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improved naming
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@@ -40,11 +40,11 @@ namespace omath::opengl_engine
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const float far, const NDCDepthRange ndc_depth_range) noexcept
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{
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if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
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return mat_perspective_right_handed<float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
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return mat_perspective_right_handed_vertical_fov<float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
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field_of_view, aspect_ratio, near, far);
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if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
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return mat_perspective_right_handed<float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
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return mat_perspective_right_handed_vertical_fov<float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
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field_of_view, aspect_ratio, near, far);
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std::unreachable();
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