mirror of
https://github.com/orange-cpp/omath.git
synced 2026-08-07 21:42:05 +00:00
added outside glow
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@@ -66,7 +66,7 @@ namespace imgui_desktop::gui
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ImGui::Begin("Controls", &m_opened,
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ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
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ImGui::PushItemWidth(160.f);
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const auto draw_glow_controls = [](const char* label, GlowSettings& settings, const float max_radius = 30.f)
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const auto draw_glow_controls = [](const char* label, GlowSettings& settings)
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{
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ImGui::PushID(label);
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ImGui::TextUnformatted(label);
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@@ -74,8 +74,8 @@ namespace imgui_desktop::gui
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if (settings.enabled)
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{
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ImGui::ColorEdit4("Color", reinterpret_cast<float*>(&settings.color), ImGuiColorEditFlags_NoInputs);
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ImGui::SliderFloat("Radius", &settings.radius, 1.f, max_radius);
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ImGui::SliderFloat("Intensity", &settings.intensity, 0.f, 1.f);
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ImGui::InputFloat("Radius", &settings.radius);
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ImGui::InputFloat("Intensity", &settings.intensity);
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}
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ImGui::PopID();
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};
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@@ -86,7 +86,13 @@ namespace imgui_desktop::gui
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ImGui::SliderFloat("Top Y", &m_entity_top_y, 20.f, m_entity_bottom_y - 20.f);
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ImGui::SliderFloat("Bottom Y", &m_entity_bottom_y, m_entity_top_y + 20.f, vp->Size.y - 20.f);
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ImGui::SliderFloat("Aspect", &m_entity_aspect, 1.f, 10.f);
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draw_glow_controls("Canvas light", m_canvas_glow, 500.f);
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draw_glow_controls("Canvas light", m_canvas_glow);
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if (m_canvas_glow.enabled)
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{
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ImGui::InputInt("Blur layers##canvas", &m_canvas_glow_layers);
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ImGui::Combo("Mode##canvas", &m_canvas_glow_mode, "Inside\0Outside\0Both\0");
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ImGui::InputFloat("Rounding##canvas", &m_canvas_glow_rounding);
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}
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}
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if (ImGui::CollapsingHeader("Box", ImGuiTreeNodeFlags_DefaultOpen))
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@@ -285,7 +291,9 @@ namespace imgui_desktop::gui
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omath::hud::EntityOverlay({m_entity_x, m_entity_top_y}, {m_entity_x, m_entity_bottom_y}, m_entity_aspect,
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std::make_shared<omath::hud::ImguiHudRenderer>())
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.contents(
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when(canvas_glow.has_value(), CanvasGlow{canvas_glow.value_or(Glow{m_canvas_glow.color})}),
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when(canvas_glow.has_value(),
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CanvasGlow{canvas_glow.value_or(Glow{m_canvas_glow.color}), m_canvas_glow_layers,
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static_cast<CanvasGlowMode>(m_canvas_glow_mode), m_canvas_glow_rounding}),
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// ── Boxes ────────────────────────────────────────────────────
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when(m_show_box, Box{m_box_color, box_fill, m_box_outline, m_box_thickness, box_glow}),
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when(m_show_cornered_box,
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@@ -77,6 +77,9 @@ namespace imgui_desktop::gui
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GlowSettings m_bar_glow{{1.f, 0.f, 0.f, 0.8f}};
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GlowSettings m_label_glow;
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GlowSettings m_canvas_glow{{1.f, 0.5f, 0.f, 0.8f}, 100.f};
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int m_canvas_glow_layers = 64;
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int m_canvas_glow_mode = 2;
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float m_canvas_glow_rounding = 40.f;
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// Skeleton
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omath::Color m_skel_color = omath::Color::from_rgba(255, 255, 255, 200);
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