added constexpr engine traits

This commit is contained in:
2026-06-14 22:46:24 +03:00
parent 136cd39496
commit 91d9335f83
32 changed files with 879 additions and 859 deletions
@@ -1,30 +1,40 @@
// Tests for engine trait headers to improve header coverage
#include <gtest/gtest.h>
#include <omath/engines/frostbite_engine/camera.hpp>
#include <omath/engines/frostbite_engine/traits/pred_engine_trait.hpp>
#include <omath/engines/frostbite_engine/traits/mesh_trait.hpp>
#include <omath/engines/frostbite_engine/traits/camera_trait.hpp>
#include <omath/engines/iw_engine/camera.hpp>
#include <omath/engines/iw_engine/traits/pred_engine_trait.hpp>
#include <omath/engines/iw_engine/traits/mesh_trait.hpp>
#include <omath/engines/iw_engine/traits/camera_trait.hpp>
#include <omath/engines/opengl_engine/camera.hpp>
#include <omath/engines/opengl_engine/traits/pred_engine_trait.hpp>
#include <omath/engines/opengl_engine/traits/mesh_trait.hpp>
#include <omath/engines/opengl_engine/traits/camera_trait.hpp>
#include <omath/engines/unity_engine/camera.hpp>
#include <omath/engines/unity_engine/traits/pred_engine_trait.hpp>
#include <omath/engines/unity_engine/traits/mesh_trait.hpp>
#include <omath/engines/unity_engine/traits/camera_trait.hpp>
#include <omath/engines/unreal_engine/camera.hpp>
#include <omath/engines/unreal_engine/traits/pred_engine_trait.hpp>
#include <omath/engines/unreal_engine/traits/mesh_trait.hpp>
#include <omath/engines/unreal_engine/traits/camera_trait.hpp>
#include <omath/engines/source_engine/camera.hpp>
#include <omath/engines/source_engine/traits/pred_engine_trait.hpp>
#include <omath/engines/source_engine/traits/camera_trait.hpp>
#include <omath/engines/cry_engine/camera.hpp>
#include <omath/engines/cry_engine/traits/camera_trait.hpp>
#include <omath/engines/rage_engine/camera.hpp>
#include <omath/engines/rage_engine/traits/camera_trait.hpp>
#include <omath/projectile_prediction/projectile.hpp>
#include <omath/projectile_prediction/target.hpp>
#include <optional>
@@ -41,6 +51,43 @@ static void expect_matrix_near(const MatT& a, const MatT& b, float eps = 1e-5f)
}
// ── Launch offset tests for all engines ──────────────────────────────────────
#ifdef OMATH_USE_GCEM
template<class MatType, class NumericType>
constexpr bool matrix_has_non_zero_element(const MatType& mat)
{
for (std::size_t r = 0; r < 4; ++r)
for (std::size_t c = 0; c < 4; ++c)
if (mat.at(r, c) != NumericType{0})
return true;
return false;
}
template<class CameraType, class NumericType>
constexpr bool camera_can_calculate_matrices_at_compile_time()
{
using FieldOfView = projection::FieldOfView;
CameraType camera{{}, {}, {1280.f, 720.f}, FieldOfView::from_degrees(90.f), NumericType{0.01}, NumericType{1000}};
const auto view = camera.get_view_matrix();
const auto projection = camera.get_projection_matrix();
const auto view_projection = camera.get_view_projection_matrix();
return matrix_has_non_zero_element<decltype(view), NumericType>(view)
&& matrix_has_non_zero_element<decltype(projection), NumericType>(projection)
&& matrix_has_non_zero_element<decltype(view_projection), NumericType>(view_projection);
}
static_assert(camera_can_calculate_matrices_at_compile_time<source_engine::Camera, float>());
static_assert(camera_can_calculate_matrices_at_compile_time<iw_engine::Camera, float>());
static_assert(camera_can_calculate_matrices_at_compile_time<frostbite_engine::Camera, float>());
static_assert(camera_can_calculate_matrices_at_compile_time<opengl_engine::Camera, float>());
static_assert(camera_can_calculate_matrices_at_compile_time<unity_engine::Camera, float>());
static_assert(camera_can_calculate_matrices_at_compile_time<cry_engine::Camera, float>());
static_assert(camera_can_calculate_matrices_at_compile_time<rage_engine::Camera, float>());
static_assert(camera_can_calculate_matrices_at_compile_time<unreal_engine::Camera, double>());
#endif
#include <omath/engines/cry_engine/traits/pred_engine_trait.hpp>
// Helper: verify that zero offset matches default-initialized offset behavior