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#ifdef OMATH_ENABLE_LUA
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#include "lua_engines_detail.hpp"
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#include <omath/engines/frostbite_engine/camera.hpp>
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namespace omath::lua::detail
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{
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void register_frostbite_engine(sol::table& omath_table)
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{
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register_engine<omath::frostbite_engine::Camera, omath::frostbite_engine::PitchAngle,
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omath::frostbite_engine::ViewAngles>(omath_table, "frostbite");
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}
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} // namespace omath::lua::detail
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#endif
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