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fixed unreal bug, improved interface
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@@ -7,5 +7,5 @@
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#include "traits/camera_trait.hpp"
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namespace omath::source_engine
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{
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE>;
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} // namespace omath::source_engine
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