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https://github.com/orange-cpp/omath.git
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improvement
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@@ -39,18 +39,10 @@ namespace omath::hud::widget
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float intensity = 1.f;
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};
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enum class CanvasGlowMode
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{
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INSIDE,
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OUTSIDE,
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BOTH,
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};
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struct CanvasGlow
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{
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Glow glow;
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int layers = 64;
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CanvasGlowMode mode = CanvasGlowMode::INSIDE;
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float rounding = 20.f;
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};
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@@ -20,6 +20,12 @@ namespace omath::hud
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virtual void add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color,
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float thickness) = 0;
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virtual void add_polyline_clipped(const std::span<const Vector2<float>>& vertexes, const Vector2<float>&,
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const Vector2<float>&, const Color& color, float thickness)
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{
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add_polyline(vertexes, color, thickness);
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}
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virtual void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color) = 0;
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virtual void add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) = 0;
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@@ -38,12 +44,6 @@ namespace omath::hud
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virtual void add_filled_circle(const Vector2<float>& center, float radius, const Color& color,
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int segments = 0) = 0;
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virtual void add_filled_ellipse(const Vector2<float>& center, const Vector2<float>& radius, const Color& color,
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int segments = 0)
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{
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add_filled_circle(center, std::min(radius.x, radius.y), color, segments);
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}
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/// Draw an arc (partial circle outline). Angles in radians, 0 = right (+X), counter-clockwise.
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virtual void add_arc(const Vector2<float>& center, float radius, float a_min, float a_max, const Color& color,
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float thickness, int segments = 0) = 0;
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@@ -15,6 +15,8 @@ namespace omath::hud
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float thickness) override;
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void add_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color,
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float thickness) override;
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void add_polyline_clipped(const std::span<const Vector2<float>>& vertexes, const Vector2<float>& clip_min,
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const Vector2<float>& clip_max, const Color& color, float thickness) override;
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void add_filled_polyline(const std::span<const Vector2<float>>& vertexes, const Color& color) override;
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void add_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) override;
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void add_filled_rectangle(const Vector2<float>& min, const Vector2<float>& max, const Color& color) override;
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@@ -24,8 +26,6 @@ namespace omath::hud
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int segments = 0) override;
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void add_filled_circle(const Vector2<float>& center, float radius, const Color& color,
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int segments = 0) override;
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void add_filled_ellipse(const Vector2<float>& center, const Vector2<float>& radius, const Color& color,
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int segments = 0) override;
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void add_arc(const Vector2<float>& center, float radius, float a_min, float a_max, const Color& color,
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float thickness, int segments = 0) override;
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void add_image(const std::any& texture_id, const Vector2<float>& min, const Vector2<float>& max,
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