added mat tests and triangle tests

This commit is contained in:
2026-06-11 23:49:03 +03:00
parent a741fc1485
commit 854b50f317
4 changed files with 122 additions and 16 deletions
+30 -14
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@@ -679,7 +679,7 @@ namespace omath
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle> template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle>
[[nodiscard("You must use rotation matrix")]] [[nodiscard("You must use rotation matrix")]]
Mat<4, 4, Type, St> mat_rotation_axis_x(const Angle& angle) noexcept OMATH_CONSTEXPR Mat<4, 4, Type, St> mat_rotation_axis_x(const Angle& angle) noexcept
{ {
return return
{ {
@@ -692,7 +692,7 @@ namespace omath
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle> template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle>
[[nodiscard("You must use rotation matrix")]] [[nodiscard("You must use rotation matrix")]]
Mat<4, 4, Type, St> mat_rotation_axis_y(const Angle& angle) noexcept OMATH_CONSTEXPR Mat<4, 4, Type, St> mat_rotation_axis_y(const Angle& angle) noexcept
{ {
return return
{ {
@@ -705,7 +705,7 @@ namespace omath
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle> template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle>
[[nodiscard("You must use rotation matrix")]] [[nodiscard("You must use rotation matrix")]]
Mat<4, 4, Type, St> mat_rotation_axis_z(const Angle& angle) noexcept OMATH_CONSTEXPR Mat<4, 4, Type, St> mat_rotation_axis_z(const Angle& angle) noexcept
{ {
return return
{ {
@@ -718,7 +718,7 @@ namespace omath
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
[[nodiscard("You must use camera view matrix")]] [[nodiscard("You must use camera view matrix")]]
static Mat<4, 4, Type, St> mat_camera_view(const Vector3<Type>& forward, const Vector3<Type>& right, OMATH_CONSTEXPR static Mat<4, 4, Type, St> mat_camera_view(const Vector3<Type>& forward, const Vector3<Type>& right,
const Vector3<Type>& up, const Vector3<Type>& camera_origin) noexcept const Vector3<Type>& up, const Vector3<Type>& camera_origin) noexcept
{ {
return Mat<4, 4, Type, St> return Mat<4, 4, Type, St>
@@ -732,12 +732,15 @@ namespace omath
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE> NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
[[nodiscard("You must use perspective matrix")]] [[nodiscard("You must use perspective matrix")]] OMATH_CONSTEXPR
Mat<4, 4, Type, St> mat_perspective_left_handed_vertical_fov(const Type field_of_view, const Type aspect_ratio, Mat<4, 4, Type, St> mat_perspective_left_handed_vertical_fov(const Type field_of_view, const Type aspect_ratio,
const Type near, const Type far) noexcept const Type near, const Type far) noexcept
{ {
const auto fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / Type{2}); #ifdef OMATH_USE_GCEM
const auto fov_half_tan = gcem::tan(angles::degrees_to_radians(field_of_view) / Type{2});
#else
const auto fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / Type{2})
#endif
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE) if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}}, return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}},
{Type{0}, Type{1} / fov_half_tan, Type{0}, Type{0}}, {Type{0}, Type{1} / fov_half_tan, Type{0}, Type{0}},
@@ -754,11 +757,15 @@ namespace omath
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE> NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
[[nodiscard("You must use perspective matrix")]] [[nodiscard("You must use perspective matrix")]] OMATH_CONSTEXPR
Mat<4, 4, Type, St> mat_perspective_right_handed_vertical_fov(const Type field_of_view, const Type aspect_ratio, Mat<4, 4, Type, St> mat_perspective_right_handed_vertical_fov(const Type field_of_view, const Type aspect_ratio,
const Type near, const Type far) noexcept const Type near, const Type far) noexcept
{ {
#ifdef OMATH_USE_GCEM
const auto fov_half_tan = gcem::tan(angles::degrees_to_radians(field_of_view) / Type{2});
#else
const auto fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / Type{2}); const auto fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / Type{2});
#endif
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE) if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}}, return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}},
@@ -779,12 +786,16 @@ namespace omath
// X and Y scales derived as: X = 1 / tan(hfov/2), Y = aspect / tan(hfov/2). // X and Y scales derived as: X = 1 / tan(hfov/2), Y = aspect / tan(hfov/2).
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE> NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
[[nodiscard("You must use perspective matrix")]] [[nodiscard("You must use perspective matrix")]] OMATH_CONSTEXPR
Mat<4, 4, Type, St> mat_perspective_left_handed_horizontal_fov(const Type horizontal_fov, Mat<4, 4, Type, St> mat_perspective_left_handed_horizontal_fov(const Type horizontal_fov,
const Type aspect_ratio, const Type near, const Type aspect_ratio, const Type near,
const Type far) noexcept const Type far) noexcept
{ {
#ifdef OMATH_USE_GCEM
const auto inv_tan_half_hfov = Type{1} / gcem::tan(angles::degrees_to_radians(horizontal_fov) / Type{2});
#else
const auto inv_tan_half_hfov = Type{1} / std::tan(angles::degrees_to_radians(horizontal_fov) / Type{2}); const auto inv_tan_half_hfov = Type{1} / std::tan(angles::degrees_to_radians(horizontal_fov) / Type{2});
#endif
const auto x_axis = inv_tan_half_hfov; const auto x_axis = inv_tan_half_hfov;
const auto y_axis = inv_tan_half_hfov * aspect_ratio; const auto y_axis = inv_tan_half_hfov * aspect_ratio;
@@ -804,12 +815,17 @@ namespace omath
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE> NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
[[nodiscard("You must use perspective matrix")]] [[nodiscard("You must use perspective matrix")]] OMATH_CONSTEXPR
Mat<4, 4, Type, St> mat_perspective_right_handed_horizontal_fov(const Type horizontal_fov, Mat<4, 4, Type, St> mat_perspective_right_handed_horizontal_fov(const Type horizontal_fov,
const Type aspect_ratio, const Type near, const Type aspect_ratio, const Type near,
const Type far) noexcept const Type far) noexcept
{ {
#ifdef OMATH_USE_GCEM
const auto inv_tan_half_hfov = Type{1} / gcem::tan(angles::degrees_to_radians(horizontal_fov) / Type{2});
#else
const auto inv_tan_half_hfov = Type{1} / std::tan(angles::degrees_to_radians(horizontal_fov) / Type{2}); const auto inv_tan_half_hfov = Type{1} / std::tan(angles::degrees_to_radians(horizontal_fov) / Type{2});
#endif
const auto x_axis = inv_tan_half_hfov; const auto x_axis = inv_tan_half_hfov;
const auto y_axis = inv_tan_half_hfov * aspect_ratio; const auto y_axis = inv_tan_half_hfov * aspect_ratio;
@@ -828,7 +844,7 @@ namespace omath
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE> NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
[[nodiscard("You must use ortho matrix")]] [[nodiscard("You must use ortho matrix")]] OMATH_CONSTEXPR
Mat<4, 4, Type, St> mat_ortho_left_handed(const Type left, const Type right, const Type bottom, const Type top, Mat<4, 4, Type, St> mat_ortho_left_handed(const Type left, const Type right, const Type bottom, const Type top,
const Type near, const Type far) noexcept const Type near, const Type far) noexcept
{ {
@@ -853,7 +869,7 @@ namespace omath
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE> NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
[[nodiscard("You must use ortho matrix")]] [[nodiscard("You must use ortho matrix")]] OMATH_CONSTEXPR
Mat<4, 4, Type, St> mat_ortho_right_handed(const Type left, const Type right, const Type bottom, const Type top, Mat<4, 4, Type, St> mat_ortho_right_handed(const Type left, const Type right, const Type bottom, const Type top,
const Type near, const Type far) noexcept const Type near, const Type far) noexcept
{ {
@@ -877,7 +893,7 @@ namespace omath
std::unreachable(); std::unreachable();
} }
template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR> template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
Mat<4, 4, T, St> mat_look_at_left_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up) OMATH_CONSTEXPR Mat<4, 4, T, St> mat_look_at_left_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up)
{ {
const Vector3<T> f = (center - eye).normalized(); const Vector3<T> f = (center - eye).normalized();
const Vector3<T> s = f.cross(up).normalized(); const Vector3<T> s = f.cross(up).normalized();
@@ -886,7 +902,7 @@ namespace omath
} }
template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR> template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
Mat<4, 4, T, St>mat_look_at_right_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up) OMATH_CONSTEXPR Mat<4, 4, T, St> mat_look_at_right_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up)
{ {
const Vector3<T> f = (center - eye).normalized(); const Vector3<T> f = (center - eye).normalized();
const Vector3<T> s = f.cross(up).normalized(); const Vector3<T> s = f.cross(up).normalized();
+5 -1
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@@ -2,8 +2,8 @@
// Created by Orange on 11/13/2024. // Created by Orange on 11/13/2024.
// //
#pragma once #pragma once
#include "vector3.hpp"
#include "omath/internal/optional_constexpr_math.hpp" #include "omath/internal/optional_constexpr_math.hpp"
#include "vector3.hpp"
namespace omath namespace omath
{ {
/* /*
@@ -69,7 +69,11 @@ namespace omath
const auto side_b = side_b_length(); const auto side_b = side_b_length();
const auto hypot_value = hypot(); const auto hypot_value = hypot();
#ifdef OMATH_USE_GCEM
return gcem::abs(side_a * side_a + side_b * side_b - hypot_value * hypot_value) <= 0.0001f;
#else
return std::abs(side_a * side_a + side_b * side_b - hypot_value * hypot_value) <= 0.0001f; return std::abs(side_a * side_a + side_b * side_b - hypot_value * hypot_value) <= 0.0001f;
#endif
} }
[[nodiscard]] [[nodiscard]]
constexpr Vector side_b_vector() const constexpr Vector side_b_vector() const
+58
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@@ -1,11 +1,25 @@
// UnitTestMat.cpp // UnitTestMat.cpp
#include "omath/linear_algebra/mat.hpp" #include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/vector3.hpp" #include "omath/linear_algebra/vector3.hpp"
#include "omath/trigonometry/angle.hpp"
#include "omath/trigonometry/angles.hpp" #include "omath/trigonometry/angles.hpp"
#include <gtest/gtest.h> #include <gtest/gtest.h>
using namespace omath; using namespace omath;
#ifdef OMATH_USE_GCEM
namespace
{
using Pitch = Angle<float, static_cast<float>(-90), static_cast<float>(90), AngleFlags::Clamped>;
constexpr bool close_to(const float actual, const float expected, const float epsilon)
{
const float diff = actual - expected;
return (diff < 0.0f ? -diff : diff) <= epsilon;
}
} // namespace
#endif
class UnitTestMat : public ::testing::Test class UnitTestMat : public ::testing::Test
{ {
protected: protected:
@@ -523,3 +537,47 @@ TEST(UnitTestMatStandalone, MatOrthoNegativeOneToOneDefault)
EXPECT_EQ(ortho_default, ortho_explicit); EXPECT_EQ(ortho_default, ortho_explicit);
} }
#ifdef OMATH_USE_GCEM
static_assert(
[]
{
constexpr auto scale = mat_extract_scale(mat_scale(Vector3{2.0f, 3.0f, 4.0f}));
return close_to(scale.x, 2.0f, 1e-5f) && close_to(scale.y, 3.0f, 1e-5f) && close_to(scale.z, 4.0f, 1e-5f);
}(),
"Mat scale extraction should be constexpr with gcem");
static_assert(
[]
{
constexpr auto rotation = mat_rotation_axis_z<float>(Pitch::from_degrees(90.0f));
return close_to(rotation.at(0, 0), 0.0f, 1e-5f) && close_to(rotation.at(0, 1), -1.0f, 1e-5f)
&& close_to(rotation.at(1, 0), 1.0f, 1e-5f) && close_to(rotation.at(1, 1), 0.0f, 1e-5f)
&& close_to(rotation.at(2, 2), 1.0f, 1e-5f) && close_to(rotation.at(3, 3), 1.0f, 1e-5f);
}(),
"Mat rotation should be constexpr with gcem");
static_assert(
[]
{
constexpr auto projection =
mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::ZERO_TO_ONE>(90.0f, 1.0f, 1.0f, 11.0f);
return close_to(projection.at(0, 0), 1.0f, 1e-5f) && close_to(projection.at(1, 1), 1.0f, 1e-5f)
&& close_to(projection.at(2, 2), 1.1f, 1e-5f) && close_to(projection.at(2, 3), -1.1f, 1e-5f)
&& close_to(projection.at(3, 2), 1.0f, 1e-5f);
}(),
"Mat vertical-FOV perspective should be constexpr with gcem");
static_assert(
[]
{
constexpr auto projection =
mat_perspective_right_handed_horizontal_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::ZERO_TO_ONE>(90.0f, 2.0f, 1.0f, 11.0f);
return close_to(projection.at(0, 0), 1.0f, 1e-5f) && close_to(projection.at(1, 1), 2.0f, 1e-5f)
&& close_to(projection.at(2, 2), -1.1f, 1e-5f) && close_to(projection.at(2, 3), -1.1f, 1e-5f)
&& close_to(projection.at(3, 2), -1.0f, 1e-5f);
}(),
"Mat horizontal-FOV perspective should be constexpr with gcem");
#endif
+28
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@@ -8,6 +8,17 @@
using namespace omath; using namespace omath;
#ifdef OMATH_USE_GCEM
namespace
{
constexpr bool close_to(const float actual, const float expected, const float epsilon)
{
const float diff = actual - expected;
return (diff < 0.0f ? -diff : diff) <= epsilon;
}
} // namespace
#endif
class UnitTestTriangle : public ::testing::Test class UnitTestTriangle : public ::testing::Test
{ {
protected: protected:
@@ -129,3 +140,20 @@ TEST_F(UnitTestTriangle, MidPoint)
EXPECT_FLOAT_EQ(mid2.y, (2.0f + 5.0f + 8.0f) / 3.0f); EXPECT_FLOAT_EQ(mid2.y, (2.0f + 5.0f + 8.0f) / 3.0f);
EXPECT_FLOAT_EQ(mid2.z, (3.0f + 6.0f + 9.0f) / 3.0f); EXPECT_FLOAT_EQ(mid2.z, (3.0f + 6.0f + 9.0f) / 3.0f);
} }
#ifdef OMATH_USE_GCEM
static_assert(
[]
{
constexpr Triangle<Vector3<float>> triangle{{3.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, {0.0f, 4.0f, 0.0f}};
constexpr auto normal = triangle.calculate_normal();
constexpr auto mid_point = triangle.mid_point();
return close_to(triangle.side_a_length(), 3.0f, 1e-5f) && close_to(triangle.side_b_length(), 4.0f, 1e-5f)
&& close_to(triangle.hypot(), 5.0f, 1e-5f) && triangle.is_rectangular()
&& close_to(normal.length(), 1.0f, 1e-5f) && close_to(normal.z, -1.0f, 1e-5f)
&& close_to(mid_point.x, 1.0f, 1e-5f) && close_to(mid_point.y, 4.0f / 3.0f, 1e-5f)
&& close_to(mid_point.z, 0.0f, 1e-5f);
}(),
"Triangle helpers should be constexpr with gcem");
#endif