Compare commits

..

2 Commits

Author SHA1 Message Date
orange 92f5378a70 stage 2026-06-03 15:32:53 +03:00
orange dc56400927 added rage engine support 2026-06-03 13:42:13 +03:00
22 changed files with 198 additions and 202 deletions
+1 -6
View File
@@ -81,7 +81,7 @@ if (auto screen = camera.world_to_screen(world_position)) {
- **Collision Detection**: Production ready code to handle collision detection by using simple interfaces.
- **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
- **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
- **Engine support**: Supports coordinate systems of **Source, Rage, Unity, Unreal, Frostbite, IWEngine, CryEngine and canonical OpenGL**.
- **Engine support**: Supports coordinate systems of **Source, Unity, Unreal, Frostbite, IWEngine, CryEngine and canonical OpenGL**.
- **Cross platform**: Supports Windows, MacOS and Linux.
- **Algorithms**: Has ability to scan for byte pattern with wildcards in ELF/Mach-O/PE files/modules, binary slices, works even with Wine apps.
- **Scripting**: Supports to make scripts in Lua out of box.
@@ -113,10 +113,6 @@ if (auto screen = camera.world_to_screen(world_position)) {
<br>
![GTA5 Preview]
<br>
![OpenGL Preview]
<br>
@@ -148,7 +144,6 @@ if (auto screen = camera.world_to_screen(world_position)) {
[BO2 Preview]: docs/images/showcase/cod_bo2.png
[CS2 Preview]: docs/images/showcase/cs2.jpeg
[TF2 Preview]: docs/images/showcase/tf2.jpg
[GTA5 Preview]: https://i.imgur.com/W7T8RhZ.png
[OpenGL Preview]: docs/images/showcase/opengl.png
<!----------------------------------{ Buttons }--------------------------------->
[QUICKSTART]: docs/getting_started.md
+19 -38
View File
@@ -71,7 +71,6 @@ namespace imgui_desktop::gui
ImGui::SliderFloat("X##ent", &m_entity_x, 100.f, vp->Size.x - 100.f);
ImGui::SliderFloat("Top Y", &m_entity_top_y, 20.f, m_entity_bottom_y - 20.f);
ImGui::SliderFloat("Bottom Y", &m_entity_bottom_y, m_entity_top_y + 20.f, vp->Size.y - 20.f);
ImGui::SliderFloat("Aspect", &m_entity_aspect, 1.f, 10.f);
}
if (ImGui::CollapsingHeader("Box", ImGuiTreeNodeFlags_DefaultOpen))
@@ -197,11 +196,7 @@ namespace imgui_desktop::gui
const DashedBar dbar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width,
m_bar_value, m_bar_dash_len, m_bar_dash_gap, m_bar_offset};
auto outline_helper = [](const bool is_outline) -> Outlined
{
return is_outline ? Outlined::On : Outlined::Off;
};
omath::hud::EntityOverlay({m_entity_x, m_entity_top_y}, {m_entity_x, m_entity_bottom_y}, m_entity_aspect,
omath::hud::EntityOverlay({m_entity_x, m_entity_top_y}, {m_entity_x, m_entity_bottom_y},
std::make_shared<omath::hud::ImguiHudRenderer>())
.contents(
// ── Boxes ────────────────────────────────────────────────────
@@ -212,18 +207,12 @@ namespace imgui_desktop::gui
RightSide{
when(m_show_right_bar, bar),
when(m_show_right_dashed_bar, dbar),
when(m_show_right_labels, Label{{0.f, 1.f, 0.f, 1.f},
m_label_offset,
outline_helper(m_outlined),
"Health: 100/100"}),
when(m_show_right_labels, Label{{1.f, 0.f, 0.f, 1.f},
m_label_offset,
outline_helper(m_outlined),
"Shield: 125/125"}),
when(m_show_right_labels, Label{{1.f, 0.f, 1.f, 1.f},
m_label_offset,
outline_helper(m_outlined),
"*LOCKED*"}),
when(m_show_right_labels,
Label{{0.f, 1.f, 0.f, 1.f}, m_label_offset, m_outlined, "Health: 100/100"}),
when(m_show_right_labels,
Label{{1.f, 0.f, 0.f, 1.f}, m_label_offset, m_outlined, "Shield: 125/125"}),
when(m_show_right_labels,
Label{{1.f, 0.f, 1.f, 1.f}, m_label_offset, m_outlined, "*LOCKED*"}),
SpaceVertical{10},
when(m_show_ring, ProgressRing{m_ring_color, m_ring_bg, m_ring_radius, m_ring_ratio,
@@ -232,41 +221,33 @@ namespace imgui_desktop::gui
LeftSide{
when(m_show_left_bar, bar),
when(m_show_left_dashed_bar, dbar),
when(m_show_left_labels,
Label{omath::Color::from_rgba(255, 128, 0, 255), m_label_offset,
outline_helper(m_outlined), "Armor: 75"}),
when(m_show_left_labels,
Label{omath::Color::from_rgba(0, 200, 255, 255), m_label_offset,
outline_helper(m_outlined), "Level: 42"}),
when(m_show_left_labels, Label{omath::Color::from_rgba(255, 128, 0, 255),
m_label_offset, m_outlined, "Armor: 75"}),
when(m_show_left_labels, Label{omath::Color::from_rgba(0, 200, 255, 255),
m_label_offset, m_outlined, "Level: 42"}),
},
TopSide{
when(m_show_top_bar, bar),
when(m_show_top_dashed_bar, dbar),
when(m_show_centered_top,
Centered{Label{omath::Color::from_rgba(0, 255, 255, 255), m_label_offset,
outline_helper(m_outlined), "*VISIBLE*"}}),
when(m_show_centered_top, Centered{Label{omath::Color::from_rgba(0, 255, 255, 255),
m_label_offset, m_outlined, "*VISIBLE*"}}),
when(m_show_top_labels, Label{omath::Color::from_rgba(255, 255, 0, 255), m_label_offset,
outline_helper(m_outlined), "*SCOPED*"}),
m_outlined, "*SCOPED*"}),
when(m_show_top_labels, Label{omath::Color::from_rgba(255, 0, 0, 255), m_label_offset,
outline_helper(m_outlined), "*BLEEDING*"}),
m_outlined, "*BLEEDING*"}),
},
BottomSide{
when(m_show_bottom_bar, bar),
when(m_show_bottom_dashed_bar, dbar),
when(m_show_centered_bottom,
Centered{Label{omath::Color::from_rgba(255, 255, 255, 255), m_label_offset,
outline_helper(m_outlined), "PlayerName"}}),
when(m_show_centered_bottom, Centered{Label{omath::Color::from_rgba(255, 255, 255, 255),
m_label_offset, m_outlined, "PlayerName"}}),
when(m_show_bottom_labels, Label{omath::Color::from_rgba(200, 200, 0, 255),
m_label_offset, outline_helper(m_outlined), "42m"}),
m_label_offset, m_outlined, "42m"}),
},
when(m_show_aim, AimDot{{m_entity_x, m_entity_top_y+40.f}, m_aim_color, m_aim_radius}),
when(m_show_scan, ScanMarker{m_scan_color, m_scan_outline, m_scan_outline_thickness}),
when(m_show_skeleton, Skeleton{m_skel_color, m_skel_thickness}),
when(m_show_proj, ProjectileAim{{m_proj_pos_x, m_proj_pos_y},
m_proj_color,
m_proj_size,
m_proj_line_width,
static_cast<ProjectileAim::Figure>(m_proj_figure)}),
when(m_show_proj, ProjectileAim{{m_proj_pos_x, m_proj_pos_y}, m_proj_color, m_proj_size, m_proj_line_width, static_cast<ProjectileAim::Figure>(m_proj_figure)}),
when(m_show_snap, SnapLine{{vp->Size.x / 2.f, vp->Size.y}, m_snap_color, m_snap_width}));
}
+2 -1
View File
@@ -26,7 +26,8 @@ namespace imgui_desktop::gui
bool m_opened = true;
// Entity
float m_entity_x = 550.f, m_entity_top_y = 150.f, m_entity_bottom_y = 450.f, m_entity_aspect = 4.f;
float m_entity_x = 550.f, m_entity_top_y = 150.f, m_entity_bottom_y = 450.f;
// Box
omath::Color m_box_color{1.f, 1.f, 1.f, 1.f};
omath::Color m_box_fill{0.f, 0.f, 0.f, 0.f};
+1 -1
View File
@@ -1,5 +1,5 @@
//
// Created by Orange on 6/3/2026.
// Created by Codex on 6/3/2026.
//
#pragma once
@@ -1,5 +1,5 @@
//
// Created by Orange on 6/3/2026.
// Created by Codex on 6/3/2026.
//
#pragma once
@@ -1,5 +1,5 @@
//
// Created by Orange on 6/3/2026.
// Created by Codex on 6/3/2026.
//
#pragma once
+1 -1
View File
@@ -1,5 +1,5 @@
//
// Created by Orange on 6/3/2026.
// Created by Codex on 6/3/2026.
//
#pragma once
@@ -1,5 +1,5 @@
//
// Created by Orange on 6/3/2026.
// Created by Codex on 6/3/2026.
//
#pragma once
@@ -1,5 +1,5 @@
//
// Created by Orange on 6/3/2026.
// Created by Codex on 6/3/2026.
//
#pragma once
@@ -1,5 +1,5 @@
//
// Created by Orange on 6/3/2026.
// Created by Codex on 6/3/2026.
//
#pragma once
+13 -13
View File
@@ -15,7 +15,7 @@ namespace omath::hud
class EntityOverlay final
{
public:
EntityOverlay(const Vector2<float>& top, const Vector2<float>& bottom, float aspect,
EntityOverlay(const Vector2<float>& top, const Vector2<float>& bottom,
const std::shared_ptr<HudRendererInterface>& renderer);
// ── Boxes ────────────────────────────────────────────────────────
@@ -57,22 +57,22 @@ namespace omath::hud
float offset = 5.f);
// ── Labels ───────────────────────────────────────────────────────
EntityOverlay& add_right_label(const Color& color, float offset, widget::Outlined outlined, const std::string_view& text);
EntityOverlay& add_right_label(const Color& color, float offset, bool outlined, const std::string_view& text);
EntityOverlay& add_left_label(const Color& color, float offset, widget::Outlined outlined, const std::string_view& text);
EntityOverlay& add_left_label(const Color& color, float offset, bool outlined, const std::string_view& text);
EntityOverlay& add_top_label(const Color& color, float offset, widget::Outlined outlined, std::string_view text);
EntityOverlay& add_top_label(const Color& color, float offset, bool outlined, std::string_view text);
EntityOverlay& add_bottom_label(const Color& color, float offset, widget::Outlined outlined, std::string_view text);
EntityOverlay& add_bottom_label(const Color& color, float offset, bool outlined, std::string_view text);
EntityOverlay& add_centered_top_label(const Color& color, float offset, widget::Outlined outlined,
EntityOverlay& add_centered_top_label(const Color& color, float offset, bool outlined,
const std::string_view& text);
EntityOverlay& add_centered_bottom_label(const Color& color, float offset, widget::Outlined outlined,
EntityOverlay& add_centered_bottom_label(const Color& color, float offset, bool outlined,
const std::string_view& text);
template<typename... Args>
EntityOverlay& add_right_label(const Color& color, const float offset, const widget::Outlined outlined, std::format_string<Args...> fmt,
EntityOverlay& add_right_label(const Color& color, const float offset, const bool outlined, std::format_string<Args...> fmt,
Args&&... args)
{
return add_right_label(color, offset, outlined,
@@ -80,7 +80,7 @@ namespace omath::hud
}
template<typename... Args>
EntityOverlay& add_left_label(const Color& color, const float offset, const widget::Outlined outlined, std::format_string<Args...> fmt,
EntityOverlay& add_left_label(const Color& color, const float offset, const bool outlined, std::format_string<Args...> fmt,
Args&&... args)
{
return add_left_label(color, offset, outlined,
@@ -88,7 +88,7 @@ namespace omath::hud
}
template<typename... Args>
EntityOverlay& add_top_label(const Color& color, const float offset, const widget::Outlined outlined, std::format_string<Args...> fmt,
EntityOverlay& add_top_label(const Color& color, const float offset, const bool outlined, std::format_string<Args...> fmt,
Args&&... args)
{
return add_top_label(color, offset, outlined,
@@ -96,7 +96,7 @@ namespace omath::hud
}
template<typename... Args>
EntityOverlay& add_bottom_label(const Color& color, const float offset, const widget::Outlined outlined,
EntityOverlay& add_bottom_label(const Color& color, const float offset, const bool outlined,
std::format_string<Args...> fmt, Args&&... args)
{
return add_bottom_label(color, offset, outlined,
@@ -104,7 +104,7 @@ namespace omath::hud
}
template<typename... Args>
EntityOverlay& add_centered_top_label(const Color& color, const float offset, const widget::Outlined outlined,
EntityOverlay& add_centered_top_label(const Color& color, const float offset, const bool outlined,
std::format_string<Args...> fmt, Args&&... args)
{
return add_centered_top_label(color, offset, outlined,
@@ -112,7 +112,7 @@ namespace omath::hud
}
template<typename... Args>
EntityOverlay& add_centered_bottom_label(const Color& color, const float offset, const widget::Outlined outlined,
EntityOverlay& add_centered_bottom_label(const Color& color, const float offset, const bool outlined,
std::format_string<Args...> fmt, Args&&... args)
{
return add_centered_bottom_label(color, offset, outlined,
+1 -6
View File
@@ -30,11 +30,6 @@ namespace omath::hud::widget
float thickness = 1.f;
};
enum class Outlined
{
Off,
On,
};
struct CorneredBox
{
Color color;
@@ -123,7 +118,7 @@ namespace omath::hud::widget
{
Color color;
float offset;
Outlined outlined;
bool outlined;
std::string_view text;
};
@@ -9,6 +9,7 @@
#include "omath/projectile_prediction/proj_pred_engine.hpp"
#include "omath/projectile_prediction/projectile.hpp"
#include "omath/projectile_prediction/target.hpp"
#include <cmath>
#include <optional>
namespace omath::projectile_prediction
@@ -96,7 +97,7 @@ namespace omath::projectile_prediction
EngineTrait::predict_target_position(target, time, m_gravity_constant);
const auto projectile_pitch =
maybe_calculate_projectile_launch_pitch_angle(projectile, predicted_target_position);
maybe_calculate_projectile_launch_pitch_angle(projectile, predicted_target_position, time);
if (!projectile_pitch.has_value()) [[unlikely]]
continue;
@@ -130,6 +131,19 @@ namespace omath::projectile_prediction
[[nodiscard]]
std::optional<ArithmeticType>
maybe_calculate_projectile_launch_pitch_angle(const Projectile<ArithmeticType>& projectile,
const Vector3<ArithmeticType>& target_position,
const ArithmeticType time) const noexcept
{
if (projectile.m_air_friction > ArithmeticType{0})
return maybe_calculate_projectile_launch_pitch_angle_with_air_friction(projectile, target_position,
time);
return maybe_calculate_projectile_launch_pitch_angle_without_air_friction(projectile, target_position);
}
[[nodiscard]]
std::optional<ArithmeticType> maybe_calculate_projectile_launch_pitch_angle_without_air_friction(
const Projectile<ArithmeticType>& projectile,
const Vector3<ArithmeticType>& target_position) const noexcept
{
const auto bullet_gravity = m_gravity_constant * projectile.m_gravity_scale;
@@ -160,6 +174,31 @@ namespace omath::projectile_prediction
return angles::radians_to_degrees(angle);
}
[[nodiscard]]
std::optional<ArithmeticType>
maybe_calculate_projectile_launch_pitch_angle_with_air_friction(const Projectile<ArithmeticType>& projectile,
const Vector3<ArithmeticType>& target_position,
const ArithmeticType time) const noexcept
{
if (time <= ArithmeticType{0})
return std::nullopt;
const auto launch_origin = projectile.m_origin + projectile.m_launch_offset;
const auto velocity_factor = calculate_air_friction_velocity_factor(projectile.m_air_friction, time);
if (velocity_factor == ArithmeticType{0}) [[unlikely]]
return std::nullopt;
const auto gravity_acceleration = calculate_projectile_gravity_acceleration(projectile);
const auto gravity_displacement =
gravity_acceleration * ((time - velocity_factor) / projectile.m_air_friction);
const auto required_velocity = (target_position - launch_origin - gravity_displacement) / velocity_factor;
const auto horizontal_speed = EngineTrait::calc_vector_2d_distance(required_velocity);
const auto vertical_speed = EngineTrait::get_vector_height_coordinate(required_velocity);
return angles::radians_to_degrees(std::atan2(vertical_speed, horizontal_speed));
}
[[nodiscard]]
bool is_projectile_reached_target(const Vector3<ArithmeticType>& target_position,
const Projectile<ArithmeticType>& projectile,
@@ -167,10 +206,65 @@ namespace omath::projectile_prediction
{
const auto yaw = EngineTrait::calc_direct_yaw_angle(
projectile.m_origin + projectile.m_launch_offset, target_position);
const auto projectile_position =
EngineTrait::predict_projectile_position(projectile, pitch, yaw, time, m_gravity_constant);
const auto projectile_position = predict_projectile_position(projectile, pitch, yaw, time);
return projectile_position.distance_to(target_position) <= m_distance_tolerance;
}
[[nodiscard]]
Vector3<ArithmeticType> predict_projectile_position(const Projectile<ArithmeticType>& projectile,
const ArithmeticType pitch, const ArithmeticType yaw,
const ArithmeticType time) const noexcept
{
if (projectile.m_air_friction <= ArithmeticType{0})
return EngineTrait::predict_projectile_position(projectile, pitch, yaw, time, m_gravity_constant);
const auto launch_origin = projectile.m_origin + projectile.m_launch_offset;
const auto launch_velocity = calculate_projectile_launch_velocity(projectile, pitch, yaw);
const auto gravity_acceleration = calculate_projectile_gravity_acceleration(projectile);
const auto velocity_factor = calculate_air_friction_velocity_factor(projectile.m_air_friction, time);
const auto gravity_factor = (time - velocity_factor) / projectile.m_air_friction;
return launch_origin + launch_velocity * velocity_factor + gravity_acceleration * gravity_factor;
}
[[nodiscard]]
static ArithmeticType calculate_air_friction_velocity_factor(const ArithmeticType air_friction,
const ArithmeticType time) noexcept
{
return -std::expm1(-air_friction * time) / air_friction;
}
[[nodiscard]]
Vector3<ArithmeticType> calculate_projectile_launch_velocity(const Projectile<ArithmeticType>& projectile,
const ArithmeticType pitch,
const ArithmeticType yaw) const noexcept
{
const auto launch_origin = projectile.m_origin + projectile.m_launch_offset;
auto projectile_without_air_friction = projectile;
projectile_without_air_friction.m_air_friction = ArithmeticType{0};
return EngineTrait::predict_projectile_position(projectile_without_air_friction, pitch, yaw,
ArithmeticType{1}, ArithmeticType{0})
- launch_origin;
}
[[nodiscard]]
Vector3<ArithmeticType>
calculate_projectile_gravity_acceleration(const Projectile<ArithmeticType>& projectile) const noexcept
{
constexpr ArithmeticType test_time = ArithmeticType{1};
constexpr ArithmeticType acceleration_multiplier = ArithmeticType{2};
auto projectile_without_air_friction = projectile;
projectile_without_air_friction.m_air_friction = ArithmeticType{0};
const auto no_gravity_position = EngineTrait::predict_projectile_position(
projectile_without_air_friction, ArithmeticType{0}, ArithmeticType{0}, test_time,
ArithmeticType{0});
const auto with_gravity_position = EngineTrait::predict_projectile_position(
projectile_without_air_friction, ArithmeticType{0}, ArithmeticType{0}, test_time,
m_gravity_constant);
return (with_gravity_position - no_gravity_position) * acceleration_multiplier;
}
};
} // namespace omath::projectile_prediction
@@ -15,5 +15,6 @@ namespace omath::projectile_prediction
Vector3<ArithmeticType> m_launch_offset{};
ArithmeticType m_launch_speed{};
ArithmeticType m_gravity_scale{};
ArithmeticType m_air_friction{};
};
} // namespace omath::projectile_prediction
+1 -1
View File
@@ -1,5 +1,5 @@
//
// Created by Orange on 6/3/2026.
// Created by Codex on 6/3/2026.
//
#include "omath/engines/rage_engine/formulas.hpp"
@@ -1,5 +1,5 @@
//
// Created by Orange on 6/3/2026.
// Created by Codex on 6/3/2026.
//
#include "omath/engines/rage_engine/traits/camera_trait.hpp"
+1 -1
View File
@@ -660,7 +660,7 @@ namespace omath::hooks
LRESULT __stdcall HooksManager::wnd_proc_detour(HWND hwnd, UINT msg, WPARAM w_param, LPARAM l_param)
{
const auto& mgr = get();
auto& mgr = get();
callback_ptr<wnd_proc_callback> cb;
WNDPROC original;
{
+14 -15
View File
@@ -98,11 +98,10 @@ namespace omath::hud
return *this;
}
EntityOverlay& EntityOverlay::add_right_label(const Color& color, const float offset,
const widget::Outlined outlined,
EntityOverlay& EntityOverlay::add_right_label(const Color& color, const float offset, const bool outlined,
const std::string_view& text)
{
if (outlined == widget::Outlined::On)
if (outlined)
draw_outlined_text(m_text_cursor_right + Vector2<float>{offset, 0.f}, color, text);
else
m_renderer->add_text(m_text_cursor_right + Vector2<float>{offset, 0.f}, color, text.data());
@@ -111,12 +110,12 @@ namespace omath::hud
return *this;
}
EntityOverlay& EntityOverlay::add_top_label(const Color& color, const float offset, const widget::Outlined outlined,
EntityOverlay& EntityOverlay::add_top_label(const Color& color, const float offset, const bool outlined,
const std::string_view text)
{
m_text_cursor_top.y -= m_renderer->calc_text_size(text.data()).y;
if (outlined == widget::Outlined::On)
if (outlined)
draw_outlined_text(m_text_cursor_top + Vector2<float>{0.f, -offset}, color, text);
else
m_renderer->add_text(m_text_cursor_top + Vector2<float>{0.f, -offset}, color, text.data());
@@ -393,12 +392,12 @@ namespace omath::hud
return *this;
}
EntityOverlay& EntityOverlay::add_bottom_label(const Color& color, const float offset, const widget::Outlined outlined,
EntityOverlay& EntityOverlay::add_bottom_label(const Color& color, const float offset, const bool outlined,
const std::string_view text)
{
const auto text_size = m_renderer->calc_text_size(text);
if (outlined == widget::Outlined::On)
if (outlined)
draw_outlined_text(m_text_cursor_bottom + Vector2<float>{0.f, offset}, color, text);
else
m_renderer->add_text(m_text_cursor_bottom + Vector2<float>{0.f, offset}, color, text);
@@ -408,13 +407,13 @@ namespace omath::hud
return *this;
}
EntityOverlay& EntityOverlay::add_left_label(const Color& color, const float offset, const widget::Outlined outlined,
EntityOverlay& EntityOverlay::add_left_label(const Color& color, const float offset, const bool outlined,
const std::string_view& text)
{
const auto text_size = m_renderer->calc_text_size(text);
const auto pos = m_text_cursor_left + Vector2<float>{-(offset + text_size.x), 0.f};
if (outlined == widget::Outlined::On)
if (outlined)
draw_outlined_text(pos, color, text);
else
m_renderer->add_text(pos, color, text);
@@ -424,7 +423,7 @@ namespace omath::hud
return *this;
}
EntityOverlay& EntityOverlay::add_centered_bottom_label(const Color& color, const float offset, const widget::Outlined outlined,
EntityOverlay& EntityOverlay::add_centered_bottom_label(const Color& color, const float offset, const bool outlined,
const std::string_view& text)
{
const auto text_size = m_renderer->calc_text_size(text);
@@ -432,7 +431,7 @@ namespace omath::hud
m_canvas.bottom_left_corner.x + (m_canvas.bottom_right_corner.x - m_canvas.bottom_left_corner.x) / 2.f;
const auto pos = Vector2<float>{box_center_x - text_size.x / 2.f, m_text_cursor_bottom.y + offset};
if (outlined == widget::Outlined::On)
if (outlined)
draw_outlined_text(pos, color, text);
else
m_renderer->add_text(pos, color, text);
@@ -442,7 +441,7 @@ namespace omath::hud
return *this;
}
EntityOverlay& EntityOverlay::add_centered_top_label(const Color& color, const float offset, const widget::Outlined outlined,
EntityOverlay& EntityOverlay::add_centered_top_label(const Color& color, const float offset, const bool outlined,
const std::string_view& text)
{
const auto text_size = m_renderer->calc_text_size(text);
@@ -452,7 +451,7 @@ namespace omath::hud
m_text_cursor_top.y -= text_size.y;
const auto pos = Vector2<float>{box_center_x - text_size.x / 2.f, m_text_cursor_top.y - offset};
if (outlined == widget::Outlined::On)
if (outlined)
draw_outlined_text(pos, color, text);
else
m_renderer->add_text(pos, color, text);
@@ -460,9 +459,9 @@ namespace omath::hud
return *this;
}
EntityOverlay::EntityOverlay(const Vector2<float>& top, const Vector2<float>& bottom, const float aspect,
EntityOverlay::EntityOverlay(const Vector2<float>& top, const Vector2<float>& bottom,
const std::shared_ptr<HudRendererInterface>& renderer)
: m_canvas(top, bottom, aspect), m_text_cursor_right(m_canvas.top_right_corner),
: m_canvas(top, bottom), m_text_cursor_right(m_canvas.top_right_corner),
m_text_cursor_top(m_canvas.top_left_corner), m_text_cursor_bottom(m_canvas.bottom_left_corner),
m_text_cursor_left(m_canvas.top_left_corner), m_renderer(renderer)
{
+7 -13
View File
@@ -159,19 +159,13 @@ namespace
return {1.f, 1.f, 1.f, 1.f};
}
[[nodiscard]]
omath::hud::widget::Outlined outlined_from_bool(const bool outlined)
{
return outlined ? omath::hud::widget::Outlined::On : omath::hud::widget::Outlined::Off;
}
[[nodiscard]]
omath::hud::EntityOverlay make_overlay(const omath::Vector2<float>& top, const omath::Vector2<float>& bottom,
const std::shared_ptr<LuaHudRenderer>& renderer)
{
if (!renderer)
throw std::invalid_argument("hud renderer must not be nil");
return {top, bottom, 4.f, renderer};
return {top, bottom, renderer};
}
[[nodiscard]]
@@ -380,37 +374,37 @@ namespace omath::lua
[](omath::hud::EntityOverlay& overlay, const omath::Color& color, const float offset,
const bool outlined, const std::string& text) -> omath::hud::EntityOverlay&
{
return overlay.add_right_label(color, offset, outlined_from_bool(outlined), text);
return overlay.add_right_label(color, offset, outlined, text);
},
"add_left_label",
[](omath::hud::EntityOverlay& overlay, const omath::Color& color, const float offset,
const bool outlined, const std::string& text) -> omath::hud::EntityOverlay&
{
return overlay.add_left_label(color, offset, outlined_from_bool(outlined), text);
return overlay.add_left_label(color, offset, outlined, text);
},
"add_top_label",
[](omath::hud::EntityOverlay& overlay, const omath::Color& color, const float offset,
const bool outlined, const std::string& text) -> omath::hud::EntityOverlay&
{
return overlay.add_top_label(color, offset, outlined_from_bool(outlined), text);
return overlay.add_top_label(color, offset, outlined, text);
},
"add_bottom_label",
[](omath::hud::EntityOverlay& overlay, const omath::Color& color, const float offset,
const bool outlined, const std::string& text) -> omath::hud::EntityOverlay&
{
return overlay.add_bottom_label(color, offset, outlined_from_bool(outlined), text);
return overlay.add_bottom_label(color, offset, outlined, text);
},
"add_centered_top_label",
[](omath::hud::EntityOverlay& overlay, const omath::Color& color, const float offset,
const bool outlined, const std::string& text) -> omath::hud::EntityOverlay&
{
return overlay.add_centered_top_label(color, offset, outlined_from_bool(outlined), text);
return overlay.add_centered_top_label(color, offset, outlined, text);
},
"add_centered_bottom_label",
[](omath::hud::EntityOverlay& overlay, const omath::Color& color, const float offset,
const bool outlined, const std::string& text) -> omath::hud::EntityOverlay&
{
return overlay.add_centered_bottom_label(color, offset, outlined_from_bool(outlined), text);
return overlay.add_centered_bottom_label(color, offset, outlined, text);
},
"add_right_space_vertical", &omath::hud::EntityOverlay::add_right_space_vertical,
+1 -1
View File
@@ -1,5 +1,5 @@
//
// Created by Orange on 6/3/2026.
// Created by Codex on 6/3/2026.
//
#include <gtest/gtest.h>
#include <omath/engines/rage_engine/camera.hpp>
+28
View File
@@ -283,6 +283,34 @@ TEST(ProjectileSimulation, HitsNegativeYawTarget_WithOffset)
expect_projectile_hits_target(proj, target, 400, 1.f / 1000.f, 50, 5.f, 10.f);
}
TEST(ProjectileSimulation, HitsStaticTarget_WithAirFriction)
{
constexpr Target target{
.m_origin = {75, 0, 0}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
constexpr Projectile proj = {
.m_origin = {0, 0, 0}, .m_launch_speed = 100.f, .m_gravity_scale = 0.f, .m_air_friction = 0.5f};
const Engine engine(0.f, 1.f / 1000.f, 10.f, 0.1f);
const auto aim_angles = engine.maybe_calculate_aim_angles(proj, target);
ASSERT_TRUE(aim_angles.has_value());
EXPECT_NEAR(aim_angles->pitch, 0.f, 0.1f);
EXPECT_NEAR(aim_angles->yaw, 0.f, 0.1f);
}
TEST(ProjectileSimulation, AirFrictionLimitsMaximumReach)
{
constexpr Target target{
.m_origin = {150, 0, 0}, .m_velocity = {0, 0, 0}, .m_is_airborne = false};
constexpr Projectile proj = {
.m_origin = {0, 0, 0}, .m_launch_speed = 100.f, .m_gravity_scale = 0.f, .m_air_friction = 1.f};
const Engine engine(0.f, 1.f / 1000.f, 10.f, 0.1f);
EXPECT_FALSE(engine.maybe_calculate_aim_point(proj, target).has_value());
EXPECT_FALSE(engine.maybe_calculate_aim_angles(proj, target).has_value());
}
TEST(UnitTestPrediction, AimAnglesReturnsNulloptWhenNoSolution)
{
constexpr Target target{
-92
View File
@@ -9,7 +9,6 @@
#include <omath/engines/frostbite_engine/camera.hpp>
#include <omath/engines/iw_engine/camera.hpp>
#include <omath/engines/opengl_engine/camera.hpp>
#include <omath/engines/rage_engine/camera.hpp>
#include <omath/engines/source_engine/camera.hpp>
#include <omath/engines/unreal_engine/camera.hpp>
#include <omath/linear_algebra/triangle.hpp>
@@ -17,49 +16,6 @@
#include <print>
#include <random>
template<class NumericType>
static NumericType random_visible_component(std::mt19937& gen, std::uniform_real_distribution<NumericType>& dist)
{
auto value = dist(gen);
if (std::abs(value) < static_cast<NumericType>(50))
value += value < NumericType{} ? -static_cast<NumericType>(50) : static_cast<NumericType>(50);
return value;
}
template<class CameraType, class ViewAnglesType, class NumericType>
static void verify_random_look_at_targets_project_to_screen_center(const omath::Vector3<NumericType>& origin,
const ViewAnglesType& view_angles,
const omath::projection::ViewPort& view_port,
const NumericType near_plane,
const NumericType far_plane, const unsigned int seed)
{
std::mt19937 gen(seed);
std::uniform_real_distribution<NumericType> dist(static_cast<NumericType>(-500), static_cast<NumericType>(500));
constexpr auto fov = omath::projection::FieldOfView::from_degrees(75.f);
auto cam = CameraType(origin, view_angles, view_port, fov, near_plane, far_plane);
const auto screen_center_x = static_cast<NumericType>(view_port.m_width / 2.f);
const auto screen_center_y = static_cast<NumericType>(view_port.m_height / 2.f);
for (int i = 0; i < 100; i++)
{
const auto target = origin
+ omath::Vector3<NumericType>{
random_visible_component(gen, dist),
random_visible_component(gen, dist),
random_visible_component(gen, dist),
};
cam.look_at(target);
const auto projected = cam.world_to_screen(target);
ASSERT_TRUE(projected.has_value()) << "iteration: " << i;
EXPECT_NEAR(projected->x, screen_center_x, static_cast<NumericType>(0.1));
EXPECT_NEAR(projected->y, screen_center_y, static_cast<NumericType>(0.1));
}
}
TEST(UnitTestProjection, Projection)
{
constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
@@ -1159,54 +1115,6 @@ TEST(UnitTestProjection, LookAt_ForwardVectorPointsAtTarget)
EXPECT_NEAR(fwd.z, 0.f, 1e-4f);
}
TEST(UnitTestProjection, SourceEngine_LookAtRandomWorldPointsProjectToScreenCenter)
{
verify_random_look_at_targets_project_to_screen_center<omath::source_engine::Camera>(
{10.f, -20.f, 30.f}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, 0.01f, 5000.f, 101);
}
TEST(UnitTestProjection, UnityEngine_LookAtRandomWorldPointsProjectToScreenCenter)
{
verify_random_look_at_targets_project_to_screen_center<omath::unity_engine::Camera>(
{-15.f, 25.f, -35.f}, omath::unity_engine::ViewAngles{}, {1280.f, 720.f}, 0.03f, 5000.f, 102);
}
TEST(UnitTestProjection, UnrealEngine_LookAtRandomWorldPointsProjectToScreenCenter)
{
verify_random_look_at_targets_project_to_screen_center<omath::unreal_engine::Camera>(
{100.0, -50.0, 25.0}, omath::unreal_engine::ViewAngles{}, {1920.f, 1080.f}, 0.01, 5000.0, 103);
}
TEST(UnitTestProjection, FrostbiteEngine_LookAtRandomWorldPointsProjectToScreenCenter)
{
verify_random_look_at_targets_project_to_screen_center<omath::frostbite_engine::Camera>(
{-4.f, 2.f, 8.f}, omath::frostbite_engine::ViewAngles{}, {1600.f, 900.f}, 0.01f, 5000.f, 104);
}
TEST(UnitTestProjection, IWEngine_LookAtRandomWorldPointsProjectToScreenCenter)
{
verify_random_look_at_targets_project_to_screen_center<omath::iw_engine::Camera>(
{40.f, -60.f, 20.f}, omath::iw_engine::ViewAngles{}, {1920.f, 1080.f}, 0.01f, 5000.f, 105);
}
TEST(UnitTestProjection, OpenGLEngine_LookAtRandomWorldPointsProjectToScreenCenter)
{
verify_random_look_at_targets_project_to_screen_center<omath::opengl_engine::Camera>(
{-30.f, 70.f, 15.f}, omath::opengl_engine::ViewAngles{}, {1920.f, 1080.f}, 0.01f, 5000.f, 106);
}
TEST(UnitTestProjection, CryEngine_LookAtRandomWorldPointsProjectToScreenCenter)
{
verify_random_look_at_targets_project_to_screen_center<omath::cry_engine::Camera>(
{5.f, 15.f, -25.f}, omath::cry_engine::ViewAngles{}, {1280.f, 720.f}, 0.01f, 5000.f, 107);
}
TEST(UnitTestProjection, RageEngine_LookAtRandomWorldPointsProjectToScreenCenter)
{
verify_random_look_at_targets_project_to_screen_center<omath::rage_engine::Camera>(
{-5.f, 45.f, 10.f}, omath::rage_engine::ViewAngles{}, {1280.f, 720.f}, 0.01f, 5000.f, 108);
}
// ---- is_culled_by_frustum (triangle) ----
TEST(UnitTestProjection, TriangleInsideFrustumNotCulled)