diff --git a/README.md b/README.md index 9b7cf85..695344d 100644 --- a/README.md +++ b/README.md @@ -81,7 +81,7 @@ if (auto screen = camera.world_to_screen(world_position)) { - **Collision Detection**: Production ready code to handle collision detection by using simple interfaces. - **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution - **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types! -- **Engine support**: Supports coordinate systems of **Source, Unity, Unreal, Frostbite, IWEngine, CryEngine and canonical OpenGL**. +- **Engine support**: Supports coordinate systems of **Source, Rage, Unity, Unreal, Frostbite, IWEngine, CryEngine and canonical OpenGL**. - **Cross platform**: Supports Windows, MacOS and Linux. - **Algorithms**: Has ability to scan for byte pattern with wildcards in ELF/Mach-O/PE files/modules, binary slices, works even with Wine apps. - **Scripting**: Supports to make scripts in Lua out of box. @@ -113,6 +113,10 @@ if (auto screen = camera.world_to_screen(world_position)) {
+![GTA5 Preview] + +
+ ![OpenGL Preview]
@@ -144,6 +148,7 @@ if (auto screen = camera.world_to_screen(world_position)) { [BO2 Preview]: docs/images/showcase/cod_bo2.png [CS2 Preview]: docs/images/showcase/cs2.jpeg [TF2 Preview]: docs/images/showcase/tf2.jpg +[GTA5 Preview]: https://i.imgur.com/W7T8RhZ.png [OpenGL Preview]: docs/images/showcase/opengl.png [QUICKSTART]: docs/getting_started.md