orange
89df10b778
specifeid ndc for game engines
2026-03-24 00:08:06 +03:00
orange
4b6db0c402
updated z range
2026-03-23 23:36:19 +03:00
orange
a5c0ca0cbd
added stuff
2026-03-17 20:31:46 +03:00
orange
58a592a806
improved naming
2026-02-08 02:51:48 +03:00
orange
4c92dbe1ed
added for source
2026-02-08 02:43:10 +03:00
orange
8f428a34bd
added primitives to other engine triplets
2026-01-27 00:37:23 +03:00
orange
09263b390f
improved mesh class
2025-11-29 16:28:06 +03:00
orange
369f2ee582
added other collision types
2025-11-09 22:39:09 +03:00
orange
353fb290b7
added mesh class, added mesh trair
2025-11-09 22:10:56 +03:00
orange
70f2f90100
reordored omath headers
2025-10-03 13:51:53 +03:00
orange
1c58340404
Refactors: Moves linear algebra to new directory
...
Moves linear algebra headers to a new subdirectory to improve project structure.
Updates includes to reflect the directory change.
Adds vcpkg to the tracked repositories.
2025-08-31 23:36:05 +03:00
orange
1f4b10f336
Refactors camera and prediction engine traits.
...
Moves camera and prediction engine implementations into traits for each engine,
decoupling the engine-specific logic from the core classes, promoting code reuse
and maintainability. This change allows for easier addition of new engines and
customization of existing ones.
2025-08-11 00:32:09 +03:00
orange
ba2c60389f
added more noexcept
2025-05-05 01:46:50 +03:00
orange
4406e1e461
changed code style
2025-05-03 20:31:59 +03:00
orange
7642936716
removed method from Mat added method for unity
2025-04-16 17:52:19 +03:00
orange
f1f2aeb1b9
added func
...
added rotation matrix for opengl
2025-04-16 17:40:00 +03:00
orange
756bcef6e1
fixed include names
2025-03-21 04:40:59 +03:00
orange
e4eb27c6de
change
2025-03-21 04:21:31 +03:00
Vladislav Alpatov
5fdf3dad16
renamed headers
2025-03-21 04:17:42 +03:00
orange
1b2822275f
removed inline functions
2025-03-19 20:07:44 +03:00
orange
89356546ca
updated comment
2025-03-17 09:14:42 +03:00
orange
3c104cd228
changed naming of engines section
2025-03-17 05:27:00 +03:00