From e82ec9c8aca061bd94fc4d7edf2d013c359345a3 Mon Sep 17 00:00:00 2001 From: Orange Date: Mon, 15 Jun 2026 10:39:13 +0300 Subject: [PATCH] removed useless inline keywords --- include/omath/engines/cry_engine/formulas.hpp | 18 ++++++++--------- .../engines/frostbite_engine/formulas.hpp | 20 +++++++++---------- include/omath/engines/iw_engine/formulas.hpp | 20 +++++++++---------- .../omath/engines/opengl_engine/formulas.hpp | 20 +++++++++---------- .../omath/engines/rage_engine/formulas.hpp | 20 +++++++++---------- .../omath/engines/source_engine/formulas.hpp | 20 +++++++++---------- .../omath/engines/unity_engine/formulas.hpp | 20 +++++++++---------- 7 files changed, 69 insertions(+), 69 deletions(-) diff --git a/include/omath/engines/cry_engine/formulas.hpp b/include/omath/engines/cry_engine/formulas.hpp index abf0665..e68e0b0 100644 --- a/include/omath/engines/cry_engine/formulas.hpp +++ b/include/omath/engines/cry_engine/formulas.hpp @@ -8,7 +8,7 @@ namespace omath::cry_engine { [[nodiscard]] - inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept + constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept { return mat_rotation_axis_z(angles.yaw) * mat_rotation_axis_y(angles.roll) @@ -16,7 +16,7 @@ namespace omath::cry_engine } [[nodiscard]] - inline constexpr Vector3 forward_vector(const ViewAngles& angles) noexcept + constexpr Vector3 forward_vector(const ViewAngles& angles) noexcept { const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward); @@ -24,7 +24,7 @@ namespace omath::cry_engine } [[nodiscard]] - inline constexpr Vector3 right_vector(const ViewAngles& angles) noexcept + constexpr Vector3 right_vector(const ViewAngles& angles) noexcept { const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right); @@ -32,7 +32,7 @@ namespace omath::cry_engine } [[nodiscard]] - inline constexpr Vector3 up_vector(const ViewAngles& angles) noexcept + constexpr Vector3 up_vector(const ViewAngles& angles) noexcept { const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up); @@ -40,26 +40,26 @@ namespace omath::cry_engine } [[nodiscard]] - inline constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3& cam_origin) noexcept + constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3& cam_origin) noexcept { return mat_camera_view(forward_vector(angles), right_vector(angles), up_vector(angles), cam_origin); } [[nodiscard]] - inline constexpr Vector3 extract_origin(const Mat4X4& mat) noexcept + constexpr Vector3 extract_origin(const Mat4X4& mat) noexcept { return mat_extract_origin(mat); } [[nodiscard]] - inline constexpr Vector3 extract_scale(const Mat4X4& mat) noexcept + constexpr Vector3 extract_scale(const Mat4X4& mat) noexcept { return mat_extract_scale(mat); } [[nodiscard]] - inline constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept + constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept { const auto angles = mat_extract_rotation_zyx(mat); return { @@ -69,7 +69,7 @@ namespace omath::cry_engine }; } [[nodiscard]] - inline constexpr Mat4X4 + constexpr Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near_plane, const float far_plane, const NDCDepthRange ndc_depth_range = NDCDepthRange::ZERO_TO_ONE) noexcept diff --git a/include/omath/engines/frostbite_engine/formulas.hpp b/include/omath/engines/frostbite_engine/formulas.hpp index 9212c2c..6bf6421 100644 --- a/include/omath/engines/frostbite_engine/formulas.hpp +++ b/include/omath/engines/frostbite_engine/formulas.hpp @@ -8,10 +8,10 @@ namespace omath::frostbite_engine { [[nodiscard]] - inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; + constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; [[nodiscard]] - inline constexpr Vector3 forward_vector(const ViewAngles& angles) noexcept + constexpr Vector3 forward_vector(const ViewAngles& angles) noexcept { const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward); @@ -19,7 +19,7 @@ namespace omath::frostbite_engine } [[nodiscard]] - inline constexpr Vector3 right_vector(const ViewAngles& angles) noexcept + constexpr Vector3 right_vector(const ViewAngles& angles) noexcept { const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right); @@ -27,7 +27,7 @@ namespace omath::frostbite_engine } [[nodiscard]] - inline constexpr Vector3 up_vector(const ViewAngles& angles) noexcept + constexpr Vector3 up_vector(const ViewAngles& angles) noexcept { const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up); @@ -35,14 +35,14 @@ namespace omath::frostbite_engine } [[nodiscard]] - inline constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3& cam_origin) noexcept + constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3& cam_origin) noexcept { return mat_camera_view(forward_vector(angles), right_vector(angles), up_vector(angles), cam_origin); } [[nodiscard]] - inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept + constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept { return mat_rotation_axis_z(angles.roll) * mat_rotation_axis_y(angles.yaw) @@ -50,19 +50,19 @@ namespace omath::frostbite_engine } [[nodiscard]] - inline constexpr Vector3 extract_origin(const Mat4X4& mat) noexcept + constexpr Vector3 extract_origin(const Mat4X4& mat) noexcept { return mat_extract_origin(mat); } [[nodiscard]] - inline constexpr Vector3 extract_scale(const Mat4X4& mat) noexcept + constexpr Vector3 extract_scale(const Mat4X4& mat) noexcept { return mat_extract_scale(mat); } [[nodiscard]] - inline constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept + constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept { const auto angles = mat_extract_rotation_zyx(mat); return { @@ -73,7 +73,7 @@ namespace omath::frostbite_engine } [[nodiscard]] - inline constexpr Mat4X4 calc_perspective_projection_matrix( + constexpr Mat4X4 calc_perspective_projection_matrix( const float field_of_view, const float aspect_ratio, const float near_plane, const float far_plane, const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept { diff --git a/include/omath/engines/iw_engine/formulas.hpp b/include/omath/engines/iw_engine/formulas.hpp index 24a16b7..faa167d 100644 --- a/include/omath/engines/iw_engine/formulas.hpp +++ b/include/omath/engines/iw_engine/formulas.hpp @@ -8,10 +8,10 @@ namespace omath::iw_engine { [[nodiscard]] - inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; + constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; [[nodiscard]] - inline constexpr Vector3 forward_vector(const ViewAngles& angles) noexcept + constexpr Vector3 forward_vector(const ViewAngles& angles) noexcept { const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward); @@ -19,7 +19,7 @@ namespace omath::iw_engine } [[nodiscard]] - inline constexpr Vector3 right_vector(const ViewAngles& angles) noexcept + constexpr Vector3 right_vector(const ViewAngles& angles) noexcept { const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right); @@ -27,7 +27,7 @@ namespace omath::iw_engine } [[nodiscard]] - inline constexpr Vector3 up_vector(const ViewAngles& angles) noexcept + constexpr Vector3 up_vector(const ViewAngles& angles) noexcept { const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up); @@ -35,25 +35,25 @@ namespace omath::iw_engine } [[nodiscard]] - inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept + constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept { return mat_rotation_axis_z(angles.yaw) * mat_rotation_axis_y(angles.pitch) * mat_rotation_axis_x(angles.roll); } [[nodiscard]] - inline constexpr Vector3 extract_origin(const Mat4X4& mat) noexcept + constexpr Vector3 extract_origin(const Mat4X4& mat) noexcept { return mat_extract_origin(mat); } [[nodiscard]] - inline constexpr Vector3 extract_scale(const Mat4X4& mat) noexcept + constexpr Vector3 extract_scale(const Mat4X4& mat) noexcept { return mat_extract_scale(mat); } [[nodiscard]] - inline constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept + constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept { const auto angles = mat_extract_rotation_zyx(mat); return { @@ -64,13 +64,13 @@ namespace omath::iw_engine } [[nodiscard]] - inline constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3& cam_origin) noexcept + constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3& cam_origin) noexcept { return mat_camera_view(forward_vector(angles), right_vector(angles), up_vector(angles), cam_origin); } [[nodiscard]] - inline constexpr Mat4X4 calc_perspective_projection_matrix( + constexpr Mat4X4 calc_perspective_projection_matrix( const float field_of_view, const float aspect_ratio, const float near_plane, const float far_plane, const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept { diff --git a/include/omath/engines/opengl_engine/formulas.hpp b/include/omath/engines/opengl_engine/formulas.hpp index 05ae176..e55821a 100644 --- a/include/omath/engines/opengl_engine/formulas.hpp +++ b/include/omath/engines/opengl_engine/formulas.hpp @@ -7,10 +7,10 @@ namespace omath::opengl_engine { [[nodiscard]] - inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; + constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; [[nodiscard]] - inline constexpr Vector3 forward_vector(const ViewAngles& angles) noexcept + constexpr Vector3 forward_vector(const ViewAngles& angles) noexcept { const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward); @@ -19,7 +19,7 @@ namespace omath::opengl_engine } [[nodiscard]] - inline constexpr Vector3 right_vector(const ViewAngles& angles) noexcept + constexpr Vector3 right_vector(const ViewAngles& angles) noexcept { const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right); @@ -28,7 +28,7 @@ namespace omath::opengl_engine } [[nodiscard]] - inline constexpr Vector3 up_vector(const ViewAngles& angles) noexcept + constexpr Vector3 up_vector(const ViewAngles& angles) noexcept { const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up); @@ -36,13 +36,13 @@ namespace omath::opengl_engine } [[nodiscard]] - inline constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3& cam_origin) noexcept + constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3& cam_origin) noexcept { return mat_look_at_right_handed(cam_origin, cam_origin + forward_vector(angles), up_vector(angles)); } [[nodiscard]] - inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept + constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept { return mat_rotation_axis_z(angles.roll) * mat_rotation_axis_y(angles.yaw) @@ -50,19 +50,19 @@ namespace omath::opengl_engine } [[nodiscard]] - inline constexpr Vector3 extract_origin(const Mat4X4& mat) noexcept + constexpr Vector3 extract_origin(const Mat4X4& mat) noexcept { return mat_extract_origin(mat); } [[nodiscard]] - inline constexpr Vector3 extract_scale(const Mat4X4& mat) noexcept + constexpr Vector3 extract_scale(const Mat4X4& mat) noexcept { return mat_extract_scale(mat); } [[nodiscard]] - inline constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept + constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept { const auto angles = mat_extract_rotation_zyx(mat); return { @@ -73,7 +73,7 @@ namespace omath::opengl_engine } [[nodiscard]] - inline constexpr Mat4X4 calc_perspective_projection_matrix( + constexpr Mat4X4 calc_perspective_projection_matrix( const float field_of_view, const float aspect_ratio, const float near_plane, const float far_plane, const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept { diff --git a/include/omath/engines/rage_engine/formulas.hpp b/include/omath/engines/rage_engine/formulas.hpp index 08b87fa..09a6700 100644 --- a/include/omath/engines/rage_engine/formulas.hpp +++ b/include/omath/engines/rage_engine/formulas.hpp @@ -9,10 +9,10 @@ namespace omath::rage_engine { [[nodiscard]] - inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; + constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; [[nodiscard]] - inline constexpr Vector3 forward_vector(const ViewAngles& angles) noexcept + constexpr Vector3 forward_vector(const ViewAngles& angles) noexcept { const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward); @@ -20,7 +20,7 @@ namespace omath::rage_engine } [[nodiscard]] - inline constexpr Vector3 right_vector(const ViewAngles& angles) noexcept + constexpr Vector3 right_vector(const ViewAngles& angles) noexcept { const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right); @@ -28,7 +28,7 @@ namespace omath::rage_engine } [[nodiscard]] - inline constexpr Vector3 up_vector(const ViewAngles& angles) noexcept + constexpr Vector3 up_vector(const ViewAngles& angles) noexcept { const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up); @@ -36,14 +36,14 @@ namespace omath::rage_engine } [[nodiscard]] - inline constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3& cam_origin) noexcept + constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3& cam_origin) noexcept { return mat_camera_view(forward_vector(angles), right_vector(angles), up_vector(angles), cam_origin); } [[nodiscard]] - inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept + constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept { return mat_rotation_axis_z(angles.yaw) * mat_rotation_axis_y(angles.roll) @@ -51,19 +51,19 @@ namespace omath::rage_engine } [[nodiscard]] - inline constexpr Vector3 extract_origin(const Mat4X4& mat) noexcept + constexpr Vector3 extract_origin(const Mat4X4& mat) noexcept { return mat_extract_origin(mat); } [[nodiscard]] - inline constexpr Vector3 extract_scale(const Mat4X4& mat) noexcept + constexpr Vector3 extract_scale(const Mat4X4& mat) noexcept { return mat_extract_scale(mat); } [[nodiscard]] - inline constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept + constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept { const auto angles = mat_extract_rotation_zyx(mat); return { @@ -74,7 +74,7 @@ namespace omath::rage_engine } [[nodiscard]] - inline constexpr Mat4X4 + constexpr Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near_plane, const float far_plane, const NDCDepthRange ndc_depth_range = NDCDepthRange::ZERO_TO_ONE) noexcept diff --git a/include/omath/engines/source_engine/formulas.hpp b/include/omath/engines/source_engine/formulas.hpp index 78bb344..18fe31f 100644 --- a/include/omath/engines/source_engine/formulas.hpp +++ b/include/omath/engines/source_engine/formulas.hpp @@ -7,10 +7,10 @@ namespace omath::source_engine { [[nodiscard]] - inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; + constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; [[nodiscard]] - inline constexpr Vector3 forward_vector(const ViewAngles& angles) noexcept + constexpr Vector3 forward_vector(const ViewAngles& angles) noexcept { const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward); @@ -18,25 +18,25 @@ namespace omath::source_engine } [[nodiscard]] - inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept + constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept { return mat_rotation_axis_z(angles.yaw) * mat_rotation_axis_y(angles.pitch) * mat_rotation_axis_x(angles.roll); } [[nodiscard]] - inline constexpr Vector3 extract_origin(const Mat4X4& mat) noexcept + constexpr Vector3 extract_origin(const Mat4X4& mat) noexcept { return mat_extract_origin(mat); } [[nodiscard]] - inline constexpr Vector3 extract_scale(const Mat4X4& mat) noexcept + constexpr Vector3 extract_scale(const Mat4X4& mat) noexcept { return mat_extract_scale(mat); } [[nodiscard]] - inline constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept + constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept { const auto angles = mat_extract_rotation_zyx(mat); return { @@ -47,7 +47,7 @@ namespace omath::source_engine } [[nodiscard]] - inline constexpr Vector3 right_vector(const ViewAngles& angles) noexcept + constexpr Vector3 right_vector(const ViewAngles& angles) noexcept { const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right); @@ -55,7 +55,7 @@ namespace omath::source_engine } [[nodiscard]] - inline constexpr Vector3 up_vector(const ViewAngles& angles) noexcept + constexpr Vector3 up_vector(const ViewAngles& angles) noexcept { const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up); @@ -63,13 +63,13 @@ namespace omath::source_engine } [[nodiscard]] - inline constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3& cam_origin) noexcept + constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3& cam_origin) noexcept { return mat_camera_view(forward_vector(angles), right_vector(angles), up_vector(angles), cam_origin); } [[nodiscard]] - inline constexpr Mat4X4 calc_perspective_projection_matrix( + constexpr Mat4X4 calc_perspective_projection_matrix( const float field_of_view, const float aspect_ratio, const float near_plane, const float far_plane, const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept { diff --git a/include/omath/engines/unity_engine/formulas.hpp b/include/omath/engines/unity_engine/formulas.hpp index 5be46d9..ac348a1 100644 --- a/include/omath/engines/unity_engine/formulas.hpp +++ b/include/omath/engines/unity_engine/formulas.hpp @@ -8,10 +8,10 @@ namespace omath::unity_engine { [[nodiscard]] - inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; + constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; [[nodiscard]] - inline constexpr Vector3 forward_vector(const ViewAngles& angles) noexcept + constexpr Vector3 forward_vector(const ViewAngles& angles) noexcept { const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward); @@ -19,7 +19,7 @@ namespace omath::unity_engine } [[nodiscard]] - inline constexpr Vector3 right_vector(const ViewAngles& angles) noexcept + constexpr Vector3 right_vector(const ViewAngles& angles) noexcept { const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right); @@ -27,7 +27,7 @@ namespace omath::unity_engine } [[nodiscard]] - inline constexpr Vector3 up_vector(const ViewAngles& angles) noexcept + constexpr Vector3 up_vector(const ViewAngles& angles) noexcept { const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up); @@ -35,14 +35,14 @@ namespace omath::unity_engine } [[nodiscard]] - inline constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3& cam_origin) noexcept + constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3& cam_origin) noexcept { return mat_camera_view(-forward_vector(angles), right_vector(angles), up_vector(angles), cam_origin); } [[nodiscard]] - inline constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept + constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept { return mat_rotation_axis_z(angles.roll) * mat_rotation_axis_y(angles.yaw) @@ -50,19 +50,19 @@ namespace omath::unity_engine } [[nodiscard]] - inline constexpr Vector3 extract_origin(const Mat4X4& mat) noexcept + constexpr Vector3 extract_origin(const Mat4X4& mat) noexcept { return mat_extract_origin(mat); } [[nodiscard]] - inline constexpr Vector3 extract_scale(const Mat4X4& mat) noexcept + constexpr Vector3 extract_scale(const Mat4X4& mat) noexcept { return mat_extract_scale(mat); } [[nodiscard]] - inline constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept + constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept { const auto angles = mat_extract_rotation_zyx(mat); return { @@ -73,7 +73,7 @@ namespace omath::unity_engine } [[nodiscard]] - inline constexpr Mat4X4 calc_perspective_projection_matrix( + constexpr Mat4X4 calc_perspective_projection_matrix( const float field_of_view, const float aspect_ratio, const float near_plane, const float far_plane, const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept {