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8 Commits

Author SHA1 Message Date
orange e167a0f9c2 fix 2026-08-06 02:09:59 +03:00
orange 11b2129d6d improved radar 2026-08-05 21:37:18 +03:00
orange 43e2af556f 5.5.2 2026-08-04 23:00:40 +03:00
orange 550a08c24e fix 2026-08-04 22:39:04 +03:00
orange 70fba5addd fix freebsd 2026-08-04 16:08:01 +03:00
orange d9815cd757 fix 2026-08-04 03:20:05 +03:00
orange ee00767147 fixed for kf3 2026-08-02 23:45:45 +03:00
orange 91090342bf Auto stash before checking out "origin/main" 2026-07-29 12:54:51 +03:00
17 changed files with 589 additions and 313 deletions
+10 -3
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@@ -87,6 +87,9 @@ jobs:
shell: bash
run: ${{ matrix.install_cmd }}
- name: Set up CMake and Ninja
uses: lukka/get-cmake@v4.3.4
- name: Checkout repository (with sub-modules)
uses: actions/checkout@v4
with:
@@ -455,21 +458,25 @@ jobs:
with:
submodules: recursive
- name: Build and Test
uses: cross-platform-actions/action@v0.31.0
- name: Start FreeBSD VM
uses: cross-platform-actions/action@v1.3.0
with:
operating_system: freebsd
architecture: ${{ matrix.arch }}
version: '15.0'
memory: '12G'
cpu_count: 4
- name: Build and Test
shell: cpa.sh {0}
run: |
sudo pkg install -y git curl zip unzip gmake llvm gsed bash perl5 openssl 7-zip coreutils cmake ninja pkgconf patchelf
git config --global --add safe.directory `pwd`
# Build vcpkg in /tmp to avoid sshfs timestamp sync issues
export VCPKG_ROOT=/tmp/vcpkg
rm -rf "$VCPKG_ROOT"
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
# FreeBSD 15 packages CMake 3.31; newer vcpkg requires CMake 4.3.
git clone --branch 2026.06.24 --depth 1 https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
cd "$VCPKG_ROOT"
./bootstrap-vcpkg.sh
cd -
+10 -3
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@@ -116,6 +116,9 @@ jobs:
shell: bash
run: ${{ matrix.install_cmd }}
- name: Set up CMake and Ninja
uses: lukka/get-cmake@v4.3.4
- name: Checkout repository (with sub-modules)
uses: actions/checkout@v4
with:
@@ -372,21 +375,25 @@ jobs:
with:
submodules: recursive
- name: Build and Package
uses: cross-platform-actions/action@v0.31.0
- name: Start FreeBSD VM
uses: cross-platform-actions/action@v1.3.0
with:
operating_system: freebsd
architecture: ${{ matrix.arch }}
version: '15.0'
memory: '12G'
cpu_count: 4
- name: Build and Package
shell: cpa.sh {0}
run: |
sudo pkg install -y git curl zip unzip gmake llvm gsed bash perl5 openssl 7-zip coreutils cmake ninja pkgconf patchelf
git config --global --add safe.directory `pwd`
# Build vcpkg in /tmp to avoid sshfs timestamp sync issues
export VCPKG_ROOT=/tmp/vcpkg
rm -rf "$VCPKG_ROOT"
git clone https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
# FreeBSD 15 packages CMake 3.31; newer vcpkg requires CMake 4.3.
git clone --branch 2026.06.24 --depth 1 https://github.com/microsoft/vcpkg "$VCPKG_ROOT"
cd "$VCPKG_ROOT"
./bootstrap-vcpkg.sh
cd -
+1 -1
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@@ -1 +1 @@
5.5.1
5.5.2
+170 -19
View File
@@ -5,6 +5,7 @@
#include <imgui.h>
#include <imgui_impl_dx12.h>
#include <imgui_impl_win32.h>
#include <mutex>
#include <tuple>
#include <vector>
@@ -13,6 +14,8 @@ bool show_menu = true;
namespace
{
constexpr UINT srv_heap_size = 64;
struct frame_context
{
ID3D12Resource* render_target = nullptr;
@@ -27,15 +30,95 @@ namespace
ID3D12Device* g_device = nullptr;
ID3D12CommandQueue* g_command_queue = nullptr;
ID3D12CommandQueue* g_pending_command_queue = nullptr;
IDXGISwapChain3* g_swap_chain = nullptr;
IUnknown* g_swap_chain_identity = nullptr;
ID3D12DescriptorHeap* g_rtv_heap = nullptr;
ID3D12DescriptorHeap* g_srv_heap = nullptr;
ID3D12GraphicsCommandList* g_command_list = nullptr;
ID3D12Fence* g_fence = nullptr;
HANDLE g_fence_event = nullptr;
UINT64 g_fence_value = 0;
UINT g_srv_descriptor_size = 0;
bool g_command_queue_selected = false;
std::mutex g_command_queue_mutex;
std::vector<UINT> g_free_srv_indices;
std::vector<frame_context> g_frames;
void allocate_srv_descriptor(ImGui_ImplDX12_InitInfo*, D3D12_CPU_DESCRIPTOR_HANDLE* cpu_handle,
D3D12_GPU_DESCRIPTOR_HANDLE* gpu_handle)
{
IM_ASSERT(!g_free_srv_indices.empty());
const UINT index = g_free_srv_indices.back();
g_free_srv_indices.pop_back();
*cpu_handle = g_srv_heap->GetCPUDescriptorHandleForHeapStart();
*gpu_handle = g_srv_heap->GetGPUDescriptorHandleForHeapStart();
cpu_handle->ptr += static_cast<SIZE_T>(index) * g_srv_descriptor_size;
gpu_handle->ptr += static_cast<UINT64>(index) * g_srv_descriptor_size;
}
void free_srv_descriptor(ImGui_ImplDX12_InitInfo*, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,
D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle)
{
const D3D12_CPU_DESCRIPTOR_HANDLE cpu_start = g_srv_heap->GetCPUDescriptorHandleForHeapStart();
const D3D12_GPU_DESCRIPTOR_HANDLE gpu_start = g_srv_heap->GetGPUDescriptorHandleForHeapStart();
const UINT cpu_index = static_cast<UINT>((cpu_handle.ptr - cpu_start.ptr) / g_srv_descriptor_size);
const UINT gpu_index = static_cast<UINT>((gpu_handle.ptr - gpu_start.ptr) / g_srv_descriptor_size);
IM_ASSERT(cpu_index == gpu_index && cpu_index < srv_heap_size);
g_free_srv_indices.push_back(cpu_index);
}
void remember_direct_command_queue(ID3D12CommandQueue* queue)
{
if (queue->GetDesc().Type != D3D12_COMMAND_LIST_TYPE_DIRECT)
return;
std::scoped_lock lock(g_command_queue_mutex);
if (g_command_queue_selected || g_pending_command_queue == queue)
return;
queue->AddRef();
if (g_pending_command_queue)
g_pending_command_queue->Release();
g_pending_command_queue = queue;
}
ID3D12CommandQueue* take_command_queue_for_device(ID3D12Device* device)
{
std::scoped_lock lock(g_command_queue_mutex);
if (!g_pending_command_queue)
return nullptr;
ID3D12Device* queue_device = nullptr;
if (FAILED(g_pending_command_queue->GetDevice(IID_PPV_ARGS(&queue_device))))
return nullptr;
const bool matches = queue_device == device;
queue_device->Release();
if (!matches)
return nullptr;
ID3D12CommandQueue* queue = g_pending_command_queue;
g_pending_command_queue = nullptr;
g_command_queue_selected = true;
return queue;
}
bool is_target_swap_chain(IDXGISwapChain* swap_chain)
{
if (!g_swap_chain_identity)
return false;
IUnknown* identity = nullptr;
if (FAILED(swap_chain->QueryInterface(IID_PPV_ARGS(&identity))))
return false;
const bool matches = identity == g_swap_chain_identity;
identity->Release();
return matches;
}
// This fence tracks only the overlay work submitted by this DLL, not the game's whole frame.
bool create_sync_objects()
{
@@ -215,25 +298,62 @@ namespace
void init(IDXGISwapChain* swap_chain)
{
g_init_attempted = true;
if (FAILED(swap_chain->QueryInterface(IID_PPV_ARGS(&g_swap_chain))))
IDXGISwapChain3* swap_chain3 = nullptr;
if (FAILED(swap_chain->QueryInterface(IID_PPV_ARGS(&swap_chain3))))
return;
if (FAILED(swap_chain->GetDevice(IID_PPV_ARGS(&g_device))))
ID3D12Device* device = nullptr;
if (FAILED(swap_chain->GetDevice(IID_PPV_ARGS(&device))))
{
swap_chain3->Release();
return;
}
IUnknown* swap_chain_identity = nullptr;
if (FAILED(swap_chain->QueryInterface(IID_PPV_ARGS(&swap_chain_identity))))
{
device->Release();
swap_chain3->Release();
return;
}
DXGI_SWAP_CHAIN_DESC desc{};
swap_chain->GetDesc(&desc);
if (FAILED(swap_chain->GetDesc(&desc)))
{
swap_chain_identity->Release();
device->Release();
swap_chain3->Release();
return;
}
ID3D12CommandQueue* command_queue = take_command_queue_for_device(device);
if (!command_queue)
{
swap_chain_identity->Release();
device->Release();
swap_chain3->Release();
return;
}
g_init_attempted = true;
g_swap_chain = swap_chain3;
g_swap_chain_identity = swap_chain_identity;
g_device = device;
g_command_queue = command_queue;
const UINT buffer_count = desc.BufferCount;
{
D3D12_DESCRIPTOR_HEAP_DESC heap_desc{};
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
heap_desc.NumDescriptors = buffer_count;
heap_desc.NumDescriptors = srv_heap_size;
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
if (FAILED(g_device->CreateDescriptorHeap(&heap_desc, IID_PPV_ARGS(&g_srv_heap))))
return;
g_srv_descriptor_size = g_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
g_free_srv_indices.reserve(srv_heap_size);
for (UINT i = srv_heap_size; i > 0; --i)
g_free_srv_indices.push_back(i - 1);
}
if (!create_render_targets(swap_chain))
@@ -252,9 +372,17 @@ namespace
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
ImGui_ImplWin32_Init(desc.OutputWindow);
ImGui_ImplDX12_Init(g_device, static_cast<int>(buffer_count), desc.BufferDesc.Format, g_srv_heap,
g_srv_heap->GetCPUDescriptorHandleForHeapStart(),
g_srv_heap->GetGPUDescriptorHandleForHeapStart());
ImGui_ImplDX12_InitInfo init_info{};
init_info.Device = g_device;
init_info.CommandQueue = g_command_queue;
init_info.NumFramesInFlight = static_cast<int>(buffer_count);
init_info.RTVFormat = desc.BufferDesc.Format;
init_info.DSVFormat = DXGI_FORMAT_UNKNOWN;
init_info.SrvDescriptorHeap = g_srv_heap;
init_info.SrvDescriptorAllocFn = allocate_srv_descriptor;
init_info.SrvDescriptorFreeFn = free_srv_descriptor;
ImGui_ImplDX12_Init(&init_info);
ImGui_ImplDX12_CreateDeviceObjects();
auto& mgr = omath::hooks::HooksManager::get();
@@ -264,8 +392,10 @@ namespace
if (!show_menu)
return std::nullopt;
ImGui_ImplWin32_WndProcHandler(h, msg, wp, lp);
if (ImGui_ImplWin32_WndProcHandler(h, msg, wp, lp))
return true;
return std::nullopt;
});
std::ignore = mgr.hook_wnd_proc(desc.OutputWindow);
@@ -274,13 +404,8 @@ namespace
void on_execute_command_lists(ID3D12CommandQueue* queue, UINT, ID3D12CommandList* const*)
{
// The overlay records DIRECT command lists; executing them on COPY/COMPUTE queues can remove the device.
if (!g_command_queue)
{
const D3D12_COMMAND_QUEUE_DESC desc = queue->GetDesc();
if (desc.Type == D3D12_COMMAND_LIST_TYPE_DIRECT)
g_command_queue = queue;
}
// The most recently used DIRECT queue is the best available proxy for the swap chain's presentation queue.
remember_direct_command_queue(queue);
}
bool ensure_initialized(IDXGISwapChain* swap_chain)
@@ -288,7 +413,7 @@ namespace
if (g_initialized)
return true;
if (!g_init_attempted && g_command_queue)
if (!g_init_attempted)
init(swap_chain);
return false;
@@ -402,6 +527,9 @@ namespace
void on_present(IDXGISwapChain* swap_chain, UINT, UINT)
{
if (g_initialized && !is_target_swap_chain(swap_chain))
return;
if (!ensure_present_resources(swap_chain) || !begin_imgui_frame())
return;
@@ -413,8 +541,11 @@ namespace
std::ignore = submit_overlay_commands(*fc);
}
void on_resize_buffers(IDXGISwapChain*, UINT, UINT, UINT, DXGI_FORMAT, UINT)
void on_resize_buffers(IDXGISwapChain* swap_chain, UINT, UINT, UINT, DXGI_FORMAT, UINT)
{
if (!is_target_swap_chain(swap_chain))
return;
wait_for_gpu();
release_command_objects();
release_frame_contexts();
@@ -431,16 +562,36 @@ namespace
g_srv_heap->Release();
g_srv_heap = nullptr;
}
g_srv_descriptor_size = 0;
g_free_srv_indices.clear();
if (g_swap_chain)
{
g_swap_chain->Release();
g_swap_chain = nullptr;
}
if (g_swap_chain_identity)
{
g_swap_chain_identity->Release();
g_swap_chain_identity = nullptr;
}
if (g_device)
{
g_device->Release();
g_device = nullptr;
}
if (g_command_queue)
{
g_command_queue->Release();
g_command_queue = nullptr;
}
std::scoped_lock lock(g_command_queue_mutex);
if (g_pending_command_queue)
{
g_pending_command_queue->Release();
g_pending_command_queue = nullptr;
}
g_command_queue_selected = false;
}
} // namespace
+23 -3
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@@ -3,6 +3,8 @@
//
#pragma once
#include "omath/linear_algebra/vector3.hpp"
#include <functional>
#include <optional>
#include <type_traits>
namespace omath::algorithm
@@ -10,7 +12,10 @@ namespace omath::algorithm
template<class Camera, class FloatingType>
requires std::is_floating_point_v<FloatingType>
[[nodiscard]]
constexpr Vector2<float> world_to_radar(const Camera& camera, const Vector3<FloatingType>& position, const FloatingType scale)
constexpr Vector2<float> world_to_radar(
const Camera& camera, const Vector3<FloatingType>& position, const FloatingType scale,
const std::optional<std::function<FloatingType(const Vector3<FloatingType>&, const Vector3<FloatingType>&)>>
calc_distance = std::nullopt)
{
const auto look_at_angles = camera.calc_look_at_angles(position);
const auto current_angles = camera.get_view_angles();
@@ -23,8 +28,16 @@ namespace omath::algorithm
const auto sign = right_yaw.cos() < 0 ? -1.f : 1.f;
const auto yaw = current_angles.yaw - look_at_angles.yaw - decltype(current_angles.yaw)::from_degrees(90);
auto distance = FloatingType{0};
if (calc_distance.has_value())
distance = calc_distance.value()(camera.get_origin(), position);
else
distance = camera.get_origin().distance_to(position);
return omath::Vector2<float>(static_cast<float>(yaw.cos()) * sign, static_cast<float>(yaw.sin()))
* (camera.get_origin().distance_to(position) * scale);
* (distance * scale);
}
static const auto sign = [&camera, &current_angles]
{
@@ -36,7 +49,14 @@ namespace omath::algorithm
const auto yaw = current_angles.yaw - look_at_angles.yaw - decltype(current_angles.yaw)::from_degrees(90);
auto distance = FloatingType{0};
if (calc_distance.has_value())
distance = calc_distance.value()(camera.get_origin(), position);
else
distance = camera.get_origin().distance_to(position);
return omath::Vector2<float>(static_cast<float>(yaw.cos()) * sign, static_cast<float>(yaw.sin()))
* (camera.get_origin().distance_to(position) * scale);
* (distance * scale);
}
} // namespace omath::algorithm
+13
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@@ -0,0 +1,13 @@
#ifdef OMATH_ENABLE_LUA
#include "lua_engines_detail.hpp"
#include <omath/engines/cry_engine/camera.hpp>
namespace omath::lua::detail
{
void register_cry_engine(sol::table& omath_table)
{
register_engine<omath::cry_engine::Camera, omath::cry_engine::PitchAngle, omath::cry_engine::ViewAngles>(
omath_table, "cry");
}
} // namespace omath::lua::detail
#endif
+13
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@@ -0,0 +1,13 @@
#ifdef OMATH_ENABLE_LUA
#include "lua_engines_detail.hpp"
#include <omath/engines/frostbite_engine/camera.hpp>
namespace omath::lua::detail
{
void register_frostbite_engine(sol::table& omath_table)
{
register_engine<omath::frostbite_engine::Camera, omath::frostbite_engine::PitchAngle,
omath::frostbite_engine::ViewAngles>(omath_table, "frostbite");
}
} // namespace omath::lua::detail
#endif
+13
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@@ -0,0 +1,13 @@
#ifdef OMATH_ENABLE_LUA
#include "lua_engines_detail.hpp"
#include <omath/engines/iw_engine/camera.hpp>
namespace omath::lua::detail
{
void register_iw_engine(sol::table& omath_table)
{
register_engine<omath::iw_engine::Camera, omath::iw_engine::PitchAngle, omath::iw_engine::ViewAngles>(
omath_table, "iw");
}
} // namespace omath::lua::detail
#endif
+13
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@@ -0,0 +1,13 @@
#ifdef OMATH_ENABLE_LUA
#include "lua_engines_detail.hpp"
#include <omath/engines/opengl_engine/camera.hpp>
namespace omath::lua::detail
{
void register_opengl_engine(sol::table& omath_table)
{
register_engine<omath::opengl_engine::Camera, omath::opengl_engine::PitchAngle,
omath::opengl_engine::ViewAngles>(omath_table, "opengl");
}
} // namespace omath::lua::detail
#endif
+13
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@@ -0,0 +1,13 @@
#ifdef OMATH_ENABLE_LUA
#include "lua_engines_detail.hpp"
#include <omath/engines/rage_engine/camera.hpp>
namespace omath::lua::detail
{
void register_rage_engine(sol::table& omath_table)
{
register_engine<omath::rage_engine::Camera, omath::rage_engine::PitchAngle, omath::rage_engine::ViewAngles>(
omath_table, "rage");
}
} // namespace omath::lua::detail
#endif
+13
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@@ -0,0 +1,13 @@
#ifdef OMATH_ENABLE_LUA
#include "lua_engines_detail.hpp"
#include <omath/engines/source_engine/camera.hpp>
namespace omath::lua::detail
{
void register_source_engine(sol::table& omath_table)
{
register_engine<omath::source_engine::Camera, omath::source_engine::PitchAngle,
omath::source_engine::ViewAngles>(omath_table, "source");
}
} // namespace omath::lua::detail
#endif
+13
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@@ -0,0 +1,13 @@
#ifdef OMATH_ENABLE_LUA
#include "lua_engines_detail.hpp"
#include <omath/engines/unity_engine/camera.hpp>
namespace omath::lua::detail
{
void register_unity_engine(sol::table& omath_table)
{
register_engine<omath::unity_engine::Camera, omath::unity_engine::PitchAngle,
omath::unity_engine::ViewAngles>(omath_table, "unity");
}
} // namespace omath::lua::detail
#endif
+13
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@@ -0,0 +1,13 @@
#ifdef OMATH_ENABLE_LUA
#include "lua_engines_detail.hpp"
#include <omath/engines/unreal_engine/camera.hpp>
namespace omath::lua::detail
{
void register_unreal_engine(sol::table& omath_table)
{
register_engine<omath::unreal_engine::Camera, omath::unreal_engine::PitchAngle,
omath::unreal_engine::ViewAngles, double>(omath_table, "unreal");
}
} // namespace omath::lua::detail
#endif
+48 -242
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@@ -2,269 +2,75 @@
// Created by orange on 07.03.2026.
//
#ifdef OMATH_ENABLE_LUA
#include "omath/lua/lua.hpp"
#include "omath/omath.hpp"
#include "omath/projection/error_codes.hpp"
#include <omath/engines/cry_engine/camera.hpp>
#include <omath/engines/frostbite_engine/camera.hpp>
#include <omath/engines/iw_engine/camera.hpp>
#include <omath/engines/opengl_engine/camera.hpp>
#include <omath/engines/rage_engine/camera.hpp>
#include <omath/engines/source_engine/camera.hpp>
#include <omath/engines/unity_engine/camera.hpp>
#include <omath/engines/unreal_engine/camera.hpp>
#include <sol/sol.hpp>
#include <string_view>
#include <type_traits>
#include <utility>
namespace
{
// ---- Canonical shared C++ type aliases ----------------------------------
// Each unique template instantiation must be registered exactly once.
using PitchAngle90 = omath::Angle<float, -90.f, 90.f, omath::AngleFlags::Clamped>;
using PitchAngle89 = omath::Angle<float, -89.f, 89.f, omath::AngleFlags::Clamped>;
using SharedYawRoll = omath::Angle<float, -180.f, 180.f, omath::AngleFlags::Normalized>;
using SharedFoV = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>;
using ViewAngles90 = omath::ViewAngles<PitchAngle90, SharedYawRoll, SharedYawRoll>;
using ViewAngles89 = omath::ViewAngles<PitchAngle89, SharedYawRoll, SharedYawRoll>;
std::string projection_error_to_string(omath::projection::Error e)
{
switch (e)
{
case omath::projection::Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS:
return "world position is out of screen bounds";
case omath::projection::Error::INV_VIEW_PROJ_MAT_DET_EQ_ZERO:
return "inverse view-projection matrix determinant is zero";
case omath::projection::Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO:
return "perspective divider is less or equal to zero";
}
return "unknown error";
}
template<class AngleType>
void register_angle(sol::table& table, const char* name)
{
table.new_usertype<AngleType>(
name, sol::no_constructor, "from_degrees", &AngleType::from_degrees, "from_radians",
&AngleType::from_radians, "as_degrees", &AngleType::as_degrees, "as_radians", &AngleType::as_radians,
"sin", &AngleType::sin, "cos", &AngleType::cos, "tan", &AngleType::tan, "cot", &AngleType::cot,
sol::meta_function::addition, [](const AngleType& a, const AngleType& b)
{ return AngleType::from_degrees(a.as_degrees() + b.as_degrees()); }, sol::meta_function::subtraction,
[](const AngleType& a, const AngleType& b)
{ return AngleType::from_degrees(a.as_degrees() - b.as_degrees()); }, sol::meta_function::unary_minus,
[](const AngleType& a) { return AngleType::from_degrees(-a.as_degrees()); },
sol::meta_function::equal_to, [](const AngleType& a, const AngleType& b) { return a == b; },
sol::meta_function::to_string, [](const AngleType& a) { return std::format("{}deg", a.as_degrees()); });
}
// Set aliases in an engine subtable pointing to the already-registered shared types
template<class PitchAngleType, class ViewAnglesType>
void set_engine_aliases(sol::table& engine_table, sol::table& types)
{
if constexpr (std::is_same_v<PitchAngleType, PitchAngle90>)
engine_table["PitchAngle"] = types["PitchAngle90"];
else
engine_table["PitchAngle"] = types["PitchAngle89"];
engine_table["YawAngle"] = types["YawRoll"];
engine_table["RollAngle"] = types["YawRoll"];
engine_table["FieldOfView"] = types["FieldOfView"];
engine_table["ViewPort"] = types["ViewPort"];
if constexpr (std::is_same_v<ViewAnglesType, ViewAngles90>)
engine_table["ViewAngles"] = types["ViewAngles90"];
else
engine_table["ViewAngles"] = types["ViewAngles89"];
}
// Register an engine: alias shared types, register unique Camera
template<class EngineTraits, class ArithmeticType = float>
requires std::is_arithmetic_v<ArithmeticType>
void register_engine(sol::table& omath_table, const char* subtable_name)
{
using PitchAngle = typename EngineTraits::PitchAngle;
using ViewAngles = typename EngineTraits::ViewAngles;
using Camera = typename EngineTraits::Camera;
using Mat4X4 = std::remove_cvref_t<decltype(std::declval<const Camera&>().get_view_matrix())>;
auto engine_table = omath_table[subtable_name].get_or_create<sol::table>();
auto types = omath_table["_types"].get<sol::table>();
set_engine_aliases<PitchAngle, ViewAngles>(engine_table, types);
auto camera_type = engine_table.new_usertype<Camera>(
"Camera",
sol::constructors<Camera(const omath::Vector3<ArithmeticType>&, const ViewAngles&,
const omath::projection::ViewPort&, const omath::projection::FieldOfView&,
ArithmeticType, ArithmeticType)>());
camera_type["look_at"] = &Camera::look_at;
camera_type["get_forward"] = &Camera::get_forward;
camera_type["get_right"] = &Camera::get_right;
camera_type["get_up"] = &Camera::get_up;
camera_type["get_origin"] = &Camera::get_origin;
camera_type["get_view_angles"] = &Camera::get_view_angles;
camera_type["get_near_plane"] = &Camera::get_near_plane;
camera_type["get_far_plane"] = &Camera::get_far_plane;
camera_type["get_field_of_view"] = &Camera::get_field_of_view;
camera_type["set_origin"] = &Camera::set_origin;
camera_type["set_view_angles"] = &Camera::set_view_angles;
camera_type["set_view_port"] = &Camera::set_view_port;
camera_type["set_field_of_view"] = &Camera::set_field_of_view;
camera_type["set_near_plane"] = &Camera::set_near_plane;
camera_type["set_far_plane"] = &Camera::set_far_plane;
camera_type["get_view_matrix"] = [](const Camera& cam) -> Mat4X4
{
return cam.get_view_matrix();
};
camera_type["get_projection_matrix"] = [](const Camera& cam) -> Mat4X4
{
return cam.get_projection_matrix();
};
camera_type["get_view_projection_matrix"] = [](const Camera& cam) -> Mat4X4
{
return cam.get_view_projection_matrix();
};
camera_type["extract_projection_params"] = [](const Mat4X4& projection_matrix)
{
const auto params = Camera::extract_projection_params(projection_matrix);
return std::make_tuple(params.fov, params.aspect_ratio);
};
camera_type["calc_view_angles_from_view_matrix"] = &Camera::calc_view_angles_from_view_matrix;
camera_type["calc_origin_from_view_matrix"] = &Camera::calc_origin_from_view_matrix;
camera_type["world_to_screen"] = [](const Camera& cam, const omath::Vector3<ArithmeticType>& pos)
-> std::tuple<sol::optional<omath::Vector3<ArithmeticType>>, sol::optional<std::string>>
{
auto result = cam.world_to_screen(pos);
if (result)
return {*result, sol::nullopt};
return {sol::nullopt, projection_error_to_string(result.error())};
};
camera_type["screen_to_world"] = [](const Camera& cam, const omath::Vector3<ArithmeticType>& pos)
-> std::tuple<sol::optional<omath::Vector3<ArithmeticType>>, sol::optional<std::string>>
{
auto result = cam.screen_to_world(pos);
if (result)
return {*result, sol::nullopt};
return {sol::nullopt, projection_error_to_string(result.error())};
};
}
// ---- Engine trait structs -----------------------------------------------
struct OpenGLEngineTraits
{
using PitchAngle = omath::opengl_engine::PitchAngle;
using ViewAngles = omath::opengl_engine::ViewAngles;
using Camera = omath::opengl_engine::Camera;
};
struct FrostbiteEngineTraits
{
using PitchAngle = omath::frostbite_engine::PitchAngle;
using ViewAngles = omath::frostbite_engine::ViewAngles;
using Camera = omath::frostbite_engine::Camera;
};
struct IWEngineTraits
{
using PitchAngle = omath::iw_engine::PitchAngle;
using ViewAngles = omath::iw_engine::ViewAngles;
using Camera = omath::iw_engine::Camera;
};
struct SourceEngineTraits
{
using PitchAngle = omath::source_engine::PitchAngle;
using ViewAngles = omath::source_engine::ViewAngles;
using Camera = omath::source_engine::Camera;
};
struct RageEngineTraits
{
using PitchAngle = omath::rage_engine::PitchAngle;
using ViewAngles = omath::rage_engine::ViewAngles;
using Camera = omath::rage_engine::Camera;
};
struct UnityEngineTraits
{
using PitchAngle = omath::unity_engine::PitchAngle;
using ViewAngles = omath::unity_engine::ViewAngles;
using Camera = omath::unity_engine::Camera;
};
struct UnrealEngineTraits
{
using PitchAngle = omath::unreal_engine::PitchAngle;
using ViewAngles = omath::unreal_engine::ViewAngles;
using Camera = omath::unreal_engine::Camera;
};
struct CryEngineTraits
{
using PitchAngle = omath::cry_engine::PitchAngle;
using ViewAngles = omath::cry_engine::ViewAngles;
using Camera = omath::cry_engine::Camera;
};
} // namespace
#include "lua_engines_detail.hpp"
namespace omath::lua
{
void LuaInterpreter::register_shared_types(sol::table& omath_table)
{
auto t = omath_table["_types"].get_or_create<sol::table>();
auto types = omath_table["_types"].get_or_create<sol::table>();
register_angle<PitchAngle90>(t, "PitchAngle90");
register_angle<PitchAngle89>(t, "PitchAngle89");
register_angle<SharedYawRoll>(t, "YawRoll");
register_angle<SharedFoV>(t, "FieldOfView");
detail::register_angle<detail::PitchAngle90>(types, "PitchAngle90");
detail::register_angle<detail::PitchAngle89>(types, "PitchAngle89");
detail::register_angle<detail::SharedYawRoll>(types, "YawRoll");
detail::register_angle<detail::SharedFoV>(types, "FieldOfView");
t.new_usertype<omath::projection::ViewPort>(
"ViewPort", sol::factories([](float w, float h) { return omath::projection::ViewPort{w, h}; }), "width",
sol::property([](const omath::projection::ViewPort& vp) { return vp.m_width; },
[](omath::projection::ViewPort& vp, float val) { vp.m_width = val; }),
types.new_usertype<projection::ViewPort>(
"ViewPort",
sol::factories([](float width, float height) { return projection::ViewPort{width, height}; }),
"width",
sol::property([](const projection::ViewPort& view_port) { return view_port.m_width; },
[](projection::ViewPort& view_port, float value) { view_port.m_width = value; }),
"height",
sol::property([](const omath::projection::ViewPort& vp) { return vp.m_height; },
[](omath::projection::ViewPort& vp, float val) { vp.m_height = val; }),
"aspect_ratio", &omath::projection::ViewPort::aspect_ratio);
sol::property([](const projection::ViewPort& view_port) { return view_port.m_height; },
[](projection::ViewPort& view_port, float value) { view_port.m_height = value; }),
"aspect_ratio", &projection::ViewPort::aspect_ratio);
t.new_usertype<ViewAngles90>(
types.new_usertype<detail::ViewAngles90>(
"ViewAngles90",
sol::factories([](PitchAngle90 p, SharedYawRoll y, SharedYawRoll r) { return ViewAngles90{p, y, r}; }),
sol::factories([](detail::PitchAngle90 pitch, detail::SharedYawRoll yaw, detail::SharedYawRoll roll)
{ return detail::ViewAngles90{pitch, yaw, roll}; }),
"pitch",
sol::property([](const ViewAngles90& va) { return va.pitch; },
[](ViewAngles90& va, const PitchAngle90& val) { va.pitch = val; }),
sol::property([](const detail::ViewAngles90& view_angles) { return view_angles.pitch; },
[](detail::ViewAngles90& view_angles, const detail::PitchAngle90& value)
{ view_angles.pitch = value; }),
"yaw",
sol::property([](const ViewAngles90& va) { return va.yaw; },
[](ViewAngles90& va, const SharedYawRoll& val) { va.yaw = val; }),
sol::property([](const detail::ViewAngles90& view_angles) { return view_angles.yaw; },
[](detail::ViewAngles90& view_angles, const detail::SharedYawRoll& value)
{ view_angles.yaw = value; }),
"roll",
sol::property([](const ViewAngles90& va) { return va.roll; },
[](ViewAngles90& va, const SharedYawRoll& val) { va.roll = val; }));
sol::property([](const detail::ViewAngles90& view_angles) { return view_angles.roll; },
[](detail::ViewAngles90& view_angles, const detail::SharedYawRoll& value)
{ view_angles.roll = value; }));
t.new_usertype<ViewAngles89>(
types.new_usertype<detail::ViewAngles89>(
"ViewAngles89",
sol::factories([](PitchAngle89 p, SharedYawRoll y, SharedYawRoll r) { return ViewAngles89{p, y, r}; }),
sol::factories([](detail::PitchAngle89 pitch, detail::SharedYawRoll yaw, detail::SharedYawRoll roll)
{ return detail::ViewAngles89{pitch, yaw, roll}; }),
"pitch",
sol::property([](const ViewAngles89& va) { return va.pitch; },
[](ViewAngles89& va, const PitchAngle89& val) { va.pitch = val; }),
sol::property([](const detail::ViewAngles89& view_angles) { return view_angles.pitch; },
[](detail::ViewAngles89& view_angles, const detail::PitchAngle89& value)
{ view_angles.pitch = value; }),
"yaw",
sol::property([](const ViewAngles89& va) { return va.yaw; },
[](ViewAngles89& va, const SharedYawRoll& val) { va.yaw = val; }),
sol::property([](const detail::ViewAngles89& view_angles) { return view_angles.yaw; },
[](detail::ViewAngles89& view_angles, const detail::SharedYawRoll& value)
{ view_angles.yaw = value; }),
"roll",
sol::property([](const ViewAngles89& va) { return va.roll; },
[](ViewAngles89& va, const SharedYawRoll& val) { va.roll = val; }));
sol::property([](const detail::ViewAngles89& view_angles) { return view_angles.roll; },
[](detail::ViewAngles89& view_angles, const detail::SharedYawRoll& value)
{ view_angles.roll = value; }));
}
void LuaInterpreter::register_engines(sol::table& omath_table)
{
register_engine<OpenGLEngineTraits>(omath_table, "opengl");
register_engine<FrostbiteEngineTraits>(omath_table, "frostbite");
register_engine<IWEngineTraits>(omath_table, "iw");
register_engine<SourceEngineTraits>(omath_table, "source");
register_engine<RageEngineTraits>(omath_table, "rage");
register_engine<UnityEngineTraits>(omath_table, "unity");
register_engine<UnrealEngineTraits, double>(omath_table, "unreal");
register_engine<CryEngineTraits>(omath_table, "cry");
detail::register_opengl_engine(omath_table);
detail::register_frostbite_engine(omath_table);
detail::register_iw_engine(omath_table);
detail::register_source_engine(omath_table);
detail::register_rage_engine(omath_table);
detail::register_unity_engine(omath_table);
detail::register_unreal_engine(omath_table);
detail::register_cry_engine(omath_table);
}
} // namespace omath::lua::detail
} // namespace omath::lua
#endif
+142
View File
@@ -0,0 +1,142 @@
#pragma once
#include "omath/lua/lua.hpp"
#include "omath/projection/camera.hpp"
#include "omath/projection/error_codes.hpp"
#include "omath/trigonometry/view_angles.hpp"
#include <sol/sol.hpp>
#include <format>
#include <string>
#include <tuple>
#include <type_traits>
#include <utility>
namespace omath::lua::detail
{
using PitchAngle90 = Angle<float, -90.f, 90.f, AngleFlags::Clamped>;
using PitchAngle89 = Angle<float, -89.f, 89.f, AngleFlags::Clamped>;
using SharedYawRoll = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
using SharedFoV = Angle<float, 0.f, 180.f, AngleFlags::Clamped>;
using ViewAngles90 = ViewAngles<PitchAngle90, SharedYawRoll, SharedYawRoll>;
using ViewAngles89 = ViewAngles<PitchAngle89, SharedYawRoll, SharedYawRoll>;
inline std::string projection_error_to_string(projection::Error error)
{
switch (error)
{
case projection::Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS:
return "world position is out of screen bounds";
case projection::Error::INV_VIEW_PROJ_MAT_DET_EQ_ZERO:
return "inverse view-projection matrix determinant is zero";
case projection::Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO:
return "perspective divider is less or equal to zero";
}
return "unknown error";
}
template<class AngleType>
void register_angle(sol::table& table, const char* name)
{
table.new_usertype<AngleType>(
name, sol::no_constructor, "from_degrees", &AngleType::from_degrees, "from_radians",
&AngleType::from_radians, "as_degrees", &AngleType::as_degrees, "as_radians", &AngleType::as_radians,
"sin", &AngleType::sin, "cos", &AngleType::cos, "tan", &AngleType::tan, "cot", &AngleType::cot,
sol::meta_function::addition, [](const AngleType& a, const AngleType& b)
{ return AngleType::from_degrees(a.as_degrees() + b.as_degrees()); }, sol::meta_function::subtraction,
[](const AngleType& a, const AngleType& b)
{ return AngleType::from_degrees(a.as_degrees() - b.as_degrees()); }, sol::meta_function::unary_minus,
[](const AngleType& a) { return AngleType::from_degrees(-a.as_degrees()); },
sol::meta_function::equal_to, [](const AngleType& a, const AngleType& b) { return a == b; },
sol::meta_function::to_string, [](const AngleType& a) { return std::format("{}deg", a.as_degrees()); });
}
template<class PitchAngleType, class ViewAnglesType>
void set_engine_aliases(sol::table& engine_table, sol::table& types)
{
if constexpr (std::is_same_v<PitchAngleType, PitchAngle90>)
engine_table["PitchAngle"] = types["PitchAngle90"];
else
engine_table["PitchAngle"] = types["PitchAngle89"];
engine_table["YawAngle"] = types["YawRoll"];
engine_table["RollAngle"] = types["YawRoll"];
engine_table["FieldOfView"] = types["FieldOfView"];
engine_table["ViewPort"] = types["ViewPort"];
if constexpr (std::is_same_v<ViewAnglesType, ViewAngles90>)
engine_table["ViewAngles"] = types["ViewAngles90"];
else
engine_table["ViewAngles"] = types["ViewAngles89"];
}
template<class Camera, class PitchAngleType, class ViewAnglesType, class ArithmeticType = float>
requires std::is_arithmetic_v<ArithmeticType>
void register_engine(sol::table& omath_table, const char* subtable_name)
{
using Mat4X4 = std::remove_cvref_t<decltype(std::declval<const Camera&>().get_view_matrix())>;
auto engine_table = omath_table[subtable_name].get_or_create<sol::table>();
auto types = omath_table["_types"].get<sol::table>();
set_engine_aliases<PitchAngleType, ViewAnglesType>(engine_table, types);
auto camera_type = engine_table.new_usertype<Camera>(
"Camera",
sol::constructors<Camera(const Vector3<ArithmeticType>&, const ViewAnglesType&,
const projection::ViewPort&, const projection::FieldOfView&, ArithmeticType,
ArithmeticType)>());
camera_type["look_at"] = &Camera::look_at;
camera_type["get_forward"] = &Camera::get_forward;
camera_type["get_right"] = &Camera::get_right;
camera_type["get_up"] = &Camera::get_up;
camera_type["get_origin"] = &Camera::get_origin;
camera_type["get_view_angles"] = &Camera::get_view_angles;
camera_type["get_near_plane"] = &Camera::get_near_plane;
camera_type["get_far_plane"] = &Camera::get_far_plane;
camera_type["get_field_of_view"] = &Camera::get_field_of_view;
camera_type["set_origin"] = &Camera::set_origin;
camera_type["set_view_angles"] = &Camera::set_view_angles;
camera_type["set_view_port"] = &Camera::set_view_port;
camera_type["set_field_of_view"] = &Camera::set_field_of_view;
camera_type["set_near_plane"] = &Camera::set_near_plane;
camera_type["set_far_plane"] = &Camera::set_far_plane;
camera_type["get_view_matrix"] = [](const Camera& camera) -> Mat4X4 { return camera.get_view_matrix(); };
camera_type["get_projection_matrix"] = [](const Camera& camera) -> Mat4X4
{ return camera.get_projection_matrix(); };
camera_type["get_view_projection_matrix"] = [](const Camera& camera) -> Mat4X4
{ return camera.get_view_projection_matrix(); };
camera_type["extract_projection_params"] = [](const Mat4X4& projection_matrix)
{
const auto params = Camera::extract_projection_params(projection_matrix);
return std::make_tuple(params.fov, params.aspect_ratio);
};
camera_type["calc_view_angles_from_view_matrix"] = &Camera::calc_view_angles_from_view_matrix;
camera_type["calc_origin_from_view_matrix"] = &Camera::calc_origin_from_view_matrix;
camera_type["world_to_screen"] = [](const Camera& camera, const Vector3<ArithmeticType>& position)
-> std::tuple<sol::optional<Vector3<ArithmeticType>>, sol::optional<std::string>>
{
auto result = camera.world_to_screen(position);
if (result)
return {*result, sol::nullopt};
return {sol::nullopt, projection_error_to_string(result.error())};
};
camera_type["screen_to_world"] = [](const Camera& camera, const Vector3<ArithmeticType>& position)
-> std::tuple<sol::optional<Vector3<ArithmeticType>>, sol::optional<std::string>>
{
auto result = camera.screen_to_world(position);
if (result)
return {*result, sol::nullopt};
return {sol::nullopt, projection_error_to_string(result.error())};
};
}
void register_opengl_engine(sol::table& omath_table);
void register_frostbite_engine(sol::table& omath_table);
void register_iw_engine(sol::table& omath_table);
void register_source_engine(sol::table& omath_table);
void register_rage_engine(sol::table& omath_table);
void register_unity_engine(sol::table& omath_table);
void register_unreal_engine(sol::table& omath_table);
void register_cry_engine(sol::table& omath_table);
} // namespace omath::lua::detail
-1
View File
@@ -1286,7 +1286,6 @@ TEST(UnitTestProjection, TriangleStraddlingFrustumNotCulled)
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
constexpr auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
constexpr auto position = omath::algorithm::world_to_radar(cam, {-1.f, 0.f, 0.f}, 0.1f);
// Large triangle with vertices on both sides of the frustum — should not be culled
const omath::Triangle<omath::Vector3<float>> tri{{100.f, 0.f, 0.f}, {100.f, 5000.f, 0.f}, {100.f, 0.f, 5000.f}};
EXPECT_FALSE(cam.is_culled_by_frustum(tri));
+40
View File
@@ -91,6 +91,38 @@ static void verify_world_to_radar_ignores_camera_pitch(const Vector3<NumericType
EXPECT_NEAR(forward_radar.y, -radar_distance, 1e-4f);
}
template<class CameraType, class NumericType>
static void verify_world_to_radar_uses_custom_distance(const Vector3<NumericType>& world_forward)
{
const Vector3<NumericType> origin{NumericType{10}, NumericType{-20}, NumericType{5}};
const NumericType world_distance = NumericType{20};
const NumericType custom_distance = NumericType{6};
const NumericType scale = NumericType{0.5};
const auto radar_distance = static_cast<float>(custom_distance * scale);
CameraType camera{
origin, {}, {1280.f, 720.f}, projection::FieldOfView::from_degrees(90.f), NumericType{0.01},
NumericType{1000}};
const auto forward_position = origin + world_forward * world_distance;
auto custom_distance_called = false;
const std::optional<std::function<NumericType(const Vector3<NumericType>&, const Vector3<NumericType>&)>>
calc_distance{[&custom_distance_called, &origin, &forward_position,
custom_distance](const Vector3<NumericType>& distance_origin,
const Vector3<NumericType>& distance_position)
{
custom_distance_called = true;
EXPECT_EQ(distance_origin, origin);
EXPECT_EQ(distance_position, forward_position);
return custom_distance;
}};
const auto forward_radar = algorithm::world_to_radar(camera, forward_position, scale, calc_distance);
EXPECT_TRUE(custom_distance_called);
EXPECT_NEAR(forward_radar.x, 0.f, 1e-4f);
EXPECT_NEAR(forward_radar.y, -radar_distance, 1e-4f);
}
TEST(WorldToRadarTests, SourceEngineCamera)
{
verify_world_to_radar_uses_engine_world_axes<source_engine::Camera, float>(source_engine::k_abs_forward,
@@ -98,6 +130,7 @@ TEST(WorldToRadarTests, SourceEngineCamera)
verify_world_to_radar_uses_changed_camera_yaw<source_engine::Camera, float>(-90.f, source_engine::k_abs_forward,
source_engine::k_abs_right);
verify_world_to_radar_ignores_camera_pitch<source_engine::Camera, float>(source_engine::k_abs_forward);
verify_world_to_radar_uses_custom_distance<source_engine::Camera, float>(source_engine::k_abs_forward);
}
TEST(WorldToRadarTests, IWEngineCamera)
@@ -107,6 +140,7 @@ TEST(WorldToRadarTests, IWEngineCamera)
verify_world_to_radar_uses_changed_camera_yaw<iw_engine::Camera, float>(-90.f, iw_engine::k_abs_forward,
iw_engine::k_abs_right);
verify_world_to_radar_ignores_camera_pitch<iw_engine::Camera, float>(iw_engine::k_abs_forward);
verify_world_to_radar_uses_custom_distance<iw_engine::Camera, float>(iw_engine::k_abs_forward);
}
TEST(WorldToRadarTests, FrostbiteEngineCamera)
@@ -116,6 +150,7 @@ TEST(WorldToRadarTests, FrostbiteEngineCamera)
verify_world_to_radar_uses_changed_camera_yaw<frostbite_engine::Camera, float>(
90.f, frostbite_engine::k_abs_forward, frostbite_engine::k_abs_right);
verify_world_to_radar_ignores_camera_pitch<frostbite_engine::Camera, float>(frostbite_engine::k_abs_forward);
verify_world_to_radar_uses_custom_distance<frostbite_engine::Camera, float>(frostbite_engine::k_abs_forward);
}
TEST(WorldToRadarTests, OpenGLEngineCamera)
@@ -125,6 +160,7 @@ TEST(WorldToRadarTests, OpenGLEngineCamera)
verify_world_to_radar_uses_changed_camera_yaw<opengl_engine::Camera, float>(-90.f, opengl_engine::k_abs_forward,
opengl_engine::k_abs_right);
verify_world_to_radar_ignores_camera_pitch<opengl_engine::Camera, float>(opengl_engine::k_abs_forward);
verify_world_to_radar_uses_custom_distance<opengl_engine::Camera, float>(opengl_engine::k_abs_forward);
}
TEST(WorldToRadarTests, UnityEngineCamera)
@@ -134,6 +170,7 @@ TEST(WorldToRadarTests, UnityEngineCamera)
verify_world_to_radar_uses_changed_camera_yaw<unity_engine::Camera, float>(90.f, unity_engine::k_abs_forward,
unity_engine::k_abs_right);
verify_world_to_radar_ignores_camera_pitch<unity_engine::Camera, float>(unity_engine::k_abs_forward);
verify_world_to_radar_uses_custom_distance<unity_engine::Camera, float>(unity_engine::k_abs_forward);
}
TEST(WorldToRadarTests, CryEngineCamera)
@@ -143,6 +180,7 @@ TEST(WorldToRadarTests, CryEngineCamera)
verify_world_to_radar_uses_changed_camera_yaw<cry_engine::Camera, float>(-90.f, cry_engine::k_abs_forward,
cry_engine::k_abs_right);
verify_world_to_radar_ignores_camera_pitch<cry_engine::Camera, float>(cry_engine::k_abs_forward);
verify_world_to_radar_uses_custom_distance<cry_engine::Camera, float>(cry_engine::k_abs_forward);
}
TEST(WorldToRadarTests, RageEngineCamera)
@@ -152,6 +190,7 @@ TEST(WorldToRadarTests, RageEngineCamera)
verify_world_to_radar_uses_changed_camera_yaw<rage_engine::Camera, float>(-90.f, rage_engine::k_abs_forward,
rage_engine::k_abs_right);
verify_world_to_radar_ignores_camera_pitch<rage_engine::Camera, float>(rage_engine::k_abs_forward);
verify_world_to_radar_uses_custom_distance<rage_engine::Camera, float>(rage_engine::k_abs_forward);
}
TEST(WorldToRadarTests, UnrealEngineCamera)
@@ -161,4 +200,5 @@ TEST(WorldToRadarTests, UnrealEngineCamera)
verify_world_to_radar_uses_changed_camera_yaw<unreal_engine::Camera, double>(90.f, unreal_engine::k_abs_forward,
unreal_engine::k_abs_right);
verify_world_to_radar_ignores_camera_pitch<unreal_engine::Camera, double>(unreal_engine::k_abs_forward);
verify_world_to_radar_uses_custom_distance<unreal_engine::Camera, double>(unreal_engine::k_abs_forward);
}