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added rage engine support
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@@ -0,0 +1,13 @@
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//
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// Created by Codex on 6/3/2026.
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//
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#pragma once
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#include "omath/engines/rage_engine/constants.hpp"
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#include "omath/projection/camera.hpp"
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#include "traits/camera_trait.hpp"
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namespace omath::rage_engine
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{
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, NDCDepthRange::ZERO_TO_ONE>;
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} // namespace omath::rage_engine
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@@ -0,0 +1,25 @@
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//
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// Created by Codex on 6/3/2026.
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//
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#pragma once
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#include "omath/linear_algebra/mat.hpp"
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#include "omath/linear_algebra/vector3.hpp"
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#include <omath/trigonometry/angle.hpp>
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#include <omath/trigonometry/view_angles.hpp>
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namespace omath::rage_engine
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{
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constexpr Vector3<float> k_abs_up = {0, 0, 1};
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constexpr Vector3<float> k_abs_right = {1, 0, 0};
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constexpr Vector3<float> k_abs_forward = {0, 1, 0};
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using Mat4X4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
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using Mat3X3 = Mat<3, 3, float, MatStoreType::ROW_MAJOR>;
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using Mat1X3 = Mat<1, 3, float, MatStoreType::ROW_MAJOR>;
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using PitchAngle = Angle<float, -90.f, 90.f, AngleFlags::Clamped>;
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using YawAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
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using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
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using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
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} // namespace omath::rage_engine
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@@ -0,0 +1,85 @@
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//
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// Created by Codex on 6/3/2026.
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//
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#pragma once
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#include "omath/engines/rage_engine/constants.hpp"
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#include <type_traits>
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namespace omath::rage_engine
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{
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[[nodiscard]]
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Vector3<float> forward_vector(const ViewAngles& angles) noexcept;
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[[nodiscard]]
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Vector3<float> right_vector(const ViewAngles& angles) noexcept;
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[[nodiscard]]
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Vector3<float> up_vector(const ViewAngles& angles) noexcept;
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[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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[[nodiscard]]
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Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
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[[nodiscard]]
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Vector3<float> extract_origin(const Mat4X4& mat) noexcept;
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[[nodiscard]]
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Vector3<float> extract_scale(const Mat4X4& mat) noexcept;
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[[nodiscard]]
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ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept;
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[[nodiscard]]
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Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far,
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NDCDepthRange ndc_depth_range = NDCDepthRange::ZERO_TO_ONE) noexcept;
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template<class FloatingType>
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requires std::is_floating_point_v<FloatingType>
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[[nodiscard]]
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constexpr FloatingType units_to_centimeters(const FloatingType& units)
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{
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return units / static_cast<FloatingType>(100);
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}
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template<class FloatingType>
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requires std::is_floating_point_v<FloatingType>
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[[nodiscard]]
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constexpr FloatingType units_to_meters(const FloatingType& units)
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{
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return units;
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}
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template<class FloatingType>
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requires std::is_floating_point_v<FloatingType>
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[[nodiscard]]
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constexpr FloatingType units_to_kilometers(const FloatingType& units)
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{
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return units_to_meters(units) / static_cast<FloatingType>(1000);
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}
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template<class FloatingType>
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requires std::is_floating_point_v<FloatingType>
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[[nodiscard]]
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constexpr FloatingType centimeters_to_units(const FloatingType& centimeters)
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{
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return centimeters * static_cast<FloatingType>(100);
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}
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template<class FloatingType>
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requires std::is_floating_point_v<FloatingType>
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[[nodiscard]]
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constexpr FloatingType meters_to_units(const FloatingType& meters)
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{
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return meters;
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}
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template<class FloatingType>
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requires std::is_floating_point_v<FloatingType>
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[[nodiscard]]
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constexpr FloatingType kilometers_to_units(const FloatingType& kilometers)
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{
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return meters_to_units(kilometers * static_cast<FloatingType>(1000));
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}
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} // namespace omath::rage_engine
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@@ -0,0 +1,13 @@
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//
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// Created by Codex on 6/3/2026.
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//
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#pragma once
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#include "constants.hpp"
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#include "omath/3d_primitives/mesh.hpp"
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#include "traits/mesh_trait.hpp"
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namespace omath::rage_engine
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{
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using Mesh = primitives::Mesh<Mat4X4, ViewAngles, MeshTrait>;
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} // namespace omath::rage_engine
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@@ -0,0 +1,24 @@
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//
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// Created by Codex on 6/3/2026.
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//
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#pragma once
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#include "omath/engines/rage_engine/formulas.hpp"
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#include "omath/projection/camera.hpp"
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namespace omath::rage_engine
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{
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class CameraTrait final
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{
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public:
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[[nodiscard]]
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static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
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[[nodiscard]]
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static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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[[nodiscard]]
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static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
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float near, float far, NDCDepthRange ndc_depth_range) noexcept;
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};
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} // namespace omath::rage_engine
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@@ -0,0 +1,20 @@
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//
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// Created by Codex on 6/3/2026.
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//
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#pragma once
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#include <omath/engines/rage_engine/constants.hpp>
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#include <omath/engines/rage_engine/formulas.hpp>
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namespace omath::rage_engine
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{
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class MeshTrait final
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{
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public:
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[[nodiscard]]
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static Mat4X4 rotation_matrix(const ViewAngles& rotation)
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{
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return rage_engine::rotation_matrix(rotation);
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}
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};
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} // namespace omath::rage_engine
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@@ -27,7 +27,7 @@ namespace omath::hud
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const Color& tint = Color{1.f, 1.f, 1.f, 1.f}) override;
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void add_text(const Vector2<float>& position, const Color& color, const std::string_view& text) override;
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[[nodiscard]]
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virtual Vector2<float> calc_text_size(const std::string_view& text) override;
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Vector2<float> calc_text_size(const std::string_view& text) override;
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};
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} // namespace omath::hud
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#endif // OMATH_IMGUI_INTEGRATION
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@@ -87,6 +87,12 @@
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#include "omath/engines/frostbite_engine/traits/camera_trait.hpp"
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#include "omath/engines/frostbite_engine/traits/pred_engine_trait.hpp"
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// RAGE Engine
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#include "omath/engines/rage_engine/constants.hpp"
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#include "omath/engines/rage_engine/formulas.hpp"
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#include "omath/engines/rage_engine/camera.hpp"
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#include "omath/engines/rage_engine/traits/camera_trait.hpp"
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#include "omath/engines/rage_engine/traits/pred_engine_trait.hpp"
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// Unreal Engine
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#include "omath/engines/unreal_engine/constants.hpp"
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@@ -101,4 +107,4 @@
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// Utility
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#include "omath/utility/pattern_scan.hpp"
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#include "omath/utility/pe_pattern_scan.hpp"
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#include "omath/utility/pe_pattern_scan.hpp"
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