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26 Commits

Author SHA1 Message Date
orange 306096af14 fixed stuffed 2026-06-22 06:31:56 +03:00
orange 502cfb431c added final 2026-06-22 06:21:54 +03:00
orange 8ccc9459d4 added additional method 2026-06-22 06:07:56 +03:00
orange 2ee485297f added more nodiscard messages 2026-06-22 03:48:44 +03:00
orange 6a5771e57d removed second FixedString 2026-06-19 02:03:17 +03:00
orange 58c082d399 improved some stuff 2026-06-19 01:54:53 +03:00
orange 11e6f67e23 added more noexcept 2026-06-19 01:09:53 +03:00
orange d7f9ab6e85 added noexcept 2026-06-19 01:09:31 +03:00
orange ceecdde9dc added hash 2026-06-19 01:05:36 +03:00
va_alpatov a546c1a6d1 added template hash 2026-06-19 01:01:27 +03:00
orange 8a591ce769 added nodiscard message 2026-06-15 22:27:12 +03:00
orange b0561c193e fix 2026-06-15 22:22:19 +03:00
orange fee4e4b9e3 added even more missing nodiscard messages 2026-06-15 20:31:57 +03:00
orange 2779bae82f added nodiscard messages 2026-06-15 20:22:35 +03:00
orange e82ec9c8ac removed useless inline keywords 2026-06-15 10:39:23 +03:00
orange 63ea93dc1c Merge pull request #198 from orange-cpp/feature/gcem
Feature/gcem
2026-06-15 01:17:23 +03:00
orange 10f5d866bd removed redundant option 2026-06-15 00:57:03 +03:00
orange 92da8bf0a6 fix 2026-06-15 00:45:16 +03:00
orange 47dcee037e removed gcem as dep 2026-06-15 00:37:47 +03:00
orange 75c3f2409d added modules support 2026-06-14 23:57:58 +03:00
orange a2a09fa8a6 removed .cpp for engines since they are no longer used 2026-06-14 23:47:25 +03:00
orange 43823c8fdc fix 2026-06-14 23:26:24 +03:00
orange 098be538f7 fix 2026-06-14 23:17:48 +03:00
orange 91d9335f83 added constexpr engine traits 2026-06-14 22:46:24 +03:00
orange 136cd39496 fix 2026-06-14 22:30:26 +03:00
orange bb618f692f added wrapers 2026-06-14 22:16:39 +03:00
79 changed files with 2446 additions and 1826 deletions
+1 -1
View File
@@ -107,7 +107,7 @@ jobs:
-DOMATH_BUILD_TESTS=ON \ -DOMATH_BUILD_TESTS=ON \
-DOMATH_BUILD_BENCHMARK=OFF \ -DOMATH_BUILD_BENCHMARK=OFF \
-DOMATH_ENABLE_COVERAGE=${{ matrix.coverage == true && 'ON' || 'OFF' }} \ -DOMATH_ENABLE_COVERAGE=${{ matrix.coverage == true && 'ON' || 'OFF' }} \
-DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests;lua;gcem" -DVCPKG_MANIFEST_FEATURES="imgui;avx2;tests;lua"
- name: Build - name: Build
shell: bash shell: bash
+21 -9
View File
@@ -33,7 +33,7 @@ option(OMATH_ENABLE_FORCE_INLINE
option(OMATH_ENABLE_LUA option(OMATH_ENABLE_LUA
"omath bindings for lua" OFF) "omath bindings for lua" OFF)
option(OMATH_ENABLE_HOOKING "omath will HooksManager that can hook DirectX/OpenGL automatically" OFF) option(OMATH_ENABLE_HOOKING "omath will HooksManager that can hook DirectX/OpenGL automatically" OFF)
option(OMATH_USE_GCEM "omath will use gcem library to make more functions/methods constexpr" OFF) option(OMATH_ENABLE_MODULES "Build omath C++ module interface" OFF)
if(VCPKG_MANIFEST_FEATURES) if(VCPKG_MANIFEST_FEATURES)
foreach(omath_feature IN LISTS VCPKG_MANIFEST_FEATURES) foreach(omath_feature IN LISTS VCPKG_MANIFEST_FEATURES)
@@ -51,8 +51,6 @@ if(VCPKG_MANIFEST_FEATURES)
set(OMATH_ENABLE_LUA ON) set(OMATH_ENABLE_LUA ON)
elseif(omath_feature STREQUAL "hooking") elseif(omath_feature STREQUAL "hooking")
set(OMATH_ENABLE_HOOKING ON) set(OMATH_ENABLE_HOOKING ON)
elseif (omath_feature STREQUAL "gcem")
set(OMATH_USE_GCEM ON)
endif() endif()
endforeach() endforeach()
@@ -83,7 +81,7 @@ if(${PROJECT_IS_TOP_LEVEL})
message(STATUS "[${PROJECT_NAME}]: Coverage feature status ${OMATH_ENABLE_COVERAGE}") message(STATUS "[${PROJECT_NAME}]: Coverage feature status ${OMATH_ENABLE_COVERAGE}")
message(STATUS "[${PROJECT_NAME}]: Valgrind feature status ${OMATH_ENABLE_VALGRIND}") message(STATUS "[${PROJECT_NAME}]: Valgrind feature status ${OMATH_ENABLE_VALGRIND}")
message(STATUS "[${PROJECT_NAME}]: Lua feature status ${OMATH_ENABLE_LUA}") message(STATUS "[${PROJECT_NAME}]: Lua feature status ${OMATH_ENABLE_LUA}")
message(STATUS "[${PROJECT_NAME}]: Gcem feature status ${OMATH_USE_GCEM}") message(STATUS "[${PROJECT_NAME}]: Modules feature status ${OMATH_ENABLE_MODULES}")
endif() endif()
if(OMATH_STATIC_MSVC_RUNTIME_LIBRARY) if(OMATH_STATIC_MSVC_RUNTIME_LIBRARY)
@@ -99,6 +97,20 @@ else()
add_library(${PROJECT_NAME} STATIC ${OMATH_SOURCES} ${OMATH_HEADERS}) add_library(${PROJECT_NAME} STATIC ${OMATH_SOURCES} ${OMATH_HEADERS})
endif() endif()
if(OMATH_ENABLE_MODULES)
if(CMAKE_VERSION VERSION_LESS 3.28)
message(FATAL_ERROR "OMATH_ENABLE_MODULES requires CMake 3.28 or newer")
endif()
set_target_properties(${PROJECT_NAME} PROPERTIES CXX_SCAN_FOR_MODULES ON)
if(CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
target_compile_options(${PROJECT_NAME} PRIVATE /wd5244)
endif()
target_sources(
${PROJECT_NAME}
PUBLIC FILE_SET omath_modules TYPE CXX_MODULES BASE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/modules"
FILES "${CMAKE_CURRENT_SOURCE_DIR}/modules/omath.cppm")
endif()
if (OMATH_ENABLE_LUA) if (OMATH_ENABLE_LUA)
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_ENABLE_LUA) target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_ENABLE_LUA)
@@ -125,11 +137,6 @@ if (OMATH_ENABLE_HOOKING)
endif () endif ()
if (OMATH_USE_GCEM)
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_USE_GCEM)
find_package(gcem CONFIG REQUIRED)
target_link_libraries(${PROJECT_NAME} PUBLIC gcem)
endif ()
add_library(${PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME}) add_library(${PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_VERSION="${PROJECT_VERSION}") target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_VERSION="${PROJECT_VERSION}")
@@ -239,6 +246,10 @@ target_include_directories(
# Installation rules # Installation rules
if(OMATH_ENABLE_MODULES)
set(OMATH_MODULE_FILE_SET FILE_SET omath_modules DESTINATION modules)
endif()
# Install the library # Install the library
install( install(
TARGETS ${PROJECT_NAME} TARGETS ${PROJECT_NAME}
@@ -247,6 +258,7 @@ install(
LIBRARY DESTINATION lib COMPONENT ${PROJECT_NAME} # For shared libraries LIBRARY DESTINATION lib COMPONENT ${PROJECT_NAME} # For shared libraries
RUNTIME DESTINATION bin COMPONENT ${PROJECT_NAME} # For executables (on RUNTIME DESTINATION bin COMPONENT ${PROJECT_NAME} # For executables (on
# Windows) # Windows)
${OMATH_MODULE_FILE_SET}
) )
# Install headers as part of omath_component # Install headers as part of omath_component
+2 -2
View File
@@ -57,7 +57,7 @@
"inherits": ["windows-base", "vcpkg-base"], "inherits": ["windows-base", "vcpkg-base"],
"cacheVariables": { "cacheVariables": {
"VCPKG_TARGET_TRIPLET": "x64-windows-static", "VCPKG_TARGET_TRIPLET": "x64-windows-static",
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;examples;hooking;gcem", "VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;examples;hooking",
"OMATH_STATIC_MSVC_RUNTIME_LIBRARY": "ON" "OMATH_STATIC_MSVC_RUNTIME_LIBRARY": "ON"
} }
}, },
@@ -239,7 +239,7 @@
"hidden": true, "hidden": true,
"inherits": ["darwin-base", "vcpkg-base"], "inherits": ["darwin-base", "vcpkg-base"],
"cacheVariables": { "cacheVariables": {
"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;examples;lua;gcem" "VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;examples;lua"
} }
}, },
{ {
+2 -1
View File
@@ -4,7 +4,8 @@ Thanks to everyone who made this possible, including:
- Saikari aka luadebug for VCPKG port and awesome new initial logo design. - Saikari aka luadebug for VCPKG port and awesome new initial logo design.
- Billy O'Neal aka BillyONeal for fixing compilation issues due to C math library compatibility. - Billy O'Neal aka BillyONeal for fixing compilation issues due to C math library compatibility.
- Alex2772 for reference of AUI declarative interface design for omath::hud - Alex2772 for reference of AUI declarative interface design for omath::hud.
- Keith O'Hara aka kthohr for a C++ generalized constant expression-based math library that was used as reference.
And a big hand to everyone else who has contributed over the past! And a big hand to everyone else who has contributed over the past!
+1 -1
View File
@@ -1 +1 @@
5.3.0 5.4.0
+29 -28
View File
@@ -7,59 +7,59 @@
namespace omath::cry_engine namespace omath::cry_engine
{ {
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
inline OMATH_CONSTEXPR Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{ {
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.yaw) return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.yaw)
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.roll) * mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.roll)
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch); * mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
} }
[[nodiscard]] [[nodiscard("forward vector result should not be discarded")]]
inline OMATH_CONSTEXPR Vector3<float> forward_vector(const ViewAngles& angles) noexcept constexpr Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{ {
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward); const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)}; return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
} }
[[nodiscard]] [[nodiscard("right vector result should not be discarded")]]
inline OMATH_CONSTEXPR Vector3<float> right_vector(const ViewAngles& angles) noexcept constexpr Vector3<float> right_vector(const ViewAngles& angles) noexcept
{ {
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right); const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)}; return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
} }
[[nodiscard]] [[nodiscard("up vector result should not be discarded")]]
inline OMATH_CONSTEXPR Vector3<float> up_vector(const ViewAngles& angles) noexcept constexpr Vector3<float> up_vector(const ViewAngles& angles) noexcept
{ {
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up); const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)}; return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
} }
[[nodiscard]] [[nodiscard("view matrix result should not be discarded")]]
inline OMATH_CONSTEXPR Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{ {
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles), return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
up_vector(angles), cam_origin); up_vector(angles), cam_origin);
} }
[[nodiscard]] [[nodiscard("origin result should not be discarded")]]
inline OMATH_CONSTEXPR Vector3<float> extract_origin(const Mat4X4& mat) noexcept constexpr Vector3<float> extract_origin(const Mat4X4& mat) noexcept
{ {
return mat_extract_origin(mat); return mat_extract_origin(mat);
} }
[[nodiscard]] [[nodiscard("scale result should not be discarded")]]
inline OMATH_CONSTEXPR Vector3<float> extract_scale(const Mat4X4& mat) noexcept constexpr Vector3<float> extract_scale(const Mat4X4& mat) noexcept
{ {
return mat_extract_scale(mat); return mat_extract_scale(mat);
} }
[[nodiscard]] [[nodiscard("rotation angles result should not be discarded")]]
inline OMATH_CONSTEXPR ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{ {
const auto angles = mat_extract_rotation_zyx(mat); const auto angles = mat_extract_rotation_zyx(mat);
return { return {
@@ -68,25 +68,26 @@ namespace omath::cry_engine
RollAngle::from_degrees(angles.y), RollAngle::from_degrees(angles.y),
}; };
} }
[[nodiscard]] [[nodiscard("perspective projection matrix result should not be discarded")]]
inline OMATH_CONSTEXPR Mat4X4 calc_perspective_projection_matrix( constexpr Mat4X4
const float field_of_view, const float aspect_ratio, const float near, const float far, calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near_plane,
const NDCDepthRange ndc_depth_range = NDCDepthRange::ZERO_TO_ONE) noexcept const float far_plane,
const NDCDepthRange ndc_depth_range = NDCDepthRange::ZERO_TO_ONE) noexcept
{ {
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE) if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>( return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far); field_of_view, aspect_ratio, near_plane, far_plane);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE) if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>( NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near, far); field_of_view, aspect_ratio, near_plane, far_plane);
std::unreachable(); std::unreachable();
} }
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("centimeters value should not be discarded")]]
constexpr FloatingType units_to_centimeters(const FloatingType& units) constexpr FloatingType units_to_centimeters(const FloatingType& units)
{ {
return units / static_cast<FloatingType>(100); return units / static_cast<FloatingType>(100);
@@ -94,7 +95,7 @@ namespace omath::cry_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("meters value should not be discarded")]]
constexpr FloatingType units_to_meters(const FloatingType& units) constexpr FloatingType units_to_meters(const FloatingType& units)
{ {
return units; return units;
@@ -102,7 +103,7 @@ namespace omath::cry_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("kilometers value should not be discarded")]]
constexpr FloatingType units_to_kilometers(const FloatingType& units) constexpr FloatingType units_to_kilometers(const FloatingType& units)
{ {
return units_to_meters(units) / static_cast<FloatingType>(1000); return units_to_meters(units) / static_cast<FloatingType>(1000);
@@ -110,7 +111,7 @@ namespace omath::cry_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType centimeters_to_units(const FloatingType& centimeters) constexpr FloatingType centimeters_to_units(const FloatingType& centimeters)
{ {
return centimeters * static_cast<FloatingType>(100); return centimeters * static_cast<FloatingType>(100);
@@ -118,7 +119,7 @@ namespace omath::cry_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType meters_to_units(const FloatingType& meters) constexpr FloatingType meters_to_units(const FloatingType& meters)
{ {
return meters; return meters;
@@ -126,7 +127,7 @@ namespace omath::cry_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType kilometers_to_units(const FloatingType& kilometers) constexpr FloatingType kilometers_to_units(const FloatingType& kilometers)
{ {
return meters_to_units(kilometers * static_cast<FloatingType>(1000)); return meters_to_units(kilometers * static_cast<FloatingType>(1000));
@@ -4,39 +4,34 @@
#pragma once #pragma once
#include "omath/engines/cry_engine/formulas.hpp" #include "omath/engines/cry_engine/formulas.hpp"
#include "omath/internal/optional_constexpr_math.hpp" #include "omath/internal/constexpr_math.hpp"
#include "omath/projection/camera.hpp" #include "omath/projection/camera.hpp"
namespace omath::cry_engine namespace omath::cry_engine
{ {
class CameraTrait final class CameraTrait final
{ {
public: public:
[[nodiscard]] [[nodiscard("look-at angle result should not be discarded")]]
OMATH_CONSTEXPR static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, constexpr static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
const Vector3<float>& look_at) noexcept const Vector3<float>& look_at) noexcept
{ {
const auto direction = (look_at - cam_origin).normalized(); const auto direction = (look_at - cam_origin).normalized();
#ifdef OMATH_USE_GCEM return {PitchAngle::from_radians(internal::asin(direction.z)),
return {PitchAngle::from_radians(gcem::asin(direction.z)), YawAngle::from_radians(-internal::atan2(direction.x, direction.y)), RollAngle::from_radians(0.f)};
YawAngle::from_radians(-gcem::atan2(direction.x, direction.y)), RollAngle::from_radians(0.f)};
#else
return {PitchAngle::from_radians(std::asin(direction.z)),
YawAngle::from_radians(-std::atan2(direction.x, direction.y)), RollAngle::from_radians(0.f)};
#endif
} }
[[nodiscard]] [[nodiscard("view matrix result should not be discarded")]]
OMATH_CONSTEXPR static Mat4X4 calc_view_matrix(const ViewAngles& angles, constexpr static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
const Vector3<float>& cam_origin) noexcept
{ {
return cry_engine::calc_view_matrix(angles, cam_origin); return cry_engine::calc_view_matrix(angles, cam_origin);
} }
[[nodiscard]] [[nodiscard("projection matrix result should not be discarded")]]
OMATH_CONSTEXPR static Mat4X4 constexpr static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov,
calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port, const projection::ViewPort& view_port, const float near_plane,
const float near, const float far, const NDCDepthRange ndc_depth_range) noexcept const float far_plane,
const NDCDepthRange ndc_depth_range) noexcept
{ {
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far, return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near_plane, far_plane,
ndc_depth_range); ndc_depth_range);
} }
}; };
@@ -10,7 +10,7 @@ namespace omath::cry_engine
class MeshTrait final class MeshTrait final
{ {
public: public:
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
static Mat4X4 rotation_matrix(const ViewAngles& rotation) static Mat4X4 rotation_matrix(const ViewAngles& rotation)
{ {
return cry_engine::rotation_matrix(rotation); return cry_engine::rotation_matrix(rotation);
@@ -12,6 +12,7 @@ namespace omath::cry_engine
class PredEngineTrait final class PredEngineTrait final
{ {
public: public:
[[nodiscard("projectile position result should not be discarded")]]
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile<float>& projectile, constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile<float>& projectile,
const float pitch, const float yaw, const float pitch, const float yaw,
const float time, const float gravity) noexcept const float time, const float gravity) noexcept
@@ -25,7 +26,7 @@ namespace omath::cry_engine
return current_pos; return current_pos;
} }
[[nodiscard]] [[nodiscard("target position result should not be discarded")]]
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target, static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target,
const float time, const float gravity) noexcept const float time, const float gravity) noexcept
{ {
@@ -36,19 +37,19 @@ namespace omath::cry_engine
return predicted; return predicted;
} }
[[nodiscard]] [[nodiscard("2d distance result should not be discarded")]]
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
{ {
return std::sqrt(delta.x * delta.x + delta.y * delta.y); return std::sqrt(delta.x * delta.x + delta.y * delta.y);
} }
[[nodiscard]] [[nodiscard("height coordinate result should not be discarded")]]
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
{ {
return vec.z; return vec.z;
} }
[[nodiscard]] [[nodiscard("viewpoint result should not be discarded")]]
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile<float>& projectile, static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile<float>& projectile,
Vector3<float> predicted_target_position, Vector3<float> predicted_target_position,
const std::optional<float> projectile_pitch) noexcept const std::optional<float> projectile_pitch) noexcept
@@ -60,13 +61,13 @@ namespace omath::cry_engine
} }
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be: // Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
// 89 look up, -89 look down // 89 look up, -89 look down
[[nodiscard]] [[nodiscard("pitch angle result should not be discarded")]]
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{ {
const auto direction = (view_to - origin).normalized(); const auto direction = (view_to - origin).normalized();
return angles::radians_to_degrees(std::asin(direction.z)); return angles::radians_to_degrees(std::asin(direction.z));
} }
[[nodiscard]] [[nodiscard("yaw angle result should not be discarded")]]
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{ {
const auto direction = (view_to - origin).normalized(); const auto direction = (view_to - origin).normalized();
@@ -7,36 +7,91 @@
namespace omath::frostbite_engine namespace omath::frostbite_engine
{ {
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
Vector3<float> forward_vector(const ViewAngles& angles) noexcept; constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard("forward vector result should not be discarded")]]
Vector3<float> right_vector(const ViewAngles& angles) noexcept; constexpr Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
[[nodiscard]] return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
Vector3<float> up_vector(const ViewAngles& angles) noexcept; }
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; [[nodiscard("right vector result should not be discarded")]]
constexpr Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
[[nodiscard]] return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; }
[[nodiscard]] [[nodiscard("up vector result should not be discarded")]]
Vector3<float> extract_origin(const Mat4X4& mat) noexcept; constexpr Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
[[nodiscard]] return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
Vector3<float> extract_scale(const Mat4X4& mat) noexcept; }
[[nodiscard]] [[nodiscard("view matrix result should not be discarded")]]
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept; constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
up_vector(angles), cam_origin);
}
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far, constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept; {
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.roll)
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.yaw)
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
[[nodiscard("origin result should not be discarded")]]
constexpr Vector3<float> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
[[nodiscard("scale result should not be discarded")]]
constexpr Vector3<float> extract_scale(const Mat4X4& mat) noexcept
{
return mat_extract_scale(mat);
}
[[nodiscard("rotation angles result should not be discarded")]]
constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(angles.x),
YawAngle::from_degrees(angles.y),
RollAngle::from_degrees(angles.z),
};
}
[[nodiscard("perspective projection matrix result should not be discarded")]]
constexpr Mat4X4 calc_perspective_projection_matrix(
const float field_of_view, const float aspect_ratio, const float near_plane, const float far_plane,
const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept
{
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near_plane, far_plane);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near_plane, far_plane);
std::unreachable();
}
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("centimeters value should not be discarded")]]
constexpr FloatingType units_to_centimeters(const FloatingType& units) constexpr FloatingType units_to_centimeters(const FloatingType& units)
{ {
return units / static_cast<FloatingType>(100); return units / static_cast<FloatingType>(100);
@@ -44,7 +99,7 @@ namespace omath::frostbite_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("meters value should not be discarded")]]
constexpr FloatingType units_to_meters(const FloatingType& units) constexpr FloatingType units_to_meters(const FloatingType& units)
{ {
return units; return units;
@@ -52,7 +107,7 @@ namespace omath::frostbite_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("kilometers value should not be discarded")]]
constexpr FloatingType units_to_kilometers(const FloatingType& units) constexpr FloatingType units_to_kilometers(const FloatingType& units)
{ {
return units_to_meters(units) / static_cast<FloatingType>(1000); return units_to_meters(units) / static_cast<FloatingType>(1000);
@@ -60,7 +115,7 @@ namespace omath::frostbite_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType centimeters_to_units(const FloatingType& centimeters) constexpr FloatingType centimeters_to_units(const FloatingType& centimeters)
{ {
return centimeters * static_cast<FloatingType>(100); return centimeters * static_cast<FloatingType>(100);
@@ -68,7 +123,7 @@ namespace omath::frostbite_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType meters_to_units(const FloatingType& meters) constexpr FloatingType meters_to_units(const FloatingType& meters)
{ {
return meters; return meters;
@@ -76,7 +131,7 @@ namespace omath::frostbite_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType kilometers_to_units(const FloatingType& kilometers) constexpr FloatingType kilometers_to_units(const FloatingType& kilometers)
{ {
return meters_to_units(kilometers * static_cast<FloatingType>(1000)); return meters_to_units(kilometers * static_cast<FloatingType>(1000));
@@ -4,6 +4,7 @@
#pragma once #pragma once
#include "omath/engines/frostbite_engine/formulas.hpp" #include "omath/engines/frostbite_engine/formulas.hpp"
#include "omath/internal/constexpr_math.hpp"
#include "omath/projection/camera.hpp" #include "omath/projection/camera.hpp"
namespace omath::frostbite_engine namespace omath::frostbite_engine
@@ -11,14 +12,30 @@ namespace omath::frostbite_engine
class CameraTrait final class CameraTrait final
{ {
public: public:
[[nodiscard]] [[nodiscard("look-at angle result should not be discarded")]]
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept; constexpr static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
[[nodiscard]] return {PitchAngle::from_radians(-internal::asin(direction.y)),
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; YawAngle::from_radians(internal::atan2(direction.x, direction.z)), RollAngle::from_radians(0.f)};
[[nodiscard]] }
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far, NDCDepthRange ndc_depth_range) noexcept; [[nodiscard("view matrix result should not be discarded")]]
constexpr static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return frostbite_engine::calc_view_matrix(angles, cam_origin);
}
[[nodiscard("projection matrix result should not be discarded")]]
constexpr static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near_plane,
const float far_plane,
const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near_plane, far_plane,
ndc_depth_range);
}
}; };
} // namespace omath::unreal_engine } // namespace omath::frostbite_engine
@@ -10,7 +10,7 @@ namespace omath::frostbite_engine
class MeshTrait final class MeshTrait final
{ {
public: public:
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
static Mat4X4 rotation_matrix(const ViewAngles& rotation) static Mat4X4 rotation_matrix(const ViewAngles& rotation)
{ {
return frostbite_engine::rotation_matrix(rotation); return frostbite_engine::rotation_matrix(rotation);
@@ -12,6 +12,7 @@ namespace omath::frostbite_engine
class PredEngineTrait final class PredEngineTrait final
{ {
public: public:
[[nodiscard("projectile position result should not be discarded")]]
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile<float>& projectile, constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile<float>& projectile,
const float pitch, const float yaw, const float pitch, const float yaw,
const float time, const float gravity) noexcept const float time, const float gravity) noexcept
@@ -25,7 +26,7 @@ namespace omath::frostbite_engine
return current_pos; return current_pos;
} }
[[nodiscard]] [[nodiscard("target position result should not be discarded")]]
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target, static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target,
const float time, const float gravity) noexcept const float time, const float gravity) noexcept
{ {
@@ -36,19 +37,19 @@ namespace omath::frostbite_engine
return predicted; return predicted;
} }
[[nodiscard]] [[nodiscard("2d distance result should not be discarded")]]
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
{ {
return std::sqrt(delta.x * delta.x + delta.z * delta.z); return std::sqrt(delta.x * delta.x + delta.z * delta.z);
} }
[[nodiscard]] [[nodiscard("height coordinate result should not be discarded")]]
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
{ {
return vec.y; return vec.y;
} }
[[nodiscard]] [[nodiscard("viewpoint result should not be discarded")]]
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile<float>& projectile, static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile<float>& projectile,
Vector3<float> predicted_target_position, Vector3<float> predicted_target_position,
const std::optional<float> projectile_pitch) noexcept const std::optional<float> projectile_pitch) noexcept
@@ -60,13 +61,13 @@ namespace omath::frostbite_engine
} }
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be: // Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
// 89 look up, -89 look down // 89 look up, -89 look down
[[nodiscard]] [[nodiscard("pitch angle result should not be discarded")]]
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{ {
const auto direction = (view_to - origin).normalized(); const auto direction = (view_to - origin).normalized();
return angles::radians_to_degrees(std::asin(direction.y)); return angles::radians_to_degrees(std::asin(direction.y));
} }
[[nodiscard]] [[nodiscard("yaw angle result should not be discarded")]]
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{ {
const auto direction = (view_to - origin).normalized(); const auto direction = (view_to - origin).normalized();
+77 -24
View File
@@ -7,36 +7,89 @@
namespace omath::iw_engine namespace omath::iw_engine
{ {
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
Vector3<float> forward_vector(const ViewAngles& angles) noexcept; constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard("forward vector result should not be discarded")]]
Vector3<float> right_vector(const ViewAngles& angles) noexcept; constexpr Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
[[nodiscard]] return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
Vector3<float> up_vector(const ViewAngles& angles) noexcept; }
[[nodiscard]] [[nodiscard("right vector result should not be discarded")]]
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; constexpr Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
[[nodiscard]] return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
Vector3<float> extract_origin(const Mat4X4& mat) noexcept; }
[[nodiscard]] [[nodiscard("up vector result should not be discarded")]]
Vector3<float> extract_scale(const Mat4X4& mat) noexcept; constexpr Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
[[nodiscard]] return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept; }
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; [[nodiscard("rotation matrix result should not be discarded")]]
constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z(angles.yaw) * mat_rotation_axis_y(angles.pitch) * mat_rotation_axis_x(angles.roll);
}
[[nodiscard]] [[nodiscard("origin result should not be discarded")]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far, constexpr Vector3<float> extract_origin(const Mat4X4& mat) noexcept
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept; {
return mat_extract_origin(mat);
}
[[nodiscard("scale result should not be discarded")]]
constexpr Vector3<float> extract_scale(const Mat4X4& mat) noexcept
{
return mat_extract_scale(mat);
}
[[nodiscard("rotation angles result should not be discarded")]]
constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(angles.y),
YawAngle::from_degrees(angles.z),
RollAngle::from_degrees(angles.x),
};
}
[[nodiscard("view matrix result should not be discarded")]]
constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view(forward_vector(angles), right_vector(angles), up_vector(angles), cam_origin);
}
[[nodiscard("perspective projection matrix result should not be discarded")]]
constexpr Mat4X4 calc_perspective_projection_matrix(
const float field_of_view, const float aspect_ratio, const float near_plane, const float far_plane,
const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept
{
constexpr float k_source_reference_aspect = 4.f / 3.f;
const auto vertical_fov = angles::horizontal_fov_to_vertical(field_of_view, k_source_reference_aspect);
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
vertical_fov, aspect_ratio, near_plane, far_plane);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
vertical_fov, aspect_ratio, near_plane, far_plane);
std::unreachable();
}
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("centimeters value should not be discarded")]]
constexpr FloatingType units_to_centimeters(const FloatingType& units) constexpr FloatingType units_to_centimeters(const FloatingType& units)
{ {
constexpr auto centimeter_in_unit = static_cast<FloatingType>(2.54); constexpr auto centimeter_in_unit = static_cast<FloatingType>(2.54);
@@ -45,7 +98,7 @@ namespace omath::iw_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("meters value should not be discarded")]]
constexpr FloatingType units_to_meters(const FloatingType& units) constexpr FloatingType units_to_meters(const FloatingType& units)
{ {
return units_to_centimeters(units) / static_cast<FloatingType>(100); return units_to_centimeters(units) / static_cast<FloatingType>(100);
@@ -53,7 +106,7 @@ namespace omath::iw_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("kilometers value should not be discarded")]]
constexpr FloatingType units_to_kilometers(const FloatingType& units) constexpr FloatingType units_to_kilometers(const FloatingType& units)
{ {
return units_to_meters(units) / static_cast<FloatingType>(1000); return units_to_meters(units) / static_cast<FloatingType>(1000);
@@ -61,7 +114,7 @@ namespace omath::iw_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType centimeters_to_units(const FloatingType& centimeters) constexpr FloatingType centimeters_to_units(const FloatingType& centimeters)
{ {
constexpr auto centimeter_in_unit = static_cast<FloatingType>(2.54); constexpr auto centimeter_in_unit = static_cast<FloatingType>(2.54);
@@ -70,7 +123,7 @@ namespace omath::iw_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType meters_to_units(const FloatingType& meters) constexpr FloatingType meters_to_units(const FloatingType& meters)
{ {
return centimeters_to_units(meters * static_cast<FloatingType>(100)); return centimeters_to_units(meters * static_cast<FloatingType>(100));
@@ -78,7 +131,7 @@ namespace omath::iw_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType kilometers_to_units(const FloatingType& kilometers) constexpr FloatingType kilometers_to_units(const FloatingType& kilometers)
{ {
return meters_to_units(kilometers * static_cast<FloatingType>(1000)); return meters_to_units(kilometers * static_cast<FloatingType>(1000));
@@ -3,7 +3,8 @@
// //
#pragma once #pragma once
#include "omath/engines/iw_engine/constants.hpp" #include "omath/engines/iw_engine/formulas.hpp"
#include "omath/internal/constexpr_math.hpp"
#include "omath/projection/camera.hpp" #include "omath/projection/camera.hpp"
namespace omath::iw_engine namespace omath::iw_engine
@@ -11,14 +12,30 @@ namespace omath::iw_engine
class CameraTrait final class CameraTrait final
{ {
public: public:
[[nodiscard]] [[nodiscard("look-at angle result should not be discarded")]]
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept; constexpr static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
[[nodiscard]] return {PitchAngle::from_radians(-internal::asin(direction.z)),
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; YawAngle::from_radians(internal::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
[[nodiscard]] }
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far, NDCDepthRange ndc_depth_range) noexcept; [[nodiscard("view matrix result should not be discarded")]]
constexpr static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return iw_engine::calc_view_matrix(angles, cam_origin);
}
[[nodiscard("projection matrix result should not be discarded")]]
constexpr static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near_plane,
const float far_plane,
const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near_plane, far_plane,
ndc_depth_range);
}
}; };
} // namespace omath::iw_engine } // namespace omath::iw_engine
@@ -10,7 +10,7 @@ namespace omath::iw_engine
class MeshTrait final class MeshTrait final
{ {
public: public:
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
static Mat4X4 rotation_matrix(const ViewAngles& rotation) static Mat4X4 rotation_matrix(const ViewAngles& rotation)
{ {
return iw_engine::rotation_matrix(rotation); return iw_engine::rotation_matrix(rotation);
@@ -13,6 +13,7 @@ namespace omath::iw_engine
class PredEngineTrait final class PredEngineTrait final
{ {
public: public:
[[nodiscard("projectile position result should not be discarded")]]
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile<float>& projectile, constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile<float>& projectile,
const float pitch, const float yaw, const float pitch, const float yaw,
const float time, const float gravity) noexcept const float time, const float gravity) noexcept
@@ -26,7 +27,7 @@ namespace omath::iw_engine
return current_pos; return current_pos;
} }
[[nodiscard]] [[nodiscard("target position result should not be discarded")]]
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target, static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target,
const float time, const float gravity) noexcept const float time, const float gravity) noexcept
{ {
@@ -37,19 +38,19 @@ namespace omath::iw_engine
return predicted; return predicted;
} }
[[nodiscard]] [[nodiscard("2d distance result should not be discarded")]]
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
{ {
return std::sqrt(delta.x * delta.x + delta.y * delta.y); return std::sqrt(delta.x * delta.x + delta.y * delta.y);
} }
[[nodiscard]] [[nodiscard("height coordinate result should not be discarded")]]
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
{ {
return vec.z; return vec.z;
} }
[[nodiscard]] [[nodiscard("viewpoint result should not be discarded")]]
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile<float>& projectile, static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile<float>& projectile,
Vector3<float> predicted_target_position, Vector3<float> predicted_target_position,
const std::optional<float> projectile_pitch) noexcept const std::optional<float> projectile_pitch) noexcept
@@ -61,7 +62,7 @@ namespace omath::iw_engine
} }
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be: // Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
// 89 look up, -89 look down // 89 look up, -89 look down
[[nodiscard]] [[nodiscard("pitch angle result should not be discarded")]]
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{ {
const auto distance = origin.distance_to(view_to); const auto distance = origin.distance_to(view_to);
@@ -69,7 +70,7 @@ namespace omath::iw_engine
return angles::radians_to_degrees(std::asin(delta.z / distance)); return angles::radians_to_degrees(std::asin(delta.z / distance));
} }
[[nodiscard]] [[nodiscard("yaw angle result should not be discarded")]]
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{ {
const auto delta = view_to - origin; const auto delta = view_to - origin;
@@ -6,36 +6,93 @@
namespace omath::opengl_engine namespace omath::opengl_engine
{ {
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
Vector3<float> forward_vector(const ViewAngles& angles) noexcept; constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard("forward vector result should not be discarded")]]
Vector3<float> right_vector(const ViewAngles& angles) noexcept; constexpr Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec =
rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_forward);
[[nodiscard]] return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
Vector3<float> up_vector(const ViewAngles& angles) noexcept; }
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; [[nodiscard("right vector result should not be discarded")]]
constexpr Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec =
rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_right);
[[nodiscard]] return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; }
[[nodiscard]] [[nodiscard("up vector result should not be discarded")]]
Vector3<float> extract_origin(const Mat4X4& mat) noexcept; constexpr Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_up);
[[nodiscard]] return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
Vector3<float> extract_scale(const Mat4X4& mat) noexcept; }
[[nodiscard]] [[nodiscard("view matrix result should not be discarded")]]
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept; constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_look_at_right_handed(cam_origin, cam_origin + forward_vector(angles), up_vector(angles));
}
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far, constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept; {
return mat_rotation_axis_z<float, MatStoreType::COLUMN_MAJOR>(angles.roll)
* mat_rotation_axis_y<float, MatStoreType::COLUMN_MAJOR>(angles.yaw)
* mat_rotation_axis_x<float, MatStoreType::COLUMN_MAJOR>(angles.pitch);
}
[[nodiscard("origin result should not be discarded")]]
constexpr Vector3<float> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
[[nodiscard("scale result should not be discarded")]]
constexpr Vector3<float> extract_scale(const Mat4X4& mat) noexcept
{
return mat_extract_scale(mat);
}
[[nodiscard("rotation angles result should not be discarded")]]
constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(angles.x),
YawAngle::from_degrees(angles.y),
RollAngle::from_degrees(angles.z),
};
}
[[nodiscard("perspective projection matrix result should not be discarded")]]
constexpr Mat4X4 calc_perspective_projection_matrix(
const float field_of_view, const float aspect_ratio, const float near_plane, const float far_plane,
const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept
{
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_right_handed_vertical_fov<float, MatStoreType::COLUMN_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near_plane, far_plane);
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_right_handed_vertical_fov<float, MatStoreType::COLUMN_MAJOR,
NDCDepthRange::ZERO_TO_ONE>(field_of_view, aspect_ratio,
near_plane, far_plane);
std::unreachable();
}
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("centimeters value should not be discarded")]]
constexpr FloatingType units_to_centimeters(const FloatingType& units) constexpr FloatingType units_to_centimeters(const FloatingType& units)
{ {
return units / static_cast<FloatingType>(100); return units / static_cast<FloatingType>(100);
@@ -43,7 +100,7 @@ namespace omath::opengl_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("meters value should not be discarded")]]
constexpr FloatingType units_to_meters(const FloatingType& units) constexpr FloatingType units_to_meters(const FloatingType& units)
{ {
return units; return units;
@@ -51,7 +108,7 @@ namespace omath::opengl_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("kilometers value should not be discarded")]]
constexpr FloatingType units_to_kilometers(const FloatingType& units) constexpr FloatingType units_to_kilometers(const FloatingType& units)
{ {
return units_to_meters(units) / static_cast<FloatingType>(1000); return units_to_meters(units) / static_cast<FloatingType>(1000);
@@ -59,7 +116,7 @@ namespace omath::opengl_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType centimeters_to_units(const FloatingType& centimeters) constexpr FloatingType centimeters_to_units(const FloatingType& centimeters)
{ {
return centimeters * static_cast<FloatingType>(100); return centimeters * static_cast<FloatingType>(100);
@@ -67,7 +124,7 @@ namespace omath::opengl_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType meters_to_units(const FloatingType& meters) constexpr FloatingType meters_to_units(const FloatingType& meters)
{ {
return meters; return meters;
@@ -75,7 +132,7 @@ namespace omath::opengl_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType kilometers_to_units(const FloatingType& kilometers) constexpr FloatingType kilometers_to_units(const FloatingType& kilometers)
{ {
return meters_to_units(kilometers * static_cast<FloatingType>(1000)); return meters_to_units(kilometers * static_cast<FloatingType>(1000));
@@ -3,7 +3,8 @@
// //
#pragma once #pragma once
#include "omath/engines/opengl_engine/constants.hpp" #include "omath/engines/opengl_engine/formulas.hpp"
#include "omath/internal/constexpr_math.hpp"
#include "omath/projection/camera.hpp" #include "omath/projection/camera.hpp"
namespace omath::opengl_engine namespace omath::opengl_engine
@@ -11,14 +12,30 @@ namespace omath::opengl_engine
class CameraTrait final class CameraTrait final
{ {
public: public:
[[nodiscard]] [[nodiscard("look-at angle result should not be discarded")]]
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept; constexpr static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
[[nodiscard]] return {PitchAngle::from_radians(internal::asin(direction.y)),
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; YawAngle::from_radians(-internal::atan2(direction.x, -direction.z)), RollAngle::from_radians(0.f)};
[[nodiscard]] }
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far, NDCDepthRange ndc_depth_range) noexcept; [[nodiscard("view matrix result should not be discarded")]]
constexpr static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return opengl_engine::calc_view_matrix(angles, cam_origin);
}
[[nodiscard("projection matrix result should not be discarded")]]
constexpr static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near_plane,
const float far_plane,
const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near_plane, far_plane,
ndc_depth_range);
}
}; };
} // namespace omath::opengl_engine } // namespace omath::opengl_engine
@@ -10,7 +10,7 @@ namespace omath::opengl_engine
class MeshTrait final class MeshTrait final
{ {
public: public:
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
static Mat4X4 rotation_matrix(const ViewAngles& rotation) static Mat4X4 rotation_matrix(const ViewAngles& rotation)
{ {
return opengl_engine::rotation_matrix(rotation); return opengl_engine::rotation_matrix(rotation);
@@ -12,6 +12,7 @@ namespace omath::opengl_engine
class PredEngineTrait final class PredEngineTrait final
{ {
public: public:
[[nodiscard("projectile position result should not be discarded")]]
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile<float>& projectile, constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile<float>& projectile,
const float pitch, const float yaw, const float pitch, const float yaw,
const float time, const float gravity) noexcept const float time, const float gravity) noexcept
@@ -25,7 +26,7 @@ namespace omath::opengl_engine
return current_pos; return current_pos;
} }
[[nodiscard]] [[nodiscard("target position result should not be discarded")]]
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target, static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target,
const float time, const float gravity) noexcept const float time, const float gravity) noexcept
{ {
@@ -36,19 +37,19 @@ namespace omath::opengl_engine
return predicted; return predicted;
} }
[[nodiscard]] [[nodiscard("2d distance result should not be discarded")]]
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
{ {
return std::sqrt(delta.x * delta.x + delta.z * delta.z); return std::sqrt(delta.x * delta.x + delta.z * delta.z);
} }
[[nodiscard]] [[nodiscard("height coordinate result should not be discarded")]]
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
{ {
return vec.y; return vec.y;
} }
[[nodiscard]] [[nodiscard("viewpoint result should not be discarded")]]
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile<float>& projectile, static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile<float>& projectile,
Vector3<float> predicted_target_position, Vector3<float> predicted_target_position,
const std::optional<float> projectile_pitch) noexcept const std::optional<float> projectile_pitch) noexcept
@@ -60,13 +61,13 @@ namespace omath::opengl_engine
} }
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be: // Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
// 89 look up, -89 look down // 89 look up, -89 look down
[[nodiscard]] [[nodiscard("pitch angle result should not be discarded")]]
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{ {
const auto direction = (view_to - origin).normalized(); const auto direction = (view_to - origin).normalized();
return angles::radians_to_degrees(std::asin(direction.y)); return angles::radians_to_degrees(std::asin(direction.y));
} }
[[nodiscard]] [[nodiscard("yaw angle result should not be discarded")]]
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{ {
const auto direction = (view_to - origin).normalized(); const auto direction = (view_to - origin).normalized();
+79 -24
View File
@@ -8,36 +8,91 @@
namespace omath::rage_engine namespace omath::rage_engine
{ {
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
Vector3<float> forward_vector(const ViewAngles& angles) noexcept; constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard("forward vector result should not be discarded")]]
Vector3<float> right_vector(const ViewAngles& angles) noexcept; constexpr Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
[[nodiscard]] return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
Vector3<float> up_vector(const ViewAngles& angles) noexcept; }
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; [[nodiscard("right vector result should not be discarded")]]
constexpr Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
[[nodiscard]] return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; }
[[nodiscard]] [[nodiscard("up vector result should not be discarded")]]
Vector3<float> extract_origin(const Mat4X4& mat) noexcept; constexpr Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
[[nodiscard]] return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
Vector3<float> extract_scale(const Mat4X4& mat) noexcept; }
[[nodiscard]] [[nodiscard("view matrix result should not be discarded")]]
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept; constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
up_vector(angles), cam_origin);
}
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far, constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
NDCDepthRange ndc_depth_range = NDCDepthRange::ZERO_TO_ONE) noexcept; {
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.yaw)
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.roll)
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
[[nodiscard("origin result should not be discarded")]]
constexpr Vector3<float> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
[[nodiscard("scale result should not be discarded")]]
constexpr Vector3<float> extract_scale(const Mat4X4& mat) noexcept
{
return mat_extract_scale(mat);
}
[[nodiscard("rotation angles result should not be discarded")]]
constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(angles.x),
YawAngle::from_degrees(angles.z),
RollAngle::from_degrees(angles.y),
};
}
[[nodiscard("perspective projection matrix result should not be discarded")]]
constexpr Mat4X4
calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near_plane,
const float far_plane,
const NDCDepthRange ndc_depth_range = NDCDepthRange::ZERO_TO_ONE) noexcept
{
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near_plane, far_plane);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near_plane, far_plane);
std::unreachable();
}
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("centimeters value should not be discarded")]]
constexpr FloatingType units_to_centimeters(const FloatingType& units) constexpr FloatingType units_to_centimeters(const FloatingType& units)
{ {
return units / static_cast<FloatingType>(100); return units / static_cast<FloatingType>(100);
@@ -45,7 +100,7 @@ namespace omath::rage_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("meters value should not be discarded")]]
constexpr FloatingType units_to_meters(const FloatingType& units) constexpr FloatingType units_to_meters(const FloatingType& units)
{ {
return units; return units;
@@ -53,7 +108,7 @@ namespace omath::rage_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("kilometers value should not be discarded")]]
constexpr FloatingType units_to_kilometers(const FloatingType& units) constexpr FloatingType units_to_kilometers(const FloatingType& units)
{ {
return units_to_meters(units) / static_cast<FloatingType>(1000); return units_to_meters(units) / static_cast<FloatingType>(1000);
@@ -61,7 +116,7 @@ namespace omath::rage_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType centimeters_to_units(const FloatingType& centimeters) constexpr FloatingType centimeters_to_units(const FloatingType& centimeters)
{ {
return centimeters * static_cast<FloatingType>(100); return centimeters * static_cast<FloatingType>(100);
@@ -69,7 +124,7 @@ namespace omath::rage_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType meters_to_units(const FloatingType& meters) constexpr FloatingType meters_to_units(const FloatingType& meters)
{ {
return meters; return meters;
@@ -77,7 +132,7 @@ namespace omath::rage_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType kilometers_to_units(const FloatingType& kilometers) constexpr FloatingType kilometers_to_units(const FloatingType& kilometers)
{ {
return meters_to_units(kilometers * static_cast<FloatingType>(1000)); return meters_to_units(kilometers * static_cast<FloatingType>(1000));
@@ -4,6 +4,7 @@
#pragma once #pragma once
#include "omath/engines/rage_engine/formulas.hpp" #include "omath/engines/rage_engine/formulas.hpp"
#include "omath/internal/constexpr_math.hpp"
#include "omath/projection/camera.hpp" #include "omath/projection/camera.hpp"
namespace omath::rage_engine namespace omath::rage_engine
@@ -11,14 +12,30 @@ namespace omath::rage_engine
class CameraTrait final class CameraTrait final
{ {
public: public:
[[nodiscard]] [[nodiscard("look-at angle result should not be discarded")]]
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept; constexpr static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
[[nodiscard]] return {PitchAngle::from_radians(internal::asin(direction.z)),
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; YawAngle::from_radians(-internal::atan2(direction.x, direction.y)), RollAngle::from_radians(0.f)};
[[nodiscard]] }
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far, NDCDepthRange ndc_depth_range) noexcept; [[nodiscard("view matrix result should not be discarded")]]
constexpr static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return rage_engine::calc_view_matrix(angles, cam_origin);
}
[[nodiscard("projection matrix result should not be discarded")]]
constexpr static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near_plane,
const float far_plane,
const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near_plane, far_plane,
ndc_depth_range);
}
}; };
} // namespace omath::rage_engine } // namespace omath::rage_engine
@@ -11,7 +11,7 @@ namespace omath::rage_engine
class MeshTrait final class MeshTrait final
{ {
public: public:
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
static Mat4X4 rotation_matrix(const ViewAngles& rotation) static Mat4X4 rotation_matrix(const ViewAngles& rotation)
{ {
return rage_engine::rotation_matrix(rotation); return rage_engine::rotation_matrix(rotation);
@@ -13,6 +13,7 @@ namespace omath::rage_engine
class PredEngineTrait final class PredEngineTrait final
{ {
public: public:
[[nodiscard("projectile position result should not be discarded")]]
constexpr static Vector3<float> constexpr static Vector3<float>
predict_projectile_position(const projectile_prediction::Projectile<float>& projectile, const float pitch, predict_projectile_position(const projectile_prediction::Projectile<float>& projectile, const float pitch,
const float yaw, const float time, const float gravity) noexcept const float yaw, const float time, const float gravity) noexcept
@@ -26,7 +27,7 @@ namespace omath::rage_engine
return current_pos; return current_pos;
} }
[[nodiscard]] [[nodiscard("target position result should not be discarded")]]
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target, static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target,
const float time, const float gravity) noexcept const float time, const float gravity) noexcept
{ {
@@ -37,19 +38,19 @@ namespace omath::rage_engine
return predicted; return predicted;
} }
[[nodiscard]] [[nodiscard("2d distance result should not be discarded")]]
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
{ {
return std::sqrt(delta.x * delta.x + delta.y * delta.y); return std::sqrt(delta.x * delta.x + delta.y * delta.y);
} }
[[nodiscard]] [[nodiscard("height coordinate result should not be discarded")]]
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
{ {
return vec.z; return vec.z;
} }
[[nodiscard]] [[nodiscard("viewpoint result should not be discarded")]]
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile<float>& projectile, static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile<float>& projectile,
Vector3<float> predicted_target_position, Vector3<float> predicted_target_position,
const std::optional<float> projectile_pitch) noexcept const std::optional<float> projectile_pitch) noexcept
@@ -59,13 +60,13 @@ namespace omath::rage_engine
return {predicted_target_position.x, predicted_target_position.y, projectile.m_origin.z + height}; return {predicted_target_position.x, predicted_target_position.y, projectile.m_origin.z + height};
} }
[[nodiscard]] [[nodiscard("pitch angle result should not be discarded")]]
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{ {
const auto direction = (view_to - origin).normalized(); const auto direction = (view_to - origin).normalized();
return angles::radians_to_degrees(std::asin(direction.z)); return angles::radians_to_degrees(std::asin(direction.z));
} }
[[nodiscard]] [[nodiscard("yaw angle result should not be discarded")]]
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{ {
const auto direction = (view_to - origin).normalized(); const auto direction = (view_to - origin).normalized();
@@ -6,36 +6,89 @@
namespace omath::source_engine namespace omath::source_engine
{ {
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
Vector3<float> forward_vector(const ViewAngles& angles) noexcept; constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard("forward vector result should not be discarded")]]
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; constexpr Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
[[nodiscard]] return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
Vector3<float> extract_origin(const Mat4X4& mat) noexcept; }
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
Vector3<float> extract_scale(const Mat4X4& mat) noexcept; constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z(angles.yaw) * mat_rotation_axis_y(angles.pitch) * mat_rotation_axis_x(angles.roll);
}
[[nodiscard]] [[nodiscard("origin result should not be discarded")]]
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept; constexpr Vector3<float> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
[[nodiscard]] [[nodiscard("scale result should not be discarded")]]
Vector3<float> right_vector(const ViewAngles& angles) noexcept; constexpr Vector3<float> extract_scale(const Mat4X4& mat) noexcept
{
return mat_extract_scale(mat);
}
[[nodiscard]] [[nodiscard("rotation angles result should not be discarded")]]
Vector3<float> up_vector(const ViewAngles& angles) noexcept; constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(angles.y),
YawAngle::from_degrees(angles.z),
RollAngle::from_degrees(angles.x),
};
}
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; [[nodiscard("right vector result should not be discarded")]]
constexpr Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
[[nodiscard]] return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far, }
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept;
[[nodiscard("up vector result should not be discarded")]]
constexpr Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
[[nodiscard("view matrix result should not be discarded")]]
constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view(forward_vector(angles), right_vector(angles), up_vector(angles), cam_origin);
}
[[nodiscard("perspective projection matrix result should not be discarded")]]
constexpr Mat4X4 calc_perspective_projection_matrix(
const float field_of_view, const float aspect_ratio, const float near_plane, const float far_plane,
const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept
{
constexpr float k_source_reference_aspect = 4.f / 3.f;
const auto vertical_fov = angles::horizontal_fov_to_vertical(field_of_view, k_source_reference_aspect);
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
vertical_fov, aspect_ratio, near_plane, far_plane);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
vertical_fov, aspect_ratio, near_plane, far_plane);
std::unreachable();
}
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("centimeters value should not be discarded")]]
constexpr FloatingType units_to_centimeters(const FloatingType& units) constexpr FloatingType units_to_centimeters(const FloatingType& units)
{ {
constexpr auto centimeter_in_unit = static_cast<FloatingType>(2.54); constexpr auto centimeter_in_unit = static_cast<FloatingType>(2.54);
@@ -44,7 +97,7 @@ namespace omath::source_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("meters value should not be discarded")]]
constexpr FloatingType units_to_meters(const FloatingType& units) constexpr FloatingType units_to_meters(const FloatingType& units)
{ {
return units_to_centimeters(units) / static_cast<FloatingType>(100); return units_to_centimeters(units) / static_cast<FloatingType>(100);
@@ -52,7 +105,7 @@ namespace omath::source_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("kilometers value should not be discarded")]]
constexpr FloatingType units_to_kilometers(const FloatingType& units) constexpr FloatingType units_to_kilometers(const FloatingType& units)
{ {
return units_to_meters(units) / static_cast<FloatingType>(1000); return units_to_meters(units) / static_cast<FloatingType>(1000);
@@ -60,7 +113,7 @@ namespace omath::source_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType centimeters_to_units(const FloatingType& centimeters) constexpr FloatingType centimeters_to_units(const FloatingType& centimeters)
{ {
constexpr auto centimeter_in_unit = static_cast<FloatingType>(2.54); constexpr auto centimeter_in_unit = static_cast<FloatingType>(2.54);
@@ -69,7 +122,7 @@ namespace omath::source_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType meters_to_units(const FloatingType& meters) constexpr FloatingType meters_to_units(const FloatingType& meters)
{ {
return centimeters_to_units(meters * static_cast<FloatingType>(100)); return centimeters_to_units(meters * static_cast<FloatingType>(100));
@@ -77,7 +130,7 @@ namespace omath::source_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType kilometers_to_units(const FloatingType& kilometers) constexpr FloatingType kilometers_to_units(const FloatingType& kilometers)
{ {
return meters_to_units(kilometers * static_cast<FloatingType>(1000)); return meters_to_units(kilometers * static_cast<FloatingType>(1000));
@@ -3,7 +3,8 @@
// //
#pragma once #pragma once
#include "omath/engines/source_engine/constants.hpp" #include "omath/engines/source_engine/formulas.hpp"
#include "omath/internal/constexpr_math.hpp"
#include "omath/projection/camera.hpp" #include "omath/projection/camera.hpp"
namespace omath::source_engine namespace omath::source_engine
@@ -11,14 +12,30 @@ namespace omath::source_engine
class CameraTrait final class CameraTrait final
{ {
public: public:
[[nodiscard]] [[nodiscard("look-at angle result should not be discarded")]]
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept; constexpr static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
[[nodiscard]] return {PitchAngle::from_radians(-internal::asin(direction.z)),
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; YawAngle::from_radians(internal::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
[[nodiscard]] }
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far, NDCDepthRange ndc_depth_range) noexcept; [[nodiscard("view matrix result should not be discarded")]]
constexpr static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return source_engine::calc_view_matrix(angles, cam_origin);
}
[[nodiscard("projection matrix result should not be discarded")]]
constexpr static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near_plane,
const float far_plane,
const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near_plane, far_plane,
ndc_depth_range);
}
}; };
} // namespace omath::source_engine } // namespace omath::source_engine
@@ -10,7 +10,7 @@ namespace omath::source_engine
class MeshTrait final class MeshTrait final
{ {
public: public:
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
static Mat4X4 rotation_matrix(const ViewAngles& rotation) static Mat4X4 rotation_matrix(const ViewAngles& rotation)
{ {
return source_engine::rotation_matrix(rotation); return source_engine::rotation_matrix(rotation);
@@ -13,6 +13,7 @@ namespace omath::source_engine
class PredEngineTrait final class PredEngineTrait final
{ {
public: public:
[[nodiscard("projectile position result should not be discarded")]]
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile<float>& projectile, constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile<float>& projectile,
const float pitch, const float yaw, const float pitch, const float yaw,
const float time, const float gravity) noexcept const float time, const float gravity) noexcept
@@ -26,7 +27,7 @@ namespace omath::source_engine
return current_pos; return current_pos;
} }
[[nodiscard]] [[nodiscard("target position result should not be discarded")]]
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target, static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target,
const float time, const float gravity) noexcept const float time, const float gravity) noexcept
{ {
@@ -37,19 +38,19 @@ namespace omath::source_engine
return predicted; return predicted;
} }
[[nodiscard]] [[nodiscard("2d distance result should not be discarded")]]
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
{ {
return std::sqrt(delta.x * delta.x + delta.y * delta.y); return std::sqrt(delta.x * delta.x + delta.y * delta.y);
} }
[[nodiscard]] [[nodiscard("height coordinate result should not be discarded")]]
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
{ {
return vec.z; return vec.z;
} }
[[nodiscard]] [[nodiscard("viewpoint result should not be discarded")]]
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile<float>& projectile, static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile<float>& projectile,
Vector3<float> predicted_target_position, Vector3<float> predicted_target_position,
const std::optional<float> projectile_pitch) noexcept const std::optional<float> projectile_pitch) noexcept
@@ -61,7 +62,7 @@ namespace omath::source_engine
} }
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be: // Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
// 89 look up, -89 look down // 89 look up, -89 look down
[[nodiscard]] [[nodiscard("pitch angle result should not be discarded")]]
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{ {
const auto distance = origin.distance_to(view_to); const auto distance = origin.distance_to(view_to);
@@ -69,7 +70,7 @@ namespace omath::source_engine
return angles::radians_to_degrees(std::asin(delta.z / distance)); return angles::radians_to_degrees(std::asin(delta.z / distance));
} }
[[nodiscard]] [[nodiscard("yaw angle result should not be discarded")]]
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{ {
const auto delta = view_to - origin; const auto delta = view_to - origin;
+78 -24
View File
@@ -7,36 +7,90 @@
namespace omath::unity_engine namespace omath::unity_engine
{ {
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
Vector3<float> forward_vector(const ViewAngles& angles) noexcept; constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard("forward vector result should not be discarded")]]
Vector3<float> right_vector(const ViewAngles& angles) noexcept; constexpr Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
[[nodiscard]] return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
Vector3<float> up_vector(const ViewAngles& angles) noexcept; }
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; [[nodiscard("right vector result should not be discarded")]]
constexpr Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
[[nodiscard]] return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; }
[[nodiscard]] [[nodiscard("up vector result should not be discarded")]]
Vector3<float> extract_origin(const Mat4X4& mat) noexcept; constexpr Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
[[nodiscard]] return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
Vector3<float> extract_scale(const Mat4X4& mat) noexcept; }
[[nodiscard]] [[nodiscard("view matrix result should not be discarded")]]
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept; constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(-forward_vector(angles), right_vector(angles),
up_vector(angles), cam_origin);
}
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
Mat4X4 calc_perspective_projection_matrix(float field_of_view, float aspect_ratio, float near, float far, constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept; {
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.roll)
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.yaw)
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
[[nodiscard("origin result should not be discarded")]]
constexpr Vector3<float> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
[[nodiscard("scale result should not be discarded")]]
constexpr Vector3<float> extract_scale(const Mat4X4& mat) noexcept
{
return mat_extract_scale(mat);
}
[[nodiscard("rotation angles result should not be discarded")]]
constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(angles.x),
YawAngle::from_degrees(angles.y),
RollAngle::from_degrees(angles.z),
};
}
[[nodiscard("perspective projection matrix result should not be discarded")]]
constexpr Mat4X4 calc_perspective_projection_matrix(
const float field_of_view, const float aspect_ratio, const float near_plane, const float far_plane,
const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept
{
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return omath::mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near_plane, far_plane);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return omath::mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near_plane, far_plane);
std::unreachable();
}
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("centimeters value should not be discarded")]]
constexpr FloatingType units_to_centimeters(const FloatingType& units) constexpr FloatingType units_to_centimeters(const FloatingType& units)
{ {
return units / static_cast<FloatingType>(100); return units / static_cast<FloatingType>(100);
@@ -44,7 +98,7 @@ namespace omath::unity_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("meters value should not be discarded")]]
constexpr FloatingType units_to_meters(const FloatingType& units) constexpr FloatingType units_to_meters(const FloatingType& units)
{ {
return units; return units;
@@ -52,7 +106,7 @@ namespace omath::unity_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("kilometers value should not be discarded")]]
constexpr FloatingType units_to_kilometers(const FloatingType& units) constexpr FloatingType units_to_kilometers(const FloatingType& units)
{ {
return units_to_meters(units) / static_cast<FloatingType>(1000); return units_to_meters(units) / static_cast<FloatingType>(1000);
@@ -60,7 +114,7 @@ namespace omath::unity_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType centimeters_to_units(const FloatingType& centimeters) constexpr FloatingType centimeters_to_units(const FloatingType& centimeters)
{ {
return centimeters * static_cast<FloatingType>(100); return centimeters * static_cast<FloatingType>(100);
@@ -68,7 +122,7 @@ namespace omath::unity_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType meters_to_units(const FloatingType& meters) constexpr FloatingType meters_to_units(const FloatingType& meters)
{ {
return meters; return meters;
@@ -76,7 +130,7 @@ namespace omath::unity_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType kilometers_to_units(const FloatingType& kilometers) constexpr FloatingType kilometers_to_units(const FloatingType& kilometers)
{ {
return meters_to_units(kilometers * static_cast<FloatingType>(1000)); return meters_to_units(kilometers * static_cast<FloatingType>(1000));
@@ -4,6 +4,7 @@
#pragma once #pragma once
#include "omath/engines/unity_engine/formulas.hpp" #include "omath/engines/unity_engine/formulas.hpp"
#include "omath/internal/constexpr_math.hpp"
#include "omath/projection/camera.hpp" #include "omath/projection/camera.hpp"
namespace omath::unity_engine namespace omath::unity_engine
@@ -11,14 +12,30 @@ namespace omath::unity_engine
class CameraTrait final class CameraTrait final
{ {
public: public:
[[nodiscard]] [[nodiscard("look-at angle result should not be discarded")]]
static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept; constexpr static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin,
const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
[[nodiscard]] return {PitchAngle::from_radians(-internal::asin(direction.y)),
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept; YawAngle::from_radians(internal::atan2(direction.x, direction.z)), RollAngle::from_radians(0.f)};
[[nodiscard]] }
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
float near, float far, NDCDepthRange ndc_depth_range) noexcept; [[nodiscard("view matrix result should not be discarded")]]
constexpr static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return unity_engine::calc_view_matrix(angles, cam_origin);
}
[[nodiscard("projection matrix result should not be discarded")]]
constexpr static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near_plane,
const float far_plane,
const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near_plane, far_plane,
ndc_depth_range);
}
}; };
} // namespace omath::unity_engine } // namespace omath::unity_engine
@@ -10,7 +10,7 @@ namespace omath::unity_engine
class MeshTrait final class MeshTrait final
{ {
public: public:
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
static Mat4X4 rotation_matrix(const ViewAngles& rotation) static Mat4X4 rotation_matrix(const ViewAngles& rotation)
{ {
return unity_engine::rotation_matrix(rotation); return unity_engine::rotation_matrix(rotation);
@@ -12,6 +12,7 @@ namespace omath::unity_engine
class PredEngineTrait final class PredEngineTrait final
{ {
public: public:
[[nodiscard("projectile position result should not be discarded")]]
constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile<float>& projectile, constexpr static Vector3<float> predict_projectile_position(const projectile_prediction::Projectile<float>& projectile,
const float pitch, const float yaw, const float pitch, const float yaw,
const float time, const float gravity) noexcept const float time, const float gravity) noexcept
@@ -25,7 +26,7 @@ namespace omath::unity_engine
return current_pos; return current_pos;
} }
[[nodiscard]] [[nodiscard("target position result should not be discarded")]]
static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target, static constexpr Vector3<float> predict_target_position(const projectile_prediction::Target<float>& target,
const float time, const float gravity) noexcept const float time, const float gravity) noexcept
{ {
@@ -36,19 +37,19 @@ namespace omath::unity_engine
return predicted; return predicted;
} }
[[nodiscard]] [[nodiscard("2d distance result should not be discarded")]]
static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept static float calc_vector_2d_distance(const Vector3<float>& delta) noexcept
{ {
return std::sqrt(delta.x * delta.x + delta.z * delta.z); return std::sqrt(delta.x * delta.x + delta.z * delta.z);
} }
[[nodiscard]] [[nodiscard("height coordinate result should not be discarded")]]
constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept constexpr static float get_vector_height_coordinate(const Vector3<float>& vec) noexcept
{ {
return vec.y; return vec.y;
} }
[[nodiscard]] [[nodiscard("viewpoint result should not be discarded")]]
static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile<float>& projectile, static Vector3<float> calc_viewpoint_from_angles(const projectile_prediction::Projectile<float>& projectile,
Vector3<float> predicted_target_position, Vector3<float> predicted_target_position,
const std::optional<float> projectile_pitch) noexcept const std::optional<float> projectile_pitch) noexcept
@@ -60,13 +61,13 @@ namespace omath::unity_engine
} }
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be: // Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
// 89 look up, -89 look down // 89 look up, -89 look down
[[nodiscard]] [[nodiscard("pitch angle result should not be discarded")]]
static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept static float calc_direct_pitch_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{ {
const auto direction = (view_to - origin).normalized(); const auto direction = (view_to - origin).normalized();
return angles::radians_to_degrees(std::asin(direction.y)); return angles::radians_to_degrees(std::asin(direction.y));
} }
[[nodiscard]] [[nodiscard("yaw angle result should not be discarded")]]
static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept static float calc_direct_yaw_angle(const Vector3<float>& origin, const Vector3<float>& view_to) noexcept
{ {
const auto direction = (view_to - origin).normalized(); const auto direction = (view_to - origin).normalized();
@@ -7,36 +7,90 @@
namespace omath::unreal_engine namespace omath::unreal_engine
{ {
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
Vector3<double> forward_vector(const ViewAngles& angles) noexcept; constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept;
[[nodiscard]] [[nodiscard("forward vector result should not be discarded")]]
Vector3<double> right_vector(const ViewAngles& angles) noexcept; constexpr Vector3<double> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
[[nodiscard]] return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
Vector3<double> up_vector(const ViewAngles& angles) noexcept; }
[[nodiscard]] Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<double>& cam_origin) noexcept; [[nodiscard("right vector result should not be discarded")]]
constexpr Vector3<double> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
[[nodiscard]] return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept; }
[[nodiscard]] [[nodiscard("up vector result should not be discarded")]]
Vector3<double> extract_origin(const Mat4X4& mat) noexcept; constexpr Vector3<double> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
[[nodiscard]] return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
Vector3<double> extract_scale(const Mat4X4& mat) noexcept; }
[[nodiscard]] [[nodiscard("view matrix result should not be discarded")]]
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept; constexpr Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<double>& cam_origin) noexcept
{
return mat_camera_view<double, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
up_vector(angles), cam_origin);
}
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
Mat4X4 calc_perspective_projection_matrix(double field_of_view, double aspect_ratio, double near, double far, constexpr Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept; {
return mat_rotation_axis_z<double, MatStoreType::ROW_MAJOR>(angles.yaw)
* mat_rotation_axis_y<double, MatStoreType::ROW_MAJOR>(-angles.pitch)
* mat_rotation_axis_x<double, MatStoreType::ROW_MAJOR>(-angles.roll);
}
[[nodiscard("origin result should not be discarded")]]
constexpr Vector3<double> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
[[nodiscard("scale result should not be discarded")]]
constexpr Vector3<double> extract_scale(const Mat4X4& mat) noexcept
{
return mat_extract_scale(mat);
}
[[nodiscard("rotation angles result should not be discarded")]]
constexpr ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(-angles.y),
YawAngle::from_degrees(angles.z),
RollAngle::from_degrees(-angles.x),
};
}
[[nodiscard("perspective projection matrix result should not be discarded")]]
constexpr Mat4X4 calc_perspective_projection_matrix(
const double field_of_view, const double aspect_ratio, const double near_plane, const double far_plane,
const NDCDepthRange ndc_depth_range = NDCDepthRange::NEGATIVE_ONE_TO_ONE) noexcept
{
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed_horizontal_fov<double, MatStoreType::ROW_MAJOR,
NDCDepthRange::ZERO_TO_ONE>(field_of_view, aspect_ratio,
near_plane, far_plane);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed_horizontal_fov<double, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near_plane, far_plane);
std::unreachable();
}
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("centimeters value should not be discarded")]]
constexpr FloatingType units_to_centimeters(const FloatingType& units) constexpr FloatingType units_to_centimeters(const FloatingType& units)
{ {
return units; return units;
@@ -44,7 +98,7 @@ namespace omath::unreal_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("meters value should not be discarded")]]
constexpr FloatingType units_to_meters(const FloatingType& units) constexpr FloatingType units_to_meters(const FloatingType& units)
{ {
return units / static_cast<FloatingType>(100); return units / static_cast<FloatingType>(100);
@@ -52,7 +106,7 @@ namespace omath::unreal_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("kilometers value should not be discarded")]]
constexpr FloatingType units_to_kilometers(const FloatingType& units) constexpr FloatingType units_to_kilometers(const FloatingType& units)
{ {
return units_to_meters(units) / static_cast<FloatingType>(1000); return units_to_meters(units) / static_cast<FloatingType>(1000);
@@ -60,7 +114,7 @@ namespace omath::unreal_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType centimeters_to_units(const FloatingType& centimeters) constexpr FloatingType centimeters_to_units(const FloatingType& centimeters)
{ {
return centimeters; return centimeters;
@@ -68,7 +122,7 @@ namespace omath::unreal_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType meters_to_units(const FloatingType& meters) constexpr FloatingType meters_to_units(const FloatingType& meters)
{ {
return meters * static_cast<FloatingType>(100); return meters * static_cast<FloatingType>(100);
@@ -76,7 +130,7 @@ namespace omath::unreal_engine
template<class FloatingType> template<class FloatingType>
requires std::is_floating_point_v<FloatingType> requires std::is_floating_point_v<FloatingType>
[[nodiscard]] [[nodiscard("units value should not be discarded")]]
constexpr FloatingType kilometers_to_units(const FloatingType& kilometers) constexpr FloatingType kilometers_to_units(const FloatingType& kilometers)
{ {
return meters_to_units(kilometers * static_cast<FloatingType>(1000)); return meters_to_units(kilometers * static_cast<FloatingType>(1000));
@@ -4,6 +4,7 @@
#pragma once #pragma once
#include "omath/engines/unreal_engine/formulas.hpp" #include "omath/engines/unreal_engine/formulas.hpp"
#include "omath/internal/constexpr_math.hpp"
#include "omath/projection/camera.hpp" #include "omath/projection/camera.hpp"
namespace omath::unreal_engine namespace omath::unreal_engine
@@ -11,14 +12,30 @@ namespace omath::unreal_engine
class CameraTrait final class CameraTrait final
{ {
public: public:
[[nodiscard]] [[nodiscard("look-at angle result should not be discarded")]]
static ViewAngles calc_look_at_angle(const Vector3<double>& cam_origin, const Vector3<double>& look_at) noexcept; constexpr static ViewAngles calc_look_at_angle(const Vector3<double>& cam_origin,
const Vector3<double>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
[[nodiscard]] return {PitchAngle::from_radians(internal::asin(direction.z)),
static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<double>& cam_origin) noexcept; YawAngle::from_radians(internal::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
[[nodiscard]] }
static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov, const projection::ViewPort& view_port,
double near, double far, NDCDepthRange ndc_depth_range) noexcept; [[nodiscard("view matrix result should not be discarded")]]
constexpr static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<double>& cam_origin) noexcept
{
return unreal_engine::calc_view_matrix(angles, cam_origin);
}
[[nodiscard("projection matrix result should not be discarded")]]
constexpr static Mat4X4 calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const double near_plane,
const double far_plane,
const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near_plane, far_plane,
ndc_depth_range);
}
}; };
} // namespace omath::unreal_engine } // namespace omath::unreal_engine
@@ -10,7 +10,7 @@ namespace omath::unreal_engine
class MeshTrait final class MeshTrait final
{ {
public: public:
[[nodiscard]] [[nodiscard("rotation matrix result should not be discarded")]]
static Mat4X4 rotation_matrix(const ViewAngles& rotation) static Mat4X4 rotation_matrix(const ViewAngles& rotation)
{ {
return unreal_engine::rotation_matrix(rotation); return unreal_engine::rotation_matrix(rotation);
@@ -12,6 +12,7 @@ namespace omath::unreal_engine
class PredEngineTrait final class PredEngineTrait final
{ {
public: public:
[[nodiscard("projectile position result should not be discarded")]]
static Vector3<double> predict_projectile_position(const projectile_prediction::Projectile<double>& projectile, static Vector3<double> predict_projectile_position(const projectile_prediction::Projectile<double>& projectile,
const double pitch, const double yaw, const double pitch, const double yaw,
const double time, const double gravity) noexcept const double time, const double gravity) noexcept
@@ -27,7 +28,7 @@ namespace omath::unreal_engine
return current_pos; return current_pos;
} }
[[nodiscard]] [[nodiscard("target position result should not be discarded")]]
static Vector3<double> predict_target_position(const projectile_prediction::Target<double>& target, static Vector3<double> predict_target_position(const projectile_prediction::Target<double>& target,
const double time, const double gravity) noexcept const double time, const double gravity) noexcept
{ {
@@ -39,19 +40,19 @@ namespace omath::unreal_engine
return predicted; return predicted;
} }
[[nodiscard]] [[nodiscard("2d distance result should not be discarded")]]
static double calc_vector_2d_distance(const Vector3<double>& delta) noexcept static double calc_vector_2d_distance(const Vector3<double>& delta) noexcept
{ {
return std::sqrt(delta.x * delta.x + delta.z * delta.z); return std::sqrt(delta.x * delta.x + delta.z * delta.z);
} }
[[nodiscard]] [[nodiscard("height coordinate result should not be discarded")]]
static double get_vector_height_coordinate(const Vector3<double>& vec) noexcept static double get_vector_height_coordinate(const Vector3<double>& vec) noexcept
{ {
return vec.y; return vec.y;
} }
[[nodiscard]] [[nodiscard("viewpoint result should not be discarded")]]
static Vector3<double> calc_viewpoint_from_angles(const projectile_prediction::Projectile<double>& projectile, static Vector3<double> calc_viewpoint_from_angles(const projectile_prediction::Projectile<double>& projectile,
Vector3<double> predicted_target_position, Vector3<double> predicted_target_position,
const std::optional<double> projectile_pitch) noexcept const std::optional<double> projectile_pitch) noexcept
@@ -64,7 +65,7 @@ namespace omath::unreal_engine
// Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be: // Due to specification of maybe_calculate_projectile_launch_pitch_angle, pitch angle must be:
// 89 look up, -89 look down // 89 look up, -89 look down
[[nodiscard]] [[nodiscard("pitch angle result should not be discarded")]]
static double calc_direct_pitch_angle(const Vector3<double>& origin, const Vector3<double>& view_to) noexcept static double calc_direct_pitch_angle(const Vector3<double>& origin, const Vector3<double>& view_to) noexcept
{ {
const auto direction = (view_to - origin).normalized(); const auto direction = (view_to - origin).normalized();
@@ -72,7 +73,7 @@ namespace omath::unreal_engine
return angles::radians_to_degrees(std::asin(direction.z)); return angles::radians_to_degrees(std::asin(direction.z));
} }
[[nodiscard]] [[nodiscard("yaw angle result should not be discarded")]]
static double calc_direct_yaw_angle(const Vector3<double>& origin, const Vector3<double>& view_to) noexcept static double calc_direct_yaw_angle(const Vector3<double>& origin, const Vector3<double>& view_to) noexcept
{ {
const auto direction = (view_to - origin).normalized(); const auto direction = (view_to - origin).normalized();
+1 -1
View File
@@ -11,7 +11,7 @@ namespace omath::hud
public: public:
CanvasBox(Vector2<float> top, Vector2<float> bottom, float ratio = 4.f); CanvasBox(Vector2<float> top, Vector2<float> bottom, float ratio = 4.f);
[[nodiscard]] [[nodiscard("You have to use array")]]
std::array<Vector2<float>, 4> as_array() const; std::array<Vector2<float>, 4> as_array() const;
Vector2<float> top_left_corner; Vector2<float> top_left_corner;
+707
View File
@@ -0,0 +1,707 @@
//
// Created by orange on 6/11/2026.
//
#pragma once
#include <bit>
#include <cmath>
#include <cstdint>
#include <limits>
#include <numbers>
#include <type_traits>
namespace omath::internal
{
// Embedded subset of GCE-Math 1.18.0.
//
// Original project:
// GCE-Math: A C++ generalized constant expression-based math library
// Copyright 2016-2024 Keith O'Hara
// Licensed under the Apache License, Version 2.0.
namespace math_detail
{
using uint_t = unsigned int;
using llint_t = long long int;
using ullint_t = unsigned long long int;
template<class Type>
using limits = std::numeric_limits<Type>;
template<class Type>
constexpr Type pi = std::numbers::pi_v<Type>;
template<class Type>
constexpr Type half_pi = std::numbers::pi_v<Type> / static_cast<Type>(2);
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type abs(const Type value) noexcept
{
return value == Type{0} ? Type{0} : value < Type{0} ? -value : value;
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr int sgn(const Type value) noexcept
{
return value > Type{0} ? 1 : value < Type{0} ? -1 : 0;
}
[[nodiscard]]
constexpr bool is_odd(const llint_t value) noexcept
{
return (value & 1U) != 0;
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr bool is_nan(const Type value) noexcept
{
return value != value;
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr bool is_neginf(const Type value) noexcept
{
return value == -limits<Type>::infinity();
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr bool is_posinf(const Type value) noexcept
{
return value == limits<Type>::infinity();
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr bool is_inf(const Type value) noexcept
{
return is_neginf(value) || is_posinf(value);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr bool is_finite(const Type value) noexcept
{
return !is_nan(value) && !is_inf(value);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr bool any_nan(const Type x, const Type y) noexcept
{
return is_nan(x) || is_nan(y);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr bool any_inf(const Type x, const Type y) noexcept
{
return is_inf(x) || is_inf(y);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr bool all_finite(const Type x, const Type y) noexcept
{
return is_finite(x) && is_finite(y);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr bool signbit(const Type value) noexcept
{
if constexpr (std::is_same_v<Type, float>)
return (std::bit_cast<std::uint32_t>(value) & 0x80000000U) != 0;
else if constexpr (std::is_same_v<Type, double>)
return (std::bit_cast<std::uint64_t>(value) & 0x8000000000000000ULL) != 0;
else
return value < Type{0};
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr bool neg_zero(const Type value) noexcept
{
return value == Type{0} && signbit(value);
}
template<class Type, class ExpType>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type pow_integral_compute(const Type base, const ExpType exp_term) noexcept;
template<class Type, class ExpType>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type pow_integral_compute_recur(const Type base, const Type value, const ExpType exp_term) noexcept
{
return exp_term > ExpType{1}
? is_odd(static_cast<llint_t>(exp_term))
? pow_integral_compute_recur(base * base, value * base, exp_term / ExpType{2})
: pow_integral_compute_recur(base * base, value, exp_term / ExpType{2})
: exp_term == ExpType{1} ? value * base
: value;
}
template<class Type, class ExpType>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type pow_integral_sgn_check(const Type base, const ExpType exp_term) noexcept
{
if constexpr (std::is_signed_v<ExpType>)
return exp_term < ExpType{0} ? Type{1} / pow_integral_compute(base, -exp_term)
: pow_integral_compute_recur(base, Type{1}, exp_term);
else
return pow_integral_compute_recur(base, Type{1}, exp_term);
}
template<class Type, class ExpType>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type pow_integral_compute(const Type base, const ExpType exp_term) noexcept
{
return exp_term == ExpType{3} ? base * base * base
: exp_term == ExpType{2} ? base * base
: exp_term == ExpType{1} ? base
: exp_term == ExpType{0} ? Type{1}
: exp_term == limits<ExpType>::min() ? Type{0}
: exp_term == limits<ExpType>::max() ? limits<Type>::infinity()
: pow_integral_sgn_check(base, exp_term);
}
template<class Type, class ExpType>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type pow_integral(const Type base, const ExpType exp_term) noexcept
{
return pow_integral_compute(base, exp_term);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type sqrt_recur(const Type x, const Type xn, const int count) noexcept
{
return abs(xn - x / xn) / (Type{1} + xn) < limits<Type>::min() ? xn
: count < 100 ? sqrt_recur(x, Type{0.5} * (xn + x / xn), count + 1)
: xn;
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type sqrt_simplify(const Type x, const Type m_val) noexcept
{
return x > Type{1e+08} ? sqrt_simplify(x / Type{1e+08}, Type{1e+04} * m_val)
: x > Type{1e+06} ? sqrt_simplify(x / Type{1e+06}, Type{1e+03} * m_val)
: x > Type{1e+04} ? sqrt_simplify(x / Type{1e+04}, Type{1e+02} * m_val)
: x > Type{100} ? sqrt_simplify(x / Type{100}, Type{10} * m_val)
: x > Type{4} ? sqrt_simplify(x / Type{4}, Type{2} * m_val)
: m_val * sqrt_recur(x, x / Type{2}, 0);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type sqrt(const Type x) noexcept
{
return is_nan(x) ? limits<Type>::quiet_NaN()
: x < Type{0} ? limits<Type>::quiet_NaN()
: is_posinf(x) ? x
: limits<Type>::min() > abs(x) ? Type{0}
: limits<Type>::min() > abs(Type{1} - x) ? x
: sqrt_simplify(x, Type{1});
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type floor_int(const Type x, const Type x_whole) noexcept
{
return x_whole - static_cast<Type>((x < Type{0}) && (x < x_whole));
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type floor_check_internal(const Type x) noexcept
{
if constexpr (std::is_same_v<Type, float>)
return abs(x) >= 8388608.f ? x : floor_int(x, static_cast<float>(static_cast<int>(x)));
else if constexpr (std::is_same_v<Type, double>)
return abs(x) >= 4503599627370496. ? x : floor_int(x, static_cast<double>(static_cast<llint_t>(x)));
else
return abs(x) >= 9223372036854775808.l
? x
: static_cast<long double>(static_cast<ullint_t>(abs(x))) * sgn(x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type floor(const Type x) noexcept
{
return is_nan(x) ? limits<Type>::quiet_NaN()
: !is_finite(x) ? x
: limits<Type>::min() > abs(x) ? x
: floor_check_internal(x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type trunc_int(const Type x) noexcept
{
return static_cast<Type>(static_cast<llint_t>(x));
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type trunc_check_internal(const Type x) noexcept
{
if constexpr (std::is_same_v<Type, float>)
return abs(x) >= 8388608.f ? x : trunc_int(x);
else if constexpr (std::is_same_v<Type, double>)
return abs(x) >= 4503599627370496. ? x : trunc_int(x);
else
return abs(x) >= 9223372036854775808.l
? x
: static_cast<long double>(static_cast<ullint_t>(abs(x))) * sgn(x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type trunc(const Type x) noexcept
{
return is_nan(x) ? limits<Type>::quiet_NaN()
: !is_finite(x) ? x
: limits<Type>::min() > abs(x) ? x
: trunc_check_internal(x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type fmod(const Type x, const Type y) noexcept
{
return any_nan(x, y) || !all_finite(x, y) || limits<Type>::min() > abs(y) ? limits<Type>::quiet_NaN()
: x - trunc(x / y) * y;
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type tan_series_exp_long(const Type z) noexcept
{
return -Type{1} / z
+ (z / Type{3}
+ (pow_integral(z, 3) / Type{45}
+ (Type{2} * pow_integral(z, 5) / Type{945} + pow_integral(z, 7) / Type{4725})));
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type tan_series_exp(const Type x) noexcept
{
return limits<Type>::min() > abs(x - half_pi<Type>) ? Type{1.633124e+16}
: tan_series_exp_long(x - half_pi<Type>);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type tan_cf_recur(const Type xx, const int max_depth) noexcept
{
Type result = static_cast<Type>(2 * max_depth - 1);
for (int depth = max_depth - 1; depth >= 1; --depth)
result = static_cast<Type>(2 * depth - 1) - xx / result;
return result;
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type tan_cf_main(const Type x) noexcept
{
return x > Type{1.55} && x < Type{1.60} ? tan_series_exp(x)
: x > Type{1.4} ? x / tan_cf_recur(x * x, 45)
: x > Type{1} ? x / tan_cf_recur(x * x, 35)
: x / tan_cf_recur(x * x, 25);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type tan_begin(const Type x, const int count = 0) noexcept
{
return x > pi<Type> ? count > 1 ? limits<Type>::quiet_NaN()
: tan_begin(x - pi<Type> * floor(x / pi<Type>), count + 1)
: tan_cf_main(x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type tan(const Type x) noexcept
{
return is_nan(x) ? limits<Type>::quiet_NaN()
: limits<Type>::min() > abs(x) ? Type{0}
: x < Type{0} ? -tan_begin(-x)
: tan_begin(x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type sin(const Type x) noexcept
{
return is_nan(x) ? limits<Type>::quiet_NaN()
: limits<Type>::min() > abs(x) ? Type{0}
: limits<Type>::min() > abs(x - half_pi<Type>) ? Type{1}
: limits<Type>::min() > abs(x + half_pi<Type>) ? -Type{1}
: limits<Type>::min() > abs(x - pi<Type>) ? Type{0}
: limits<Type>::min() > abs(x + pi<Type>)
? -Type{0}
: (Type{2} * tan(x / Type{2})) / (Type{1} + tan(x / Type{2}) * tan(x / Type{2}));
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type cos(const Type x) noexcept
{
return is_nan(x) ? limits<Type>::quiet_NaN()
: limits<Type>::min() > abs(x) ? Type{1}
: limits<Type>::min() > abs(x - half_pi<Type>) ? Type{0}
: limits<Type>::min() > abs(x + half_pi<Type>) ? Type{0}
: limits<Type>::min() > abs(x - pi<Type>) ? -Type{1}
: limits<Type>::min() > abs(x + pi<Type>)
? -Type{1}
: (Type{1} - tan(x / Type{2}) * tan(x / Type{2}))
/ (Type{1} + tan(x / Type{2}) * tan(x / Type{2}));
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type atan_series_order_calc(const Type xx, const Type x_pow, const uint_t order) noexcept
{
return Type{1} / (static_cast<Type>((order - 1) * 4 - 1) * x_pow)
- Type{1} / (static_cast<Type>((order - 1) * 4 + 1) * x_pow * xx);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type atan_series_order(const Type x, const uint_t order_begin, const uint_t max_order) noexcept
{
if (max_order == 1)
return half_pi<Type> - Type{1} / x;
const Type xx = x * x;
Type result = atan_series_order_calc(xx, pow_integral(x, 4 * max_order - 5), max_order);
auto depth = max_order - 1;
while (depth > order_begin)
{
result += atan_series_order_calc(xx, pow_integral(x, 4 * depth - 5), depth);
--depth;
}
return result + half_pi<Type> - Type{1} / x;
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type atan_series_main(const Type x) noexcept
{
return x < Type{3} ? atan_series_order(x, 1U, 10U)
: x < Type{4} ? atan_series_order(x, 1U, 9U)
: x < Type{5} ? atan_series_order(x, 1U, 8U)
: x < Type{7} ? atan_series_order(x, 1U, 7U)
: x < Type{11} ? atan_series_order(x, 1U, 6U)
: x < Type{25} ? atan_series_order(x, 1U, 5U)
: x < Type{100} ? atan_series_order(x, 1U, 4U)
: x < Type{1000} ? atan_series_order(x, 1U, 3U)
: atan_series_order(x, 1U, 2U);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type atan_cf_recur(const Type xx, const uint_t depth_begin, const uint_t max_depth) noexcept
{
auto depth = max_depth - 1;
Type result = static_cast<Type>(2 * (depth + 1) - 1);
while (depth > depth_begin - 1)
{
result = static_cast<Type>(2 * depth - 1) + static_cast<Type>(depth * depth) * xx / result;
--depth;
}
return result;
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type atan_cf_main(const Type x) noexcept
{
return x < Type{0.5} ? x / atan_cf_recur(x * x, 1U, 15U)
: x < Type{1} ? x / atan_cf_recur(x * x, 1U, 25U)
: x < Type{1.5} ? x / atan_cf_recur(x * x, 1U, 35U)
: x < Type{2} ? x / atan_cf_recur(x * x, 1U, 45U)
: x / atan_cf_recur(x * x, 1U, 52U);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type atan_begin(const Type x) noexcept
{
return x > Type{2.5} ? atan_series_main(x) : atan_cf_main(x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type atan(const Type x) noexcept
{
return is_nan(x) ? limits<Type>::quiet_NaN()
: limits<Type>::min() > abs(x) ? Type{0}
: x < Type{0} ? -atan_begin(-x)
: atan_begin(x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type atan2(const Type y, const Type x) noexcept
{
return any_nan(y, x) ? limits<Type>::quiet_NaN()
: limits<Type>::min() > abs(x) ? limits<Type>::min() > abs(y)
? neg_zero(y) ? neg_zero(x) ? -pi<Type> : -Type{0}
: neg_zero(x) ? pi<Type>
: Type{0}
: y > Type{0} ? half_pi<Type>
: -half_pi<Type>
: x < Type{0} ? y < Type{0} ? atan(y / x) - pi<Type> : atan(y / x) + pi<Type>
: atan(y / x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type asin_compute(const Type x) noexcept
{
return x > Type{1} ? limits<Type>::quiet_NaN()
: limits<Type>::min() > abs(x - Type{1}) ? half_pi<Type>
: limits<Type>::min() > abs(x) ? Type{0}
: atan(x / sqrt(Type{1} - x * x));
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type asin(const Type x) noexcept
{
return is_nan(x) ? limits<Type>::quiet_NaN() : x < Type{0} ? -asin_compute(-x) : asin_compute(x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type acos_compute(const Type x) noexcept
{
return abs(x) > Type{1} ? limits<Type>::quiet_NaN()
: limits<Type>::min() > abs(x - Type{1}) ? Type{0}
: limits<Type>::min() > abs(x) ? half_pi<Type>
: atan(sqrt(Type{1} - x * x) / x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type acos(const Type x) noexcept
{
return is_nan(x) ? limits<Type>::quiet_NaN() : x > Type{0} ? acos_compute(x) : pi<Type> - acos_compute(-x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type hypot(const Type x, const Type y) noexcept
{
return any_nan(x, y) ? limits<Type>::quiet_NaN()
: any_inf(x, y) ? limits<Type>::infinity()
: limits<Type>::min() > abs(x) ? abs(y)
: limits<Type>::min() > abs(y) ? abs(x)
: abs(x) * sqrt(Type{1} + (y / x) * (y / x));
}
} // namespace math_detail
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type sin(const Type& value) noexcept
{
if consteval
{
return math_detail::sin(value);
}
return std::sin(value);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type cos(const Type& value) noexcept
{
if consteval
{
return math_detail::cos(value);
}
return std::cos(value);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type tan(const Type& value) noexcept
{
if consteval
{
return math_detail::tan(value);
}
return std::tan(value);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type atan(const Type& value) noexcept
{
if consteval
{
return math_detail::atan(value);
}
return std::atan(value);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type atan2(const Type& y, const Type& x) noexcept
{
if consteval
{
return math_detail::atan2(y, x);
}
return std::atan2(y, x);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type asin(const Type& value) noexcept
{
if consteval
{
return math_detail::asin(value);
}
return std::asin(value);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type acos(const Type& value) noexcept
{
if consteval
{
return math_detail::acos(value);
}
return std::acos(value);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type sqrt(const Type& value) noexcept
{
if consteval
{
return math_detail::sqrt(value);
}
return std::sqrt(value);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type hypot(const Type& x, const Type& y) noexcept
{
if consteval
{
return math_detail::hypot(x, y);
}
return std::hypot(x, y);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type hypot(const Type& x, const Type& y, const Type& z) noexcept
{
if consteval
{
return math_detail::sqrt(x * x + y * y + z * z);
}
return std::hypot(x, y, z);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type abs(const Type& value) noexcept
{
if consteval
{
return math_detail::abs(value);
}
return std::abs(value);
}
template<class Type>
requires std::is_floating_point_v<Type>
[[nodiscard]]
constexpr Type fmod(const Type& dividend, const Type& divisor) noexcept
{
if consteval
{
return math_detail::fmod(dividend, divisor);
}
return std::fmod(dividend, divisor);
}
} // namespace omath::internal
@@ -1,12 +0,0 @@
//
// Created by orange on 6/11/2026.
//
#pragma once
#ifdef OMATH_USE_GCEM
#include <gcem.hpp>
#define OMATH_CONSTEXPR constexpr
#else
#define OMATH_CONSTEXPR
#endif
+121 -169
View File
@@ -2,6 +2,7 @@
// Created by vlad on 9/29/2024. // Created by vlad on 9/29/2024.
// //
#pragma once #pragma once
#include "omath/internal/constexpr_math.hpp"
#include "vector3.hpp" #include "vector3.hpp"
#include <algorithm> #include <algorithm>
#include <array> #include <array>
@@ -42,12 +43,12 @@ namespace omath
enum class NDCDepthRange : uint8_t enum class NDCDepthRange : uint8_t
{ {
NEGATIVE_ONE_TO_ONE = 0, // OpenGL: [-1.0, 1.0] NEGATIVE_ONE_TO_ONE = 0, // OpenGL: [-1.0, 1.0]
ZERO_TO_ONE // DirectX / Vulkan: [0.0, 1.0] ZERO_TO_ONE // DirectX / Vulkan: [0.0, 1.0]
}; };
template<typename M1, typename M2> concept MatTemplateEqual template<typename M1, typename M2> concept MatTemplateEqual =
= (M1::rows == M2::rows) && (M1::columns == M2::columns) (M1::rows == M2::rows) && (M1::columns == M2::columns)
&& std::is_same_v<typename M1::value_type, typename M2::value_type> && (M1::store_type == M2::store_type); && std::is_same_v<typename M1::value_type, typename M2::value_type> && (M1::store_type == M2::store_type);
template<size_t Rows = 0, size_t Columns = 0, class Type = float, MatStoreType StoreType = MatStoreType::ROW_MAJOR> template<size_t Rows = 0, size_t Columns = 0, class Type = float, MatStoreType StoreType = MatStoreType::ROW_MAJOR>
requires std::is_arithmetic_v<Type> requires std::is_arithmetic_v<Type>
@@ -201,7 +202,11 @@ namespace omath
constexpr Mat& operator*=(const Type& f) noexcept constexpr Mat& operator*=(const Type& f) noexcept
{ {
std::ranges::for_each(m_data, [&f](auto& val) { val *= f; }); std::ranges::for_each(m_data,
[&f](auto& val)
{
val *= f;
});
return *this; return *this;
} }
@@ -221,7 +226,11 @@ namespace omath
constexpr Mat& operator/=(const Type& value) noexcept constexpr Mat& operator/=(const Type& value) noexcept
{ {
std::ranges::for_each(m_data, [&value](auto& val) { val /= value; }); std::ranges::for_each(m_data,
[&value](auto& val)
{
val /= value;
});
return *this; return *this;
} }
@@ -397,7 +406,7 @@ namespace omath
{ {
const auto det = determinant(); const auto det = determinant();
if (std::abs(det) < std::numeric_limits<Type>::epsilon()) if (internal::abs(det) < std::numeric_limits<Type>::epsilon())
return std::nullopt; return std::nullopt;
const auto transposed_mat = transposed(); const auto transposed_mat = transposed();
@@ -587,13 +596,13 @@ namespace omath
}; };
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> [[nodiscard("You must use row matrix")]] template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> [[nodiscard("You must use row matrix")]]
constexpr static Mat<1, 4, Type, St> mat_row_from_vector(const Vector3<Type>& vector) noexcept constexpr Mat<1, 4, Type, St> mat_row_from_vector(const Vector3<Type>& vector) noexcept
{ {
return {{vector.x, vector.y, vector.z, 1}}; return {{vector.x, vector.y, vector.z, 1}};
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> [[nodiscard("You must use column matrix")]] template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> [[nodiscard("You must use column matrix")]]
constexpr static Mat<4, 1, Type, St> mat_column_from_vector(const Vector3<Type>& vector) noexcept constexpr Mat<4, 1, Type, St> mat_column_from_vector(const Vector3<Type>& vector) noexcept
{ {
return {{vector.x}, {vector.y}, {vector.z}, {1}}; return {{vector.x}, {vector.y}, {vector.z}, {1}};
} }
@@ -602,8 +611,7 @@ namespace omath
[[nodiscard("You must use translation matrix")]] [[nodiscard("You must use translation matrix")]]
constexpr Mat<4, 4, Type, St> mat_translation(const Vector3<Type>& diff) noexcept constexpr Mat<4, 4, Type, St> mat_translation(const Vector3<Type>& diff) noexcept
{ {
return return {
{
{1, 0, 0, diff.x}, {1, 0, 0, diff.x},
{0, 1, 0, diff.y}, {0, 1, 0, diff.y},
{0, 0, 1, diff.z}, {0, 0, 1, diff.z},
@@ -631,14 +639,11 @@ namespace omath
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
[[nodiscard("You must use extracted scale")]] [[nodiscard("You must use extracted scale")]]
OMATH_CONSTEXPR Vector3<Type> mat_extract_scale(const Mat<4, 4, Type, St>& mat) noexcept constexpr Vector3<Type> mat_extract_scale(const Mat<4, 4, Type, St>& mat) noexcept
{ {
auto column_length = [](const Type x, const Type y, const Type z) { auto column_length = [](const Type x, const Type y, const Type z)
#ifdef OMATH_USE_GCEM {
return static_cast<Type>(gcem::sqrt(x * x + y * y + z * z)); return static_cast<Type>(internal::sqrt(x * x + y * y + z * z));
#else
return static_cast<Type>(std::sqrt(x * x + y * y + z * z));
#endif
}; };
const auto scale_x = column_length(mat.at(0, 0), mat.at(1, 0), mat.at(2, 0)); const auto scale_x = column_length(mat.at(0, 0), mat.at(1, 0), mat.at(2, 0));
@@ -648,22 +653,16 @@ namespace omath
constexpr auto epsilon = std::numeric_limits<Type>::epsilon(); constexpr auto epsilon = std::numeric_limits<Type>::epsilon();
return { return {
#ifdef OMATH_USE_GCEM internal::abs(scale_x) < epsilon ? Type{1} : scale_x,
gcem::abs(scale_x) < epsilon ? Type{1} : scale_x, internal::abs(scale_y) < epsilon ? Type{1} : scale_y,
gcem::abs(scale_y) < epsilon ? Type{1} : scale_y, internal::abs(scale_z) < epsilon ? Type{1} : scale_z,
gcem::abs(scale_z) < epsilon ? Type{1} : scale_z,
#else
std::abs(scale_x) < epsilon ? Type{1} : scale_x,
std::abs(scale_y) < epsilon ? Type{1} : scale_y,
std::abs(scale_z) < epsilon ? Type{1} : scale_z,
#endif
}; };
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
requires std::is_floating_point_v<Type> requires std::is_floating_point_v<Type>
[[nodiscard("You must use extracted rotation")]] [[nodiscard("You must use extracted rotation")]]
Vector3<Type> mat_extract_rotation_zyx(const Mat<4, 4, Type, St>& mat) noexcept constexpr Vector3<Type> mat_extract_rotation_zyx(const Mat<4, 4, Type, St>& mat) noexcept
{ {
const auto scale = mat_extract_scale(mat); const auto scale = mat_extract_scale(mat);
const auto m00 = mat.at(0, 0) / scale.x; const auto m00 = mat.at(0, 0) / scale.x;
@@ -673,118 +672,91 @@ namespace omath
const auto m22 = mat.at(2, 2) / scale.z; const auto m22 = mat.at(2, 2) / scale.z;
return { return {
#ifdef OMATH_USE_GCEM angles::radians_to_degrees(internal::atan2(m21, m22)),
angles::radians_to_degrees(gcem::atan2(m21, m22)), angles::radians_to_degrees(internal::asin(std::clamp(-m20, Type{-1}, Type{1}))),
angles::radians_to_degrees(gcem::asin(std::clamp(-m20, Type{-1}, Type{1}))), angles::radians_to_degrees(internal::atan2(m10, m00)),
angles::radians_to_degrees(gcem::atan2(m10, m00)),
#else
angles::radians_to_degrees(std::atan2(m21, m22)),
angles::radians_to_degrees(std::asin(std::clamp(-m20, Type{-1}, Type{1}))),
angles::radians_to_degrees(std::atan2(m10, m00)),
#endif
}; };
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle> template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle>
[[nodiscard("You must use rotation matrix")]] [[nodiscard("You must use rotation matrix")]]
OMATH_CONSTEXPR Mat<4, 4, Type, St> mat_rotation_axis_x(const Angle& angle) noexcept constexpr Mat<4, 4, Type, St> mat_rotation_axis_x(const Angle& angle) noexcept
{ {
return return {{1, 0, 0, 0}, {0, angle.cos(), -angle.sin(), 0}, {0, angle.sin(), angle.cos(), 0}, {0, 0, 0, 1}};
{
{1, 0, 0, 0},
{0, angle.cos(), -angle.sin(), 0},
{0, angle.sin(), angle.cos(), 0},
{0, 0, 0, 1}
};
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle> template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle>
[[nodiscard("You must use rotation matrix")]] [[nodiscard("You must use rotation matrix")]]
OMATH_CONSTEXPR Mat<4, 4, Type, St> mat_rotation_axis_y(const Angle& angle) noexcept constexpr Mat<4, 4, Type, St> mat_rotation_axis_y(const Angle& angle) noexcept
{ {
return return {{angle.cos(), 0, angle.sin(), 0}, {0, 1, 0, 0}, {-angle.sin(), 0, angle.cos(), 0}, {0, 0, 0, 1}};
{
{angle.cos(), 0, angle.sin(), 0},
{0 , 1, 0, 0},
{-angle.sin(), 0, angle.cos(), 0},
{0 , 0, 0, 1}
};
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle> template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, class Angle>
[[nodiscard("You must use rotation matrix")]] [[nodiscard("You must use rotation matrix")]]
OMATH_CONSTEXPR Mat<4, 4, Type, St> mat_rotation_axis_z(const Angle& angle) noexcept constexpr Mat<4, 4, Type, St> mat_rotation_axis_z(const Angle& angle) noexcept
{ {
return return {
{ {angle.cos(), -angle.sin(), 0, 0},
{angle.cos(), -angle.sin(), 0, 0}, {angle.sin(), angle.cos(), 0, 0},
{angle.sin(), angle.cos(), 0, 0}, {0, 0, 1, 0},
{ 0, 0, 1, 0}, {0, 0, 0, 1},
{ 0, 0, 0, 1},
}; };
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR> template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
[[nodiscard("You must use camera view matrix")]] [[nodiscard("You must use camera view matrix")]]
OMATH_CONSTEXPR static Mat<4, 4, Type, St> mat_camera_view(const Vector3<Type>& forward, const Vector3<Type>& right, constexpr Mat<4, 4, Type, St> mat_camera_view(const Vector3<Type>& forward, const Vector3<Type>& right,
const Vector3<Type>& up, const Vector3<Type>& camera_origin) noexcept const Vector3<Type>& up, const Vector3<Type>& camera_origin) noexcept
{ {
return Mat<4, 4, Type, St> return Mat<4, 4, Type, St>{
{ {right.x, right.y, right.z, 0},
{right.x, right.y, right.z, 0}, {up.x, up.y, up.z, 0},
{up.x, up.y, up.z, 0}, {forward.x, forward.y, forward.z, 0},
{forward.x, forward.y, forward.z, 0}, {0, 0, 0, 1},
{0, 0, 0, 1}, }
} * mat_translation<Type, St>(-camera_origin); * mat_translation<Type, St>(-camera_origin);
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE> NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
[[nodiscard("You must use perspective matrix")]] OMATH_CONSTEXPR [[nodiscard("You must use perspective matrix")]] constexpr Mat<4, 4, Type, St>
Mat<4, 4, Type, St> mat_perspective_left_handed_vertical_fov(const Type field_of_view, const Type aspect_ratio, mat_perspective_left_handed_vertical_fov(const Type field_of_view, const Type aspect_ratio, const Type near,
const Type near, const Type far) noexcept const Type far) noexcept
{ {
#ifdef OMATH_USE_GCEM const auto fov_half_tan = internal::tan(angles::degrees_to_radians(field_of_view) / Type{2});
const auto fov_half_tan = gcem::tan(angles::degrees_to_radians(field_of_view) / Type{2});
#else
const auto fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / Type{2});
#endif
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE) if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}}, return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}},
{Type{0}, Type{1} / fov_half_tan, Type{0}, Type{0}}, {Type{0}, Type{1} / fov_half_tan, Type{0}, Type{0}},
{Type{0}, Type{0}, far / (far - near), -(near * far) / (far - near)}, {Type{0}, Type{0}, far / (far - near), -(near * far) / (far - near)},
{Type{0}, Type{0}, Type{1}, Type{0}}}; {Type{0}, Type{0}, Type{1}, Type{0}}};
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE) else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}}, return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}},
{Type{0}, Type{1} / fov_half_tan, Type{0}, Type{0}}, {Type{0}, Type{1} / fov_half_tan, Type{0}, Type{0}},
{Type{0}, Type{0}, (far + near) / (far - near), -(Type{2} * near * far) / (far - near)}, {Type{0}, Type{0}, (far + near) / (far - near), -(Type{2} * near * far) / (far - near)},
{Type{0}, Type{0}, Type{1}, Type{0}}}; {Type{0}, Type{0}, Type{1}, Type{0}}};
else else
std::unreachable(); std::unreachable();
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE> NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
[[nodiscard("You must use perspective matrix")]] OMATH_CONSTEXPR [[nodiscard("You must use perspective matrix")]] constexpr Mat<4, 4, Type, St>
Mat<4, 4, Type, St> mat_perspective_right_handed_vertical_fov(const Type field_of_view, const Type aspect_ratio, mat_perspective_right_handed_vertical_fov(const Type field_of_view, const Type aspect_ratio, const Type near,
const Type near, const Type far) noexcept const Type far) noexcept
{ {
#ifdef OMATH_USE_GCEM const auto fov_half_tan = internal::tan(angles::degrees_to_radians(field_of_view) / Type{2});
const auto fov_half_tan = gcem::tan(angles::degrees_to_radians(field_of_view) / Type{2});
#else
const auto fov_half_tan = std::tan(angles::degrees_to_radians(field_of_view) / Type{2});
#endif
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE) if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}}, return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}},
{Type{0}, Type{1} / fov_half_tan, Type{0}, Type{0}}, {Type{0}, Type{1} / fov_half_tan, Type{0}, Type{0}},
{Type{0}, Type{0}, -far / (far - near), -(near * far) / (far - near)}, {Type{0}, Type{0}, -far / (far - near), -(near * far) / (far - near)},
{Type{0}, Type{0}, -Type{1}, Type{0}}}; {Type{0}, Type{0}, -Type{1}, Type{0}}};
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE) else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}}, return {{Type{1} / (aspect_ratio * fov_half_tan), Type{0}, Type{0}, Type{0}},
{Type{0}, Type{1} / fov_half_tan, Type{0}, Type{0}}, {Type{0}, Type{1} / fov_half_tan, Type{0}, Type{0}},
{Type{0}, Type{0}, -(far + near) / (far - near), -(Type{2} * near * far) / (far - near)}, {Type{0}, Type{0}, -(far + near) / (far - near), -(Type{2} * near * far) / (far - near)},
{Type{0}, Type{0}, -Type{1}, Type{0}}}; {Type{0}, Type{0}, -Type{1}, Type{0}}};
else else
std::unreachable(); std::unreachable();
} }
@@ -794,114 +766,93 @@ namespace omath
// X and Y scales derived as: X = 1 / tan(hfov/2), Y = aspect / tan(hfov/2). // X and Y scales derived as: X = 1 / tan(hfov/2), Y = aspect / tan(hfov/2).
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE> NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
[[nodiscard("You must use perspective matrix")]] OMATH_CONSTEXPR [[nodiscard("You must use perspective matrix")]] constexpr Mat<4, 4, Type, St>
Mat<4, 4, Type, St> mat_perspective_left_handed_horizontal_fov(const Type horizontal_fov, mat_perspective_left_handed_horizontal_fov(const Type horizontal_fov, const Type aspect_ratio, const Type near,
const Type aspect_ratio, const Type near, const Type far) noexcept
const Type far) noexcept
{ {
#ifdef OMATH_USE_GCEM const auto inv_tan_half_hfov = Type{1} / internal::tan(angles::degrees_to_radians(horizontal_fov) / Type{2});
const auto inv_tan_half_hfov = Type{1} / gcem::tan(angles::degrees_to_radians(horizontal_fov) / Type{2});
#else
const auto inv_tan_half_hfov = Type{1} / std::tan(angles::degrees_to_radians(horizontal_fov) / Type{2});
#endif
const auto x_axis = inv_tan_half_hfov; const auto x_axis = inv_tan_half_hfov;
const auto y_axis = inv_tan_half_hfov * aspect_ratio; const auto y_axis = inv_tan_half_hfov * aspect_ratio;
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE) if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
return {{x_axis, Type{0}, Type{0}, Type{0}}, return {{x_axis, Type{0}, Type{0}, Type{0}},
{Type{0}, y_axis, Type{0}, Type{0}}, {Type{0}, y_axis, Type{0}, Type{0}},
{Type{0}, Type{0}, far / (far - near), -(near * far) / (far - near)}, {Type{0}, Type{0}, far / (far - near), -(near * far) / (far - near)},
{Type{0}, Type{0}, Type{1}, Type{0}}}; {Type{0}, Type{0}, Type{1}, Type{0}}};
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE) else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return {{x_axis, Type{0}, Type{0}, Type{0}}, return {{x_axis, Type{0}, Type{0}, Type{0}},
{Type{0}, y_axis, Type{0}, Type{0}}, {Type{0}, y_axis, Type{0}, Type{0}},
{Type{0}, Type{0}, (far + near) / (far - near), -(Type{2} * near * far) / (far - near)}, {Type{0}, Type{0}, (far + near) / (far - near), -(Type{2} * near * far) / (far - near)},
{Type{0}, Type{0}, Type{1}, Type{0}}}; {Type{0}, Type{0}, Type{1}, Type{0}}};
else else
std::unreachable(); std::unreachable();
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE> NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
[[nodiscard("You must use perspective matrix")]] OMATH_CONSTEXPR [[nodiscard("You must use perspective matrix")]] constexpr Mat<4, 4, Type, St>
Mat<4, 4, Type, St> mat_perspective_right_handed_horizontal_fov(const Type horizontal_fov, mat_perspective_right_handed_horizontal_fov(const Type horizontal_fov, const Type aspect_ratio, const Type near,
const Type aspect_ratio, const Type near, const Type far) noexcept
const Type far) noexcept
{ {
#ifdef OMATH_USE_GCEM const auto inv_tan_half_hfov = Type{1} / internal::tan(angles::degrees_to_radians(horizontal_fov) / Type{2});
const auto inv_tan_half_hfov = Type{1} / gcem::tan(angles::degrees_to_radians(horizontal_fov) / Type{2});
#else
const auto inv_tan_half_hfov = Type{1} / std::tan(angles::degrees_to_radians(horizontal_fov) / Type{2});
#endif
const auto x_axis = inv_tan_half_hfov; const auto x_axis = inv_tan_half_hfov;
const auto y_axis = inv_tan_half_hfov * aspect_ratio; const auto y_axis = inv_tan_half_hfov * aspect_ratio;
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE) if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
return {{x_axis, Type{0}, Type{0}, Type{0}}, return {{x_axis, Type{0}, Type{0}, Type{0}},
{Type{0}, y_axis, Type{0}, Type{0}}, {Type{0}, y_axis, Type{0}, Type{0}},
{Type{0}, Type{0}, -far / (far - near), -(near * far) / (far - near)}, {Type{0}, Type{0}, -far / (far - near), -(near * far) / (far - near)},
{Type{0}, Type{0}, -Type{1}, Type{0}}}; {Type{0}, Type{0}, -Type{1}, Type{0}}};
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE) else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return {{x_axis, Type{0}, Type{0}, Type{0}}, return {{x_axis, Type{0}, Type{0}, Type{0}},
{Type{0}, y_axis, Type{0}, Type{0}}, {Type{0}, y_axis, Type{0}, Type{0}},
{Type{0}, Type{0}, -(far + near) / (far - near), -(Type{2} * near * far) / (far - near)}, {Type{0}, Type{0}, -(far + near) / (far - near), -(Type{2} * near * far) / (far - near)},
{Type{0}, Type{0}, -Type{1}, Type{0}}}; {Type{0}, Type{0}, -Type{1}, Type{0}}};
else else
std::unreachable(); std::unreachable();
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE> NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
[[nodiscard("You must use ortho matrix")]] OMATH_CONSTEXPR [[nodiscard("You must use ortho matrix")]] constexpr Mat<4, 4, Type, St>
Mat<4, 4, Type, St> mat_ortho_left_handed(const Type left, const Type right, const Type bottom, const Type top, mat_ortho_left_handed(const Type left, const Type right, const Type bottom, const Type top, const Type near,
const Type near, const Type far) noexcept const Type far) noexcept
{ {
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE) if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
return return {{static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
{ {0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)}, {0.f, 0.f, static_cast<Type>(1) / (far - near), -near / (far - near)},
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)}, {0.f, 0.f, 0.f, 1.f}};
{ 0.f, 0.f, static_cast<Type>(1) / (far - near), -near / (far - near) },
{ 0.f, 0.f, 0.f, 1.f }
};
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE) else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return return {{static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
{ {0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)}, {0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near)},
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)}, {0.f, 0.f, 0.f, 1.f}};
{ 0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
{ 0.f, 0.f, 0.f, 1.f }
};
else else
std::unreachable(); std::unreachable();
} }
template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR, template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE> NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
[[nodiscard("You must use ortho matrix")]] OMATH_CONSTEXPR [[nodiscard("You must use ortho matrix")]] constexpr Mat<4, 4, Type, St>
Mat<4, 4, Type, St> mat_ortho_right_handed(const Type left, const Type right, const Type bottom, const Type top, mat_ortho_right_handed(const Type left, const Type right, const Type bottom, const Type top, const Type near,
const Type near, const Type far) noexcept const Type far) noexcept
{ {
if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE) if constexpr (DepthRange == NDCDepthRange::ZERO_TO_ONE)
return return {{static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
{ {0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)}, {0.f, 0.f, -static_cast<Type>(1) / (far - near), -near / (far - near)},
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)}, {0.f, 0.f, 0.f, 1.f}};
{ 0.f, 0.f, -static_cast<Type>(1) / (far - near), -near / (far - near) },
{ 0.f, 0.f, 0.f, 1.f }
};
else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE) else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return return {{static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
{ {0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)},
{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)}, {0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near)},
{ 0.f, static_cast<Type>(2) / (top - bottom), 0.f, -(top + bottom) / (top - bottom)}, {0.f, 0.f, 0.f, 1.f}};
{ 0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
{ 0.f, 0.f, 0.f, 1.f }
};
else else
std::unreachable(); std::unreachable();
} }
template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR> template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
OMATH_CONSTEXPR Mat<4, 4, T, St> mat_look_at_left_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up) constexpr Mat<4, 4, T, St> mat_look_at_left_handed(const Vector3<T>& eye, const Vector3<T>& center,
const Vector3<T>& up)
{ {
const Vector3<T> f = (center - eye).normalized(); const Vector3<T> f = (center - eye).normalized();
const Vector3<T> s = f.cross(up).normalized(); const Vector3<T> s = f.cross(up).normalized();
@@ -910,7 +861,8 @@ namespace omath
} }
template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR> template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
OMATH_CONSTEXPR Mat<4, 4, T, St> mat_look_at_right_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up) constexpr Mat<4, 4, T, St> mat_look_at_right_handed(const Vector3<T>& eye, const Vector3<T>& center,
const Vector3<T>& up)
{ {
const Vector3<T> f = (center - eye).normalized(); const Vector3<T> f = (center - eye).normalized();
const Vector3<T> s = f.cross(up).normalized(); const Vector3<T> s = f.cross(up).normalized();
@@ -921,7 +873,7 @@ namespace omath
} // namespace omath } // namespace omath
template<size_t Rows, size_t Columns, class Type, omath::MatStoreType StoreType> template<size_t Rows, size_t Columns, class Type, omath::MatStoreType StoreType>
struct std::formatter<omath::Mat<Rows, Columns, Type, StoreType>> // NOLINT(*-dcl58-cpp) struct std::formatter<omath::Mat<Rows, Columns, Type, StoreType>> final // NOLINT(*-dcl58-cpp)
{ {
using MatType = omath::Mat<Rows, Columns, Type, StoreType>; using MatType = omath::Mat<Rows, Columns, Type, StoreType>;
[[nodiscard("You must use parse iterator")]] [[nodiscard("You must use parse iterator")]]
+4 -8
View File
@@ -2,7 +2,7 @@
// Created by Orange on 11/13/2024. // Created by Orange on 11/13/2024.
// //
#pragma once #pragma once
#include "omath/internal/optional_constexpr_math.hpp" #include "omath/internal/constexpr_math.hpp"
#include "vector3.hpp" #include "vector3.hpp"
namespace omath namespace omath
{ {
@@ -40,13 +40,13 @@ namespace omath
} }
[[nodiscard]] [[nodiscard]]
OMATH_CONSTEXPR Vector::ContainedType side_a_length() const constexpr Vector::ContainedType side_a_length() const
{ {
return m_vertex1.distance_to(m_vertex2); return m_vertex1.distance_to(m_vertex2);
} }
[[nodiscard]] [[nodiscard]]
OMATH_CONSTEXPR Vector::ContainedType side_b_length() const constexpr Vector::ContainedType side_b_length() const
{ {
return m_vertex3.distance_to(m_vertex2); return m_vertex3.distance_to(m_vertex2);
} }
@@ -69,11 +69,7 @@ namespace omath
const auto side_b = side_b_length(); const auto side_b = side_b_length();
const auto hypot_value = hypot(); const auto hypot_value = hypot();
#ifdef OMATH_USE_GCEM return internal::abs(side_a * side_a + side_b * side_b - hypot_value * hypot_value) <= 0.0001f;
return gcem::abs(side_a * side_a + side_b * side_b - hypot_value * hypot_value) <= 0.0001f;
#else
return std::abs(side_a * side_a + side_b * side_b - hypot_value * hypot_value) <= 0.0001f;
#endif
} }
[[nodiscard]] [[nodiscard]]
constexpr Vector side_b_vector() const constexpr Vector side_b_vector() const
+17 -28
View File
@@ -3,7 +3,7 @@
// //
#pragma once #pragma once
#include "omath/internal/optional_constexpr_math.hpp" #include "omath/internal/constexpr_math.hpp"
#include <cmath> #include <cmath>
#include <format> #include <format>
#include <tuple> #include <tuple>
@@ -117,13 +117,9 @@ namespace omath
// Basic vector operations // Basic vector operations
[[nodiscard("You must use distance")]] [[nodiscard("You must use distance")]]
OMATH_CONSTEXPR Type distance_to(const Vector2& other) const noexcept constexpr Type distance_to(const Vector2& other) const noexcept
{ {
#ifdef OMATH_USE_GCEM return internal::sqrt(distance_to_sqr(other));
return gcem::sqrt(distance_to_sqr(other));
#else
return std::sqrt(distance_to_sqr(other));
#endif
} }
[[nodiscard("You must use squared distance")]] [[nodiscard("You must use squared distance")]]
@@ -141,11 +137,7 @@ namespace omath
#ifndef _MSC_VER #ifndef _MSC_VER
[[nodiscard("You must use length")]] constexpr Type length() const noexcept [[nodiscard("You must use length")]] constexpr Type length() const noexcept
{ {
#ifdef OMATH_USE_GCEM return internal::hypot(this->x, this->y);
return gcem::hypot(this->x, this->y);
#else
return std::hypot(this->x, this->y);
#endif
} }
[[nodiscard("You must use normalized vector")]] constexpr Vector2 normalized() const noexcept [[nodiscard("You must use normalized vector")]] constexpr Vector2 normalized() const noexcept
@@ -155,17 +147,13 @@ namespace omath
} }
#else #else
[[nodiscard("You must use length")]] [[nodiscard("You must use length")]]
OMATH_CONSTEXPR Type length() const noexcept constexpr Type length() const noexcept
{ {
#ifdef OMATH_USE_GCEM return internal::hypot(x, y);
return gcem::hypot(x, y);
#else
return std::hypot(x, y);
#endif
} }
[[nodiscard("You must use normalized vector")]] [[nodiscard("You must use normalized vector")]]
OMATH_CONSTEXPR Vector2 normalized() const noexcept constexpr Vector2 normalized() const noexcept
{ {
const Type len = length(); const Type len = length();
return len > static_cast<Type>(0) ? *this / len : *this; return len > static_cast<Type>(0) ? *this / len : *this;
@@ -229,24 +217,24 @@ namespace omath
} }
[[nodiscard("You must use comparison result")]] [[nodiscard("You must use comparison result")]]
OMATH_CONSTEXPR bool operator<(const Vector2& other) const noexcept constexpr bool operator<(const Vector2& other) const noexcept
{ {
return length() < other.length(); return length() < other.length();
} }
[[nodiscard("You must use comparison result")]] [[nodiscard("You must use comparison result")]]
OMATH_CONSTEXPR bool operator>(const Vector2& other) const noexcept constexpr bool operator>(const Vector2& other) const noexcept
{ {
return length() > other.length(); return length() > other.length();
} }
[[nodiscard("You must use comparison result")]] [[nodiscard("You must use comparison result")]]
OMATH_CONSTEXPR bool operator<=(const Vector2& other) const noexcept constexpr bool operator<=(const Vector2& other) const noexcept
{ {
return length() <= other.length(); return length() <= other.length();
} }
[[nodiscard("You must use comparison result")]] [[nodiscard("You must use comparison result")]]
OMATH_CONSTEXPR bool operator>=(const Vector2& other) const noexcept constexpr bool operator>=(const Vector2& other) const noexcept
{ {
return length() >= other.length(); return length() >= other.length();
} }
@@ -277,13 +265,14 @@ namespace omath
}; };
} // namespace omath } // namespace omath
template<> struct std::hash<omath::Vector2<float>> template<class Type>
struct std::hash<omath::Vector2<Type>> final // NOLINT(*-dcl58-cpp)
{ {
[[nodiscard("You must use hash value")]] [[nodiscard("You must use hash value")]]
std::size_t operator()(const omath::Vector2<float>& vec) const noexcept std::size_t operator()(const omath::Vector2<Type>& vec) const noexcept
{ {
std::size_t hash = 0; std::size_t hash = 0;
constexpr std::hash<float> hasher; constexpr std::hash<Type> hasher;
hash ^= hasher(vec.x) + 0x9e3779b9 + (hash << 6) + (hash >> 2); hash ^= hasher(vec.x) + 0x9e3779b9 + (hash << 6) + (hash >> 2);
hash ^= hasher(vec.y) + 0x9e3779b9 + (hash << 6) + (hash >> 2); hash ^= hasher(vec.y) + 0x9e3779b9 + (hash << 6) + (hash >> 2);
@@ -293,10 +282,10 @@ template<> struct std::hash<omath::Vector2<float>>
}; };
template<class Type> template<class Type>
struct std::formatter<omath::Vector2<Type>> // NOLINT(*-dcl58-cpp) struct std::formatter<omath::Vector2<Type>> final // NOLINT(*-dcl58-cpp)
{ {
[[nodiscard("You must use parse iterator")]] [[nodiscard("You must use parse iterator")]]
static constexpr auto parse(std::format_parse_context& ctx) static constexpr auto parse(std::format_parse_context& ctx) noexcept
{ {
return ctx.begin(); return ctx.begin();
} }
+22 -33
View File
@@ -4,6 +4,7 @@
#pragma once #pragma once
#include "omath/internal/constexpr_math.hpp"
#include "omath/linear_algebra/vector2.hpp" #include "omath/linear_algebra/vector2.hpp"
#include "omath/trigonometry/angle.hpp" #include "omath/trigonometry/angle.hpp"
#include <cstdint> #include <cstdint>
@@ -142,18 +143,14 @@ namespace omath
#ifndef _MSC_VER #ifndef _MSC_VER
[[nodiscard("You must use length")]] constexpr Type length() const noexcept [[nodiscard("You must use length")]] constexpr Type length() const noexcept
{ {
#ifdef OMATH_USE_GCEM return internal::hypot(this->x, this->y, z);
return gcem::sqrt(this->x * this->x + this->y * this->y + z * z);
#else
return std::hypot(this->x, this->y, z);
#endif
} }
[[nodiscard("You must use 2D length")]] constexpr Type length_2d() const noexcept [[nodiscard("You must use 2D length")]] constexpr Type length_2d() const noexcept
{ {
return Vector2<Type>::length(); return Vector2<Type>::length();
} }
[[nodiscard("You must use distance")]] OMATH_CONSTEXPR Type distance_to(const Vector3& other) const noexcept [[nodiscard("You must use distance")]] constexpr Type distance_to(const Vector3& other) const noexcept
{ {
return (*this - other).length(); return (*this - other).length();
} }
@@ -165,17 +162,13 @@ namespace omath
} }
#else #else
[[nodiscard("You must use length")]] [[nodiscard("You must use length")]]
OMATH_CONSTEXPR Type length() const noexcept constexpr Type length() const noexcept
{ {
#ifdef OMATH_USE_GCEM return internal::hypot(this->x, this->y, this->z);
return gcem::sqrt(this->x * this->x + this->y * this->y + this->z * this->z);
#else
return std::hypot(this->x, this->y, z);
#endif
} }
[[nodiscard("You must use normalized vector")]] [[nodiscard("You must use normalized vector")]]
OMATH_CONSTEXPR Vector3 normalized() const noexcept constexpr Vector3 normalized() const noexcept
{ {
const Type len = this->length(); const Type len = this->length();
@@ -183,13 +176,13 @@ namespace omath
} }
[[nodiscard("You must use 2D length")]] [[nodiscard("You must use 2D length")]]
OMATH_CONSTEXPR Type length_2d() const noexcept constexpr Type length_2d() const noexcept
{ {
return Vector2<Type>::length(); return Vector2<Type>::length();
} }
[[nodiscard("You must use distance")]] [[nodiscard("You must use distance")]]
OMATH_CONSTEXPR Type distance_to(const Vector3& v_other) const noexcept constexpr Type distance_to(const Vector3& v_other) const noexcept
{ {
return (*this - v_other).length(); return (*this - v_other).length();
} }
@@ -257,28 +250,23 @@ namespace omath
} }
[[nodiscard("You must use direction check result")]] [[nodiscard("You must use direction check result")]]
OMATH_CONSTEXPR bool point_to_same_direction(const Vector3& other) const constexpr bool point_to_same_direction(const Vector3& other) const
{ {
return dot(other) > static_cast<Type>(0); return dot(other) > static_cast<Type>(0);
} }
[[nodiscard("You must use angle between vectors")]] [[nodiscard("You must use angle between vectors")]]
OMATH_CONSTEXPR std::expected<Angle<float, 0.f, 180.f, AngleFlags::Clamped>, Vector3Error> constexpr std::expected<Angle<float, 0.f, 180.f, AngleFlags::Clamped>, Vector3Error>
angle_between(const Vector3& other) const noexcept angle_between(const Vector3& other) const noexcept
{ {
const auto bottom = length() * other.length(); const auto bottom = length() * other.length();
if (bottom == static_cast<Type>(0)) if (bottom == static_cast<Type>(0))
return std::unexpected(Vector3Error::IMPOSSIBLE_BETWEEN_ANGLE); return std::unexpected(Vector3Error::IMPOSSIBLE_BETWEEN_ANGLE);
#ifdef OMATH_USE_GCEM return Angle<float, 0.f, 180.f, AngleFlags::Clamped>::from_radians(internal::acos(dot(other) / bottom));
return Angle<float, 0.f, 180.f, AngleFlags::Clamped>::from_radians(gcem::acos(dot(other) / bottom));
#else
return Angle<float, 0.f, 180.f, AngleFlags::Clamped>::from_radians(std::acos(dot(other) / bottom));
#endif
} }
[[nodiscard("You must use perpendicularity check result")]] [[nodiscard("You must use perpendicularity check result")]]
OMATH_CONSTEXPR bool is_perpendicular(const Vector3& other, constexpr bool is_perpendicular(const Vector3& other, Type epsilon = static_cast<Type>(0.0001)) const noexcept
Type epsilon = static_cast<Type>(0.0001)) const noexcept
{ {
if (const auto angle = angle_between(other)) if (const auto angle = angle_between(other))
return std::abs(angle->as_degrees() - static_cast<Type>(90)) <= epsilon; return std::abs(angle->as_degrees() - static_cast<Type>(90)) <= epsilon;
@@ -299,25 +287,25 @@ namespace omath
} }
[[nodiscard("You must use comparison result")]] [[nodiscard("You must use comparison result")]]
OMATH_CONSTEXPR bool operator<(const Vector3& other) const noexcept constexpr bool operator<(const Vector3& other) const noexcept
{ {
return length() < other.length(); return length() < other.length();
} }
[[nodiscard("You must use comparison result")]] [[nodiscard("You must use comparison result")]]
OMATH_CONSTEXPR bool operator>(const Vector3& other) const noexcept constexpr bool operator>(const Vector3& other) const noexcept
{ {
return length() > other.length(); return length() > other.length();
} }
[[nodiscard("You must use comparison result")]] [[nodiscard("You must use comparison result")]]
OMATH_CONSTEXPR bool operator<=(const Vector3& other) const noexcept constexpr bool operator<=(const Vector3& other) const noexcept
{ {
return length() <= other.length(); return length() <= other.length();
} }
[[nodiscard("You must use comparison result")]] [[nodiscard("You must use comparison result")]]
OMATH_CONSTEXPR bool operator>=(const Vector3& other) const noexcept constexpr bool operator>=(const Vector3& other) const noexcept
{ {
return length() >= other.length(); return length() >= other.length();
} }
@@ -330,14 +318,15 @@ namespace omath
}; };
} // namespace omath } // namespace omath
template<> struct std::hash<omath::Vector3<float>> template<class Type>
struct std::hash<omath::Vector3<Type>> final // NOLINT(*-dcl58-cpp)
{ {
// NOTE: Cannot be constexpr because of MSVC // NOTE: Cannot be constexpr because of MSVC
[[nodiscard("You must use hash value")]] [[nodiscard("You must use hash value")]]
std::size_t operator()(const omath::Vector3<float>& vec) const noexcept std::size_t operator()(const omath::Vector3<Type>& vec) const noexcept
{ {
std::size_t hash = 0; std::size_t hash = 0;
constexpr std::hash<float> hasher; constexpr std::hash<Type> hasher;
hash ^= hasher(vec.x) + 0x9e3779b9 + (hash << 6) + (hash >> 2); hash ^= hasher(vec.x) + 0x9e3779b9 + (hash << 6) + (hash >> 2);
hash ^= hasher(vec.y) + 0x9e3779b9 + (hash << 6) + (hash >> 2); hash ^= hasher(vec.y) + 0x9e3779b9 + (hash << 6) + (hash >> 2);
@@ -348,10 +337,10 @@ template<> struct std::hash<omath::Vector3<float>>
}; };
template<class Type> template<class Type>
struct std::formatter<omath::Vector3<Type>> // NOLINT(*-dcl58-cpp) struct std::formatter<omath::Vector3<Type>> final // NOLINT(*-dcl58-cpp)
{ {
[[nodiscard("You must use parse iterator")]] [[nodiscard("You must use parse iterator")]]
static constexpr auto parse(std::format_parse_context& ctx) static constexpr auto parse(std::format_parse_context& ctx) noexcept
{ {
return ctx.begin(); return ctx.begin();
} }
+6 -6
View File
@@ -225,13 +225,14 @@ namespace omath
}; };
} // namespace omath } // namespace omath
template<> struct std::hash<omath::Vector4<float>> template<class Type>
struct std::hash<omath::Vector4<Type>> final // NOLINT(*-dcl58-cpp)
{ {
[[nodiscard("You must use hash value")]] [[nodiscard("You must use hash value")]]
std::size_t operator()(const omath::Vector4<float>& vec) const noexcept std::size_t operator()(const omath::Vector4<Type>& vec) const noexcept
{ {
std::size_t hash = 0; std::size_t hash = 0;
constexpr std::hash<float> hasher; constexpr std::hash<Type> hasher;
hash ^= hasher(vec.x) + 0x9e3779b9 + (hash << 6) + (hash >> 2); hash ^= hasher(vec.x) + 0x9e3779b9 + (hash << 6) + (hash >> 2);
hash ^= hasher(vec.y) + 0x9e3779b9 + (hash << 6) + (hash >> 2); hash ^= hasher(vec.y) + 0x9e3779b9 + (hash << 6) + (hash >> 2);
@@ -240,12 +241,11 @@ template<> struct std::hash<omath::Vector4<float>>
return hash; return hash;
} }
}; };
template<class Type> template<class Type>
struct std::formatter<omath::Vector4<Type>> // NOLINT(*-dcl58-cpp) struct std::formatter<omath::Vector4<Type>> final // NOLINT(*-dcl58-cpp)
{ {
[[nodiscard("You must use parse iterator")]] [[nodiscard("You must use parse iterator")]]
static constexpr auto parse(std::format_parse_context& ctx) static constexpr auto parse(std::format_parse_context& ctx) noexcept
{ {
return ctx.begin(); return ctx.begin();
} }
+2 -2
View File
@@ -13,12 +13,12 @@ namespace omath::pathfinding
class Astar final class Astar final
{ {
public: public:
[[nodiscard]] [[nodiscard("You forgot to use returned path")]]
static std::vector<Vector3<float>> find_path(const Vector3<float>& start, const Vector3<float>& end, static std::vector<Vector3<float>> find_path(const Vector3<float>& start, const Vector3<float>& end,
const NavigationMesh& nav_mesh) noexcept; const NavigationMesh& nav_mesh) noexcept;
private: private:
[[nodiscard]] [[nodiscard("You forgot to use reconstructed path")]]
static std::vector<Vector3<float>> static std::vector<Vector3<float>>
reconstruct_final_path(const std::unordered_map<Vector3<float>, PathNode>& closed_list, reconstruct_final_path(const std::unordered_map<Vector3<float>, PathNode>& closed_list,
const Vector3<float>& current) noexcept; const Vector3<float>& current) noexcept;
+168 -80
View File
@@ -6,6 +6,7 @@
#include "omath/3d_primitives/aabb.hpp" #include "omath/3d_primitives/aabb.hpp"
#include "omath/3d_primitives/obb.hpp" #include "omath/3d_primitives/obb.hpp"
#include "omath/internal/constexpr_math.hpp"
#include "omath/linear_algebra/mat.hpp" #include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/triangle.hpp" #include "omath/linear_algebra/triangle.hpp"
#include "omath/linear_algebra/vector3.hpp" #include "omath/linear_algebra/vector3.hpp"
@@ -84,8 +85,9 @@ namespace omath::projection
}; };
~Camera() = default; ~Camera() = default;
Camera(const Vector3<NumericType>& position, const ViewAnglesType& view_angles, const ViewPort& view_port, constexpr Camera(const Vector3<NumericType>& position, const ViewAnglesType& view_angles,
const FieldOfView& fov, const NumericType near, const NumericType far) noexcept const ViewPort& view_port, const FieldOfView& fov, const NumericType near,
const NumericType far) noexcept
: m_view_port(view_port), m_field_of_view(fov), m_far_plane_distance(far), m_near_plane_distance(near), : m_view_port(view_port), m_field_of_view(fov), m_far_plane_distance(far), m_near_plane_distance(near),
m_view_angles(view_angles), m_origin(position) m_view_angles(view_angles), m_origin(position)
{ {
@@ -102,18 +104,18 @@ namespace omath::projection
// NEGATIVE_ONE_TO_ONE) share the same m[0,0]/m[1,1] layout, so this works // NEGATIVE_ONE_TO_ONE) share the same m[0,0]/m[1,1] layout, so this works
// regardless of the NDC depth range. // regardless of the NDC depth range.
[[nodiscard("You must use extracted projection params")]] [[nodiscard("You must use extracted projection params")]]
static ProjectionParams extract_projection_params(const Mat4X4Type& proj_matrix) noexcept constexpr static ProjectionParams extract_projection_params(const Mat4X4Type& proj_matrix) noexcept
{ {
// m[1,1] == 1 / tan(fov/2) => fov = 2 * atan(1 / m[1,1]) // m[1,1] == 1 / tan(fov/2) => fov = 2 * atan(1 / m[1,1])
const auto f = proj_matrix.at(1, 1); const auto f = proj_matrix.at(1, 1);
// m[0,0] == m[1,1] / aspect_ratio => aspect = m[1,1] / m[0,0] // m[0,0] == m[1,1] / aspect_ratio => aspect = m[1,1] / m[0,0]
const auto fov_radians = NumericType{2} * std::atan(NumericType{1} / f); const auto fov_radians = NumericType{2} * internal::atan(NumericType{1} / f);
return {FieldOfView::from_radians(static_cast<typename FieldOfView::ArithmeticType>(fov_radians)), return {FieldOfView::from_radians(static_cast<typename FieldOfView::ArithmeticType>(fov_radians)),
f / proj_matrix.at(0, 0)}; f / proj_matrix.at(0, 0)};
} }
[[nodiscard("You must use calculated view angles")]] [[nodiscard("You must use calculated view angles")]]
static ViewAnglesType calc_view_angles_from_view_matrix(const Mat4X4Type& view_matrix) noexcept constexpr static ViewAnglesType calc_view_angles_from_view_matrix(const Mat4X4Type& view_matrix) noexcept
{ {
Vector3<NumericType> forward_vector = {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]}; Vector3<NumericType> forward_vector = {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
if constexpr (axes.inverted_forward) if constexpr (axes.inverted_forward)
@@ -122,7 +124,7 @@ namespace omath::projection
} }
[[nodiscard("You must use calculated origin")]] [[nodiscard("You must use calculated origin")]]
static Vector3<NumericType> calc_origin_from_view_matrix(const Mat4X4Type& view_matrix) noexcept constexpr static Vector3<NumericType> calc_origin_from_view_matrix(const Mat4X4Type& view_matrix) noexcept
{ {
// The view matrix is R * T(-origin), so the last column stores t = -R * origin. // The view matrix is R * T(-origin), so the last column stores t = -R * origin.
// Recovering origin: origin = -R^T * t // Recovering origin: origin = -R^T * t
@@ -136,40 +138,58 @@ namespace omath::projection
}; };
} }
void look_at(const Vector3<NumericType>& target) constexpr void look_at(const Vector3<NumericType>& target)
{ {
m_view_angles = TraitClass::calc_look_at_angle(m_origin, target); m_view_angles = TraitClass::calc_look_at_angle(m_origin, target);
m_view_projection_matrix = std::nullopt; m_view_projection_matrix = std::nullopt;
m_view_matrix = std::nullopt; m_view_matrix = std::nullopt;
} }
[[nodiscard("You must use calculated look-at angles")]] [[nodiscard("You must use calculated look-at angles")]]
ViewAnglesType calc_look_at_angles(const Vector3<NumericType>& look_to) const constexpr ViewAnglesType calc_look_at_angles(const Vector3<NumericType>& look_to) const
{ {
return TraitClass::calc_look_at_angle(m_origin, look_to); return TraitClass::calc_look_at_angle(m_origin, look_to);
} }
[[nodiscard("You must use forward vector")]] [[nodiscard("You must use forward vector")]]
Vector3<NumericType> get_forward() const noexcept constexpr Vector3<NumericType> get_forward() const noexcept
{ {
if consteval
{
const auto view_matrix = calc_view_matrix();
return {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
}
const auto& view_matrix = get_view_matrix(); const auto& view_matrix = get_view_matrix();
return {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]}; return {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
} }
[[nodiscard("You must use right vector")]] [[nodiscard("You must use right vector")]]
Vector3<NumericType> get_right() const noexcept constexpr Vector3<NumericType> get_right() const noexcept
{ {
if consteval
{
const auto view_matrix = calc_view_matrix();
return {view_matrix[0, 0], view_matrix[0, 1], view_matrix[0, 2]};
}
const auto& view_matrix = get_view_matrix(); const auto& view_matrix = get_view_matrix();
return {view_matrix[0, 0], view_matrix[0, 1], view_matrix[0, 2]}; return {view_matrix[0, 0], view_matrix[0, 1], view_matrix[0, 2]};
} }
[[nodiscard("You must use up vector")]] [[nodiscard("You must use up vector")]]
Vector3<NumericType> get_up() const noexcept constexpr Vector3<NumericType> get_up() const noexcept
{ {
if consteval
{
const auto view_matrix = calc_view_matrix();
return {view_matrix[1, 0], view_matrix[1, 1], view_matrix[1, 2]};
}
const auto& view_matrix = get_view_matrix(); const auto& view_matrix = get_view_matrix();
return {view_matrix[1, 0], view_matrix[1, 1], view_matrix[1, 2]}; return {view_matrix[1, 0], view_matrix[1, 1], view_matrix[1, 2]};
} }
[[nodiscard("You must use absolute forward vector")]] [[nodiscard("You must use absolute forward vector")]]
Vector3<NumericType> get_abs_forward() const noexcept constexpr Vector3<NumericType> get_abs_forward() const noexcept
{ {
if constexpr (axes.inverted_forward) if constexpr (axes.inverted_forward)
return -get_forward(); return -get_forward();
@@ -177,7 +197,7 @@ namespace omath::projection
} }
[[nodiscard("You must use absolute right vector")]] [[nodiscard("You must use absolute right vector")]]
Vector3<NumericType> get_abs_right() const noexcept constexpr Vector3<NumericType> get_abs_right() const noexcept
{ {
if constexpr (axes.inverted_right) if constexpr (axes.inverted_right)
return -get_right(); return -get_right();
@@ -185,13 +205,32 @@ namespace omath::projection
} }
[[nodiscard("You must use absolute up vector")]] [[nodiscard("You must use absolute up vector")]]
Vector3<NumericType> get_abs_up() const noexcept constexpr Vector3<NumericType> get_abs_up() const noexcept
{ {
return get_up(); return get_up();
} }
[[nodiscard("You must use calculated view-projection matrix")]]
constexpr Mat4X4Type calc_view_projection_matrix() const noexcept
{
return calc_projection_matrix() * calc_view_matrix();
}
[[nodiscard("You must use calculated view matrix")]]
constexpr Mat4X4Type calc_view_matrix() const noexcept
{
return TraitClass::calc_view_matrix(m_view_angles, m_origin);
}
[[nodiscard("You must use calculated projection matrix")]]
constexpr Mat4X4Type calc_projection_matrix() const noexcept
{
return TraitClass::calc_projection_matrix(m_field_of_view, m_view_port, m_near_plane_distance,
m_far_plane_distance, depth_range);
}
[[nodiscard("You must use view-projection matrix")]] [[nodiscard("You must use view-projection matrix")]]
const Mat4X4Type& get_view_projection_matrix() const noexcept constexpr const Mat4X4Type& get_view_projection_matrix() const noexcept
{ {
if (!m_view_projection_matrix.has_value()) if (!m_view_projection_matrix.has_value())
m_view_projection_matrix = get_projection_matrix() * get_view_matrix(); m_view_projection_matrix = get_projection_matrix() * get_view_matrix();
@@ -199,90 +238,96 @@ namespace omath::projection
return m_view_projection_matrix.value(); return m_view_projection_matrix.value();
} }
[[nodiscard("You must use view matrix")]] const Mat4X4Type& get_view_matrix() const noexcept [[nodiscard("You must use view matrix")]]
constexpr const Mat4X4Type& get_view_matrix() const noexcept
{ {
if (!m_view_matrix.has_value()) if (!m_view_matrix.has_value())
m_view_matrix = TraitClass::calc_view_matrix(m_view_angles, m_origin); m_view_matrix = calc_view_matrix();
return m_view_matrix.value(); return m_view_matrix.value();
} }
[[nodiscard("You must use projection matrix")]] const Mat4X4Type& get_projection_matrix() const noexcept [[nodiscard("You must use projection matrix")]] constexpr const Mat4X4Type&
get_projection_matrix() const noexcept
{ {
if (!m_projection_matrix.has_value()) if (!m_projection_matrix.has_value())
m_projection_matrix = TraitClass::calc_projection_matrix( m_projection_matrix = calc_projection_matrix();
m_field_of_view, m_view_port, m_near_plane_distance, m_far_plane_distance, depth_range);
return m_projection_matrix.value(); return m_projection_matrix.value();
} }
void set_field_of_view(const FieldOfView& fov) noexcept constexpr void set_field_of_view(const FieldOfView& fov) noexcept
{ {
m_field_of_view = fov; m_field_of_view = fov;
m_view_projection_matrix = std::nullopt; m_view_projection_matrix = std::nullopt;
m_projection_matrix = std::nullopt; m_projection_matrix = std::nullopt;
} }
void set_near_plane(const NumericType near_plane) noexcept constexpr void set_near_plane(const NumericType near_plane) noexcept
{ {
m_near_plane_distance = near_plane; m_near_plane_distance = near_plane;
m_view_projection_matrix = std::nullopt; m_view_projection_matrix = std::nullopt;
m_projection_matrix = std::nullopt; m_projection_matrix = std::nullopt;
} }
void set_far_plane(const NumericType far_plane) noexcept constexpr void set_far_plane(const NumericType far_plane) noexcept
{ {
m_far_plane_distance = far_plane; m_far_plane_distance = far_plane;
m_view_projection_matrix = std::nullopt; m_view_projection_matrix = std::nullopt;
m_projection_matrix = std::nullopt; m_projection_matrix = std::nullopt;
} }
void set_view_angles(const ViewAnglesType& view_angles) noexcept constexpr void set_view_angles(const ViewAnglesType& view_angles) noexcept
{ {
m_view_angles = view_angles; m_view_angles = view_angles;
m_view_projection_matrix = std::nullopt; m_view_projection_matrix = std::nullopt;
m_view_matrix = std::nullopt; m_view_matrix = std::nullopt;
} }
void set_origin(const Vector3<NumericType>& origin) noexcept constexpr void set_origin(const Vector3<NumericType>& origin) noexcept
{ {
m_origin = origin; m_origin = origin;
m_view_projection_matrix = std::nullopt; m_view_projection_matrix = std::nullopt;
m_view_matrix = std::nullopt; m_view_matrix = std::nullopt;
} }
void set_view_port(const ViewPort& view_port) noexcept constexpr void set_view_port(const ViewPort& view_port) noexcept
{ {
m_view_port = view_port; m_view_port = view_port;
m_view_projection_matrix = std::nullopt; m_view_projection_matrix = std::nullopt;
m_projection_matrix = std::nullopt; m_projection_matrix = std::nullopt;
} }
[[nodiscard("You must use field of view")]] const FieldOfView& get_field_of_view() const noexcept [[nodiscard("You must use field of view")]]
constexpr const FieldOfView& get_field_of_view() const noexcept
{ {
return m_field_of_view; return m_field_of_view;
} }
[[nodiscard("You must use near plane")]] const NumericType& get_near_plane() const noexcept [[nodiscard("You must use near plane")]]
constexpr const NumericType& get_near_plane() const noexcept
{ {
return m_near_plane_distance; return m_near_plane_distance;
} }
[[nodiscard("You must use far plane")]] const NumericType& get_far_plane() const noexcept [[nodiscard("You must use far plane")]]
constexpr const NumericType& get_far_plane() const noexcept
{ {
return m_far_plane_distance; return m_far_plane_distance;
} }
[[nodiscard("You must use view angles")]] const ViewAnglesType& get_view_angles() const noexcept [[nodiscard("You must use view angles")]]
constexpr const ViewAnglesType& get_view_angles() const noexcept
{ {
return m_view_angles; return m_view_angles;
} }
[[nodiscard("You must use origin")]] const Vector3<NumericType>& get_origin() const noexcept [[nodiscard("You must use origin")]]
constexpr const Vector3<NumericType>& get_origin() const noexcept
{ {
return m_origin; return m_origin;
} }
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER> template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
[[nodiscard("You must use screen position")]] std::expected<Vector3<NumericType>, Error> [[nodiscard("You must use screen position")]] constexpr std::expected<Vector3<NumericType>, Error>
world_to_screen(const Vector3<NumericType>& world_position) const noexcept world_to_screen(const Vector3<NumericType>& world_position) const noexcept
{ {
const auto normalized_cords = world_to_view_port(world_position); const auto normalized_cords = world_to_view_port(world_position);
@@ -298,7 +343,7 @@ namespace omath::projection
std::unreachable(); std::unreachable();
} }
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER> template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
[[nodiscard("You must use unclipped screen position")]] std::expected<Vector3<NumericType>, Error> [[nodiscard("You must use unclipped screen position")]] constexpr std::expected<Vector3<NumericType>, Error>
world_to_screen_unclipped(const Vector3<NumericType>& world_position) const noexcept world_to_screen_unclipped(const Vector3<NumericType>& world_position) const noexcept
{ {
const auto normalized_cords = world_to_view_port(world_position, ViewPortClipping::MANUAL); const auto normalized_cords = world_to_view_port(world_position, ViewPortClipping::MANUAL);
@@ -314,7 +359,7 @@ namespace omath::projection
std::unreachable(); std::unreachable();
} }
[[nodiscard("You must use frustum culling result")]] bool [[nodiscard("You must use frustum culling result")]] constexpr bool
is_culled_by_frustum(const Triangle<Vector3<NumericType>>& triangle) const noexcept is_culled_by_frustum(const Triangle<Vector3<NumericType>>& triangle) const noexcept
{ {
// Transform to clip space (before perspective divide) // Transform to clip space (before perspective divide)
@@ -382,7 +427,7 @@ namespace omath::projection
return false; return false;
} }
[[nodiscard("You must use AABB frustum culling result")]] bool [[nodiscard("You must use AABB frustum culling result")]] constexpr bool
is_aabb_culled_by_frustum(const primitives::Aabb<NumericType>& aabb) const noexcept is_aabb_culled_by_frustum(const primitives::Aabb<NumericType>& aabb) const noexcept
{ {
// For each plane, find the AABB corner most in the direction of the plane normal // For each plane, find the AABB corner most in the direction of the plane normal
@@ -400,7 +445,7 @@ namespace omath::projection
return false; return false;
} }
[[nodiscard("You must use OBB frustum culling result")]] bool [[nodiscard("You must use OBB frustum culling result")]] constexpr bool
is_obb_culled_by_frustum(const primitives::Obb<NumericType>& obb) const noexcept is_obb_culled_by_frustum(const primitives::Obb<NumericType>& obb) const noexcept
{ {
// For each plane, project the OBB extents onto the plane normal to get the // For each plane, project the OBB extents onto the plane normal to get the
@@ -410,9 +455,9 @@ namespace omath::projection
const Vector3<NumericType> normal{a, b, c}; const Vector3<NumericType> normal{a, b, c};
const auto center_distance = normal.dot(obb.center) + d; const auto center_distance = normal.dot(obb.center) + d;
const auto radius = obb.half_extents.x * std::abs(normal.dot(obb.axis_x)) const auto radius = obb.half_extents.x * internal::abs(normal.dot(obb.axis_x))
+ obb.half_extents.y * std::abs(normal.dot(obb.axis_y)) + obb.half_extents.y * internal::abs(normal.dot(obb.axis_y))
+ obb.half_extents.z * std::abs(normal.dot(obb.axis_z)); + obb.half_extents.z * internal::abs(normal.dot(obb.axis_z));
if (center_distance + radius < NumericType{0}) if (center_distance + radius < NumericType{0})
return true; return true;
@@ -421,60 +466,102 @@ namespace omath::projection
return false; return false;
} }
[[nodiscard("You must use view port position")]] std::expected<Vector3<NumericType>, Error> [[nodiscard("You must view camera space coordinates")]]
constexpr Vector3<NumericType> world_to_view_coordinates(const Vector3<NumericType>& world_coordinates) const noexcept
{
if consteval
{
const auto view_coordinates =
calc_view_matrix()
* mat_column_from_vector<NumericType, Mat4X4Type::get_store_ordering()>(world_coordinates);
return {view_coordinates.at(0, 0), view_coordinates.at(1, 0), view_coordinates.at(2, 0)};
}
const auto view_coordinates =
get_view_matrix()
* mat_column_from_vector<NumericType, Mat4X4Type::get_store_ordering()>(world_coordinates);
return {view_coordinates.at(0, 0), view_coordinates.at(1, 0), view_coordinates.at(2, 0)};
}
[[nodiscard("You must use view port position")]] constexpr std::expected<Vector3<NumericType>, Error>
world_to_view_port(const Vector3<NumericType>& world_position, world_to_view_port(const Vector3<NumericType>& world_position,
const ViewPortClipping& clipping = ViewPortClipping::AUTO) const noexcept const ViewPortClipping& clipping = ViewPortClipping::AUTO) const noexcept
{ {
auto project_to_view_port = [&clipping](auto projected) -> std::expected<Vector3<NumericType>, Error>
{
const auto& w = projected.at(3, 0);
constexpr auto eps = std::numeric_limits<NumericType>::epsilon();
if (w <= eps)
return std::unexpected(Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO);
projected /= w;
// ReSharper disable once CppTooWideScope
const auto clipped_automatically =
clipping == ViewPortClipping::AUTO && is_ndc_out_of_bounds(projected);
if (clipped_automatically)
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
// ReSharper disable once CppTooWideScope
constexpr auto z_min = depth_range == NDCDepthRange::ZERO_TO_ONE ? NumericType{0} : -NumericType{1};
const auto clipped_manually =
clipping == ViewPortClipping::MANUAL
&& (projected.at(2, 0) < z_min - eps || projected.at(2, 0) > NumericType{1} + eps);
if (clipped_manually)
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
return Vector3<NumericType>{projected.at(0, 0), projected.at(1, 0), projected.at(2, 0)};
};
if consteval
{
auto projected =
calc_view_projection_matrix()
* mat_column_from_vector<NumericType, Mat4X4Type::get_store_ordering()>(world_position);
return project_to_view_port(projected);
}
auto projected = get_view_projection_matrix() auto projected = get_view_projection_matrix()
* mat_column_from_vector<NumericType, Mat4X4Type::get_store_ordering()>(world_position); * mat_column_from_vector<NumericType, Mat4X4Type::get_store_ordering()>(world_position);
return project_to_view_port(projected);
const auto& w = projected.at(3, 0);
constexpr auto eps = std::numeric_limits<NumericType>::epsilon();
if (w <= eps)
return std::unexpected(Error::PERSPECTIVE_DIVIDER_LESS_EQ_ZERO);
projected /= w;
// ReSharper disable once CppTooWideScope
const auto clipped_automatically = clipping == ViewPortClipping::AUTO && is_ndc_out_of_bounds(projected);
if (clipped_automatically)
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
// ReSharper disable once CppTooWideScope
constexpr auto z_min = depth_range == NDCDepthRange::ZERO_TO_ONE ? NumericType{0} : -NumericType{1};
const auto clipped_manually =
clipping == ViewPortClipping::MANUAL
&& (projected.at(2, 0) < z_min - eps || projected.at(2, 0) > NumericType{1} + eps);
if (clipped_manually)
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
return Vector3<NumericType>{projected.at(0, 0), projected.at(1, 0), projected.at(2, 0)};
} }
[[nodiscard("You must use world position")]] [[nodiscard("You must use world position")]]
std::expected<Vector3<NumericType>, Error> view_port_to_world(const Vector3<NumericType>& ndc) const noexcept constexpr std::expected<Vector3<NumericType>, Error>
view_port_to_world(const Vector3<NumericType>& ndc) const noexcept
{ {
const auto inv_view_proj = get_view_projection_matrix().inverted(); auto view_port_to_world =
[&ndc](const Mat4X4Type& view_projection) -> std::expected<Vector3<NumericType>, Error>
{
const auto inv_view_proj = view_projection.inverted();
if (!inv_view_proj) if (!inv_view_proj)
return std::unexpected(Error::INV_VIEW_PROJ_MAT_DET_EQ_ZERO); return std::unexpected(Error::INV_VIEW_PROJ_MAT_DET_EQ_ZERO);
auto inverted_projection = auto inverted_projection = inv_view_proj.value()
inv_view_proj.value() * mat_column_from_vector<NumericType, Mat4X4Type::get_store_ordering()>(ndc); * mat_column_from_vector<NumericType, Mat4X4Type::get_store_ordering()>(ndc);
const auto& w = inverted_projection.at(3, 0); const auto& w = inverted_projection.at(3, 0);
if (std::abs(w) < std::numeric_limits<NumericType>::epsilon()) if (internal::abs(w) < std::numeric_limits<NumericType>::epsilon())
return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS); return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
inverted_projection /= w; inverted_projection /= w;
return Vector3<NumericType>{inverted_projection.at(0, 0), inverted_projection.at(1, 0), return Vector3<NumericType>{inverted_projection.at(0, 0), inverted_projection.at(1, 0),
inverted_projection.at(2, 0)}; inverted_projection.at(2, 0)};
};
if consteval
{
return view_port_to_world(calc_view_projection_matrix());
}
return view_port_to_world(get_view_projection_matrix());
} }
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER> template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
[[nodiscard("You must use world position")]] [[nodiscard("You must use world position")]]
std::expected<Vector3<NumericType>, Error> constexpr std::expected<Vector3<NumericType>, Error>
screen_to_world(const Vector3<NumericType>& screen_pos) const noexcept screen_to_world(const Vector3<NumericType>& screen_pos) const noexcept
{ {
return view_port_to_world(screen_to_ndc<screen_start>(screen_pos)); return view_port_to_world(screen_to_ndc<screen_start>(screen_pos));
@@ -482,7 +569,7 @@ namespace omath::projection
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER> template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
[[nodiscard("You must use world position")]] [[nodiscard("You must use world position")]]
std::expected<Vector3<NumericType>, Error> constexpr std::expected<Vector3<NumericType>, Error>
screen_to_world(const Vector2<NumericType>& screen_pos) const noexcept screen_to_world(const Vector2<NumericType>& screen_pos) const noexcept
{ {
const auto& [x, y] = screen_pos; const auto& [x, y] = screen_pos;
@@ -517,7 +604,8 @@ namespace omath::projection
// Top = r3 - r1 // Top = r3 - r1
// Near = r3 + r2 ([-1,1]) or r2 ([0,1]) // Near = r3 + r2 ([-1,1]) or r2 ([0,1])
// Far = r3 - r2 // Far = r3 - r2
[[nodiscard("You must use frustum planes")]] std::array<FrustumPlane, 6> extract_frustum_planes() const noexcept [[nodiscard("You must use frustum planes")]] constexpr std::array<FrustumPlane, 6>
extract_frustum_planes() const noexcept
{ {
const auto& m = get_view_projection_matrix(); const auto& m = get_view_projection_matrix();
@@ -589,7 +677,7 @@ namespace omath::projection
v v
*/ */
[[nodiscard("You must use screen position")]] Vector3<NumericType> [[nodiscard("You must use screen position")]] constexpr Vector3<NumericType>
ndc_to_screen_position_from_top_left_corner(const Vector3<NumericType>& ndc) const noexcept ndc_to_screen_position_from_top_left_corner(const Vector3<NumericType>& ndc) const noexcept
{ {
/* /*
@@ -607,7 +695,7 @@ namespace omath::projection
(ndc.y / -NumericType{2} + NumericType{0.5}) * m_view_port.m_height, ndc.z}; (ndc.y / -NumericType{2} + NumericType{0.5}) * m_view_port.m_height, ndc.z};
} }
[[nodiscard("You must use screen position")]] Vector3<NumericType> [[nodiscard("You must use screen position")]] constexpr Vector3<NumericType>
ndc_to_screen_position_from_bottom_left_corner(const Vector3<NumericType>& ndc) const noexcept ndc_to_screen_position_from_bottom_left_corner(const Vector3<NumericType>& ndc) const noexcept
{ {
/* /*
@@ -626,7 +714,7 @@ namespace omath::projection
} }
template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER> template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
[[nodiscard("You must use NDC position")]] Vector3<NumericType> [[nodiscard("You must use NDC position")]] constexpr Vector3<NumericType>
screen_to_ndc(const Vector3<NumericType>& screen_pos) const noexcept screen_to_ndc(const Vector3<NumericType>& screen_pos) const noexcept
{ {
if constexpr (screen_start == ScreenStart::TOP_LEFT_CORNER) if constexpr (screen_start == ScreenStart::TOP_LEFT_CORNER)
+17 -32
View File
@@ -21,36 +21,20 @@
namespace omath::rev_eng namespace omath::rev_eng
{ {
template<std::size_t N>
struct FixedString final
{
char data[N]{};
// ReSharper disable once CppNonExplicitConvertingConstructor
constexpr FixedString(const char (&str)[N]) noexcept // NOLINT(*-explicit-constructor)
{
for (std::size_t i = 0; i < N; ++i)
data[i] = str[i];
}
// ReSharper disable once CppNonExplicitConversionOperator
constexpr operator std::string_view() const noexcept // NOLINT(*-explicit-constructor)
{
return {data, N - 1};
}
};
template<std::size_t N>
FixedString(const char (&)[N]) -> FixedString<N>;
class InternalReverseEngineeredObject class InternalReverseEngineeredObject
{ {
protected: protected:
template<class Type> template<class Type>
[[nodiscard]] Type& get_by_offset(const std::ptrdiff_t offset) [[nodiscard("You must use value")]]
Type& get_by_offset(const std::ptrdiff_t offset) noexcept
{ {
return *reinterpret_cast<Type*>(reinterpret_cast<std::uintptr_t>(this) + offset); return *reinterpret_cast<Type*>(reinterpret_cast<std::uintptr_t>(this) + offset);
} }
template<class Type> template<class Type>
[[nodiscard]] const Type& get_by_offset(const std::ptrdiff_t offset) const [[nodiscard("You must use value")]]
const Type& get_by_offset(const std::ptrdiff_t offset) const noexcept
{ {
return *reinterpret_cast<Type*>(reinterpret_cast<std::uintptr_t>(this) + offset); return *reinterpret_cast<Type*>(reinterpret_cast<std::uintptr_t>(this) + offset);
} }
@@ -76,14 +60,16 @@ namespace omath::rev_eng
return reinterpret_cast<MethodType>(const_cast<void*>(ptr))(this, arg_list...); return reinterpret_cast<MethodType>(const_cast<void*>(ptr))(this, arg_list...);
} }
template<FixedString ModuleName, FixedString Pattern, class ReturnType> template<PatternScanner::ConstevalPattern ModuleName, PatternScanner::ConstevalPattern Pattern,
class ReturnType>
ReturnType call_method(auto... arg_list) ReturnType call_method(auto... arg_list)
{ {
static const auto* address = resolve_pattern(ModuleName, Pattern); static const auto* address = resolve_pattern(ModuleName, Pattern);
return call_method<ReturnType>(address, arg_list...); return call_method<ReturnType>(address, arg_list...);
} }
template<FixedString ModuleName, FixedString Pattern, class ReturnType> template<PatternScanner::ConstevalPattern ModuleName, PatternScanner::ConstevalPattern Pattern,
class ReturnType>
ReturnType call_method(auto... arg_list) const ReturnType call_method(auto... arg_list) const
{ {
static const auto* address = resolve_pattern(ModuleName, Pattern); static const auto* address = resolve_pattern(ModuleName, Pattern);
@@ -91,14 +77,15 @@ namespace omath::rev_eng
} }
template<class ReturnType> template<class ReturnType>
ReturnType call_method(const std::string_view& module_name,const std::string_view& pattern, auto... arg_list) ReturnType call_method(const std::string_view& module_name, const std::string_view& pattern, auto... arg_list)
{ {
static const auto* address = resolve_pattern(module_name, pattern); static const auto* address = resolve_pattern(module_name, pattern);
return call_method<ReturnType>(address, arg_list...); return call_method<ReturnType>(address, arg_list...);
} }
template<class ReturnType> template<class ReturnType>
ReturnType call_method(const std::string_view& module_name,const std::string_view& pattern, auto... arg_list) const ReturnType call_method(const std::string_view& module_name, const std::string_view& pattern,
auto... arg_list) const
{ {
static const auto* address = resolve_pattern(module_name, pattern); static const auto* address = resolve_pattern(module_name, pattern);
return call_method<ReturnType>(address, arg_list...); return call_method<ReturnType>(address, arg_list...);
@@ -119,26 +106,24 @@ namespace omath::rev_eng
template<std::ptrdiff_t TableOffset, std::size_t Id, class ReturnType> template<std::ptrdiff_t TableOffset, std::size_t Id, class ReturnType>
ReturnType call_virtual_method(auto... arg_list) ReturnType call_virtual_method(auto... arg_list)
{ {
auto sub_this = reinterpret_cast<void*>( auto sub_this = reinterpret_cast<void*>(reinterpret_cast<std::uintptr_t>(this) + TableOffset);
reinterpret_cast<std::uintptr_t>(this) + TableOffset);
const auto vtable = *reinterpret_cast<void***>(sub_this); const auto vtable = *reinterpret_cast<void***>(sub_this);
#ifdef _MSC_VER #ifdef _MSC_VER
using Fn = ReturnType(__thiscall*)(void*, decltype(arg_list)...); using Fn = ReturnType(__thiscall*)(void*, decltype(arg_list)...);
#else #else
using Fn = ReturnType(*)(void*, decltype(arg_list)...); using Fn = ReturnType (*)(void*, decltype(arg_list)...);
#endif #endif
return reinterpret_cast<Fn>(vtable[Id])(sub_this, arg_list...); return reinterpret_cast<Fn>(vtable[Id])(sub_this, arg_list...);
} }
template<std::ptrdiff_t TableOffset, std::size_t Id, class ReturnType> template<std::ptrdiff_t TableOffset, std::size_t Id, class ReturnType>
ReturnType call_virtual_method(auto... arg_list) const ReturnType call_virtual_method(auto... arg_list) const
{ {
auto sub_this = reinterpret_cast<const void*>( auto sub_this = reinterpret_cast<const void*>(reinterpret_cast<std::uintptr_t>(this) + TableOffset);
reinterpret_cast<std::uintptr_t>(this) + TableOffset);
const auto vtable = *reinterpret_cast<void* const* const*>(sub_this); const auto vtable = *reinterpret_cast<void* const* const*>(sub_this);
#ifdef _MSC_VER #ifdef _MSC_VER
using Fn = ReturnType(__thiscall*)(const void*, decltype(arg_list)...); using Fn = ReturnType(__thiscall*)(const void*, decltype(arg_list)...);
#else #else
using Fn = ReturnType(*)(const void*, decltype(arg_list)...); using Fn = ReturnType (*)(const void*, decltype(arg_list)...);
#endif #endif
return reinterpret_cast<Fn>(vtable[Id])(sub_this, arg_list...); return reinterpret_cast<Fn>(vtable[Id])(sub_this, arg_list...);
} }
@@ -161,8 +146,8 @@ namespace omath::rev_eng
return reinterpret_cast<const void*>(*result); return reinterpret_cast<const void*>(*result);
} }
[[nodiscard]] [[nodiscard("You forgot to use module base address")]]
static const void* get_module_base(const std::string_view module_name) static const void* get_module_base(const std::string_view module_name) noexcept
{ {
#ifdef _WIN32 #ifdef _WIN32
return GetModuleHandleA(module_name.data()); return GetModuleHandleA(module_name.data());
+16 -33
View File
@@ -3,7 +3,7 @@
// //
#pragma once #pragma once
#include "omath/internal/optional_constexpr_math.hpp" #include "omath/internal/constexpr_math.hpp"
#include "omath/trigonometry/angles.hpp" #include "omath/trigonometry/angles.hpp"
#include <algorithm> #include <algorithm>
#include <format> #include <format>
@@ -71,51 +71,31 @@ namespace omath
} }
[[nodiscard]] [[nodiscard]]
OMATH_CONSTEXPR Type sin() const noexcept constexpr Type sin() const noexcept
{ {
#ifdef OMATH_USE_GCEM return internal::sin(as_radians());
return gcem::sin(as_radians());
#else
return std::sin(as_radians());
#endif
} }
[[nodiscard]] [[nodiscard]]
OMATH_CONSTEXPR Type cos() const noexcept constexpr Type cos() const noexcept
{ {
#ifdef OMATH_USE_GCEM return internal::cos(as_radians());
return gcem::cos(as_radians());
#else
return std::cos(as_radians());
#endif
} }
[[nodiscard]] [[nodiscard]]
OMATH_CONSTEXPR Type tan() const noexcept constexpr Type tan() const noexcept
{ {
#ifdef OMATH_USE_GCEM return internal::tan(as_radians());
return gcem::tan(as_radians());
#else
return std::tan(as_radians());
#endif
} }
[[nodiscard]] [[nodiscard]]
OMATH_CONSTEXPR Type atan() const noexcept constexpr Type atan() const noexcept
{ {
#ifdef OMATH_USE_GCEM return internal::atan(as_radians());
return gcem::atan(as_radians());
#else
return std::atan(as_radians());
#endif
} }
[[nodiscard]] [[nodiscard]]
OMATH_CONSTEXPR Type cot() const noexcept constexpr Type cot() const noexcept
{ {
return cos() / sin(); return cos() / sin();
} }
@@ -174,10 +154,11 @@ namespace omath
} // namespace omath } // namespace omath
template<class T, T MinV, T MaxV, omath::AngleFlags F> template<class T, T MinV, T MaxV, omath::AngleFlags F>
struct std::formatter<omath::Angle<T, MinV, MaxV, F>, char> // NOLINT(*-dcl58-cpp) struct std::formatter<omath::Angle<T, MinV, MaxV, F>, char> final // NOLINT(*-dcl58-cpp)
{ {
using AngleT = omath::Angle<T, MinV, MaxV, F>; using AngleT = omath::Angle<T, MinV, MaxV, F>;
[[nodiscard]]
static constexpr auto parse(std::format_parse_context& ctx) static constexpr auto parse(std::format_parse_context& ctx)
{ {
return ctx.begin(); return ctx.begin();
@@ -194,10 +175,11 @@ struct std::formatter<omath::Angle<T, MinV, MaxV, F>, char> // NOLINT(*-dcl58-cp
// wchar_t formatter // wchar_t formatter
template<class T, T MinV, T MaxV, omath::AngleFlags F> template<class T, T MinV, T MaxV, omath::AngleFlags F>
struct std::formatter<omath::Angle<T, MinV, MaxV, F>, wchar_t> // NOLINT(*-dcl58-cpp) struct std::formatter<omath::Angle<T, MinV, MaxV, F>, wchar_t> final // NOLINT(*-dcl58-cpp)
{ {
using AngleT = omath::Angle<T, MinV, MaxV, F>; using AngleT = omath::Angle<T, MinV, MaxV, F>;
[[nodiscard]]
static constexpr auto parse(std::wformat_parse_context& ctx) static constexpr auto parse(std::wformat_parse_context& ctx)
{ {
return ctx.begin(); return ctx.begin();
@@ -214,10 +196,11 @@ struct std::formatter<omath::Angle<T, MinV, MaxV, F>, wchar_t> // NOLINT(*-dcl58
// wchar_t formatter // wchar_t formatter
template<class T, T MinV, T MaxV, omath::AngleFlags F> template<class T, T MinV, T MaxV, omath::AngleFlags F>
struct std::formatter<omath::Angle<T, MinV, MaxV, F>, char8_t> // NOLINT(*-dcl58-cpp) struct std::formatter<omath::Angle<T, MinV, MaxV, F>, char8_t> final // NOLINT(*-dcl58-cpp)
{ {
using AngleT = omath::Angle<T, MinV, MaxV, F>; using AngleT = omath::Angle<T, MinV, MaxV, F>;
[[nodiscard]]
static constexpr auto parse(std::wformat_parse_context& ctx) static constexpr auto parse(std::wformat_parse_context& ctx)
{ {
return ctx.begin(); return ctx.begin();
+8 -11
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@@ -3,7 +3,7 @@
// //
#pragma once #pragma once
#include "omath/internal/optional_constexpr_math.hpp" #include "omath/internal/constexpr_math.hpp"
#include <cmath> #include <cmath>
#include <numbers> #include <numbers>
@@ -25,41 +25,38 @@ namespace omath::angles
template<class Type> template<class Type>
requires std::is_floating_point_v<Type> requires std::is_floating_point_v<Type>
[[nodiscard]] Type horizontal_fov_to_vertical(const Type& horizontal_fov, const Type& aspect) noexcept [[nodiscard]] constexpr Type horizontal_fov_to_vertical(const Type& horizontal_fov, const Type& aspect) noexcept
{ {
const auto fov_rad = degrees_to_radians(horizontal_fov); const auto fov_rad = degrees_to_radians(horizontal_fov);
const auto vert_fov = static_cast<Type>(2) * std::atan(std::tan(fov_rad / static_cast<Type>(2)) / aspect); const auto vert_fov =
static_cast<Type>(2) * internal::atan(internal::tan(fov_rad / static_cast<Type>(2)) / aspect);
return radians_to_degrees(vert_fov); return radians_to_degrees(vert_fov);
} }
template<class Type> template<class Type>
requires std::is_floating_point_v<Type> requires std::is_floating_point_v<Type>
[[nodiscard]] Type vertical_fov_to_horizontal(const Type& vertical_fov, const Type& aspect) noexcept [[nodiscard]] constexpr Type vertical_fov_to_horizontal(const Type& vertical_fov, const Type& aspect) noexcept
{ {
const auto fov_as_radians = degrees_to_radians(vertical_fov); const auto fov_as_radians = degrees_to_radians(vertical_fov);
const auto horizontal_fov = const auto horizontal_fov =
static_cast<Type>(2) * std::atan(std::tan(fov_as_radians / static_cast<Type>(2)) * aspect); static_cast<Type>(2) * internal::atan(internal::tan(fov_as_radians / static_cast<Type>(2)) * aspect);
return radians_to_degrees(horizontal_fov); return radians_to_degrees(horizontal_fov);
} }
template<class Type> template<class Type>
requires std::is_arithmetic_v<Type> requires std::is_arithmetic_v<Type>
[[nodiscard]] OMATH_CONSTEXPR Type wrap_angle(const Type& angle, const Type& min, const Type& max) noexcept [[nodiscard]] constexpr Type wrap_angle(const Type& angle, const Type& min, const Type& max) noexcept
{ {
if (angle <= max && angle >= min) if (angle <= max && angle >= min)
return angle; return angle;
const Type range = max - min; const Type range = max - min;
#ifdef OMATH_USE_GCEM Type wrapped_angle = internal::fmod(angle - min, range);
Type wrapped_angle = gcem::fmod(angle - min, range);
#else
Type wrapped_angle = std::fmod(angle - min, range);
#endif
if (wrapped_angle < 0) if (wrapped_angle < 0)
wrapped_angle += range; wrapped_angle += range;
+1 -1
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@@ -18,7 +18,7 @@ namespace omath
RollType roll; RollType roll;
[[nodiscard]] [[nodiscard]]
Vector3<ArithmeticType> as_vector3() const constexpr Vector3<ArithmeticType> as_vector3() const
{ {
return {pitch.as_degrees(), yaw.as_degrees(), roll.as_degrees()}; return {pitch.as_degrees(), yaw.as_degrees(), roll.as_degrees()};
} }
+15 -15
View File
@@ -34,13 +34,13 @@ namespace omath
m_value.clamp(0.f, 1.f); m_value.clamp(0.f, 1.f);
} }
constexpr explicit Color() noexcept = default; constexpr explicit Color() noexcept = default;
[[nodiscard]] [[nodiscard("color result should not be discarded")]]
constexpr static Color from_rgba(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t a) noexcept constexpr static Color from_rgba(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t a) noexcept
{ {
return Color(Vector4<float>(r, g, b, a) / 255.f); return Color(Vector4<float>(r, g, b, a) / 255.f);
} }
[[nodiscard]] [[nodiscard("color result should not be discarded")]]
constexpr static Color from_hsv(float hue, const float saturation, const float value) noexcept constexpr static Color from_hsv(float hue, const float saturation, const float value) noexcept
{ {
float r{}, g{}, b{}; float r{}, g{}, b{};
@@ -80,13 +80,13 @@ namespace omath
return {r, g, b, 1.f}; return {r, g, b, 1.f};
} }
[[nodiscard]] [[nodiscard("color result should not be discarded")]]
constexpr static Color from_hsv(const Hsv& hsv) noexcept constexpr static Color from_hsv(const Hsv& hsv) noexcept
{ {
return from_hsv(hsv.hue, hsv.saturation, hsv.value); return from_hsv(hsv.hue, hsv.saturation, hsv.value);
} }
[[nodiscard]] [[nodiscard("hsv result should not be discarded")]]
constexpr Hsv to_hsv() const noexcept constexpr Hsv to_hsv() const noexcept
{ {
Hsv hsv_data; Hsv hsv_data;
@@ -141,33 +141,33 @@ namespace omath
*this = from_hsv(hsv); *this = from_hsv(hsv);
} }
[[nodiscard]] [[nodiscard("blended color result should not be discarded")]]
constexpr Color blend(const Color& other, float ratio) const noexcept constexpr Color blend(const Color& other, float ratio) const noexcept
{ {
ratio = std::clamp(ratio, 0.f, 1.f); ratio = std::clamp(ratio, 0.f, 1.f);
return Color(this->m_value * (1.f - ratio) + other.m_value * ratio); return Color(this->m_value * (1.f - ratio) + other.m_value * ratio);
} }
[[nodiscard]] static constexpr Color red() [[nodiscard("color result should not be discarded")]] static constexpr Color red()
{ {
return {1.f, 0.f, 0.f, 1.f}; return {1.f, 0.f, 0.f, 1.f};
} }
[[nodiscard]] static constexpr Color green() [[nodiscard("color result should not be discarded")]] static constexpr Color green()
{ {
return {0.f, 1.f, 0.f, 1.f}; return {0.f, 1.f, 0.f, 1.f};
} }
[[nodiscard]] static constexpr Color blue() [[nodiscard("color result should not be discarded")]] static constexpr Color blue()
{ {
return {0.f, 0.f, 1.f, 1.f}; return {0.f, 0.f, 1.f, 1.f};
} }
#ifdef OMATH_IMGUI_INTEGRATION #ifdef OMATH_IMGUI_INTEGRATION
[[nodiscard]] [[nodiscard("ImColor result should not be discarded")]]
ImColor to_im_color() const noexcept ImColor to_im_color() const noexcept
{ {
return {m_value.to_im_vec4()}; return {m_value.to_im_vec4()};
} }
#endif #endif
[[nodiscard]] std::string to_string() const noexcept [[nodiscard("string result should not be discarded")]] std::string to_string() const noexcept
{ {
return std::format("[r:{}, g:{}, b:{}, a:{}]", return std::format("[r:{}, g:{}, b:{}, a:{}]",
static_cast<int>(m_value.x * 255.f), static_cast<int>(m_value.x * 255.f),
@@ -175,24 +175,24 @@ namespace omath
static_cast<int>(m_value.z * 255.f), static_cast<int>(m_value.z * 255.f),
static_cast<int>(m_value.w * 255.f)); static_cast<int>(m_value.w * 255.f));
} }
[[nodiscard]] std::string to_rgbf_string() const noexcept [[nodiscard("string result should not be discarded")]] std::string to_rgbf_string() const noexcept
{ {
return std::format("[r:{}, g:{}, b:{}, a:{}]", return std::format("[r:{}, g:{}, b:{}, a:{}]",
m_value.x, m_value.y, m_value.z, m_value.w); m_value.x, m_value.y, m_value.z, m_value.w);
} }
[[nodiscard]] std::string to_hsv_string() const noexcept [[nodiscard("string result should not be discarded")]] std::string to_hsv_string() const noexcept
{ {
const auto [hue, saturation, value] = to_hsv(); const auto [hue, saturation, value] = to_hsv();
return std::format("[h:{}, s:{}, v:{}]", hue, saturation, value); return std::format("[h:{}, s:{}, v:{}]", hue, saturation, value);
} }
[[nodiscard]] std::wstring to_wstring() const noexcept [[nodiscard("wide string result should not be discarded")]] std::wstring to_wstring() const noexcept
{ {
const auto ascii_string = to_string(); const auto ascii_string = to_string();
return {ascii_string.cbegin(), ascii_string.cend()}; return {ascii_string.cbegin(), ascii_string.cend()};
} }
// ReSharper disable once CppInconsistentNaming // ReSharper disable once CppInconsistentNaming
[[nodiscard]] std::u8string to_u8string() const noexcept [[nodiscard("UTF-8 string result should not be discarded")]] std::u8string to_u8string() const noexcept
{ {
const auto ascii_string = to_string(); const auto ascii_string = to_string();
return {ascii_string.cbegin(), ascii_string.cend()}; return {ascii_string.cbegin(), ascii_string.cend()};
@@ -254,4 +254,4 @@ struct std::formatter<omath::Color> // NOLINT(*-dcl58-cpp)
std::unreachable(); std::unreachable();
} }
}; };
+10 -3
View File
@@ -38,17 +38,24 @@ namespace omath
friend unit_test_pattern_scan_consteval_spacing_and_case_Test; friend unit_test_pattern_scan_consteval_spacing_and_case_Test;
public: public:
template<std::size_t N> template<std::size_t Length>
struct ConstevalPattern final struct ConstevalPattern final
{ {
char value[N]{}; char value[Length]{};
// ReSharper disable once CppNonExplicitConvertingConstructor // ReSharper disable once CppNonExplicitConvertingConstructor
constexpr ConstevalPattern(const char (&text)[N]) // NOLINT(*-explicit-constructor) constexpr ConstevalPattern(const char (&text)[Length]) // NOLINT(*-explicit-constructor)
{ {
std::ranges::copy(text, value); std::ranges::copy(text, value);
} }
[[nodiscard("You forgot to use string")]]
constexpr operator std::string_view() const noexcept // NOLINT(*-explicit-constructor)
{
return {value, Length - 1};
}
}; };
template<std::size_t N>
ConstevalPattern(const char (&)[N]) -> ConstevalPattern<N>;
[[nodiscard]] [[nodiscard]]
static std::span<std::byte>::iterator scan_for_pattern(const std::span<std::byte>& range, static std::span<std::byte>::iterator scan_for_pattern(const std::span<std::byte>& range,
+59
View File
@@ -0,0 +1,59 @@
module;
#include <algorithm>
#include <array>
#include <cassert>
#include <cmath>
#include <cstddef>
#include <cstdint>
#include <expected>
#include <filesystem>
#include <format>
#include <functional>
#include <initializer_list>
#include <iomanip>
#include <iterator>
#include <limits>
#include <memory>
#include <memory_resource>
#include <numbers>
#include <numeric>
#include <optional>
#include <queue>
#include <ranges>
#include <span>
#include <sstream>
#include <stdexcept>
#include <string>
#include <string_view>
#include <tuple>
#include <type_traits>
#include <unordered_map>
#include <utility>
#include <variant>
#include <vector>
#if defined(OMATH_USE_AVX2)
#include <immintrin.h>
#endif
#if defined(OMATH_IMGUI_INTEGRATION)
#include <imgui.h>
#endif
#if defined(_WIN32)
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <windows.h>
#elif defined(__APPLE__)
#include <mach-o/dyld.h>
#elif defined(__linux__) || defined(__unix__)
#include <link.h>
#endif
export module omath;
export {
#include "omath/omath.hpp"
}
@@ -1,71 +0,0 @@
//
// Created by Vlad on 3/22/2025.
//
#include "omath/engines/frostbite_engine/formulas.hpp"
namespace omath::frostbite_engine
{
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
up_vector(angles), cam_origin);
}
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.roll)
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.yaw)
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
Vector3<float> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
Vector3<float> extract_scale(const Mat4X4& mat) noexcept
{
return mat_extract_scale(mat);
}
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(angles.x),
YawAngle::from_degrees(angles.y),
RollAngle::from_degrees(angles.z),
};
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near, far);
std::unreachable();
}
} // namespace omath::unity_engine
@@ -1,27 +0,0 @@
//
// Created by Vlad on 8/11/2025.
//
#include "omath/engines/frostbite_engine/traits/camera_trait.hpp"
namespace omath::frostbite_engine
{
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(-std::asin(direction.y)),
YawAngle::from_radians(std::atan2(direction.x, direction.z)), RollAngle::from_radians(0.f)};
}
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return frostbite_engine::calc_view_matrix(angles, cam_origin);
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
}
} // namespace omath::unity_engine
-79
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@@ -1,79 +0,0 @@
//
// Created by Vlad on 3/19/2025.
//
#include "omath/engines/iw_engine/formulas.hpp"
namespace omath::iw_engine
{
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z(angles.yaw) * mat_rotation_axis_y(angles.pitch) * mat_rotation_axis_x(angles.roll);
}
Vector3<float> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
Vector3<float> extract_scale(const Mat4X4& mat) noexcept
{
return mat_extract_scale(mat);
}
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(angles.y),
YawAngle::from_degrees(angles.z),
RollAngle::from_degrees(angles.x),
};
}
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view(forward_vector(angles), right_vector(angles), up_vector(angles), cam_origin);
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
// InfinityWard Engine (inherited from Quake) stores FOV as horizontal FOV at a 4:3
// reference aspect. Convert to true vertical FOV, then delegate to the
// standard vertical-FOV left-handed builder with the caller's actual
// aspect ratio.
// vfov = 2 · atan( tan(hfov_4:3 / 2) / (4/3) )
constexpr float k_source_reference_aspect = 4.f / 3.f;
const auto vertical_fov = angles::horizontal_fov_to_vertical(field_of_view, k_source_reference_aspect);
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed_vertical_fov<
float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
vertical_fov, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed_vertical_fov<
float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
vertical_fov, aspect_ratio, near, far);
std::unreachable();
};
} // namespace omath::iw_engine
@@ -1,27 +0,0 @@
//
// Created by Vlad on 8/11/2025.
//
#include "omath/engines/iw_engine/traits/camera_trait.hpp"
#include "omath/engines/iw_engine/formulas.hpp"
namespace omath::iw_engine
{
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(-std::asin(direction.z)),
YawAngle::from_radians(std::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
}
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return iw_engine::calc_view_matrix(angles, cam_origin);
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
}
} // namespace omath::iw_engine
-73
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@@ -1,73 +0,0 @@
//
// Created by Vlad on 3/19/2025.
//
#include "omath/engines/opengl_engine/formulas.hpp"
namespace omath::opengl_engine
{
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec =
rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec =
rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_right);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_look_at_right_handed(cam_origin, cam_origin + forward_vector(angles), up_vector(angles));
}
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z<float, MatStoreType::COLUMN_MAJOR>(angles.roll)
* mat_rotation_axis_y<float, MatStoreType::COLUMN_MAJOR>(angles.yaw)
* mat_rotation_axis_x<float, MatStoreType::COLUMN_MAJOR>(angles.pitch);
}
Vector3<float> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
Vector3<float> extract_scale(const Mat4X4& mat) noexcept
{
return mat_extract_scale(mat);
}
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(angles.x),
YawAngle::from_degrees(angles.y),
RollAngle::from_degrees(angles.z),
};
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_right_handed_vertical_fov<float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_right_handed_vertical_fov<float, MatStoreType::COLUMN_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far);
std::unreachable();
}
} // namespace omath::opengl_engine
@@ -1,28 +0,0 @@
//
// Created by Vlad on 8/11/2025.
//
#include "omath/engines/opengl_engine/traits/camera_trait.hpp"
#include "omath/engines/opengl_engine/formulas.hpp"
namespace omath::opengl_engine
{
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(std::asin(direction.y)),
YawAngle::from_radians(-std::atan2(direction.x, -direction.z)), RollAngle::from_radians(0.f)};
}
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return opengl_engine::calc_view_matrix(angles, cam_origin);
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
}
} // namespace omath::opengl_engine
-71
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@@ -1,71 +0,0 @@
//
// Created by Orange on 6/3/2026.
//
#include "omath/engines/rage_engine/formulas.hpp"
namespace omath::rage_engine
{
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
up_vector(angles), cam_origin);
}
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.yaw)
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.roll)
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
Vector3<float> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
Vector3<float> extract_scale(const Mat4X4& mat) noexcept
{
return mat_extract_scale(mat);
}
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(angles.x),
YawAngle::from_degrees(angles.z),
RollAngle::from_degrees(angles.y),
};
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near, far);
std::unreachable();
}
} // namespace omath::rage_engine
@@ -1,27 +0,0 @@
//
// Created by Orange on 6/3/2026.
//
#include "omath/engines/rage_engine/traits/camera_trait.hpp"
namespace omath::rage_engine
{
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(std::asin(direction.z)),
YawAngle::from_radians(-std::atan2(direction.x, direction.y)), RollAngle::from_radians(0.f)};
}
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return rage_engine::calc_view_matrix(angles, cam_origin);
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near, const float far,
const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
}
} // namespace omath::rage_engine
-79
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@@ -1,79 +0,0 @@
//
// Created by Vlad on 3/19/2025.
//
#include <omath/engines/source_engine/formulas.hpp>
namespace omath::source_engine
{
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z(angles.yaw) * mat_rotation_axis_y(angles.pitch) * mat_rotation_axis_x(angles.roll);
}
Vector3<float> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
Vector3<float> extract_scale(const Mat4X4& mat) noexcept
{
return mat_extract_scale(mat);
}
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(angles.y),
YawAngle::from_degrees(angles.z),
RollAngle::from_degrees(angles.x),
};
}
Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view(forward_vector(angles), right_vector(angles), up_vector(angles), cam_origin);
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
// Source (inherited from Quake) stores FOV as horizontal FOV at a 4:3
// reference aspect. Convert to true vertical FOV, then delegate to the
// standard vertical-FOV left-handed builder with the caller's actual
// aspect ratio.
// vfov = 2 · atan( tan(hfov_4:3 / 2) / (4/3) )
constexpr float k_source_reference_aspect = 4.f / 3.f;
const auto vertical_fov = angles::horizontal_fov_to_vertical(field_of_view, k_source_reference_aspect);
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed_vertical_fov<
float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
vertical_fov, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed_vertical_fov<
float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
vertical_fov, aspect_ratio, near, far);
std::unreachable();
}
} // namespace omath::source_engine
@@ -1,28 +0,0 @@
//
// Created by Vlad on 8/11/2025.
//
#include "omath/engines/source_engine/traits/camera_trait.hpp"
#include "omath/engines/source_engine/formulas.hpp"
namespace omath::source_engine
{
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(-std::asin(direction.z)),
YawAngle::from_radians(std::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
}
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return source_engine::calc_view_matrix(angles, cam_origin);
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
}
} // namespace omath::source_engine
-70
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@@ -1,70 +0,0 @@
//
// Created by Vlad on 3/22/2025.
//
#include "omath/engines/unity_engine/formulas.hpp"
namespace omath::unity_engine
{
Vector3<float> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<float> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return mat_camera_view<float, MatStoreType::ROW_MAJOR>(-forward_vector(angles), right_vector(angles),
up_vector(angles), cam_origin);
}
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
return mat_rotation_axis_z<float, MatStoreType::ROW_MAJOR>(angles.roll)
* mat_rotation_axis_y<float, MatStoreType::ROW_MAJOR>(angles.yaw)
* mat_rotation_axis_x<float, MatStoreType::ROW_MAJOR>(angles.pitch);
}
Vector3<float> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
Vector3<float> extract_scale(const Mat4X4& mat) noexcept
{
return mat_extract_scale(mat);
}
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(angles.x),
YawAngle::from_degrees(angles.y),
RollAngle::from_degrees(angles.z),
};
}
Mat4X4 calc_perspective_projection_matrix(const float field_of_view, const float aspect_ratio, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return omath::mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return omath::mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(field_of_view, aspect_ratio,
near, far);
std::unreachable();
}
} // namespace omath::unity_engine
@@ -1,27 +0,0 @@
//
// Created by Vlad on 8/11/2025.
//
#include "omath/engines/unity_engine/traits/camera_trait.hpp"
namespace omath::unity_engine
{
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(-std::asin(direction.y)),
YawAngle::from_radians(std::atan2(direction.x, direction.z)), RollAngle::from_radians(0.f)};
}
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
{
return unity_engine::calc_view_matrix(angles, cam_origin);
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const float near,
const float far, const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
}
} // namespace omath::unity_engine
-77
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@@ -1,77 +0,0 @@
//
// Created by Vlad on 3/22/2025.
//
#include "omath/engines/unreal_engine/formulas.hpp"
namespace omath::unreal_engine
{
Vector3<double> forward_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_forward);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<double> right_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_right);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Vector3<double> up_vector(const ViewAngles& angles) noexcept
{
const auto vec = rotation_matrix(angles) * mat_column_from_vector(k_abs_up);
return {vec.at(0, 0), vec.at(1, 0), vec.at(2, 0)};
}
Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<double>& cam_origin) noexcept
{
return mat_camera_view<double, MatStoreType::ROW_MAJOR>(forward_vector(angles), right_vector(angles),
up_vector(angles), cam_origin);
}
Mat4X4 rotation_matrix(const ViewAngles& angles) noexcept
{
// UE FRotator is intrinsic Z-Y-X (Yaw → Pitch → Roll applied in local
// frame), which for column-vector composition is Rz·Ry·Rx.
// Pitch and roll axes in omath spin opposite to UE's convention, so
// both carry a sign flip.
return mat_rotation_axis_z<double, MatStoreType::ROW_MAJOR>(angles.yaw)
* mat_rotation_axis_y<double, MatStoreType::ROW_MAJOR>(-angles.pitch)
* mat_rotation_axis_x<double, MatStoreType::ROW_MAJOR>(-angles.roll);
}
Vector3<double> extract_origin(const Mat4X4& mat) noexcept
{
return mat_extract_origin(mat);
}
Vector3<double> extract_scale(const Mat4X4& mat) noexcept
{
return mat_extract_scale(mat);
}
ViewAngles extract_rotation_angles(const Mat4X4& mat) noexcept
{
const auto angles = mat_extract_rotation_zyx(mat);
return {
PitchAngle::from_degrees(-angles.y),
YawAngle::from_degrees(angles.z),
RollAngle::from_degrees(-angles.x),
};
}
Mat4X4 calc_perspective_projection_matrix(const double field_of_view, const double aspect_ratio, const double near,
const double far, const NDCDepthRange ndc_depth_range) noexcept
{
// UE stores horizontal FOV in FMinimalViewInfo — use the left-handed
// horizontal-FOV builder directly.
if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
return mat_perspective_left_handed_horizontal_fov<
double, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
field_of_view, aspect_ratio, near, far);
if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
return mat_perspective_left_handed_horizontal_fov<
double, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
field_of_view, aspect_ratio, near, far);
std::unreachable();
}
} // namespace omath::unreal_engine
@@ -1,27 +0,0 @@
//
// Created by Vlad on 8/11/2025.
//
#include "omath/engines/unreal_engine/traits/camera_trait.hpp"
namespace omath::unreal_engine
{
ViewAngles CameraTrait::calc_look_at_angle(const Vector3<double>& cam_origin, const Vector3<double>& look_at) noexcept
{
const auto direction = (look_at - cam_origin).normalized();
return {PitchAngle::from_radians(std::asin(direction.z)),
YawAngle::from_radians(std::atan2(direction.y, direction.x)), RollAngle::from_radians(0.f)};
}
Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<double>& cam_origin) noexcept
{
return unreal_engine::calc_view_matrix(angles, cam_origin);
}
Mat4X4 CameraTrait::calc_projection_matrix(const projection::FieldOfView& fov,
const projection::ViewPort& view_port, const double near,
const double far, const NDCDepthRange ndc_depth_range) noexcept
{
return calc_perspective_projection_matrix(fov.as_degrees(), view_port.aspect_ratio(), near, far,
ndc_depth_range);
}
} // namespace omath::unreal_engine
+5
View File
@@ -7,6 +7,11 @@ include(GoogleTest)
file(GLOB_RECURSE UNIT_TESTS_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/general/*.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/engines/*.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/*.hpp") file(GLOB_RECURSE UNIT_TESTS_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/general/*.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/engines/*.cpp" "${CMAKE_CURRENT_SOURCE_DIR}/*.hpp")
add_executable(${PROJECT_NAME} ${UNIT_TESTS_SOURCES} main.cpp) add_executable(${PROJECT_NAME} ${UNIT_TESTS_SOURCES} main.cpp)
if(OMATH_ENABLE_MODULES)
set_target_properties(${PROJECT_NAME} PROPERTIES CXX_SCAN_FOR_MODULES ON)
target_sources(${PROJECT_NAME} PRIVATE modules/unit_test_module.cpp)
endif()
set_target_properties( set_target_properties(
${PROJECT_NAME} ${PROJECT_NAME}
PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}" PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}"
+5 -7
View File
@@ -10,7 +10,6 @@
using namespace omath; using namespace omath;
#ifdef OMATH_USE_GCEM
namespace namespace
{ {
constexpr bool close_to(const float actual, const float expected, const float epsilon) constexpr bool close_to(const float actual, const float expected, const float epsilon)
@@ -41,7 +40,7 @@ static_assert(
&& close_to(rotation.at(1, 1), 1.0f, 1e-5f) && close_to(rotation.at(2, 2), 1.0f, 1e-5f) && close_to(rotation.at(1, 1), 1.0f, 1e-5f) && close_to(rotation.at(2, 2), 1.0f, 1e-5f)
&& close_to(rotation.at(3, 3), 1.0f, 1e-5f); && close_to(rotation.at(3, 3), 1.0f, 1e-5f);
}(), }(),
"CryEngine basis vectors should be constexpr with gcem"); "CryEngine basis vectors should be constexpr with embedded constexpr math");
static_assert( static_assert(
[] []
@@ -50,7 +49,7 @@ static_assert(
return close_to(view.at(0, 0), 1.0f, 1e-5f) && close_to(view.at(1, 2), 1.0f, 1e-5f) return close_to(view.at(0, 0), 1.0f, 1e-5f) && close_to(view.at(1, 2), 1.0f, 1e-5f)
&& close_to(view.at(2, 1), 1.0f, 1e-5f) && close_to(view.at(3, 3), 1.0f, 1e-5f); && close_to(view.at(2, 1), 1.0f, 1e-5f) && close_to(view.at(3, 3), 1.0f, 1e-5f);
}(), }(),
"CryEngine view matrix should be constexpr with gcem"); "CryEngine view matrix should be constexpr with embedded constexpr math");
static_assert( static_assert(
[] []
@@ -62,7 +61,7 @@ static_assert(
return vec_close_to(origin, {1.0f, 2.0f, 3.0f}, 1e-5f) && vec_close_to(scale, {2.0f, 3.0f, 4.0f}, 1e-5f); return vec_close_to(origin, {1.0f, 2.0f, 3.0f}, 1e-5f) && vec_close_to(scale, {2.0f, 3.0f, 4.0f}, 1e-5f);
}(), }(),
"CryEngine transform extraction should be constexpr with gcem"); "CryEngine transform extraction should be constexpr with embedded constexpr math");
static_assert( static_assert(
[] []
@@ -73,7 +72,7 @@ static_assert(
&& close_to(projection.at(2, 2), 1.1f, 1e-5f) && close_to(projection.at(2, 3), -1.1f, 1e-5f) && close_to(projection.at(2, 2), 1.1f, 1e-5f) && close_to(projection.at(2, 3), -1.1f, 1e-5f)
&& close_to(projection.at(3, 2), 1.0f, 1e-5f); && close_to(projection.at(3, 2), 1.0f, 1e-5f);
}(), }(),
"CryEngine projection matrix should be constexpr with gcem"); "CryEngine projection matrix should be constexpr with embedded constexpr math");
static_assert( static_assert(
[] []
@@ -91,7 +90,7 @@ static_assert(
&& close_to(projection.at(1, 1), 1.0f, 1e-5f) && close_to(projection.at(2, 2), 1.1f, 1e-5f) && close_to(projection.at(1, 1), 1.0f, 1e-5f) && close_to(projection.at(2, 2), 1.1f, 1e-5f)
&& close_to(projection.at(2, 3), -1.1f, 1e-5f) && close_to(projection.at(3, 2), 1.0f, 1e-5f); && close_to(projection.at(2, 3), -1.1f, 1e-5f) && close_to(projection.at(3, 2), 1.0f, 1e-5f);
}(), }(),
"CryEngine CameraTrait should be constexpr with gcem"); "CryEngine CameraTrait should be constexpr with embedded constexpr math");
static_assert(omath::cry_engine::units_to_centimeters(100.0f) == 1.0f); static_assert(omath::cry_engine::units_to_centimeters(100.0f) == 1.0f);
static_assert(omath::cry_engine::units_to_meters(2.0f) == 2.0f); static_assert(omath::cry_engine::units_to_meters(2.0f) == 2.0f);
@@ -99,7 +98,6 @@ static_assert(omath::cry_engine::units_to_kilometers(2000.0f) == 2.0f);
static_assert(omath::cry_engine::centimeters_to_units(1.0f) == 100.0f); static_assert(omath::cry_engine::centimeters_to_units(1.0f) == 100.0f);
static_assert(omath::cry_engine::meters_to_units(2.0f) == 2.0f); static_assert(omath::cry_engine::meters_to_units(2.0f) == 2.0f);
static_assert(omath::cry_engine::kilometers_to_units(2.0f) == 2000.0f); static_assert(omath::cry_engine::kilometers_to_units(2.0f) == 2000.0f);
#endif
TEST(unit_test_cry_engine, look_at_forward) TEST(unit_test_cry_engine, look_at_forward)
{ {
+140 -71
View File
@@ -1,30 +1,32 @@
// Tests for engine trait headers to improve header coverage // Tests for engine trait headers to improve header coverage
#include <gtest/gtest.h> #include <gtest/gtest.h>
#include <omath/engines/frostbite_engine/traits/pred_engine_trait.hpp> #include <omath/engines/cry_engine/camera.hpp>
#include <omath/engines/frostbite_engine/traits/mesh_trait.hpp>
#include <omath/engines/frostbite_engine/traits/camera_trait.hpp>
#include <omath/engines/iw_engine/traits/pred_engine_trait.hpp>
#include <omath/engines/iw_engine/traits/mesh_trait.hpp>
#include <omath/engines/iw_engine/traits/camera_trait.hpp>
#include <omath/engines/opengl_engine/traits/pred_engine_trait.hpp>
#include <omath/engines/opengl_engine/traits/mesh_trait.hpp>
#include <omath/engines/opengl_engine/traits/camera_trait.hpp>
#include <omath/engines/unity_engine/traits/pred_engine_trait.hpp>
#include <omath/engines/unity_engine/traits/mesh_trait.hpp>
#include <omath/engines/unity_engine/traits/camera_trait.hpp>
#include <omath/engines/unreal_engine/traits/pred_engine_trait.hpp>
#include <omath/engines/unreal_engine/traits/mesh_trait.hpp>
#include <omath/engines/unreal_engine/traits/camera_trait.hpp>
#include <omath/engines/source_engine/traits/pred_engine_trait.hpp>
#include <omath/engines/source_engine/traits/camera_trait.hpp>
#include <omath/engines/cry_engine/traits/camera_trait.hpp> #include <omath/engines/cry_engine/traits/camera_trait.hpp>
#include <omath/engines/frostbite_engine/camera.hpp>
#include <omath/engines/frostbite_engine/traits/camera_trait.hpp>
#include <omath/engines/frostbite_engine/traits/mesh_trait.hpp>
#include <omath/engines/frostbite_engine/traits/pred_engine_trait.hpp>
#include <omath/engines/iw_engine/camera.hpp>
#include <omath/engines/iw_engine/traits/camera_trait.hpp>
#include <omath/engines/iw_engine/traits/mesh_trait.hpp>
#include <omath/engines/iw_engine/traits/pred_engine_trait.hpp>
#include <omath/engines/opengl_engine/camera.hpp>
#include <omath/engines/opengl_engine/traits/camera_trait.hpp>
#include <omath/engines/opengl_engine/traits/mesh_trait.hpp>
#include <omath/engines/opengl_engine/traits/pred_engine_trait.hpp>
#include <omath/engines/rage_engine/camera.hpp>
#include <omath/engines/rage_engine/traits/camera_trait.hpp>
#include <omath/engines/source_engine/camera.hpp>
#include <omath/engines/source_engine/traits/camera_trait.hpp>
#include <omath/engines/source_engine/traits/pred_engine_trait.hpp>
#include <omath/engines/unity_engine/camera.hpp>
#include <omath/engines/unity_engine/traits/camera_trait.hpp>
#include <omath/engines/unity_engine/traits/mesh_trait.hpp>
#include <omath/engines/unity_engine/traits/pred_engine_trait.hpp>
#include <omath/engines/unreal_engine/camera.hpp>
#include <omath/engines/unreal_engine/traits/camera_trait.hpp>
#include <omath/engines/unreal_engine/traits/mesh_trait.hpp>
#include <omath/engines/unreal_engine/traits/pred_engine_trait.hpp>
#include <omath/projectile_prediction/projectile.hpp> #include <omath/projectile_prediction/projectile.hpp>
#include <omath/projectile_prediction/target.hpp> #include <omath/projectile_prediction/target.hpp>
#include <optional> #include <optional>
@@ -41,6 +43,41 @@ static void expect_matrix_near(const MatT& a, const MatT& b, float eps = 1e-5f)
} }
// ── Launch offset tests for all engines ────────────────────────────────────── // ── Launch offset tests for all engines ──────────────────────────────────────
template<class MatType, class NumericType>
constexpr bool matrix_has_non_zero_element(const MatType& mat)
{
for (std::size_t r = 0; r < 4; ++r)
for (std::size_t c = 0; c < 4; ++c)
if (mat.at(r, c) != NumericType{0})
return true;
return false;
}
template<class CameraType, class NumericType>
constexpr bool camera_can_calculate_matrices_at_compile_time()
{
using FieldOfView = projection::FieldOfView;
CameraType camera{{}, {}, {1280.f, 720.f}, FieldOfView::from_degrees(90.f), NumericType{0.01}, NumericType{1000}};
const auto view = camera.get_view_matrix();
const auto projection = camera.get_projection_matrix();
const auto view_projection = camera.get_view_projection_matrix();
return matrix_has_non_zero_element<decltype(view), NumericType>(view)
&& matrix_has_non_zero_element<decltype(projection), NumericType>(projection)
&& matrix_has_non_zero_element<decltype(view_projection), NumericType>(view_projection);
}
static_assert(camera_can_calculate_matrices_at_compile_time<source_engine::Camera, float>());
static_assert(camera_can_calculate_matrices_at_compile_time<iw_engine::Camera, float>());
static_assert(camera_can_calculate_matrices_at_compile_time<frostbite_engine::Camera, float>());
static_assert(camera_can_calculate_matrices_at_compile_time<opengl_engine::Camera, float>());
static_assert(camera_can_calculate_matrices_at_compile_time<unity_engine::Camera, float>());
static_assert(camera_can_calculate_matrices_at_compile_time<cry_engine::Camera, float>());
static_assert(camera_can_calculate_matrices_at_compile_time<rage_engine::Camera, float>());
static_assert(camera_can_calculate_matrices_at_compile_time<unreal_engine::Camera, double>());
#include <omath/engines/cry_engine/traits/pred_engine_trait.hpp> #include <omath/engines/cry_engine/traits/pred_engine_trait.hpp>
// Helper: verify that zero offset matches default-initialized offset behavior // Helper: verify that zero offset matches default-initialized offset behavior
@@ -74,8 +111,10 @@ static void verify_zero_offset_matches_default()
p2.m_launch_speed = static_cast<AT>(50); p2.m_launch_speed = static_cast<AT>(50);
p2.m_gravity_scale = static_cast<AT>(1); p2.m_gravity_scale = static_cast<AT>(1);
const auto pos1 = Trait::predict_projectile_position(p, static_cast<AT>(15), static_cast<AT>(30), static_cast<AT>(1), static_cast<AT>(9.81)); const auto pos1 = Trait::predict_projectile_position(p, static_cast<AT>(15), static_cast<AT>(30),
const auto pos2 = Trait::predict_projectile_position(p2, static_cast<AT>(15), static_cast<AT>(30), static_cast<AT>(1), static_cast<AT>(9.81)); static_cast<AT>(1), static_cast<AT>(9.81));
const auto pos2 = Trait::predict_projectile_position(p2, static_cast<AT>(15), static_cast<AT>(30),
static_cast<AT>(1), static_cast<AT>(9.81));
#if defined(__x86_64__) || defined(_M_X64) || defined(__aarch64__) || defined(_M_ARM64) #if defined(__x86_64__) || defined(_M_X64) || defined(__aarch64__) || defined(_M_ARM64)
constexpr double tol = 1e-6; constexpr double tol = 1e-6;
#else #else
@@ -158,7 +197,8 @@ TEST(LaunchOffsetTests, OffsetShiftsTrajectory)
p_with_offset.m_gravity_scale = 1.f; p_with_offset.m_gravity_scale = 1.f;
const auto pos1 = source_engine::PredEngineTrait::predict_projectile_position(p_no_offset, 20.f, 45.f, 2.f, 9.81f); const auto pos1 = source_engine::PredEngineTrait::predict_projectile_position(p_no_offset, 20.f, 45.f, 2.f, 9.81f);
const auto pos2 = source_engine::PredEngineTrait::predict_projectile_position(p_with_offset, 20.f, 45.f, 2.f, 9.81f); const auto pos2 =
source_engine::PredEngineTrait::predict_projectile_position(p_with_offset, 20.f, 45.f, 2.f, 9.81f);
// The difference should be exactly the launch offset // The difference should be exactly the launch offset
EXPECT_NEAR(pos2.x - pos1.x, 10.f, 1e-4f); EXPECT_NEAR(pos2.x - pos1.x, 10.f, 1e-4f);
@@ -221,12 +261,16 @@ TEST(TraitTests, Frostbite_Pred_And_Mesh_And_Camera)
// CameraTrait look at should be callable // CameraTrait look at should be callable
const auto angles = e::CameraTrait::calc_look_at_angle({0, 0, 0}, {0, 1, 1}); const auto angles = e::CameraTrait::calc_look_at_angle({0, 0, 0}, {0, 1, 1});
(void)angles; (void)angles;
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE); const auto proj =
e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f,
1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f); const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
expect_matrix_near(proj, expected); expect_matrix_near(proj, expected);
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE); const auto proj_zo = e::CameraTrait::calc_projection_matrix(
const auto expected_zo = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE); projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
const auto expected_zo =
e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
expect_matrix_near(proj_zo, expected_zo); expect_matrix_near(proj_zo, expected_zo);
EXPECT_NE(proj, proj_zo); EXPECT_NE(proj, proj_zo);
} }
@@ -272,12 +316,16 @@ TEST(TraitTests, IW_Pred_And_Mesh_And_Camera)
e::ViewAngles va; e::ViewAngles va;
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va)); expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(45.f), {1920.f, 1080.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE); const auto proj =
e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(45.f), {1920.f, 1080.f}, 0.1f,
1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
const auto expected = e::calc_perspective_projection_matrix(45.f, 1920.f / 1080.f, 0.1f, 1000.f); const auto expected = e::calc_perspective_projection_matrix(45.f, 1920.f / 1080.f, 0.1f, 1000.f);
expect_matrix_near(proj, expected); expect_matrix_near(proj, expected);
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(45.f), {1920.f, 1080.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE); const auto proj_zo = e::CameraTrait::calc_projection_matrix(
const auto expected_zo = e::calc_perspective_projection_matrix(45.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE); projection::FieldOfView::from_degrees(45.f), {1920.f, 1080.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
const auto expected_zo =
e::calc_perspective_projection_matrix(45.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
expect_matrix_near(proj_zo, expected_zo); expect_matrix_near(proj_zo, expected_zo);
EXPECT_NE(proj, proj_zo); EXPECT_NE(proj, proj_zo);
@@ -327,12 +375,16 @@ TEST(TraitTests, OpenGL_Pred_And_Mesh_And_Camera)
e::ViewAngles va; e::ViewAngles va;
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va)); expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE); const auto proj =
e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f,
1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f); const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
expect_matrix_near(proj, expected); expect_matrix_near(proj, expected);
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE); const auto proj_zo = e::CameraTrait::calc_projection_matrix(
const auto expected_zo = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE); projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
const auto expected_zo =
e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
expect_matrix_near(proj_zo, expected_zo); expect_matrix_near(proj_zo, expected_zo);
EXPECT_NE(proj, proj_zo); EXPECT_NE(proj, proj_zo);
@@ -382,12 +434,16 @@ TEST(TraitTests, Unity_Pred_And_Mesh_And_Camera)
e::ViewAngles va; e::ViewAngles va;
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va)); expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE); const auto proj =
e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f,
1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f); const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
expect_matrix_near(proj, expected); expect_matrix_near(proj, expected);
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE); const auto proj_zo = e::CameraTrait::calc_projection_matrix(
const auto expected_zo = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE); projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
const auto expected_zo =
e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
expect_matrix_near(proj_zo, expected_zo); expect_matrix_near(proj_zo, expected_zo);
EXPECT_NE(proj, proj_zo); EXPECT_NE(proj, proj_zo);
@@ -437,12 +493,16 @@ TEST(TraitTests, Unreal_Pred_And_Mesh_And_Camera)
e::ViewAngles va; e::ViewAngles va;
expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va)); expect_matrix_near(e::MeshTrait::rotation_matrix(va), e::rotation_matrix(va));
const auto proj = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE); const auto proj =
e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f,
1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f); const auto expected = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f);
expect_matrix_near(proj, expected); expect_matrix_near(proj, expected);
const auto proj_zo = e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE); const auto proj_zo = e::CameraTrait::calc_projection_matrix(
const auto expected_zo = e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE); projection::FieldOfView::from_degrees(60.f), {1280.f, 720.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
const auto expected_zo =
e::calc_perspective_projection_matrix(60.f, 1280.f / 720.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
expect_matrix_near(proj_zo, expected_zo); expect_matrix_near(proj_zo, expected_zo);
EXPECT_NE(proj, proj_zo); EXPECT_NE(proj, proj_zo);
@@ -458,18 +518,17 @@ TEST(NDCDepthRangeTests, Source_BothDepthRanges)
{ {
namespace e = omath::source_engine; namespace e = omath::source_engine;
const auto proj_no = e::CameraTrait::calc_projection_matrix( const auto proj_no =
projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f, e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f,
NDCDepthRange::NEGATIVE_ONE_TO_ONE); 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
const auto expected_no = e::calc_perspective_projection_matrix( const auto expected_no = e::calc_perspective_projection_matrix(90.f, 1920.f / 1080.f, 0.1f, 1000.f,
90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE); NDCDepthRange::NEGATIVE_ONE_TO_ONE);
expect_matrix_near(proj_no, expected_no); expect_matrix_near(proj_no, expected_no);
const auto proj_zo = e::CameraTrait::calc_projection_matrix( const auto proj_zo = e::CameraTrait::calc_projection_matrix(
projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f, projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
NDCDepthRange::ZERO_TO_ONE); const auto expected_zo =
const auto expected_zo = e::calc_perspective_projection_matrix( e::calc_perspective_projection_matrix(90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
expect_matrix_near(proj_zo, expected_zo); expect_matrix_near(proj_zo, expected_zo);
EXPECT_NE(proj_no, proj_zo); EXPECT_NE(proj_no, proj_zo);
@@ -479,18 +538,17 @@ TEST(NDCDepthRangeTests, CryEngine_BothDepthRanges)
{ {
namespace e = omath::cry_engine; namespace e = omath::cry_engine;
const auto proj_no = e::CameraTrait::calc_projection_matrix( const auto proj_no =
projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f, e::CameraTrait::calc_projection_matrix(projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f,
NDCDepthRange::NEGATIVE_ONE_TO_ONE); 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
const auto expected_no = e::calc_perspective_projection_matrix( const auto expected_no = e::calc_perspective_projection_matrix(90.f, 1920.f / 1080.f, 0.1f, 1000.f,
90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE); NDCDepthRange::NEGATIVE_ONE_TO_ONE);
expect_matrix_near(proj_no, expected_no); expect_matrix_near(proj_no, expected_no);
const auto proj_zo = e::CameraTrait::calc_projection_matrix( const auto proj_zo = e::CameraTrait::calc_projection_matrix(
projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f, projection::FieldOfView::from_degrees(90.f), {1920.f, 1080.f}, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
NDCDepthRange::ZERO_TO_ONE); const auto expected_zo =
const auto expected_zo = e::calc_perspective_projection_matrix( e::calc_perspective_projection_matrix(90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
90.f, 1920.f / 1080.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
expect_matrix_near(proj_zo, expected_zo); expect_matrix_near(proj_zo, expected_zo);
EXPECT_NE(proj_no, proj_zo); EXPECT_NE(proj_no, proj_zo);
@@ -537,7 +595,8 @@ TEST(NDCDepthRangeTests, OpenGL_ZeroToOne_ZRange)
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE); const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
// OpenGL engine uses column-major matrices, project manually // OpenGL engine uses column-major matrices, project manually
auto proj_z = [&](float z) { auto proj_z = [&](float z)
{
auto clip = proj * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>({0, 0, z}); auto clip = proj * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>({0, 0, z});
return clip.at(2, 0) / clip.at(3, 0); return clip.at(2, 0) / clip.at(3, 0);
}; };
@@ -565,7 +624,8 @@ TEST(NDCDepthRangeTests, Unity_ZeroToOne_ZRange)
// Unity is right-handed, row-major // Unity is right-handed, row-major
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE); const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::ZERO_TO_ONE);
auto proj_z = [&](float z) { auto proj_z = [&](float z)
{
auto clip = proj * mat_column_from_vector<float>({0, 0, z}); auto clip = proj * mat_column_from_vector<float>({0, 0, z});
return clip.at(2, 0) / clip.at(3, 0); return clip.at(2, 0) / clip.at(3, 0);
}; };
@@ -603,7 +663,8 @@ TEST(NDCDepthRangeTests, CryEngine_ZeroToOne_ZRange)
TEST(NDCDepthRangeTests, Source_NegativeOneToOne_ZRange) TEST(NDCDepthRangeTests, Source_NegativeOneToOne_ZRange)
{ {
namespace e = omath::source_engine; namespace e = omath::source_engine;
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE); const auto proj =
e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f); EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f); EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
@@ -612,7 +673,8 @@ TEST(NDCDepthRangeTests, Source_NegativeOneToOne_ZRange)
TEST(NDCDepthRangeTests, IW_NegativeOneToOne_ZRange) TEST(NDCDepthRangeTests, IW_NegativeOneToOne_ZRange)
{ {
namespace e = omath::iw_engine; namespace e = omath::iw_engine;
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE); const auto proj =
e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f); EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f); EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
@@ -621,7 +683,8 @@ TEST(NDCDepthRangeTests, IW_NegativeOneToOne_ZRange)
TEST(NDCDepthRangeTests, Frostbite_NegativeOneToOne_ZRange) TEST(NDCDepthRangeTests, Frostbite_NegativeOneToOne_ZRange)
{ {
namespace e = omath::frostbite_engine; namespace e = omath::frostbite_engine;
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE); const auto proj =
e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f); EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f); EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
@@ -630,7 +693,8 @@ TEST(NDCDepthRangeTests, Frostbite_NegativeOneToOne_ZRange)
TEST(NDCDepthRangeTests, Unreal_NegativeOneToOne_ZRange) TEST(NDCDepthRangeTests, Unreal_NegativeOneToOne_ZRange)
{ {
namespace e = omath::unreal_engine; namespace e = omath::unreal_engine;
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE); const auto proj =
e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f); EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f); EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
@@ -639,7 +703,8 @@ TEST(NDCDepthRangeTests, Unreal_NegativeOneToOne_ZRange)
TEST(NDCDepthRangeTests, CryEngine_NegativeOneToOne_ZRange) TEST(NDCDepthRangeTests, CryEngine_NegativeOneToOne_ZRange)
{ {
namespace e = omath::cry_engine; namespace e = omath::cry_engine;
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE); const auto proj =
e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f); EXPECT_NEAR(project_z_lh(proj, 0.1f), -1.0f, 1e-3f);
EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f); EXPECT_NEAR(project_z_lh(proj, 1000.f), 1.0f, 1e-3f);
@@ -648,9 +713,11 @@ TEST(NDCDepthRangeTests, CryEngine_NegativeOneToOne_ZRange)
TEST(NDCDepthRangeTests, OpenGL_NegativeOneToOne_ZRange) TEST(NDCDepthRangeTests, OpenGL_NegativeOneToOne_ZRange)
{ {
namespace e = omath::opengl_engine; namespace e = omath::opengl_engine;
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE); const auto proj =
e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
auto proj_z = [&](float z) { auto proj_z = [&](float z)
{
auto clip = proj * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>({0, 0, z}); auto clip = proj * mat_column_from_vector<float, MatStoreType::COLUMN_MAJOR>({0, 0, z});
return clip.at(2, 0) / clip.at(3, 0); return clip.at(2, 0) / clip.at(3, 0);
}; };
@@ -662,9 +729,11 @@ TEST(NDCDepthRangeTests, OpenGL_NegativeOneToOne_ZRange)
TEST(NDCDepthRangeTests, Unity_NegativeOneToOne_ZRange) TEST(NDCDepthRangeTests, Unity_NegativeOneToOne_ZRange)
{ {
namespace e = omath::unity_engine; namespace e = omath::unity_engine;
const auto proj = e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE); const auto proj =
e::calc_perspective_projection_matrix(90.f, 16.f / 9.f, 0.1f, 1000.f, NDCDepthRange::NEGATIVE_ONE_TO_ONE);
auto proj_z = [&](float z) { auto proj_z = [&](float z)
{
auto clip = proj * mat_column_from_vector<float>({0, 0, z}); auto clip = proj * mat_column_from_vector<float>({0, 0, z});
return clip.at(2, 0) / clip.at(3, 0); return clip.at(2, 0) / clip.at(3, 0);
}; };
+10 -9
View File
@@ -19,13 +19,11 @@ namespace
constexpr float k_eps = 1e-5f; constexpr float k_eps = 1e-5f;
#ifdef OMATH_USE_GCEM
constexpr bool close_to(const float actual, const float expected, const float epsilon) constexpr bool close_to(const float actual, const float expected, const float epsilon)
{ {
const float diff = actual - expected; const float diff = actual - expected;
return (diff < 0.0f ? -diff : diff) <= epsilon; return (diff < 0.0f ? -diff : diff) <= epsilon;
} }
#endif
} // namespace } // namespace
@@ -199,10 +197,13 @@ TEST(UnitTestAngle, BinaryMinus_ReturnsWrappedDiff)
EXPECT_FLOAT_EQ(c.as_degrees(), 340.0f); EXPECT_FLOAT_EQ(c.as_degrees(), 340.0f);
} }
#ifdef OMATH_USE_GCEM static_assert(close_to(Pitch::from_degrees(0.0f).sin(), 0.0f, k_eps),
static_assert(close_to(Pitch::from_degrees(0.0f).sin(), 0.0f, k_eps), "Sin should be constexpr with gcem"); "Sin should be constexpr with embedded constexpr math");
static_assert(close_to(Pitch::from_degrees(0.0f).cos(), 1.0f, k_eps), "Cos should be constexpr with gcem"); static_assert(close_to(Pitch::from_degrees(0.0f).cos(), 1.0f, k_eps),
static_assert(close_to(Pitch::from_degrees(45.0f).tan(), 1.0f, 1e-4f), "Tan should be constexpr with gcem"); "Cos should be constexpr with embedded constexpr math");
static_assert(close_to(Pitch::from_degrees(45.0f).cot(), 1.0f, 1e-4f), "Cot should be constexpr with gcem"); static_assert(close_to(Pitch::from_degrees(45.0f).tan(), 1.0f, 1e-4f),
static_assert(close_to(Pitch::from_degrees(45.0f).atan(), 0.66577375f, 1e-6f), "Atan should be constexpr with gcem"); "Tan should be constexpr with embedded constexpr math");
#endif static_assert(close_to(Pitch::from_degrees(45.0f).cot(), 1.0f, 1e-4f),
"Cot should be constexpr with embedded constexpr math");
static_assert(close_to(Pitch::from_degrees(45.0f).atan(), 0.66577375f, 1e-6f),
"Atan should be constexpr with embedded constexpr math");
+48 -43
View File
@@ -7,7 +7,6 @@
using namespace omath; using namespace omath;
#ifdef OMATH_USE_GCEM
namespace namespace
{ {
using Pitch = Angle<float, static_cast<float>(-90), static_cast<float>(90), AngleFlags::Clamped>; using Pitch = Angle<float, static_cast<float>(-90), static_cast<float>(90), AngleFlags::Clamped>;
@@ -18,7 +17,6 @@ namespace
return (diff < 0.0f ? -diff : diff) <= epsilon; return (diff < 0.0f ? -diff : diff) <= epsilon;
} }
} // namespace } // namespace
#endif
class UnitTestMat : public ::testing::Test class UnitTestMat : public ::testing::Test
{ {
@@ -177,7 +175,6 @@ TEST_F(UnitTestMat, StaticMethod_ToScreenMat)
EXPECT_FLOAT_EQ(screen_mat.at(3, 3), 1.0f); EXPECT_FLOAT_EQ(screen_mat.at(3, 3), 1.0f);
} }
// Test exception handling in At() method // Test exception handling in At() method
TEST_F(UnitTestMat, Method_At_OutOfRange) TEST_F(UnitTestMat, Method_At_OutOfRange)
{ {
@@ -225,7 +222,7 @@ TEST(UnitTestMatStandalone, Transpose_NonSquare)
TEST(UnitTestMatStandalone, Enverse) TEST(UnitTestMatStandalone, Enverse)
{ {
constexpr Mat<2, 2> m{{1.0f, 3.0f}, {2.0f, 5.0f}}; constexpr Mat<2, 2> m{{1.0f, 3.0f}, {2.0f, 5.0f}};
constexpr Mat<2,2> mv{{-5.0f, 3.0f}, {2.0f, -1.0f}}; constexpr Mat<2, 2> mv{{-5.0f, 3.0f}, {2.0f, -1.0f}};
EXPECT_EQ(mv, m.inverted()); EXPECT_EQ(mv, m.inverted());
} }
@@ -248,9 +245,8 @@ TEST(UnitTestMatStandalone, Equanity)
} }
TEST(UnitTestMatStandalone, MatPerspectiveLeftHanded) TEST(UnitTestMatStandalone, MatPerspectiveLeftHanded)
{ {
const auto perspective_proj = mat_perspective_left_handed_vertical_fov(90.f, 16.f/9.f, 0.1f, 1000.f); const auto perspective_proj = mat_perspective_left_handed_vertical_fov(90.f, 16.f / 9.f, 0.1f, 1000.f);
auto projected = perspective_proj auto projected = perspective_proj * mat_column_from_vector<float>({0, 0, 0.1001});
* mat_column_from_vector<float>({0, 0, 0.1001});
projected /= projected.at(3, 0); projected /= projected.at(3, 0);
@@ -259,8 +255,9 @@ TEST(UnitTestMatStandalone, MatPerspectiveLeftHanded)
TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedZeroToOne) TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedZeroToOne)
{ {
const auto proj = mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>( const auto proj =
90.f, 16.f / 9.f, 0.1f, 1000.f); mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
90.f, 16.f / 9.f, 0.1f, 1000.f);
// Near plane point should map to z ~ 0 // Near plane point should map to z ~ 0
auto near_pt = proj * mat_column_from_vector<float>({0, 0, 0.1f}); auto near_pt = proj * mat_column_from_vector<float>({0, 0, 0.1f});
@@ -281,8 +278,9 @@ TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedZeroToOne)
TEST(UnitTestMatStandalone, MatPerspectiveRightHandedZeroToOne) TEST(UnitTestMatStandalone, MatPerspectiveRightHandedZeroToOne)
{ {
const auto proj = mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>( const auto proj =
90.f, 16.f / 9.f, 0.1f, 1000.f); mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
90.f, 16.f / 9.f, 0.1f, 1000.f);
// Near plane point (negative z for right-handed) should map to z ~ 0 // Near plane point (negative z for right-handed) should map to z ~ 0
auto near_pt = proj * mat_column_from_vector<float>({0, 0, -0.1f}); auto near_pt = proj * mat_column_from_vector<float>({0, 0, -0.1f});
@@ -306,7 +304,8 @@ TEST(UnitTestMatStandalone, MatPerspectiveNegativeOneToOneRange)
// Verify existing [-1, 1] behavior with explicit template arg matches default // Verify existing [-1, 1] behavior with explicit template arg matches default
const auto proj_default = mat_perspective_left_handed_vertical_fov(90.f, 16.f / 9.f, 0.1f, 1000.f); const auto proj_default = mat_perspective_left_handed_vertical_fov(90.f, 16.f / 9.f, 0.1f, 1000.f);
const auto proj_explicit = mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, const auto proj_explicit = mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(90.f, 16.f / 9.f, 0.1f, 1000.f); NDCDepthRange::NEGATIVE_ONE_TO_ONE>(
90.f, 16.f / 9.f, 0.1f, 1000.f);
EXPECT_EQ(proj_default, proj_explicit); EXPECT_EQ(proj_default, proj_explicit);
@@ -324,7 +323,8 @@ TEST(UnitTestMatStandalone, MatPerspectiveNegativeOneToOneRange)
TEST(UnitTestMatStandalone, MatPerspectiveRightHandedNegOneToOne) TEST(UnitTestMatStandalone, MatPerspectiveRightHandedNegOneToOne)
{ {
const auto proj = mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, const auto proj = mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(90.f, 16.f / 9.f, 0.1f, 1000.f); NDCDepthRange::NEGATIVE_ONE_TO_ONE>(90.f, 16.f / 9.f,
0.1f, 1000.f);
// Near plane (negative z for RH) should map to z ~ -1 // Near plane (negative z for RH) should map to z ~ -1
auto near_pt = proj * mat_column_from_vector<float>({0, 0, -0.1f}); auto near_pt = proj * mat_column_from_vector<float>({0, 0, -0.1f});
@@ -340,14 +340,15 @@ TEST(UnitTestMatStandalone, MatPerspectiveRightHandedNegOneToOne)
auto mid_pt = proj * mat_column_from_vector<float>({0, 0, -500.f}); auto mid_pt = proj * mat_column_from_vector<float>({0, 0, -500.f});
mid_pt /= mid_pt.at(3, 0); mid_pt /= mid_pt.at(3, 0);
EXPECT_GT(mid_pt.at(2, 0), -1.0f); EXPECT_GT(mid_pt.at(2, 0), -1.0f);
EXPECT_LT(mid_pt.at(2, 0), 1.0f); EXPECT_LT(mid_pt.at(2, 0), 1.0f);
} }
TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedHorizontalFovZeroToOne) TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedHorizontalFovZeroToOne)
{ {
// hfov=90 deg, aspect=16/9 => tan(hfov/2)=1, so x_axis=1 and y_axis=aspect // hfov=90 deg, aspect=16/9 => tan(hfov/2)=1, so x_axis=1 and y_axis=aspect
const auto proj = mat_perspective_left_handed_horizontal_fov<float, MatStoreType::ROW_MAJOR, const auto proj =
NDCDepthRange::ZERO_TO_ONE>(90.f, 16.f / 9.f, 0.1f, 1000.f); mat_perspective_left_handed_horizontal_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
90.f, 16.f / 9.f, 0.1f, 1000.f);
// Near plane should map to z ~ 0 // Near plane should map to z ~ 0
auto near_pt = proj * mat_column_from_vector<float>({0, 0, 0.1f}); auto near_pt = proj * mat_column_from_vector<float>({0, 0, 0.1f});
@@ -368,7 +369,8 @@ TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedHorizontalFovZeroToOne)
TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedHorizontalFovNegOneToOne) TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedHorizontalFovNegOneToOne)
{ {
const auto proj = mat_perspective_left_handed_horizontal_fov<float, MatStoreType::ROW_MAJOR, const auto proj = mat_perspective_left_handed_horizontal_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(90.f, 16.f / 9.f, 0.1f, 1000.f); NDCDepthRange::NEGATIVE_ONE_TO_ONE>(90.f, 16.f / 9.f,
0.1f, 1000.f);
auto near_pt = proj * mat_column_from_vector<float>({0, 0, 0.1f}); auto near_pt = proj * mat_column_from_vector<float>({0, 0, 0.1f});
near_pt /= near_pt.at(3, 0); near_pt /= near_pt.at(3, 0);
@@ -385,8 +387,9 @@ TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedHorizontalFovNegOneToOne)
TEST(UnitTestMatStandalone, MatPerspectiveRightHandedHorizontalFovZeroToOne) TEST(UnitTestMatStandalone, MatPerspectiveRightHandedHorizontalFovZeroToOne)
{ {
const auto proj = mat_perspective_right_handed_horizontal_fov<float, MatStoreType::ROW_MAJOR, const auto proj =
NDCDepthRange::ZERO_TO_ONE>(90.f, 16.f / 9.f, 0.1f, 1000.f); mat_perspective_right_handed_horizontal_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
90.f, 16.f / 9.f, 0.1f, 1000.f);
auto near_pt = proj * mat_column_from_vector<float>({0, 0, -0.1f}); auto near_pt = proj * mat_column_from_vector<float>({0, 0, -0.1f});
near_pt /= near_pt.at(3, 0); near_pt /= near_pt.at(3, 0);
@@ -404,7 +407,8 @@ TEST(UnitTestMatStandalone, MatPerspectiveRightHandedHorizontalFovZeroToOne)
TEST(UnitTestMatStandalone, MatPerspectiveRightHandedHorizontalFovNegOneToOne) TEST(UnitTestMatStandalone, MatPerspectiveRightHandedHorizontalFovNegOneToOne)
{ {
const auto proj = mat_perspective_right_handed_horizontal_fov<float, MatStoreType::ROW_MAJOR, const auto proj = mat_perspective_right_handed_horizontal_fov<float, MatStoreType::ROW_MAJOR,
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(90.f, 16.f / 9.f, 0.1f, 1000.f); NDCDepthRange::NEGATIVE_ONE_TO_ONE>(90.f, 16.f / 9.f,
0.1f, 1000.f);
auto near_pt = proj * mat_column_from_vector<float>({0, 0, -0.1f}); auto near_pt = proj * mat_column_from_vector<float>({0, 0, -0.1f});
near_pt /= near_pt.at(3, 0); near_pt /= near_pt.at(3, 0);
@@ -422,7 +426,7 @@ TEST(UnitTestMatStandalone, MatPerspectiveRightHandedHorizontalFovNegOneToOne)
TEST(UnitTestMatStandalone, MatPerspectiveHorizontalVsVerticalFovEquivalence) TEST(UnitTestMatStandalone, MatPerspectiveHorizontalVsVerticalFovEquivalence)
{ {
constexpr float hfov_deg = 90.f; constexpr float hfov_deg = 90.f;
constexpr float aspect = 16.f / 9.f; constexpr float aspect = 16.f / 9.f;
const float vfov_deg = angles::horizontal_fov_to_vertical(hfov_deg, aspect); const float vfov_deg = angles::horizontal_fov_to_vertical(hfov_deg, aspect);
const auto proj_h = mat_perspective_left_handed_horizontal_fov(hfov_deg, aspect, 0.1f, 1000.f); const auto proj_h = mat_perspective_left_handed_horizontal_fov(hfov_deg, aspect, 0.1f, 1000.f);
@@ -440,11 +444,11 @@ TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedVerticalFovHandedness)
{ {
const auto proj = mat_perspective_left_handed_vertical_fov(90.f, 16.f / 9.f, 0.1f, 1000.f); const auto proj = mat_perspective_left_handed_vertical_fov(90.f, 16.f / 9.f, 0.1f, 1000.f);
const auto in_front = proj * mat_column_from_vector<float>({0, 0, 1.f}); const auto in_front = proj * mat_column_from_vector<float>({0, 0, 1.f});
const auto behind = proj * mat_column_from_vector<float>({0, 0, -1.f}); const auto behind = proj * mat_column_from_vector<float>({0, 0, -1.f});
EXPECT_GT(in_front.at(3, 0), 0.0f); EXPECT_GT(in_front.at(3, 0), 0.0f);
EXPECT_LT(behind.at(3, 0), 0.0f); EXPECT_LT(behind.at(3, 0), 0.0f);
} }
TEST(UnitTestMatStandalone, MatPerspectiveRightHandedVerticalFovHandedness) TEST(UnitTestMatStandalone, MatPerspectiveRightHandedVerticalFovHandedness)
@@ -452,21 +456,21 @@ TEST(UnitTestMatStandalone, MatPerspectiveRightHandedVerticalFovHandedness)
const auto proj = mat_perspective_right_handed_vertical_fov(90.f, 16.f / 9.f, 0.1f, 1000.f); const auto proj = mat_perspective_right_handed_vertical_fov(90.f, 16.f / 9.f, 0.1f, 1000.f);
const auto in_front = proj * mat_column_from_vector<float>({0, 0, -1.f}); const auto in_front = proj * mat_column_from_vector<float>({0, 0, -1.f});
const auto behind = proj * mat_column_from_vector<float>({0, 0, 1.f}); const auto behind = proj * mat_column_from_vector<float>({0, 0, 1.f});
EXPECT_GT(in_front.at(3, 0), 0.0f); EXPECT_GT(in_front.at(3, 0), 0.0f);
EXPECT_LT(behind.at(3, 0), 0.0f); EXPECT_LT(behind.at(3, 0), 0.0f);
} }
TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedHorizontalFovHandedness) TEST(UnitTestMatStandalone, MatPerspectiveLeftHandedHorizontalFovHandedness)
{ {
const auto proj = mat_perspective_left_handed_horizontal_fov(90.f, 16.f / 9.f, 0.1f, 1000.f); const auto proj = mat_perspective_left_handed_horizontal_fov(90.f, 16.f / 9.f, 0.1f, 1000.f);
const auto in_front = proj * mat_column_from_vector<float>({0, 0, 1.f}); const auto in_front = proj * mat_column_from_vector<float>({0, 0, 1.f});
const auto behind = proj * mat_column_from_vector<float>({0, 0, -1.f}); const auto behind = proj * mat_column_from_vector<float>({0, 0, -1.f});
EXPECT_GT(in_front.at(3, 0), 0.0f); EXPECT_GT(in_front.at(3, 0), 0.0f);
EXPECT_LT(behind.at(3, 0), 0.0f); EXPECT_LT(behind.at(3, 0), 0.0f);
} }
TEST(UnitTestMatStandalone, MatPerspectiveRightHandedHorizontalFovHandedness) TEST(UnitTestMatStandalone, MatPerspectiveRightHandedHorizontalFovHandedness)
@@ -474,10 +478,10 @@ TEST(UnitTestMatStandalone, MatPerspectiveRightHandedHorizontalFovHandedness)
const auto proj = mat_perspective_right_handed_horizontal_fov(90.f, 16.f / 9.f, 0.1f, 1000.f); const auto proj = mat_perspective_right_handed_horizontal_fov(90.f, 16.f / 9.f, 0.1f, 1000.f);
const auto in_front = proj * mat_column_from_vector<float>({0, 0, -1.f}); const auto in_front = proj * mat_column_from_vector<float>({0, 0, -1.f});
const auto behind = proj * mat_column_from_vector<float>({0, 0, 1.f}); const auto behind = proj * mat_column_from_vector<float>({0, 0, 1.f});
EXPECT_GT(in_front.at(3, 0), 0.0f); EXPECT_GT(in_front.at(3, 0), 0.0f);
EXPECT_LT(behind.at(3, 0), 0.0f); EXPECT_LT(behind.at(3, 0), 0.0f);
} }
TEST(UnitTestMatStandalone, MatPerspectiveZeroToOneEquanity) TEST(UnitTestMatStandalone, MatPerspectiveZeroToOneEquanity)
@@ -486,10 +490,12 @@ TEST(UnitTestMatStandalone, MatPerspectiveZeroToOneEquanity)
constexpr omath::Vector3<float> left_handed = {0, 2, 10}; constexpr omath::Vector3<float> left_handed = {0, 2, 10};
constexpr omath::Vector3<float> right_handed = {0, 2, -10}; constexpr omath::Vector3<float> right_handed = {0, 2, -10};
const auto proj_lh = mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>( const auto proj_lh =
90.f, 16.f / 9.f, 0.1f, 1000.f); mat_perspective_left_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
const auto proj_rh = mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>( 90.f, 16.f / 9.f, 0.1f, 1000.f);
90.f, 16.f / 9.f, 0.1f, 1000.f); const auto proj_rh =
mat_perspective_right_handed_vertical_fov<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
90.f, 16.f / 9.f, 0.1f, 1000.f);
auto ndc_lh = proj_lh * mat_column_from_vector(left_handed); auto ndc_lh = proj_lh * mat_column_from_vector(left_handed);
auto ndc_rh = proj_rh * mat_column_from_vector(right_handed); auto ndc_rh = proj_rh * mat_column_from_vector(right_handed);
@@ -532,20 +538,20 @@ TEST(UnitTestMatStandalone, MatOrthoNegativeOneToOneDefault)
{ {
// Verify explicit [-1, 1] matches default // Verify explicit [-1, 1] matches default
const auto ortho_default = mat_ortho_left_handed(-1.f, 1.f, -1.f, 1.f, 0.1f, 100.f); const auto ortho_default = mat_ortho_left_handed(-1.f, 1.f, -1.f, 1.f, 0.1f, 100.f);
const auto ortho_explicit = mat_ortho_left_handed<float, MatStoreType::ROW_MAJOR, const auto ortho_explicit =
NDCDepthRange::NEGATIVE_ONE_TO_ONE>(-1.f, 1.f, -1.f, 1.f, 0.1f, 100.f); mat_ortho_left_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::NEGATIVE_ONE_TO_ONE>(-1.f, 1.f, -1.f,
1.f, 0.1f, 100.f);
EXPECT_EQ(ortho_default, ortho_explicit); EXPECT_EQ(ortho_default, ortho_explicit);
} }
#ifdef OMATH_USE_GCEM
static_assert( static_assert(
[] []
{ {
constexpr auto scale = mat_extract_scale(mat_scale(Vector3{2.0f, 3.0f, 4.0f})); constexpr auto scale = mat_extract_scale(mat_scale(Vector3{2.0f, 3.0f, 4.0f}));
return close_to(scale.x, 2.0f, 1e-5f) && close_to(scale.y, 3.0f, 1e-5f) && close_to(scale.z, 4.0f, 1e-5f); return close_to(scale.x, 2.0f, 1e-5f) && close_to(scale.y, 3.0f, 1e-5f) && close_to(scale.z, 4.0f, 1e-5f);
}(), }(),
"Mat scale extraction should be constexpr with gcem"); "Mat scale extraction should be constexpr with embedded constexpr math");
static_assert( static_assert(
[] []
@@ -555,7 +561,7 @@ static_assert(
&& close_to(rotation.at(1, 0), 1.0f, 1e-5f) && close_to(rotation.at(1, 1), 0.0f, 1e-5f) && close_to(rotation.at(1, 0), 1.0f, 1e-5f) && close_to(rotation.at(1, 1), 0.0f, 1e-5f)
&& close_to(rotation.at(2, 2), 1.0f, 1e-5f) && close_to(rotation.at(3, 3), 1.0f, 1e-5f); && close_to(rotation.at(2, 2), 1.0f, 1e-5f) && close_to(rotation.at(3, 3), 1.0f, 1e-5f);
}(), }(),
"Mat rotation should be constexpr with gcem"); "Mat rotation should be constexpr with embedded constexpr math");
static_assert( static_assert(
[] []
@@ -567,7 +573,7 @@ static_assert(
&& close_to(projection.at(2, 2), 1.1f, 1e-5f) && close_to(projection.at(2, 3), -1.1f, 1e-5f) && close_to(projection.at(2, 2), 1.1f, 1e-5f) && close_to(projection.at(2, 3), -1.1f, 1e-5f)
&& close_to(projection.at(3, 2), 1.0f, 1e-5f); && close_to(projection.at(3, 2), 1.0f, 1e-5f);
}(), }(),
"Mat vertical-FOV perspective should be constexpr with gcem"); "Mat vertical-FOV perspective should be constexpr with embedded constexpr math");
static_assert( static_assert(
[] []
@@ -579,5 +585,4 @@ static_assert(
&& close_to(projection.at(2, 2), -1.1f, 1e-5f) && close_to(projection.at(2, 3), -1.1f, 1e-5f) && close_to(projection.at(2, 2), -1.1f, 1e-5f) && close_to(projection.at(2, 3), -1.1f, 1e-5f)
&& close_to(projection.at(3, 2), -1.0f, 1e-5f); && close_to(projection.at(3, 2), -1.0f, 1e-5f);
}(), }(),
"Mat horizontal-FOV perspective should be constexpr with gcem"); "Mat horizontal-FOV perspective should be constexpr with embedded constexpr math");
#endif
+173 -162
View File
@@ -60,15 +60,34 @@ static void verify_random_look_at_targets_project_to_screen_center(const omath::
} }
} }
constexpr bool source_camera_constexpr_projection_round_trip()
{
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
constexpr auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f},
fov, 0.01f, 1000.f);
constexpr auto projected = cam.world_to_screen({1000.f, 0, 50.f});
constexpr auto result = cam.screen_to_world(projected.value());
constexpr auto result2 = cam.world_to_screen(result.value());
return projected.has_value() && result.has_value() && result2.has_value()
&& static_cast<omath::Vector2<float>>(projected.value())
== static_cast<omath::Vector2<float>>(result2.value())
&& omath::internal::abs(projected->x - 960.f) < 0.001f && omath::internal::abs(projected->y - 504.f) < 0.001f
&& omath::internal::abs(projected->z - 1.f) < 0.001f;
}
static_assert(source_camera_constexpr_projection_round_trip());
TEST(UnitTestProjection, Projection) TEST(UnitTestProjection, Projection)
{ {
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f); constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov, constexpr auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f},
0.01f, 1000.f); fov, 0.01f, 1000.f);
const auto projected = cam.world_to_screen({1000.f, 0, 50.f}); constexpr auto projected = cam.world_to_screen({1000.f, 0, 50.f});
const auto result = cam.screen_to_world(projected.value()); constexpr auto result = cam.screen_to_world(projected.value());
const auto result2 = cam.world_to_screen(result.value()); constexpr auto result2 = cam.world_to_screen(result.value());
EXPECT_EQ(static_cast<omath::Vector2<float>>(projected.value()), EXPECT_EQ(static_cast<omath::Vector2<float>>(projected.value()),
static_cast<omath::Vector2<float>>(result2.value())); static_cast<omath::Vector2<float>>(result2.value()));
@@ -561,15 +580,55 @@ TEST(UnitTestProjection, AabbUnityEngineStraddlesNearNotCulled)
EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb)); EXPECT_FALSE(cam.is_aabb_culled_by_frustum(aabb));
} }
TEST(UnitTestProjection, WorldToViewCoordinates_TranslatedSourceCamera)
{
constexpr float k_eps = 1e-4f;
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::source_engine::Camera({10.f, 20.f, 30.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
const auto view_coordinates = cam.world_to_view_coordinates({15.f, 12.f, 37.f});
EXPECT_NEAR(view_coordinates.x, 8.f, k_eps);
EXPECT_NEAR(view_coordinates.y, 7.f, k_eps);
EXPECT_NEAR(view_coordinates.z, 5.f, k_eps);
}
TEST(UnitTestProjection, WorldToViewCoordinates_RotatedSourceCamera)
{
constexpr float k_eps = 1e-4f;
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const omath::source_engine::ViewAngles angles{omath::source_engine::PitchAngle::from_degrees(0.f),
omath::source_engine::YawAngle::from_degrees(90.f),
omath::source_engine::RollAngle::from_degrees(0.f)};
auto cam = omath::source_engine::Camera({10.f, 20.f, 30.f}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
const auto view_coordinates = cam.world_to_view_coordinates({14.f, 26.f, 38.f});
EXPECT_NEAR(view_coordinates.x, 4.f, k_eps);
EXPECT_NEAR(view_coordinates.y, 8.f, k_eps);
EXPECT_NEAR(view_coordinates.z, 6.f, k_eps);
}
TEST(UnitTestProjection, WorldToViewCoordinates_ColumnMajorOpenGlCamera)
{
constexpr float k_eps = 1e-4f;
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
auto cam = omath::opengl_engine::Camera({10.f, 20.f, 30.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
const auto view_coordinates = cam.world_to_view_coordinates({14.f, 26.f, 22.f});
EXPECT_NEAR(view_coordinates.x, 4.f, k_eps);
EXPECT_NEAR(view_coordinates.y, 6.f, k_eps);
EXPECT_NEAR(view_coordinates.z, -8.f, k_eps);
}
TEST(UnitTestProjection, CalcViewAnglesFromViewMatrix_LookingForward) TEST(UnitTestProjection, CalcViewAnglesFromViewMatrix_LookingForward)
{ {
constexpr float k_eps = 1e-4f; constexpr float k_eps = 1e-4f;
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const omath::source_engine::ViewAngles angles{ const omath::source_engine::ViewAngles angles{omath::source_engine::PitchAngle::from_degrees(0.f),
omath::source_engine::PitchAngle::from_degrees(0.f), omath::source_engine::YawAngle::from_degrees(0.f),
omath::source_engine::YawAngle::from_degrees(0.f), omath::source_engine::RollAngle::from_degrees(0.f)};
omath::source_engine::RollAngle::from_degrees(0.f)
};
const auto cam = omath::source_engine::Camera({0, 0, 0}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto cam = omath::source_engine::Camera({0, 0, 0}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix()); const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
@@ -582,11 +641,9 @@ TEST(UnitTestProjection, CalcViewAnglesFromViewMatrix_PositivePitchAndYaw)
{ {
constexpr float k_eps = 1e-4f; constexpr float k_eps = 1e-4f;
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const omath::source_engine::ViewAngles angles{ const omath::source_engine::ViewAngles angles{omath::source_engine::PitchAngle::from_degrees(30.f),
omath::source_engine::PitchAngle::from_degrees(30.f), omath::source_engine::YawAngle::from_degrees(45.f),
omath::source_engine::YawAngle::from_degrees(45.f), omath::source_engine::RollAngle::from_degrees(0.f)};
omath::source_engine::RollAngle::from_degrees(0.f)
};
const auto cam = omath::source_engine::Camera({0, 0, 0}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto cam = omath::source_engine::Camera({0, 0, 0}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix()); const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
@@ -599,11 +656,9 @@ TEST(UnitTestProjection, CalcViewAnglesFromViewMatrix_NegativePitchAndYaw)
{ {
constexpr float k_eps = 1e-4f; constexpr float k_eps = 1e-4f;
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const omath::source_engine::ViewAngles angles{ const omath::source_engine::ViewAngles angles{omath::source_engine::PitchAngle::from_degrees(-45.f),
omath::source_engine::PitchAngle::from_degrees(-45.f), omath::source_engine::YawAngle::from_degrees(-90.f),
omath::source_engine::YawAngle::from_degrees(-90.f), omath::source_engine::RollAngle::from_degrees(0.f)};
omath::source_engine::RollAngle::from_degrees(0.f)
};
const auto cam = omath::source_engine::Camera({0, 0, 0}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto cam = omath::source_engine::Camera({0, 0, 0}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix()); const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
@@ -618,11 +673,9 @@ TEST(UnitTestProjection, CalcViewAnglesFromViewMatrix_OffOriginCameraIgnored)
// so the same angles should be recovered regardless of position. // so the same angles should be recovered regardless of position.
constexpr float k_eps = 1e-4f; constexpr float k_eps = 1e-4f;
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const omath::source_engine::ViewAngles angles{ const omath::source_engine::ViewAngles angles{omath::source_engine::PitchAngle::from_degrees(20.f),
omath::source_engine::PitchAngle::from_degrees(20.f), omath::source_engine::YawAngle::from_degrees(60.f),
omath::source_engine::YawAngle::from_degrees(60.f), omath::source_engine::RollAngle::from_degrees(0.f)};
omath::source_engine::RollAngle::from_degrees(0.f)
};
const auto cam = omath::source_engine::Camera({100.f, 200.f, -50.f}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto cam = omath::source_engine::Camera({100.f, 200.f, -50.f}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix()); const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
@@ -635,11 +688,9 @@ TEST(UnitTestProjection, CalcViewAnglesFromViewMatrix_RollAlwaysZero)
{ {
// Roll cannot be encoded in the forward vector, so it is always 0 in the result. // Roll cannot be encoded in the forward vector, so it is always 0 in the result.
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const omath::source_engine::ViewAngles angles{ const omath::source_engine::ViewAngles angles{omath::source_engine::PitchAngle::from_degrees(10.f),
omath::source_engine::PitchAngle::from_degrees(10.f), omath::source_engine::YawAngle::from_degrees(30.f),
omath::source_engine::YawAngle::from_degrees(30.f), omath::source_engine::RollAngle::from_degrees(15.f)};
omath::source_engine::RollAngle::from_degrees(15.f)
};
const auto cam = omath::source_engine::Camera({0, 0, 0}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto cam = omath::source_engine::Camera({0, 0, 0}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix()); const auto result = omath::source_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
@@ -664,11 +715,9 @@ TEST(UnitTestProjection, CalcOriginFromViewMatrix_ArbitraryPosition)
{ {
constexpr float k_eps = 1e-3f; constexpr float k_eps = 1e-3f;
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const omath::source_engine::ViewAngles angles{ const omath::source_engine::ViewAngles angles{omath::source_engine::PitchAngle::from_degrees(0.f),
omath::source_engine::PitchAngle::from_degrees(0.f), omath::source_engine::YawAngle::from_degrees(0.f),
omath::source_engine::YawAngle::from_degrees(0.f), omath::source_engine::RollAngle::from_degrees(0.f)};
omath::source_engine::RollAngle::from_degrees(0.f)
};
const auto cam = omath::source_engine::Camera({100.f, 200.f, -50.f}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto cam = omath::source_engine::Camera({100.f, 200.f, -50.f}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
const auto origin = omath::source_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix()); const auto origin = omath::source_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix());
@@ -683,11 +732,9 @@ TEST(UnitTestProjection, CalcOriginFromViewMatrix_WithRotation)
// Origin recovery must work even when the camera is rotated. // Origin recovery must work even when the camera is rotated.
constexpr float k_eps = 1e-3f; constexpr float k_eps = 1e-3f;
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
const omath::source_engine::ViewAngles angles{ const omath::source_engine::ViewAngles angles{omath::source_engine::PitchAngle::from_degrees(30.f),
omath::source_engine::PitchAngle::from_degrees(30.f), omath::source_engine::YawAngle::from_degrees(45.f),
omath::source_engine::YawAngle::from_degrees(45.f), omath::source_engine::RollAngle::from_degrees(0.f)};
omath::source_engine::RollAngle::from_degrees(0.f)
};
const auto cam = omath::source_engine::Camera({300.f, -100.f, 75.f}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto cam = omath::source_engine::Camera({300.f, -100.f, 75.f}, angles, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
const auto origin = omath::source_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix()); const auto origin = omath::source_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix());
@@ -704,16 +751,12 @@ TEST(UnitTestProjection, CalcOriginFromViewMatrix_IndependentOfAngles)
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
constexpr omath::Vector3<float> expected_origin{50.f, 50.f, 50.f}; constexpr omath::Vector3<float> expected_origin{50.f, 50.f, 50.f};
const omath::source_engine::ViewAngles angles_a{ const omath::source_engine::ViewAngles angles_a{omath::source_engine::PitchAngle::from_degrees(0.f),
omath::source_engine::PitchAngle::from_degrees(0.f), omath::source_engine::YawAngle::from_degrees(0.f),
omath::source_engine::YawAngle::from_degrees(0.f), omath::source_engine::RollAngle::from_degrees(0.f)};
omath::source_engine::RollAngle::from_degrees(0.f) const omath::source_engine::ViewAngles angles_b{omath::source_engine::PitchAngle::from_degrees(-60.f),
}; omath::source_engine::YawAngle::from_degrees(135.f),
const omath::source_engine::ViewAngles angles_b{ omath::source_engine::RollAngle::from_degrees(0.f)};
omath::source_engine::PitchAngle::from_degrees(-60.f),
omath::source_engine::YawAngle::from_degrees(135.f),
omath::source_engine::RollAngle::from_degrees(0.f)
};
const auto cam_a = omath::source_engine::Camera(expected_origin, angles_a, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto cam_a = omath::source_engine::Camera(expected_origin, angles_a, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
const auto cam_b = omath::source_engine::Camera(expected_origin, angles_b, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto cam_b = omath::source_engine::Camera(expected_origin, angles_b, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
@@ -736,11 +779,9 @@ TEST(UnitTestProjection, Unity_CalcViewAnglesFromViewMatrix_LookingForward)
{ {
constexpr float k_eps = 1e-4f; constexpr float k_eps = 1e-4f;
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
const omath::unity_engine::ViewAngles angles{ const omath::unity_engine::ViewAngles angles{omath::unity_engine::PitchAngle::from_degrees(0.f),
omath::unity_engine::PitchAngle::from_degrees(0.f), omath::unity_engine::YawAngle::from_degrees(0.f),
omath::unity_engine::YawAngle::from_degrees(0.f), omath::unity_engine::RollAngle::from_degrees(0.f)};
omath::unity_engine::RollAngle::from_degrees(0.f)
};
const auto cam = omath::unity_engine::Camera({0, 0, 0}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f); const auto cam = omath::unity_engine::Camera({0, 0, 0}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f);
const auto result = omath::unity_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix()); const auto result = omath::unity_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
@@ -753,11 +794,9 @@ TEST(UnitTestProjection, Unity_CalcViewAnglesFromViewMatrix_PositivePitchAndYaw)
{ {
constexpr float k_eps = 1e-4f; constexpr float k_eps = 1e-4f;
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
const omath::unity_engine::ViewAngles angles{ const omath::unity_engine::ViewAngles angles{omath::unity_engine::PitchAngle::from_degrees(30.f),
omath::unity_engine::PitchAngle::from_degrees(30.f), omath::unity_engine::YawAngle::from_degrees(45.f),
omath::unity_engine::YawAngle::from_degrees(45.f), omath::unity_engine::RollAngle::from_degrees(0.f)};
omath::unity_engine::RollAngle::from_degrees(0.f)
};
const auto cam = omath::unity_engine::Camera({0, 0, 0}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f); const auto cam = omath::unity_engine::Camera({0, 0, 0}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f);
const auto result = omath::unity_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix()); const auto result = omath::unity_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
@@ -770,11 +809,9 @@ TEST(UnitTestProjection, Unity_CalcViewAnglesFromViewMatrix_NegativePitchAndYaw)
{ {
constexpr float k_eps = 1e-4f; constexpr float k_eps = 1e-4f;
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
const omath::unity_engine::ViewAngles angles{ const omath::unity_engine::ViewAngles angles{omath::unity_engine::PitchAngle::from_degrees(-45.f),
omath::unity_engine::PitchAngle::from_degrees(-45.f), omath::unity_engine::YawAngle::from_degrees(-90.f),
omath::unity_engine::YawAngle::from_degrees(-90.f), omath::unity_engine::RollAngle::from_degrees(0.f)};
omath::unity_engine::RollAngle::from_degrees(0.f)
};
const auto cam = omath::unity_engine::Camera({0, 0, 0}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f); const auto cam = omath::unity_engine::Camera({0, 0, 0}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f);
const auto result = omath::unity_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix()); const auto result = omath::unity_engine::Camera::calc_view_angles_from_view_matrix(cam.get_view_matrix());
@@ -800,11 +837,9 @@ TEST(UnitTestProjection, Unity_CalcOriginFromViewMatrix_ArbitraryPosition)
{ {
constexpr float k_eps = 1e-3f; constexpr float k_eps = 1e-3f;
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
const omath::unity_engine::ViewAngles angles{ const omath::unity_engine::ViewAngles angles{omath::unity_engine::PitchAngle::from_degrees(0.f),
omath::unity_engine::PitchAngle::from_degrees(0.f), omath::unity_engine::YawAngle::from_degrees(0.f),
omath::unity_engine::YawAngle::from_degrees(0.f), omath::unity_engine::RollAngle::from_degrees(0.f)};
omath::unity_engine::RollAngle::from_degrees(0.f)
};
const auto cam = omath::unity_engine::Camera({100.f, 200.f, -50.f}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f); const auto cam = omath::unity_engine::Camera({100.f, 200.f, -50.f}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f);
const auto origin = omath::unity_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix()); const auto origin = omath::unity_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix());
@@ -818,11 +853,9 @@ TEST(UnitTestProjection, Unity_CalcOriginFromViewMatrix_WithRotation)
{ {
constexpr float k_eps = 1e-3f; constexpr float k_eps = 1e-3f;
constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
const omath::unity_engine::ViewAngles angles{ const omath::unity_engine::ViewAngles angles{omath::unity_engine::PitchAngle::from_degrees(30.f),
omath::unity_engine::PitchAngle::from_degrees(30.f), omath::unity_engine::YawAngle::from_degrees(45.f),
omath::unity_engine::YawAngle::from_degrees(45.f), omath::unity_engine::RollAngle::from_degrees(0.f)};
omath::unity_engine::RollAngle::from_degrees(0.f)
};
const auto cam = omath::unity_engine::Camera({300.f, -100.f, 75.f}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f); const auto cam = omath::unity_engine::Camera({300.f, -100.f, 75.f}, angles, {1280.f, 720.f}, fov, 0.03f, 1000.f);
const auto origin = omath::unity_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix()); const auto origin = omath::unity_engine::Camera::calc_origin_from_view_matrix(cam.get_view_matrix());
@@ -838,21 +871,21 @@ TEST(UnitTestProjection, SourceEngine_ZeroAngles_BasisVectors)
constexpr float k_eps = 1e-5f; constexpr float k_eps = 1e-5f;
const auto cam = omath::source_engine::Camera({}, {}, {1920.f, 1080.f}, const auto cam = omath::source_engine::Camera({}, {}, {1920.f, 1080.f},
omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f); omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
const auto fwd = cam.get_abs_forward(); const auto fwd = cam.get_abs_forward();
const auto right = cam.get_abs_right(); const auto right = cam.get_abs_right();
const auto up = cam.get_abs_up(); const auto up = cam.get_abs_up();
EXPECT_NEAR(fwd.x, omath::source_engine::k_abs_forward.x, k_eps); EXPECT_NEAR(fwd.x, omath::source_engine::k_abs_forward.x, k_eps);
EXPECT_NEAR(fwd.y, omath::source_engine::k_abs_forward.y, k_eps); EXPECT_NEAR(fwd.y, omath::source_engine::k_abs_forward.y, k_eps);
EXPECT_NEAR(fwd.z, omath::source_engine::k_abs_forward.z, k_eps); EXPECT_NEAR(fwd.z, omath::source_engine::k_abs_forward.z, k_eps);
EXPECT_NEAR(right.x, omath::source_engine::k_abs_right.x, k_eps); EXPECT_NEAR(right.x, omath::source_engine::k_abs_right.x, k_eps);
EXPECT_NEAR(right.y, omath::source_engine::k_abs_right.y, k_eps); EXPECT_NEAR(right.y, omath::source_engine::k_abs_right.y, k_eps);
EXPECT_NEAR(right.z, omath::source_engine::k_abs_right.z, k_eps); EXPECT_NEAR(right.z, omath::source_engine::k_abs_right.z, k_eps);
EXPECT_NEAR(up.x, omath::source_engine::k_abs_up.x, k_eps); EXPECT_NEAR(up.x, omath::source_engine::k_abs_up.x, k_eps);
EXPECT_NEAR(up.y, omath::source_engine::k_abs_up.y, k_eps); EXPECT_NEAR(up.y, omath::source_engine::k_abs_up.y, k_eps);
EXPECT_NEAR(up.z, omath::source_engine::k_abs_up.z, k_eps); EXPECT_NEAR(up.z, omath::source_engine::k_abs_up.z, k_eps);
} }
TEST(UnitTestProjection, UnityEngine_ZeroAngles_BasisVectors) TEST(UnitTestProjection, UnityEngine_ZeroAngles_BasisVectors)
@@ -860,21 +893,21 @@ TEST(UnitTestProjection, UnityEngine_ZeroAngles_BasisVectors)
constexpr float k_eps = 1e-5f; constexpr float k_eps = 1e-5f;
const auto cam = omath::unity_engine::Camera({}, {}, {1280.f, 720.f}, const auto cam = omath::unity_engine::Camera({}, {}, {1280.f, 720.f},
omath::projection::FieldOfView::from_degrees(60.f), 0.03f, 1000.f); omath::projection::FieldOfView::from_degrees(60.f), 0.03f, 1000.f);
const auto fwd = cam.get_abs_forward(); const auto fwd = cam.get_abs_forward();
const auto right = cam.get_abs_right(); const auto right = cam.get_abs_right();
const auto up = cam.get_abs_up(); const auto up = cam.get_abs_up();
EXPECT_NEAR(fwd.x, omath::unity_engine::k_abs_forward.x, k_eps); EXPECT_NEAR(fwd.x, omath::unity_engine::k_abs_forward.x, k_eps);
EXPECT_NEAR(fwd.y, omath::unity_engine::k_abs_forward.y, k_eps); EXPECT_NEAR(fwd.y, omath::unity_engine::k_abs_forward.y, k_eps);
EXPECT_NEAR(fwd.z, omath::unity_engine::k_abs_forward.z, k_eps); EXPECT_NEAR(fwd.z, omath::unity_engine::k_abs_forward.z, k_eps);
EXPECT_NEAR(right.x, omath::unity_engine::k_abs_right.x, k_eps); EXPECT_NEAR(right.x, omath::unity_engine::k_abs_right.x, k_eps);
EXPECT_NEAR(right.y, omath::unity_engine::k_abs_right.y, k_eps); EXPECT_NEAR(right.y, omath::unity_engine::k_abs_right.y, k_eps);
EXPECT_NEAR(right.z, omath::unity_engine::k_abs_right.z, k_eps); EXPECT_NEAR(right.z, omath::unity_engine::k_abs_right.z, k_eps);
EXPECT_NEAR(up.x, omath::unity_engine::k_abs_up.x, k_eps); EXPECT_NEAR(up.x, omath::unity_engine::k_abs_up.x, k_eps);
EXPECT_NEAR(up.y, omath::unity_engine::k_abs_up.y, k_eps); EXPECT_NEAR(up.y, omath::unity_engine::k_abs_up.y, k_eps);
EXPECT_NEAR(up.z, omath::unity_engine::k_abs_up.z, k_eps); EXPECT_NEAR(up.z, omath::unity_engine::k_abs_up.z, k_eps);
} }
TEST(UnitTestProjection, OpenGLEngine_ZeroAngles_BasisVectors) TEST(UnitTestProjection, OpenGLEngine_ZeroAngles_BasisVectors)
@@ -882,21 +915,21 @@ TEST(UnitTestProjection, OpenGLEngine_ZeroAngles_BasisVectors)
constexpr float k_eps = 1e-5f; constexpr float k_eps = 1e-5f;
const auto cam = omath::opengl_engine::Camera({}, {}, {1920.f, 1080.f}, const auto cam = omath::opengl_engine::Camera({}, {}, {1920.f, 1080.f},
omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f); omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
const auto fwd = cam.get_abs_forward(); const auto fwd = cam.get_abs_forward();
const auto right = cam.get_abs_right(); const auto right = cam.get_abs_right();
const auto up = cam.get_abs_up(); const auto up = cam.get_abs_up();
EXPECT_NEAR(fwd.x, omath::opengl_engine::k_abs_forward.x, k_eps); EXPECT_NEAR(fwd.x, omath::opengl_engine::k_abs_forward.x, k_eps);
EXPECT_NEAR(fwd.y, omath::opengl_engine::k_abs_forward.y, k_eps); EXPECT_NEAR(fwd.y, omath::opengl_engine::k_abs_forward.y, k_eps);
EXPECT_NEAR(fwd.z, omath::opengl_engine::k_abs_forward.z, k_eps); EXPECT_NEAR(fwd.z, omath::opengl_engine::k_abs_forward.z, k_eps);
EXPECT_NEAR(right.x, omath::opengl_engine::k_abs_right.x, k_eps); EXPECT_NEAR(right.x, omath::opengl_engine::k_abs_right.x, k_eps);
EXPECT_NEAR(right.y, omath::opengl_engine::k_abs_right.y, k_eps); EXPECT_NEAR(right.y, omath::opengl_engine::k_abs_right.y, k_eps);
EXPECT_NEAR(right.z, omath::opengl_engine::k_abs_right.z, k_eps); EXPECT_NEAR(right.z, omath::opengl_engine::k_abs_right.z, k_eps);
EXPECT_NEAR(up.x, omath::opengl_engine::k_abs_up.x, k_eps); EXPECT_NEAR(up.x, omath::opengl_engine::k_abs_up.x, k_eps);
EXPECT_NEAR(up.y, omath::opengl_engine::k_abs_up.y, k_eps); EXPECT_NEAR(up.y, omath::opengl_engine::k_abs_up.y, k_eps);
EXPECT_NEAR(up.z, omath::opengl_engine::k_abs_up.z, k_eps); EXPECT_NEAR(up.z, omath::opengl_engine::k_abs_up.z, k_eps);
} }
TEST(UnitTestProjection, UnrealEngine_ZeroAngles_BasisVectors) TEST(UnitTestProjection, UnrealEngine_ZeroAngles_BasisVectors)
@@ -904,21 +937,21 @@ TEST(UnitTestProjection, UnrealEngine_ZeroAngles_BasisVectors)
constexpr float k_eps = 1e-5f; constexpr float k_eps = 1e-5f;
const auto cam = omath::unreal_engine::Camera({}, {}, {1920.f, 1080.f}, const auto cam = omath::unreal_engine::Camera({}, {}, {1920.f, 1080.f},
omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f); omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
const auto fwd = cam.get_abs_forward(); const auto fwd = cam.get_abs_forward();
const auto right = cam.get_abs_right(); const auto right = cam.get_abs_right();
const auto up = cam.get_abs_up(); const auto up = cam.get_abs_up();
EXPECT_NEAR(fwd.x, omath::unreal_engine::k_abs_forward.x, k_eps); EXPECT_NEAR(fwd.x, omath::unreal_engine::k_abs_forward.x, k_eps);
EXPECT_NEAR(fwd.y, omath::unreal_engine::k_abs_forward.y, k_eps); EXPECT_NEAR(fwd.y, omath::unreal_engine::k_abs_forward.y, k_eps);
EXPECT_NEAR(fwd.z, omath::unreal_engine::k_abs_forward.z, k_eps); EXPECT_NEAR(fwd.z, omath::unreal_engine::k_abs_forward.z, k_eps);
EXPECT_NEAR(right.x, omath::unreal_engine::k_abs_right.x, k_eps); EXPECT_NEAR(right.x, omath::unreal_engine::k_abs_right.x, k_eps);
EXPECT_NEAR(right.y, omath::unreal_engine::k_abs_right.y, k_eps); EXPECT_NEAR(right.y, omath::unreal_engine::k_abs_right.y, k_eps);
EXPECT_NEAR(right.z, omath::unreal_engine::k_abs_right.z, k_eps); EXPECT_NEAR(right.z, omath::unreal_engine::k_abs_right.z, k_eps);
EXPECT_NEAR(up.x, omath::unreal_engine::k_abs_up.x, k_eps); EXPECT_NEAR(up.x, omath::unreal_engine::k_abs_up.x, k_eps);
EXPECT_NEAR(up.y, omath::unreal_engine::k_abs_up.y, k_eps); EXPECT_NEAR(up.y, omath::unreal_engine::k_abs_up.y, k_eps);
EXPECT_NEAR(up.z, omath::unreal_engine::k_abs_up.z, k_eps); EXPECT_NEAR(up.z, omath::unreal_engine::k_abs_up.z, k_eps);
} }
TEST(UnitTestProjection, FrostbiteEngine_ZeroAngles_BasisVectors) TEST(UnitTestProjection, FrostbiteEngine_ZeroAngles_BasisVectors)
@@ -926,21 +959,21 @@ TEST(UnitTestProjection, FrostbiteEngine_ZeroAngles_BasisVectors)
constexpr float k_eps = 1e-5f; constexpr float k_eps = 1e-5f;
const auto cam = omath::frostbite_engine::Camera({}, {}, {1920.f, 1080.f}, const auto cam = omath::frostbite_engine::Camera({}, {}, {1920.f, 1080.f},
omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f); omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
const auto fwd = cam.get_abs_forward(); const auto fwd = cam.get_abs_forward();
const auto right = cam.get_abs_right(); const auto right = cam.get_abs_right();
const auto up = cam.get_abs_up(); const auto up = cam.get_abs_up();
EXPECT_NEAR(fwd.x, omath::frostbite_engine::k_abs_forward.x, k_eps); EXPECT_NEAR(fwd.x, omath::frostbite_engine::k_abs_forward.x, k_eps);
EXPECT_NEAR(fwd.y, omath::frostbite_engine::k_abs_forward.y, k_eps); EXPECT_NEAR(fwd.y, omath::frostbite_engine::k_abs_forward.y, k_eps);
EXPECT_NEAR(fwd.z, omath::frostbite_engine::k_abs_forward.z, k_eps); EXPECT_NEAR(fwd.z, omath::frostbite_engine::k_abs_forward.z, k_eps);
EXPECT_NEAR(right.x, omath::frostbite_engine::k_abs_right.x, k_eps); EXPECT_NEAR(right.x, omath::frostbite_engine::k_abs_right.x, k_eps);
EXPECT_NEAR(right.y, omath::frostbite_engine::k_abs_right.y, k_eps); EXPECT_NEAR(right.y, omath::frostbite_engine::k_abs_right.y, k_eps);
EXPECT_NEAR(right.z, omath::frostbite_engine::k_abs_right.z, k_eps); EXPECT_NEAR(right.z, omath::frostbite_engine::k_abs_right.z, k_eps);
EXPECT_NEAR(up.x, omath::frostbite_engine::k_abs_up.x, k_eps); EXPECT_NEAR(up.x, omath::frostbite_engine::k_abs_up.x, k_eps);
EXPECT_NEAR(up.y, omath::frostbite_engine::k_abs_up.y, k_eps); EXPECT_NEAR(up.y, omath::frostbite_engine::k_abs_up.y, k_eps);
EXPECT_NEAR(up.z, omath::frostbite_engine::k_abs_up.z, k_eps); EXPECT_NEAR(up.z, omath::frostbite_engine::k_abs_up.z, k_eps);
} }
TEST(UnitTestProjection, CryEngine_ZeroAngles_BasisVectors) TEST(UnitTestProjection, CryEngine_ZeroAngles_BasisVectors)
@@ -948,21 +981,21 @@ TEST(UnitTestProjection, CryEngine_ZeroAngles_BasisVectors)
constexpr float k_eps = 1e-5f; constexpr float k_eps = 1e-5f;
const auto cam = omath::cry_engine::Camera({}, {}, {1920.f, 1080.f}, const auto cam = omath::cry_engine::Camera({}, {}, {1920.f, 1080.f},
omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f); omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
const auto fwd = cam.get_abs_forward(); const auto fwd = cam.get_abs_forward();
const auto right = cam.get_abs_right(); const auto right = cam.get_abs_right();
const auto up = cam.get_abs_up(); const auto up = cam.get_abs_up();
EXPECT_NEAR(fwd.x, omath::cry_engine::k_abs_forward.x, k_eps); EXPECT_NEAR(fwd.x, omath::cry_engine::k_abs_forward.x, k_eps);
EXPECT_NEAR(fwd.y, omath::cry_engine::k_abs_forward.y, k_eps); EXPECT_NEAR(fwd.y, omath::cry_engine::k_abs_forward.y, k_eps);
EXPECT_NEAR(fwd.z, omath::cry_engine::k_abs_forward.z, k_eps); EXPECT_NEAR(fwd.z, omath::cry_engine::k_abs_forward.z, k_eps);
EXPECT_NEAR(right.x, omath::cry_engine::k_abs_right.x, k_eps); EXPECT_NEAR(right.x, omath::cry_engine::k_abs_right.x, k_eps);
EXPECT_NEAR(right.y, omath::cry_engine::k_abs_right.y, k_eps); EXPECT_NEAR(right.y, omath::cry_engine::k_abs_right.y, k_eps);
EXPECT_NEAR(right.z, omath::cry_engine::k_abs_right.z, k_eps); EXPECT_NEAR(right.z, omath::cry_engine::k_abs_right.z, k_eps);
EXPECT_NEAR(up.x, omath::cry_engine::k_abs_up.x, k_eps); EXPECT_NEAR(up.x, omath::cry_engine::k_abs_up.x, k_eps);
EXPECT_NEAR(up.y, omath::cry_engine::k_abs_up.y, k_eps); EXPECT_NEAR(up.y, omath::cry_engine::k_abs_up.y, k_eps);
EXPECT_NEAR(up.z, omath::cry_engine::k_abs_up.z, k_eps); EXPECT_NEAR(up.z, omath::cry_engine::k_abs_up.z, k_eps);
} }
TEST(UnitTestProjection, IWEngine_ZeroAngles_BasisVectors) TEST(UnitTestProjection, IWEngine_ZeroAngles_BasisVectors)
@@ -970,21 +1003,21 @@ TEST(UnitTestProjection, IWEngine_ZeroAngles_BasisVectors)
constexpr float k_eps = 1e-5f; constexpr float k_eps = 1e-5f;
const auto cam = omath::iw_engine::Camera({}, {}, {1920.f, 1080.f}, const auto cam = omath::iw_engine::Camera({}, {}, {1920.f, 1080.f},
omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f); omath::projection::FieldOfView::from_degrees(90.f), 0.01f, 1000.f);
const auto fwd = cam.get_abs_forward(); const auto fwd = cam.get_abs_forward();
const auto right = cam.get_abs_right(); const auto right = cam.get_abs_right();
const auto up = cam.get_abs_up(); const auto up = cam.get_abs_up();
EXPECT_NEAR(fwd.x, omath::iw_engine::k_abs_forward.x, k_eps); EXPECT_NEAR(fwd.x, omath::iw_engine::k_abs_forward.x, k_eps);
EXPECT_NEAR(fwd.y, omath::iw_engine::k_abs_forward.y, k_eps); EXPECT_NEAR(fwd.y, omath::iw_engine::k_abs_forward.y, k_eps);
EXPECT_NEAR(fwd.z, omath::iw_engine::k_abs_forward.z, k_eps); EXPECT_NEAR(fwd.z, omath::iw_engine::k_abs_forward.z, k_eps);
EXPECT_NEAR(right.x, omath::iw_engine::k_abs_right.x, k_eps); EXPECT_NEAR(right.x, omath::iw_engine::k_abs_right.x, k_eps);
EXPECT_NEAR(right.y, omath::iw_engine::k_abs_right.y, k_eps); EXPECT_NEAR(right.y, omath::iw_engine::k_abs_right.y, k_eps);
EXPECT_NEAR(right.z, omath::iw_engine::k_abs_right.z, k_eps); EXPECT_NEAR(right.z, omath::iw_engine::k_abs_right.z, k_eps);
EXPECT_NEAR(up.x, omath::iw_engine::k_abs_up.x, k_eps); EXPECT_NEAR(up.x, omath::iw_engine::k_abs_up.x, k_eps);
EXPECT_NEAR(up.y, omath::iw_engine::k_abs_up.y, k_eps); EXPECT_NEAR(up.y, omath::iw_engine::k_abs_up.y, k_eps);
EXPECT_NEAR(up.z, omath::iw_engine::k_abs_up.z, k_eps); EXPECT_NEAR(up.z, omath::iw_engine::k_abs_up.z, k_eps);
} }
// ---- extract_projection_params ---- // ---- extract_projection_params ----
@@ -1120,11 +1153,9 @@ TEST(UnitTestProjection, SetViewAngles_InvalidatesViewMatrix)
auto cam = omath::source_engine::Camera({}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); auto cam = omath::source_engine::Camera({}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
const auto view_before = cam.get_view_matrix(); const auto view_before = cam.get_view_matrix();
const omath::source_engine::ViewAngles rotated{ const omath::source_engine::ViewAngles rotated{omath::source_engine::PitchAngle::from_degrees(30.f),
omath::source_engine::PitchAngle::from_degrees(30.f), omath::source_engine::YawAngle::from_degrees(45.f),
omath::source_engine::YawAngle::from_degrees(45.f), omath::source_engine::RollAngle::from_degrees(0.f)};
omath::source_engine::RollAngle::from_degrees(0.f)
};
cam.set_view_angles(rotated); cam.set_view_angles(rotated);
const auto view_after = cam.get_view_matrix(); const auto view_after = cam.get_view_matrix();
@@ -1142,7 +1173,7 @@ TEST(UnitTestProjection, CalcLookAtAngles_ForwardTarget)
const auto angles = cam.calc_look_at_angles({100.f, 0.f, 0.f}); const auto angles = cam.calc_look_at_angles({100.f, 0.f, 0.f});
EXPECT_NEAR(angles.pitch.as_degrees(), 0.f, 1e-4f); EXPECT_NEAR(angles.pitch.as_degrees(), 0.f, 1e-4f);
EXPECT_NEAR(angles.yaw.as_degrees(), 0.f, 1e-4f); EXPECT_NEAR(angles.yaw.as_degrees(), 0.f, 1e-4f);
} }
TEST(UnitTestProjection, LookAt_ForwardVectorPointsAtTarget) TEST(UnitTestProjection, LookAt_ForwardVectorPointsAtTarget)
@@ -1215,11 +1246,7 @@ TEST(UnitTestProjection, TriangleInsideFrustumNotCulled)
const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
// Small triangle directly in front (Source: +X forward) // Small triangle directly in front (Source: +X forward)
const omath::Triangle<omath::Vector3<float>> tri{ const omath::Triangle<omath::Vector3<float>> tri{{100.f, 0.f, 1.f}, {100.f, 1.f, -1.f}, {100.f, -1.f, -1.f}};
{100.f, 0.f, 1.f},
{100.f, 1.f, -1.f},
{100.f, -1.f, -1.f}
};
EXPECT_FALSE(cam.is_culled_by_frustum(tri)); EXPECT_FALSE(cam.is_culled_by_frustum(tri));
} }
@@ -1229,11 +1256,7 @@ TEST(UnitTestProjection, TriangleBehindCameraCulled)
const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
// Triangle entirely behind the camera (-X) // Triangle entirely behind the camera (-X)
const omath::Triangle<omath::Vector3<float>> tri{ const omath::Triangle<omath::Vector3<float>> tri{{-100.f, 0.f, 1.f}, {-100.f, 1.f, -1.f}, {-100.f, -1.f, -1.f}};
{-100.f, 0.f, 1.f},
{-100.f, 1.f, -1.f},
{-100.f, -1.f, -1.f}
};
EXPECT_TRUE(cam.is_culled_by_frustum(tri)); EXPECT_TRUE(cam.is_culled_by_frustum(tri));
} }
@@ -1243,11 +1266,7 @@ TEST(UnitTestProjection, TriangleBeyondFarPlaneCulled)
const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
// Triangle beyond the 1000-unit far plane // Triangle beyond the 1000-unit far plane
const omath::Triangle<omath::Vector3<float>> tri{ const omath::Triangle<omath::Vector3<float>> tri{{2000.f, 0.f, 1.f}, {2000.f, 1.f, -1.f}, {2000.f, -1.f, -1.f}};
{2000.f, 0.f, 1.f},
{2000.f, 1.f, -1.f},
{2000.f, -1.f, -1.f}
};
EXPECT_TRUE(cam.is_culled_by_frustum(tri)); EXPECT_TRUE(cam.is_culled_by_frustum(tri));
} }
@@ -1257,11 +1276,7 @@ TEST(UnitTestProjection, TriangleFarToSideCulled)
const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
// Triangle far outside the side frustum planes // Triangle far outside the side frustum planes
const omath::Triangle<omath::Vector3<float>> tri{ const omath::Triangle<omath::Vector3<float>> tri{{100.f, 5000.f, 0.f}, {100.f, 5001.f, 1.f}, {100.f, 5001.f, -1.f}};
{100.f, 5000.f, 0.f},
{100.f, 5001.f, 1.f},
{100.f, 5001.f, -1.f}
};
EXPECT_TRUE(cam.is_culled_by_frustum(tri)); EXPECT_TRUE(cam.is_culled_by_frustum(tri));
} }
@@ -1271,10 +1286,6 @@ TEST(UnitTestProjection, TriangleStraddlingFrustumNotCulled)
const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f); const auto cam = omath::source_engine::Camera({0.f, 0.f, 0.f}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
// Large triangle with vertices on both sides of the frustum — should not be culled // Large triangle with vertices on both sides of the frustum — should not be culled
const omath::Triangle<omath::Vector3<float>> tri{ const omath::Triangle<omath::Vector3<float>> tri{{100.f, 0.f, 0.f}, {100.f, 5000.f, 0.f}, {100.f, 0.f, 5000.f}};
{ 100.f, 0.f, 0.f},
{ 100.f, 5000.f, 0.f},
{ 100.f, 0.f, 5000.f}
};
EXPECT_FALSE(cam.is_culled_by_frustum(tri)); EXPECT_FALSE(cam.is_culled_by_frustum(tri));
} }
+11 -28
View File
@@ -8,7 +8,6 @@
using namespace omath; using namespace omath;
#ifdef OMATH_USE_GCEM
namespace namespace
{ {
constexpr bool close_to(const float actual, const float expected, const float epsilon) constexpr bool close_to(const float actual, const float expected, const float epsilon)
@@ -17,7 +16,6 @@ namespace
return (diff < 0.0f ? -diff : diff) <= epsilon; return (diff < 0.0f ? -diff : diff) <= epsilon;
} }
} // namespace } // namespace
#endif
class UnitTestTriangle : public ::testing::Test class UnitTestTriangle : public ::testing::Test
{ {
@@ -30,36 +28,21 @@ protected:
constexpr void SetUp() override constexpr void SetUp() override
{ {
// Triangle with vertices (0, 0, 0), (1, 0, 0), (0, 1, 0) // Triangle with vertices (0, 0, 0), (1, 0, 0), (0, 1, 0)
t1 = Triangle<Vector3<float>>( t1 = Triangle<Vector3<float>>(Vector3(0.0f, 0.0f, 0.0f), Vector3(1.0f, 0.0f, 0.0f), Vector3(0.0f, 1.0f, 0.0f));
Vector3(0.0f, 0.0f, 0.0f),
Vector3(1.0f, 0.0f, 0.0f),
Vector3(0.0f, 1.0f, 0.0f)
);
// Triangle with vertices (1, 2, 3), (4, 5, 6), (7, 8, 9) // Triangle with vertices (1, 2, 3), (4, 5, 6), (7, 8, 9)
t2 = Triangle<Vector3<float>>( t2 = Triangle<Vector3<float>>(Vector3(1.0f, 2.0f, 3.0f), Vector3(4.0f, 5.0f, 6.0f), Vector3(7.0f, 8.0f, 9.0f));
Vector3(1.0f, 2.0f, 3.0f),
Vector3(4.0f, 5.0f, 6.0f),
Vector3(7.0f, 8.0f, 9.0f)
);
// An isosceles right triangle // An isosceles right triangle
t3 = Triangle<Vector3<float>>( t3 = Triangle<Vector3<float>>(Vector3(0.0f, 0.0f, 0.0f), Vector3(2.0f, 0.0f, 0.0f), Vector3(0.0f, 2.0f, 0.0f));
Vector3(0.0f, 0.0f, 0.0f),
Vector3(2.0f, 0.0f, 0.0f),
Vector3(0.0f, 2.0f, 0.0f)
);
} }
}; };
// Test constructor and vertices // Test constructor and vertices
TEST_F(UnitTestTriangle, Constructor) TEST_F(UnitTestTriangle, Constructor)
{ {
constexpr Triangle<Vector3<float>> t( constexpr Triangle<Vector3<float>> t(Vector3(1.0f, 2.0f, 3.0f), Vector3(4.0f, 5.0f, 6.0f),
Vector3(1.0f, 2.0f, 3.0f), Vector3(7.0f, 8.0f, 9.0f));
Vector3(4.0f, 5.0f, 6.0f),
Vector3(7.0f, 8.0f, 9.0f)
);
EXPECT_FLOAT_EQ(t.m_vertex1.x, 1.0f); EXPECT_FLOAT_EQ(t.m_vertex1.x, 1.0f);
EXPECT_FLOAT_EQ(t.m_vertex1.y, 2.0f); EXPECT_FLOAT_EQ(t.m_vertex1.y, 2.0f);
@@ -83,7 +66,6 @@ TEST_F(UnitTestTriangle, CalculateNormal)
EXPECT_NEAR(std::fabs(normal_t1.z), 1.0f, 1e-5f); EXPECT_NEAR(std::fabs(normal_t1.z), 1.0f, 1e-5f);
EXPECT_NEAR(normal_t1.length(), 1.0f, 1e-5f); EXPECT_NEAR(normal_t1.length(), 1.0f, 1e-5f);
// For t3, we expect the normal to be along +Z as well // For t3, we expect the normal to be along +Z as well
const Vector3 normal_t3 = t3.calculate_normal(); const Vector3 normal_t3 = t3.calculate_normal();
EXPECT_NEAR(std::fabs(normal_t3.z), 1.0f, 1e-5f); EXPECT_NEAR(std::fabs(normal_t3.z), 1.0f, 1e-5f);
@@ -94,7 +76,10 @@ TEST_F(UnitTestTriangle, SideLengths)
{ {
// For t1 side lengths // For t1 side lengths
EXPECT_FLOAT_EQ(t1.side_a_length(), std::sqrt(1.0f)); // distance between (0,0,0) and (1,0,0) EXPECT_FLOAT_EQ(t1.side_a_length(), std::sqrt(1.0f)); // distance between (0,0,0) and (1,0,0)
EXPECT_FLOAT_EQ(t1.side_b_length(), std::sqrt(1.0f + 1.0f)); // distance between (4,5,6) & (7,8,9)... but we are testing t1, so let's be accurate: EXPECT_FLOAT_EQ(
t1.side_b_length(),
std::sqrt(1.0f
+ 1.0f)); // distance between (4,5,6) & (7,8,9)... but we are testing t1, so let's be accurate:
// Actually, for t1: vertex2=(1,0,0), vertex3=(0,1,0) // Actually, for t1: vertex2=(1,0,0), vertex3=(0,1,0)
// Dist between (0,1,0) and (1,0,0) = sqrt((1-0)^2 + (0-1)^2) = sqrt(1 + 1) = sqrt(2) // Dist between (0,1,0) and (1,0,0) = sqrt((1-0)^2 + (0-1)^2) = sqrt(1 + 1) = sqrt(2)
EXPECT_FLOAT_EQ(t1.side_b_length(), std::sqrt(2.0f)); EXPECT_FLOAT_EQ(t1.side_b_length(), std::sqrt(2.0f));
@@ -123,7 +108,7 @@ TEST_F(UnitTestTriangle, SideVectors)
TEST_F(UnitTestTriangle, IsRectangular) TEST_F(UnitTestTriangle, IsRectangular)
{ {
EXPECT_TRUE(Triangle<Vector3<float>>({2,0,0}, {}, {0,2,0}).is_rectangular()); EXPECT_TRUE(Triangle<Vector3<float>>({2, 0, 0}, {}, {0, 2, 0}).is_rectangular());
} }
// Test midpoint // Test midpoint
TEST_F(UnitTestTriangle, MidPoint) TEST_F(UnitTestTriangle, MidPoint)
@@ -141,7 +126,6 @@ TEST_F(UnitTestTriangle, MidPoint)
EXPECT_FLOAT_EQ(mid2.z, (3.0f + 6.0f + 9.0f) / 3.0f); EXPECT_FLOAT_EQ(mid2.z, (3.0f + 6.0f + 9.0f) / 3.0f);
} }
#ifdef OMATH_USE_GCEM
static_assert( static_assert(
[] []
{ {
@@ -155,5 +139,4 @@ static_assert(
&& close_to(mid_point.x, 1.0f, 1e-5f) && close_to(mid_point.y, 4.0f / 3.0f, 1e-5f) && close_to(mid_point.x, 1.0f, 1e-5f) && close_to(mid_point.y, 4.0f / 3.0f, 1e-5f)
&& close_to(mid_point.z, 0.0f, 1e-5f); && close_to(mid_point.z, 0.0f, 1e-5f);
}(), }(),
"Triangle helpers should be constexpr with gcem"); "Triangle helpers should be constexpr with embedded constexpr math");
#endif
+4 -5
View File
@@ -463,8 +463,7 @@ static_assert(Vector2(1.0f, 2.0f).dot(Vector2(4.0f, 5.0f)) == 14.0f, "Dot produc
static_assert(Vector2(4.0f, 5.0f).distance_to_sqr(Vector2(1.0f, 2.0f)) == 18.0f, "DistToSqr should be 18"); static_assert(Vector2(4.0f, 5.0f).distance_to_sqr(Vector2(1.0f, 2.0f)) == 18.0f, "DistToSqr should be 18");
static_assert(Vector2(-1.0f, -2.0f).abs() == Vector2(1.0f, 2.0f), "Abs should convert negative values to positive"); static_assert(Vector2(-1.0f, -2.0f).abs() == Vector2(1.0f, 2.0f), "Abs should convert negative values to positive");
#ifdef OMATH_USE_GCEM static_assert(Vector2(3.0f, 4.0f).length() == 5.0f, "Length should be constexpr with embedded constexpr math");
static_assert(Vector2(3.0f, 4.0f).length() == 5.0f, "Length should be constexpr with gcem"); static_assert(Vector2(0.0f, 0.0f).distance_to(Vector2(3.0f, 4.0f)) == 5.0f,
static_assert(Vector2(0.0f, 0.0f).distance_to(Vector2(3.0f, 4.0f)) == 5.0f, "Distance should be constexpr with gcem"); "Distance should be constexpr with embedded constexpr math");
static_assert(Vector2(1.0f, 1.0f) < Vector2(3.0f, 4.0f), "Comparison should be constexpr with gcem"); static_assert(Vector2(1.0f, 1.0f) < Vector2(3.0f, 4.0f), "Comparison should be constexpr with embedded constexpr math");
#endif
+5 -6
View File
@@ -584,16 +584,15 @@ static_assert(Vector3(4.0f, 5.0f, 6.0f).distance_to_sqr(Vector3(1.0f, 2.0f, 3.0f
static_assert(Vector3(-1.0f, -2.0f, -3.0f).abs() == Vector3(1.0f, 2.0f, 3.0f), static_assert(Vector3(-1.0f, -2.0f, -3.0f).abs() == Vector3(1.0f, 2.0f, 3.0f),
"Abs should convert negative values to positive"); "Abs should convert negative values to positive");
#ifdef OMATH_USE_GCEM static_assert(Vector3(1.0f, 2.0f, 2.0f).length() == 3.0f, "Length should be constexpr with embedded constexpr math");
static_assert(Vector3(1.0f, 2.0f, 2.0f).length() == 3.0f, "Length should be constexpr with gcem");
static_assert(Vector3(0.0f, 0.0f, 0.0f).distance_to(Vector3(1.0f, 2.0f, 2.0f)) == 3.0f, static_assert(Vector3(0.0f, 0.0f, 0.0f).distance_to(Vector3(1.0f, 2.0f, 2.0f)) == 3.0f,
"Distance should be constexpr with gcem"); "Distance should be constexpr with embedded constexpr math");
static_assert(Vector3(1.0f, 1.0f, 1.0f) < Vector3(3.0f, 4.0f, 5.0f), "Comparison should be constexpr with gcem"); static_assert(Vector3(1.0f, 1.0f, 1.0f) < Vector3(3.0f, 4.0f, 5.0f),
"Comparison should be constexpr with embedded constexpr math");
static_assert( static_assert(
[] []
{ {
constexpr auto angle = Vector3(1.0f, 0.0f, 0.0f).angle_between(Vector3(0.0f, 1.0f, 0.0f)); constexpr auto angle = Vector3(1.0f, 0.0f, 0.0f).angle_between(Vector3(0.0f, 1.0f, 0.0f));
return angle.has_value() && angle->as_degrees() > 89.999f && angle->as_degrees() < 90.001f; return angle.has_value() && angle->as_degrees() > 89.999f && angle->as_degrees() < 90.001f;
}(), }(),
"Angle between should be constexpr with gcem"); "Angle between should be constexpr with embedded constexpr math");
#endif
+11
View File
@@ -0,0 +1,11 @@
#include <gtest/gtest.h>
import omath;
TEST(UnitTestModule, ImportOmath)
{
const omath::Vector2<float> vec{1.f, 2.f};
EXPECT_FLOAT_EQ(vec.x, 1.f);
EXPECT_FLOAT_EQ(vec.y, 2.f);
}
-7
View File
@@ -82,13 +82,6 @@
"lua", "lua",
"sol2" "sol2"
] ]
},
"gcem":
{
"description": "Improve constexpr compatibility using gcem",
"dependencies": [
"gcem"
]
} }
} }
} }