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synced 2026-06-16 12:14:34 +00:00
added constexpr engine traits
This commit is contained in:
@@ -6,6 +6,7 @@
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#include "omath/3d_primitives/aabb.hpp"
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#include "omath/3d_primitives/obb.hpp"
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#include "omath/internal/optional_constexpr_math.hpp"
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#include "omath/linear_algebra/mat.hpp"
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#include "omath/linear_algebra/triangle.hpp"
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#include "omath/linear_algebra/vector3.hpp"
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@@ -84,8 +85,9 @@ namespace omath::projection
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};
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~Camera() = default;
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Camera(const Vector3<NumericType>& position, const ViewAnglesType& view_angles, const ViewPort& view_port,
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const FieldOfView& fov, const NumericType near, const NumericType far) noexcept
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constexpr Camera(const Vector3<NumericType>& position, const ViewAnglesType& view_angles,
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const ViewPort& view_port, const FieldOfView& fov, const NumericType near,
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const NumericType far) noexcept
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: m_view_port(view_port), m_field_of_view(fov), m_far_plane_distance(far), m_near_plane_distance(near),
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m_view_angles(view_angles), m_origin(position)
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{
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@@ -102,18 +104,18 @@ namespace omath::projection
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// NEGATIVE_ONE_TO_ONE) share the same m[0,0]/m[1,1] layout, so this works
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// regardless of the NDC depth range.
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[[nodiscard("You must use extracted projection params")]]
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static ProjectionParams extract_projection_params(const Mat4X4Type& proj_matrix) noexcept
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OMATH_CONSTEXPR static ProjectionParams extract_projection_params(const Mat4X4Type& proj_matrix) noexcept
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{
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// m[1,1] == 1 / tan(fov/2) => fov = 2 * atan(1 / m[1,1])
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const auto f = proj_matrix.at(1, 1);
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// m[0,0] == m[1,1] / aspect_ratio => aspect = m[1,1] / m[0,0]
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const auto fov_radians = NumericType{2} * std::atan(NumericType{1} / f);
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const auto fov_radians = NumericType{2} * internal::atan(NumericType{1} / f);
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return {FieldOfView::from_radians(static_cast<typename FieldOfView::ArithmeticType>(fov_radians)),
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f / proj_matrix.at(0, 0)};
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}
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[[nodiscard("You must use calculated view angles")]]
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static ViewAnglesType calc_view_angles_from_view_matrix(const Mat4X4Type& view_matrix) noexcept
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OMATH_CONSTEXPR static ViewAnglesType calc_view_angles_from_view_matrix(const Mat4X4Type& view_matrix) noexcept
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{
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Vector3<NumericType> forward_vector = {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
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if constexpr (axes.inverted_forward)
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@@ -122,7 +124,7 @@ namespace omath::projection
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}
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[[nodiscard("You must use calculated origin")]]
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static Vector3<NumericType> calc_origin_from_view_matrix(const Mat4X4Type& view_matrix) noexcept
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constexpr static Vector3<NumericType> calc_origin_from_view_matrix(const Mat4X4Type& view_matrix) noexcept
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{
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// The view matrix is R * T(-origin), so the last column stores t = -R * origin.
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// Recovering origin: origin = -R^T * t
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@@ -136,40 +138,58 @@ namespace omath::projection
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};
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}
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void look_at(const Vector3<NumericType>& target)
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OMATH_CONSTEXPR void look_at(const Vector3<NumericType>& target)
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{
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m_view_angles = TraitClass::calc_look_at_angle(m_origin, target);
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m_view_projection_matrix = std::nullopt;
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m_view_matrix = std::nullopt;
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}
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[[nodiscard("You must use calculated look-at angles")]]
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ViewAnglesType calc_look_at_angles(const Vector3<NumericType>& look_to) const
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OMATH_CONSTEXPR ViewAnglesType calc_look_at_angles(const Vector3<NumericType>& look_to) const
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{
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return TraitClass::calc_look_at_angle(m_origin, look_to);
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}
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[[nodiscard("You must use forward vector")]]
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Vector3<NumericType> get_forward() const noexcept
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OMATH_CONSTEXPR Vector3<NumericType> get_forward() const noexcept
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{
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if consteval
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{
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const auto view_matrix = calc_view_matrix();
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return {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
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}
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const auto& view_matrix = get_view_matrix();
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return {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
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}
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[[nodiscard("You must use right vector")]]
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Vector3<NumericType> get_right() const noexcept
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OMATH_CONSTEXPR Vector3<NumericType> get_right() const noexcept
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{
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if consteval
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{
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const auto view_matrix = calc_view_matrix();
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return {view_matrix[0, 0], view_matrix[0, 1], view_matrix[0, 2]};
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}
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const auto& view_matrix = get_view_matrix();
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return {view_matrix[0, 0], view_matrix[0, 1], view_matrix[0, 2]};
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}
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[[nodiscard("You must use up vector")]]
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Vector3<NumericType> get_up() const noexcept
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OMATH_CONSTEXPR Vector3<NumericType> get_up() const noexcept
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{
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if consteval
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{
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const auto view_matrix = calc_view_matrix();
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return {view_matrix[1, 0], view_matrix[1, 1], view_matrix[1, 2]};
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}
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const auto& view_matrix = get_view_matrix();
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return {view_matrix[1, 0], view_matrix[1, 1], view_matrix[1, 2]};
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}
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[[nodiscard("You must use absolute forward vector")]]
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Vector3<NumericType> get_abs_forward() const noexcept
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OMATH_CONSTEXPR Vector3<NumericType> get_abs_forward() const noexcept
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{
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if constexpr (axes.inverted_forward)
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return -get_forward();
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@@ -177,7 +197,7 @@ namespace omath::projection
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}
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[[nodiscard("You must use absolute right vector")]]
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Vector3<NumericType> get_abs_right() const noexcept
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OMATH_CONSTEXPR Vector3<NumericType> get_abs_right() const noexcept
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{
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if constexpr (axes.inverted_right)
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return -get_right();
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@@ -185,13 +205,32 @@ namespace omath::projection
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}
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[[nodiscard("You must use absolute up vector")]]
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Vector3<NumericType> get_abs_up() const noexcept
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OMATH_CONSTEXPR Vector3<NumericType> get_abs_up() const noexcept
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{
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return get_up();
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}
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[[nodiscard("You must use calculated view-projection matrix")]]
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OMATH_CONSTEXPR Mat4X4Type calc_view_projection_matrix() const noexcept
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{
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return calc_projection_matrix() * calc_view_matrix();
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}
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[[nodiscard("You must use calculated view matrix")]]
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OMATH_CONSTEXPR Mat4X4Type calc_view_matrix() const noexcept
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{
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return TraitClass::calc_view_matrix(m_view_angles, m_origin);
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}
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[[nodiscard("You must use calculated projection matrix")]]
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OMATH_CONSTEXPR Mat4X4Type calc_projection_matrix() const noexcept
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{
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return TraitClass::calc_projection_matrix(
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m_field_of_view, m_view_port, m_near_plane_distance, m_far_plane_distance, depth_range);
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}
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[[nodiscard("You must use view-projection matrix")]]
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const Mat4X4Type& get_view_projection_matrix() const noexcept
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OMATH_CONSTEXPR const Mat4X4Type& get_view_projection_matrix() const noexcept
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{
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if (!m_view_projection_matrix.has_value())
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m_view_projection_matrix = get_projection_matrix() * get_view_matrix();
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@@ -199,90 +238,89 @@ namespace omath::projection
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return m_view_projection_matrix.value();
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}
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[[nodiscard("You must use view matrix")]] const Mat4X4Type& get_view_matrix() const noexcept
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[[nodiscard("You must use view matrix")]] OMATH_CONSTEXPR const Mat4X4Type& get_view_matrix() const noexcept
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{
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if (!m_view_matrix.has_value())
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m_view_matrix = TraitClass::calc_view_matrix(m_view_angles, m_origin);
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m_view_matrix = calc_view_matrix();
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return m_view_matrix.value();
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}
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[[nodiscard("You must use projection matrix")]] const Mat4X4Type& get_projection_matrix() const noexcept
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[[nodiscard("You must use projection matrix")]] OMATH_CONSTEXPR const Mat4X4Type& get_projection_matrix() const noexcept
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{
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if (!m_projection_matrix.has_value())
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m_projection_matrix = TraitClass::calc_projection_matrix(
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m_field_of_view, m_view_port, m_near_plane_distance, m_far_plane_distance, depth_range);
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m_projection_matrix = calc_projection_matrix();
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return m_projection_matrix.value();
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}
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void set_field_of_view(const FieldOfView& fov) noexcept
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constexpr void set_field_of_view(const FieldOfView& fov) noexcept
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{
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m_field_of_view = fov;
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m_view_projection_matrix = std::nullopt;
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m_projection_matrix = std::nullopt;
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}
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void set_near_plane(const NumericType near_plane) noexcept
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constexpr void set_near_plane(const NumericType near_plane) noexcept
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{
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m_near_plane_distance = near_plane;
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m_view_projection_matrix = std::nullopt;
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m_projection_matrix = std::nullopt;
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}
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void set_far_plane(const NumericType far_plane) noexcept
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constexpr void set_far_plane(const NumericType far_plane) noexcept
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{
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m_far_plane_distance = far_plane;
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m_view_projection_matrix = std::nullopt;
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m_projection_matrix = std::nullopt;
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}
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void set_view_angles(const ViewAnglesType& view_angles) noexcept
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constexpr void set_view_angles(const ViewAnglesType& view_angles) noexcept
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{
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m_view_angles = view_angles;
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m_view_projection_matrix = std::nullopt;
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m_view_matrix = std::nullopt;
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}
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void set_origin(const Vector3<NumericType>& origin) noexcept
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constexpr void set_origin(const Vector3<NumericType>& origin) noexcept
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{
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m_origin = origin;
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m_view_projection_matrix = std::nullopt;
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m_view_matrix = std::nullopt;
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}
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void set_view_port(const ViewPort& view_port) noexcept
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constexpr void set_view_port(const ViewPort& view_port) noexcept
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{
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m_view_port = view_port;
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m_view_projection_matrix = std::nullopt;
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m_projection_matrix = std::nullopt;
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}
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[[nodiscard("You must use field of view")]] const FieldOfView& get_field_of_view() const noexcept
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[[nodiscard("You must use field of view")]] constexpr const FieldOfView& get_field_of_view() const noexcept
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{
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return m_field_of_view;
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}
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[[nodiscard("You must use near plane")]] const NumericType& get_near_plane() const noexcept
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[[nodiscard("You must use near plane")]] constexpr const NumericType& get_near_plane() const noexcept
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{
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return m_near_plane_distance;
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}
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[[nodiscard("You must use far plane")]] const NumericType& get_far_plane() const noexcept
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[[nodiscard("You must use far plane")]] constexpr const NumericType& get_far_plane() const noexcept
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{
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return m_far_plane_distance;
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}
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[[nodiscard("You must use view angles")]] const ViewAnglesType& get_view_angles() const noexcept
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[[nodiscard("You must use view angles")]] constexpr const ViewAnglesType& get_view_angles() const noexcept
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{
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return m_view_angles;
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}
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[[nodiscard("You must use origin")]] const Vector3<NumericType>& get_origin() const noexcept
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[[nodiscard("You must use origin")]] constexpr const Vector3<NumericType>& get_origin() const noexcept
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{
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return m_origin;
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}
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template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
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[[nodiscard("You must use screen position")]] std::expected<Vector3<NumericType>, Error>
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[[nodiscard("You must use screen position")]] OMATH_CONSTEXPR std::expected<Vector3<NumericType>, Error>
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world_to_screen(const Vector3<NumericType>& world_position) const noexcept
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{
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const auto normalized_cords = world_to_view_port(world_position);
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@@ -298,7 +336,7 @@ namespace omath::projection
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std::unreachable();
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}
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template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
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[[nodiscard("You must use unclipped screen position")]] std::expected<Vector3<NumericType>, Error>
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[[nodiscard("You must use unclipped screen position")]] OMATH_CONSTEXPR std::expected<Vector3<NumericType>, Error>
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world_to_screen_unclipped(const Vector3<NumericType>& world_position) const noexcept
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{
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const auto normalized_cords = world_to_view_port(world_position, ViewPortClipping::MANUAL);
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@@ -314,7 +352,7 @@ namespace omath::projection
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std::unreachable();
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}
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[[nodiscard("You must use frustum culling result")]] bool
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[[nodiscard("You must use frustum culling result")]] OMATH_CONSTEXPR bool
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is_culled_by_frustum(const Triangle<Vector3<NumericType>>& triangle) const noexcept
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{
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// Transform to clip space (before perspective divide)
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@@ -382,7 +420,7 @@ namespace omath::projection
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return false;
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}
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[[nodiscard("You must use AABB frustum culling result")]] bool
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[[nodiscard("You must use AABB frustum culling result")]] OMATH_CONSTEXPR bool
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is_aabb_culled_by_frustum(const primitives::Aabb<NumericType>& aabb) const noexcept
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{
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// For each plane, find the AABB corner most in the direction of the plane normal
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@@ -400,7 +438,7 @@ namespace omath::projection
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return false;
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}
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[[nodiscard("You must use OBB frustum culling result")]] bool
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[[nodiscard("You must use OBB frustum culling result")]] OMATH_CONSTEXPR bool
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is_obb_culled_by_frustum(const primitives::Obb<NumericType>& obb) const noexcept
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{
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// For each plane, project the OBB extents onto the plane normal to get the
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@@ -410,9 +448,9 @@ namespace omath::projection
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const Vector3<NumericType> normal{a, b, c};
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const auto center_distance = normal.dot(obb.center) + d;
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const auto radius = obb.half_extents.x * std::abs(normal.dot(obb.axis_x))
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+ obb.half_extents.y * std::abs(normal.dot(obb.axis_y))
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+ obb.half_extents.z * std::abs(normal.dot(obb.axis_z));
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const auto radius = obb.half_extents.x * internal::abs(normal.dot(obb.axis_x))
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+ obb.half_extents.y * internal::abs(normal.dot(obb.axis_y))
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+ obb.half_extents.z * internal::abs(normal.dot(obb.axis_z));
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if (center_distance + radius < NumericType{0})
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return true;
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@@ -421,60 +459,84 @@ namespace omath::projection
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return false;
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}
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[[nodiscard("You must use view port position")]] std::expected<Vector3<NumericType>, Error>
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[[nodiscard("You must use view port position")]] OMATH_CONSTEXPR std::expected<Vector3<NumericType>, Error>
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world_to_view_port(const Vector3<NumericType>& world_position,
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const ViewPortClipping& clipping = ViewPortClipping::AUTO) const noexcept
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{
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auto project_to_view_port = [this, &clipping](auto projected) -> std::expected<Vector3<NumericType>, Error>
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{
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const auto& w = projected.at(3, 0);
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constexpr auto eps = std::numeric_limits<NumericType>::epsilon();
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if (w <= eps)
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return std::unexpected(Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO);
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projected /= w;
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// ReSharper disable once CppTooWideScope
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const auto clipped_automatically =
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clipping == ViewPortClipping::AUTO && is_ndc_out_of_bounds(projected);
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if (clipped_automatically)
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return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
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// ReSharper disable once CppTooWideScope
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constexpr auto z_min = depth_range == NDCDepthRange::ZERO_TO_ONE ? NumericType{0} : -NumericType{1};
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const auto clipped_manually =
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clipping == ViewPortClipping::MANUAL
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&& (projected.at(2, 0) < z_min - eps || projected.at(2, 0) > NumericType{1} + eps);
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if (clipped_manually)
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return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
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return Vector3<NumericType>{projected.at(0, 0), projected.at(1, 0), projected.at(2, 0)};
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};
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if consteval
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{
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auto projected =
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calc_view_projection_matrix()
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* mat_column_from_vector<NumericType, Mat4X4Type::get_store_ordering()>(world_position);
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return project_to_view_port(projected);
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}
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auto projected = get_view_projection_matrix()
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* mat_column_from_vector<NumericType, Mat4X4Type::get_store_ordering()>(world_position);
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const auto& w = projected.at(3, 0);
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constexpr auto eps = std::numeric_limits<NumericType>::epsilon();
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if (w <= eps)
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return std::unexpected(Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO);
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projected /= w;
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// ReSharper disable once CppTooWideScope
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const auto clipped_automatically = clipping == ViewPortClipping::AUTO && is_ndc_out_of_bounds(projected);
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if (clipped_automatically)
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return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
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// ReSharper disable once CppTooWideScope
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constexpr auto z_min = depth_range == NDCDepthRange::ZERO_TO_ONE ? NumericType{0} : -NumericType{1};
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const auto clipped_manually =
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clipping == ViewPortClipping::MANUAL
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&& (projected.at(2, 0) < z_min - eps || projected.at(2, 0) > NumericType{1} + eps);
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if (clipped_manually)
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return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
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|
||||
return Vector3<NumericType>{projected.at(0, 0), projected.at(1, 0), projected.at(2, 0)};
|
||||
return project_to_view_port(projected);
|
||||
}
|
||||
[[nodiscard("You must use world position")]]
|
||||
std::expected<Vector3<NumericType>, Error> view_port_to_world(const Vector3<NumericType>& ndc) const noexcept
|
||||
OMATH_CONSTEXPR std::expected<Vector3<NumericType>, Error>
|
||||
view_port_to_world(const Vector3<NumericType>& ndc) const noexcept
|
||||
{
|
||||
const auto inv_view_proj = get_view_projection_matrix().inverted();
|
||||
auto view_port_to_world = [&ndc](const Mat4X4Type& view_projection) -> std::expected<Vector3<NumericType>, Error>
|
||||
{
|
||||
const auto inv_view_proj = view_projection.inverted();
|
||||
|
||||
if (!inv_view_proj)
|
||||
return std::unexpected(Error::INV_VIEW_PROJ_MAT_DET_EQ_ZERO);
|
||||
if (!inv_view_proj)
|
||||
return std::unexpected(Error::INV_VIEW_PROJ_MAT_DET_EQ_ZERO);
|
||||
|
||||
auto inverted_projection =
|
||||
inv_view_proj.value() * mat_column_from_vector<NumericType, Mat4X4Type::get_store_ordering()>(ndc);
|
||||
auto inverted_projection = inv_view_proj.value()
|
||||
* mat_column_from_vector<NumericType, Mat4X4Type::get_store_ordering()>(ndc);
|
||||
|
||||
const auto& w = inverted_projection.at(3, 0);
|
||||
const auto& w = inverted_projection.at(3, 0);
|
||||
|
||||
if (std::abs(w) < std::numeric_limits<NumericType>::epsilon())
|
||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||
if (internal::abs(w) < std::numeric_limits<NumericType>::epsilon())
|
||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||
|
||||
inverted_projection /= w;
|
||||
inverted_projection /= w;
|
||||
|
||||
return Vector3<NumericType>{inverted_projection.at(0, 0), inverted_projection.at(1, 0),
|
||||
inverted_projection.at(2, 0)};
|
||||
return Vector3<NumericType>{inverted_projection.at(0, 0), inverted_projection.at(1, 0),
|
||||
inverted_projection.at(2, 0)};
|
||||
};
|
||||
|
||||
if consteval
|
||||
{
|
||||
return view_port_to_world(calc_view_projection_matrix());
|
||||
}
|
||||
|
||||
return view_port_to_world(get_view_projection_matrix());
|
||||
}
|
||||
|
||||
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
||||
[[nodiscard("You must use world position")]]
|
||||
std::expected<Vector3<NumericType>, Error>
|
||||
OMATH_CONSTEXPR std::expected<Vector3<NumericType>, Error>
|
||||
screen_to_world(const Vector3<NumericType>& screen_pos) const noexcept
|
||||
{
|
||||
return view_port_to_world(screen_to_ndc<screen_start>(screen_pos));
|
||||
@@ -482,7 +544,7 @@ namespace omath::projection
|
||||
|
||||
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
||||
[[nodiscard("You must use world position")]]
|
||||
std::expected<Vector3<NumericType>, Error>
|
||||
OMATH_CONSTEXPR std::expected<Vector3<NumericType>, Error>
|
||||
screen_to_world(const Vector2<NumericType>& screen_pos) const noexcept
|
||||
{
|
||||
const auto& [x, y] = screen_pos;
|
||||
@@ -517,7 +579,8 @@ namespace omath::projection
|
||||
// Top = r3 - r1
|
||||
// Near = r3 + r2 ([-1,1]) or r2 ([0,1])
|
||||
// Far = r3 - r2
|
||||
[[nodiscard("You must use frustum planes")]] std::array<FrustumPlane, 6> extract_frustum_planes() const noexcept
|
||||
[[nodiscard("You must use frustum planes")]] OMATH_CONSTEXPR std::array<FrustumPlane, 6>
|
||||
extract_frustum_planes() const noexcept
|
||||
{
|
||||
const auto& m = get_view_projection_matrix();
|
||||
|
||||
@@ -589,7 +652,7 @@ namespace omath::projection
|
||||
v
|
||||
*/
|
||||
|
||||
[[nodiscard("You must use screen position")]] Vector3<NumericType>
|
||||
[[nodiscard("You must use screen position")]] constexpr Vector3<NumericType>
|
||||
ndc_to_screen_position_from_top_left_corner(const Vector3<NumericType>& ndc) const noexcept
|
||||
{
|
||||
/*
|
||||
@@ -607,7 +670,7 @@ namespace omath::projection
|
||||
(ndc.y / -NumericType{2} + NumericType{0.5}) * m_view_port.m_height, ndc.z};
|
||||
}
|
||||
|
||||
[[nodiscard("You must use screen position")]] Vector3<NumericType>
|
||||
[[nodiscard("You must use screen position")]] constexpr Vector3<NumericType>
|
||||
ndc_to_screen_position_from_bottom_left_corner(const Vector3<NumericType>& ndc) const noexcept
|
||||
{
|
||||
/*
|
||||
@@ -626,7 +689,7 @@ namespace omath::projection
|
||||
}
|
||||
|
||||
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
||||
[[nodiscard("You must use NDC position")]] Vector3<NumericType>
|
||||
[[nodiscard("You must use NDC position")]] constexpr Vector3<NumericType>
|
||||
screen_to_ndc(const Vector3<NumericType>& screen_pos) const noexcept
|
||||
{
|
||||
if constexpr (screen_start == ScreenStart::TOP_LEFT_CORNER)
|
||||
|
||||
Reference in New Issue
Block a user