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fixed for mingw
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+53
-50
@@ -94,62 +94,65 @@ namespace
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set_engine_aliases<PitchAngle, ViewAngles>(engine_table, types);
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engine_table.new_usertype<Camera>(
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auto camera_type = engine_table.new_usertype<Camera>(
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"Camera",
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sol::constructors<Camera(const omath::Vector3<ArithmeticType>&, const ViewAngles&,
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const omath::projection::ViewPort&, const omath::projection::FieldOfView&,
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ArithmeticType, ArithmeticType)>(),
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"look_at", &Camera::look_at, "get_forward", &Camera::get_forward, "get_right", &Camera::get_right,
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"get_up", &Camera::get_up, "get_origin", &Camera::get_origin, "get_view_angles",
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&Camera::get_view_angles, "get_near_plane", &Camera::get_near_plane, "get_far_plane",
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&Camera::get_far_plane, "get_field_of_view", &Camera::get_field_of_view, "set_origin",
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&Camera::set_origin, "set_view_angles", &Camera::set_view_angles, "set_view_port",
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&Camera::set_view_port, "set_field_of_view", &Camera::set_field_of_view, "set_near_plane",
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&Camera::set_near_plane, "set_far_plane", &Camera::set_far_plane,
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ArithmeticType, ArithmeticType)>());
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"get_view_matrix",
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[](const Camera& cam) -> Mat4X4
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{
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return cam.get_view_matrix();
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},
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"get_projection_matrix",
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[](const Camera& cam) -> Mat4X4
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{
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return cam.get_projection_matrix();
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},
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"get_view_projection_matrix",
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[](const Camera& cam) -> Mat4X4
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{
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return cam.get_view_projection_matrix();
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},
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"extract_projection_params",
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[](const Mat4X4& projection_matrix)
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{
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const auto params = Camera::extract_projection_params(projection_matrix);
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return std::make_tuple(params.fov, params.aspect_ratio);
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},
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"calc_view_angles_from_view_matrix", &Camera::calc_view_angles_from_view_matrix,
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"calc_origin_from_view_matrix", &Camera::calc_origin_from_view_matrix,
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camera_type["look_at"] = &Camera::look_at;
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camera_type["get_forward"] = &Camera::get_forward;
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camera_type["get_right"] = &Camera::get_right;
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camera_type["get_up"] = &Camera::get_up;
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camera_type["get_origin"] = &Camera::get_origin;
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camera_type["get_view_angles"] = &Camera::get_view_angles;
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camera_type["get_near_plane"] = &Camera::get_near_plane;
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camera_type["get_far_plane"] = &Camera::get_far_plane;
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camera_type["get_field_of_view"] = &Camera::get_field_of_view;
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camera_type["set_origin"] = &Camera::set_origin;
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camera_type["set_view_angles"] = &Camera::set_view_angles;
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camera_type["set_view_port"] = &Camera::set_view_port;
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camera_type["set_field_of_view"] = &Camera::set_field_of_view;
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camera_type["set_near_plane"] = &Camera::set_near_plane;
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camera_type["set_far_plane"] = &Camera::set_far_plane;
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"world_to_screen",
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[](const Camera& cam, const omath::Vector3<ArithmeticType>& pos)
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-> std::tuple<sol::optional<omath::Vector3<ArithmeticType>>, sol::optional<std::string>>
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{
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auto result = cam.world_to_screen(pos);
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if (result)
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return {*result, sol::nullopt};
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return {sol::nullopt, projection_error_to_string(result.error())};
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},
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camera_type["get_view_matrix"] = [](const Camera& cam) -> Mat4X4
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{
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return cam.get_view_matrix();
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};
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camera_type["get_projection_matrix"] = [](const Camera& cam) -> Mat4X4
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{
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return cam.get_projection_matrix();
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};
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camera_type["get_view_projection_matrix"] = [](const Camera& cam) -> Mat4X4
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{
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return cam.get_view_projection_matrix();
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};
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camera_type["extract_projection_params"] = [](const Mat4X4& projection_matrix)
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{
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const auto params = Camera::extract_projection_params(projection_matrix);
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return std::make_tuple(params.fov, params.aspect_ratio);
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};
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camera_type["calc_view_angles_from_view_matrix"] = &Camera::calc_view_angles_from_view_matrix;
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camera_type["calc_origin_from_view_matrix"] = &Camera::calc_origin_from_view_matrix;
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"screen_to_world",
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[](const Camera& cam, const omath::Vector3<ArithmeticType>& pos)
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-> std::tuple<sol::optional<omath::Vector3<ArithmeticType>>, sol::optional<std::string>>
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{
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auto result = cam.screen_to_world(pos);
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if (result)
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return {*result, sol::nullopt};
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return {sol::nullopt, projection_error_to_string(result.error())};
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});
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camera_type["world_to_screen"] = [](const Camera& cam, const omath::Vector3<ArithmeticType>& pos)
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-> std::tuple<sol::optional<omath::Vector3<ArithmeticType>>, sol::optional<std::string>>
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{
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auto result = cam.world_to_screen(pos);
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if (result)
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return {*result, sol::nullopt};
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return {sol::nullopt, projection_error_to_string(result.error())};
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};
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camera_type["screen_to_world"] = [](const Camera& cam, const omath::Vector3<ArithmeticType>& pos)
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-> std::tuple<sol::optional<omath::Vector3<ArithmeticType>>, sol::optional<std::string>>
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{
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auto result = cam.screen_to_world(pos);
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if (result)
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return {*result, sol::nullopt};
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return {sol::nullopt, projection_error_to_string(result.error())};
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};
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}
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// ---- Engine trait structs -----------------------------------------------
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