Commit Graph

70 Commits

Author SHA1 Message Date
orange 630ffa69f6 clang format 2026-02-19 08:00:23 +03:00
orange 609970cdfe fix 2026-02-19 07:57:04 +03:00
orange 800082e4b3 added mesh 2026-02-19 06:35:08 +03:00
orange 02d909f77d added mesh trait 2026-02-19 01:06:08 +03:00
orange 49319a1c7c added more files 2026-02-19 01:05:09 +03:00
orange d0f3e5059a added formulas 2026-02-19 01:05:09 +03:00
orange c9874f30d0 add 2026-02-19 01:05:09 +03:00
orange 3080faeaa9 hotfix: projectile prediction 2026-02-19 01:01:38 +03:00
orange af36c909a4 improved simple game 2026-02-18 07:38:04 +03:00
orange dfc564b30d added for other engines 2026-02-08 02:58:59 +03:00
orange 58a592a806 improved naming 2026-02-08 02:51:48 +03:00
orange 4c92dbe1ed added for source 2026-02-08 02:43:10 +03:00
orange 2f725bab05 dropped uselss cpp files 2026-01-27 00:51:17 +03:00
orange dc39f4fdc6 fixed naming 2026-01-27 00:39:34 +03:00
orange 8f428a34bd added primitives to other engine triplets 2026-01-27 00:37:23 +03:00
orange 9a61ce1984 added opengl primitives 2026-01-27 00:33:35 +03:00
orange 8ff358df82 fixed somebugs, improved tests 2025-11-29 21:24:45 +03:00
orange 09263b390f improved mesh class 2025-11-29 16:28:06 +03:00
orange 369f2ee582 added other collision types 2025-11-09 22:39:09 +03:00
orange 353fb290b7 added mesh class, added mesh trair 2025-11-09 22:10:56 +03:00
orange a22feeb1b9 added frostbite sources 2025-10-23 00:08:17 +03:00
orange 2e41aa496f Defines constants for Frostbite engine
Introduces a constants header file for the Frostbite engine,
including common vectors, matrices, and angle types.
This provides a centralized location for defining and accessing
essential mathematical constants used throughout the engine.
2025-10-21 04:56:49 +03:00
orange 70f2f90100 reordored omath headers 2025-10-03 13:51:53 +03:00
orange 614e5ebb35 unreal engine fix 2025-09-22 02:12:20 +03:00
orange 36e4cef2f3 fix unity 2025-09-22 02:10:33 +03:00
orange 577afd4d4a opengl fix 2025-09-22 02:08:58 +03:00
orange 1c58340404 Refactors: Moves linear algebra to new directory
Moves linear algebra headers to a new subdirectory to improve project structure.

Updates includes to reflect the directory change.
Adds vcpkg to the tracked repositories.
2025-08-31 23:36:05 +03:00
orange ddafd24ea6 Fixes namespace and angle calculations
Corrects namespace naming from unity_engine to unreal_engine.

Adjusts projectile prediction and angle calculations for accuracy
in Unreal Engine environments.
2025-08-25 21:46:50 +03:00
orange 28b3aecf9d Adds Unreal Engine math implementations
Adds Unreal Engine-specific implementations for camera and projectile prediction calculations.

This includes:
- Defining constants and data types tailored for Unreal Engine's coordinate system and conventions.
- Implementing functions for calculating forward, right, and up vectors, view matrices, and perspective projection matrices.
- Providing camera trait for look-at angle calculations and projection matrix generation.
- Implements projectile prediction traits and utilities.
2025-08-25 21:30:35 +03:00
orange 1f4b10f336 Refactors camera and prediction engine traits.
Moves camera and prediction engine implementations into traits for each engine,
decoupling the engine-specific logic from the core classes, promoting code reuse
and maintainability. This change allows for easier addition of new engines and
customization of existing ones.
2025-08-11 00:32:09 +03:00
orange e2322960b7 added noexcept 2025-05-13 09:34:39 +03:00
orange ba2c60389f added more noexcept 2025-05-05 01:46:50 +03:00
orange 4406e1e461 changed code style 2025-05-03 20:31:59 +03:00
orange 97f38af2b5 added unit tests 2025-04-16 18:35:50 +03:00
orange 622c2866d9 fixed formating 2025-04-16 17:52:57 +03:00
orange 7642936716 removed method from Mat added method for unity 2025-04-16 17:52:19 +03:00
orange f1f2aeb1b9 added func
added rotation matrix for opengl
2025-04-16 17:40:00 +03:00
orange d9fe60b505 added camera files 2025-03-22 04:26:54 +03:00
orange 756bcef6e1 fixed include names 2025-03-21 04:40:59 +03:00
orange e4eb27c6de change 2025-03-21 04:21:31 +03:00
Vladislav Alpatov 5fdf3dad16 renamed headers 2025-03-21 04:17:42 +03:00
orange 1b2822275f removed inline functions 2025-03-19 20:07:44 +03:00
orange 89356546ca updated comment 2025-03-17 09:14:42 +03:00
orange 4df0d38257 added magic number 2025-03-17 08:59:41 +03:00
orange f788a60e14 added iw engine files 2025-03-17 07:20:13 +03:00
orange 3c104cd228 changed naming of engines section 2025-03-17 05:27:00 +03:00
orange 742344e221 fix 2025-03-17 02:41:08 +03:00
Vladislav Alpatov a68ebd9ab7 now template 2025-03-01 21:11:46 +03:00
orange d80e1658e8 added open gl stuff 2024-12-23 17:53:47 +03:00
orange a68007a1f4 added methods 2024-12-23 15:34:38 +03:00