mirror of
https://github.com/orange-cpp/omath.git
synced 2026-08-07 21:42:05 +00:00
fixed for kf3
This commit is contained in:
@@ -5,6 +5,7 @@
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#include <imgui.h>
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#include <imgui.h>
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#include <imgui_impl_dx12.h>
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#include <imgui_impl_dx12.h>
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#include <imgui_impl_win32.h>
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#include <imgui_impl_win32.h>
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#include <mutex>
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#include <tuple>
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#include <tuple>
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#include <vector>
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#include <vector>
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@@ -13,6 +14,8 @@ bool show_menu = true;
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namespace
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namespace
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{
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{
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constexpr UINT srv_heap_size = 64;
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struct frame_context
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struct frame_context
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{
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{
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ID3D12Resource* render_target = nullptr;
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ID3D12Resource* render_target = nullptr;
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@@ -27,15 +30,95 @@ namespace
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ID3D12Device* g_device = nullptr;
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ID3D12Device* g_device = nullptr;
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ID3D12CommandQueue* g_command_queue = nullptr;
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ID3D12CommandQueue* g_command_queue = nullptr;
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ID3D12CommandQueue* g_pending_command_queue = nullptr;
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IDXGISwapChain3* g_swap_chain = nullptr;
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IDXGISwapChain3* g_swap_chain = nullptr;
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IUnknown* g_swap_chain_identity = nullptr;
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ID3D12DescriptorHeap* g_rtv_heap = nullptr;
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ID3D12DescriptorHeap* g_rtv_heap = nullptr;
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ID3D12DescriptorHeap* g_srv_heap = nullptr;
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ID3D12DescriptorHeap* g_srv_heap = nullptr;
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ID3D12GraphicsCommandList* g_command_list = nullptr;
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ID3D12GraphicsCommandList* g_command_list = nullptr;
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ID3D12Fence* g_fence = nullptr;
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ID3D12Fence* g_fence = nullptr;
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HANDLE g_fence_event = nullptr;
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HANDLE g_fence_event = nullptr;
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UINT64 g_fence_value = 0;
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UINT64 g_fence_value = 0;
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UINT g_srv_descriptor_size = 0;
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bool g_command_queue_selected = false;
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std::mutex g_command_queue_mutex;
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std::vector<UINT> g_free_srv_indices;
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std::vector<frame_context> g_frames;
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std::vector<frame_context> g_frames;
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void allocate_srv_descriptor(ImGui_ImplDX12_InitInfo*, D3D12_CPU_DESCRIPTOR_HANDLE* cpu_handle,
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D3D12_GPU_DESCRIPTOR_HANDLE* gpu_handle)
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{
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IM_ASSERT(!g_free_srv_indices.empty());
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const UINT index = g_free_srv_indices.back();
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g_free_srv_indices.pop_back();
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*cpu_handle = g_srv_heap->GetCPUDescriptorHandleForHeapStart();
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*gpu_handle = g_srv_heap->GetGPUDescriptorHandleForHeapStart();
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cpu_handle->ptr += static_cast<SIZE_T>(index) * g_srv_descriptor_size;
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gpu_handle->ptr += static_cast<UINT64>(index) * g_srv_descriptor_size;
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}
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void free_srv_descriptor(ImGui_ImplDX12_InitInfo*, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,
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D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle)
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{
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const D3D12_CPU_DESCRIPTOR_HANDLE cpu_start = g_srv_heap->GetCPUDescriptorHandleForHeapStart();
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const D3D12_GPU_DESCRIPTOR_HANDLE gpu_start = g_srv_heap->GetGPUDescriptorHandleForHeapStart();
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const UINT cpu_index = static_cast<UINT>((cpu_handle.ptr - cpu_start.ptr) / g_srv_descriptor_size);
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const UINT gpu_index = static_cast<UINT>((gpu_handle.ptr - gpu_start.ptr) / g_srv_descriptor_size);
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IM_ASSERT(cpu_index == gpu_index && cpu_index < srv_heap_size);
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g_free_srv_indices.push_back(cpu_index);
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}
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void remember_direct_command_queue(ID3D12CommandQueue* queue)
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{
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if (queue->GetDesc().Type != D3D12_COMMAND_LIST_TYPE_DIRECT)
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return;
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std::scoped_lock lock(g_command_queue_mutex);
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if (g_command_queue_selected || g_pending_command_queue == queue)
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return;
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queue->AddRef();
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if (g_pending_command_queue)
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g_pending_command_queue->Release();
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g_pending_command_queue = queue;
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}
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ID3D12CommandQueue* take_command_queue_for_device(ID3D12Device* device)
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{
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std::scoped_lock lock(g_command_queue_mutex);
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if (!g_pending_command_queue)
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return nullptr;
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ID3D12Device* queue_device = nullptr;
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if (FAILED(g_pending_command_queue->GetDevice(IID_PPV_ARGS(&queue_device))))
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return nullptr;
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const bool matches = queue_device == device;
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queue_device->Release();
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if (!matches)
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return nullptr;
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ID3D12CommandQueue* queue = g_pending_command_queue;
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g_pending_command_queue = nullptr;
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g_command_queue_selected = true;
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return queue;
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}
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bool is_target_swap_chain(IDXGISwapChain* swap_chain)
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{
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if (!g_swap_chain_identity)
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return false;
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IUnknown* identity = nullptr;
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if (FAILED(swap_chain->QueryInterface(IID_PPV_ARGS(&identity))))
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return false;
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const bool matches = identity == g_swap_chain_identity;
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identity->Release();
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return matches;
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}
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// This fence tracks only the overlay work submitted by this DLL, not the game's whole frame.
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// This fence tracks only the overlay work submitted by this DLL, not the game's whole frame.
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bool create_sync_objects()
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bool create_sync_objects()
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{
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{
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@@ -215,25 +298,62 @@ namespace
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void init(IDXGISwapChain* swap_chain)
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void init(IDXGISwapChain* swap_chain)
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{
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{
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g_init_attempted = true;
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IDXGISwapChain3* swap_chain3 = nullptr;
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if (FAILED(swap_chain->QueryInterface(IID_PPV_ARGS(&swap_chain3))))
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if (FAILED(swap_chain->QueryInterface(IID_PPV_ARGS(&g_swap_chain))))
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return;
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return;
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if (FAILED(swap_chain->GetDevice(IID_PPV_ARGS(&g_device))))
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ID3D12Device* device = nullptr;
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if (FAILED(swap_chain->GetDevice(IID_PPV_ARGS(&device))))
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{
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swap_chain3->Release();
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return;
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return;
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}
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IUnknown* swap_chain_identity = nullptr;
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if (FAILED(swap_chain->QueryInterface(IID_PPV_ARGS(&swap_chain_identity))))
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{
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device->Release();
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swap_chain3->Release();
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return;
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}
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DXGI_SWAP_CHAIN_DESC desc{};
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DXGI_SWAP_CHAIN_DESC desc{};
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swap_chain->GetDesc(&desc);
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if (FAILED(swap_chain->GetDesc(&desc)))
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{
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swap_chain_identity->Release();
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device->Release();
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swap_chain3->Release();
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return;
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}
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ID3D12CommandQueue* command_queue = take_command_queue_for_device(device);
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if (!command_queue)
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{
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swap_chain_identity->Release();
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device->Release();
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swap_chain3->Release();
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return;
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}
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g_init_attempted = true;
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g_swap_chain = swap_chain3;
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g_swap_chain_identity = swap_chain_identity;
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g_device = device;
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g_command_queue = command_queue;
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const UINT buffer_count = desc.BufferCount;
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const UINT buffer_count = desc.BufferCount;
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{
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{
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D3D12_DESCRIPTOR_HEAP_DESC heap_desc{};
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D3D12_DESCRIPTOR_HEAP_DESC heap_desc{};
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heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
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heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
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heap_desc.NumDescriptors = buffer_count;
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heap_desc.NumDescriptors = srv_heap_size;
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heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
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heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
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if (FAILED(g_device->CreateDescriptorHeap(&heap_desc, IID_PPV_ARGS(&g_srv_heap))))
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if (FAILED(g_device->CreateDescriptorHeap(&heap_desc, IID_PPV_ARGS(&g_srv_heap))))
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return;
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return;
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g_srv_descriptor_size = g_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
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g_free_srv_indices.reserve(srv_heap_size);
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for (UINT i = srv_heap_size; i > 0; --i)
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g_free_srv_indices.push_back(i - 1);
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}
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}
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if (!create_render_targets(swap_chain))
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if (!create_render_targets(swap_chain))
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@@ -252,9 +372,17 @@ namespace
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ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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ImGui_ImplWin32_Init(desc.OutputWindow);
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ImGui_ImplWin32_Init(desc.OutputWindow);
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ImGui_ImplDX12_Init(g_device, static_cast<int>(buffer_count), desc.BufferDesc.Format, g_srv_heap,
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g_srv_heap->GetCPUDescriptorHandleForHeapStart(),
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ImGui_ImplDX12_InitInfo init_info{};
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g_srv_heap->GetGPUDescriptorHandleForHeapStart());
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init_info.Device = g_device;
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init_info.CommandQueue = g_command_queue;
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init_info.NumFramesInFlight = static_cast<int>(buffer_count);
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init_info.RTVFormat = desc.BufferDesc.Format;
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init_info.DSVFormat = DXGI_FORMAT_UNKNOWN;
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init_info.SrvDescriptorHeap = g_srv_heap;
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init_info.SrvDescriptorAllocFn = allocate_srv_descriptor;
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init_info.SrvDescriptorFreeFn = free_srv_descriptor;
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ImGui_ImplDX12_Init(&init_info);
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ImGui_ImplDX12_CreateDeviceObjects();
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ImGui_ImplDX12_CreateDeviceObjects();
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auto& mgr = omath::hooks::HooksManager::get();
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auto& mgr = omath::hooks::HooksManager::get();
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@@ -264,8 +392,10 @@ namespace
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if (!show_menu)
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if (!show_menu)
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return std::nullopt;
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return std::nullopt;
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ImGui_ImplWin32_WndProcHandler(h, msg, wp, lp);
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if (ImGui_ImplWin32_WndProcHandler(h, msg, wp, lp))
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return true;
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return true;
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return std::nullopt;
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});
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});
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std::ignore = mgr.hook_wnd_proc(desc.OutputWindow);
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std::ignore = mgr.hook_wnd_proc(desc.OutputWindow);
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@@ -274,13 +404,8 @@ namespace
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void on_execute_command_lists(ID3D12CommandQueue* queue, UINT, ID3D12CommandList* const*)
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void on_execute_command_lists(ID3D12CommandQueue* queue, UINT, ID3D12CommandList* const*)
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{
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{
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// The overlay records DIRECT command lists; executing them on COPY/COMPUTE queues can remove the device.
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// The most recently used DIRECT queue is the best available proxy for the swap chain's presentation queue.
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if (!g_command_queue)
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remember_direct_command_queue(queue);
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{
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const D3D12_COMMAND_QUEUE_DESC desc = queue->GetDesc();
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if (desc.Type == D3D12_COMMAND_LIST_TYPE_DIRECT)
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g_command_queue = queue;
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}
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}
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}
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bool ensure_initialized(IDXGISwapChain* swap_chain)
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bool ensure_initialized(IDXGISwapChain* swap_chain)
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@@ -288,7 +413,7 @@ namespace
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if (g_initialized)
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if (g_initialized)
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return true;
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return true;
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if (!g_init_attempted && g_command_queue)
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if (!g_init_attempted)
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init(swap_chain);
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init(swap_chain);
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return false;
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return false;
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@@ -402,6 +527,9 @@ namespace
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void on_present(IDXGISwapChain* swap_chain, UINT, UINT)
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void on_present(IDXGISwapChain* swap_chain, UINT, UINT)
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{
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{
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if (g_initialized && !is_target_swap_chain(swap_chain))
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return;
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if (!ensure_present_resources(swap_chain) || !begin_imgui_frame())
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if (!ensure_present_resources(swap_chain) || !begin_imgui_frame())
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return;
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return;
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@@ -413,8 +541,11 @@ namespace
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std::ignore = submit_overlay_commands(*fc);
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std::ignore = submit_overlay_commands(*fc);
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}
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}
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void on_resize_buffers(IDXGISwapChain*, UINT, UINT, UINT, DXGI_FORMAT, UINT)
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void on_resize_buffers(IDXGISwapChain* swap_chain, UINT, UINT, UINT, DXGI_FORMAT, UINT)
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{
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{
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if (!is_target_swap_chain(swap_chain))
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return;
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wait_for_gpu();
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wait_for_gpu();
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release_command_objects();
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release_command_objects();
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release_frame_contexts();
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release_frame_contexts();
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@@ -431,16 +562,36 @@ namespace
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g_srv_heap->Release();
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g_srv_heap->Release();
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g_srv_heap = nullptr;
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g_srv_heap = nullptr;
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}
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}
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g_srv_descriptor_size = 0;
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g_free_srv_indices.clear();
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if (g_swap_chain)
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if (g_swap_chain)
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{
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{
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g_swap_chain->Release();
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g_swap_chain->Release();
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g_swap_chain = nullptr;
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g_swap_chain = nullptr;
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}
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}
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if (g_swap_chain_identity)
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{
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g_swap_chain_identity->Release();
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g_swap_chain_identity = nullptr;
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}
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if (g_device)
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if (g_device)
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{
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{
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g_device->Release();
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g_device->Release();
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g_device = nullptr;
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g_device = nullptr;
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}
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}
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if (g_command_queue)
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{
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g_command_queue->Release();
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g_command_queue = nullptr;
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}
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std::scoped_lock lock(g_command_queue_mutex);
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if (g_pending_command_queue)
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{
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g_pending_command_queue->Release();
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g_pending_command_queue = nullptr;
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}
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g_command_queue_selected = false;
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}
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}
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} // namespace
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} // namespace
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Block a user