > NumericType{1} + eps);
|
|
||||||
if (clipped_manually)
|
|
||||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
|
||||||
|
|
||||||
return Vector3<NumericType>{projected.at(0, 0), projected.at(1, 0), projected.at(2, 0)};
|
|
||||||
}
|
}
|
||||||
[[nodiscard("You must use world position")]]
|
[[nodiscard("You must use world position")]]
|
||||||
std::expected<Vector3<NumericType>, Error> view_port_to_world(const Vector3<NumericType>& ndc) const noexcept
|
constexpr std::expected<Vector3<NumericType>, Error>
|
||||||
|
view_port_to_world(const Vector3<NumericType>& ndc) const noexcept
|
||||||
{
|
{
|
||||||
const auto inv_view_proj = get_view_projection_matrix().inverted();
|
auto view_port_to_world =
|
||||||
|
[&ndc](const Mat4X4Type& view_projection) -> std::expected<Vector3<NumericType>, Error>
|
||||||
|
{
|
||||||
|
const auto inv_view_proj = view_projection.inverted();
|
||||||
|
|
||||||
if (!inv_view_proj)
|
if (!inv_view_proj)
|
||||||
return std::unexpected(Error::INV_VIEW_PROJ_MAT_DET_EQ_ZERO);
|
return std::unexpected(Error::INV_VIEW_PROJ_MAT_DET_EQ_ZERO);
|
||||||
|
|
||||||
auto inverted_projection =
|
auto inverted_projection = inv_view_proj.value()
|
||||||
inv_view_proj.value() * mat_column_from_vector<NumericType, Mat4X4Type::get_store_ordering()>(ndc);
|
* mat_column_from_vector<NumericType, Mat4X4Type::get_store_ordering()>(ndc);
|
||||||
|
|
||||||
const auto& w = inverted_projection.at(3, 0);
|
const auto& w = inverted_projection.at(3, 0);
|
||||||
|
|
||||||
if (std::abs(w) < std::numeric_limits<NumericType>::epsilon())
|
if (internal::abs(w) < std::numeric_limits<NumericType>::epsilon())
|
||||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||||
|
|
||||||
inverted_projection /= w;
|
inverted_projection /= w;
|
||||||
|
|
||||||
return Vector3<NumericType>{inverted_projection.at(0, 0), inverted_projection.at(1, 0),
|
return Vector3<NumericType>{inverted_projection.at(0, 0), inverted_projection.at(1, 0),
|
||||||
inverted_projection.at(2, 0)};
|
inverted_projection.at(2, 0)};
|
||||||
|
};
|
||||||
|
|
||||||
|
if consteval
|
||||||
|
{
|
||||||
|
return view_port_to_world(calc_view_projection_matrix());
|
||||||
|
}
|
||||||
|
|
||||||
|
return view_port_to_world(get_view_projection_matrix());
|
||||||
}
|
}
|
||||||
|
|
||||||
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
||||||
[[nodiscard("You must use world position")]]
|
[[nodiscard("You must use world position")]]
|
||||||
std::expected<Vector3<NumericType>, Error>
|
constexpr std::expected<Vector3<NumericType>, Error>
|
||||||
screen_to_world(const Vector3<NumericType>& screen_pos) const noexcept
|
screen_to_world(const Vector3<NumericType>& screen_pos) const noexcept
|
||||||
{
|
{
|
||||||
return view_port_to_world(screen_to_ndc<screen_start>(screen_pos));
|
return view_port_to_world(screen_to_ndc<screen_start>(screen_pos));
|
||||||
@@ -482,7 +546,7 @@ namespace omath::projection
|
|||||||
|
|
||||||
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
||||||
[[nodiscard("You must use world position")]]
|
[[nodiscard("You must use world position")]]
|
||||||
std::expected<Vector3<NumericType>, Error>
|
constexpr std::expected<Vector3<NumericType>, Error>
|
||||||
screen_to_world(const Vector2<NumericType>& screen_pos) const noexcept
|
screen_to_world(const Vector2<NumericType>& screen_pos) const noexcept
|
||||||
{
|
{
|
||||||
const auto& [x, y] = screen_pos;
|
const auto& [x, y] = screen_pos;
|
||||||
@@ -517,7 +581,8 @@ namespace omath::projection
|
|||||||
// Top = r3 - r1
|
// Top = r3 - r1
|
||||||
// Near = r3 + r2 ([-1,1]) or r2 ([0,1])
|
// Near = r3 + r2 ([-1,1]) or r2 ([0,1])
|
||||||
// Far = r3 - r2
|
// Far = r3 - r2
|
||||||
[[nodiscard("You must use frustum planes")]] std::array<FrustumPlane, 6> extract_frustum_planes() const noexcept
|
[[nodiscard("You must use frustum planes")]] constexpr std::array<FrustumPlane, 6>
|
||||||
|
extract_frustum_planes() const noexcept
|
||||||
{
|
{
|
||||||
const auto& m = get_view_projection_matrix();
|
const auto& m = get_view_projection_matrix();
|
||||||
|
|
||||||
@@ -589,7 +654,7 @@ namespace omath::projection
|
|||||||
v
|
v
|
||||||
*/
|
*/
|
||||||
|
|
||||||
[[nodiscard("You must use screen position")]] Vector3<NumericType>
|
[[nodiscard("You must use screen position")]] constexpr Vector3<NumericType>
|
||||||
ndc_to_screen_position_from_top_left_corner(const Vector3<NumericType>& ndc) const noexcept
|
ndc_to_screen_position_from_top_left_corner(const Vector3<NumericType>& ndc) const noexcept
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
@@ -607,7 +672,7 @@ namespace omath::projection
|
|||||||
(ndc.y / -NumericType{2} + NumericType{0.5}) * m_view_port.m_height, ndc.z};
|
(ndc.y / -NumericType{2} + NumericType{0.5}) * m_view_port.m_height, ndc.z};
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use screen position")]] Vector3<NumericType>
|
[[nodiscard("You must use screen position")]] constexpr Vector3<NumericType>
|
||||||
ndc_to_screen_position_from_bottom_left_corner(const Vector3<NumericType>& ndc) const noexcept
|
ndc_to_screen_position_from_bottom_left_corner(const Vector3<NumericType>& ndc) const noexcept
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
@@ -626,7 +691,7 @@ namespace omath::projection
|
|||||||
}
|
}
|
||||||
|
|
||||||
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
||||||
[[nodiscard("You must use NDC position")]] Vector3<NumericType>
|
[[nodiscard("You must use NDC position")]] constexpr Vector3<NumericType>
|
||||||
screen_to_ndc(const Vector3<NumericType>& screen_pos) const noexcept
|
screen_to_ndc(const Vector3<NumericType>& screen_pos) const noexcept
|
||||||
{
|
{
|
||||||
if constexpr (screen_start == ScreenStart::TOP_LEFT_CORNER)
|
if constexpr (screen_start == ScreenStart::TOP_LEFT_CORNER)
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
//
|
//
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
#include "omath/internal/constexpr_math.hpp"
|
||||||
#include "omath/trigonometry/angles.hpp"
|
#include "omath/trigonometry/angles.hpp"
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <format>
|
#include <format>
|
||||||
@@ -70,31 +71,31 @@ namespace omath
|
|||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Type sin() const noexcept
|
constexpr Type sin() const noexcept
|
||||||
{
|
{
|
||||||
return std::sin(as_radians());
|
return internal::sin(as_radians());
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Type cos() const noexcept
|
constexpr Type cos() const noexcept
|
||||||
{
|
{
|
||||||
return std::cos(as_radians());
|
return internal::cos(as_radians());
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Type tan() const noexcept
|
constexpr Type tan() const noexcept
|
||||||
{
|
{
|
||||||
return std::tan(as_radians());
|
return internal::tan(as_radians());
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Type atan() const noexcept
|
constexpr Type atan() const noexcept
|
||||||
{
|
{
|
||||||
return std::atan(as_radians());
|
return internal::atan(as_radians());
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Type cot() const noexcept
|
constexpr Type cot() const noexcept
|
||||||
{
|
{
|
||||||
return cos() / sin();
|
return cos() / sin();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
//
|
//
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
#include "omath/internal/constexpr_math.hpp"
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include <numbers>
|
#include <numbers>
|
||||||
|
|
||||||
@@ -24,37 +25,38 @@ namespace omath::angles
|
|||||||
|
|
||||||
template<class Type>
|
template<class Type>
|
||||||
requires std::is_floating_point_v<Type>
|
requires std::is_floating_point_v<Type>
|
||||||
[[nodiscard]] Type horizontal_fov_to_vertical(const Type& horizontal_fov, const Type& aspect) noexcept
|
[[nodiscard]] constexpr Type horizontal_fov_to_vertical(const Type& horizontal_fov, const Type& aspect) noexcept
|
||||||
{
|
{
|
||||||
const auto fov_rad = degrees_to_radians(horizontal_fov);
|
const auto fov_rad = degrees_to_radians(horizontal_fov);
|
||||||
|
|
||||||
const auto vert_fov = static_cast<Type>(2) * std::atan(std::tan(fov_rad / static_cast<Type>(2)) / aspect);
|
const auto vert_fov =
|
||||||
|
static_cast<Type>(2) * internal::atan(internal::tan(fov_rad / static_cast<Type>(2)) / aspect);
|
||||||
|
|
||||||
return radians_to_degrees(vert_fov);
|
return radians_to_degrees(vert_fov);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class Type>
|
template<class Type>
|
||||||
requires std::is_floating_point_v<Type>
|
requires std::is_floating_point_v<Type>
|
||||||
[[nodiscard]] Type vertical_fov_to_horizontal(const Type& vertical_fov, const Type& aspect) noexcept
|
[[nodiscard]] constexpr Type vertical_fov_to_horizontal(const Type& vertical_fov, const Type& aspect) noexcept
|
||||||
{
|
{
|
||||||
const auto fov_as_radians = degrees_to_radians(vertical_fov);
|
const auto fov_as_radians = degrees_to_radians(vertical_fov);
|
||||||
|
|
||||||
const auto horizontal_fov =
|
const auto horizontal_fov =
|
||||||
static_cast<Type>(2) * std::atan(std::tan(fov_as_radians / static_cast<Type>(2)) * aspect);
|
static_cast<Type>(2) * internal::atan(internal::tan(fov_as_radians / static_cast<Type>(2)) * aspect);
|
||||||
|
|
||||||
return radians_to_degrees(horizontal_fov);
|
return radians_to_degrees(horizontal_fov);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class Type>
|
template<class Type>
|
||||||
requires std::is_arithmetic_v<Type>
|
requires std::is_arithmetic_v<Type>
|
||||||
[[nodiscard]] Type wrap_angle(const Type& angle, const Type& min, const Type& max) noexcept
|
[[nodiscard]] constexpr Type wrap_angle(const Type& angle, const Type& min, const Type& max) noexcept
|
||||||
{
|
{
|
||||||
if (angle <= max && angle >= min)
|
if (angle <= max && angle >= min)
|
||||||
return angle;
|
return angle;
|
||||||
|
|
||||||
const Type range = max - min;
|
const Type range = max - min;
|
||||||
|
|
||||||
Type wrapped_angle = std::fmod(angle - min, range);
|
Type wrapped_angle = internal::fmod(angle - min, range);
|
||||||
|
|
||||||
if (wrapped_angle < 0)
|
if (wrapped_angle < 0)
|
||||||
wrapped_angle += range;
|
wrapped_angle += range;
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ namespace omath
|
|||||||
RollType roll;
|
RollType roll;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<ArithmeticType> as_vector3() const
|
constexpr Vector3<ArithmeticType> as_vector3() const
|
||||||
{
|
{
|
||||||
return {pitch.as_degrees(), yaw.as_degrees(), roll.as_degrees()};
|
return {pitch.as_degrees(), yaw.as_degrees(), roll.as_degrees()};
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,59 @@
|
|||||||
|
module;
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
#include <array>
|
||||||
|
#include <cassert>
|
||||||
|
#include <cmath>
|
||||||
|
#include <cstddef>
|
||||||
|
#include <cstdint>
|
||||||
|
#include <expected>
|
||||||
|
#include <filesystem>
|
||||||
|
#include <format>
|
||||||
|
#include <functional>
|
||||||
|
#include <initializer_list>
|
||||||
|
#include <iomanip>
|
||||||
|
#include <iterator>
|
||||||
|
#include <limits>
|
||||||
|
#include <memory>
|
||||||
|
#include <memory_resource>
|
||||||
|
#include <numbers>
|
||||||
|
#include <numeric>
|
||||||
|
#include <optional>
|
||||||
|
#include <queue>
|
||||||
|
#include <ranges>
|
||||||
|
#include <span>
|
||||||
|
#include <sstream>
|
||||||
|
#include <stdexcept>
|
||||||
|
#include <string>
|
||||||
|
#include <string_view>
|
||||||
|
#include <tuple>
|
||||||
|
#include <type_traits>
|
||||||
|
#include <unordered_map>
|
||||||
|
#include <utility>
|
||||||
|
#include <variant>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#if defined(OMATH_USE_AVX2)
|
||||||
|
#include <immintrin.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(OMATH_IMGUI_INTEGRATION)
|
||||||
|
#include <imgui.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(_WIN32)
|
||||||
|
#ifndef NOMINMAX
|
||||||
|
#define NOMINMAX
|
||||||
|
#endif
|
||||||
|
#include <windows.h>
|
||||||
|
#elif defined(__APPLE__)
|
||||||
|
#include <mach-o/dyld.h>
|
||||||
|
#elif defined(__linux__) || defined(__unix__)
|
||||||
|
#include <link.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
export module omath;
|
||||||
|
|
||||||
|
export {
|
||||||
|
#include "omath/omath.hpp"
|
||||||
|
}
|
||||||
@@ -1,70 +0,0 @@
|
|||||||
//
|
|
||||||
// Created by Vlad on 3/22/2025.
|
|
||||||
//
|
|
||||||
#include "omath/engines/cry_engine/formulas.hpp"
|
|
||||||
|
|
||||||
namespace omath::cry_engine
|
|
||||||
{
|
|
||||||
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Vector3<float> up_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
|
||||||
{
|
|
||||||
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
|
|
||||||
up_vector(angles), cam_origin);
|
|
||||||
}
|
|
||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.yaw)
|
|
||||||
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.roll)
|
|
||||||
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3<float> extract_origin(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
return mat_extract_origin(mat);
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3<float> extract_scale(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
return mat_extract_scale(mat);
|
|
||||||
}
|
|
||||||
|
|
||||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
const auto angles = mat_extract_rotation_zyx(mat);
|
|
||||||
return {
|
|
||||||
PitchAngle::from_degrees(angles.x),
|
|
||||||
YawAngle::from_degrees(angles.z),
|
|
||||||
RollAngle::from_degrees(angles.y),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
|
||||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
|
||||||
{
|
|
||||||
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
|
||||||
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
|
||||||
field_of_view, aspect_ratio, near, far);
|
|
||||||
|
|
||||||
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
|
||||||
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
|
||||||
field_of_view, aspect_ratio, near, far);
|
|
||||||
std::unreachable();
|
|
||||||
}
|
|
||||||
} // namespace omath::cry_engine
|
|
||||||
@@ -1,27 +0,0 @@
|
|||||||
//
|
|
||||||
// Created by Vlad on 8/11/2025.
|
|
||||||
//
|
|
||||||
#include "omath/engines/cry_engine/traits/camera_trait.hpp"
|
|
||||||
|
|
||||||
namespace omath::cry_engine
|
|
||||||
{
|
|
||||||
|
|
||||||
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
|
|
||||||
{
|
|
||||||
const auto direction = (look_at - cam_origin).normalized();
|
|
||||||
|
|
||||||
return {PitchAngle::from_radians(std::asin(direction.z)),
|
|
||||||
YawAngle::from_radians(-std::atan2(direction.x, direction.y)), RollAngle::from_radians(0.f)};
|
|
||||||
}
|
|
||||||
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
|
||||||
{
|
|
||||||
return cry_engine::calc_view_matrix(angles, cam_origin);
|
|
||||||
}
|
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
|
||||||
const projection::ViewPort& view_port, const float near,
|
|
||||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
|
||||||
{
|
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
|
||||||
ndc_depth_range);
|
|
||||||
}
|
|
||||||
} // namespace omath::cry_engine
|
|
||||||
@@ -1,71 +0,0 @@
|
|||||||
//
|
|
||||||
// Created by Vlad on 3/22/2025.
|
|
||||||
//
|
|
||||||
#include "omath/engines/frostbite_engine/formulas.hpp"
|
|
||||||
|
|
||||||
namespace omath::frostbite_engine
|
|
||||||
{
|
|
||||||
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Vector3<float> up_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
|
||||||
{
|
|
||||||
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
|
|
||||||
up_vector(angles), cam_origin);
|
|
||||||
}
|
|
||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.roll)
|
|
||||||
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.yaw)
|
|
||||||
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3<float> extract_origin(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
return mat_extract_origin(mat);
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3<float> extract_scale(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
return mat_extract_scale(mat);
|
|
||||||
}
|
|
||||||
|
|
||||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
const auto angles = mat_extract_rotation_zyx(mat);
|
|
||||||
return {
|
|
||||||
PitchAngle::from_degrees(angles.x),
|
|
||||||
YawAngle::from_degrees(angles.y),
|
|
||||||
RollAngle::from_degrees(angles.z),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
|
||||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
|
||||||
{
|
|
||||||
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
|
||||||
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
|
||||||
field_of_view, aspect_ratio, near, far);
|
|
||||||
|
|
||||||
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
|
||||||
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
|
||||||
field_of_view, aspect_ratio, near, far);
|
|
||||||
|
|
||||||
std::unreachable();
|
|
||||||
}
|
|
||||||
} // namespace omath::unity_engine
|
|
||||||
@@ -1,27 +0,0 @@
|
|||||||
//
|
|
||||||
// Created by Vlad on 8/11/2025.
|
|
||||||
//
|
|
||||||
#include "omath/engines/frostbite_engine/traits/camera_trait.hpp"
|
|
||||||
|
|
||||||
namespace omath::frostbite_engine
|
|
||||||
{
|
|
||||||
|
|
||||||
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
|
|
||||||
{
|
|
||||||
const auto direction = (look_at - cam_origin).normalized();
|
|
||||||
|
|
||||||
return {PitchAngle::from_radians(-std::asin(direction.y)),
|
|
||||||
YawAngle::from_radians(std::atan2(direction.x, direction.z)), RollAngle::from_radians(0.f)};
|
|
||||||
}
|
|
||||||
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
|
||||||
{
|
|
||||||
return frostbite_engine::calc_view_matrix(angles, cam_origin);
|
|
||||||
}
|
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
|
||||||
const projection::ViewPort& view_port, const float near,
|
|
||||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
|
||||||
{
|
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
|
||||||
ndc_depth_range);
|
|
||||||
}
|
|
||||||
} // namespace omath::unity_engine
|
|
||||||
@@ -1,79 +0,0 @@
|
|||||||
//
|
|
||||||
// Created by Vlad on 3/19/2025.
|
|
||||||
//
|
|
||||||
#include "omath/engines/iw_engine/formulas.hpp"
|
|
||||||
|
|
||||||
namespace omath::iw_engine
|
|
||||||
{
|
|
||||||
|
|
||||||
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Vector3<float> up_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
return mat_rotation_axis_z(angles.yaw) * mat_rotation_axis_y(angles.pitch) * mat_rotation_axis_x(angles.roll);
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3<float> extract_origin(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
return mat_extract_origin(mat);
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3<float> extract_scale(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
return mat_extract_scale(mat);
|
|
||||||
}
|
|
||||||
|
|
||||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
const auto angles = mat_extract_rotation_zyx(mat);
|
|
||||||
return {
|
|
||||||
PitchAngle::from_degrees(angles.y),
|
|
||||||
YawAngle::from_degrees(angles.z),
|
|
||||||
RollAngle::from_degrees(angles.x),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
|
||||||
{
|
|
||||||
return mat_camera_view(forward_vector(angles), right_vector(angles), up_vector(angles), cam_origin);
|
|
||||||
}
|
|
||||||
|
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
|
||||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
|
||||||
{
|
|
||||||
// InfinityWard Engine (inherited from Quake) stores FOV as horizontal FOV at a 4:3
|
|
||||||
// reference aspect. Convert to true vertical FOV, then delegate to the
|
|
||||||
// standard vertical-FOV left-handed builder with the caller's actual
|
|
||||||
// aspect ratio.
|
|
||||||
// vfov = 2 · atan( tan(hfov_4:3 / 2) / (4/3) )
|
|
||||||
constexpr float k_source_reference_aspect = 4.f / 3.f;
|
|
||||||
const auto vertical_fov = angles::horizontal_fov_to_vertical(field_of_view, k_source_reference_aspect);
|
|
||||||
|
|
||||||
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
|
||||||
return mat_perspective_left_handed_vertical_fov<
|
|
||||||
float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
|
||||||
vertical_fov, aspect_ratio, near, far);
|
|
||||||
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
|
||||||
return mat_perspective_left_handed_vertical_fov<
|
|
||||||
float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
|
||||||
vertical_fov, aspect_ratio, near, far);
|
|
||||||
std::unreachable();
|
|
||||||
};
|
|
||||||
} // namespace omath::iw_engine
|
|
||||||
@@ -1,27 +0,0 @@
|
|||||||
//
|
|
||||||
// Created by Vlad on 8/11/2025.
|
|
||||||
//
|
|
||||||
#include "omath/engines/iw_engine/traits/camera_trait.hpp"
|
|
||||||
#include "omath/engines/iw_engine/formulas.hpp"
|
|
||||||
namespace omath::iw_engine
|
|
||||||
{
|
|
||||||
|
|
||||||
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
|
|
||||||
{
|
|
||||||
const auto direction = (look_at - cam_origin).normalized();
|
|
||||||
|
|
||||||
return {PitchAngle::from_radians(-std::asin(direction.z)),
|
|
||||||
YawAngle::from_radians(std::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
|
|
||||||
}
|
|
||||||
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
|
||||||
{
|
|
||||||
return iw_engine::calc_view_matrix(angles, cam_origin);
|
|
||||||
}
|
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
|
||||||
const projection::ViewPort& view_port, const float near,
|
|
||||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
|
||||||
{
|
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
|
||||||
ndc_depth_range);
|
|
||||||
}
|
|
||||||
} // namespace omath::iw_engine
|
|
||||||
@@ -1,73 +0,0 @@
|
|||||||
//
|
|
||||||
// Created by Vlad on 3/19/2025.
|
|
||||||
//
|
|
||||||
#include "omath/engines/opengl_engine/formulas.hpp"
|
|
||||||
|
|
||||||
namespace omath::opengl_engine
|
|
||||||
{
|
|
||||||
|
|
||||||
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec =
|
|
||||||
rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_forward);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec =
|
|
||||||
rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_right);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Vector3<float> up_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_up);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
|
||||||
{
|
|
||||||
return mat_look_at_right_handed(cam_origin, cam_origin + forward_vector(angles), up_vector(angles));
|
|
||||||
}
|
|
||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
return mat_rotation_axis_z<float, MatStoreType::COLUMN_MAJOR>(angles.roll)
|
|
||||||
* mat_rotation_axis_y<float, MatStoreType::COLUMN_MAJOR>(angles.yaw)
|
|
||||||
* mat_rotation_axis_x<float, MatStoreType::COLUMN_MAJOR>(angles.pitch);
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3<float> extract_origin(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
return mat_extract_origin(mat);
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3<float> extract_scale(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
return mat_extract_scale(mat);
|
|
||||||
}
|
|
||||||
|
|
||||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
const auto angles = mat_extract_rotation_zyx(mat);
|
|
||||||
return {
|
|
||||||
PitchAngle::from_degrees(angles.x),
|
|
||||||
YawAngle::from_degrees(angles.y),
|
|
||||||
RollAngle::from_degrees(angles.z),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
|
||||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
|
||||||
{
|
|
||||||
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
|
||||||
return mat_perspective_right_handed_vertical_fov<float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
|
||||||
field_of_view, aspect_ratio, near, far);
|
|
||||||
|
|
||||||
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
|
||||||
return mat_perspective_right_handed_vertical_fov<float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
|
||||||
field_of_view, aspect_ratio, near, far);
|
|
||||||
|
|
||||||
std::unreachable();
|
|
||||||
}
|
|
||||||
} // namespace omath::opengl_engine
|
|
||||||
@@ -1,28 +0,0 @@
|
|||||||
//
|
|
||||||
// Created by Vlad on 8/11/2025.
|
|
||||||
//
|
|
||||||
#include "omath/engines/opengl_engine/traits/camera_trait.hpp"
|
|
||||||
#include "omath/engines/opengl_engine/formulas.hpp"
|
|
||||||
|
|
||||||
namespace omath::opengl_engine
|
|
||||||
{
|
|
||||||
|
|
||||||
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
|
|
||||||
{
|
|
||||||
const auto direction = (look_at - cam_origin).normalized();
|
|
||||||
|
|
||||||
return {PitchAngle::from_radians(std::asin(direction.y)),
|
|
||||||
YawAngle::from_radians(-std::atan2(direction.x, -direction.z)), RollAngle::from_radians(0.f)};
|
|
||||||
}
|
|
||||||
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
|
||||||
{
|
|
||||||
return opengl_engine::calc_view_matrix(angles, cam_origin);
|
|
||||||
}
|
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
|
||||||
const projection::ViewPort& view_port, const float near,
|
|
||||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
|
||||||
{
|
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
|
||||||
ndc_depth_range);
|
|
||||||
}
|
|
||||||
} // namespace omath::opengl_engine
|
|
||||||
@@ -1,71 +0,0 @@
|
|||||||
//
|
|
||||||
// Created by Orange on 6/3/2026.
|
|
||||||
//
|
|
||||||
#include "omath/engines/rage_engine/formulas.hpp"
|
|
||||||
|
|
||||||
namespace omath::rage_engine
|
|
||||||
{
|
|
||||||
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Vector3<float> up_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
|
||||||
{
|
|
||||||
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
|
|
||||||
up_vector(angles), cam_origin);
|
|
||||||
}
|
|
||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.yaw)
|
|
||||||
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.roll)
|
|
||||||
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3<float> extract_origin(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
return mat_extract_origin(mat);
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3<float> extract_scale(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
return mat_extract_scale(mat);
|
|
||||||
}
|
|
||||||
|
|
||||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
const auto angles = mat_extract_rotation_zyx(mat);
|
|
||||||
return {
|
|
||||||
PitchAngle::from_degrees(angles.x),
|
|
||||||
YawAngle::from_degrees(angles.z),
|
|
||||||
RollAngle::from_degrees(angles.y),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
|
||||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
|
||||||
{
|
|
||||||
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
|
||||||
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
|
||||||
field_of_view, aspect_ratio, near, far);
|
|
||||||
|
|
||||||
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
|
||||||
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
|
|
||||||
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
|
||||||
field_of_view, aspect_ratio, near, far);
|
|
||||||
std::unreachable();
|
|
||||||
}
|
|
||||||
} // namespace omath::rage_engine
|
|
||||||
@@ -1,27 +0,0 @@
|
|||||||
//
|
|
||||||
// Created by Orange on 6/3/2026.
|
|
||||||
//
|
|
||||||
#include "omath/engines/rage_engine/traits/camera_trait.hpp"
|
|
||||||
|
|
||||||
namespace omath::rage_engine
|
|
||||||
{
|
|
||||||
|
|
||||||
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
|
|
||||||
{
|
|
||||||
const auto direction = (look_at - cam_origin).normalized();
|
|
||||||
|
|
||||||
return {PitchAngle::from_radians(std::asin(direction.z)),
|
|
||||||
YawAngle::from_radians(-std::atan2(direction.x, direction.y)), RollAngle::from_radians(0.f)};
|
|
||||||
}
|
|
||||||
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
|
||||||
{
|
|
||||||
return rage_engine::calc_view_matrix(angles, cam_origin);
|
|
||||||
}
|
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
|
||||||
const projection::ViewPort& view_port, const float near, const float far,
|
|
||||||
const NDCDepthRange ndc_depth_range) noexcept
|
|
||||||
{
|
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
|
||||||
ndc_depth_range);
|
|
||||||
}
|
|
||||||
} // namespace omath::rage_engine
|
|
||||||
@@ -1,79 +0,0 @@
|
|||||||
//
|
|
||||||
// Created by Vlad on 3/19/2025.
|
|
||||||
//
|
|
||||||
#include <omath/engines/source_engine/formulas.hpp>
|
|
||||||
|
|
||||||
namespace omath::source_engine
|
|
||||||
{
|
|
||||||
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
|
|
||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
return mat_rotation_axis_z(angles.yaw) * mat_rotation_axis_y(angles.pitch) * mat_rotation_axis_x(angles.roll);
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3<float> extract_origin(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
return mat_extract_origin(mat);
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3<float> extract_scale(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
return mat_extract_scale(mat);
|
|
||||||
}
|
|
||||||
|
|
||||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
const auto angles = mat_extract_rotation_zyx(mat);
|
|
||||||
return {
|
|
||||||
PitchAngle::from_degrees(angles.y),
|
|
||||||
YawAngle::from_degrees(angles.z),
|
|
||||||
RollAngle::from_degrees(angles.x),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Vector3<float> up_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
|
|
||||||
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
|
||||||
{
|
|
||||||
return mat_camera_view(forward_vector(angles), right_vector(angles), up_vector(angles), cam_origin);
|
|
||||||
}
|
|
||||||
|
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
|
||||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
|
||||||
{
|
|
||||||
// Source (inherited from Quake) stores FOV as horizontal FOV at a 4:3
|
|
||||||
// reference aspect. Convert to true vertical FOV, then delegate to the
|
|
||||||
// standard vertical-FOV left-handed builder with the caller's actual
|
|
||||||
// aspect ratio.
|
|
||||||
// vfov = 2 · atan( tan(hfov_4:3 / 2) / (4/3) )
|
|
||||||
constexpr float k_source_reference_aspect = 4.f / 3.f;
|
|
||||||
const auto vertical_fov = angles::horizontal_fov_to_vertical(field_of_view, k_source_reference_aspect);
|
|
||||||
|
|
||||||
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
|
||||||
return mat_perspective_left_handed_vertical_fov<
|
|
||||||
float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
|
||||||
vertical_fov, aspect_ratio, near, far);
|
|
||||||
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
|
||||||
return mat_perspective_left_handed_vertical_fov<
|
|
||||||
float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
|
||||||
vertical_fov, aspect_ratio, near, far);
|
|
||||||
std::unreachable();
|
|
||||||
}
|
|
||||||
} // namespace omath::source_engine
|
|
||||||
@@ -1,28 +0,0 @@
|
|||||||
//
|
|
||||||
// Created by Vlad on 8/11/2025.
|
|
||||||
//
|
|
||||||
#include "omath/engines/source_engine/traits/camera_trait.hpp"
|
|
||||||
#include "omath/engines/source_engine/formulas.hpp"
|
|
||||||
namespace omath::source_engine
|
|
||||||
{
|
|
||||||
|
|
||||||
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
|
|
||||||
{
|
|
||||||
const auto direction = (look_at - cam_origin).normalized();
|
|
||||||
|
|
||||||
|
|
||||||
return {PitchAngle::from_radians(-std::asin(direction.z)),
|
|
||||||
YawAngle::from_radians(std::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
|
|
||||||
}
|
|
||||||
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
|
||||||
{
|
|
||||||
return source_engine::calc_view_matrix(angles, cam_origin);
|
|
||||||
}
|
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
|
||||||
const projection::ViewPort& view_port, const float near,
|
|
||||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
|
||||||
{
|
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
|
||||||
ndc_depth_range);
|
|
||||||
}
|
|
||||||
} // namespace omath::source_engine
|
|
||||||
@@ -1,70 +0,0 @@
|
|||||||
//
|
|
||||||
// Created by Vlad on 3/22/2025.
|
|
||||||
//
|
|
||||||
#include "omath/engines/unity_engine/formulas.hpp"
|
|
||||||
|
|
||||||
namespace omath::unity_engine
|
|
||||||
{
|
|
||||||
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Vector3<float> up_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
|
||||||
{
|
|
||||||
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(-forward_vector(angles), right_vector(angles),
|
|
||||||
up_vector(angles), cam_origin);
|
|
||||||
}
|
|
||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.roll)
|
|
||||||
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.yaw)
|
|
||||||
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3<float> extract_origin(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
return mat_extract_origin(mat);
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3<float> extract_scale(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
return mat_extract_scale(mat);
|
|
||||||
}
|
|
||||||
|
|
||||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
const auto angles = mat_extract_rotation_zyx(mat);
|
|
||||||
return {
|
|
||||||
PitchAngle::from_degrees(angles.x),
|
|
||||||
YawAngle::from_degrees(angles.y),
|
|
||||||
RollAngle::from_degrees(angles.z),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
|
||||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
|
||||||
{
|
|
||||||
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
|
||||||
return omath::mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
|
||||||
field_of_view, aspect_ratio, near, far);
|
|
||||||
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
|
||||||
return omath::mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
|
|
||||||
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(field_of_view, aspect_ratio,
|
|
||||||
near, far);
|
|
||||||
std::unreachable();
|
|
||||||
}
|
|
||||||
} // namespace omath::unity_engine
|
|
||||||
@@ -1,27 +0,0 @@
|
|||||||
//
|
|
||||||
// Created by Vlad on 8/11/2025.
|
|
||||||
//
|
|
||||||
#include "omath/engines/unity_engine/traits/camera_trait.hpp"
|
|
||||||
|
|
||||||
namespace omath::unity_engine
|
|
||||||
{
|
|
||||||
|
|
||||||
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
|
|
||||||
{
|
|
||||||
const auto direction = (look_at - cam_origin).normalized();
|
|
||||||
|
|
||||||
return {PitchAngle::from_radians(-std::asin(direction.y)),
|
|
||||||
YawAngle::from_radians(std::atan2(direction.x, direction.z)), RollAngle::from_radians(0.f)};
|
|
||||||
}
|
|
||||||
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
|
||||||
{
|
|
||||||
return unity_engine::calc_view_matrix(angles, cam_origin);
|
|
||||||
}
|
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
|
||||||
const projection::ViewPort& view_port, const float near,
|
|
||||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
|
||||||
{
|
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
|
||||||
ndc_depth_range);
|
|
||||||
}
|
|
||||||
} // namespace omath::unity_engine
|
|
||||||
@@ -1,77 +0,0 @@
|
|||||||
//
|
|
||||||
// Created by Vlad on 3/22/2025.
|
|
||||||
//
|
|
||||||
#include "omath/engines/unreal_engine/formulas.hpp"
|
|
||||||
namespace omath::unreal_engine
|
|
||||||
{
|
|
||||||
Vector3<double> forward_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Vector3<double> right_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Vector3<double> up_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<double>& cam_origin) noexcept
|
|
||||||
{
|
|
||||||
return mat_camera_view<double, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
|
|
||||||
up_vector(angles), cam_origin);
|
|
||||||
}
|
|
||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
// UE FRotator is intrinsic Z-Y-X (Yaw → Pitch → Roll applied in local
|
|
||||||
// frame), which for column-vector composition is Rz·Ry·Rx.
|
|
||||||
// Pitch and roll axes in omath spin opposite to UE's convention, so
|
|
||||||
// both carry a sign flip.
|
|
||||||
return mat_rotation_axis_z<double, MatStoreType::ROW_MAJOR>(angles.yaw)
|
|
||||||
* mat_rotation_axis_y<double, MatStoreType::ROW_MAJOR>(-angles.pitch)
|
|
||||||
* mat_rotation_axis_x<double, MatStoreType::ROW_MAJOR>(-angles.roll);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Vector3<double> extract_origin(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
return mat_extract_origin(mat);
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3<double> extract_scale(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
return mat_extract_scale(mat);
|
|
||||||
}
|
|
||||||
|
|
||||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
const auto angles = mat_extract_rotation_zyx(mat);
|
|
||||||
return {
|
|
||||||
PitchAngle::from_degrees(-angles.y),
|
|
||||||
YawAngle::from_degrees(angles.z),
|
|
||||||
RollAngle::from_degrees(-angles.x),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
Mat4X4 calc_perspective_projection_matrix(const double field_of_view, const double aspect_ratio, const double near,
|
|
||||||
const double far, const NDCDepthRange ndc_depth_range) noexcept
|
|
||||||
{
|
|
||||||
// UE stores horizontal FOV in FMinimalViewInfo — use the left-handed
|
|
||||||
// horizontal-FOV builder directly.
|
|
||||||
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
|
||||||
return mat_perspective_left_handed_horizontal_fov<
|
|
||||||
double, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
|
||||||
field_of_view, aspect_ratio, near, far);
|
|
||||||
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
|
||||||
return mat_perspective_left_handed_horizontal_fov<
|
|
||||||
double, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
|
||||||
field_of_view, aspect_ratio, near, far);
|
|
||||||
std::unreachable();
|
|
||||||
}
|
|
||||||
} // namespace omath::unreal_engine
|
|
||||||
@@ -1,27 +0,0 @@
|
|||||||
//
|
|
||||||
// Created by Vlad on 8/11/2025.
|
|
||||||
//
|
|
||||||
#include "omath/engines/unreal_engine/traits/camera_trait.hpp"
|
|
||||||
|
|
||||||
namespace omath::unreal_engine
|
|
||||||
{
|
|
||||||
|
|
||||||
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<double>& cam_origin, const Vector3<double>& look_at) noexcept
|
|
||||||
{
|
|
||||||
const auto direction = (look_at - cam_origin).normalized();
|
|
||||||
|
|
||||||
return {PitchAngle::from_radians(std::asin(direction.z)),
|
|
||||||
YawAngle::from_radians(std::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
|
|
||||||
}
|
|
||||||
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<double>& cam_origin) noexcept
|
|
||||||
{
|
|
||||||
return unreal_engine::calc_view_matrix(angles, cam_origin);
|
|
||||||
}
|
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
|
||||||
const projection::ViewPort& view_port, const double near,
|
|
||||||
const double far, const NDCDepthRange ndc_depth_range) noexcept
|
|
||||||
{
|
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
|
||||||
ndc_depth_range);
|
|
||||||
}
|
|
||||||
} // namespace omath::unreal_engine
|
|
||||||
@@ -7,6 +7,11 @@ include(GoogleTest)
|
|||||||
file(GLOB_RECURSE UNIT_TESTS_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/general/*.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/engines/*.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/*.hpp")
|
file(GLOB_RECURSE UNIT_TESTS_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/general/*.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/engines/*.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/*.hpp")
|
||||||
add_executable(${PROJECT_NAME} ${UNIT_TESTS_SOURCES} main.cpp)
|
add_executable(${PROJECT_NAME} ${UNIT_TESTS_SOURCES} main.cpp)
|
||||||
|
|
||||||
|
if(OMATH_ENABLE_MODULES)
|
||||||
|
set_target_properties(${PROJECT_NAME} PROPERTIES CXX_SCAN_FOR_MODULES ON)
|
||||||
|
target_sources(${PROJECT_NAME} PRIVATE modules/unit_test_module.cpp)
|
||||||
|
endif()
|
||||||
|
|
||||||
set_target_properties(
|
set_target_properties(
|
||||||
${PROJECT_NAME}
|
${PROJECT_NAME}
|
||||||
PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
|
||||||
|
|||||||
@@ -9,6 +9,96 @@
|
|||||||
#include <ranges>
|
#include <ranges>
|
||||||
|
|
||||||
using namespace omath;
|
using namespace omath;
|
||||||
|
|
||||||
|
namespace
|
||||||
|
{
|
||||||
|
constexpr bool close_to(const float actual, const float expected, const float epsilon)
|
||||||
|
{
|
||||||
|
const float diff = actual - expected;
|
||||||
|
return (diff < 0.0f ? -diff : diff) <= epsilon;
|
||||||
|
}
|
||||||
|
|
||||||
|
constexpr bool vec_close_to(const Vector3<float>& actual, const Vector3<float>& expected, const float epsilon)
|
||||||
|
{
|
||||||
|
return close_to(actual.x, expected.x, epsilon) && close_to(actual.y, expected.y, epsilon)
|
||||||
|
&& close_to(actual.z, expected.z, epsilon);
|
||||||
|
}
|
||||||
|
} // namespace
|
||||||
|
|
||||||
|
static_assert(
|
||||||
|
[]
|
||||||
|
{
|
||||||
|
constexpr omath::cry_engine::ViewAngles angles{};
|
||||||
|
constexpr auto forward = omath::cry_engine::forward_vector(angles);
|
||||||
|
constexpr auto right = omath::cry_engine::right_vector(angles);
|
||||||
|
constexpr auto up = omath::cry_engine::up_vector(angles);
|
||||||
|
constexpr auto rotation = omath::cry_engine::rotation_matrix(angles);
|
||||||
|
|
||||||
|
return vec_close_to(forward, omath::cry_engine::k_abs_forward, 1e-5f)
|
||||||
|
&& vec_close_to(right, omath::cry_engine::k_abs_right, 1e-5f)
|
||||||
|
&& vec_close_to(up, omath::cry_engine::k_abs_up, 1e-5f) && close_to(rotation.at(0, 0), 1.0f, 1e-5f)
|
||||||
|
&& close_to(rotation.at(1, 1), 1.0f, 1e-5f) && close_to(rotation.at(2, 2), 1.0f, 1e-5f)
|
||||||
|
&& close_to(rotation.at(3, 3), 1.0f, 1e-5f);
|
||||||
|
}(),
|
||||||
|
"CryEngine basis vectors should be constexpr with embedded constexpr math");
|
||||||
|
|
||||||
|
static_assert(
|
||||||
|
[]
|
||||||
|
{
|
||||||
|
constexpr auto view = omath::cry_engine::calc_view_matrix({}, {});
|
||||||
|
return close_to(view.at(0, 0), 1.0f, 1e-5f) && close_to(view.at(1, 2), 1.0f, 1e-5f)
|
||||||
|
&& close_to(view.at(2, 1), 1.0f, 1e-5f) && close_to(view.at(3, 3), 1.0f, 1e-5f);
|
||||||
|
}(),
|
||||||
|
"CryEngine view matrix should be constexpr with embedded constexpr math");
|
||||||
|
|
||||||
|
static_assert(
|
||||||
|
[]
|
||||||
|
{
|
||||||
|
constexpr auto transform = mat_translation<float, MatStoreType::ROW_MAJOR>({1.0f, 2.0f, 3.0f})
|
||||||
|
* mat_scale<float, MatStoreType::ROW_MAJOR>({2.0f, 3.0f, 4.0f});
|
||||||
|
constexpr auto origin = omath::cry_engine::extract_origin(transform);
|
||||||
|
constexpr auto scale = omath::cry_engine::extract_scale(transform);
|
||||||
|
|
||||||
|
return vec_close_to(origin, {1.0f, 2.0f, 3.0f}, 1e-5f) && vec_close_to(scale, {2.0f, 3.0f, 4.0f}, 1e-5f);
|
||||||
|
}(),
|
||||||
|
"CryEngine transform extraction should be constexpr with embedded constexpr math");
|
||||||
|
|
||||||
|
static_assert(
|
||||||
|
[]
|
||||||
|
{
|
||||||
|
constexpr auto projection = omath::cry_engine::calc_perspective_projection_matrix(
|
||||||
|
90.0f, 1.0f, 1.0f, 11.0f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
return close_to(projection.at(0, 0), 1.0f, 1e-5f) && close_to(projection.at(1, 1), 1.0f, 1e-5f)
|
||||||
|
&& close_to(projection.at(2, 2), 1.1f, 1e-5f) && close_to(projection.at(2, 3), -1.1f, 1e-5f)
|
||||||
|
&& close_to(projection.at(3, 2), 1.0f, 1e-5f);
|
||||||
|
}(),
|
||||||
|
"CryEngine projection matrix should be constexpr with embedded constexpr math");
|
||||||
|
|
||||||
|
static_assert(
|
||||||
|
[]
|
||||||
|
{
|
||||||
|
constexpr auto angles =
|
||||||
|
omath::cry_engine::CameraTrait::calc_look_at_angle({}, omath::cry_engine::k_abs_forward);
|
||||||
|
constexpr auto view = omath::cry_engine::CameraTrait::calc_view_matrix(angles, {});
|
||||||
|
constexpr auto projection = omath::cry_engine::CameraTrait::calc_projection_matrix(
|
||||||
|
projection::FieldOfView::from_degrees(90.0f), {1.0f, 1.0f}, 1.0f, 11.0f,
|
||||||
|
NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
|
||||||
|
return close_to(angles.pitch.as_degrees(), 0.0f, 1e-5f) && close_to(angles.yaw.as_degrees(), 0.0f, 1e-5f)
|
||||||
|
&& close_to(angles.roll.as_degrees(), 0.0f, 1e-5f) && close_to(view.at(0, 0), 1.0f, 1e-5f)
|
||||||
|
&& close_to(view.at(2, 1), 1.0f, 1e-5f) && close_to(projection.at(0, 0), 1.0f, 1e-5f)
|
||||||
|
&& close_to(projection.at(1, 1), 1.0f, 1e-5f) && close_to(projection.at(2, 2), 1.1f, 1e-5f)
|
||||||
|
&& close_to(projection.at(2, 3), -1.1f, 1e-5f) && close_to(projection.at(3, 2), 1.0f, 1e-5f);
|
||||||
|
}(),
|
||||||
|
"CryEngine CameraTrait should be constexpr with embedded constexpr math");
|
||||||
|
|
||||||
|
static_assert(omath::cry_engine::units_to_centimeters(100.0f) == 1.0f);
|
||||||
|
static_assert(omath::cry_engine::units_to_meters(2.0f) == 2.0f);
|
||||||
|
static_assert(omath::cry_engine::units_to_kilometers(2000.0f) == 2.0f);
|
||||||
|
static_assert(omath::cry_engine::centimeters_to_units(1.0f) == 100.0f);
|
||||||
|
static_assert(omath::cry_engine::meters_to_units(2.0f) == 2.0f);
|
||||||
|
static_assert(omath::cry_engine::kilometers_to_units(2.0f) == 2000.0f);
|
||||||
|
|
||||||
TEST(unit_test_cry_engine, look_at_forward)
|
TEST(unit_test_cry_engine, look_at_forward)
|
||||||
{
|
{
|
||||||
const auto angles = cry_engine::CameraTrait::calc_look_at_angle({}, cry_engine::k_abs_forward);
|
const auto angles = cry_engine::CameraTrait::calc_look_at_angle({}, cry_engine::k_abs_forward);
|
||||||
@@ -251,11 +341,9 @@ TEST(unit_test_cry_engine, ViewAnglesAsVector3Zero)
|
|||||||
|
|
||||||
TEST(unit_test_cry_engine, ViewAnglesAsVector3Values)
|
TEST(unit_test_cry_engine, ViewAnglesAsVector3Values)
|
||||||
{
|
{
|
||||||
const omath::cry_engine::ViewAngles angles{
|
const omath::cry_engine::ViewAngles angles{omath::cry_engine::PitchAngle::from_degrees(45.f),
|
||||||
omath::cry_engine::PitchAngle::from_degrees(45.f),
|
omath::cry_engine::YawAngle::from_degrees(-90.f),
|
||||||
omath::cry_engine::YawAngle::from_degrees(-90.f),
|
omath::cry_engine::RollAngle::from_degrees(30.f)};
|
||||||
omath::cry_engine::RollAngle::from_degrees(30.f)
|
|
||||||
};
|
|
||||||
const auto vec = angles.as_vector3();
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
EXPECT_FLOAT_EQ(vec.x, 45.f);
|
EXPECT_FLOAT_EQ(vec.x, 45.f);
|
||||||
@@ -266,11 +354,9 @@ TEST(unit_test_cry_engine, ViewAnglesAsVector3Values)
|
|||||||
TEST(unit_test_cry_engine, ViewAnglesAsVector3ClampedPitch)
|
TEST(unit_test_cry_engine, ViewAnglesAsVector3ClampedPitch)
|
||||||
{
|
{
|
||||||
// Pitch is clamped to [-90, 90]
|
// Pitch is clamped to [-90, 90]
|
||||||
const omath::cry_engine::ViewAngles angles{
|
const omath::cry_engine::ViewAngles angles{omath::cry_engine::PitchAngle::from_degrees(120.f),
|
||||||
omath::cry_engine::PitchAngle::from_degrees(120.f),
|
omath::cry_engine::YawAngle::from_degrees(0.f),
|
||||||
omath::cry_engine::YawAngle::from_degrees(0.f),
|
omath::cry_engine::RollAngle::from_degrees(0.f)};
|
||||||
omath::cry_engine::RollAngle::from_degrees(0.f)
|
|
||||||
};
|
|
||||||
const auto vec = angles.as_vector3();
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
EXPECT_FLOAT_EQ(vec.x, 90.f);
|
EXPECT_FLOAT_EQ(vec.x, 90.f);
|
||||||
@@ -279,12 +365,10 @@ TEST(unit_test_cry_engine, ViewAnglesAsVector3ClampedPitch)
|
|||||||
TEST(unit_test_cry_engine, ViewAnglesAsVector3NormalizedYaw)
|
TEST(unit_test_cry_engine, ViewAnglesAsVector3NormalizedYaw)
|
||||||
{
|
{
|
||||||
// Yaw is normalized to [-180, 180], 270 wraps to -90
|
// Yaw is normalized to [-180, 180], 270 wraps to -90
|
||||||
const omath::cry_engine::ViewAngles angles{
|
const omath::cry_engine::ViewAngles angles{omath::cry_engine::PitchAngle::from_degrees(0.f),
|
||||||
omath::cry_engine::PitchAngle::from_degrees(0.f),
|
omath::cry_engine::YawAngle::from_degrees(270.f),
|
||||||
omath::cry_engine::YawAngle::from_degrees(270.f),
|
omath::cry_engine::RollAngle::from_degrees(0.f)};
|
||||||
omath::cry_engine::RollAngle::from_degrees(0.f)
|
|
||||||
};
|
|
||||||
const auto vec = angles.as_vector3();
|
const auto vec = angles.as_vector3();
|
||||||
|
|
||||||
EXPECT_NEAR(vec.y, -90.f, 0.01f);
|
EXPECT_NEAR(vec.y, -90.f, 0.01f);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,30 +1,32 @@
|
|||||||
// Tests for engine trait headers to improve header coverage
|
// Tests for engine trait headers to improve header coverage
|
||||||
#include <gtest/gtest.h>
|
#include <gtest/gtest.h>
|
||||||
#include <omath/engines/frostbite_engine/traits/pred_engine_trait.hpp>
|
#include <omath/engines/cry_engine/camera.hpp>
|
||||||
#include <omath/engines/frostbite_engine/traits/mesh_trait.hpp>
|
|
||||||
#include <omath/engines/frostbite_engine/traits/camera_trait.hpp>
|
|
||||||
|
|
||||||
#include <omath/engines/iw_engine/traits/pred_engine_trait.hpp>
|
|
||||||
#include <omath/engines/iw_engine/traits/mesh_trait.hpp>
|
|
||||||
#include <omath/engines/iw_engine/traits/camera_trait.hpp>
|
|
||||||
|
|
||||||
#include <omath/engines/opengl_engine/traits/pred_engine_trait.hpp>
|
|
||||||
#include <omath/engines/opengl_engine/traits/mesh_trait.hpp>
|
|
||||||
#include <omath/engines/opengl_engine/traits/camera_trait.hpp>
|
|
||||||
|
|
||||||
#include <omath/engines/unity_engine/traits/pred_engine_trait.hpp>
|
|
||||||
#include <omath/engines/unity_engine/traits/mesh_trait.hpp>
|
|
||||||
#include <omath/engines/unity_engine/traits/camera_trait.hpp>
|
|
||||||
|
|
||||||
#include <omath/engines/unreal_engine/traits/pred_engine_trait.hpp>
|
|
||||||
#include <omath/engines/unreal_engine/traits/mesh_trait.hpp>
|
|
||||||
#include <omath/engines/unreal_engine/traits/camera_trait.hpp>
|
|
||||||
|
|
||||||
#include <omath/engines/source_engine/traits/pred_engine_trait.hpp>
|
|
||||||
#include <omath/engines/source_engine/traits/camera_trait.hpp>
|
|
||||||
|
|
||||||
#include <omath/engines/cry_engine/traits/camera_trait.hpp>
|
#include <omath/engines/cry_engine/traits/camera_trait.hpp>
|
||||||
|
#include <omath/engines/frostbite_engine/camera.hpp>
|
||||||
|
#include <omath/engines/frostbite_engine/traits/camera_trait.hpp>
|
||||||
|
#include <omath/engines/frostbite_engine/traits/mesh_trait.hpp>
|
||||||
|
#include <omath/engines/frostbite_engine/traits/pred_engine_trait.hpp>
|
||||||
|
#include <omath/engines/iw_engine/camera.hpp>
|
||||||
|
#include <omath/engines/iw_engine/traits/camera_trait.hpp>
|
||||||
|
#include <omath/engines/iw_engine/traits/mesh_trait.hpp>
|
||||||
|
#include <omath/engines/iw_engine/traits/pred_engine_trait.hpp>
|
||||||
|
#include <omath/engines/opengl_engine/camera.hpp>
|
||||||
|
#include <omath/engines/opengl_engine/traits/camera_trait.hpp>
|
||||||
|
#include <omath/engines/opengl_engine/traits/mesh_trait.hpp>
|
||||||
|
#include <omath/engines/opengl_engine/traits/pred_engine_trait.hpp>
|
||||||
|
#include <omath/engines/rage_engine/camera.hpp>
|
||||||
|
#include <omath/engines/rage_engine/traits/camera_trait.hpp>
|
||||||
|
#include <omath/engines/source_engine/camera.hpp>
|
||||||
|
#include <omath/engines/source_engine/traits/camera_trait.hpp>
|
||||||
|
#include <omath/engines/source_engine/traits/pred_engine_trait.hpp>
|
||||||
|
#include <omath/engines/unity_engine/camera.hpp>
|
||||||
|
#include <omath/engines/unity_engine/traits/camera_trait.hpp>
|
||||||
|
#include <omath/engines/unity_engine/traits/mesh_trait.hpp>
|
||||||
|
#include <omath/engines/unity_engine/traits/pred_engine_trait.hpp>
|
||||||
|
#include <omath/engines/unreal_engine/camera.hpp>
|
||||||
|
#include <omath/engines/unreal_engine/traits/camera_trait.hpp>
|
||||||
|
#include <omath/engines/unreal_engine/traits/mesh_trait.hpp>
|
||||||
|
#include <omath/engines/unreal_engine/traits/pred_engine_trait.hpp>
|
||||||
#include <omath/projectile_prediction/projectile.hpp>
|
#include <omath/projectile_prediction/projectile.hpp>
|
||||||
#include <omath/projectile_prediction/target.hpp>
|
#include <omath/projectile_prediction/target.hpp>
|
||||||
#include <optional>
|
#include <optional>
|
||||||
@@ -41,6 +43,41 @@ static void expect_matrix_near(const MatT& a, const MatT& b, float eps = 1e-5f)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ── Launch offset tests for all engines ──────────────────────────────────────
|
// ── Launch offset tests for all engines ──────────────────────────────────────
|
||||||
|
template<class MatType, class NumericType>
|
||||||
|
constexpr bool matrix_has_non_zero_element(const MatType& mat)
|
||||||
|
{
|
||||||
|
for (std::size_t r = 0; r < 4; ++r)
|
||||||
|
for (std::size_t c = 0; c < 4; ++c)
|
||||||
|
if (mat.at(r, c) != NumericType{0})
|
||||||
|
return true;
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class CameraType, class NumericType>
|
||||||
|
constexpr bool camera_can_calculate_matrices_at_compile_time()
|
||||||
|
{
|
||||||
|
using FieldOfView = projection::FieldOfView;
|
||||||
|
|
||||||
|
CameraType camera{{}, {}, {1280.f, 720.f}, FieldOfView::from_degrees(90.f), NumericType{0.01}, NumericType{1000}};
|
||||||
|
const auto view = camera.get_view_matrix();
|
||||||
|
const auto projection = camera.get_projection_matrix();
|
||||||
|
const auto view_projection = camera.get_view_projection_matrix();
|
||||||
|
|
||||||
|
return matrix_has_non_zero_element<decltype(view), NumericType>(view)
|
||||||
|
&& matrix_has_non_zero_element<decltype(projection), NumericType>(projection)
|
||||||
|
&& matrix_has_non_zero_element<decltype(view_projection), NumericType>(view_projection);
|
||||||
|
}
|
||||||
|
|
||||||
|
static_assert(camera_can_calculate_matrices_at_compile_time<source_engine::Camera, float>());
|
||||||
|
static_assert(camera_can_calculate_matrices_at_compile_time<iw_engine::Camera, float>());
|
||||||
|
static_assert(camera_can_calculate_matrices_at_compile_time<frostbite_engine::Camera, float>());
|
||||||
|
static_assert(camera_can_calculate_matrices_at_compile_time<opengl_engine::Camera, float>());
|
||||||
|
static_assert(camera_can_calculate_matrices_at_compile_time<unity_engine::Camera, float>());
|
||||||
|
static_assert(camera_can_calculate_matrices_at_compile_time<cry_engine::Camera, float>());
|
||||||
|
static_assert(camera_can_calculate_matrices_at_compile_time<rage_engine::Camera, float>());
|
||||||
|
static_assert(camera_can_calculate_matrices_at_compile_time<unreal_engine::Camera, double>());
|
||||||
|
|
||||||
#include <omath/engines/cry_engine/traits/pred_engine_trait.hpp>
|
#include <omath/engines/cry_engine/traits/pred_engine_trait.hpp>
|
||||||
|
|
||||||
// Helper: verify that zero offset matches default-initialized offset behavior
|
// Helper: verify that zero offset matches default-initialized offset behavior
|
||||||
@@ -74,8 +111,10 @@ static void verify_zero_offset_matches_default()
|
|||||||
p2.m_launch_speed = static_cast<AT>(50);
|
p2.m_launch_speed = static_cast<AT>(50);
|
||||||
p2.m_gravity_scale = static_cast<AT>(1);
|
p2.m_gravity_scale = static_cast<AT>(1);
|
||||||
|
|
||||||
const auto pos1 = Trait::predict_projectile_position(p, static_cast<AT>(15), static_cast<AT>(30), static_cast<AT>(1), static_cast<AT>(9.81));
|
const auto pos1 = Trait::predict_projectile_position(p, static_cast<AT>(15), static_cast<AT>(30),
|
||||||
const auto pos2 = Trait::predict_projectile_position(p2, static_cast<AT>(15), static_cast<AT>(30), static_cast<AT>(1), static_cast<AT>(9.81));
|
static_cast<AT>(1), static_cast<AT>(9.81));
|
||||||
|
const auto pos2 = Trait::predict_projectile_position(p2, static_cast<AT>(15), static_cast<AT>(30),
|
||||||
|
static_cast<AT>(1), static_cast<AT>(9.81));
|
||||||
#if defined(__x86_64__) || defined(_M_X64) || defined(__aarch64__) || defined(_M_ARM64)
|
#if defined(__x86_64__) || defined(_M_X64) || defined(__aarch64__) || defined(_M_ARM64)
|
||||||
constexpr double tol = 1e-6;
|
constexpr double tol = 1e-6;
|
||||||
#else
|
#else
|
||||||
@@ -158,7 +197,8 @@ TEST(LaunchOffsetTests, OffsetShiftsTrajectory)
|
|||||||
p_with_offset.m_gravity_scale = 1.f;
|
p_with_offset.m_gravity_scale = 1.f;
|
||||||
|
|
||||||
const auto pos1 = source_engine::PredEngineTrait::predict_projectile_position(p_no_offset, 20.f, 45.f, 2.f, 9.81f);
|
const auto pos1 = source_engine::PredEngineTrait::predict_projectile_position(p_no_offset, 20.f, 45.f, 2.f, 9.81f);
|
||||||
const auto pos2 = source_engine::PredEngineTrait::predict_projectile_position(p_with_offset, 20.f, 45.f, 2.f, 9.81f);
|
const auto pos2 =
|
||||||
|
source_engine::PredEngineTrait::predict_projectile_position(p_with_offset, 20.f, 45.f, 2.f, 9.81f);
|
||||||
|
|
||||||
// The difference should be exactly the launch offset
|
// The difference should be exactly the launch offset
|
||||||
EXPECT_NEAR(pos2.x - pos1.x, 10.f, 1e-4f);
|
EXPECT_NEAR(pos2.x - pos1.x, 10.f, 1e-4f);
|
||||||
@@ -221,12 +261,16 @@ TEST(TraitTests, Frostbite_Pred_And_Mesh_And_Camera)
|
|||||||
// CameraTrait look at should be callable
|
// CameraTrait look at should be callable
|
||||||
const auto angles = e::CameraTrait::calc_look_at_angle({0, 0, 0}, {0, 1, 1});
|
const auto angles = e::CameraTrait::calc_look_at_angle({0, 0, 0}, {0, 1, 1});
|
||||||
(void)angles;
|
(void)angles;
|
||||||
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
const auto proj =
|
||||||
|
e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f,
|
||||||
|
1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
||||||
expect_matrix_near(proj, expected);
|
expect_matrix_near(proj, expected);
|
||||||
|
|
||||||
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
const auto proj_zo = e::CameraTrait::calc_projection_matrix(
|
||||||
const auto expected_zo = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
const auto expected_zo =
|
||||||
|
e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
expect_matrix_near(proj_zo, expected_zo);
|
expect_matrix_near(proj_zo, expected_zo);
|
||||||
EXPECT_NE(proj, proj_zo);
|
EXPECT_NE(proj, proj_zo);
|
||||||
}
|
}
|
||||||
@@ -272,12 +316,16 @@ TEST(TraitTests, IW_Pred_And_Mesh_And_Camera)
|
|||||||
e::ViewAngles va;
|
e::ViewAngles va;
|
||||||
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
||||||
|
|
||||||
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(45.f), {1920.f, 1080.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
const auto proj =
|
||||||
|
e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(45.f), {1920.f, 1080.f}, 0.1f,
|
||||||
|
1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
const auto expected = e::calc_perspective_projection_matrix(45.f, 1920.f / 1080.f, 0.1f, 1000.f);
|
const auto expected = e::calc_perspective_projection_matrix(45.f, 1920.f / 1080.f, 0.1f, 1000.f);
|
||||||
expect_matrix_near(proj, expected);
|
expect_matrix_near(proj, expected);
|
||||||
|
|
||||||
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(45.f), {1920.f, 1080.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
const auto proj_zo = e::CameraTrait::calc_projection_matrix(
|
||||||
const auto expected_zo = e::calc_perspective_projection_matrix(45.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
projection::FieldOfView::from_degrees(45.f), {1920.f, 1080.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
const auto expected_zo =
|
||||||
|
e::calc_perspective_projection_matrix(45.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
expect_matrix_near(proj_zo, expected_zo);
|
expect_matrix_near(proj_zo, expected_zo);
|
||||||
EXPECT_NE(proj, proj_zo);
|
EXPECT_NE(proj, proj_zo);
|
||||||
|
|
||||||
@@ -327,12 +375,16 @@ TEST(TraitTests, OpenGL_Pred_And_Mesh_And_Camera)
|
|||||||
e::ViewAngles va;
|
e::ViewAngles va;
|
||||||
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
||||||
|
|
||||||
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
const auto proj =
|
||||||
|
e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f,
|
||||||
|
1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
||||||
expect_matrix_near(proj, expected);
|
expect_matrix_near(proj, expected);
|
||||||
|
|
||||||
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
const auto proj_zo = e::CameraTrait::calc_projection_matrix(
|
||||||
const auto expected_zo = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
const auto expected_zo =
|
||||||
|
e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
expect_matrix_near(proj_zo, expected_zo);
|
expect_matrix_near(proj_zo, expected_zo);
|
||||||
EXPECT_NE(proj, proj_zo);
|
EXPECT_NE(proj, proj_zo);
|
||||||
|
|
||||||
@@ -382,12 +434,16 @@ TEST(TraitTests, Unity_Pred_And_Mesh_And_Camera)
|
|||||||
e::ViewAngles va;
|
e::ViewAngles va;
|
||||||
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
||||||
|
|
||||||
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
const auto proj =
|
||||||
|
e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f,
|
||||||
|
1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
||||||
expect_matrix_near(proj, expected);
|
expect_matrix_near(proj, expected);
|
||||||
|
|
||||||
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
const auto proj_zo = e::CameraTrait::calc_projection_matrix(
|
||||||
const auto expected_zo = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
const auto expected_zo =
|
||||||
|
e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
expect_matrix_near(proj_zo, expected_zo);
|
expect_matrix_near(proj_zo, expected_zo);
|
||||||
EXPECT_NE(proj, proj_zo);
|
EXPECT_NE(proj, proj_zo);
|
||||||
|
|
||||||
@@ -437,12 +493,16 @@ TEST(TraitTests, Unreal_Pred_And_Mesh_And_Camera)
|
|||||||
e::ViewAngles va;
|
e::ViewAngles va;
|
||||||
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
|
||||||
|
|
||||||
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
const auto proj =
|
||||||
|
e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f,
|
||||||
|
1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
|
||||||
expect_matrix_near(proj, expected);
|
expect_matrix_near(proj, expected);
|
||||||
|
|
||||||
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
const auto proj_zo = e::CameraTrait::calc_projection_matrix(
|
||||||
const auto expected_zo = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
const auto expected_zo =
|
||||||
|
e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
expect_matrix_near(proj_zo, expected_zo);
|
expect_matrix_near(proj_zo, expected_zo);
|
||||||
EXPECT_NE(proj, proj_zo);
|
EXPECT_NE(proj, proj_zo);
|
||||||
|
|
||||||
@@ -458,18 +518,17 @@ TEST(NDCDepthRangeTests, Source_BothDepthRanges)
|
|||||||
{
|
{
|
||||||
namespace e = omath::source_engine;
|
namespace e = omath::source_engine;
|
||||||
|
|
||||||
const auto proj_no = e::CameraTrait::calc_projection_matrix(
|
const auto proj_no =
|
||||||
projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f,
|
e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f,
|
||||||
NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
const auto expected_no = e::calc_perspective_projection_matrix(
|
const auto expected_no = e::calc_perspective_projection_matrix(90.f, 1920.f / 1080.f, 0.1f, 1000.f,
|
||||||
90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
expect_matrix_near(proj_no, expected_no);
|
expect_matrix_near(proj_no, expected_no);
|
||||||
|
|
||||||
const auto proj_zo = e::CameraTrait::calc_projection_matrix(
|
const auto proj_zo = e::CameraTrait::calc_projection_matrix(
|
||||||
projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f,
|
projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
NDCDepthRange::ZERO_TO_ONE);
|
const auto expected_zo =
|
||||||
const auto expected_zo = e::calc_perspective_projection_matrix(
|
e::calc_perspective_projection_matrix(90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
|
||||||
expect_matrix_near(proj_zo, expected_zo);
|
expect_matrix_near(proj_zo, expected_zo);
|
||||||
|
|
||||||
EXPECT_NE(proj_no, proj_zo);
|
EXPECT_NE(proj_no, proj_zo);
|
||||||
@@ -479,18 +538,17 @@ TEST(NDCDepthRangeTests, CryEngine_BothDepthRanges)
|
|||||||
{
|
{
|
||||||
namespace e = omath::cry_engine;
|
namespace e = omath::cry_engine;
|
||||||
|
|
||||||
const auto proj_no = e::CameraTrait::calc_projection_matrix(
|
const auto proj_no =
|
||||||
projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f,
|
e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f,
|
||||||
NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
const auto expected_no = e::calc_perspective_projection_matrix(
|
const auto expected_no = e::calc_perspective_projection_matrix(90.f, 1920.f / 1080.f, 0.1f, 1000.f,
|
||||||
90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
expect_matrix_near(proj_no, expected_no);
|
expect_matrix_near(proj_no, expected_no);
|
||||||
|
|
||||||
const auto proj_zo = e::CameraTrait::calc_projection_matrix(
|
const auto proj_zo = e::CameraTrait::calc_projection_matrix(
|
||||||
projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f,
|
projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
NDCDepthRange::ZERO_TO_ONE);
|
const auto expected_zo =
|
||||||
const auto expected_zo = e::calc_perspective_projection_matrix(
|
e::calc_perspective_projection_matrix(90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
|
||||||
expect_matrix_near(proj_zo, expected_zo);
|
expect_matrix_near(proj_zo, expected_zo);
|
||||||
|
|
||||||
EXPECT_NE(proj_no, proj_zo);
|
EXPECT_NE(proj_no, proj_zo);
|
||||||
@@ -537,7 +595,8 @@ TEST(NDCDepthRangeTests, OpenGL_ZeroToOne_ZRange)
|
|||||||
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
|
||||||
// OpenGL engine uses column-major matrices, project manually
|
// OpenGL engine uses column-major matrices, project manually
|
||||||
auto proj_z = [&](float z) {
|
auto proj_z = [&](float z)
|
||||||
|
{
|
||||||
auto clip = proj * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>({0, 0, z});
|
auto clip = proj * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>({0, 0, z});
|
||||||
return clip.at(2, 0) / clip.at(3, 0);
|
return clip.at(2, 0) / clip.at(3, 0);
|
||||||
};
|
};
|
||||||
@@ -565,7 +624,8 @@ TEST(NDCDepthRangeTests, Unity_ZeroToOne_ZRange)
|
|||||||
// Unity is right-handed, row-major
|
// Unity is right-handed, row-major
|
||||||
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
|
||||||
|
|
||||||
auto proj_z = [&](float z) {
|
auto proj_z = [&](float z)
|
||||||
|
{
|
||||||
auto clip = proj * mat_column_from_vector<float>({0, 0, z});
|
auto clip = proj * mat_column_from_vector<float>({0, 0, z});
|
||||||
return clip.at(2, 0) / clip.at(3, 0);
|
return clip.at(2, 0) / clip.at(3, 0);
|
||||||
};
|
};
|
||||||
@@ -603,7 +663,8 @@ TEST(NDCDepthRangeTests, CryEngine_ZeroToOne_ZRange)
|
|||||||
TEST(NDCDepthRangeTests, Source_NegativeOneToOne_ZRange)
|
TEST(NDCDepthRangeTests, Source_NegativeOneToOne_ZRange)
|
||||||
{
|
{
|
||||||
namespace e = omath::source_engine;
|
namespace e = omath::source_engine;
|
||||||
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
const auto proj =
|
||||||
|
e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
|
||||||
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
|
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
|
||||||
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
|
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
|
||||||
@@ -612,7 +673,8 @@ TEST(NDCDepthRangeTests, Source_NegativeOneToOne_ZRange)
|
|||||||
TEST(NDCDepthRangeTests, IW_NegativeOneToOne_ZRange)
|
TEST(NDCDepthRangeTests, IW_NegativeOneToOne_ZRange)
|
||||||
{
|
{
|
||||||
namespace e = omath::iw_engine;
|
namespace e = omath::iw_engine;
|
||||||
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
const auto proj =
|
||||||
|
e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
|
||||||
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
|
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
|
||||||
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
|
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
|
||||||
@@ -621,7 +683,8 @@ TEST(NDCDepthRangeTests, IW_NegativeOneToOne_ZRange)
|
|||||||
TEST(NDCDepthRangeTests, Frostbite_NegativeOneToOne_ZRange)
|
TEST(NDCDepthRangeTests, Frostbite_NegativeOneToOne_ZRange)
|
||||||
{
|
{
|
||||||
namespace e = omath::frostbite_engine;
|
namespace e = omath::frostbite_engine;
|
||||||
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
const auto proj =
|
||||||
|
e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
|
||||||
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
|
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
|
||||||
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
|
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
|
||||||
@@ -630,7 +693,8 @@ TEST(NDCDepthRangeTests, Frostbite_NegativeOneToOne_ZRange)
|
|||||||
TEST(NDCDepthRangeTests, Unreal_NegativeOneToOne_ZRange)
|
TEST(NDCDepthRangeTests, Unreal_NegativeOneToOne_ZRange)
|
||||||
{
|
{
|
||||||
namespace e = omath::unreal_engine;
|
namespace e = omath::unreal_engine;
|
||||||
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
const auto proj =
|
||||||
|
e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
|
||||||
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
|
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
|
||||||
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
|
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
|
||||||
@@ -639,7 +703,8 @@ TEST(NDCDepthRangeTests, Unreal_NegativeOneToOne_ZRange)
|
|||||||
TEST(NDCDepthRangeTests, CryEngine_NegativeOneToOne_ZRange)
|
TEST(NDCDepthRangeTests, CryEngine_NegativeOneToOne_ZRange)
|
||||||
{
|
{
|
||||||
namespace e = omath::cry_engine;
|
namespace e = omath::cry_engine;
|
||||||
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
const auto proj =
|
||||||
|
e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
|
||||||
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
|
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
|
||||||
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
|
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
|
||||||
@@ -648,9 +713,11 @@ TEST(NDCDepthRangeTests, CryEngine_NegativeOneToOne_ZRange)
|
|||||||
TEST(NDCDepthRangeTests, OpenGL_NegativeOneToOne_ZRange)
|
TEST(NDCDepthRangeTests, OpenGL_NegativeOneToOne_ZRange)
|
||||||
{
|
{
|
||||||
namespace e = omath::opengl_engine;
|
namespace e = omath::opengl_engine;
|
||||||
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
const auto proj =
|
||||||
|
e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
|
||||||
auto proj_z = [&](float z) {
|
auto proj_z = [&](float z)
|
||||||
|
{
|
||||||
auto clip = proj * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>({0, 0, z});
|
auto clip = proj * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>({0, 0, z});
|
||||||
return clip.at(2, 0) / clip.at(3, 0);
|
return clip.at(2, 0) / clip.at(3, 0);
|
||||||
};
|
};
|
||||||
@@ -662,9 +729,11 @@ TEST(NDCDepthRangeTests, OpenGL_NegativeOneToOne_ZRange)
|
|||||||
TEST(NDCDepthRangeTests, Unity_NegativeOneToOne_ZRange)
|
TEST(NDCDepthRangeTests, Unity_NegativeOneToOne_ZRange)
|
||||||
{
|
{
|
||||||
namespace e = omath::unity_engine;
|
namespace e = omath::unity_engine;
|
||||||
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
const auto proj =
|
||||||
|
e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
|
||||||
|
|
||||||
auto proj_z = [&](float z) {
|
auto proj_z = [&](float z)
|
||||||
|
{
|
||||||
auto clip = proj * mat_column_from_vector<float>({0, 0, z});
|
auto clip = proj * mat_column_from_vector<float>({0, 0, z});
|
||||||
return clip.at(2, 0) / clip.at(3, 0);
|
return clip.at(2, 0) / clip.at(3, 0);
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -2,10 +2,10 @@
|
|||||||
// Created by Orange on 11/30/2024.
|
// Created by Orange on 11/30/2024.
|
||||||
//
|
//
|
||||||
|
|
||||||
#include <omath/trigonometry/angle.hpp>
|
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include <gtest/gtest.h>
|
#include <gtest/gtest.h>
|
||||||
#include <numbers>
|
#include <numbers>
|
||||||
|
#include <omath/trigonometry/angle.hpp>
|
||||||
|
|
||||||
using namespace omath;
|
using namespace omath;
|
||||||
|
|
||||||
@@ -19,6 +19,12 @@ namespace
|
|||||||
|
|
||||||
constexpr float k_eps = 1e-5f;
|
constexpr float k_eps = 1e-5f;
|
||||||
|
|
||||||
|
constexpr bool close_to(const float actual, const float expected, const float epsilon)
|
||||||
|
{
|
||||||
|
const float diff = actual - expected;
|
||||||
|
return (diff < 0.0f ? -diff : diff) <= epsilon;
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
// ---------- Construction / factories ----------
|
// ---------- Construction / factories ----------
|
||||||
@@ -190,3 +196,14 @@ TEST(UnitTestAngle, BinaryMinus_ReturnsWrappedDiff)
|
|||||||
const Deg c = a - b; // expect 340°
|
const Deg c = a - b; // expect 340°
|
||||||
EXPECT_FLOAT_EQ(c.as_degrees(), 340.0f);
|
EXPECT_FLOAT_EQ(c.as_degrees(), 340.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static_assert(close_to(Pitch::from_degrees(0.0f).sin(), 0.0f, k_eps),
|
||||||
|
"Sin should be constexpr with embedded constexpr math");
|
||||||
|
static_assert(close_to(Pitch::from_degrees(0.0f).cos(), 1.0f, k_eps),
|
||||||
|
"Cos should be constexpr with embedded constexpr math");
|
||||||
|
static_assert(close_to(Pitch::from_degrees(45.0f).tan(), 1.0f, 1e-4f),
|
||||||
|
"Tan should be constexpr with embedded constexpr math");
|
||||||
|
static_assert(close_to(Pitch::from_degrees(45.0f).cot(), 1.0f, 1e-4f),
|
||||||
|
"Cot should be constexpr with embedded constexpr math");
|
||||||
|
static_assert(close_to(Pitch::from_degrees(45.0f).atan(), 0.66577375f, 1e-6f),
|
||||||
|
"Atan should be constexpr with embedded constexpr math");
|
||||||
|
|||||||
@@ -1,11 +1,23 @@
|
|||||||
// UnitTestMat.cpp
|
// UnitTestMat.cpp
|
||||||
#include "omath/linear_algebra/mat.hpp"
|
#include "omath/linear_algebra/mat.hpp"
|
||||||
#include "omath/linear_algebra/vector3.hpp"
|
#include "omath/linear_algebra/vector3.hpp"
|
||||||
|
#include "omath/trigonometry/angle.hpp"
|
||||||
#include "omath/trigonometry/angles.hpp"
|
#include "omath/trigonometry/angles.hpp"
|
||||||
#include <gtest/gtest.h>
|
#include <gtest/gtest.h>
|
||||||
|
|
||||||
using namespace omath;
|
using namespace omath;
|
||||||
|
|
||||||
|
namespace
|
||||||
|
{
|
||||||
|
using Pitch = Angle<float, static_cast<float>(-90), static_cast<float>(90), AngleFlags::Clamped>;
|
||||||
|
|
||||||
|
constexpr bool close_to(const float actual, const float expected, const float epsilon)
|
||||||
|
{
|
||||||
|
const float diff = actual - expected;
|
||||||
|
return (diff < 0.0f ? -diff : diff) <= epsilon;
|
||||||
|
}
|
||||||
|
} // namespace
|
||||||
|
|
||||||
class UnitTestMat : public ::testing::Test
|
class UnitTestMat : public ::testing::Test
|
||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
@@ -163,7 +175,6 @@ TEST_F(UnitTestMat, StaticMethod_ToScreenMat)
|
|||||||
EXPECT_FLOAT_EQ(screen_mat.at(3, 3), 1.0f);
|
EXPECT_FLOAT_EQ(screen_mat.at(3, 3), 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// Test exception handling in At() method
|
// Test exception handling in At() method
|
||||||
TEST_F(UnitTestMat, Method_At_OutOfRange)
|
TEST_F(UnitTestMat, Method_At_OutOfRange)
|
||||||
{
|
{
|
||||||
@@ -211,7 +222,7 @@ TEST(UnitTestMatStandalone, Transpose_NonSquare)
|
|||||||
TEST(UnitTestMatStandalone, Enverse)
|
TEST(UnitTestMatStandalone, Enverse)
|
||||||
{
|
{
|
||||||
constexpr Mat<2, 2> m{{1.0f, 3.0f}, {2.0f, 5.0f}};
|
constexpr Mat<2, 2> m{{1.0f, 3.0f}, {2.0f, 5.0f}};
|
||||||
constexpr Mat<2,2> mv{{-5.0f, 3.0f}, {2.0f, -1.0f}};
|
constexpr Mat<2, 2> mv{{-5.0f, 3.0f}, {2.0f, -1.0f}};
|
||||||
|
|
||||||
EXPECT_EQ(mv, m.inverted());
|
EXPECT_EQ(mv, m.inverted());
|
||||||
}
|
}
|
||||||
@@ -234,9 +245,8 @@ TEST(UnitTestMatStandalone, Equanity)
|
|||||||
}
|
}
|
||||||
TEST(UnitTestMatStandalone, MatPerspectiveLeftHanded)
|
TEST(UnitTestMatStandalone, MatPerspectiveLeftHanded)
|
||||||
{
|
{
|
||||||
const auto perspective_proj = mat_perspective_left_handed_vertical_fov(90.f, 16.f/9.f, 0.1f, 1000.f);
|
const auto perspective_proj = mat_perspective_left_handed_vertical_fov(90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||||
auto projected = perspective_proj
|
auto projected = perspective_proj * mat_column_from_vector<float>({0, 0, 0.1001});
|
||||||
* mat_column_from_vector<float>({0, 0, 0.1001});
|
|
||||||
|
|
||||||
projected /= projected.at(3, 0);
|
projected /= projected.at(3, 0);
|
||||||
|
|
||||||
@@ -245,8 +255,9 @@ TEST(UnitTestMatStandalone, MatPerspectiveLeftHanded)
|
|||||||
|
|
||||||
TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedZeroToOne)
|
TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedZeroToOne)
|
||||||
{
|
{
|
||||||
const auto proj = mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
const auto proj =
|
||||||
90.f, 16.f / 9.f, 0.1f, 1000.f);
|
mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||||
|
|
||||||
// Near plane point should map to z ~ 0
|
// Near plane point should map to z ~ 0
|
||||||
auto near_pt = proj * mat_column_from_vector<float>({0, 0, 0.1f});
|
auto near_pt = proj * mat_column_from_vector<float>({0, 0, 0.1f});
|
||||||
@@ -267,8 +278,9 @@ TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedZeroToOne)
|
|||||||
|
|
||||||
TEST(UnitTestMatStandalone, MatPerspectiveRightHandedZeroToOne)
|
TEST(UnitTestMatStandalone, MatPerspectiveRightHandedZeroToOne)
|
||||||
{
|
{
|
||||||
const auto proj = mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
const auto proj =
|
||||||
90.f, 16.f / 9.f, 0.1f, 1000.f);
|
mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||||
|
|
||||||
// Near plane point (negative z for right-handed) should map to z ~ 0
|
// Near plane point (negative z for right-handed) should map to z ~ 0
|
||||||
auto near_pt = proj * mat_column_from_vector<float>({0, 0, -0.1f});
|
auto near_pt = proj * mat_column_from_vector<float>({0, 0, -0.1f});
|
||||||
@@ -292,7 +304,8 @@ TEST(UnitTestMatStandalone, MatPerspectiveNegativeOneToOneRange)
|
|||||||
// Verify existing [-1, 1] behavior with explicit template arg matches default
|
// Verify existing [-1, 1] behavior with explicit template arg matches default
|
||||||
const auto proj_default = mat_perspective_left_handed_vertical_fov(90.f, 16.f / 9.f, 0.1f, 1000.f);
|
const auto proj_default = mat_perspective_left_handed_vertical_fov(90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||||
const auto proj_explicit = mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
|
const auto proj_explicit = mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
|
||||||
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(90.f, 16.f / 9.f, 0.1f, 1000.f);
|
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
||||||
|
90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||||
|
|
||||||
EXPECT_EQ(proj_default, proj_explicit);
|
EXPECT_EQ(proj_default, proj_explicit);
|
||||||
|
|
||||||
@@ -310,7 +323,8 @@ TEST(UnitTestMatStandalone, MatPerspectiveNegativeOneToOneRange)
|
|||||||
TEST(UnitTestMatStandalone, MatPerspectiveRightHandedNegOneToOne)
|
TEST(UnitTestMatStandalone, MatPerspectiveRightHandedNegOneToOne)
|
||||||
{
|
{
|
||||||
const auto proj = mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
|
const auto proj = mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
|
||||||
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(90.f, 16.f / 9.f, 0.1f, 1000.f);
|
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(90.f, 16.f / 9.f,
|
||||||
|
0.1f, 1000.f);
|
||||||
|
|
||||||
// Near plane (negative z for RH) should map to z ~ -1
|
// Near plane (negative z for RH) should map to z ~ -1
|
||||||
auto near_pt = proj * mat_column_from_vector<float>({0, 0, -0.1f});
|
auto near_pt = proj * mat_column_from_vector<float>({0, 0, -0.1f});
|
||||||
@@ -326,14 +340,15 @@ TEST(UnitTestMatStandalone, MatPerspectiveRightHandedNegOneToOne)
|
|||||||
auto mid_pt = proj * mat_column_from_vector<float>({0, 0, -500.f});
|
auto mid_pt = proj * mat_column_from_vector<float>({0, 0, -500.f});
|
||||||
mid_pt /= mid_pt.at(3, 0);
|
mid_pt /= mid_pt.at(3, 0);
|
||||||
EXPECT_GT(mid_pt.at(2, 0), -1.0f);
|
EXPECT_GT(mid_pt.at(2, 0), -1.0f);
|
||||||
EXPECT_LT(mid_pt.at(2, 0), 1.0f);
|
EXPECT_LT(mid_pt.at(2, 0), 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedHorizontalFovZeroToOne)
|
TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedHorizontalFovZeroToOne)
|
||||||
{
|
{
|
||||||
// hfov=90 deg, aspect=16/9 => tan(hfov/2)=1, so x_axis=1 and y_axis=aspect
|
// hfov=90 deg, aspect=16/9 => tan(hfov/2)=1, so x_axis=1 and y_axis=aspect
|
||||||
const auto proj = mat_perspective_left_handed_horizontal_fov<float, MatStoreType::ROW_MAJOR,
|
const auto proj =
|
||||||
NDCDepthRange::ZERO_TO_ONE>(90.f, 16.f / 9.f, 0.1f, 1000.f);
|
mat_perspective_left_handed_horizontal_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||||
|
|
||||||
// Near plane should map to z ~ 0
|
// Near plane should map to z ~ 0
|
||||||
auto near_pt = proj * mat_column_from_vector<float>({0, 0, 0.1f});
|
auto near_pt = proj * mat_column_from_vector<float>({0, 0, 0.1f});
|
||||||
@@ -354,7 +369,8 @@ TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedHorizontalFovZeroToOne)
|
|||||||
TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedHorizontalFovNegOneToOne)
|
TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedHorizontalFovNegOneToOne)
|
||||||
{
|
{
|
||||||
const auto proj = mat_perspective_left_handed_horizontal_fov<float, MatStoreType::ROW_MAJOR,
|
const auto proj = mat_perspective_left_handed_horizontal_fov<float, MatStoreType::ROW_MAJOR,
|
||||||
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(90.f, 16.f / 9.f, 0.1f, 1000.f);
|
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(90.f, 16.f / 9.f,
|
||||||
|
0.1f, 1000.f);
|
||||||
|
|
||||||
auto near_pt = proj * mat_column_from_vector<float>({0, 0, 0.1f});
|
auto near_pt = proj * mat_column_from_vector<float>({0, 0, 0.1f});
|
||||||
near_pt /= near_pt.at(3, 0);
|
near_pt /= near_pt.at(3, 0);
|
||||||
@@ -371,8 +387,9 @@ TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedHorizontalFovNegOneToOne)
|
|||||||
|
|
||||||
TEST(UnitTestMatStandalone, MatPerspectiveRightHandedHorizontalFovZeroToOne)
|
TEST(UnitTestMatStandalone, MatPerspectiveRightHandedHorizontalFovZeroToOne)
|
||||||
{
|
{
|
||||||
const auto proj = mat_perspective_right_handed_horizontal_fov<float, MatStoreType::ROW_MAJOR,
|
const auto proj =
|
||||||
NDCDepthRange::ZERO_TO_ONE>(90.f, 16.f / 9.f, 0.1f, 1000.f);
|
mat_perspective_right_handed_horizontal_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||||
|
|
||||||
auto near_pt = proj * mat_column_from_vector<float>({0, 0, -0.1f});
|
auto near_pt = proj * mat_column_from_vector<float>({0, 0, -0.1f});
|
||||||
near_pt /= near_pt.at(3, 0);
|
near_pt /= near_pt.at(3, 0);
|
||||||
@@ -390,7 +407,8 @@ TEST(UnitTestMatStandalone, MatPerspectiveRightHandedHorizontalFovZeroToOne)
|
|||||||
TEST(UnitTestMatStandalone, MatPerspectiveRightHandedHorizontalFovNegOneToOne)
|
TEST(UnitTestMatStandalone, MatPerspectiveRightHandedHorizontalFovNegOneToOne)
|
||||||
{
|
{
|
||||||
const auto proj = mat_perspective_right_handed_horizontal_fov<float, MatStoreType::ROW_MAJOR,
|
const auto proj = mat_perspective_right_handed_horizontal_fov<float, MatStoreType::ROW_MAJOR,
|
||||||
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(90.f, 16.f / 9.f, 0.1f, 1000.f);
|
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(90.f, 16.f / 9.f,
|
||||||
|
0.1f, 1000.f);
|
||||||
|
|
||||||
auto near_pt = proj * mat_column_from_vector<float>({0, 0, -0.1f});
|
auto near_pt = proj * mat_column_from_vector<float>({0, 0, -0.1f});
|
||||||
near_pt /= near_pt.at(3, 0);
|
near_pt /= near_pt.at(3, 0);
|
||||||
@@ -408,7 +426,7 @@ TEST(UnitTestMatStandalone, MatPerspectiveRightHandedHorizontalFovNegOneToOne)
|
|||||||
TEST(UnitTestMatStandalone, MatPerspectiveHorizontalVsVerticalFovEquivalence)
|
TEST(UnitTestMatStandalone, MatPerspectiveHorizontalVsVerticalFovEquivalence)
|
||||||
{
|
{
|
||||||
constexpr float hfov_deg = 90.f;
|
constexpr float hfov_deg = 90.f;
|
||||||
constexpr float aspect = 16.f / 9.f;
|
constexpr float aspect = 16.f / 9.f;
|
||||||
const float vfov_deg = angles::horizontal_fov_to_vertical(hfov_deg, aspect);
|
const float vfov_deg = angles::horizontal_fov_to_vertical(hfov_deg, aspect);
|
||||||
|
|
||||||
const auto proj_h = mat_perspective_left_handed_horizontal_fov(hfov_deg, aspect, 0.1f, 1000.f);
|
const auto proj_h = mat_perspective_left_handed_horizontal_fov(hfov_deg, aspect, 0.1f, 1000.f);
|
||||||
@@ -426,11 +444,11 @@ TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedVerticalFovHandedness)
|
|||||||
{
|
{
|
||||||
const auto proj = mat_perspective_left_handed_vertical_fov(90.f, 16.f / 9.f, 0.1f, 1000.f);
|
const auto proj = mat_perspective_left_handed_vertical_fov(90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||||
|
|
||||||
const auto in_front = proj * mat_column_from_vector<float>({0, 0, 1.f});
|
const auto in_front = proj * mat_column_from_vector<float>({0, 0, 1.f});
|
||||||
const auto behind = proj * mat_column_from_vector<float>({0, 0, -1.f});
|
const auto behind = proj * mat_column_from_vector<float>({0, 0, -1.f});
|
||||||
|
|
||||||
EXPECT_GT(in_front.at(3, 0), 0.0f);
|
EXPECT_GT(in_front.at(3, 0), 0.0f);
|
||||||
EXPECT_LT(behind.at(3, 0), 0.0f);
|
EXPECT_LT(behind.at(3, 0), 0.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestMatStandalone, MatPerspectiveRightHandedVerticalFovHandedness)
|
TEST(UnitTestMatStandalone, MatPerspectiveRightHandedVerticalFovHandedness)
|
||||||
@@ -438,21 +456,21 @@ TEST(UnitTestMatStandalone, MatPerspectiveRightHandedVerticalFovHandedness)
|
|||||||
const auto proj = mat_perspective_right_handed_vertical_fov(90.f, 16.f / 9.f, 0.1f, 1000.f);
|
const auto proj = mat_perspective_right_handed_vertical_fov(90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||||
|
|
||||||
const auto in_front = proj * mat_column_from_vector<float>({0, 0, -1.f});
|
const auto in_front = proj * mat_column_from_vector<float>({0, 0, -1.f});
|
||||||
const auto behind = proj * mat_column_from_vector<float>({0, 0, 1.f});
|
const auto behind = proj * mat_column_from_vector<float>({0, 0, 1.f});
|
||||||
|
|
||||||
EXPECT_GT(in_front.at(3, 0), 0.0f);
|
EXPECT_GT(in_front.at(3, 0), 0.0f);
|
||||||
EXPECT_LT(behind.at(3, 0), 0.0f);
|
EXPECT_LT(behind.at(3, 0), 0.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedHorizontalFovHandedness)
|
TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedHorizontalFovHandedness)
|
||||||
{
|
{
|
||||||
const auto proj = mat_perspective_left_handed_horizontal_fov(90.f, 16.f / 9.f, 0.1f, 1000.f);
|
const auto proj = mat_perspective_left_handed_horizontal_fov(90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||||
|
|
||||||
const auto in_front = proj * mat_column_from_vector<float>({0, 0, 1.f});
|
const auto in_front = proj * mat_column_from_vector<float>({0, 0, 1.f});
|
||||||
const auto behind = proj * mat_column_from_vector<float>({0, 0, -1.f});
|
const auto behind = proj * mat_column_from_vector<float>({0, 0, -1.f});
|
||||||
|
|
||||||
EXPECT_GT(in_front.at(3, 0), 0.0f);
|
EXPECT_GT(in_front.at(3, 0), 0.0f);
|
||||||
EXPECT_LT(behind.at(3, 0), 0.0f);
|
EXPECT_LT(behind.at(3, 0), 0.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestMatStandalone, MatPerspectiveRightHandedHorizontalFovHandedness)
|
TEST(UnitTestMatStandalone, MatPerspectiveRightHandedHorizontalFovHandedness)
|
||||||
@@ -460,10 +478,10 @@ TEST(UnitTestMatStandalone, MatPerspectiveRightHandedHorizontalFovHandedness)
|
|||||||
const auto proj = mat_perspective_right_handed_horizontal_fov(90.f, 16.f / 9.f, 0.1f, 1000.f);
|
const auto proj = mat_perspective_right_handed_horizontal_fov(90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||||
|
|
||||||
const auto in_front = proj * mat_column_from_vector<float>({0, 0, -1.f});
|
const auto in_front = proj * mat_column_from_vector<float>({0, 0, -1.f});
|
||||||
const auto behind = proj * mat_column_from_vector<float>({0, 0, 1.f});
|
const auto behind = proj * mat_column_from_vector<float>({0, 0, 1.f});
|
||||||
|
|
||||||
EXPECT_GT(in_front.at(3, 0), 0.0f);
|
EXPECT_GT(in_front.at(3, 0), 0.0f);
|
||||||
EXPECT_LT(behind.at(3, 0), 0.0f);
|
EXPECT_LT(behind.at(3, 0), 0.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestMatStandalone, MatPerspectiveZeroToOneEquanity)
|
TEST(UnitTestMatStandalone, MatPerspectiveZeroToOneEquanity)
|
||||||
@@ -472,10 +490,12 @@ TEST(UnitTestMatStandalone, MatPerspectiveZeroToOneEquanity)
|
|||||||
constexpr omath::Vector3<float> left_handed = {0, 2, 10};
|
constexpr omath::Vector3<float> left_handed = {0, 2, 10};
|
||||||
constexpr omath::Vector3<float> right_handed = {0, 2, -10};
|
constexpr omath::Vector3<float> right_handed = {0, 2, -10};
|
||||||
|
|
||||||
const auto proj_lh = mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
const auto proj_lh =
|
||||||
90.f, 16.f / 9.f, 0.1f, 1000.f);
|
mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
const auto proj_rh = mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||||
90.f, 16.f / 9.f, 0.1f, 1000.f);
|
const auto proj_rh =
|
||||||
|
mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
90.f, 16.f / 9.f, 0.1f, 1000.f);
|
||||||
|
|
||||||
auto ndc_lh = proj_lh * mat_column_from_vector(left_handed);
|
auto ndc_lh = proj_lh * mat_column_from_vector(left_handed);
|
||||||
auto ndc_rh = proj_rh * mat_column_from_vector(right_handed);
|
auto ndc_rh = proj_rh * mat_column_from_vector(right_handed);
|
||||||
@@ -518,8 +538,51 @@ TEST(UnitTestMatStandalone, MatOrthoNegativeOneToOneDefault)
|
|||||||
{
|
{
|
||||||
// Verify explicit [-1, 1] matches default
|
// Verify explicit [-1, 1] matches default
|
||||||
const auto ortho_default = mat_ortho_left_handed(-1.f, 1.f, -1.f, 1.f, 0.1f, 100.f);
|
const auto ortho_default = mat_ortho_left_handed(-1.f, 1.f, -1.f, 1.f, 0.1f, 100.f);
|
||||||
const auto ortho_explicit = mat_ortho_left_handed<float, MatStoreType::ROW_MAJOR,
|
const auto ortho_explicit =
|
||||||
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(-1.f, 1.f, -1.f, 1.f, 0.1f, 100.f);
|
mat_ortho_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(-1.f, 1.f, -1.f,
|
||||||
|
1.f, 0.1f, 100.f);
|
||||||
|
|
||||||
EXPECT_EQ(ortho_default, ortho_explicit);
|
EXPECT_EQ(ortho_default, ortho_explicit);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static_assert(
|
||||||
|
[]
|
||||||
|
{
|
||||||
|
constexpr auto scale = mat_extract_scale(mat_scale(Vector3{2.0f, 3.0f, 4.0f}));
|
||||||
|
return close_to(scale.x, 2.0f, 1e-5f) && close_to(scale.y, 3.0f, 1e-5f) && close_to(scale.z, 4.0f, 1e-5f);
|
||||||
|
}(),
|
||||||
|
"Mat scale extraction should be constexpr with embedded constexpr math");
|
||||||
|
|
||||||
|
static_assert(
|
||||||
|
[]
|
||||||
|
{
|
||||||
|
constexpr auto rotation = mat_rotation_axis_z<float>(Pitch::from_degrees(90.0f));
|
||||||
|
return close_to(rotation.at(0, 0), 0.0f, 1e-5f) && close_to(rotation.at(0, 1), -1.0f, 1e-5f)
|
||||||
|
&& close_to(rotation.at(1, 0), 1.0f, 1e-5f) && close_to(rotation.at(1, 1), 0.0f, 1e-5f)
|
||||||
|
&& close_to(rotation.at(2, 2), 1.0f, 1e-5f) && close_to(rotation.at(3, 3), 1.0f, 1e-5f);
|
||||||
|
}(),
|
||||||
|
"Mat rotation should be constexpr with embedded constexpr math");
|
||||||
|
|
||||||
|
static_assert(
|
||||||
|
[]
|
||||||
|
{
|
||||||
|
constexpr auto projection =
|
||||||
|
mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange::ZERO_TO_ONE>(90.0f, 1.0f, 1.0f, 11.0f);
|
||||||
|
return close_to(projection.at(0, 0), 1.0f, 1e-5f) && close_to(projection.at(1, 1), 1.0f, 1e-5f)
|
||||||
|
&& close_to(projection.at(2, 2), 1.1f, 1e-5f) && close_to(projection.at(2, 3), -1.1f, 1e-5f)
|
||||||
|
&& close_to(projection.at(3, 2), 1.0f, 1e-5f);
|
||||||
|
}(),
|
||||||
|
"Mat vertical-FOV perspective should be constexpr with embedded constexpr math");
|
||||||
|
|
||||||
|
static_assert(
|
||||||
|
[]
|
||||||
|
{
|
||||||
|
constexpr auto projection =
|
||||||
|
mat_perspective_right_handed_horizontal_fov<float, MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange::ZERO_TO_ONE>(90.0f, 2.0f, 1.0f, 11.0f);
|
||||||
|
return close_to(projection.at(0, 0), 1.0f, 1e-5f) && close_to(projection.at(1, 1), 2.0f, 1e-5f)
|
||||||
|
&& close_to(projection.at(2, 2), -1.1f, 1e-5f) && close_to(projection.at(2, 3), -1.1f, 1e-5f)
|
||||||
|
&& close_to(projection.at(3, 2), -1.0f, 1e-5f);
|
||||||
|
}(),
|
||||||
|
"Mat horizontal-FOV perspective should be constexpr with embedded constexpr math");
|
||||||
|
|||||||
@@ -60,15 +60,34 @@ static void verify_random_look_at_targets_project_to_screen_center(const omath::
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
constexpr bool source_camera_constexpr_projection_round_trip()
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
|
||||||
|
constexpr auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f},
|
||||||
|
fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
constexpr auto projected = cam.world_to_screen({1000.f, 0, 50.f});
|
||||||
|
constexpr auto result = cam.screen_to_world(projected.value());
|
||||||
|
constexpr auto result2 = cam.world_to_screen(result.value());
|
||||||
|
|
||||||
|
return projected.has_value() && result.has_value() && result2.has_value()
|
||||||
|
&& static_cast<omath::Vector2<float>>(projected.value())
|
||||||
|
== static_cast<omath::Vector2<float>>(result2.value())
|
||||||
|
&& omath::internal::abs(projected->x - 960.f) < 0.001f && omath::internal::abs(projected->y - 504.f) < 0.001f
|
||||||
|
&& omath::internal::abs(projected->z - 1.f) < 0.001f;
|
||||||
|
}
|
||||||
|
|
||||||
|
static_assert(source_camera_constexpr_projection_round_trip());
|
||||||
|
|
||||||
TEST(UnitTestProjection, Projection)
|
TEST(UnitTestProjection, Projection)
|
||||||
{
|
{
|
||||||
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
|
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
|
||||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
constexpr auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f},
|
||||||
0.01f, 1000.f);
|
fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
const auto projected = cam.world_to_screen({1000.f, 0, 50.f});
|
constexpr auto projected = cam.world_to_screen({1000.f, 0, 50.f});
|
||||||
const auto result = cam.screen_to_world(projected.value());
|
constexpr auto result = cam.screen_to_world(projected.value());
|
||||||
const auto result2 = cam.world_to_screen(result.value());
|
constexpr auto result2 = cam.world_to_screen(result.value());
|
||||||
|
|
||||||
EXPECT_EQ(static_cast<omath::Vector2<float>>(projected.value()),
|
EXPECT_EQ(static_cast<omath::Vector2<float>>(projected.value()),
|
||||||
static_cast<omath::Vector2<float>>(result2.value()));
|
static_cast<omath::Vector2<float>>(result2.value()));
|
||||||
@@ -565,11 +584,9 @@ TEST(UnitTestProjection, CalcViewAnglesFromViewMatrix_LookingForward)
|
|||||||
{
|
{
|
||||||
constexpr float k_eps = 1e-4f;
|
constexpr float k_eps = 1e-4f;
|
||||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
const omath::source_engine::ViewAngles angles{
|
const omath::source_engine::ViewAngles angles{omath::source_engine::PitchAngle::from_degrees(0.f),
|
||||||
omath::source_engine::PitchAngle::from_degrees(0.f),
|
omath::source_engine::YawAngle::from_degrees(0.f),
|
||||||
omath::source_engine::YawAngle::from_degrees(0.f),
|
omath::source_engine::RollAngle::from_degrees(0.f)};
|
||||||
omath::source_engine::RollAngle::from_degrees(0.f)
|
|
||||||
};
|
|
||||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
|
const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
|
||||||
@@ -582,11 +599,9 @@ TEST(UnitTestProjection, CalcViewAnglesFromViewMatrix_PositivePitchAndYaw)
|
|||||||
{
|
{
|
||||||
constexpr float k_eps = 1e-4f;
|
constexpr float k_eps = 1e-4f;
|
||||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
const omath::source_engine::ViewAngles angles{
|
const omath::source_engine::ViewAngles angles{omath::source_engine::PitchAngle::from_degrees(30.f),
|
||||||
omath::source_engine::PitchAngle::from_degrees(30.f),
|
omath::source_engine::YawAngle::from_degrees(45.f),
|
||||||
omath::source_engine::YawAngle::from_degrees(45.f),
|
omath::source_engine::RollAngle::from_degrees(0.f)};
|
||||||
omath::source_engine::RollAngle::from_degrees(0.f)
|
|
||||||
};
|
|
||||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
|
const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
|
||||||
@@ -599,11 +614,9 @@ TEST(UnitTestProjection, CalcViewAnglesFromViewMatrix_NegativePitchAndYaw)
|
|||||||
{
|
{
|
||||||
constexpr float k_eps = 1e-4f;
|
constexpr float k_eps = 1e-4f;
|
||||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
const omath::source_engine::ViewAngles angles{
|
const omath::source_engine::ViewAngles angles{omath::source_engine::PitchAngle::from_degrees(-45.f),
|
||||||
omath::source_engine::PitchAngle::from_degrees(-45.f),
|
omath::source_engine::YawAngle::from_degrees(-90.f),
|
||||||
omath::source_engine::YawAngle::from_degrees(-90.f),
|
omath::source_engine::RollAngle::from_degrees(0.f)};
|
||||||
omath::source_engine::RollAngle::from_degrees(0.f)
|
|
||||||
};
|
|
||||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
|
const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
|
||||||
@@ -618,11 +631,9 @@ TEST(UnitTestProjection, CalcViewAnglesFromViewMatrix_OffOriginCameraIgnored)
|
|||||||
// so the same angles should be recovered regardless of position.
|
// so the same angles should be recovered regardless of position.
|
||||||
constexpr float k_eps = 1e-4f;
|
constexpr float k_eps = 1e-4f;
|
||||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
const omath::source_engine::ViewAngles angles{
|
const omath::source_engine::ViewAngles angles{omath::source_engine::PitchAngle::from_degrees(20.f),
|
||||||
omath::source_engine::PitchAngle::from_degrees(20.f),
|
omath::source_engine::YawAngle::from_degrees(60.f),
|
||||||
omath::source_engine::YawAngle::from_degrees(60.f),
|
omath::source_engine::RollAngle::from_degrees(0.f)};
|
||||||
omath::source_engine::RollAngle::from_degrees(0.f)
|
|
||||||
};
|
|
||||||
const auto cam = omath::source_engine::Camera({100.f, 200.f, -50.f}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
const auto cam = omath::source_engine::Camera({100.f, 200.f, -50.f}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
|
const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
|
||||||
@@ -635,11 +646,9 @@ TEST(UnitTestProjection, CalcViewAnglesFromViewMatrix_RollAlwaysZero)
|
|||||||
{
|
{
|
||||||
// Roll cannot be encoded in the forward vector, so it is always 0 in the result.
|
// Roll cannot be encoded in the forward vector, so it is always 0 in the result.
|
||||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
const omath::source_engine::ViewAngles angles{
|
const omath::source_engine::ViewAngles angles{omath::source_engine::PitchAngle::from_degrees(10.f),
|
||||||
omath::source_engine::PitchAngle::from_degrees(10.f),
|
omath::source_engine::YawAngle::from_degrees(30.f),
|
||||||
omath::source_engine::YawAngle::from_degrees(30.f),
|
omath::source_engine::RollAngle::from_degrees(15.f)};
|
||||||
omath::source_engine::RollAngle::from_degrees(15.f)
|
|
||||||
};
|
|
||||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
const auto cam = omath::source_engine::Camera({0, 0, 0}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
|
const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
|
||||||
@@ -664,11 +673,9 @@ TEST(UnitTestProjection, CalcOriginFromViewMatrix_ArbitraryPosition)
|
|||||||
{
|
{
|
||||||
constexpr float k_eps = 1e-3f;
|
constexpr float k_eps = 1e-3f;
|
||||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
const omath::source_engine::ViewAngles angles{
|
const omath::source_engine::ViewAngles angles{omath::source_engine::PitchAngle::from_degrees(0.f),
|
||||||
omath::source_engine::PitchAngle::from_degrees(0.f),
|
omath::source_engine::YawAngle::from_degrees(0.f),
|
||||||
omath::source_engine::YawAngle::from_degrees(0.f),
|
omath::source_engine::RollAngle::from_degrees(0.f)};
|
||||||
omath::source_engine::RollAngle::from_degrees(0.f)
|
|
||||||
};
|
|
||||||
const auto cam = omath::source_engine::Camera({100.f, 200.f, -50.f}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
const auto cam = omath::source_engine::Camera({100.f, 200.f, -50.f}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
const auto origin = omath::source_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix());
|
const auto origin = omath::source_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix());
|
||||||
@@ -683,11 +690,9 @@ TEST(UnitTestProjection, CalcOriginFromViewMatrix_WithRotation)
|
|||||||
// Origin recovery must work even when the camera is rotated.
|
// Origin recovery must work even when the camera is rotated.
|
||||||
constexpr float k_eps = 1e-3f;
|
constexpr float k_eps = 1e-3f;
|
||||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
const omath::source_engine::ViewAngles angles{
|
const omath::source_engine::ViewAngles angles{omath::source_engine::PitchAngle::from_degrees(30.f),
|
||||||
omath::source_engine::PitchAngle::from_degrees(30.f),
|
omath::source_engine::YawAngle::from_degrees(45.f),
|
||||||
omath::source_engine::YawAngle::from_degrees(45.f),
|
omath::source_engine::RollAngle::from_degrees(0.f)};
|
||||||
omath::source_engine::RollAngle::from_degrees(0.f)
|
|
||||||
};
|
|
||||||
const auto cam = omath::source_engine::Camera({300.f, -100.f, 75.f}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
const auto cam = omath::source_engine::Camera({300.f, -100.f, 75.f}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
const auto origin = omath::source_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix());
|
const auto origin = omath::source_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix());
|
||||||
@@ -704,16 +709,12 @@ TEST(UnitTestProjection, CalcOriginFromViewMatrix_IndependentOfAngles)
|
|||||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
constexpr omath::Vector3<float> expected_origin{50.f, 50.f, 50.f};
|
constexpr omath::Vector3<float> expected_origin{50.f, 50.f, 50.f};
|
||||||
|
|
||||||
const omath::source_engine::ViewAngles angles_a{
|
const omath::source_engine::ViewAngles angles_a{omath::source_engine::PitchAngle::from_degrees(0.f),
|
||||||
omath::source_engine::PitchAngle::from_degrees(0.f),
|
omath::source_engine::YawAngle::from_degrees(0.f),
|
||||||
omath::source_engine::YawAngle::from_degrees(0.f),
|
omath::source_engine::RollAngle::from_degrees(0.f)};
|
||||||
omath::source_engine::RollAngle::from_degrees(0.f)
|
const omath::source_engine::ViewAngles angles_b{omath::source_engine::PitchAngle::from_degrees(-60.f),
|
||||||
};
|
omath::source_engine::YawAngle::from_degrees(135.f),
|
||||||
const omath::source_engine::ViewAngles angles_b{
|
omath::source_engine::RollAngle::from_degrees(0.f)};
|
||||||
omath::source_engine::PitchAngle::from_degrees(-60.f),
|
|
||||||
omath::source_engine::YawAngle::from_degrees(135.f),
|
|
||||||
omath::source_engine::RollAngle::from_degrees(0.f)
|
|
||||||
};
|
|
||||||
|
|
||||||
const auto cam_a = omath::source_engine::Camera(expected_origin, angles_a, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
const auto cam_a = omath::source_engine::Camera(expected_origin, angles_a, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
const auto cam_b = omath::source_engine::Camera(expected_origin, angles_b, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
const auto cam_b = omath::source_engine::Camera(expected_origin, angles_b, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
@@ -736,11 +737,9 @@ TEST(UnitTestProjection, Unity_CalcViewAnglesFromViewMatrix_LookingForward)
|
|||||||
{
|
{
|
||||||
constexpr float k_eps = 1e-4f;
|
constexpr float k_eps = 1e-4f;
|
||||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||||
const omath::unity_engine::ViewAngles angles{
|
const omath::unity_engine::ViewAngles angles{omath::unity_engine::PitchAngle::from_degrees(0.f),
|
||||||
omath::unity_engine::PitchAngle::from_degrees(0.f),
|
omath::unity_engine::YawAngle::from_degrees(0.f),
|
||||||
omath::unity_engine::YawAngle::from_degrees(0.f),
|
omath::unity_engine::RollAngle::from_degrees(0.f)};
|
||||||
omath::unity_engine::RollAngle::from_degrees(0.f)
|
|
||||||
};
|
|
||||||
const auto cam = omath::unity_engine::Camera({0, 0, 0}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
const auto cam = omath::unity_engine::Camera({0, 0, 0}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||||
|
|
||||||
const auto result = omath::unity_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
|
const auto result = omath::unity_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
|
||||||
@@ -753,11 +752,9 @@ TEST(UnitTestProjection, Unity_CalcViewAnglesFromViewMatrix_PositivePitchAndYaw)
|
|||||||
{
|
{
|
||||||
constexpr float k_eps = 1e-4f;
|
constexpr float k_eps = 1e-4f;
|
||||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||||
const omath::unity_engine::ViewAngles angles{
|
const omath::unity_engine::ViewAngles angles{omath::unity_engine::PitchAngle::from_degrees(30.f),
|
||||||
omath::unity_engine::PitchAngle::from_degrees(30.f),
|
omath::unity_engine::YawAngle::from_degrees(45.f),
|
||||||
omath::unity_engine::YawAngle::from_degrees(45.f),
|
omath::unity_engine::RollAngle::from_degrees(0.f)};
|
||||||
omath::unity_engine::RollAngle::from_degrees(0.f)
|
|
||||||
};
|
|
||||||
const auto cam = omath::unity_engine::Camera({0, 0, 0}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
const auto cam = omath::unity_engine::Camera({0, 0, 0}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||||
|
|
||||||
const auto result = omath::unity_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
|
const auto result = omath::unity_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
|
||||||
@@ -770,11 +767,9 @@ TEST(UnitTestProjection, Unity_CalcViewAnglesFromViewMatrix_NegativePitchAndYaw)
|
|||||||
{
|
{
|
||||||
constexpr float k_eps = 1e-4f;
|
constexpr float k_eps = 1e-4f;
|
||||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||||
const omath::unity_engine::ViewAngles angles{
|
const omath::unity_engine::ViewAngles angles{omath::unity_engine::PitchAngle::from_degrees(-45.f),
|
||||||
omath::unity_engine::PitchAngle::from_degrees(-45.f),
|
omath::unity_engine::YawAngle::from_degrees(-90.f),
|
||||||
omath::unity_engine::YawAngle::from_degrees(-90.f),
|
omath::unity_engine::RollAngle::from_degrees(0.f)};
|
||||||
omath::unity_engine::RollAngle::from_degrees(0.f)
|
|
||||||
};
|
|
||||||
const auto cam = omath::unity_engine::Camera({0, 0, 0}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
const auto cam = omath::unity_engine::Camera({0, 0, 0}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||||
|
|
||||||
const auto result = omath::unity_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
|
const auto result = omath::unity_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
|
||||||
@@ -800,11 +795,9 @@ TEST(UnitTestProjection, Unity_CalcOriginFromViewMatrix_ArbitraryPosition)
|
|||||||
{
|
{
|
||||||
constexpr float k_eps = 1e-3f;
|
constexpr float k_eps = 1e-3f;
|
||||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||||
const omath::unity_engine::ViewAngles angles{
|
const omath::unity_engine::ViewAngles angles{omath::unity_engine::PitchAngle::from_degrees(0.f),
|
||||||
omath::unity_engine::PitchAngle::from_degrees(0.f),
|
omath::unity_engine::YawAngle::from_degrees(0.f),
|
||||||
omath::unity_engine::YawAngle::from_degrees(0.f),
|
omath::unity_engine::RollAngle::from_degrees(0.f)};
|
||||||
omath::unity_engine::RollAngle::from_degrees(0.f)
|
|
||||||
};
|
|
||||||
const auto cam = omath::unity_engine::Camera({100.f, 200.f, -50.f}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
const auto cam = omath::unity_engine::Camera({100.f, 200.f, -50.f}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||||
|
|
||||||
const auto origin = omath::unity_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix());
|
const auto origin = omath::unity_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix());
|
||||||
@@ -818,11 +811,9 @@ TEST(UnitTestProjection, Unity_CalcOriginFromViewMatrix_WithRotation)
|
|||||||
{
|
{
|
||||||
constexpr float k_eps = 1e-3f;
|
constexpr float k_eps = 1e-3f;
|
||||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
|
||||||
const omath::unity_engine::ViewAngles angles{
|
const omath::unity_engine::ViewAngles angles{omath::unity_engine::PitchAngle::from_degrees(30.f),
|
||||||
omath::unity_engine::PitchAngle::from_degrees(30.f),
|
omath::unity_engine::YawAngle::from_degrees(45.f),
|
||||||
omath::unity_engine::YawAngle::from_degrees(45.f),
|
omath::unity_engine::RollAngle::from_degrees(0.f)};
|
||||||
omath::unity_engine::RollAngle::from_degrees(0.f)
|
|
||||||
};
|
|
||||||
const auto cam = omath::unity_engine::Camera({300.f, -100.f, 75.f}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
const auto cam = omath::unity_engine::Camera({300.f, -100.f, 75.f}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f);
|
||||||
|
|
||||||
const auto origin = omath::unity_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix());
|
const auto origin = omath::unity_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix());
|
||||||
@@ -838,21 +829,21 @@ TEST(UnitTestProjection, SourceEngine_ZeroAngles_BasisVectors)
|
|||||||
constexpr float k_eps = 1e-5f;
|
constexpr float k_eps = 1e-5f;
|
||||||
const auto cam = omath::source_engine::Camera({}, {}, {1920.f, 1080.f},
|
const auto cam = omath::source_engine::Camera({}, {}, {1920.f, 1080.f},
|
||||||
omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
|
omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
|
||||||
const auto fwd = cam.get_abs_forward();
|
const auto fwd = cam.get_abs_forward();
|
||||||
const auto right = cam.get_abs_right();
|
const auto right = cam.get_abs_right();
|
||||||
const auto up = cam.get_abs_up();
|
const auto up = cam.get_abs_up();
|
||||||
|
|
||||||
EXPECT_NEAR(fwd.x, omath::source_engine::k_abs_forward.x, k_eps);
|
EXPECT_NEAR(fwd.x, omath::source_engine::k_abs_forward.x, k_eps);
|
||||||
EXPECT_NEAR(fwd.y, omath::source_engine::k_abs_forward.y, k_eps);
|
EXPECT_NEAR(fwd.y, omath::source_engine::k_abs_forward.y, k_eps);
|
||||||
EXPECT_NEAR(fwd.z, omath::source_engine::k_abs_forward.z, k_eps);
|
EXPECT_NEAR(fwd.z, omath::source_engine::k_abs_forward.z, k_eps);
|
||||||
|
|
||||||
EXPECT_NEAR(right.x, omath::source_engine::k_abs_right.x, k_eps);
|
EXPECT_NEAR(right.x, omath::source_engine::k_abs_right.x, k_eps);
|
||||||
EXPECT_NEAR(right.y, omath::source_engine::k_abs_right.y, k_eps);
|
EXPECT_NEAR(right.y, omath::source_engine::k_abs_right.y, k_eps);
|
||||||
EXPECT_NEAR(right.z, omath::source_engine::k_abs_right.z, k_eps);
|
EXPECT_NEAR(right.z, omath::source_engine::k_abs_right.z, k_eps);
|
||||||
|
|
||||||
EXPECT_NEAR(up.x, omath::source_engine::k_abs_up.x, k_eps);
|
EXPECT_NEAR(up.x, omath::source_engine::k_abs_up.x, k_eps);
|
||||||
EXPECT_NEAR(up.y, omath::source_engine::k_abs_up.y, k_eps);
|
EXPECT_NEAR(up.y, omath::source_engine::k_abs_up.y, k_eps);
|
||||||
EXPECT_NEAR(up.z, omath::source_engine::k_abs_up.z, k_eps);
|
EXPECT_NEAR(up.z, omath::source_engine::k_abs_up.z, k_eps);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestProjection, UnityEngine_ZeroAngles_BasisVectors)
|
TEST(UnitTestProjection, UnityEngine_ZeroAngles_BasisVectors)
|
||||||
@@ -860,21 +851,21 @@ TEST(UnitTestProjection, UnityEngine_ZeroAngles_BasisVectors)
|
|||||||
constexpr float k_eps = 1e-5f;
|
constexpr float k_eps = 1e-5f;
|
||||||
const auto cam = omath::unity_engine::Camera({}, {}, {1280.f, 720.f},
|
const auto cam = omath::unity_engine::Camera({}, {}, {1280.f, 720.f},
|
||||||
omath::projection::FieldOfView::from_degrees(60.f), 0.03f, 1000.f);
|
omath::projection::FieldOfView::from_degrees(60.f), 0.03f, 1000.f);
|
||||||
const auto fwd = cam.get_abs_forward();
|
const auto fwd = cam.get_abs_forward();
|
||||||
const auto right = cam.get_abs_right();
|
const auto right = cam.get_abs_right();
|
||||||
const auto up = cam.get_abs_up();
|
const auto up = cam.get_abs_up();
|
||||||
|
|
||||||
EXPECT_NEAR(fwd.x, omath::unity_engine::k_abs_forward.x, k_eps);
|
EXPECT_NEAR(fwd.x, omath::unity_engine::k_abs_forward.x, k_eps);
|
||||||
EXPECT_NEAR(fwd.y, omath::unity_engine::k_abs_forward.y, k_eps);
|
EXPECT_NEAR(fwd.y, omath::unity_engine::k_abs_forward.y, k_eps);
|
||||||
EXPECT_NEAR(fwd.z, omath::unity_engine::k_abs_forward.z, k_eps);
|
EXPECT_NEAR(fwd.z, omath::unity_engine::k_abs_forward.z, k_eps);
|
||||||
|
|
||||||
EXPECT_NEAR(right.x, omath::unity_engine::k_abs_right.x, k_eps);
|
EXPECT_NEAR(right.x, omath::unity_engine::k_abs_right.x, k_eps);
|
||||||
EXPECT_NEAR(right.y, omath::unity_engine::k_abs_right.y, k_eps);
|
EXPECT_NEAR(right.y, omath::unity_engine::k_abs_right.y, k_eps);
|
||||||
EXPECT_NEAR(right.z, omath::unity_engine::k_abs_right.z, k_eps);
|
EXPECT_NEAR(right.z, omath::unity_engine::k_abs_right.z, k_eps);
|
||||||
|
|
||||||
EXPECT_NEAR(up.x, omath::unity_engine::k_abs_up.x, k_eps);
|
EXPECT_NEAR(up.x, omath::unity_engine::k_abs_up.x, k_eps);
|
||||||
EXPECT_NEAR(up.y, omath::unity_engine::k_abs_up.y, k_eps);
|
EXPECT_NEAR(up.y, omath::unity_engine::k_abs_up.y, k_eps);
|
||||||
EXPECT_NEAR(up.z, omath::unity_engine::k_abs_up.z, k_eps);
|
EXPECT_NEAR(up.z, omath::unity_engine::k_abs_up.z, k_eps);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestProjection, OpenGLEngine_ZeroAngles_BasisVectors)
|
TEST(UnitTestProjection, OpenGLEngine_ZeroAngles_BasisVectors)
|
||||||
@@ -882,21 +873,21 @@ TEST(UnitTestProjection, OpenGLEngine_ZeroAngles_BasisVectors)
|
|||||||
constexpr float k_eps = 1e-5f;
|
constexpr float k_eps = 1e-5f;
|
||||||
const auto cam = omath::opengl_engine::Camera({}, {}, {1920.f, 1080.f},
|
const auto cam = omath::opengl_engine::Camera({}, {}, {1920.f, 1080.f},
|
||||||
omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
|
omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
|
||||||
const auto fwd = cam.get_abs_forward();
|
const auto fwd = cam.get_abs_forward();
|
||||||
const auto right = cam.get_abs_right();
|
const auto right = cam.get_abs_right();
|
||||||
const auto up = cam.get_abs_up();
|
const auto up = cam.get_abs_up();
|
||||||
|
|
||||||
EXPECT_NEAR(fwd.x, omath::opengl_engine::k_abs_forward.x, k_eps);
|
EXPECT_NEAR(fwd.x, omath::opengl_engine::k_abs_forward.x, k_eps);
|
||||||
EXPECT_NEAR(fwd.y, omath::opengl_engine::k_abs_forward.y, k_eps);
|
EXPECT_NEAR(fwd.y, omath::opengl_engine::k_abs_forward.y, k_eps);
|
||||||
EXPECT_NEAR(fwd.z, omath::opengl_engine::k_abs_forward.z, k_eps);
|
EXPECT_NEAR(fwd.z, omath::opengl_engine::k_abs_forward.z, k_eps);
|
||||||
|
|
||||||
EXPECT_NEAR(right.x, omath::opengl_engine::k_abs_right.x, k_eps);
|
EXPECT_NEAR(right.x, omath::opengl_engine::k_abs_right.x, k_eps);
|
||||||
EXPECT_NEAR(right.y, omath::opengl_engine::k_abs_right.y, k_eps);
|
EXPECT_NEAR(right.y, omath::opengl_engine::k_abs_right.y, k_eps);
|
||||||
EXPECT_NEAR(right.z, omath::opengl_engine::k_abs_right.z, k_eps);
|
EXPECT_NEAR(right.z, omath::opengl_engine::k_abs_right.z, k_eps);
|
||||||
|
|
||||||
EXPECT_NEAR(up.x, omath::opengl_engine::k_abs_up.x, k_eps);
|
EXPECT_NEAR(up.x, omath::opengl_engine::k_abs_up.x, k_eps);
|
||||||
EXPECT_NEAR(up.y, omath::opengl_engine::k_abs_up.y, k_eps);
|
EXPECT_NEAR(up.y, omath::opengl_engine::k_abs_up.y, k_eps);
|
||||||
EXPECT_NEAR(up.z, omath::opengl_engine::k_abs_up.z, k_eps);
|
EXPECT_NEAR(up.z, omath::opengl_engine::k_abs_up.z, k_eps);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestProjection, UnrealEngine_ZeroAngles_BasisVectors)
|
TEST(UnitTestProjection, UnrealEngine_ZeroAngles_BasisVectors)
|
||||||
@@ -904,21 +895,21 @@ TEST(UnitTestProjection, UnrealEngine_ZeroAngles_BasisVectors)
|
|||||||
constexpr float k_eps = 1e-5f;
|
constexpr float k_eps = 1e-5f;
|
||||||
const auto cam = omath::unreal_engine::Camera({}, {}, {1920.f, 1080.f},
|
const auto cam = omath::unreal_engine::Camera({}, {}, {1920.f, 1080.f},
|
||||||
omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
|
omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
|
||||||
const auto fwd = cam.get_abs_forward();
|
const auto fwd = cam.get_abs_forward();
|
||||||
const auto right = cam.get_abs_right();
|
const auto right = cam.get_abs_right();
|
||||||
const auto up = cam.get_abs_up();
|
const auto up = cam.get_abs_up();
|
||||||
|
|
||||||
EXPECT_NEAR(fwd.x, omath::unreal_engine::k_abs_forward.x, k_eps);
|
EXPECT_NEAR(fwd.x, omath::unreal_engine::k_abs_forward.x, k_eps);
|
||||||
EXPECT_NEAR(fwd.y, omath::unreal_engine::k_abs_forward.y, k_eps);
|
EXPECT_NEAR(fwd.y, omath::unreal_engine::k_abs_forward.y, k_eps);
|
||||||
EXPECT_NEAR(fwd.z, omath::unreal_engine::k_abs_forward.z, k_eps);
|
EXPECT_NEAR(fwd.z, omath::unreal_engine::k_abs_forward.z, k_eps);
|
||||||
|
|
||||||
EXPECT_NEAR(right.x, omath::unreal_engine::k_abs_right.x, k_eps);
|
EXPECT_NEAR(right.x, omath::unreal_engine::k_abs_right.x, k_eps);
|
||||||
EXPECT_NEAR(right.y, omath::unreal_engine::k_abs_right.y, k_eps);
|
EXPECT_NEAR(right.y, omath::unreal_engine::k_abs_right.y, k_eps);
|
||||||
EXPECT_NEAR(right.z, omath::unreal_engine::k_abs_right.z, k_eps);
|
EXPECT_NEAR(right.z, omath::unreal_engine::k_abs_right.z, k_eps);
|
||||||
|
|
||||||
EXPECT_NEAR(up.x, omath::unreal_engine::k_abs_up.x, k_eps);
|
EXPECT_NEAR(up.x, omath::unreal_engine::k_abs_up.x, k_eps);
|
||||||
EXPECT_NEAR(up.y, omath::unreal_engine::k_abs_up.y, k_eps);
|
EXPECT_NEAR(up.y, omath::unreal_engine::k_abs_up.y, k_eps);
|
||||||
EXPECT_NEAR(up.z, omath::unreal_engine::k_abs_up.z, k_eps);
|
EXPECT_NEAR(up.z, omath::unreal_engine::k_abs_up.z, k_eps);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestProjection, FrostbiteEngine_ZeroAngles_BasisVectors)
|
TEST(UnitTestProjection, FrostbiteEngine_ZeroAngles_BasisVectors)
|
||||||
@@ -926,21 +917,21 @@ TEST(UnitTestProjection, FrostbiteEngine_ZeroAngles_BasisVectors)
|
|||||||
constexpr float k_eps = 1e-5f;
|
constexpr float k_eps = 1e-5f;
|
||||||
const auto cam = omath::frostbite_engine::Camera({}, {}, {1920.f, 1080.f},
|
const auto cam = omath::frostbite_engine::Camera({}, {}, {1920.f, 1080.f},
|
||||||
omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
|
omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
|
||||||
const auto fwd = cam.get_abs_forward();
|
const auto fwd = cam.get_abs_forward();
|
||||||
const auto right = cam.get_abs_right();
|
const auto right = cam.get_abs_right();
|
||||||
const auto up = cam.get_abs_up();
|
const auto up = cam.get_abs_up();
|
||||||
|
|
||||||
EXPECT_NEAR(fwd.x, omath::frostbite_engine::k_abs_forward.x, k_eps);
|
EXPECT_NEAR(fwd.x, omath::frostbite_engine::k_abs_forward.x, k_eps);
|
||||||
EXPECT_NEAR(fwd.y, omath::frostbite_engine::k_abs_forward.y, k_eps);
|
EXPECT_NEAR(fwd.y, omath::frostbite_engine::k_abs_forward.y, k_eps);
|
||||||
EXPECT_NEAR(fwd.z, omath::frostbite_engine::k_abs_forward.z, k_eps);
|
EXPECT_NEAR(fwd.z, omath::frostbite_engine::k_abs_forward.z, k_eps);
|
||||||
|
|
||||||
EXPECT_NEAR(right.x, omath::frostbite_engine::k_abs_right.x, k_eps);
|
EXPECT_NEAR(right.x, omath::frostbite_engine::k_abs_right.x, k_eps);
|
||||||
EXPECT_NEAR(right.y, omath::frostbite_engine::k_abs_right.y, k_eps);
|
EXPECT_NEAR(right.y, omath::frostbite_engine::k_abs_right.y, k_eps);
|
||||||
EXPECT_NEAR(right.z, omath::frostbite_engine::k_abs_right.z, k_eps);
|
EXPECT_NEAR(right.z, omath::frostbite_engine::k_abs_right.z, k_eps);
|
||||||
|
|
||||||
EXPECT_NEAR(up.x, omath::frostbite_engine::k_abs_up.x, k_eps);
|
EXPECT_NEAR(up.x, omath::frostbite_engine::k_abs_up.x, k_eps);
|
||||||
EXPECT_NEAR(up.y, omath::frostbite_engine::k_abs_up.y, k_eps);
|
EXPECT_NEAR(up.y, omath::frostbite_engine::k_abs_up.y, k_eps);
|
||||||
EXPECT_NEAR(up.z, omath::frostbite_engine::k_abs_up.z, k_eps);
|
EXPECT_NEAR(up.z, omath::frostbite_engine::k_abs_up.z, k_eps);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestProjection, CryEngine_ZeroAngles_BasisVectors)
|
TEST(UnitTestProjection, CryEngine_ZeroAngles_BasisVectors)
|
||||||
@@ -948,21 +939,21 @@ TEST(UnitTestProjection, CryEngine_ZeroAngles_BasisVectors)
|
|||||||
constexpr float k_eps = 1e-5f;
|
constexpr float k_eps = 1e-5f;
|
||||||
const auto cam = omath::cry_engine::Camera({}, {}, {1920.f, 1080.f},
|
const auto cam = omath::cry_engine::Camera({}, {}, {1920.f, 1080.f},
|
||||||
omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
|
omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
|
||||||
const auto fwd = cam.get_abs_forward();
|
const auto fwd = cam.get_abs_forward();
|
||||||
const auto right = cam.get_abs_right();
|
const auto right = cam.get_abs_right();
|
||||||
const auto up = cam.get_abs_up();
|
const auto up = cam.get_abs_up();
|
||||||
|
|
||||||
EXPECT_NEAR(fwd.x, omath::cry_engine::k_abs_forward.x, k_eps);
|
EXPECT_NEAR(fwd.x, omath::cry_engine::k_abs_forward.x, k_eps);
|
||||||
EXPECT_NEAR(fwd.y, omath::cry_engine::k_abs_forward.y, k_eps);
|
EXPECT_NEAR(fwd.y, omath::cry_engine::k_abs_forward.y, k_eps);
|
||||||
EXPECT_NEAR(fwd.z, omath::cry_engine::k_abs_forward.z, k_eps);
|
EXPECT_NEAR(fwd.z, omath::cry_engine::k_abs_forward.z, k_eps);
|
||||||
|
|
||||||
EXPECT_NEAR(right.x, omath::cry_engine::k_abs_right.x, k_eps);
|
EXPECT_NEAR(right.x, omath::cry_engine::k_abs_right.x, k_eps);
|
||||||
EXPECT_NEAR(right.y, omath::cry_engine::k_abs_right.y, k_eps);
|
EXPECT_NEAR(right.y, omath::cry_engine::k_abs_right.y, k_eps);
|
||||||
EXPECT_NEAR(right.z, omath::cry_engine::k_abs_right.z, k_eps);
|
EXPECT_NEAR(right.z, omath::cry_engine::k_abs_right.z, k_eps);
|
||||||
|
|
||||||
EXPECT_NEAR(up.x, omath::cry_engine::k_abs_up.x, k_eps);
|
EXPECT_NEAR(up.x, omath::cry_engine::k_abs_up.x, k_eps);
|
||||||
EXPECT_NEAR(up.y, omath::cry_engine::k_abs_up.y, k_eps);
|
EXPECT_NEAR(up.y, omath::cry_engine::k_abs_up.y, k_eps);
|
||||||
EXPECT_NEAR(up.z, omath::cry_engine::k_abs_up.z, k_eps);
|
EXPECT_NEAR(up.z, omath::cry_engine::k_abs_up.z, k_eps);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestProjection, IWEngine_ZeroAngles_BasisVectors)
|
TEST(UnitTestProjection, IWEngine_ZeroAngles_BasisVectors)
|
||||||
@@ -970,21 +961,21 @@ TEST(UnitTestProjection, IWEngine_ZeroAngles_BasisVectors)
|
|||||||
constexpr float k_eps = 1e-5f;
|
constexpr float k_eps = 1e-5f;
|
||||||
const auto cam = omath::iw_engine::Camera({}, {}, {1920.f, 1080.f},
|
const auto cam = omath::iw_engine::Camera({}, {}, {1920.f, 1080.f},
|
||||||
omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
|
omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
|
||||||
const auto fwd = cam.get_abs_forward();
|
const auto fwd = cam.get_abs_forward();
|
||||||
const auto right = cam.get_abs_right();
|
const auto right = cam.get_abs_right();
|
||||||
const auto up = cam.get_abs_up();
|
const auto up = cam.get_abs_up();
|
||||||
|
|
||||||
EXPECT_NEAR(fwd.x, omath::iw_engine::k_abs_forward.x, k_eps);
|
EXPECT_NEAR(fwd.x, omath::iw_engine::k_abs_forward.x, k_eps);
|
||||||
EXPECT_NEAR(fwd.y, omath::iw_engine::k_abs_forward.y, k_eps);
|
EXPECT_NEAR(fwd.y, omath::iw_engine::k_abs_forward.y, k_eps);
|
||||||
EXPECT_NEAR(fwd.z, omath::iw_engine::k_abs_forward.z, k_eps);
|
EXPECT_NEAR(fwd.z, omath::iw_engine::k_abs_forward.z, k_eps);
|
||||||
|
|
||||||
EXPECT_NEAR(right.x, omath::iw_engine::k_abs_right.x, k_eps);
|
EXPECT_NEAR(right.x, omath::iw_engine::k_abs_right.x, k_eps);
|
||||||
EXPECT_NEAR(right.y, omath::iw_engine::k_abs_right.y, k_eps);
|
EXPECT_NEAR(right.y, omath::iw_engine::k_abs_right.y, k_eps);
|
||||||
EXPECT_NEAR(right.z, omath::iw_engine::k_abs_right.z, k_eps);
|
EXPECT_NEAR(right.z, omath::iw_engine::k_abs_right.z, k_eps);
|
||||||
|
|
||||||
EXPECT_NEAR(up.x, omath::iw_engine::k_abs_up.x, k_eps);
|
EXPECT_NEAR(up.x, omath::iw_engine::k_abs_up.x, k_eps);
|
||||||
EXPECT_NEAR(up.y, omath::iw_engine::k_abs_up.y, k_eps);
|
EXPECT_NEAR(up.y, omath::iw_engine::k_abs_up.y, k_eps);
|
||||||
EXPECT_NEAR(up.z, omath::iw_engine::k_abs_up.z, k_eps);
|
EXPECT_NEAR(up.z, omath::iw_engine::k_abs_up.z, k_eps);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---- extract_projection_params ----
|
// ---- extract_projection_params ----
|
||||||
@@ -1120,11 +1111,9 @@ TEST(UnitTestProjection, SetViewAngles_InvalidatesViewMatrix)
|
|||||||
auto cam = omath::source_engine::Camera({}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
auto cam = omath::source_engine::Camera({}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
const auto view_before = cam.get_view_matrix();
|
const auto view_before = cam.get_view_matrix();
|
||||||
const omath::source_engine::ViewAngles rotated{
|
const omath::source_engine::ViewAngles rotated{omath::source_engine::PitchAngle::from_degrees(30.f),
|
||||||
omath::source_engine::PitchAngle::from_degrees(30.f),
|
omath::source_engine::YawAngle::from_degrees(45.f),
|
||||||
omath::source_engine::YawAngle::from_degrees(45.f),
|
omath::source_engine::RollAngle::from_degrees(0.f)};
|
||||||
omath::source_engine::RollAngle::from_degrees(0.f)
|
|
||||||
};
|
|
||||||
cam.set_view_angles(rotated);
|
cam.set_view_angles(rotated);
|
||||||
const auto view_after = cam.get_view_matrix();
|
const auto view_after = cam.get_view_matrix();
|
||||||
|
|
||||||
@@ -1142,7 +1131,7 @@ TEST(UnitTestProjection, CalcLookAtAngles_ForwardTarget)
|
|||||||
const auto angles = cam.calc_look_at_angles({100.f, 0.f, 0.f});
|
const auto angles = cam.calc_look_at_angles({100.f, 0.f, 0.f});
|
||||||
|
|
||||||
EXPECT_NEAR(angles.pitch.as_degrees(), 0.f, 1e-4f);
|
EXPECT_NEAR(angles.pitch.as_degrees(), 0.f, 1e-4f);
|
||||||
EXPECT_NEAR(angles.yaw.as_degrees(), 0.f, 1e-4f);
|
EXPECT_NEAR(angles.yaw.as_degrees(), 0.f, 1e-4f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(UnitTestProjection, LookAt_ForwardVectorPointsAtTarget)
|
TEST(UnitTestProjection, LookAt_ForwardVectorPointsAtTarget)
|
||||||
@@ -1215,11 +1204,7 @@ TEST(UnitTestProjection, TriangleInsideFrustumNotCulled)
|
|||||||
const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
// Small triangle directly in front (Source: +X forward)
|
// Small triangle directly in front (Source: +X forward)
|
||||||
const omath::Triangle<omath::Vector3<float>> tri{
|
const omath::Triangle<omath::Vector3<float>> tri{{100.f, 0.f, 1.f}, {100.f, 1.f, -1.f}, {100.f, -1.f, -1.f}};
|
||||||
{100.f, 0.f, 1.f},
|
|
||||||
{100.f, 1.f, -1.f},
|
|
||||||
{100.f, -1.f, -1.f}
|
|
||||||
};
|
|
||||||
EXPECT_FALSE(cam.is_culled_by_frustum(tri));
|
EXPECT_FALSE(cam.is_culled_by_frustum(tri));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1229,11 +1214,7 @@ TEST(UnitTestProjection, TriangleBehindCameraCulled)
|
|||||||
const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
// Triangle entirely behind the camera (-X)
|
// Triangle entirely behind the camera (-X)
|
||||||
const omath::Triangle<omath::Vector3<float>> tri{
|
const omath::Triangle<omath::Vector3<float>> tri{{-100.f, 0.f, 1.f}, {-100.f, 1.f, -1.f}, {-100.f, -1.f, -1.f}};
|
||||||
{-100.f, 0.f, 1.f},
|
|
||||||
{-100.f, 1.f, -1.f},
|
|
||||||
{-100.f, -1.f, -1.f}
|
|
||||||
};
|
|
||||||
EXPECT_TRUE(cam.is_culled_by_frustum(tri));
|
EXPECT_TRUE(cam.is_culled_by_frustum(tri));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1243,11 +1224,7 @@ TEST(UnitTestProjection, TriangleBeyondFarPlaneCulled)
|
|||||||
const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
// Triangle beyond the 1000-unit far plane
|
// Triangle beyond the 1000-unit far plane
|
||||||
const omath::Triangle<omath::Vector3<float>> tri{
|
const omath::Triangle<omath::Vector3<float>> tri{{2000.f, 0.f, 1.f}, {2000.f, 1.f, -1.f}, {2000.f, -1.f, -1.f}};
|
||||||
{2000.f, 0.f, 1.f},
|
|
||||||
{2000.f, 1.f, -1.f},
|
|
||||||
{2000.f, -1.f, -1.f}
|
|
||||||
};
|
|
||||||
EXPECT_TRUE(cam.is_culled_by_frustum(tri));
|
EXPECT_TRUE(cam.is_culled_by_frustum(tri));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1257,11 +1234,7 @@ TEST(UnitTestProjection, TriangleFarToSideCulled)
|
|||||||
const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
// Triangle far outside the side frustum planes
|
// Triangle far outside the side frustum planes
|
||||||
const omath::Triangle<omath::Vector3<float>> tri{
|
const omath::Triangle<omath::Vector3<float>> tri{{100.f, 5000.f, 0.f}, {100.f, 5001.f, 1.f}, {100.f, 5001.f, -1.f}};
|
||||||
{100.f, 5000.f, 0.f},
|
|
||||||
{100.f, 5001.f, 1.f},
|
|
||||||
{100.f, 5001.f, -1.f}
|
|
||||||
};
|
|
||||||
EXPECT_TRUE(cam.is_culled_by_frustum(tri));
|
EXPECT_TRUE(cam.is_culled_by_frustum(tri));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1271,10 +1244,6 @@ TEST(UnitTestProjection, TriangleStraddlingFrustumNotCulled)
|
|||||||
const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
// Large triangle with vertices on both sides of the frustum — should not be culled
|
// Large triangle with vertices on both sides of the frustum — should not be culled
|
||||||
const omath::Triangle<omath::Vector3<float>> tri{
|
const omath::Triangle<omath::Vector3<float>> tri{{100.f, 0.f, 0.f}, {100.f, 5000.f, 0.f}, {100.f, 0.f, 5000.f}};
|
||||||
{ 100.f, 0.f, 0.f},
|
|
||||||
{ 100.f, 5000.f, 0.f},
|
|
||||||
{ 100.f, 0.f, 5000.f}
|
|
||||||
};
|
|
||||||
EXPECT_FALSE(cam.is_culled_by_frustum(tri));
|
EXPECT_FALSE(cam.is_culled_by_frustum(tri));
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,6 +8,15 @@
|
|||||||
|
|
||||||
using namespace omath;
|
using namespace omath;
|
||||||
|
|
||||||
|
namespace
|
||||||
|
{
|
||||||
|
constexpr bool close_to(const float actual, const float expected, const float epsilon)
|
||||||
|
{
|
||||||
|
const float diff = actual - expected;
|
||||||
|
return (diff < 0.0f ? -diff : diff) <= epsilon;
|
||||||
|
}
|
||||||
|
} // namespace
|
||||||
|
|
||||||
class UnitTestTriangle : public ::testing::Test
|
class UnitTestTriangle : public ::testing::Test
|
||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
@@ -19,36 +28,21 @@ protected:
|
|||||||
constexpr void SetUp() override
|
constexpr void SetUp() override
|
||||||
{
|
{
|
||||||
// Triangle with vertices (0, 0, 0), (1, 0, 0), (0, 1, 0)
|
// Triangle with vertices (0, 0, 0), (1, 0, 0), (0, 1, 0)
|
||||||
t1 = Triangle<Vector3<float>>(
|
t1 = Triangle<Vector3<float>>(Vector3(0.0f, 0.0f, 0.0f), Vector3(1.0f, 0.0f, 0.0f), Vector3(0.0f, 1.0f, 0.0f));
|
||||||
Vector3(0.0f, 0.0f, 0.0f),
|
|
||||||
Vector3(1.0f, 0.0f, 0.0f),
|
|
||||||
Vector3(0.0f, 1.0f, 0.0f)
|
|
||||||
);
|
|
||||||
|
|
||||||
// Triangle with vertices (1, 2, 3), (4, 5, 6), (7, 8, 9)
|
// Triangle with vertices (1, 2, 3), (4, 5, 6), (7, 8, 9)
|
||||||
t2 = Triangle<Vector3<float>>(
|
t2 = Triangle<Vector3<float>>(Vector3(1.0f, 2.0f, 3.0f), Vector3(4.0f, 5.0f, 6.0f), Vector3(7.0f, 8.0f, 9.0f));
|
||||||
Vector3(1.0f, 2.0f, 3.0f),
|
|
||||||
Vector3(4.0f, 5.0f, 6.0f),
|
|
||||||
Vector3(7.0f, 8.0f, 9.0f)
|
|
||||||
);
|
|
||||||
|
|
||||||
// An isosceles right triangle
|
// An isosceles right triangle
|
||||||
t3 = Triangle<Vector3<float>>(
|
t3 = Triangle<Vector3<float>>(Vector3(0.0f, 0.0f, 0.0f), Vector3(2.0f, 0.0f, 0.0f), Vector3(0.0f, 2.0f, 0.0f));
|
||||||
Vector3(0.0f, 0.0f, 0.0f),
|
|
||||||
Vector3(2.0f, 0.0f, 0.0f),
|
|
||||||
Vector3(0.0f, 2.0f, 0.0f)
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
// Test constructor and vertices
|
// Test constructor and vertices
|
||||||
TEST_F(UnitTestTriangle, Constructor)
|
TEST_F(UnitTestTriangle, Constructor)
|
||||||
{
|
{
|
||||||
constexpr Triangle<Vector3<float>> t(
|
constexpr Triangle<Vector3<float>> t(Vector3(1.0f, 2.0f, 3.0f), Vector3(4.0f, 5.0f, 6.0f),
|
||||||
Vector3(1.0f, 2.0f, 3.0f),
|
Vector3(7.0f, 8.0f, 9.0f));
|
||||||
Vector3(4.0f, 5.0f, 6.0f),
|
|
||||||
Vector3(7.0f, 8.0f, 9.0f)
|
|
||||||
);
|
|
||||||
|
|
||||||
EXPECT_FLOAT_EQ(t.m_vertex1.x, 1.0f);
|
EXPECT_FLOAT_EQ(t.m_vertex1.x, 1.0f);
|
||||||
EXPECT_FLOAT_EQ(t.m_vertex1.y, 2.0f);
|
EXPECT_FLOAT_EQ(t.m_vertex1.y, 2.0f);
|
||||||
@@ -72,7 +66,6 @@ TEST_F(UnitTestTriangle, CalculateNormal)
|
|||||||
EXPECT_NEAR(std::fabs(normal_t1.z), 1.0f, 1e-5f);
|
EXPECT_NEAR(std::fabs(normal_t1.z), 1.0f, 1e-5f);
|
||||||
EXPECT_NEAR(normal_t1.length(), 1.0f, 1e-5f);
|
EXPECT_NEAR(normal_t1.length(), 1.0f, 1e-5f);
|
||||||
|
|
||||||
|
|
||||||
// For t3, we expect the normal to be along +Z as well
|
// For t3, we expect the normal to be along +Z as well
|
||||||
const Vector3 normal_t3 = t3.calculate_normal();
|
const Vector3 normal_t3 = t3.calculate_normal();
|
||||||
EXPECT_NEAR(std::fabs(normal_t3.z), 1.0f, 1e-5f);
|
EXPECT_NEAR(std::fabs(normal_t3.z), 1.0f, 1e-5f);
|
||||||
@@ -83,7 +76,10 @@ TEST_F(UnitTestTriangle, SideLengths)
|
|||||||
{
|
{
|
||||||
// For t1 side lengths
|
// For t1 side lengths
|
||||||
EXPECT_FLOAT_EQ(t1.side_a_length(), std::sqrt(1.0f)); // distance between (0,0,0) and (1,0,0)
|
EXPECT_FLOAT_EQ(t1.side_a_length(), std::sqrt(1.0f)); // distance between (0,0,0) and (1,0,0)
|
||||||
EXPECT_FLOAT_EQ(t1.side_b_length(), std::sqrt(1.0f + 1.0f)); // distance between (4,5,6) & (7,8,9)... but we are testing t1, so let's be accurate:
|
EXPECT_FLOAT_EQ(
|
||||||
|
t1.side_b_length(),
|
||||||
|
std::sqrt(1.0f
|
||||||
|
+ 1.0f)); // distance between (4,5,6) & (7,8,9)... but we are testing t1, so let's be accurate:
|
||||||
// Actually, for t1: vertex2=(1,0,0), vertex3=(0,1,0)
|
// Actually, for t1: vertex2=(1,0,0), vertex3=(0,1,0)
|
||||||
// Dist between (0,1,0) and (1,0,0) = sqrt((1-0)^2 + (0-1)^2) = sqrt(1 + 1) = sqrt(2)
|
// Dist between (0,1,0) and (1,0,0) = sqrt((1-0)^2 + (0-1)^2) = sqrt(1 + 1) = sqrt(2)
|
||||||
EXPECT_FLOAT_EQ(t1.side_b_length(), std::sqrt(2.0f));
|
EXPECT_FLOAT_EQ(t1.side_b_length(), std::sqrt(2.0f));
|
||||||
@@ -112,7 +108,7 @@ TEST_F(UnitTestTriangle, SideVectors)
|
|||||||
|
|
||||||
TEST_F(UnitTestTriangle, IsRectangular)
|
TEST_F(UnitTestTriangle, IsRectangular)
|
||||||
{
|
{
|
||||||
EXPECT_TRUE(Triangle<Vector3<float>>({2,0,0}, {}, {0,2,0}).is_rectangular());
|
EXPECT_TRUE(Triangle<Vector3<float>>({2, 0, 0}, {}, {0, 2, 0}).is_rectangular());
|
||||||
}
|
}
|
||||||
// Test midpoint
|
// Test midpoint
|
||||||
TEST_F(UnitTestTriangle, MidPoint)
|
TEST_F(UnitTestTriangle, MidPoint)
|
||||||
@@ -129,3 +125,18 @@ TEST_F(UnitTestTriangle, MidPoint)
|
|||||||
EXPECT_FLOAT_EQ(mid2.y, (2.0f + 5.0f + 8.0f) / 3.0f);
|
EXPECT_FLOAT_EQ(mid2.y, (2.0f + 5.0f + 8.0f) / 3.0f);
|
||||||
EXPECT_FLOAT_EQ(mid2.z, (3.0f + 6.0f + 9.0f) / 3.0f);
|
EXPECT_FLOAT_EQ(mid2.z, (3.0f + 6.0f + 9.0f) / 3.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static_assert(
|
||||||
|
[]
|
||||||
|
{
|
||||||
|
constexpr Triangle<Vector3<float>> triangle{{3.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, {0.0f, 4.0f, 0.0f}};
|
||||||
|
constexpr auto normal = triangle.calculate_normal();
|
||||||
|
constexpr auto mid_point = triangle.mid_point();
|
||||||
|
|
||||||
|
return close_to(triangle.side_a_length(), 3.0f, 1e-5f) && close_to(triangle.side_b_length(), 4.0f, 1e-5f)
|
||||||
|
&& close_to(triangle.hypot(), 5.0f, 1e-5f) && triangle.is_rectangular()
|
||||||
|
&& close_to(normal.length(), 1.0f, 1e-5f) && close_to(normal.z, -1.0f, 1e-5f)
|
||||||
|
&& close_to(mid_point.x, 1.0f, 1e-5f) && close_to(mid_point.y, 4.0f / 3.0f, 1e-5f)
|
||||||
|
&& close_to(mid_point.z, 0.0f, 1e-5f);
|
||||||
|
}(),
|
||||||
|
"Triangle helpers should be constexpr with embedded constexpr math");
|
||||||
|
|||||||
@@ -2,10 +2,10 @@
|
|||||||
// Created by Vlad on 02.09.2024.
|
// Created by Vlad on 02.09.2024.
|
||||||
//
|
//
|
||||||
|
|
||||||
#include <omath/linear_algebra/vector2.hpp>
|
|
||||||
#include <cfloat> // For FLT_MAX and FLT_MIN
|
#include <cfloat> // For FLT_MAX and FLT_MIN
|
||||||
#include <cmath> // For std::isinf and std::isnan
|
#include <cmath> // For std::isinf and std::isnan
|
||||||
#include <gtest/gtest.h>
|
#include <gtest/gtest.h>
|
||||||
|
#include <omath/linear_algebra/vector2.hpp>
|
||||||
|
|
||||||
using namespace omath;
|
using namespace omath;
|
||||||
|
|
||||||
@@ -399,7 +399,6 @@ TEST_F(UnitTestVector2, GreaterEqualOperator)
|
|||||||
EXPECT_TRUE(omath::Vector2(1.f, 1.f) >= omath::Vector2<float>{});
|
EXPECT_TRUE(omath::Vector2(1.f, 1.f) >= omath::Vector2<float>{});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
// ── Cast operator tests ──────────────────────────────────────────────────────
|
// ── Cast operator tests ──────────────────────────────────────────────────────
|
||||||
|
|
||||||
TEST(Vector2Cast, FloatToDouble)
|
TEST(Vector2Cast, FloatToDouble)
|
||||||
@@ -463,3 +462,8 @@ static_assert(Vector2(1.0f, 2.0f).length_sqr() == 5.0f, "LengthSqr should be 5")
|
|||||||
static_assert(Vector2(1.0f, 2.0f).dot(Vector2(4.0f, 5.0f)) == 14.0f, "Dot product should be 14");
|
static_assert(Vector2(1.0f, 2.0f).dot(Vector2(4.0f, 5.0f)) == 14.0f, "Dot product should be 14");
|
||||||
static_assert(Vector2(4.0f, 5.0f).distance_to_sqr(Vector2(1.0f, 2.0f)) == 18.0f, "DistToSqr should be 18");
|
static_assert(Vector2(4.0f, 5.0f).distance_to_sqr(Vector2(1.0f, 2.0f)) == 18.0f, "DistToSqr should be 18");
|
||||||
static_assert(Vector2(-1.0f, -2.0f).abs() == Vector2(1.0f, 2.0f), "Abs should convert negative values to positive");
|
static_assert(Vector2(-1.0f, -2.0f).abs() == Vector2(1.0f, 2.0f), "Abs should convert negative values to positive");
|
||||||
|
|
||||||
|
static_assert(Vector2(3.0f, 4.0f).length() == 5.0f, "Length should be constexpr with embedded constexpr math");
|
||||||
|
static_assert(Vector2(0.0f, 0.0f).distance_to(Vector2(3.0f, 4.0f)) == 5.0f,
|
||||||
|
"Distance should be constexpr with embedded constexpr math");
|
||||||
|
static_assert(Vector2(1.0f, 1.0f) < Vector2(3.0f, 4.0f), "Comparison should be constexpr with embedded constexpr math");
|
||||||
|
|||||||
@@ -2,11 +2,11 @@
|
|||||||
// Created by Vlad on 01.09.2024.
|
// Created by Vlad on 01.09.2024.
|
||||||
//
|
//
|
||||||
|
|
||||||
#include <omath/linear_algebra/vector3.hpp>
|
|
||||||
#include <cfloat> // For FLT_MAX, FLT_MIN
|
#include <cfloat> // For FLT_MAX, FLT_MIN
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include <gtest/gtest.h>
|
#include <gtest/gtest.h>
|
||||||
#include <limits> // For std::numeric_limits
|
#include <limits> // For std::numeric_limits
|
||||||
|
#include <omath/linear_algebra/vector3.hpp>
|
||||||
|
|
||||||
using namespace omath;
|
using namespace omath;
|
||||||
|
|
||||||
@@ -31,35 +31,33 @@ TEST(Vector3More, ArithmeticAndDotCross)
|
|||||||
constexpr Vector3<float> a{1.f, 0.f, 0.f};
|
constexpr Vector3<float> a{1.f, 0.f, 0.f};
|
||||||
constexpr Vector3<float> b{0.f, 1.f, 0.f};
|
constexpr Vector3<float> b{0.f, 1.f, 0.f};
|
||||||
const auto c = a + b;
|
const auto c = a + b;
|
||||||
constexpr Vector3<float> expect_c{1.f,1.f,0.f};
|
constexpr Vector3<float> expect_c{1.f, 1.f, 0.f};
|
||||||
EXPECT_EQ(c, expect_c);
|
EXPECT_EQ(c, expect_c);
|
||||||
|
|
||||||
const auto d = a - b;
|
const auto d = a - b;
|
||||||
constexpr Vector3<float> expect_d{1.f,-1.f,0.f};
|
constexpr Vector3<float> expect_d{1.f, -1.f, 0.f};
|
||||||
EXPECT_EQ(d, expect_d);
|
EXPECT_EQ(d, expect_d);
|
||||||
|
|
||||||
const auto e = a * 2.f;
|
const auto e = a * 2.f;
|
||||||
constexpr Vector3<float> expect_e{2.f,0.f,0.f};
|
constexpr Vector3<float> expect_e{2.f, 0.f, 0.f};
|
||||||
EXPECT_EQ(e, expect_e);
|
EXPECT_EQ(e, expect_e);
|
||||||
|
|
||||||
EXPECT_FLOAT_EQ(a.dot(b), 0.f);
|
EXPECT_FLOAT_EQ(a.dot(b), 0.f);
|
||||||
// manual cross product check
|
// manual cross product check
|
||||||
const auto cr = Vector3<float>{ a.y * b.z - a.z * b.y,
|
const auto cr = Vector3<float>{a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x};
|
||||||
a.z * b.x - a.x * b.z,
|
constexpr Vector3<float> expect_cr{0.f, 0.f, 1.f};
|
||||||
a.x * b.y - a.y * b.x };
|
|
||||||
constexpr Vector3<float> expect_cr{0.f,0.f,1.f};
|
|
||||||
EXPECT_EQ(cr, expect_cr);
|
EXPECT_EQ(cr, expect_cr);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(Vector3More, NormalizationEdgeCases)
|
TEST(Vector3More, NormalizationEdgeCases)
|
||||||
{
|
{
|
||||||
constexpr Vector3<double> z{0.0,0.0,0.0};
|
constexpr Vector3<double> z{0.0, 0.0, 0.0};
|
||||||
const auto zn = z.normalized();
|
const auto zn = z.normalized();
|
||||||
EXPECT_DOUBLE_EQ(zn.x, 0.0);
|
EXPECT_DOUBLE_EQ(zn.x, 0.0);
|
||||||
EXPECT_DOUBLE_EQ(zn.y, 0.0);
|
EXPECT_DOUBLE_EQ(zn.y, 0.0);
|
||||||
EXPECT_DOUBLE_EQ(zn.z, 0.0);
|
EXPECT_DOUBLE_EQ(zn.z, 0.0);
|
||||||
|
|
||||||
constexpr Vector3<double> v{3.0,4.0,0.0};
|
constexpr Vector3<double> v{3.0, 4.0, 0.0};
|
||||||
const auto vn = v.normalized();
|
const auto vn = v.normalized();
|
||||||
EXPECT_NEAR(vn.x, 0.6, 1e-12);
|
EXPECT_NEAR(vn.x, 0.6, 1e-12);
|
||||||
EXPECT_NEAR(vn.y, 0.8, 1e-12);
|
EXPECT_NEAR(vn.y, 0.8, 1e-12);
|
||||||
@@ -481,16 +479,14 @@ TEST_F(UnitTestVector3, AsTuple)
|
|||||||
// Test AsTuple method
|
// Test AsTuple method
|
||||||
TEST_F(UnitTestVector3, AngleBeatween)
|
TEST_F(UnitTestVector3, AngleBeatween)
|
||||||
{
|
{
|
||||||
EXPECT_NEAR(Vector3(0.0f, 0.0f, 1.0f).angle_between({1, 0, 0}).value().as_degrees(),
|
EXPECT_NEAR(Vector3(0.0f, 0.0f, 1.0f).angle_between({1, 0, 0}).value().as_degrees(), 90.0f, 0.001f);
|
||||||
90.0f, 0.001f);
|
EXPECT_NEAR(Vector3(0.0f, 0.0f, 1.0f).angle_between({0.0f, 0.0f, 1.0f}).value().as_degrees(), 0.0f, 0.001f);
|
||||||
EXPECT_NEAR(Vector3(0.0f, 0.0f, 1.0f).angle_between({0.0f, 0.0f, 1.0f}).value().as_degrees(),
|
|
||||||
0.0f, 0.001f);
|
|
||||||
EXPECT_FALSE(Vector3(0.0f, 0.0f, 0.0f).angle_between({0.0f, 0.0f, 1.0f}).has_value());
|
EXPECT_FALSE(Vector3(0.0f, 0.0f, 0.0f).angle_between({0.0f, 0.0f, 1.0f}).has_value());
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST_F(UnitTestVector3, IsPerpendicular)
|
TEST_F(UnitTestVector3, IsPerpendicular)
|
||||||
{
|
{
|
||||||
EXPECT_EQ(Vector3(0.0f, 0.0f, 1.0f).is_perpendicular({1, 0 ,0}), true);
|
EXPECT_EQ(Vector3(0.0f, 0.0f, 1.0f).is_perpendicular({1, 0, 0}), true);
|
||||||
EXPECT_EQ(Vector3(0.0f, 0.0f, 1.0f).is_perpendicular({0.0f, 0.0f, 1.0f}), false);
|
EXPECT_EQ(Vector3(0.0f, 0.0f, 1.0f).is_perpendicular({0.0f, 0.0f, 1.0f}), false);
|
||||||
EXPECT_FALSE(Vector3(0.0f, 0.0f, 0.0f).is_perpendicular({0.0f, 0.0f, 1.0f}));
|
EXPECT_FALSE(Vector3(0.0f, 0.0f, 0.0f).is_perpendicular({0.0f, 0.0f, 1.0f}));
|
||||||
}
|
}
|
||||||
@@ -585,4 +581,18 @@ TEST(Vector3Cast, SameTypeRoundtrip)
|
|||||||
static_assert(Vector3(1.0f, 2.0f, 3.0f).length_sqr() == 14.0f, "LengthSqr should be 14");
|
static_assert(Vector3(1.0f, 2.0f, 3.0f).length_sqr() == 14.0f, "LengthSqr should be 14");
|
||||||
static_assert(Vector3(1.0f, 2.0f, 3.0f).dot(Vector3(4.0f, 5.0f, 6.0f)) == 32.0f, "Dot product should be 32");
|
static_assert(Vector3(1.0f, 2.0f, 3.0f).dot(Vector3(4.0f, 5.0f, 6.0f)) == 32.0f, "Dot product should be 32");
|
||||||
static_assert(Vector3(4.0f, 5.0f, 6.0f).distance_to_sqr(Vector3(1.0f, 2.0f, 3.0f)) == 27.0f, "DistToSqr should be 27");
|
static_assert(Vector3(4.0f, 5.0f, 6.0f).distance_to_sqr(Vector3(1.0f, 2.0f, 3.0f)) == 27.0f, "DistToSqr should be 27");
|
||||||
static_assert(Vector3(-1.0f, -2.0f, -3.0f).abs() == Vector3(1.0f, 2.0f, 3.0f), "Abs should convert negative values to positive");
|
static_assert(Vector3(-1.0f, -2.0f, -3.0f).abs() == Vector3(1.0f, 2.0f, 3.0f),
|
||||||
|
"Abs should convert negative values to positive");
|
||||||
|
|
||||||
|
static_assert(Vector3(1.0f, 2.0f, 2.0f).length() == 3.0f, "Length should be constexpr with embedded constexpr math");
|
||||||
|
static_assert(Vector3(0.0f, 0.0f, 0.0f).distance_to(Vector3(1.0f, 2.0f, 2.0f)) == 3.0f,
|
||||||
|
"Distance should be constexpr with embedded constexpr math");
|
||||||
|
static_assert(Vector3(1.0f, 1.0f, 1.0f) < Vector3(3.0f, 4.0f, 5.0f),
|
||||||
|
"Comparison should be constexpr with embedded constexpr math");
|
||||||
|
static_assert(
|
||||||
|
[]
|
||||||
|
{
|
||||||
|
constexpr auto angle = Vector3(1.0f, 0.0f, 0.0f).angle_between(Vector3(0.0f, 1.0f, 0.0f));
|
||||||
|
return angle.has_value() && angle->as_degrees() > 89.999f && angle->as_degrees() < 90.001f;
|
||||||
|
}(),
|
||||||
|
"Angle between should be constexpr with embedded constexpr math");
|
||||||
|
|||||||
@@ -0,0 +1,11 @@
|
|||||||
|
#include <gtest/gtest.h>
|
||||||
|
|
||||||
|
import omath;
|
||||||
|
|
||||||
|
TEST(UnitTestModule, ImportOmath)
|
||||||
|
{
|
||||||
|
const omath::Vector2<float> vec{1.f, 2.f};
|
||||||
|
|
||||||
|
EXPECT_FLOAT_EQ(vec.x, 1.f);
|
||||||
|
EXPECT_FLOAT_EQ(vec.y, 2.f);
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user