Merge pull request #190 from orange-cpp/feature/more-obb-tests

Feature/more obb tests
This commit is contained in:
2026-05-14 03:05:50 +03:00
committed by GitHub
14 changed files with 323 additions and 49 deletions
@@ -15,7 +15,7 @@ namespace omath::cry_engine
constexpr Vector3<float> k_abs_forward = {0, 1, 0}; constexpr Vector3<float> k_abs_forward = {0, 1, 0};
using Mat4X4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>; using Mat4X4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
using Mat3X3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>; using Mat3X3 = Mat<3, 3, float, MatStoreType::ROW_MAJOR>;
using Mat1X3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>; using Mat1X3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
using PitchAngle = Angle<float, -90.f, 90.f, AngleFlags::Clamped>; using PitchAngle = Angle<float, -90.f, 90.f, AngleFlags::Clamped>;
using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>; using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
@@ -23,7 +23,7 @@ namespace omath::cry_engine
[[nodiscard]] [[nodiscard]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far, Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept; NDCDepthRange ndc_depth_range = NDCDepthRange::ZERO_TO_ONE) noexcept;
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
+4 -4
View File
@@ -667,7 +667,7 @@ namespace omath
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE> NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
[[nodiscard]] [[nodiscard]]
Mat<4, 4, Type, St> mat_perspective_left_handed(const Type field_of_view, const Type aspect_ratio, Mat<4, 4, Type, St> mat_perspective_left_handed_vertical_fov(const Type field_of_view, const Type aspect_ratio,
const Type near, const Type far) noexcept const Type near, const Type far) noexcept
{ {
const auto fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / Type{2}); const auto fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / Type{2});
@@ -689,7 +689,7 @@ namespace omath
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE> NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
[[nodiscard]] [[nodiscard]]
Mat<4, 4, Type, St> mat_perspective_right_handed(const Type field_of_view, const Type aspect_ratio, Mat<4, 4, Type, St> mat_perspective_right_handed_vertical_fov(const Type field_of_view, const Type aspect_ratio,
const Type near, const Type far) noexcept const Type near, const Type far) noexcept
{ {
const auto fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / Type{2}); const auto fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / Type{2});
@@ -730,7 +730,7 @@ namespace omath
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE) else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return {{x_axis, Type{0}, Type{0}, Type{0}}, return {{x_axis, Type{0}, Type{0}, Type{0}},
{Type{0}, y_axis, Type{0}, Type{0}}, {Type{0}, y_axis, Type{0}, Type{0}},
{Type{0}, Type{0}, (far + near) / (far - near), -(2.f * near * far) / (far - near)}, {Type{0}, Type{0}, (far + near) / (far - near), -(Type{2} * near * far) / (far - near)},
{Type{0}, Type{0}, Type{1}, Type{0}}}; {Type{0}, Type{0}, Type{1}, Type{0}}};
else else
std::unreachable(); std::unreachable();
@@ -755,7 +755,7 @@ namespace omath
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE) else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return {{x_axis, Type{0}, Type{0}, Type{0}}, return {{x_axis, Type{0}, Type{0}, Type{0}},
{Type{0}, y_axis, Type{0}, Type{0}}, {Type{0}, y_axis, Type{0}, Type{0}},
{Type{0}, Type{0}, -(far + near) / (far - near), -(2.f * near * far) / (far - near)}, {Type{0}, Type{0}, -(far + near) / (far - near), -(Type{2} * near * far) / (far - near)},
{Type{0}, Type{0}, -Type{1}, Type{0}}}; {Type{0}, Type{0}, -Type{1}, Type{0}}};
else else
std::unreachable(); std::unreachable();
+3 -3
View File
@@ -38,12 +38,12 @@ namespace omath::cry_engine
const float far, const NDCDepthRange ndc_depth_range) noexcept const float far, const NDCDepthRange ndc_depth_range) noexcept
{ {
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE) if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>( return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far); field_of_view, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE) if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>( return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near, far); field_of_view, aspect_ratio, near, far);
std::unreachable(); std::unreachable();
} }
} // namespace omath::unity_engine } // namespace omath::cry_engine
@@ -24,4 +24,4 @@ namespace omath::cry_engine
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far, return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range); ndc_depth_range);
} }
} // namespace omath::unity_engine } // namespace omath::cry_engine
+2 -2
View File
@@ -38,11 +38,11 @@ namespace omath::frostbite_engine
const float far, const NDCDepthRange ndc_depth_range) noexcept const float far, const NDCDepthRange ndc_depth_range) noexcept
{ {
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE) if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>( return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far); field_of_view, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE) if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>( return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near, far); field_of_view, aspect_ratio, near, far);
std::unreachable(); std::unreachable();
+2 -2
View File
@@ -47,11 +47,11 @@ namespace omath::iw_engine
const auto vertical_fov = angles::horizontal_fov_to_vertical(field_of_view, k_source_reference_aspect); const auto vertical_fov = angles::horizontal_fov_to_vertical(field_of_view, k_source_reference_aspect);
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE) if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed< return mat_perspective_left_handed_vertical_fov<
float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>( float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
vertical_fov, aspect_ratio, near, far); vertical_fov, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE) if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed< return mat_perspective_left_handed_vertical_fov<
float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>( float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
vertical_fov, aspect_ratio, near, far); vertical_fov, aspect_ratio, near, far);
std::unreachable(); std::unreachable();
+2 -2
View File
@@ -40,11 +40,11 @@ namespace omath::opengl_engine
const float far, const NDCDepthRange ndc_depth_range) noexcept const float far, const NDCDepthRange ndc_depth_range) noexcept
{ {
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE) if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_right_handed<float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>( return mat_perspective_right_handed_vertical_fov<float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near, far); field_of_view, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE) if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_right_handed<float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::ZERO_TO_ONE>( return mat_perspective_right_handed_vertical_fov<float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far); field_of_view, aspect_ratio, near, far);
std::unreachable(); std::unreachable();
+2 -2
View File
@@ -47,11 +47,11 @@ namespace omath::source_engine
const auto vertical_fov = angles::horizontal_fov_to_vertical(field_of_view, k_source_reference_aspect); const auto vertical_fov = angles::horizontal_fov_to_vertical(field_of_view, k_source_reference_aspect);
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE) if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed< return mat_perspective_left_handed_vertical_fov<
float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>( float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
vertical_fov, aspect_ratio, near, far); vertical_fov, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE) if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed< return mat_perspective_left_handed_vertical_fov<
float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>( float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
vertical_fov, aspect_ratio, near, far); vertical_fov, aspect_ratio, near, far);
std::unreachable(); std::unreachable();
+2 -2
View File
@@ -38,10 +38,10 @@ namespace omath::unity_engine
const float far, const NDCDepthRange ndc_depth_range) noexcept const float far, const NDCDepthRange ndc_depth_range) noexcept
{ {
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE) if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return omath::mat_perspective_right_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>( return omath::mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far); field_of_view, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE) if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return omath::mat_perspective_right_handed<float, MatStoreType::ROW_MAJOR, return omath::mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(field_of_view, aspect_ratio, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(field_of_view, aspect_ratio,
near, far); near, far);
std::unreachable(); std::unreachable();
+2 -2
View File
@@ -29,11 +29,11 @@ TEST(unit_test_cry_engine, look_at_right)
} }
TEST(unit_test_cry_engine, look_at_up) TEST(unit_test_cry_engine, look_at_up)
{ {
const auto angles = cry_engine::CameraTrait::calc_look_at_angle({}, cry_engine::k_abs_right); const auto angles = cry_engine::CameraTrait::calc_look_at_angle({}, cry_engine::k_abs_up);
// ReSharper disable once CppTooWideScopeInitStatement // ReSharper disable once CppTooWideScopeInitStatement
const auto dir_vector = cry_engine::forward_vector(angles); const auto dir_vector = cry_engine::forward_vector(angles);
for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), cry_engine::k_abs_right.as_array())) for (const auto& [result, etalon] : std::views::zip(dir_vector.as_array(), cry_engine::k_abs_up.as_array()))
EXPECT_NEAR(result, etalon, 0.0001f); EXPECT_NEAR(result, etalon, 0.0001f);
} }
@@ -34,6 +34,13 @@ namespace
const auto s = std::sin(radians); const auto s = std::sin(radians);
return OBB{center, {c, s, 0.f}, {-s, c, 0.f}, {0.f, 0.f, 1.f}, half_extents}; return OBB{center, {c, s, 0.f}, {-s, c, 0.f}, {0.f, 0.f, 1.f}, half_extents};
} }
OBB rotated_around_y(const Vec3& center, const Vec3& half_extents, const float radians) noexcept
{
const auto c = std::cos(radians);
const auto s = std::sin(radians);
return OBB{center, {c, 0.f, -s}, {0.f, 1.f, 0.f}, {s, 0.f, c}, half_extents};
}
} // namespace } // namespace
// --- axis-aligned OBB behaves like AABB --- // --- axis-aligned OBB behaves like AABB ---
@@ -126,6 +133,18 @@ TEST(LineTracerOBBTests, RotatedBoxHitOnRotatedFace)
EXPECT_NEAR(hit.z, 0.f, 1e-4f); EXPECT_NEAR(hit.z, 0.f, 1e-4f);
} }
TEST(LineTracerOBBTests, RotatedAroundYBoxHitOnRotatedFace)
{
const auto box = rotated_around_y({0.f, 0.f, 0.f}, {1.f, 1.f, 1.f}, std::numbers::pi_v<float> / 4.f);
const auto ray = make_ray({0.f, 0.f, 5.f}, {0.f, 0.f, -5.f});
const auto hit = LineTracer::get_ray_hit_point(ray, box);
EXPECT_NE(hit, ray.end);
EXPECT_NEAR(hit.x, 0.f, 1e-4f);
EXPECT_NEAR(hit.y, 0.f, 1e-4f);
EXPECT_NEAR(hit.z, std::numbers::sqrt2_v<float>, 1e-4f);
}
TEST(LineTracerOBBTests, RotatedBoxMissesWhereAabbWouldHit) TEST(LineTracerOBBTests, RotatedBoxMissesWhereAabbWouldHit)
{ {
// A unit cube rotated 45° around Z has an XY footprint that is a diamond reaching // A unit cube rotated 45° around Z has an XY footprint that is a diamond reaching
@@ -170,6 +189,43 @@ TEST(LineTracerOBBTests, RotatedAndTranslatedBoxHit)
EXPECT_NEAR(hit.y, 5.f, 1e-4f); EXPECT_NEAR(hit.y, 5.f, 1e-4f);
} }
TEST(LineTracerOBBTests, RayStartsInsideRotatedBox)
{
const auto box = rotated_around_z({2.f, 3.f, 0.f}, {2.f, 1.f, 1.f}, std::numbers::pi_v<float> / 6.f);
const auto ray = make_ray({2.f, 3.f, 0.f}, {10.f, 3.f, 0.f});
const auto hit = LineTracer::get_ray_hit_point(ray, box);
EXPECT_NE(hit, ray.end);
EXPECT_NEAR(hit.x, 2.f, 1e-4f);
EXPECT_NEAR(hit.y, 3.f, 1e-4f);
EXPECT_NEAR(hit.z, 0.f, 1e-4f);
}
TEST(LineTracerOBBTests, TangentRayHitsRotatedBox)
{
const auto box = rotated_around_z({0.f, 0.f, 0.f}, {1.f, 1.f, 1.f}, std::numbers::pi_v<float> / 4.f);
const auto ray = make_ray({-5.f, std::numbers::sqrt2_v<float>, 0.f},
{5.f, std::numbers::sqrt2_v<float>, 0.f});
const auto hit = LineTracer::get_ray_hit_point(ray, box);
EXPECT_NE(hit, ray.end);
EXPECT_NEAR(hit.x, 0.f, 1e-4f);
EXPECT_NEAR(hit.y, std::numbers::sqrt2_v<float>, 1e-4f);
EXPECT_NEAR(hit.z, 0.f, 1e-4f);
}
TEST(LineTracerOBBTests, DegeneratePlaneBoxCanBeHit)
{
const auto box = axis_aligned_obb({0.f, 0.f, 0.f}, {1.f, 1.f, 0.f});
const auto ray = make_ray({0.f, 0.f, -5.f}, {0.f, 0.f, 5.f});
const auto hit = LineTracer::get_ray_hit_point(ray, box);
EXPECT_NE(hit, ray.end);
EXPECT_NEAR(hit.x, 0.f, 1e-4f);
EXPECT_NEAR(hit.y, 0.f, 1e-4f);
EXPECT_NEAR(hit.z, 0.f, 1e-4f);
}
TEST(LineTracerOBBTests, ParallelRayOutsideMisses) TEST(LineTracerOBBTests, ParallelRayOutsideMisses)
{ {
// Ray runs parallel to a slab face, completely outside the slab. // Ray runs parallel to a slab face, completely outside the slab.
+169 -9
View File
@@ -1,6 +1,7 @@
// UnitTestMat.cpp // UnitTestMat.cpp
#include "omath/linear_algebra/mat.hpp" #include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/vector3.hpp" #include "omath/linear_algebra/vector3.hpp"
#include "omath/trigonometry/angles.hpp"
#include <gtest/gtest.h> #include <gtest/gtest.h>
using namespace omath; using namespace omath;
@@ -220,8 +221,8 @@ TEST(UnitTestMatStandalone, Equanity)
constexpr omath::Vector3<float> left_handed = {0, 2, 10}; constexpr omath::Vector3<float> left_handed = {0, 2, 10};
constexpr omath::Vector3<float> right_handed = {0, 2, -10}; constexpr omath::Vector3<float> right_handed = {0, 2, -10};
const auto proj_left_handed = omath::mat_perspective_left_handed(90.f, 16.f / 9.f, 0.1f, 1000.f); const auto proj_left_handed = omath::mat_perspective_left_handed_vertical_fov(90.f, 16.f / 9.f, 0.1f, 1000.f);
const auto proj_right_handed = omath::mat_perspective_right_handed(90.f, 16.f / 9.f, 0.1f, 1000.f); const auto proj_right_handed = omath::mat_perspective_right_handed_vertical_fov(90.f, 16.f / 9.f, 0.1f, 1000.f);
auto ndc_left_handed = proj_left_handed * omath::mat_column_from_vector(left_handed); auto ndc_left_handed = proj_left_handed * omath::mat_column_from_vector(left_handed);
auto ndc_right_handed = proj_right_handed * omath::mat_column_from_vector(right_handed); auto ndc_right_handed = proj_right_handed * omath::mat_column_from_vector(right_handed);
@@ -233,7 +234,7 @@ TEST(UnitTestMatStandalone, Equanity)
} }
TEST(UnitTestMatStandalone, MatPerspectiveLeftHanded) TEST(UnitTestMatStandalone, MatPerspectiveLeftHanded)
{ {
const auto perspective_proj = mat_perspective_left_handed(90.f, 16.f/9.f, 0.1f, 1000.f); const auto perspective_proj = mat_perspective_left_handed_vertical_fov(90.f, 16.f/9.f, 0.1f, 1000.f);
auto projected = perspective_proj auto projected = perspective_proj
* mat_column_from_vector<float>({0, 0, 0.1001}); * mat_column_from_vector<float>({0, 0, 0.1001});
@@ -244,7 +245,7 @@ TEST(UnitTestMatStandalone, MatPerspectiveLeftHanded)
TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedZeroToOne) TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedZeroToOne)
{ {
const auto proj = mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>( const auto proj = mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
90.f, 16.f / 9.f, 0.1f, 1000.f); 90.f, 16.f / 9.f, 0.1f, 1000.f);
// Near plane point should map to z ~ 0 // Near plane point should map to z ~ 0
@@ -266,7 +267,7 @@ TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedZeroToOne)
TEST(UnitTestMatStandalone, MatPerspectiveRightHandedZeroToOne) TEST(UnitTestMatStandalone, MatPerspectiveRightHandedZeroToOne)
{ {
const auto proj = mat_perspective_right_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>( const auto proj = mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
90.f, 16.f / 9.f, 0.1f, 1000.f); 90.f, 16.f / 9.f, 0.1f, 1000.f);
// Near plane point (negative z for right-handed) should map to z ~ 0 // Near plane point (negative z for right-handed) should map to z ~ 0
@@ -289,8 +290,8 @@ TEST(UnitTestMatStandalone, MatPerspectiveRightHandedZeroToOne)
TEST(UnitTestMatStandalone, MatPerspectiveNegativeOneToOneRange) TEST(UnitTestMatStandalone, MatPerspectiveNegativeOneToOneRange)
{ {
// Verify existing [-1, 1] behavior with explicit template arg matches default // Verify existing [-1, 1] behavior with explicit template arg matches default
const auto proj_default = mat_perspective_left_handed(90.f, 16.f / 9.f, 0.1f, 1000.f); const auto proj_default = mat_perspective_left_handed_vertical_fov(90.f, 16.f / 9.f, 0.1f, 1000.f);
const auto proj_explicit = mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, const auto proj_explicit = mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(90.f, 16.f / 9.f, 0.1f, 1000.f); NDCDepthRange::NEGATIVE_ONE_TO_ONE>(90.f, 16.f / 9.f, 0.1f, 1000.f);
EXPECT_EQ(proj_default, proj_explicit); EXPECT_EQ(proj_default, proj_explicit);
@@ -306,15 +307,174 @@ TEST(UnitTestMatStandalone, MatPerspectiveNegativeOneToOneRange)
EXPECT_NEAR(far_pt.at(2, 0), 1.0f, 1e-3f); EXPECT_NEAR(far_pt.at(2, 0), 1.0f, 1e-3f);
} }
TEST(UnitTestMatStandalone, MatPerspectiveRightHandedNegOneToOne)
{
const auto proj = mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(90.f, 16.f / 9.f, 0.1f, 1000.f);
// Near plane (negative z for RH) should map to z ~ -1
auto near_pt = proj * mat_column_from_vector<float>({0, 0, -0.1f});
near_pt /= near_pt.at(3, 0);
EXPECT_NEAR(near_pt.at(2, 0), -1.0f, 1e-3f);
// Far plane should map to z ~ 1
auto far_pt = proj * mat_column_from_vector<float>({0, 0, -1000.f});
far_pt /= far_pt.at(3, 0);
EXPECT_NEAR(far_pt.at(2, 0), 1.0f, 1e-3f);
// Mid-range point should be in (-1, 1)
auto mid_pt = proj * mat_column_from_vector<float>({0, 0, -500.f});
mid_pt /= mid_pt.at(3, 0);
EXPECT_GT(mid_pt.at(2, 0), -1.0f);
EXPECT_LT(mid_pt.at(2, 0), 1.0f);
}
TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedHorizontalFovZeroToOne)
{
// hfov=90 deg, aspect=16/9 => tan(hfov/2)=1, so x_axis=1 and y_axis=aspect
const auto proj = mat_perspective_left_handed_horizontal_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::ZERO_TO_ONE>(90.f, 16.f / 9.f, 0.1f, 1000.f);
// Near plane should map to z ~ 0
auto near_pt = proj * mat_column_from_vector<float>({0, 0, 0.1f});
near_pt /= near_pt.at(3, 0);
EXPECT_NEAR(near_pt.at(2, 0), 0.0f, 1e-4f);
// Far plane should map to z ~ 1
auto far_pt = proj * mat_column_from_vector<float>({0, 0, 1000.f});
far_pt /= far_pt.at(3, 0);
EXPECT_NEAR(far_pt.at(2, 0), 1.0f, 1e-4f);
// Right edge of horizontal frustum at near plane (view_x = tan(hfov/2)*near = 0.1)
auto right_edge = proj * mat_column_from_vector<float>({0.1f, 0, 0.1f});
right_edge /= right_edge.at(3, 0);
EXPECT_NEAR(right_edge.at(0, 0), 1.0f, 1e-4f);
}
TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedHorizontalFovNegOneToOne)
{
const auto proj = mat_perspective_left_handed_horizontal_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(90.f, 16.f / 9.f, 0.1f, 1000.f);
auto near_pt = proj * mat_column_from_vector<float>({0, 0, 0.1f});
near_pt /= near_pt.at(3, 0);
EXPECT_NEAR(near_pt.at(2, 0), -1.0f, 1e-3f);
auto far_pt = proj * mat_column_from_vector<float>({0, 0, 1000.f});
far_pt /= far_pt.at(3, 0);
EXPECT_NEAR(far_pt.at(2, 0), 1.0f, 1e-3f);
auto right_edge = proj * mat_column_from_vector<float>({0.1f, 0, 0.1f});
right_edge /= right_edge.at(3, 0);
EXPECT_NEAR(right_edge.at(0, 0), 1.0f, 1e-4f);
}
TEST(UnitTestMatStandalone, MatPerspectiveRightHandedHorizontalFovZeroToOne)
{
const auto proj = mat_perspective_right_handed_horizontal_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::ZERO_TO_ONE>(90.f, 16.f / 9.f, 0.1f, 1000.f);
auto near_pt = proj * mat_column_from_vector<float>({0, 0, -0.1f});
near_pt /= near_pt.at(3, 0);
EXPECT_NEAR(near_pt.at(2, 0), 0.0f, 1e-4f);
auto far_pt = proj * mat_column_from_vector<float>({0, 0, -1000.f});
far_pt /= far_pt.at(3, 0);
EXPECT_NEAR(far_pt.at(2, 0), 1.0f, 1e-4f);
auto right_edge = proj * mat_column_from_vector<float>({0.1f, 0, -0.1f});
right_edge /= right_edge.at(3, 0);
EXPECT_NEAR(right_edge.at(0, 0), 1.0f, 1e-4f);
}
TEST(UnitTestMatStandalone, MatPerspectiveRightHandedHorizontalFovNegOneToOne)
{
const auto proj = mat_perspective_right_handed_horizontal_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(90.f, 16.f / 9.f, 0.1f, 1000.f);
auto near_pt = proj * mat_column_from_vector<float>({0, 0, -0.1f});
near_pt /= near_pt.at(3, 0);
EXPECT_NEAR(near_pt.at(2, 0), -1.0f, 1e-3f);
auto far_pt = proj * mat_column_from_vector<float>({0, 0, -1000.f});
far_pt /= far_pt.at(3, 0);
EXPECT_NEAR(far_pt.at(2, 0), 1.0f, 1e-3f);
auto right_edge = proj * mat_column_from_vector<float>({0.1f, 0, -0.1f});
right_edge /= right_edge.at(3, 0);
EXPECT_NEAR(right_edge.at(0, 0), 1.0f, 1e-4f);
}
TEST(UnitTestMatStandalone, MatPerspectiveHorizontalVsVerticalFovEquivalence)
{
constexpr float hfov_deg = 90.f;
constexpr float aspect = 16.f / 9.f;
const float vfov_deg = angles::horizontal_fov_to_vertical(hfov_deg, aspect);
const auto proj_h = mat_perspective_left_handed_horizontal_fov(hfov_deg, aspect, 0.1f, 1000.f);
const auto proj_v = mat_perspective_left_handed_vertical_fov(vfov_deg, aspect, 0.1f, 1000.f);
for (size_t i = 0; i < 4; ++i)
for (size_t j = 0; j < 4; ++j)
EXPECT_NEAR(proj_h.at(i, j), proj_v.at(i, j), 1e-4f);
}
// Handedness contract: clip_w sign tells front-of-camera vs behind.
// LH: +z view-space is in front (clip_w > 0), -z is behind (clip_w < 0).
// RH: -z view-space is in front (clip_w > 0), +z is behind (clip_w < 0).
TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedVerticalFovHandedness)
{
const auto proj = mat_perspective_left_handed_vertical_fov(90.f, 16.f / 9.f, 0.1f, 1000.f);
const auto in_front = proj * mat_column_from_vector<float>({0, 0, 1.f});
const auto behind = proj * mat_column_from_vector<float>({0, 0, -1.f});
EXPECT_GT(in_front.at(3, 0), 0.0f);
EXPECT_LT(behind.at(3, 0), 0.0f);
}
TEST(UnitTestMatStandalone, MatPerspectiveRightHandedVerticalFovHandedness)
{
const auto proj = mat_perspective_right_handed_vertical_fov(90.f, 16.f / 9.f, 0.1f, 1000.f);
const auto in_front = proj * mat_column_from_vector<float>({0, 0, -1.f});
const auto behind = proj * mat_column_from_vector<float>({0, 0, 1.f});
EXPECT_GT(in_front.at(3, 0), 0.0f);
EXPECT_LT(behind.at(3, 0), 0.0f);
}
TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedHorizontalFovHandedness)
{
const auto proj = mat_perspective_left_handed_horizontal_fov(90.f, 16.f / 9.f, 0.1f, 1000.f);
const auto in_front = proj * mat_column_from_vector<float>({0, 0, 1.f});
const auto behind = proj * mat_column_from_vector<float>({0, 0, -1.f});
EXPECT_GT(in_front.at(3, 0), 0.0f);
EXPECT_LT(behind.at(3, 0), 0.0f);
}
TEST(UnitTestMatStandalone, MatPerspectiveRightHandedHorizontalFovHandedness)
{
const auto proj = mat_perspective_right_handed_horizontal_fov(90.f, 16.f / 9.f, 0.1f, 1000.f);
const auto in_front = proj * mat_column_from_vector<float>({0, 0, -1.f});
const auto behind = proj * mat_column_from_vector<float>({0, 0, 1.f});
EXPECT_GT(in_front.at(3, 0), 0.0f);
EXPECT_LT(behind.at(3, 0), 0.0f);
}
TEST(UnitTestMatStandalone, MatPerspectiveZeroToOneEquanity) TEST(UnitTestMatStandalone, MatPerspectiveZeroToOneEquanity)
{ {
// LH and RH should produce same NDC for mirrored z // LH and RH should produce same NDC for mirrored z
constexpr omath::Vector3<float> left_handed = {0, 2, 10}; constexpr omath::Vector3<float> left_handed = {0, 2, 10};
constexpr omath::Vector3<float> right_handed = {0, 2, -10}; constexpr omath::Vector3<float> right_handed = {0, 2, -10};
const auto proj_lh = mat_perspective_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>( const auto proj_lh = mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
90.f, 16.f / 9.f, 0.1f, 1000.f); 90.f, 16.f / 9.f, 0.1f, 1000.f);
const auto proj_rh = mat_perspective_right_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>( const auto proj_rh = mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
90.f, 16.f / 9.f, 0.1f, 1000.f); 90.f, 16.f / 9.f, 0.1f, 1000.f);
auto ndc_lh = proj_lh * mat_column_from_vector(left_handed); auto ndc_lh = proj_lh * mat_column_from_vector(left_handed);
+76 -18
View File
@@ -35,6 +35,13 @@ namespace
const auto s = std::sin(radians); const auto s = std::sin(radians);
return ObbF{center, {c, 0.f, -s}, {0.f, 1.f, 0.f}, {s, 0.f, c}, half_extents}; return ObbF{center, {c, 0.f, -s}, {0.f, 1.f, 0.f}, {s, 0.f, c}, half_extents};
} }
void expect_vec_near(const Vec3F& actual, const Vec3F& expected, const float epsilon = 1e-5f)
{
EXPECT_NEAR(actual.x, expected.x, epsilon);
EXPECT_NEAR(actual.y, expected.y, epsilon);
EXPECT_NEAR(actual.z, expected.z, epsilon);
}
} // namespace } // namespace
// --- struct-level tests --- // --- struct-level tests ---
@@ -42,7 +49,7 @@ namespace
TEST(ObbTests, VerticesOfAxisAlignedUnitBox) TEST(ObbTests, VerticesOfAxisAlignedUnitBox)
{ {
constexpr auto box = axis_aligned_obb({0.f, 0.f, 0.f}, {1.f, 1.f, 1.f}); constexpr auto box = axis_aligned_obb({0.f, 0.f, 0.f}, {1.f, 1.f, 1.f});
const auto v = box.vertices(); constexpr auto v = box.vertices();
EXPECT_EQ(v[0], (Vec3F{-1.f, -1.f, -1.f})); EXPECT_EQ(v[0], (Vec3F{-1.f, -1.f, -1.f}));
EXPECT_EQ(v[1], (Vec3F{1.f, -1.f, -1.f})); EXPECT_EQ(v[1], (Vec3F{1.f, -1.f, -1.f}));
@@ -57,7 +64,7 @@ TEST(ObbTests, VerticesOfAxisAlignedUnitBox)
TEST(ObbTests, VerticesOfTranslatedBox) TEST(ObbTests, VerticesOfTranslatedBox)
{ {
constexpr auto box = axis_aligned_obb({10.f, 20.f, 30.f}, {1.f, 2.f, 3.f}); constexpr auto box = axis_aligned_obb({10.f, 20.f, 30.f}, {1.f, 2.f, 3.f});
const auto v = box.vertices(); constexpr auto v = box.vertices();
EXPECT_EQ(v[0], (Vec3F{9.f, 18.f, 27.f})); EXPECT_EQ(v[0], (Vec3F{9.f, 18.f, 27.f}));
EXPECT_EQ(v[7], (Vec3F{11.f, 22.f, 33.f})); EXPECT_EQ(v[7], (Vec3F{11.f, 22.f, 33.f}));
@@ -80,10 +87,41 @@ TEST(ObbTests, VerticesOfRotatedBox)
} }
} }
TEST(ObbTests, VerticesOfTranslatedNonUniformRotatedBox)
{
const auto box = rotated_around_z({2.f, 3.f, 4.f}, {2.f, 1.f, 0.5f}, std::numbers::pi_v<float> / 2.f);
const auto v = box.vertices();
expect_vec_near(v[0], {3.f, 1.f, 3.5f});
expect_vec_near(v[1], {3.f, 5.f, 3.5f});
expect_vec_near(v[2], {1.f, 1.f, 3.5f});
expect_vec_near(v[3], {1.f, 5.f, 3.5f});
expect_vec_near(v[4], {3.f, 1.f, 4.5f});
expect_vec_near(v[5], {3.f, 5.f, 4.5f});
expect_vec_near(v[6], {1.f, 1.f, 4.5f});
expect_vec_near(v[7], {1.f, 5.f, 4.5f});
}
TEST(ObbTests, VerticesCollapseWhenOneExtentIsZero)
{
constexpr auto box = axis_aligned_obb({1.f, 2.f, 3.f}, {2.f, 0.f, 4.f});
constexpr auto v = box.vertices();
EXPECT_EQ(v[0], v[2]);
EXPECT_EQ(v[1], v[3]);
EXPECT_EQ(v[4], v[6]);
EXPECT_EQ(v[5], v[7]);
EXPECT_EQ(v[0], (Vec3F{-1.f, 2.f, -1.f}));
EXPECT_EQ(v[1], (Vec3F{3.f, 2.f, -1.f}));
EXPECT_EQ(v[4], (Vec3F{-1.f, 2.f, 7.f}));
EXPECT_EQ(v[5], (Vec3F{3.f, 2.f, 7.f}));
}
TEST(ObbTests, DoublePrecisionInstantiation) TEST(ObbTests, DoublePrecisionInstantiation)
{ {
constexpr ObbD box{{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 0.0, 1.0}, {2.0, 3.0, 4.0}}; constexpr ObbD box{{0.0, 0.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 0.0, 1.0}, {2.0, 3.0, 4.0}};
const auto v = box.vertices(); constexpr auto v = box.vertices();
EXPECT_DOUBLE_EQ(v[0].x, -2.0); EXPECT_DOUBLE_EQ(v[0].x, -2.0);
EXPECT_DOUBLE_EQ(v[0].y, -3.0); EXPECT_DOUBLE_EQ(v[0].y, -3.0);
EXPECT_DOUBLE_EQ(v[0].z, -4.0); EXPECT_DOUBLE_EQ(v[0].z, -4.0);
@@ -100,7 +138,7 @@ TEST(ObbTests, AxisAlignedInFrontNotCulled)
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov, const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f); 0.01f, 1000.f);
const auto obb = axis_aligned_obb({100.f, 0.f, 0.f}, {10.f, 1.f, 1.f}); constexpr auto obb = axis_aligned_obb({100.f, 0.f, 0.f}, {10.f, 1.f, 1.f});
EXPECT_FALSE(cam.is_obb_culled_by_frustum(obb)); EXPECT_FALSE(cam.is_obb_culled_by_frustum(obb));
} }
@@ -110,7 +148,7 @@ TEST(ObbTests, AxisAlignedBehindCameraCulled)
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov, const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f); 0.01f, 1000.f);
const auto obb = axis_aligned_obb({-150.f, 0.f, 0.f}, {50.f, 1.f, 1.f}); constexpr auto obb = axis_aligned_obb({-150.f, 0.f, 0.f}, {50.f, 1.f, 1.f});
EXPECT_TRUE(cam.is_obb_culled_by_frustum(obb)); EXPECT_TRUE(cam.is_obb_culled_by_frustum(obb));
} }
@@ -120,17 +158,27 @@ TEST(ObbTests, AxisAlignedBeyondFarPlaneCulled)
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov, const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f); 0.01f, 1000.f);
const auto obb = axis_aligned_obb({1750.f, 0.f, 0.f}, {250.f, 1.f, 1.f}); constexpr auto obb = axis_aligned_obb({1750.f, 0.f, 0.f}, {250.f, 1.f, 1.f});
EXPECT_TRUE(cam.is_obb_culled_by_frustum(obb)); EXPECT_TRUE(cam.is_obb_culled_by_frustum(obb));
} }
TEST(ObbTests, AxisAlignedStraddlingFarPlaneNotCulled)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f);
constexpr auto obb = axis_aligned_obb({1005.f, 0.f, 0.f}, {10.f, 1.f, 1.f});
EXPECT_FALSE(cam.is_obb_culled_by_frustum(obb));
}
TEST(ObbTests, AxisAlignedFarLeftCulled) TEST(ObbTests, AxisAlignedFarLeftCulled)
{ {
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov, const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f); 0.01f, 1000.f);
const auto obb = axis_aligned_obb({100.f, 4500.f, 0.f}, {10.f, 500.f, 1.f}); constexpr auto obb = axis_aligned_obb({100.f, 4500.f, 0.f}, {10.f, 500.f, 1.f});
EXPECT_TRUE(cam.is_obb_culled_by_frustum(obb)); EXPECT_TRUE(cam.is_obb_culled_by_frustum(obb));
} }
@@ -140,7 +188,7 @@ TEST(ObbTests, AxisAlignedFarRightCulled)
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov, const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f); 0.01f, 1000.f);
const auto obb = axis_aligned_obb({100.f, -4500.f, 0.f}, {10.f, 500.f, 1.f}); constexpr auto obb = axis_aligned_obb({100.f, -4500.f, 0.f}, {10.f, 500.f, 1.f});
EXPECT_TRUE(cam.is_obb_culled_by_frustum(obb)); EXPECT_TRUE(cam.is_obb_culled_by_frustum(obb));
} }
@@ -150,7 +198,7 @@ TEST(ObbTests, AxisAlignedAboveCulled)
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov, const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f); 0.01f, 1000.f);
const auto obb = axis_aligned_obb({100.f, 0.f, 5500.f}, {10.f, 1.f, 500.f}); constexpr auto obb = axis_aligned_obb({100.f, 0.f, 5500.f}, {10.f, 1.f, 500.f});
EXPECT_TRUE(cam.is_obb_culled_by_frustum(obb)); EXPECT_TRUE(cam.is_obb_culled_by_frustum(obb));
} }
@@ -160,7 +208,7 @@ TEST(ObbTests, AxisAlignedBelowCulled)
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov, const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f); 0.01f, 1000.f);
const auto obb = axis_aligned_obb({100.f, 0.f, -5500.f}, {10.f, 1.f, 500.f}); constexpr auto obb = axis_aligned_obb({100.f, 0.f, -5500.f}, {10.f, 1.f, 500.f});
EXPECT_TRUE(cam.is_obb_culled_by_frustum(obb)); EXPECT_TRUE(cam.is_obb_culled_by_frustum(obb));
} }
@@ -204,10 +252,10 @@ TEST(ObbTests, RotationCanPullBoxIntoFrustum)
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov, const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f); 0.01f, 1000.f);
const Vec3F center{50.f, 100.f, 0.f}; constexpr Vec3F center{50.f, 100.f, 0.f};
const Vec3F half{1.f, 1.f, 50.f}; constexpr Vec3F half{1.f, 1.f, 50.f};
const auto axis_aligned = axis_aligned_obb(center, half); constexpr auto axis_aligned = axis_aligned_obb(center, half);
EXPECT_TRUE(cam.is_obb_culled_by_frustum(axis_aligned)); EXPECT_TRUE(cam.is_obb_culled_by_frustum(axis_aligned));
const auto rotated = rotated_around_y(center, half, std::numbers::pi_v<float> / 2.f); const auto rotated = rotated_around_y(center, half, std::numbers::pi_v<float> / 2.f);
@@ -225,10 +273,10 @@ TEST(ObbTests, RotationCanPushBoxOutOfFrustum)
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov, const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
0.01f, 1000.f); 0.01f, 1000.f);
const Vec3F center{50.f, 130.f, 0.f}; constexpr Vec3F center{50.f, 130.f, 0.f};
const Vec3F half{50.f, 1.f, 1.f}; constexpr Vec3F half{50.f, 1.f, 1.f};
const auto axis_aligned = axis_aligned_obb(center, half); constexpr auto axis_aligned = axis_aligned_obb(center, half);
EXPECT_FALSE(cam.is_obb_culled_by_frustum(axis_aligned)); EXPECT_FALSE(cam.is_obb_culled_by_frustum(axis_aligned));
const auto rotated = rotated_around_z(center, half, std::numbers::pi_v<float> / 2.f); const auto rotated = rotated_around_z(center, half, std::numbers::pi_v<float> / 2.f);
@@ -263,10 +311,20 @@ TEST(ObbTests, OpenGlEngineBehindCulled)
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
const auto obb = axis_aligned_obb({0.f, 0.f, 100.f}, {5.f, 5.f, 5.f}); constexpr auto obb = axis_aligned_obb({0.f, 0.f, 100.f}, {5.f, 5.f, 5.f});
EXPECT_TRUE(cam.is_obb_culled_by_frustum(obb)); EXPECT_TRUE(cam.is_obb_culled_by_frustum(obb));
} }
TEST(ObbTests, OpenGlEngineStraddlingFarPlaneNotCulled)
{
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 100.f);
const auto obb = rotated_around_z({0.f, 0.f, -105.f}, {5.f, 5.f, 10.f},
std::numbers::pi_v<float> / 4.f);
EXPECT_FALSE(cam.is_obb_culled_by_frustum(obb));
}
TEST(ObbTests, UnityEngineBeyondFarCulled) TEST(ObbTests, UnityEngineBeyondFarCulled)
{ {
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
@@ -284,7 +342,7 @@ TEST(ObbTests, DegenerateZeroVolumeInsideNotCulled)
0.01f, 1000.f); 0.01f, 1000.f);
// Zero-extent OBB — collapses to a point, but still must not be culled if the centre is inside. // Zero-extent OBB — collapses to a point, but still must not be culled if the centre is inside.
const auto obb = axis_aligned_obb({100.f, 0.f, 0.f}, {0.f, 0.f, 0.f}); constexpr auto obb = axis_aligned_obb({100.f, 0.f, 0.f}, {0.f, 0.f, 0.f});
EXPECT_FALSE(cam.is_obb_culled_by_frustum(obb)); EXPECT_FALSE(cam.is_obb_culled_by_frustum(obb));
} }