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https://github.com/orange-cpp/omath.git
synced 2026-06-15 11:44:34 +00:00
added constexpr engine traits
This commit is contained in:
@@ -8,31 +8,87 @@
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namespace omath::frostbite_engine
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namespace omath::frostbite_engine
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{
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{
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[[nodiscard]]
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[[nodiscard]]
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Vector3<float> forward_vector(const ViewAngles& angles) noexcept;
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inline OMATH_CONSTEXPR Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
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[[nodiscard]]
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[[nodiscard]]
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Vector3<float> right_vector(const ViewAngles& angles) noexcept;
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inline OMATH_CONSTEXPR Vector3<float> forward_vector(const ViewAngles& angles) noexcept
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{
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const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
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return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
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}
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[[nodiscard]]
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[[nodiscard]]
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Vector3<float> up_vector(const ViewAngles& angles) noexcept;
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inline OMATH_CONSTEXPR Vector3<float> right_vector(const ViewAngles& angles) noexcept
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{
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const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
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[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
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}
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[[nodiscard]]
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[[nodiscard]]
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Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
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inline OMATH_CONSTEXPR Vector3<float> up_vector(const ViewAngles& angles) noexcept
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{
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const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
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return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
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}
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[[nodiscard]]
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[[nodiscard]]
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Vector3<float> extract_origin(const Mat4X4& mat) noexcept;
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inline OMATH_CONSTEXPR Mat4X4 calc_view_matrix(const ViewAngles& angles,
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const Vector3<float>& cam_origin) noexcept
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{
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return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
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up_vector(angles), cam_origin);
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}
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[[nodiscard]]
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[[nodiscard]]
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Vector3<float> extract_scale(const Mat4X4& mat) noexcept;
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inline OMATH_CONSTEXPR Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
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{
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return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.roll)
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* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.yaw)
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* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
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}
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[[nodiscard]]
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[[nodiscard]]
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ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept;
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inline OMATH_CONSTEXPR Vector3<float> extract_origin(const Mat4X4& mat) noexcept
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{
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return mat_extract_origin(mat);
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}
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[[nodiscard]]
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[[nodiscard]]
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Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
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inline OMATH_CONSTEXPR Vector3<float> extract_scale(const Mat4X4& mat) noexcept
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NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
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{
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return mat_extract_scale(mat);
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}
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[[nodiscard]]
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inline OMATH_CONSTEXPR ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
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{
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const auto angles = mat_extract_rotation_zyx(mat);
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return {
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PitchAngle::from_degrees(angles.x),
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YawAngle::from_degrees(angles.y),
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RollAngle::from_degrees(angles.z),
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};
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}
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[[nodiscard]]
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inline OMATH_CONSTEXPR Mat4X4 calc_perspective_projection_matrix(
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const float field_of_view, const float aspect_ratio, const float near, const float far,
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const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept
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{
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if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
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return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
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field_of_view, aspect_ratio, near, far);
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if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
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return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
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NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
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field_of_view, aspect_ratio, near, far);
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std::unreachable();
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}
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template<class FloatingType>
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template<class FloatingType>
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requires std::is_floating_point_v<FloatingType>
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requires std::is_floating_point_v<FloatingType>
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@@ -4,6 +4,7 @@
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#pragma once
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#pragma once
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#include "omath/engines/frostbite_engine/formulas.hpp"
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#include "omath/engines/frostbite_engine/formulas.hpp"
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#include "omath/internal/optional_constexpr_math.hpp"
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#include "omath/projection/camera.hpp"
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#include "omath/projection/camera.hpp"
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namespace omath::frostbite_engine
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namespace omath::frostbite_engine
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@@ -12,13 +13,29 @@ namespace omath::frostbite_engine
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{
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{
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public:
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public:
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[[nodiscard]]
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[[nodiscard]]
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static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
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OMATH_CONSTEXPR static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
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const Vector3<float>& look_at) noexcept
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{
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const auto direction = (look_at - cam_origin).normalized();
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return {PitchAngle::from_radians(-internal::asin(direction.y)),
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YawAngle::from_radians(internal::atan2(direction.x, direction.z)), RollAngle::from_radians(0.f)};
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}
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[[nodiscard]]
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[[nodiscard]]
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static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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OMATH_CONSTEXPR static Mat4X4 calc_view_matrix(const ViewAngles& angles,
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const Vector3<float>& cam_origin) noexcept
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{
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return frostbite_engine::calc_view_matrix(angles, cam_origin);
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}
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[[nodiscard]]
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[[nodiscard]]
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static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
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OMATH_CONSTEXPR static Mat4X4
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float near, float far, NDCDepthRange ndc_depth_range) noexcept;
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calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
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const float near, const float far, const NDCDepthRange ndc_depth_range) noexcept
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{
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return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
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ndc_depth_range);
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}
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};
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};
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} // namespace omath::unreal_engine
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} // namespace omath::unreal_engine
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@@ -8,31 +8,85 @@
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namespace omath::iw_engine
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namespace omath::iw_engine
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{
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{
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[[nodiscard]]
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[[nodiscard]]
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Vector3<float> forward_vector(const ViewAngles& angles) noexcept;
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inline OMATH_CONSTEXPR Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
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[[nodiscard]]
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[[nodiscard]]
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Vector3<float> right_vector(const ViewAngles& angles) noexcept;
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inline OMATH_CONSTEXPR Vector3<float> forward_vector(const ViewAngles& angles) noexcept
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{
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const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
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return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
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}
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[[nodiscard]]
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[[nodiscard]]
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Vector3<float> up_vector(const ViewAngles& angles) noexcept;
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inline OMATH_CONSTEXPR Vector3<float> right_vector(const ViewAngles& angles) noexcept
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{
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const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
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return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
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}
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[[nodiscard]]
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[[nodiscard]]
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Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
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inline OMATH_CONSTEXPR Vector3<float> up_vector(const ViewAngles& angles) noexcept
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{
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const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
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return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
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}
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[[nodiscard]]
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[[nodiscard]]
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Vector3<float> extract_origin(const Mat4X4& mat) noexcept;
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inline OMATH_CONSTEXPR Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
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{
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return mat_rotation_axis_z(angles.yaw) * mat_rotation_axis_y(angles.pitch) * mat_rotation_axis_x(angles.roll);
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}
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[[nodiscard]]
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[[nodiscard]]
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Vector3<float> extract_scale(const Mat4X4& mat) noexcept;
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inline OMATH_CONSTEXPR Vector3<float> extract_origin(const Mat4X4& mat) noexcept
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{
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return mat_extract_origin(mat);
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}
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[[nodiscard]]
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[[nodiscard]]
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ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept;
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inline OMATH_CONSTEXPR Vector3<float> extract_scale(const Mat4X4& mat) noexcept
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{
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[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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return mat_extract_scale(mat);
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}
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[[nodiscard]]
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[[nodiscard]]
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Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
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inline OMATH_CONSTEXPR ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
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NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
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{
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const auto angles = mat_extract_rotation_zyx(mat);
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return {
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PitchAngle::from_degrees(angles.y),
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YawAngle::from_degrees(angles.z),
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RollAngle::from_degrees(angles.x),
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};
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}
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[[nodiscard]]
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inline OMATH_CONSTEXPR Mat4X4 calc_view_matrix(const ViewAngles& angles,
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const Vector3<float>& cam_origin) noexcept
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{
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return mat_camera_view(forward_vector(angles), right_vector(angles), up_vector(angles), cam_origin);
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}
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[[nodiscard]]
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inline OMATH_CONSTEXPR Mat4X4 calc_perspective_projection_matrix(
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const float field_of_view, const float aspect_ratio, const float near, const float far,
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const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept
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{
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constexpr float k_source_reference_aspect = 4.f / 3.f;
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const auto vertical_fov = angles::horizontal_fov_to_vertical(field_of_view, k_source_reference_aspect);
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if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
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return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
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vertical_fov, aspect_ratio, near, far);
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if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
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return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
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NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
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vertical_fov, aspect_ratio, near, far);
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std::unreachable();
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}
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template<class FloatingType>
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template<class FloatingType>
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requires std::is_floating_point_v<FloatingType>
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requires std::is_floating_point_v<FloatingType>
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@@ -3,7 +3,8 @@
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//
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//
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#pragma once
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#pragma once
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#include "omath/engines/iw_engine/constants.hpp"
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#include "omath/engines/iw_engine/formulas.hpp"
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#include "omath/internal/optional_constexpr_math.hpp"
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#include "omath/projection/camera.hpp"
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#include "omath/projection/camera.hpp"
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namespace omath::iw_engine
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namespace omath::iw_engine
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@@ -12,13 +13,29 @@ namespace omath::iw_engine
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{
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{
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public:
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public:
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[[nodiscard]]
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[[nodiscard]]
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static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
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OMATH_CONSTEXPR static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
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const Vector3<float>& look_at) noexcept
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{
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const auto direction = (look_at - cam_origin).normalized();
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return {PitchAngle::from_radians(-internal::asin(direction.z)),
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YawAngle::from_radians(internal::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
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}
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[[nodiscard]]
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[[nodiscard]]
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static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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OMATH_CONSTEXPR static Mat4X4 calc_view_matrix(const ViewAngles& angles,
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const Vector3<float>& cam_origin) noexcept
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{
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return iw_engine::calc_view_matrix(angles, cam_origin);
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}
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[[nodiscard]]
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[[nodiscard]]
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static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
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OMATH_CONSTEXPR static Mat4X4
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float near, float far, NDCDepthRange ndc_depth_range) noexcept;
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calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
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const float near, const float far, const NDCDepthRange ndc_depth_range) noexcept
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{
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return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
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ndc_depth_range);
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}
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};
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};
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} // namespace omath::iw_engine
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} // namespace omath::iw_engine
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@@ -7,31 +7,89 @@
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namespace omath::opengl_engine
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namespace omath::opengl_engine
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{
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{
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[[nodiscard]]
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[[nodiscard]]
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Vector3<float> forward_vector(const ViewAngles& angles) noexcept;
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inline OMATH_CONSTEXPR Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
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[[nodiscard]]
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[[nodiscard]]
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Vector3<float> right_vector(const ViewAngles& angles) noexcept;
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inline OMATH_CONSTEXPR Vector3<float> forward_vector(const ViewAngles& angles) noexcept
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{
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const auto vec =
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rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_forward);
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return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
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}
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[[nodiscard]]
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[[nodiscard]]
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Vector3<float> up_vector(const ViewAngles& angles) noexcept;
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inline OMATH_CONSTEXPR Vector3<float> right_vector(const ViewAngles& angles) noexcept
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{
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const auto vec =
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rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_right);
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[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
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}
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[[nodiscard]]
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[[nodiscard]]
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Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
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inline OMATH_CONSTEXPR Vector3<float> up_vector(const ViewAngles& angles) noexcept
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{
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const auto vec = rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_up);
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return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
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}
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[[nodiscard]]
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[[nodiscard]]
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Vector3<float> extract_origin(const Mat4X4& mat) noexcept;
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inline OMATH_CONSTEXPR Mat4X4 calc_view_matrix(const ViewAngles& angles,
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const Vector3<float>& cam_origin) noexcept
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{
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return mat_look_at_right_handed(cam_origin, cam_origin + forward_vector(angles), up_vector(angles));
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}
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[[nodiscard]]
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[[nodiscard]]
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||||||
Vector3<float> extract_scale(const Mat4X4& mat) noexcept;
|
inline OMATH_CONSTEXPR Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
return mat_rotation_axis_z<float, MatStoreType::COLUMN_MAJOR>(angles.roll)
|
||||||
|
* mat_rotation_axis_y<float, MatStoreType::COLUMN_MAJOR>(angles.yaw)
|
||||||
|
* mat_rotation_axis_x<float, MatStoreType::COLUMN_MAJOR>(angles.pitch);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept;
|
inline OMATH_CONSTEXPR Vector3<float> extract_origin(const Mat4X4& mat) noexcept
|
||||||
|
{
|
||||||
|
return mat_extract_origin(mat);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
inline OMATH_CONSTEXPR Vector3<float> extract_scale(const Mat4X4& mat) noexcept
|
||||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
{
|
||||||
|
return mat_extract_scale(mat);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
inline OMATH_CONSTEXPR ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
|
||||||
|
{
|
||||||
|
const auto angles = mat_extract_rotation_zyx(mat);
|
||||||
|
return {
|
||||||
|
PitchAngle::from_degrees(angles.x),
|
||||||
|
YawAngle::from_degrees(angles.y),
|
||||||
|
RollAngle::from_degrees(angles.z),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
inline OMATH_CONSTEXPR Mat4X4 calc_perspective_projection_matrix(
|
||||||
|
const float field_of_view, const float aspect_ratio, const float near, const float far,
|
||||||
|
const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept
|
||||||
|
{
|
||||||
|
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return mat_perspective_right_handed_vertical_fov<
|
||||||
|
float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near, far);
|
||||||
|
|
||||||
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return mat_perspective_right_handed_vertical_fov<
|
||||||
|
float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near, far);
|
||||||
|
|
||||||
|
std::unreachable();
|
||||||
|
}
|
||||||
|
|
||||||
template<class FloatingType>
|
template<class FloatingType>
|
||||||
requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
|||||||
@@ -3,7 +3,8 @@
|
|||||||
//
|
//
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "omath/engines/opengl_engine/constants.hpp"
|
#include "omath/engines/opengl_engine/formulas.hpp"
|
||||||
|
#include "omath/internal/optional_constexpr_math.hpp"
|
||||||
#include "omath/projection/camera.hpp"
|
#include "omath/projection/camera.hpp"
|
||||||
|
|
||||||
namespace omath::opengl_engine
|
namespace omath::opengl_engine
|
||||||
@@ -12,13 +13,30 @@ namespace omath::opengl_engine
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
|
OMATH_CONSTEXPR static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
|
||||||
|
const Vector3<float>& look_at) noexcept
|
||||||
|
{
|
||||||
|
const auto direction = (look_at - cam_origin).normalized();
|
||||||
|
|
||||||
|
return {PitchAngle::from_radians(internal::asin(direction.y)),
|
||||||
|
YawAngle::from_radians(-internal::atan2(direction.x, -direction.z)),
|
||||||
|
RollAngle::from_radians(0.f)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
OMATH_CONSTEXPR static Mat4X4 calc_view_matrix(const ViewAngles& angles,
|
||||||
|
const Vector3<float>& cam_origin) noexcept
|
||||||
|
{
|
||||||
|
return opengl_engine::calc_view_matrix(angles, cam_origin);
|
||||||
|
}
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
OMATH_CONSTEXPR static Mat4X4
|
||||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||||
|
const float near, const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
|
{
|
||||||
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||||
|
ndc_depth_range);
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace omath::opengl_engine
|
} // namespace omath::opengl_engine
|
||||||
@@ -9,31 +9,86 @@
|
|||||||
namespace omath::rage_engine
|
namespace omath::rage_engine
|
||||||
{
|
{
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> forward_vector(const ViewAngles& angles) noexcept;
|
inline OMATH_CONSTEXPR Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept;
|
inline OMATH_CONSTEXPR Vector3<float> forward_vector(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
|
||||||
|
|
||||||
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> up_vector(const ViewAngles& angles) noexcept;
|
inline OMATH_CONSTEXPR Vector3<float> right_vector(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
|
||||||
|
|
||||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
inline OMATH_CONSTEXPR Vector3<float> up_vector(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
|
||||||
|
|
||||||
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> extract_origin(const Mat4X4& mat) noexcept;
|
inline OMATH_CONSTEXPR Mat4X4 calc_view_matrix(const ViewAngles& angles,
|
||||||
|
const Vector3<float>& cam_origin) noexcept
|
||||||
|
{
|
||||||
|
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
|
||||||
|
up_vector(angles), cam_origin);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> extract_scale(const Mat4X4& mat) noexcept;
|
inline OMATH_CONSTEXPR Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.yaw)
|
||||||
|
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.roll)
|
||||||
|
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept;
|
inline OMATH_CONSTEXPR Vector3<float> extract_origin(const Mat4X4& mat) noexcept
|
||||||
|
{
|
||||||
|
return mat_extract_origin(mat);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
inline OMATH_CONSTEXPR Vector3<float> extract_scale(const Mat4X4& mat) noexcept
|
||||||
NDCDepthRange ndc_depth_range = NDCDepthRange::ZERO_TO_ONE) noexcept;
|
{
|
||||||
|
return mat_extract_scale(mat);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
inline OMATH_CONSTEXPR ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
|
||||||
|
{
|
||||||
|
const auto angles = mat_extract_rotation_zyx(mat);
|
||||||
|
return {
|
||||||
|
PitchAngle::from_degrees(angles.x),
|
||||||
|
YawAngle::from_degrees(angles.z),
|
||||||
|
RollAngle::from_degrees(angles.y),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
inline OMATH_CONSTEXPR Mat4X4 calc_perspective_projection_matrix(
|
||||||
|
const float field_of_view, const float aspect_ratio, const float near, const float far,
|
||||||
|
const NDCDepthRange ndc_depth_range = NDCDepthRange::ZERO_TO_ONE) noexcept
|
||||||
|
{
|
||||||
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near, far);
|
||||||
|
|
||||||
|
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near, far);
|
||||||
|
std::unreachable();
|
||||||
|
}
|
||||||
|
|
||||||
template<class FloatingType>
|
template<class FloatingType>
|
||||||
requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "omath/engines/rage_engine/formulas.hpp"
|
#include "omath/engines/rage_engine/formulas.hpp"
|
||||||
|
#include "omath/internal/optional_constexpr_math.hpp"
|
||||||
#include "omath/projection/camera.hpp"
|
#include "omath/projection/camera.hpp"
|
||||||
|
|
||||||
namespace omath::rage_engine
|
namespace omath::rage_engine
|
||||||
@@ -12,13 +13,29 @@ namespace omath::rage_engine
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
|
OMATH_CONSTEXPR static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
|
||||||
|
const Vector3<float>& look_at) noexcept
|
||||||
|
{
|
||||||
|
const auto direction = (look_at - cam_origin).normalized();
|
||||||
|
|
||||||
|
return {PitchAngle::from_radians(internal::asin(direction.z)),
|
||||||
|
YawAngle::from_radians(-internal::atan2(direction.x, direction.y)), RollAngle::from_radians(0.f)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
OMATH_CONSTEXPR static Mat4X4 calc_view_matrix(const ViewAngles& angles,
|
||||||
|
const Vector3<float>& cam_origin) noexcept
|
||||||
|
{
|
||||||
|
return rage_engine::calc_view_matrix(angles, cam_origin);
|
||||||
|
}
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
OMATH_CONSTEXPR static Mat4X4
|
||||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||||
|
const float near, const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
|
{
|
||||||
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||||
|
ndc_depth_range);
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace omath::rage_engine
|
} // namespace omath::rage_engine
|
||||||
|
|||||||
@@ -7,31 +7,85 @@
|
|||||||
namespace omath::source_engine
|
namespace omath::source_engine
|
||||||
{
|
{
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> forward_vector(const ViewAngles& angles) noexcept;
|
inline OMATH_CONSTEXPR Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
inline OMATH_CONSTEXPR Vector3<float> forward_vector(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
|
||||||
|
|
||||||
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> extract_origin(const Mat4X4& mat) noexcept;
|
inline OMATH_CONSTEXPR Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
return mat_rotation_axis_z(angles.yaw) * mat_rotation_axis_y(angles.pitch) * mat_rotation_axis_x(angles.roll);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> extract_scale(const Mat4X4& mat) noexcept;
|
inline OMATH_CONSTEXPR Vector3<float> extract_origin(const Mat4X4& mat) noexcept
|
||||||
|
{
|
||||||
|
return mat_extract_origin(mat);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept;
|
inline OMATH_CONSTEXPR Vector3<float> extract_scale(const Mat4X4& mat) noexcept
|
||||||
|
{
|
||||||
|
return mat_extract_scale(mat);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept;
|
inline OMATH_CONSTEXPR ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
|
||||||
|
{
|
||||||
|
const auto angles = mat_extract_rotation_zyx(mat);
|
||||||
|
return {
|
||||||
|
PitchAngle::from_degrees(angles.y),
|
||||||
|
YawAngle::from_degrees(angles.z),
|
||||||
|
RollAngle::from_degrees(angles.x),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> up_vector(const ViewAngles& angles) noexcept;
|
inline OMATH_CONSTEXPR Vector3<float> right_vector(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
|
||||||
|
|
||||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
inline OMATH_CONSTEXPR Vector3<float> up_vector(const ViewAngles& angles) noexcept
|
||||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
{
|
||||||
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
|
||||||
|
|
||||||
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
inline OMATH_CONSTEXPR Mat4X4 calc_view_matrix(const ViewAngles& angles,
|
||||||
|
const Vector3<float>& cam_origin) noexcept
|
||||||
|
{
|
||||||
|
return mat_camera_view(forward_vector(angles), right_vector(angles), up_vector(angles), cam_origin);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
inline OMATH_CONSTEXPR Mat4X4 calc_perspective_projection_matrix(
|
||||||
|
const float field_of_view, const float aspect_ratio, const float near, const float far,
|
||||||
|
const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept
|
||||||
|
{
|
||||||
|
constexpr float k_source_reference_aspect = 4.f / 3.f;
|
||||||
|
const auto vertical_fov = angles::horizontal_fov_to_vertical(field_of_view, k_source_reference_aspect);
|
||||||
|
|
||||||
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
vertical_fov, aspect_ratio, near, far);
|
||||||
|
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
|
||||||
|
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
||||||
|
vertical_fov, aspect_ratio, near, far);
|
||||||
|
std::unreachable();
|
||||||
|
}
|
||||||
|
|
||||||
template<class FloatingType>
|
template<class FloatingType>
|
||||||
requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
|||||||
@@ -3,7 +3,8 @@
|
|||||||
//
|
//
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "omath/engines/source_engine/constants.hpp"
|
#include "omath/engines/source_engine/formulas.hpp"
|
||||||
|
#include "omath/internal/optional_constexpr_math.hpp"
|
||||||
#include "omath/projection/camera.hpp"
|
#include "omath/projection/camera.hpp"
|
||||||
|
|
||||||
namespace omath::source_engine
|
namespace omath::source_engine
|
||||||
@@ -12,13 +13,29 @@ namespace omath::source_engine
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
|
OMATH_CONSTEXPR static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
|
||||||
|
const Vector3<float>& look_at) noexcept
|
||||||
|
{
|
||||||
|
const auto direction = (look_at - cam_origin).normalized();
|
||||||
|
|
||||||
|
return {PitchAngle::from_radians(-internal::asin(direction.z)),
|
||||||
|
YawAngle::from_radians(internal::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
OMATH_CONSTEXPR static Mat4X4 calc_view_matrix(const ViewAngles& angles,
|
||||||
|
const Vector3<float>& cam_origin) noexcept
|
||||||
|
{
|
||||||
|
return source_engine::calc_view_matrix(angles, cam_origin);
|
||||||
|
}
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
OMATH_CONSTEXPR static Mat4X4
|
||||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||||
|
const float near, const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
|
{
|
||||||
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||||
|
ndc_depth_range);
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace omath::source_engine
|
} // namespace omath::source_engine
|
||||||
@@ -8,31 +8,86 @@
|
|||||||
namespace omath::unity_engine
|
namespace omath::unity_engine
|
||||||
{
|
{
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> forward_vector(const ViewAngles& angles) noexcept;
|
inline OMATH_CONSTEXPR Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept;
|
inline OMATH_CONSTEXPR Vector3<float> forward_vector(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
|
||||||
|
|
||||||
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> up_vector(const ViewAngles& angles) noexcept;
|
inline OMATH_CONSTEXPR Vector3<float> right_vector(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
|
||||||
|
|
||||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
inline OMATH_CONSTEXPR Vector3<float> up_vector(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
|
||||||
|
|
||||||
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> extract_origin(const Mat4X4& mat) noexcept;
|
inline OMATH_CONSTEXPR Mat4X4 calc_view_matrix(const ViewAngles& angles,
|
||||||
|
const Vector3<float>& cam_origin) noexcept
|
||||||
|
{
|
||||||
|
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(-forward_vector(angles), right_vector(angles),
|
||||||
|
up_vector(angles), cam_origin);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<float> extract_scale(const Mat4X4& mat) noexcept;
|
inline OMATH_CONSTEXPR Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.roll)
|
||||||
|
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.yaw)
|
||||||
|
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept;
|
inline OMATH_CONSTEXPR Vector3<float> extract_origin(const Mat4X4& mat) noexcept
|
||||||
|
{
|
||||||
|
return mat_extract_origin(mat);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
|
inline OMATH_CONSTEXPR Vector3<float> extract_scale(const Mat4X4& mat) noexcept
|
||||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
{
|
||||||
|
return mat_extract_scale(mat);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
inline OMATH_CONSTEXPR ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
|
||||||
|
{
|
||||||
|
const auto angles = mat_extract_rotation_zyx(mat);
|
||||||
|
return {
|
||||||
|
PitchAngle::from_degrees(angles.x),
|
||||||
|
YawAngle::from_degrees(angles.y),
|
||||||
|
RollAngle::from_degrees(angles.z),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
inline OMATH_CONSTEXPR Mat4X4 calc_perspective_projection_matrix(
|
||||||
|
const float field_of_view, const float aspect_ratio, const float near, const float far,
|
||||||
|
const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept
|
||||||
|
{
|
||||||
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return omath::mat_perspective_right_handed_vertical_fov<
|
||||||
|
float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near, far);
|
||||||
|
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return omath::mat_perspective_right_handed_vertical_fov<
|
||||||
|
float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near, far);
|
||||||
|
std::unreachable();
|
||||||
|
}
|
||||||
|
|
||||||
template<class FloatingType>
|
template<class FloatingType>
|
||||||
requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "omath/engines/unity_engine/formulas.hpp"
|
#include "omath/engines/unity_engine/formulas.hpp"
|
||||||
|
#include "omath/internal/optional_constexpr_math.hpp"
|
||||||
#include "omath/projection/camera.hpp"
|
#include "omath/projection/camera.hpp"
|
||||||
|
|
||||||
namespace omath::unity_engine
|
namespace omath::unity_engine
|
||||||
@@ -12,13 +13,29 @@ namespace omath::unity_engine
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
|
OMATH_CONSTEXPR static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
|
||||||
|
const Vector3<float>& look_at) noexcept
|
||||||
|
{
|
||||||
|
const auto direction = (look_at - cam_origin).normalized();
|
||||||
|
|
||||||
|
return {PitchAngle::from_radians(-internal::asin(direction.y)),
|
||||||
|
YawAngle::from_radians(internal::atan2(direction.x, direction.z)), RollAngle::from_radians(0.f)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
|
OMATH_CONSTEXPR static Mat4X4 calc_view_matrix(const ViewAngles& angles,
|
||||||
|
const Vector3<float>& cam_origin) noexcept
|
||||||
|
{
|
||||||
|
return unity_engine::calc_view_matrix(angles, cam_origin);
|
||||||
|
}
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
OMATH_CONSTEXPR static Mat4X4
|
||||||
float near, float far, NDCDepthRange ndc_depth_range) noexcept;
|
calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||||
|
const float near, const float far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
|
{
|
||||||
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||||
|
ndc_depth_range);
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace omath::unity_engine
|
} // namespace omath::unity_engine
|
||||||
@@ -8,31 +8,86 @@
|
|||||||
namespace omath::unreal_engine
|
namespace omath::unreal_engine
|
||||||
{
|
{
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<double> forward_vector(const ViewAngles& angles) noexcept;
|
inline OMATH_CONSTEXPR Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<double> right_vector(const ViewAngles& angles) noexcept;
|
inline OMATH_CONSTEXPR Vector3<double> forward_vector(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
|
||||||
|
|
||||||
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<double> up_vector(const ViewAngles& angles) noexcept;
|
inline OMATH_CONSTEXPR Vector3<double> right_vector(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
|
||||||
|
|
||||||
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<double>& cam_origin) noexcept;
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
|
inline OMATH_CONSTEXPR Vector3<double> up_vector(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
|
||||||
|
|
||||||
|
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<double> extract_origin(const Mat4X4& mat) noexcept;
|
inline OMATH_CONSTEXPR Mat4X4 calc_view_matrix(const ViewAngles& angles,
|
||||||
|
const Vector3<double>& cam_origin) noexcept
|
||||||
|
{
|
||||||
|
return mat_camera_view<double, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
|
||||||
|
up_vector(angles), cam_origin);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3<double> extract_scale(const Mat4X4& mat) noexcept;
|
inline OMATH_CONSTEXPR Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
||||||
|
{
|
||||||
|
return mat_rotation_axis_z<double, MatStoreType::ROW_MAJOR>(angles.yaw)
|
||||||
|
* mat_rotation_axis_y<double, MatStoreType::ROW_MAJOR>(-angles.pitch)
|
||||||
|
* mat_rotation_axis_x<double, MatStoreType::ROW_MAJOR>(-angles.roll);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept;
|
inline OMATH_CONSTEXPR Vector3<double> extract_origin(const Mat4X4& mat) noexcept
|
||||||
|
{
|
||||||
|
return mat_extract_origin(mat);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Mat4X4 calc_perspective_projection_matrix(double field_of_view, double aspect_ratio, double near, double far,
|
inline OMATH_CONSTEXPR Vector3<double> extract_scale(const Mat4X4& mat) noexcept
|
||||||
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
|
{
|
||||||
|
return mat_extract_scale(mat);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
inline OMATH_CONSTEXPR ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
|
||||||
|
{
|
||||||
|
const auto angles = mat_extract_rotation_zyx(mat);
|
||||||
|
return {
|
||||||
|
PitchAngle::from_degrees(-angles.y),
|
||||||
|
YawAngle::from_degrees(angles.z),
|
||||||
|
RollAngle::from_degrees(-angles.x),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
inline OMATH_CONSTEXPR Mat4X4 calc_perspective_projection_matrix(
|
||||||
|
const double field_of_view, const double aspect_ratio, const double near, const double far,
|
||||||
|
const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept
|
||||||
|
{
|
||||||
|
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
||||||
|
return mat_perspective_left_handed_horizontal_fov<
|
||||||
|
double, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near, far);
|
||||||
|
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
||||||
|
return mat_perspective_left_handed_horizontal_fov<
|
||||||
|
double, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
||||||
|
field_of_view, aspect_ratio, near, far);
|
||||||
|
std::unreachable();
|
||||||
|
}
|
||||||
|
|
||||||
template<class FloatingType>
|
template<class FloatingType>
|
||||||
requires std::is_floating_point_v<FloatingType>
|
requires std::is_floating_point_v<FloatingType>
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "omath/engines/unreal_engine/formulas.hpp"
|
#include "omath/engines/unreal_engine/formulas.hpp"
|
||||||
|
#include "omath/internal/optional_constexpr_math.hpp"
|
||||||
#include "omath/projection/camera.hpp"
|
#include "omath/projection/camera.hpp"
|
||||||
|
|
||||||
namespace omath::unreal_engine
|
namespace omath::unreal_engine
|
||||||
@@ -12,13 +13,29 @@ namespace omath::unreal_engine
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static ViewAngles calc_look_at_angle(const Vector3<double>& cam_origin, const Vector3<double>& look_at) noexcept;
|
OMATH_CONSTEXPR static ViewAngles calc_look_at_angle(const Vector3<double>& cam_origin,
|
||||||
|
const Vector3<double>& look_at) noexcept
|
||||||
|
{
|
||||||
|
const auto direction = (look_at - cam_origin).normalized();
|
||||||
|
|
||||||
|
return {PitchAngle::from_radians(internal::asin(direction.z)),
|
||||||
|
YawAngle::from_radians(internal::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<double>& cam_origin) noexcept;
|
OMATH_CONSTEXPR static Mat4X4 calc_view_matrix(const ViewAngles& angles,
|
||||||
|
const Vector3<double>& cam_origin) noexcept
|
||||||
|
{
|
||||||
|
return unreal_engine::calc_view_matrix(angles, cam_origin);
|
||||||
|
}
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
OMATH_CONSTEXPR static Mat4X4
|
||||||
double near, double far, NDCDepthRange ndc_depth_range) noexcept;
|
calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
|
||||||
|
const double near, const double far, const NDCDepthRange ndc_depth_range) noexcept
|
||||||
|
{
|
||||||
|
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
||||||
|
ndc_depth_range);
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace omath::unreal_engine
|
} // namespace omath::unreal_engine
|
||||||
@@ -16,133 +16,169 @@
|
|||||||
namespace omath::internal
|
namespace omath::internal
|
||||||
{
|
{
|
||||||
template<class Type>
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
OMATH_CONSTEXPR Type sin(const Type& value) noexcept
|
OMATH_CONSTEXPR Type sin(const Type& value) noexcept
|
||||||
{
|
{
|
||||||
#ifdef OMATH_USE_GCEM
|
#ifdef OMATH_USE_GCEM
|
||||||
if (std::is_constant_evaluated())
|
if consteval
|
||||||
|
{
|
||||||
return gcem::sin(value);
|
return gcem::sin(value);
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
return std::sin(value);
|
return std::sin(value);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class Type>
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
OMATH_CONSTEXPR Type cos(const Type& value) noexcept
|
OMATH_CONSTEXPR Type cos(const Type& value) noexcept
|
||||||
{
|
{
|
||||||
#ifdef OMATH_USE_GCEM
|
#ifdef OMATH_USE_GCEM
|
||||||
if (std::is_constant_evaluated())
|
if consteval
|
||||||
|
{
|
||||||
return gcem::cos(value);
|
return gcem::cos(value);
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
return std::cos(value);
|
return std::cos(value);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class Type>
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
OMATH_CONSTEXPR Type tan(const Type& value) noexcept
|
OMATH_CONSTEXPR Type tan(const Type& value) noexcept
|
||||||
{
|
{
|
||||||
#ifdef OMATH_USE_GCEM
|
#ifdef OMATH_USE_GCEM
|
||||||
if (std::is_constant_evaluated())
|
if consteval
|
||||||
|
{
|
||||||
return gcem::tan(value);
|
return gcem::tan(value);
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
return std::tan(value);
|
return std::tan(value);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class Type>
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
OMATH_CONSTEXPR Type atan(const Type& value) noexcept
|
OMATH_CONSTEXPR Type atan(const Type& value) noexcept
|
||||||
{
|
{
|
||||||
#ifdef OMATH_USE_GCEM
|
#ifdef OMATH_USE_GCEM
|
||||||
if (std::is_constant_evaluated())
|
if consteval
|
||||||
|
{
|
||||||
return gcem::atan(value);
|
return gcem::atan(value);
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
return std::atan(value);
|
return std::atan(value);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class Type>
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
OMATH_CONSTEXPR Type atan2(const Type& y, const Type& x) noexcept
|
OMATH_CONSTEXPR Type atan2(const Type& y, const Type& x) noexcept
|
||||||
{
|
{
|
||||||
#ifdef OMATH_USE_GCEM
|
#ifdef OMATH_USE_GCEM
|
||||||
if (std::is_constant_evaluated())
|
if consteval
|
||||||
|
{
|
||||||
return gcem::atan2(y, x);
|
return gcem::atan2(y, x);
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
return std::atan2(y, x);
|
return std::atan2(y, x);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class Type>
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
OMATH_CONSTEXPR Type asin(const Type& value) noexcept
|
OMATH_CONSTEXPR Type asin(const Type& value) noexcept
|
||||||
{
|
{
|
||||||
#ifdef OMATH_USE_GCEM
|
#ifdef OMATH_USE_GCEM
|
||||||
if (std::is_constant_evaluated())
|
if consteval
|
||||||
|
{
|
||||||
return gcem::asin(value);
|
return gcem::asin(value);
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
return std::asin(value);
|
return std::asin(value);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class Type>
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
OMATH_CONSTEXPR Type acos(const Type& value) noexcept
|
OMATH_CONSTEXPR Type acos(const Type& value) noexcept
|
||||||
{
|
{
|
||||||
#ifdef OMATH_USE_GCEM
|
#ifdef OMATH_USE_GCEM
|
||||||
if (std::is_constant_evaluated())
|
if consteval
|
||||||
|
{
|
||||||
return gcem::acos(value);
|
return gcem::acos(value);
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
return std::acos(value);
|
return std::acos(value);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class Type>
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
OMATH_CONSTEXPR Type sqrt(const Type& value) noexcept
|
OMATH_CONSTEXPR Type sqrt(const Type& value) noexcept
|
||||||
{
|
{
|
||||||
#ifdef OMATH_USE_GCEM
|
#ifdef OMATH_USE_GCEM
|
||||||
if (std::is_constant_evaluated())
|
if consteval
|
||||||
|
{
|
||||||
return gcem::sqrt(value);
|
return gcem::sqrt(value);
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
return std::sqrt(value);
|
return std::sqrt(value);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class Type>
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
OMATH_CONSTEXPR Type hypot(const Type& x, const Type& y) noexcept
|
OMATH_CONSTEXPR Type hypot(const Type& x, const Type& y) noexcept
|
||||||
{
|
{
|
||||||
#ifdef OMATH_USE_GCEM
|
#ifdef OMATH_USE_GCEM
|
||||||
if (std::is_constant_evaluated())
|
if consteval
|
||||||
|
{
|
||||||
return gcem::hypot(x, y);
|
return gcem::hypot(x, y);
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
return std::hypot(x, y);
|
return std::hypot(x, y);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class Type>
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
OMATH_CONSTEXPR Type hypot(const Type& x, const Type& y, const Type& z) noexcept
|
OMATH_CONSTEXPR Type hypot(const Type& x, const Type& y, const Type& z) noexcept
|
||||||
{
|
{
|
||||||
#ifdef OMATH_USE_GCEM
|
#ifdef OMATH_USE_GCEM
|
||||||
if (std::is_constant_evaluated())
|
if consteval
|
||||||
|
{
|
||||||
return gcem::sqrt(x * x + y * y + z * z);
|
return gcem::sqrt(x * x + y * y + z * z);
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
return std::hypot(x, y, z);
|
return std::hypot(x, y, z);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class Type>
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
OMATH_CONSTEXPR Type abs(const Type& value) noexcept
|
OMATH_CONSTEXPR Type abs(const Type& value) noexcept
|
||||||
{
|
{
|
||||||
#ifdef OMATH_USE_GCEM
|
#ifdef OMATH_USE_GCEM
|
||||||
if (std::is_constant_evaluated())
|
if consteval
|
||||||
|
{
|
||||||
return gcem::abs(value);
|
return gcem::abs(value);
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
return std::abs(value);
|
return std::abs(value);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class Type>
|
template<class Type>
|
||||||
|
requires std::is_floating_point_v<Type>
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
OMATH_CONSTEXPR Type fmod(const Type& dividend, const Type& divisor) noexcept
|
OMATH_CONSTEXPR Type fmod(const Type& dividend, const Type& divisor) noexcept
|
||||||
{
|
{
|
||||||
#ifdef OMATH_USE_GCEM
|
#ifdef OMATH_USE_GCEM
|
||||||
if (std::is_constant_evaluated())
|
if consteval
|
||||||
|
{
|
||||||
return gcem::fmod(dividend, divisor);
|
return gcem::fmod(dividend, divisor);
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
return std::fmod(dividend, divisor);
|
return std::fmod(dividend, divisor);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
|
|
||||||
#include "omath/3d_primitives/aabb.hpp"
|
#include "omath/3d_primitives/aabb.hpp"
|
||||||
#include "omath/3d_primitives/obb.hpp"
|
#include "omath/3d_primitives/obb.hpp"
|
||||||
|
#include "omath/internal/optional_constexpr_math.hpp"
|
||||||
#include "omath/linear_algebra/mat.hpp"
|
#include "omath/linear_algebra/mat.hpp"
|
||||||
#include "omath/linear_algebra/triangle.hpp"
|
#include "omath/linear_algebra/triangle.hpp"
|
||||||
#include "omath/linear_algebra/vector3.hpp"
|
#include "omath/linear_algebra/vector3.hpp"
|
||||||
@@ -84,8 +85,9 @@ namespace omath::projection
|
|||||||
};
|
};
|
||||||
|
|
||||||
~Camera() = default;
|
~Camera() = default;
|
||||||
Camera(const Vector3<NumericType>& position, const ViewAnglesType& view_angles, const ViewPort& view_port,
|
constexpr Camera(const Vector3<NumericType>& position, const ViewAnglesType& view_angles,
|
||||||
const FieldOfView& fov, const NumericType near, const NumericType far) noexcept
|
const ViewPort& view_port, const FieldOfView& fov, const NumericType near,
|
||||||
|
const NumericType far) noexcept
|
||||||
: m_view_port(view_port), m_field_of_view(fov), m_far_plane_distance(far), m_near_plane_distance(near),
|
: m_view_port(view_port), m_field_of_view(fov), m_far_plane_distance(far), m_near_plane_distance(near),
|
||||||
m_view_angles(view_angles), m_origin(position)
|
m_view_angles(view_angles), m_origin(position)
|
||||||
{
|
{
|
||||||
@@ -102,18 +104,18 @@ namespace omath::projection
|
|||||||
// NEGATIVE_ONE_TO_ONE) share the same m[0,0]/m[1,1] layout, so this works
|
// NEGATIVE_ONE_TO_ONE) share the same m[0,0]/m[1,1] layout, so this works
|
||||||
// regardless of the NDC depth range.
|
// regardless of the NDC depth range.
|
||||||
[[nodiscard("You must use extracted projection params")]]
|
[[nodiscard("You must use extracted projection params")]]
|
||||||
static ProjectionParams extract_projection_params(const Mat4X4Type& proj_matrix) noexcept
|
OMATH_CONSTEXPR static ProjectionParams extract_projection_params(const Mat4X4Type& proj_matrix) noexcept
|
||||||
{
|
{
|
||||||
// m[1,1] == 1 / tan(fov/2) => fov = 2 * atan(1 / m[1,1])
|
// m[1,1] == 1 / tan(fov/2) => fov = 2 * atan(1 / m[1,1])
|
||||||
const auto f = proj_matrix.at(1, 1);
|
const auto f = proj_matrix.at(1, 1);
|
||||||
// m[0,0] == m[1,1] / aspect_ratio => aspect = m[1,1] / m[0,0]
|
// m[0,0] == m[1,1] / aspect_ratio => aspect = m[1,1] / m[0,0]
|
||||||
const auto fov_radians = NumericType{2} * std::atan(NumericType{1} / f);
|
const auto fov_radians = NumericType{2} * internal::atan(NumericType{1} / f);
|
||||||
return {FieldOfView::from_radians(static_cast<typename FieldOfView::ArithmeticType>(fov_radians)),
|
return {FieldOfView::from_radians(static_cast<typename FieldOfView::ArithmeticType>(fov_radians)),
|
||||||
f / proj_matrix.at(0, 0)};
|
f / proj_matrix.at(0, 0)};
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use calculated view angles")]]
|
[[nodiscard("You must use calculated view angles")]]
|
||||||
static ViewAnglesType calc_view_angles_from_view_matrix(const Mat4X4Type& view_matrix) noexcept
|
OMATH_CONSTEXPR static ViewAnglesType calc_view_angles_from_view_matrix(const Mat4X4Type& view_matrix) noexcept
|
||||||
{
|
{
|
||||||
Vector3<NumericType> forward_vector = {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
|
Vector3<NumericType> forward_vector = {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
|
||||||
if constexpr (axes.inverted_forward)
|
if constexpr (axes.inverted_forward)
|
||||||
@@ -122,7 +124,7 @@ namespace omath::projection
|
|||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use calculated origin")]]
|
[[nodiscard("You must use calculated origin")]]
|
||||||
static Vector3<NumericType> calc_origin_from_view_matrix(const Mat4X4Type& view_matrix) noexcept
|
constexpr static Vector3<NumericType> calc_origin_from_view_matrix(const Mat4X4Type& view_matrix) noexcept
|
||||||
{
|
{
|
||||||
// The view matrix is R * T(-origin), so the last column stores t = -R * origin.
|
// The view matrix is R * T(-origin), so the last column stores t = -R * origin.
|
||||||
// Recovering origin: origin = -R^T * t
|
// Recovering origin: origin = -R^T * t
|
||||||
@@ -136,40 +138,58 @@ namespace omath::projection
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
void look_at(const Vector3<NumericType>& target)
|
OMATH_CONSTEXPR void look_at(const Vector3<NumericType>& target)
|
||||||
{
|
{
|
||||||
m_view_angles = TraitClass::calc_look_at_angle(m_origin, target);
|
m_view_angles = TraitClass::calc_look_at_angle(m_origin, target);
|
||||||
m_view_projection_matrix = std::nullopt;
|
m_view_projection_matrix = std::nullopt;
|
||||||
m_view_matrix = std::nullopt;
|
m_view_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
[[nodiscard("You must use calculated look-at angles")]]
|
[[nodiscard("You must use calculated look-at angles")]]
|
||||||
ViewAnglesType calc_look_at_angles(const Vector3<NumericType>& look_to) const
|
OMATH_CONSTEXPR ViewAnglesType calc_look_at_angles(const Vector3<NumericType>& look_to) const
|
||||||
{
|
{
|
||||||
return TraitClass::calc_look_at_angle(m_origin, look_to);
|
return TraitClass::calc_look_at_angle(m_origin, look_to);
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use forward vector")]]
|
[[nodiscard("You must use forward vector")]]
|
||||||
Vector3<NumericType> get_forward() const noexcept
|
OMATH_CONSTEXPR Vector3<NumericType> get_forward() const noexcept
|
||||||
{
|
{
|
||||||
|
if consteval
|
||||||
|
{
|
||||||
|
const auto view_matrix = calc_view_matrix();
|
||||||
|
return {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
|
||||||
|
}
|
||||||
|
|
||||||
const auto& view_matrix = get_view_matrix();
|
const auto& view_matrix = get_view_matrix();
|
||||||
return {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
|
return {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use right vector")]]
|
[[nodiscard("You must use right vector")]]
|
||||||
Vector3<NumericType> get_right() const noexcept
|
OMATH_CONSTEXPR Vector3<NumericType> get_right() const noexcept
|
||||||
{
|
{
|
||||||
|
if consteval
|
||||||
|
{
|
||||||
|
const auto view_matrix = calc_view_matrix();
|
||||||
|
return {view_matrix[0, 0], view_matrix[0, 1], view_matrix[0, 2]};
|
||||||
|
}
|
||||||
|
|
||||||
const auto& view_matrix = get_view_matrix();
|
const auto& view_matrix = get_view_matrix();
|
||||||
return {view_matrix[0, 0], view_matrix[0, 1], view_matrix[0, 2]};
|
return {view_matrix[0, 0], view_matrix[0, 1], view_matrix[0, 2]};
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use up vector")]]
|
[[nodiscard("You must use up vector")]]
|
||||||
Vector3<NumericType> get_up() const noexcept
|
OMATH_CONSTEXPR Vector3<NumericType> get_up() const noexcept
|
||||||
{
|
{
|
||||||
|
if consteval
|
||||||
|
{
|
||||||
|
const auto view_matrix = calc_view_matrix();
|
||||||
|
return {view_matrix[1, 0], view_matrix[1, 1], view_matrix[1, 2]};
|
||||||
|
}
|
||||||
|
|
||||||
const auto& view_matrix = get_view_matrix();
|
const auto& view_matrix = get_view_matrix();
|
||||||
return {view_matrix[1, 0], view_matrix[1, 1], view_matrix[1, 2]};
|
return {view_matrix[1, 0], view_matrix[1, 1], view_matrix[1, 2]};
|
||||||
}
|
}
|
||||||
[[nodiscard("You must use absolute forward vector")]]
|
[[nodiscard("You must use absolute forward vector")]]
|
||||||
Vector3<NumericType> get_abs_forward() const noexcept
|
OMATH_CONSTEXPR Vector3<NumericType> get_abs_forward() const noexcept
|
||||||
{
|
{
|
||||||
if constexpr (axes.inverted_forward)
|
if constexpr (axes.inverted_forward)
|
||||||
return -get_forward();
|
return -get_forward();
|
||||||
@@ -177,7 +197,7 @@ namespace omath::projection
|
|||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use absolute right vector")]]
|
[[nodiscard("You must use absolute right vector")]]
|
||||||
Vector3<NumericType> get_abs_right() const noexcept
|
OMATH_CONSTEXPR Vector3<NumericType> get_abs_right() const noexcept
|
||||||
{
|
{
|
||||||
if constexpr (axes.inverted_right)
|
if constexpr (axes.inverted_right)
|
||||||
return -get_right();
|
return -get_right();
|
||||||
@@ -185,13 +205,32 @@ namespace omath::projection
|
|||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use absolute up vector")]]
|
[[nodiscard("You must use absolute up vector")]]
|
||||||
Vector3<NumericType> get_abs_up() const noexcept
|
OMATH_CONSTEXPR Vector3<NumericType> get_abs_up() const noexcept
|
||||||
{
|
{
|
||||||
return get_up();
|
return get_up();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[[nodiscard("You must use calculated view-projection matrix")]]
|
||||||
|
OMATH_CONSTEXPR Mat4X4Type calc_view_projection_matrix() const noexcept
|
||||||
|
{
|
||||||
|
return calc_projection_matrix() * calc_view_matrix();
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard("You must use calculated view matrix")]]
|
||||||
|
OMATH_CONSTEXPR Mat4X4Type calc_view_matrix() const noexcept
|
||||||
|
{
|
||||||
|
return TraitClass::calc_view_matrix(m_view_angles, m_origin);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard("You must use calculated projection matrix")]]
|
||||||
|
OMATH_CONSTEXPR Mat4X4Type calc_projection_matrix() const noexcept
|
||||||
|
{
|
||||||
|
return TraitClass::calc_projection_matrix(
|
||||||
|
m_field_of_view, m_view_port, m_near_plane_distance, m_far_plane_distance, depth_range);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use view-projection matrix")]]
|
[[nodiscard("You must use view-projection matrix")]]
|
||||||
const Mat4X4Type& get_view_projection_matrix() const noexcept
|
OMATH_CONSTEXPR const Mat4X4Type& get_view_projection_matrix() const noexcept
|
||||||
{
|
{
|
||||||
if (!m_view_projection_matrix.has_value())
|
if (!m_view_projection_matrix.has_value())
|
||||||
m_view_projection_matrix = get_projection_matrix() * get_view_matrix();
|
m_view_projection_matrix = get_projection_matrix() * get_view_matrix();
|
||||||
@@ -199,90 +238,89 @@ namespace omath::projection
|
|||||||
return m_view_projection_matrix.value();
|
return m_view_projection_matrix.value();
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use view matrix")]] const Mat4X4Type& get_view_matrix() const noexcept
|
[[nodiscard("You must use view matrix")]] OMATH_CONSTEXPR const Mat4X4Type& get_view_matrix() const noexcept
|
||||||
{
|
{
|
||||||
if (!m_view_matrix.has_value())
|
if (!m_view_matrix.has_value())
|
||||||
m_view_matrix = TraitClass::calc_view_matrix(m_view_angles, m_origin);
|
m_view_matrix = calc_view_matrix();
|
||||||
|
|
||||||
return m_view_matrix.value();
|
return m_view_matrix.value();
|
||||||
}
|
}
|
||||||
[[nodiscard("You must use projection matrix")]] const Mat4X4Type& get_projection_matrix() const noexcept
|
[[nodiscard("You must use projection matrix")]] OMATH_CONSTEXPR const Mat4X4Type& get_projection_matrix() const noexcept
|
||||||
{
|
{
|
||||||
if (!m_projection_matrix.has_value())
|
if (!m_projection_matrix.has_value())
|
||||||
m_projection_matrix = TraitClass::calc_projection_matrix(
|
m_projection_matrix = calc_projection_matrix();
|
||||||
m_field_of_view, m_view_port, m_near_plane_distance, m_far_plane_distance, depth_range);
|
|
||||||
|
|
||||||
return m_projection_matrix.value();
|
return m_projection_matrix.value();
|
||||||
}
|
}
|
||||||
|
|
||||||
void set_field_of_view(const FieldOfView& fov) noexcept
|
constexpr void set_field_of_view(const FieldOfView& fov) noexcept
|
||||||
{
|
{
|
||||||
m_field_of_view = fov;
|
m_field_of_view = fov;
|
||||||
m_view_projection_matrix = std::nullopt;
|
m_view_projection_matrix = std::nullopt;
|
||||||
m_projection_matrix = std::nullopt;
|
m_projection_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
|
|
||||||
void set_near_plane(const NumericType near_plane) noexcept
|
constexpr void set_near_plane(const NumericType near_plane) noexcept
|
||||||
{
|
{
|
||||||
m_near_plane_distance = near_plane;
|
m_near_plane_distance = near_plane;
|
||||||
m_view_projection_matrix = std::nullopt;
|
m_view_projection_matrix = std::nullopt;
|
||||||
m_projection_matrix = std::nullopt;
|
m_projection_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
|
|
||||||
void set_far_plane(const NumericType far_plane) noexcept
|
constexpr void set_far_plane(const NumericType far_plane) noexcept
|
||||||
{
|
{
|
||||||
m_far_plane_distance = far_plane;
|
m_far_plane_distance = far_plane;
|
||||||
m_view_projection_matrix = std::nullopt;
|
m_view_projection_matrix = std::nullopt;
|
||||||
m_projection_matrix = std::nullopt;
|
m_projection_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
|
|
||||||
void set_view_angles(const ViewAnglesType& view_angles) noexcept
|
constexpr void set_view_angles(const ViewAnglesType& view_angles) noexcept
|
||||||
{
|
{
|
||||||
m_view_angles = view_angles;
|
m_view_angles = view_angles;
|
||||||
m_view_projection_matrix = std::nullopt;
|
m_view_projection_matrix = std::nullopt;
|
||||||
m_view_matrix = std::nullopt;
|
m_view_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
|
|
||||||
void set_origin(const Vector3<NumericType>& origin) noexcept
|
constexpr void set_origin(const Vector3<NumericType>& origin) noexcept
|
||||||
{
|
{
|
||||||
m_origin = origin;
|
m_origin = origin;
|
||||||
m_view_projection_matrix = std::nullopt;
|
m_view_projection_matrix = std::nullopt;
|
||||||
m_view_matrix = std::nullopt;
|
m_view_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
void set_view_port(const ViewPort& view_port) noexcept
|
constexpr void set_view_port(const ViewPort& view_port) noexcept
|
||||||
{
|
{
|
||||||
m_view_port = view_port;
|
m_view_port = view_port;
|
||||||
m_view_projection_matrix = std::nullopt;
|
m_view_projection_matrix = std::nullopt;
|
||||||
m_projection_matrix = std::nullopt;
|
m_projection_matrix = std::nullopt;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use field of view")]] const FieldOfView& get_field_of_view() const noexcept
|
[[nodiscard("You must use field of view")]] constexpr const FieldOfView& get_field_of_view() const noexcept
|
||||||
{
|
{
|
||||||
return m_field_of_view;
|
return m_field_of_view;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use near plane")]] const NumericType& get_near_plane() const noexcept
|
[[nodiscard("You must use near plane")]] constexpr const NumericType& get_near_plane() const noexcept
|
||||||
{
|
{
|
||||||
return m_near_plane_distance;
|
return m_near_plane_distance;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use far plane")]] const NumericType& get_far_plane() const noexcept
|
[[nodiscard("You must use far plane")]] constexpr const NumericType& get_far_plane() const noexcept
|
||||||
{
|
{
|
||||||
return m_far_plane_distance;
|
return m_far_plane_distance;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use view angles")]] const ViewAnglesType& get_view_angles() const noexcept
|
[[nodiscard("You must use view angles")]] constexpr const ViewAnglesType& get_view_angles() const noexcept
|
||||||
{
|
{
|
||||||
return m_view_angles;
|
return m_view_angles;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use origin")]] const Vector3<NumericType>& get_origin() const noexcept
|
[[nodiscard("You must use origin")]] constexpr const Vector3<NumericType>& get_origin() const noexcept
|
||||||
{
|
{
|
||||||
return m_origin;
|
return m_origin;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
||||||
[[nodiscard("You must use screen position")]] std::expected<Vector3<NumericType>, Error>
|
[[nodiscard("You must use screen position")]] OMATH_CONSTEXPR std::expected<Vector3<NumericType>, Error>
|
||||||
world_to_screen(const Vector3<NumericType>& world_position) const noexcept
|
world_to_screen(const Vector3<NumericType>& world_position) const noexcept
|
||||||
{
|
{
|
||||||
const auto normalized_cords = world_to_view_port(world_position);
|
const auto normalized_cords = world_to_view_port(world_position);
|
||||||
@@ -298,7 +336,7 @@ namespace omath::projection
|
|||||||
std::unreachable();
|
std::unreachable();
|
||||||
}
|
}
|
||||||
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
||||||
[[nodiscard("You must use unclipped screen position")]] std::expected<Vector3<NumericType>, Error>
|
[[nodiscard("You must use unclipped screen position")]] OMATH_CONSTEXPR std::expected<Vector3<NumericType>, Error>
|
||||||
world_to_screen_unclipped(const Vector3<NumericType>& world_position) const noexcept
|
world_to_screen_unclipped(const Vector3<NumericType>& world_position) const noexcept
|
||||||
{
|
{
|
||||||
const auto normalized_cords = world_to_view_port(world_position, ViewPortClipping::MANUAL);
|
const auto normalized_cords = world_to_view_port(world_position, ViewPortClipping::MANUAL);
|
||||||
@@ -314,7 +352,7 @@ namespace omath::projection
|
|||||||
std::unreachable();
|
std::unreachable();
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use frustum culling result")]] bool
|
[[nodiscard("You must use frustum culling result")]] OMATH_CONSTEXPR bool
|
||||||
is_culled_by_frustum(const Triangle<Vector3<NumericType>>& triangle) const noexcept
|
is_culled_by_frustum(const Triangle<Vector3<NumericType>>& triangle) const noexcept
|
||||||
{
|
{
|
||||||
// Transform to clip space (before perspective divide)
|
// Transform to clip space (before perspective divide)
|
||||||
@@ -382,7 +420,7 @@ namespace omath::projection
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use AABB frustum culling result")]] bool
|
[[nodiscard("You must use AABB frustum culling result")]] OMATH_CONSTEXPR bool
|
||||||
is_aabb_culled_by_frustum(const primitives::Aabb<NumericType>& aabb) const noexcept
|
is_aabb_culled_by_frustum(const primitives::Aabb<NumericType>& aabb) const noexcept
|
||||||
{
|
{
|
||||||
// For each plane, find the AABB corner most in the direction of the plane normal
|
// For each plane, find the AABB corner most in the direction of the plane normal
|
||||||
@@ -400,7 +438,7 @@ namespace omath::projection
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use OBB frustum culling result")]] bool
|
[[nodiscard("You must use OBB frustum culling result")]] OMATH_CONSTEXPR bool
|
||||||
is_obb_culled_by_frustum(const primitives::Obb<NumericType>& obb) const noexcept
|
is_obb_culled_by_frustum(const primitives::Obb<NumericType>& obb) const noexcept
|
||||||
{
|
{
|
||||||
// For each plane, project the OBB extents onto the plane normal to get the
|
// For each plane, project the OBB extents onto the plane normal to get the
|
||||||
@@ -410,9 +448,9 @@ namespace omath::projection
|
|||||||
const Vector3<NumericType> normal{a, b, c};
|
const Vector3<NumericType> normal{a, b, c};
|
||||||
|
|
||||||
const auto center_distance = normal.dot(obb.center) + d;
|
const auto center_distance = normal.dot(obb.center) + d;
|
||||||
const auto radius = obb.half_extents.x * std::abs(normal.dot(obb.axis_x))
|
const auto radius = obb.half_extents.x * internal::abs(normal.dot(obb.axis_x))
|
||||||
+ obb.half_extents.y * std::abs(normal.dot(obb.axis_y))
|
+ obb.half_extents.y * internal::abs(normal.dot(obb.axis_y))
|
||||||
+ obb.half_extents.z * std::abs(normal.dot(obb.axis_z));
|
+ obb.half_extents.z * internal::abs(normal.dot(obb.axis_z));
|
||||||
|
|
||||||
if (center_distance + radius < NumericType{0})
|
if (center_distance + radius < NumericType{0})
|
||||||
return true;
|
return true;
|
||||||
@@ -421,60 +459,84 @@ namespace omath::projection
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use view port position")]] std::expected<Vector3<NumericType>, Error>
|
[[nodiscard("You must use view port position")]] OMATH_CONSTEXPR std::expected<Vector3<NumericType>, Error>
|
||||||
world_to_view_port(const Vector3<NumericType>& world_position,
|
world_to_view_port(const Vector3<NumericType>& world_position,
|
||||||
const ViewPortClipping& clipping = ViewPortClipping::AUTO) const noexcept
|
const ViewPortClipping& clipping = ViewPortClipping::AUTO) const noexcept
|
||||||
{
|
{
|
||||||
|
auto project_to_view_port = [this, &clipping](auto projected) -> std::expected<Vector3<NumericType>, Error>
|
||||||
|
{
|
||||||
|
const auto& w = projected.at(3, 0);
|
||||||
|
constexpr auto eps = std::numeric_limits<NumericType>::epsilon();
|
||||||
|
if (w <= eps)
|
||||||
|
return std::unexpected(Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO);
|
||||||
|
|
||||||
|
projected /= w;
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScope
|
||||||
|
const auto clipped_automatically =
|
||||||
|
clipping == ViewPortClipping::AUTO && is_ndc_out_of_bounds(projected);
|
||||||
|
if (clipped_automatically)
|
||||||
|
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||||
|
|
||||||
|
// ReSharper disable once CppTooWideScope
|
||||||
|
constexpr auto z_min = depth_range == NDCDepthRange::ZERO_TO_ONE ? NumericType{0} : -NumericType{1};
|
||||||
|
const auto clipped_manually =
|
||||||
|
clipping == ViewPortClipping::MANUAL
|
||||||
|
&& (projected.at(2, 0) < z_min - eps || projected.at(2, 0) > NumericType{1} + eps);
|
||||||
|
if (clipped_manually)
|
||||||
|
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||||
|
|
||||||
|
return Vector3<NumericType>{projected.at(0, 0), projected.at(1, 0), projected.at(2, 0)};
|
||||||
|
};
|
||||||
|
|
||||||
|
if consteval
|
||||||
|
{
|
||||||
|
auto projected =
|
||||||
|
calc_view_projection_matrix()
|
||||||
|
* mat_column_from_vector<NumericType, Mat4X4Type::get_store_ordering()>(world_position);
|
||||||
|
return project_to_view_port(projected);
|
||||||
|
}
|
||||||
|
|
||||||
auto projected = get_view_projection_matrix()
|
auto projected = get_view_projection_matrix()
|
||||||
* mat_column_from_vector<NumericType, Mat4X4Type::get_store_ordering()>(world_position);
|
* mat_column_from_vector<NumericType, Mat4X4Type::get_store_ordering()>(world_position);
|
||||||
|
return project_to_view_port(projected);
|
||||||
const auto& w = projected.at(3, 0);
|
|
||||||
constexpr auto eps = std::numeric_limits<NumericType>::epsilon();
|
|
||||||
if (w <= eps)
|
|
||||||
return std::unexpected(Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO);
|
|
||||||
|
|
||||||
projected /= w;
|
|
||||||
|
|
||||||
// ReSharper disable once CppTooWideScope
|
|
||||||
const auto clipped_automatically = clipping == ViewPortClipping::AUTO && is_ndc_out_of_bounds(projected);
|
|
||||||
if (clipped_automatically)
|
|
||||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
|
||||||
|
|
||||||
// ReSharper disable once CppTooWideScope
|
|
||||||
constexpr auto z_min = depth_range == NDCDepthRange::ZERO_TO_ONE ? NumericType{0} : -NumericType{1};
|
|
||||||
const auto clipped_manually =
|
|
||||||
clipping == ViewPortClipping::MANUAL
|
|
||||||
&& (projected.at(2, 0) < z_min - eps || projected.at(2, 0) > NumericType{1} + eps);
|
|
||||||
if (clipped_manually)
|
|
||||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
|
||||||
|
|
||||||
return Vector3<NumericType>{projected.at(0, 0), projected.at(1, 0), projected.at(2, 0)};
|
|
||||||
}
|
}
|
||||||
[[nodiscard("You must use world position")]]
|
[[nodiscard("You must use world position")]]
|
||||||
std::expected<Vector3<NumericType>, Error> view_port_to_world(const Vector3<NumericType>& ndc) const noexcept
|
OMATH_CONSTEXPR std::expected<Vector3<NumericType>, Error>
|
||||||
|
view_port_to_world(const Vector3<NumericType>& ndc) const noexcept
|
||||||
{
|
{
|
||||||
const auto inv_view_proj = get_view_projection_matrix().inverted();
|
auto view_port_to_world = [&ndc](const Mat4X4Type& view_projection) -> std::expected<Vector3<NumericType>, Error>
|
||||||
|
{
|
||||||
|
const auto inv_view_proj = view_projection.inverted();
|
||||||
|
|
||||||
if (!inv_view_proj)
|
if (!inv_view_proj)
|
||||||
return std::unexpected(Error::INV_VIEW_PROJ_MAT_DET_EQ_ZERO);
|
return std::unexpected(Error::INV_VIEW_PROJ_MAT_DET_EQ_ZERO);
|
||||||
|
|
||||||
auto inverted_projection =
|
auto inverted_projection = inv_view_proj.value()
|
||||||
inv_view_proj.value() * mat_column_from_vector<NumericType, Mat4X4Type::get_store_ordering()>(ndc);
|
* mat_column_from_vector<NumericType, Mat4X4Type::get_store_ordering()>(ndc);
|
||||||
|
|
||||||
const auto& w = inverted_projection.at(3, 0);
|
const auto& w = inverted_projection.at(3, 0);
|
||||||
|
|
||||||
if (std::abs(w) < std::numeric_limits<NumericType>::epsilon())
|
if (internal::abs(w) < std::numeric_limits<NumericType>::epsilon())
|
||||||
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
|
||||||
|
|
||||||
inverted_projection /= w;
|
inverted_projection /= w;
|
||||||
|
|
||||||
return Vector3<NumericType>{inverted_projection.at(0, 0), inverted_projection.at(1, 0),
|
return Vector3<NumericType>{inverted_projection.at(0, 0), inverted_projection.at(1, 0),
|
||||||
inverted_projection.at(2, 0)};
|
inverted_projection.at(2, 0)};
|
||||||
|
};
|
||||||
|
|
||||||
|
if consteval
|
||||||
|
{
|
||||||
|
return view_port_to_world(calc_view_projection_matrix());
|
||||||
|
}
|
||||||
|
|
||||||
|
return view_port_to_world(get_view_projection_matrix());
|
||||||
}
|
}
|
||||||
|
|
||||||
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
||||||
[[nodiscard("You must use world position")]]
|
[[nodiscard("You must use world position")]]
|
||||||
std::expected<Vector3<NumericType>, Error>
|
OMATH_CONSTEXPR std::expected<Vector3<NumericType>, Error>
|
||||||
screen_to_world(const Vector3<NumericType>& screen_pos) const noexcept
|
screen_to_world(const Vector3<NumericType>& screen_pos) const noexcept
|
||||||
{
|
{
|
||||||
return view_port_to_world(screen_to_ndc<screen_start>(screen_pos));
|
return view_port_to_world(screen_to_ndc<screen_start>(screen_pos));
|
||||||
@@ -482,7 +544,7 @@ namespace omath::projection
|
|||||||
|
|
||||||
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
||||||
[[nodiscard("You must use world position")]]
|
[[nodiscard("You must use world position")]]
|
||||||
std::expected<Vector3<NumericType>, Error>
|
OMATH_CONSTEXPR std::expected<Vector3<NumericType>, Error>
|
||||||
screen_to_world(const Vector2<NumericType>& screen_pos) const noexcept
|
screen_to_world(const Vector2<NumericType>& screen_pos) const noexcept
|
||||||
{
|
{
|
||||||
const auto& [x, y] = screen_pos;
|
const auto& [x, y] = screen_pos;
|
||||||
@@ -517,7 +579,8 @@ namespace omath::projection
|
|||||||
// Top = r3 - r1
|
// Top = r3 - r1
|
||||||
// Near = r3 + r2 ([-1,1]) or r2 ([0,1])
|
// Near = r3 + r2 ([-1,1]) or r2 ([0,1])
|
||||||
// Far = r3 - r2
|
// Far = r3 - r2
|
||||||
[[nodiscard("You must use frustum planes")]] std::array<FrustumPlane, 6> extract_frustum_planes() const noexcept
|
[[nodiscard("You must use frustum planes")]] OMATH_CONSTEXPR std::array<FrustumPlane, 6>
|
||||||
|
extract_frustum_planes() const noexcept
|
||||||
{
|
{
|
||||||
const auto& m = get_view_projection_matrix();
|
const auto& m = get_view_projection_matrix();
|
||||||
|
|
||||||
@@ -589,7 +652,7 @@ namespace omath::projection
|
|||||||
v
|
v
|
||||||
*/
|
*/
|
||||||
|
|
||||||
[[nodiscard("You must use screen position")]] Vector3<NumericType>
|
[[nodiscard("You must use screen position")]] constexpr Vector3<NumericType>
|
||||||
ndc_to_screen_position_from_top_left_corner(const Vector3<NumericType>& ndc) const noexcept
|
ndc_to_screen_position_from_top_left_corner(const Vector3<NumericType>& ndc) const noexcept
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
@@ -607,7 +670,7 @@ namespace omath::projection
|
|||||||
(ndc.y / -NumericType{2} + NumericType{0.5}) * m_view_port.m_height, ndc.z};
|
(ndc.y / -NumericType{2} + NumericType{0.5}) * m_view_port.m_height, ndc.z};
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard("You must use screen position")]] Vector3<NumericType>
|
[[nodiscard("You must use screen position")]] constexpr Vector3<NumericType>
|
||||||
ndc_to_screen_position_from_bottom_left_corner(const Vector3<NumericType>& ndc) const noexcept
|
ndc_to_screen_position_from_bottom_left_corner(const Vector3<NumericType>& ndc) const noexcept
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
@@ -626,7 +689,7 @@ namespace omath::projection
|
|||||||
}
|
}
|
||||||
|
|
||||||
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
|
||||||
[[nodiscard("You must use NDC position")]] Vector3<NumericType>
|
[[nodiscard("You must use NDC position")]] constexpr Vector3<NumericType>
|
||||||
screen_to_ndc(const Vector3<NumericType>& screen_pos) const noexcept
|
screen_to_ndc(const Vector3<NumericType>& screen_pos) const noexcept
|
||||||
{
|
{
|
||||||
if constexpr (screen_start == ScreenStart::TOP_LEFT_CORNER)
|
if constexpr (screen_start == ScreenStart::TOP_LEFT_CORNER)
|
||||||
|
|||||||
@@ -2,70 +2,3 @@
|
|||||||
// Created by Vlad on 3/22/2025.
|
// Created by Vlad on 3/22/2025.
|
||||||
//
|
//
|
||||||
#include "omath/engines/frostbite_engine/formulas.hpp"
|
#include "omath/engines/frostbite_engine/formulas.hpp"
|
||||||
|
|
||||||
namespace omath::frostbite_engine
|
|
||||||
{
|
|
||||||
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Vector3<float> up_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
|
||||||
{
|
|
||||||
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
|
|
||||||
up_vector(angles), cam_origin);
|
|
||||||
}
|
|
||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.roll)
|
|
||||||
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.yaw)
|
|
||||||
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3<float> extract_origin(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
return mat_extract_origin(mat);
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3<float> extract_scale(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
return mat_extract_scale(mat);
|
|
||||||
}
|
|
||||||
|
|
||||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
const auto angles = mat_extract_rotation_zyx(mat);
|
|
||||||
return {
|
|
||||||
PitchAngle::from_degrees(angles.x),
|
|
||||||
YawAngle::from_degrees(angles.y),
|
|
||||||
RollAngle::from_degrees(angles.z),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
|
||||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
|
||||||
{
|
|
||||||
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
|
||||||
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
|
||||||
field_of_view, aspect_ratio, near, far);
|
|
||||||
|
|
||||||
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
|
||||||
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
|
||||||
field_of_view, aspect_ratio, near, far);
|
|
||||||
|
|
||||||
std::unreachable();
|
|
||||||
}
|
|
||||||
} // namespace omath::unity_engine
|
|
||||||
|
|||||||
@@ -2,26 +2,3 @@
|
|||||||
// Created by Vlad on 8/11/2025.
|
// Created by Vlad on 8/11/2025.
|
||||||
//
|
//
|
||||||
#include "omath/engines/frostbite_engine/traits/camera_trait.hpp"
|
#include "omath/engines/frostbite_engine/traits/camera_trait.hpp"
|
||||||
|
|
||||||
namespace omath::frostbite_engine
|
|
||||||
{
|
|
||||||
|
|
||||||
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
|
|
||||||
{
|
|
||||||
const auto direction = (look_at - cam_origin).normalized();
|
|
||||||
|
|
||||||
return {PitchAngle::from_radians(-std::asin(direction.y)),
|
|
||||||
YawAngle::from_radians(std::atan2(direction.x, direction.z)), RollAngle::from_radians(0.f)};
|
|
||||||
}
|
|
||||||
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
|
||||||
{
|
|
||||||
return frostbite_engine::calc_view_matrix(angles, cam_origin);
|
|
||||||
}
|
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
|
||||||
const projection::ViewPort& view_port, const float near,
|
|
||||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
|
||||||
{
|
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
|
||||||
ndc_depth_range);
|
|
||||||
}
|
|
||||||
} // namespace omath::unity_engine
|
|
||||||
@@ -2,78 +2,3 @@
|
|||||||
// Created by Vlad on 3/19/2025.
|
// Created by Vlad on 3/19/2025.
|
||||||
//
|
//
|
||||||
#include "omath/engines/iw_engine/formulas.hpp"
|
#include "omath/engines/iw_engine/formulas.hpp"
|
||||||
|
|
||||||
namespace omath::iw_engine
|
|
||||||
{
|
|
||||||
|
|
||||||
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Vector3<float> up_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
return mat_rotation_axis_z(angles.yaw) * mat_rotation_axis_y(angles.pitch) * mat_rotation_axis_x(angles.roll);
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3<float> extract_origin(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
return mat_extract_origin(mat);
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3<float> extract_scale(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
return mat_extract_scale(mat);
|
|
||||||
}
|
|
||||||
|
|
||||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
const auto angles = mat_extract_rotation_zyx(mat);
|
|
||||||
return {
|
|
||||||
PitchAngle::from_degrees(angles.y),
|
|
||||||
YawAngle::from_degrees(angles.z),
|
|
||||||
RollAngle::from_degrees(angles.x),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
|
||||||
{
|
|
||||||
return mat_camera_view(forward_vector(angles), right_vector(angles), up_vector(angles), cam_origin);
|
|
||||||
}
|
|
||||||
|
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
|
||||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
|
||||||
{
|
|
||||||
// InfinityWard Engine (inherited from Quake) stores FOV as horizontal FOV at a 4:3
|
|
||||||
// reference aspect. Convert to true vertical FOV, then delegate to the
|
|
||||||
// standard vertical-FOV left-handed builder with the caller's actual
|
|
||||||
// aspect ratio.
|
|
||||||
// vfov = 2 · atan( tan(hfov_4:3 / 2) / (4/3) )
|
|
||||||
constexpr float k_source_reference_aspect = 4.f / 3.f;
|
|
||||||
const auto vertical_fov = angles::horizontal_fov_to_vertical(field_of_view, k_source_reference_aspect);
|
|
||||||
|
|
||||||
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
|
||||||
return mat_perspective_left_handed_vertical_fov<
|
|
||||||
float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
|
||||||
vertical_fov, aspect_ratio, near, far);
|
|
||||||
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
|
||||||
return mat_perspective_left_handed_vertical_fov<
|
|
||||||
float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
|
||||||
vertical_fov, aspect_ratio, near, far);
|
|
||||||
std::unreachable();
|
|
||||||
};
|
|
||||||
} // namespace omath::iw_engine
|
|
||||||
|
|||||||
@@ -2,26 +2,3 @@
|
|||||||
// Created by Vlad on 8/11/2025.
|
// Created by Vlad on 8/11/2025.
|
||||||
//
|
//
|
||||||
#include "omath/engines/iw_engine/traits/camera_trait.hpp"
|
#include "omath/engines/iw_engine/traits/camera_trait.hpp"
|
||||||
#include "omath/engines/iw_engine/formulas.hpp"
|
|
||||||
namespace omath::iw_engine
|
|
||||||
{
|
|
||||||
|
|
||||||
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
|
|
||||||
{
|
|
||||||
const auto direction = (look_at - cam_origin).normalized();
|
|
||||||
|
|
||||||
return {PitchAngle::from_radians(-std::asin(direction.z)),
|
|
||||||
YawAngle::from_radians(std::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
|
|
||||||
}
|
|
||||||
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
|
||||||
{
|
|
||||||
return iw_engine::calc_view_matrix(angles, cam_origin);
|
|
||||||
}
|
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
|
||||||
const projection::ViewPort& view_port, const float near,
|
|
||||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
|
||||||
{
|
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
|
||||||
ndc_depth_range);
|
|
||||||
}
|
|
||||||
} // namespace omath::iw_engine
|
|
||||||
@@ -2,72 +2,3 @@
|
|||||||
// Created by Vlad on 3/19/2025.
|
// Created by Vlad on 3/19/2025.
|
||||||
//
|
//
|
||||||
#include "omath/engines/opengl_engine/formulas.hpp"
|
#include "omath/engines/opengl_engine/formulas.hpp"
|
||||||
|
|
||||||
namespace omath::opengl_engine
|
|
||||||
{
|
|
||||||
|
|
||||||
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec =
|
|
||||||
rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_forward);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec =
|
|
||||||
rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_right);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Vector3<float> up_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_up);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
|
||||||
{
|
|
||||||
return mat_look_at_right_handed(cam_origin, cam_origin + forward_vector(angles), up_vector(angles));
|
|
||||||
}
|
|
||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
return mat_rotation_axis_z<float, MatStoreType::COLUMN_MAJOR>(angles.roll)
|
|
||||||
* mat_rotation_axis_y<float, MatStoreType::COLUMN_MAJOR>(angles.yaw)
|
|
||||||
* mat_rotation_axis_x<float, MatStoreType::COLUMN_MAJOR>(angles.pitch);
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3<float> extract_origin(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
return mat_extract_origin(mat);
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3<float> extract_scale(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
return mat_extract_scale(mat);
|
|
||||||
}
|
|
||||||
|
|
||||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
const auto angles = mat_extract_rotation_zyx(mat);
|
|
||||||
return {
|
|
||||||
PitchAngle::from_degrees(angles.x),
|
|
||||||
YawAngle::from_degrees(angles.y),
|
|
||||||
RollAngle::from_degrees(angles.z),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
|
||||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
|
||||||
{
|
|
||||||
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
|
||||||
return mat_perspective_right_handed_vertical_fov<float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
|
||||||
field_of_view, aspect_ratio, near, far);
|
|
||||||
|
|
||||||
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
|
||||||
return mat_perspective_right_handed_vertical_fov<float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
|
||||||
field_of_view, aspect_ratio, near, far);
|
|
||||||
|
|
||||||
std::unreachable();
|
|
||||||
}
|
|
||||||
} // namespace omath::opengl_engine
|
|
||||||
|
|||||||
@@ -2,27 +2,3 @@
|
|||||||
// Created by Vlad on 8/11/2025.
|
// Created by Vlad on 8/11/2025.
|
||||||
//
|
//
|
||||||
#include "omath/engines/opengl_engine/traits/camera_trait.hpp"
|
#include "omath/engines/opengl_engine/traits/camera_trait.hpp"
|
||||||
#include "omath/engines/opengl_engine/formulas.hpp"
|
|
||||||
|
|
||||||
namespace omath::opengl_engine
|
|
||||||
{
|
|
||||||
|
|
||||||
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
|
|
||||||
{
|
|
||||||
const auto direction = (look_at - cam_origin).normalized();
|
|
||||||
|
|
||||||
return {PitchAngle::from_radians(std::asin(direction.y)),
|
|
||||||
YawAngle::from_radians(-std::atan2(direction.x, -direction.z)), RollAngle::from_radians(0.f)};
|
|
||||||
}
|
|
||||||
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
|
||||||
{
|
|
||||||
return opengl_engine::calc_view_matrix(angles, cam_origin);
|
|
||||||
}
|
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
|
||||||
const projection::ViewPort& view_port, const float near,
|
|
||||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
|
||||||
{
|
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
|
||||||
ndc_depth_range);
|
|
||||||
}
|
|
||||||
} // namespace omath::opengl_engine
|
|
||||||
@@ -2,70 +2,3 @@
|
|||||||
// Created by Orange on 6/3/2026.
|
// Created by Orange on 6/3/2026.
|
||||||
//
|
//
|
||||||
#include "omath/engines/rage_engine/formulas.hpp"
|
#include "omath/engines/rage_engine/formulas.hpp"
|
||||||
|
|
||||||
namespace omath::rage_engine
|
|
||||||
{
|
|
||||||
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Vector3<float> up_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
|
||||||
{
|
|
||||||
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
|
|
||||||
up_vector(angles), cam_origin);
|
|
||||||
}
|
|
||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.yaw)
|
|
||||||
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.roll)
|
|
||||||
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3<float> extract_origin(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
return mat_extract_origin(mat);
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3<float> extract_scale(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
return mat_extract_scale(mat);
|
|
||||||
}
|
|
||||||
|
|
||||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
const auto angles = mat_extract_rotation_zyx(mat);
|
|
||||||
return {
|
|
||||||
PitchAngle::from_degrees(angles.x),
|
|
||||||
YawAngle::from_degrees(angles.z),
|
|
||||||
RollAngle::from_degrees(angles.y),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
|
||||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
|
||||||
{
|
|
||||||
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
|
||||||
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
|
||||||
field_of_view, aspect_ratio, near, far);
|
|
||||||
|
|
||||||
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
|
||||||
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
|
|
||||||
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
|
||||||
field_of_view, aspect_ratio, near, far);
|
|
||||||
std::unreachable();
|
|
||||||
}
|
|
||||||
} // namespace omath::rage_engine
|
|
||||||
|
|||||||
@@ -2,26 +2,3 @@
|
|||||||
// Created by Orange on 6/3/2026.
|
// Created by Orange on 6/3/2026.
|
||||||
//
|
//
|
||||||
#include "omath/engines/rage_engine/traits/camera_trait.hpp"
|
#include "omath/engines/rage_engine/traits/camera_trait.hpp"
|
||||||
|
|
||||||
namespace omath::rage_engine
|
|
||||||
{
|
|
||||||
|
|
||||||
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
|
|
||||||
{
|
|
||||||
const auto direction = (look_at - cam_origin).normalized();
|
|
||||||
|
|
||||||
return {PitchAngle::from_radians(std::asin(direction.z)),
|
|
||||||
YawAngle::from_radians(-std::atan2(direction.x, direction.y)), RollAngle::from_radians(0.f)};
|
|
||||||
}
|
|
||||||
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
|
||||||
{
|
|
||||||
return rage_engine::calc_view_matrix(angles, cam_origin);
|
|
||||||
}
|
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
|
||||||
const projection::ViewPort& view_port, const float near, const float far,
|
|
||||||
const NDCDepthRange ndc_depth_range) noexcept
|
|
||||||
{
|
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
|
||||||
ndc_depth_range);
|
|
||||||
}
|
|
||||||
} // namespace omath::rage_engine
|
|
||||||
|
|||||||
@@ -2,78 +2,3 @@
|
|||||||
// Created by Vlad on 3/19/2025.
|
// Created by Vlad on 3/19/2025.
|
||||||
//
|
//
|
||||||
#include <omath/engines/source_engine/formulas.hpp>
|
#include <omath/engines/source_engine/formulas.hpp>
|
||||||
|
|
||||||
namespace omath::source_engine
|
|
||||||
{
|
|
||||||
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
|
|
||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
return mat_rotation_axis_z(angles.yaw) * mat_rotation_axis_y(angles.pitch) * mat_rotation_axis_x(angles.roll);
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3<float> extract_origin(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
return mat_extract_origin(mat);
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3<float> extract_scale(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
return mat_extract_scale(mat);
|
|
||||||
}
|
|
||||||
|
|
||||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
const auto angles = mat_extract_rotation_zyx(mat);
|
|
||||||
return {
|
|
||||||
PitchAngle::from_degrees(angles.y),
|
|
||||||
YawAngle::from_degrees(angles.z),
|
|
||||||
RollAngle::from_degrees(angles.x),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Vector3<float> up_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
|
|
||||||
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
|
||||||
{
|
|
||||||
return mat_camera_view(forward_vector(angles), right_vector(angles), up_vector(angles), cam_origin);
|
|
||||||
}
|
|
||||||
|
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
|
||||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
|
||||||
{
|
|
||||||
// Source (inherited from Quake) stores FOV as horizontal FOV at a 4:3
|
|
||||||
// reference aspect. Convert to true vertical FOV, then delegate to the
|
|
||||||
// standard vertical-FOV left-handed builder with the caller's actual
|
|
||||||
// aspect ratio.
|
|
||||||
// vfov = 2 · atan( tan(hfov_4:3 / 2) / (4/3) )
|
|
||||||
constexpr float k_source_reference_aspect = 4.f / 3.f;
|
|
||||||
const auto vertical_fov = angles::horizontal_fov_to_vertical(field_of_view, k_source_reference_aspect);
|
|
||||||
|
|
||||||
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
|
||||||
return mat_perspective_left_handed_vertical_fov<
|
|
||||||
float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
|
||||||
vertical_fov, aspect_ratio, near, far);
|
|
||||||
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
|
||||||
return mat_perspective_left_handed_vertical_fov<
|
|
||||||
float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
|
||||||
vertical_fov, aspect_ratio, near, far);
|
|
||||||
std::unreachable();
|
|
||||||
}
|
|
||||||
} // namespace omath::source_engine
|
|
||||||
|
|||||||
@@ -2,27 +2,3 @@
|
|||||||
// Created by Vlad on 8/11/2025.
|
// Created by Vlad on 8/11/2025.
|
||||||
//
|
//
|
||||||
#include "omath/engines/source_engine/traits/camera_trait.hpp"
|
#include "omath/engines/source_engine/traits/camera_trait.hpp"
|
||||||
#include "omath/engines/source_engine/formulas.hpp"
|
|
||||||
namespace omath::source_engine
|
|
||||||
{
|
|
||||||
|
|
||||||
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
|
|
||||||
{
|
|
||||||
const auto direction = (look_at - cam_origin).normalized();
|
|
||||||
|
|
||||||
|
|
||||||
return {PitchAngle::from_radians(-std::asin(direction.z)),
|
|
||||||
YawAngle::from_radians(std::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
|
|
||||||
}
|
|
||||||
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
|
||||||
{
|
|
||||||
return source_engine::calc_view_matrix(angles, cam_origin);
|
|
||||||
}
|
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
|
||||||
const projection::ViewPort& view_port, const float near,
|
|
||||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
|
||||||
{
|
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
|
||||||
ndc_depth_range);
|
|
||||||
}
|
|
||||||
} // namespace omath::source_engine
|
|
||||||
@@ -2,69 +2,3 @@
|
|||||||
// Created by Vlad on 3/22/2025.
|
// Created by Vlad on 3/22/2025.
|
||||||
//
|
//
|
||||||
#include "omath/engines/unity_engine/formulas.hpp"
|
#include "omath/engines/unity_engine/formulas.hpp"
|
||||||
|
|
||||||
namespace omath::unity_engine
|
|
||||||
{
|
|
||||||
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Vector3<float> right_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Vector3<float> up_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
|
||||||
{
|
|
||||||
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(-forward_vector(angles), right_vector(angles),
|
|
||||||
up_vector(angles), cam_origin);
|
|
||||||
}
|
|
||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.roll)
|
|
||||||
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.yaw)
|
|
||||||
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3<float> extract_origin(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
return mat_extract_origin(mat);
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3<float> extract_scale(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
return mat_extract_scale(mat);
|
|
||||||
}
|
|
||||||
|
|
||||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
const auto angles = mat_extract_rotation_zyx(mat);
|
|
||||||
return {
|
|
||||||
PitchAngle::from_degrees(angles.x),
|
|
||||||
YawAngle::from_degrees(angles.y),
|
|
||||||
RollAngle::from_degrees(angles.z),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
|
|
||||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
|
||||||
{
|
|
||||||
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
|
||||||
return omath::mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
|
||||||
field_of_view, aspect_ratio, near, far);
|
|
||||||
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
|
||||||
return omath::mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
|
|
||||||
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(field_of_view, aspect_ratio,
|
|
||||||
near, far);
|
|
||||||
std::unreachable();
|
|
||||||
}
|
|
||||||
} // namespace omath::unity_engine
|
|
||||||
|
|||||||
@@ -2,26 +2,3 @@
|
|||||||
// Created by Vlad on 8/11/2025.
|
// Created by Vlad on 8/11/2025.
|
||||||
//
|
//
|
||||||
#include "omath/engines/unity_engine/traits/camera_trait.hpp"
|
#include "omath/engines/unity_engine/traits/camera_trait.hpp"
|
||||||
|
|
||||||
namespace omath::unity_engine
|
|
||||||
{
|
|
||||||
|
|
||||||
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
|
|
||||||
{
|
|
||||||
const auto direction = (look_at - cam_origin).normalized();
|
|
||||||
|
|
||||||
return {PitchAngle::from_radians(-std::asin(direction.y)),
|
|
||||||
YawAngle::from_radians(std::atan2(direction.x, direction.z)), RollAngle::from_radians(0.f)};
|
|
||||||
}
|
|
||||||
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
|
|
||||||
{
|
|
||||||
return unity_engine::calc_view_matrix(angles, cam_origin);
|
|
||||||
}
|
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
|
||||||
const projection::ViewPort& view_port, const float near,
|
|
||||||
const float far, const NDCDepthRange ndc_depth_range) noexcept
|
|
||||||
{
|
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
|
||||||
ndc_depth_range);
|
|
||||||
}
|
|
||||||
} // namespace omath::unity_engine
|
|
||||||
@@ -2,76 +2,3 @@
|
|||||||
// Created by Vlad on 3/22/2025.
|
// Created by Vlad on 3/22/2025.
|
||||||
//
|
//
|
||||||
#include "omath/engines/unreal_engine/formulas.hpp"
|
#include "omath/engines/unreal_engine/formulas.hpp"
|
||||||
namespace omath::unreal_engine
|
|
||||||
{
|
|
||||||
Vector3<double> forward_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Vector3<double> right_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Vector3<double> up_vector(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
|
|
||||||
|
|
||||||
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
|
|
||||||
}
|
|
||||||
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<double>& cam_origin) noexcept
|
|
||||||
{
|
|
||||||
return mat_camera_view<double, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
|
|
||||||
up_vector(angles), cam_origin);
|
|
||||||
}
|
|
||||||
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
|
|
||||||
{
|
|
||||||
// UE FRotator is intrinsic Z-Y-X (Yaw → Pitch → Roll applied in local
|
|
||||||
// frame), which for column-vector composition is Rz·Ry·Rx.
|
|
||||||
// Pitch and roll axes in omath spin opposite to UE's convention, so
|
|
||||||
// both carry a sign flip.
|
|
||||||
return mat_rotation_axis_z<double, MatStoreType::ROW_MAJOR>(angles.yaw)
|
|
||||||
* mat_rotation_axis_y<double, MatStoreType::ROW_MAJOR>(-angles.pitch)
|
|
||||||
* mat_rotation_axis_x<double, MatStoreType::ROW_MAJOR>(-angles.roll);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Vector3<double> extract_origin(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
return mat_extract_origin(mat);
|
|
||||||
}
|
|
||||||
|
|
||||||
Vector3<double> extract_scale(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
return mat_extract_scale(mat);
|
|
||||||
}
|
|
||||||
|
|
||||||
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
|
|
||||||
{
|
|
||||||
const auto angles = mat_extract_rotation_zyx(mat);
|
|
||||||
return {
|
|
||||||
PitchAngle::from_degrees(-angles.y),
|
|
||||||
YawAngle::from_degrees(angles.z),
|
|
||||||
RollAngle::from_degrees(-angles.x),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
Mat4X4 calc_perspective_projection_matrix(const double field_of_view, const double aspect_ratio, const double near,
|
|
||||||
const double far, const NDCDepthRange ndc_depth_range) noexcept
|
|
||||||
{
|
|
||||||
// UE stores horizontal FOV in FMinimalViewInfo — use the left-handed
|
|
||||||
// horizontal-FOV builder directly.
|
|
||||||
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
|
|
||||||
return mat_perspective_left_handed_horizontal_fov<
|
|
||||||
double, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
|
|
||||||
field_of_view, aspect_ratio, near, far);
|
|
||||||
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
|
|
||||||
return mat_perspective_left_handed_horizontal_fov<
|
|
||||||
double, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
|
|
||||||
field_of_view, aspect_ratio, near, far);
|
|
||||||
std::unreachable();
|
|
||||||
}
|
|
||||||
} // namespace omath::unreal_engine
|
|
||||||
|
|||||||
@@ -2,26 +2,3 @@
|
|||||||
// Created by Vlad on 8/11/2025.
|
// Created by Vlad on 8/11/2025.
|
||||||
//
|
//
|
||||||
#include "omath/engines/unreal_engine/traits/camera_trait.hpp"
|
#include "omath/engines/unreal_engine/traits/camera_trait.hpp"
|
||||||
|
|
||||||
namespace omath::unreal_engine
|
|
||||||
{
|
|
||||||
|
|
||||||
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<double>& cam_origin, const Vector3<double>& look_at) noexcept
|
|
||||||
{
|
|
||||||
const auto direction = (look_at - cam_origin).normalized();
|
|
||||||
|
|
||||||
return {PitchAngle::from_radians(std::asin(direction.z)),
|
|
||||||
YawAngle::from_radians(std::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
|
|
||||||
}
|
|
||||||
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<double>& cam_origin) noexcept
|
|
||||||
{
|
|
||||||
return unreal_engine::calc_view_matrix(angles, cam_origin);
|
|
||||||
}
|
|
||||||
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
|
|
||||||
const projection::ViewPort& view_port, const double near,
|
|
||||||
const double far, const NDCDepthRange ndc_depth_range) noexcept
|
|
||||||
{
|
|
||||||
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
|
|
||||||
ndc_depth_range);
|
|
||||||
}
|
|
||||||
} // namespace omath::unreal_engine
|
|
||||||
@@ -1,30 +1,40 @@
|
|||||||
// Tests for engine trait headers to improve header coverage
|
// Tests for engine trait headers to improve header coverage
|
||||||
#include <gtest/gtest.h>
|
#include <gtest/gtest.h>
|
||||||
|
#include <omath/engines/frostbite_engine/camera.hpp>
|
||||||
#include <omath/engines/frostbite_engine/traits/pred_engine_trait.hpp>
|
#include <omath/engines/frostbite_engine/traits/pred_engine_trait.hpp>
|
||||||
#include <omath/engines/frostbite_engine/traits/mesh_trait.hpp>
|
#include <omath/engines/frostbite_engine/traits/mesh_trait.hpp>
|
||||||
#include <omath/engines/frostbite_engine/traits/camera_trait.hpp>
|
#include <omath/engines/frostbite_engine/traits/camera_trait.hpp>
|
||||||
|
|
||||||
|
#include <omath/engines/iw_engine/camera.hpp>
|
||||||
#include <omath/engines/iw_engine/traits/pred_engine_trait.hpp>
|
#include <omath/engines/iw_engine/traits/pred_engine_trait.hpp>
|
||||||
#include <omath/engines/iw_engine/traits/mesh_trait.hpp>
|
#include <omath/engines/iw_engine/traits/mesh_trait.hpp>
|
||||||
#include <omath/engines/iw_engine/traits/camera_trait.hpp>
|
#include <omath/engines/iw_engine/traits/camera_trait.hpp>
|
||||||
|
|
||||||
|
#include <omath/engines/opengl_engine/camera.hpp>
|
||||||
#include <omath/engines/opengl_engine/traits/pred_engine_trait.hpp>
|
#include <omath/engines/opengl_engine/traits/pred_engine_trait.hpp>
|
||||||
#include <omath/engines/opengl_engine/traits/mesh_trait.hpp>
|
#include <omath/engines/opengl_engine/traits/mesh_trait.hpp>
|
||||||
#include <omath/engines/opengl_engine/traits/camera_trait.hpp>
|
#include <omath/engines/opengl_engine/traits/camera_trait.hpp>
|
||||||
|
|
||||||
|
#include <omath/engines/unity_engine/camera.hpp>
|
||||||
#include <omath/engines/unity_engine/traits/pred_engine_trait.hpp>
|
#include <omath/engines/unity_engine/traits/pred_engine_trait.hpp>
|
||||||
#include <omath/engines/unity_engine/traits/mesh_trait.hpp>
|
#include <omath/engines/unity_engine/traits/mesh_trait.hpp>
|
||||||
#include <omath/engines/unity_engine/traits/camera_trait.hpp>
|
#include <omath/engines/unity_engine/traits/camera_trait.hpp>
|
||||||
|
|
||||||
|
#include <omath/engines/unreal_engine/camera.hpp>
|
||||||
#include <omath/engines/unreal_engine/traits/pred_engine_trait.hpp>
|
#include <omath/engines/unreal_engine/traits/pred_engine_trait.hpp>
|
||||||
#include <omath/engines/unreal_engine/traits/mesh_trait.hpp>
|
#include <omath/engines/unreal_engine/traits/mesh_trait.hpp>
|
||||||
#include <omath/engines/unreal_engine/traits/camera_trait.hpp>
|
#include <omath/engines/unreal_engine/traits/camera_trait.hpp>
|
||||||
|
|
||||||
|
#include <omath/engines/source_engine/camera.hpp>
|
||||||
#include <omath/engines/source_engine/traits/pred_engine_trait.hpp>
|
#include <omath/engines/source_engine/traits/pred_engine_trait.hpp>
|
||||||
#include <omath/engines/source_engine/traits/camera_trait.hpp>
|
#include <omath/engines/source_engine/traits/camera_trait.hpp>
|
||||||
|
|
||||||
|
#include <omath/engines/cry_engine/camera.hpp>
|
||||||
#include <omath/engines/cry_engine/traits/camera_trait.hpp>
|
#include <omath/engines/cry_engine/traits/camera_trait.hpp>
|
||||||
|
|
||||||
|
#include <omath/engines/rage_engine/camera.hpp>
|
||||||
|
#include <omath/engines/rage_engine/traits/camera_trait.hpp>
|
||||||
|
|
||||||
#include <omath/projectile_prediction/projectile.hpp>
|
#include <omath/projectile_prediction/projectile.hpp>
|
||||||
#include <omath/projectile_prediction/target.hpp>
|
#include <omath/projectile_prediction/target.hpp>
|
||||||
#include <optional>
|
#include <optional>
|
||||||
@@ -41,6 +51,43 @@ static void expect_matrix_near(const MatT& a, const MatT& b, float eps = 1e-5f)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// ── Launch offset tests for all engines ──────────────────────────────────────
|
// ── Launch offset tests for all engines ──────────────────────────────────────
|
||||||
|
#ifdef OMATH_USE_GCEM
|
||||||
|
template<class MatType, class NumericType>
|
||||||
|
constexpr bool matrix_has_non_zero_element(const MatType& mat)
|
||||||
|
{
|
||||||
|
for (std::size_t r = 0; r < 4; ++r)
|
||||||
|
for (std::size_t c = 0; c < 4; ++c)
|
||||||
|
if (mat.at(r, c) != NumericType{0})
|
||||||
|
return true;
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
template<class CameraType, class NumericType>
|
||||||
|
constexpr bool camera_can_calculate_matrices_at_compile_time()
|
||||||
|
{
|
||||||
|
using FieldOfView = projection::FieldOfView;
|
||||||
|
|
||||||
|
CameraType camera{{}, {}, {1280.f, 720.f}, FieldOfView::from_degrees(90.f), NumericType{0.01}, NumericType{1000}};
|
||||||
|
const auto view = camera.get_view_matrix();
|
||||||
|
const auto projection = camera.get_projection_matrix();
|
||||||
|
const auto view_projection = camera.get_view_projection_matrix();
|
||||||
|
|
||||||
|
return matrix_has_non_zero_element<decltype(view), NumericType>(view)
|
||||||
|
&& matrix_has_non_zero_element<decltype(projection), NumericType>(projection)
|
||||||
|
&& matrix_has_non_zero_element<decltype(view_projection), NumericType>(view_projection);
|
||||||
|
}
|
||||||
|
|
||||||
|
static_assert(camera_can_calculate_matrices_at_compile_time<source_engine::Camera, float>());
|
||||||
|
static_assert(camera_can_calculate_matrices_at_compile_time<iw_engine::Camera, float>());
|
||||||
|
static_assert(camera_can_calculate_matrices_at_compile_time<frostbite_engine::Camera, float>());
|
||||||
|
static_assert(camera_can_calculate_matrices_at_compile_time<opengl_engine::Camera, float>());
|
||||||
|
static_assert(camera_can_calculate_matrices_at_compile_time<unity_engine::Camera, float>());
|
||||||
|
static_assert(camera_can_calculate_matrices_at_compile_time<cry_engine::Camera, float>());
|
||||||
|
static_assert(camera_can_calculate_matrices_at_compile_time<rage_engine::Camera, float>());
|
||||||
|
static_assert(camera_can_calculate_matrices_at_compile_time<unreal_engine::Camera, double>());
|
||||||
|
#endif
|
||||||
|
|
||||||
#include <omath/engines/cry_engine/traits/pred_engine_trait.hpp>
|
#include <omath/engines/cry_engine/traits/pred_engine_trait.hpp>
|
||||||
|
|
||||||
// Helper: verify that zero offset matches default-initialized offset behavior
|
// Helper: verify that zero offset matches default-initialized offset behavior
|
||||||
|
|||||||
@@ -60,15 +60,37 @@ static void verify_random_look_at_targets_project_to_screen_center(const omath::
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef OMATH_USE_GCEM
|
||||||
|
constexpr bool source_camera_constexpr_projection_round_trip()
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
|
||||||
|
constexpr auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f},
|
||||||
|
fov, 0.01f, 1000.f);
|
||||||
|
|
||||||
|
constexpr auto projected = cam.world_to_screen({1000.f, 0, 50.f});
|
||||||
|
constexpr auto result = cam.screen_to_world(projected.value());
|
||||||
|
constexpr auto result2 = cam.world_to_screen(result.value());
|
||||||
|
|
||||||
|
return projected.has_value() && result.has_value() && result2.has_value()
|
||||||
|
&& static_cast<omath::Vector2<float>>(projected.value())
|
||||||
|
== static_cast<omath::Vector2<float>>(result2.value())
|
||||||
|
&& omath::internal::abs(projected->x - 960.f) < 0.001f
|
||||||
|
&& omath::internal::abs(projected->y - 504.f) < 0.001f
|
||||||
|
&& omath::internal::abs(projected->z - 1.f) < 0.001f;
|
||||||
|
}
|
||||||
|
|
||||||
|
static_assert(source_camera_constexpr_projection_round_trip());
|
||||||
|
#endif
|
||||||
|
|
||||||
TEST(UnitTestProjection, Projection)
|
TEST(UnitTestProjection, Projection)
|
||||||
{
|
{
|
||||||
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
|
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
|
||||||
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
constexpr auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
|
||||||
0.01f, 1000.f);
|
0.01f, 1000.f);
|
||||||
|
|
||||||
const auto projected = cam.world_to_screen({1000.f, 0, 50.f});
|
constexpr auto projected = cam.world_to_screen({1000.f, 0, 50.f});
|
||||||
const auto result = cam.screen_to_world(projected.value());
|
constexpr auto result = cam.screen_to_world(projected.value());
|
||||||
const auto result2 = cam.world_to_screen(result.value());
|
constexpr auto result2 = cam.world_to_screen(result.value());
|
||||||
|
|
||||||
EXPECT_EQ(static_cast<omath::Vector2<float>>(projected.value()),
|
EXPECT_EQ(static_cast<omath::Vector2<float>>(projected.value()),
|
||||||
static_cast<omath::Vector2<float>>(result2.value()));
|
static_cast<omath::Vector2<float>>(result2.value()));
|
||||||
|
|||||||
Reference in New Issue
Block a user