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v5.4.0
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468a1f4703
| Author | SHA1 | Date | |
|---|---|---|---|
| 468a1f4703 | |||
| db99a1ecfc | |||
| 8b4614eb89 | |||
| 0a072b0d56 | |||
| 2c60959e2b | |||
| d7ec571a7a | |||
| 235917008c | |||
| 71e256d033 |
@@ -16,7 +16,10 @@ namespace
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|||||||
struct frame_context
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struct frame_context
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{
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{
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ID3D12Resource* render_target = nullptr;
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ID3D12Resource* render_target = nullptr;
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// Each back buffer gets its own allocator because allocators cannot be reset while GPU work uses them.
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ID3D12CommandAllocator* command_allocator = nullptr;
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D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle = {};
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D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle = {};
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UINT64 fence_value = 0;
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};
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};
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bool g_initialized = false;
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bool g_initialized = false;
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@@ -28,9 +31,188 @@ namespace
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ID3D12DescriptorHeap* g_rtv_heap = nullptr;
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ID3D12DescriptorHeap* g_rtv_heap = nullptr;
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ID3D12DescriptorHeap* g_srv_heap = nullptr;
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ID3D12DescriptorHeap* g_srv_heap = nullptr;
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ID3D12GraphicsCommandList* g_command_list = nullptr;
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ID3D12GraphicsCommandList* g_command_list = nullptr;
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ID3D12CommandAllocator* g_command_allocator = nullptr;
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ID3D12Fence* g_fence = nullptr;
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HANDLE g_fence_event = nullptr;
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UINT64 g_fence_value = 0;
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std::vector<frame_context> g_frames;
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std::vector<frame_context> g_frames;
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// This fence tracks only the overlay work submitted by this DLL, not the game's whole frame.
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bool create_sync_objects()
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{
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if (g_fence)
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return true;
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|
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|
if (FAILED(g_device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&g_fence))))
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return false;
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|
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g_fence_event = CreateEvent(nullptr, FALSE, FALSE, nullptr);
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if (!g_fence_event)
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{
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g_fence->Release();
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g_fence = nullptr;
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return false;
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}
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g_fence_value = 0;
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return true;
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}
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bool wait_for_fence_value(UINT64 fence_value)
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{
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if (!g_fence || !g_fence_event || fence_value == 0 || g_fence->GetCompletedValue() >= fence_value)
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return true;
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|
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if (FAILED(g_fence->SetEventOnCompletion(fence_value, g_fence_event)))
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return false;
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WaitForSingleObject(g_fence_event, INFINITE);
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return true;
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}
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void wait_for_frame(frame_context& fc)
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|
{
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// The current back buffer's allocator is safe to reset only after its previous overlay pass completes.
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|
if (wait_for_fence_value(fc.fence_value))
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fc.fence_value = 0;
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}
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|
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void wait_for_gpu()
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|
{
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|
// ResizeBuffers and shutdown must not release back buffers still referenced by queued overlay commands.
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if (!g_command_queue || !g_fence || !g_fence_event)
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return;
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const UINT64 fence_value = ++g_fence_value;
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if (FAILED(g_command_queue->Signal(g_fence, fence_value)))
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return;
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|
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if (wait_for_fence_value(fence_value))
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{
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for (auto& fc : g_frames)
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fc.fence_value = 0;
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}
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|
}
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|
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bool signal_frame(frame_context& fc)
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|
{
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|
if (!g_command_queue || !g_fence)
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|
return false;
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|
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|
const UINT64 fence_value = ++g_fence_value;
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|
if (FAILED(g_command_queue->Signal(g_fence, fence_value)))
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|
return false;
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|
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|
fc.fence_value = fence_value;
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|
return true;
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|
}
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|
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|
void release_sync_objects()
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|
{
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|
if (g_fence_event)
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|
{
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|
CloseHandle(g_fence_event);
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|
g_fence_event = nullptr;
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|
}
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|
if (g_fence)
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|
{
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|
g_fence->Release();
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|
g_fence = nullptr;
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|
}
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|
g_fence_value = 0;
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|
}
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|
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void release_frame_contexts()
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|
{
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|
for (auto& fc : g_frames)
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|
{
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|
if (fc.render_target)
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|
{
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|
fc.render_target->Release();
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|
fc.render_target = nullptr;
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|
}
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|
if (fc.command_allocator)
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|
{
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|
fc.command_allocator->Release();
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|
fc.command_allocator = nullptr;
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|
}
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|
fc.fence_value = 0;
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|
}
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|
g_frames.clear();
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|
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|
if (g_rtv_heap)
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|
{
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|
g_rtv_heap->Release();
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|
g_rtv_heap = nullptr;
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|
}
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|
}
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|
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|
void release_command_objects()
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|
{
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|
if (g_command_list)
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|
{
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|
g_command_list->Release();
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|
g_command_list = nullptr;
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|
}
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|
}
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|
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||||||
|
bool create_command_objects()
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||||||
|
{
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|
if (g_frames.empty() || !g_frames[0].command_allocator)
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|
return false;
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|
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||||||
|
if (FAILED(g_device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, g_frames[0].command_allocator,
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|
nullptr, IID_PPV_ARGS(&g_command_list))))
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|
{
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|
release_command_objects();
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|
return false;
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|
}
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|
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|
g_command_list->Close();
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|
return true;
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|
}
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|
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|
bool create_render_targets(IDXGISwapChain* swap_chain)
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|
{
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|
// These references must be released before IDXGISwapChain::ResizeBuffers reaches the original function.
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|
DXGI_SWAP_CHAIN_DESC desc{};
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|
if (FAILED(swap_chain->GetDesc(&desc)))
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|
return false;
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|
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|
const UINT buffer_count = desc.BufferCount;
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|
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D3D12_DESCRIPTOR_HEAP_DESC heap_desc{};
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|
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
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|
heap_desc.NumDescriptors = buffer_count;
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|
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
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|
heap_desc.NodeMask = 1;
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|
if (FAILED(g_device->CreateDescriptorHeap(&heap_desc, IID_PPV_ARGS(&g_rtv_heap))))
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|
return false;
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|
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|
g_frames.resize(buffer_count);
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|
const UINT rtv_size = g_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
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|
D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle = g_rtv_heap->GetCPUDescriptorHandleForHeapStart();
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|
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|
for (UINT i = 0; i < buffer_count; ++i)
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|
{
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|
g_frames[i].rtv_handle = rtv_handle;
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|
if (FAILED(g_device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT,
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|
IID_PPV_ARGS(&g_frames[i].command_allocator))))
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|
{
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|
release_frame_contexts();
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|
return false;
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|
}
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|
if (FAILED(swap_chain->GetBuffer(i, IID_PPV_ARGS(&g_frames[i].render_target))))
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|
{
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|
release_frame_contexts();
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|
return false;
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|
}
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|
g_device->CreateRenderTargetView(g_frames[i].render_target, nullptr, rtv_handle);
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|
rtv_handle.ptr += rtv_size;
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|
}
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|
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|
return true;
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|
}
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|
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void init(IDXGISwapChain* swap_chain)
|
void init(IDXGISwapChain* swap_chain)
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{
|
{
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g_init_attempted = true;
|
g_init_attempted = true;
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@@ -53,37 +235,15 @@ namespace
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if (FAILED(g_device->CreateDescriptorHeap(&heap_desc, IID_PPV_ARGS(&g_srv_heap))))
|
if (FAILED(g_device->CreateDescriptorHeap(&heap_desc, IID_PPV_ARGS(&g_srv_heap))))
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return;
|
return;
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}
|
}
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{
|
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D3D12_DESCRIPTOR_HEAP_DESC heap_desc{};
|
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heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
|
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heap_desc.NumDescriptors = buffer_count;
|
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heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
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heap_desc.NodeMask = 1;
|
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if (FAILED(g_device->CreateDescriptorHeap(&heap_desc, IID_PPV_ARGS(&g_rtv_heap))))
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
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if (FAILED(g_device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT,
|
if (!create_render_targets(swap_chain))
|
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IID_PPV_ARGS(&g_command_allocator))))
|
|
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return;
|
return;
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|
|
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g_frames.resize(buffer_count);
|
if (!create_command_objects())
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const UINT rtv_size = g_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
|
return;
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D3D12_CPU_DESCRIPTOR_HANDLE rtv_handle = g_rtv_heap->GetCPUDescriptorHandleForHeapStart();
|
|
||||||
|
if (!create_sync_objects())
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for (UINT i = 0; i < buffer_count; ++i)
|
|
||||||
{
|
|
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g_frames[i].rtv_handle = rtv_handle;
|
|
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if (FAILED(swap_chain->GetBuffer(i, IID_PPV_ARGS(&g_frames[i].render_target))))
|
|
||||||
return;
|
|
||||||
g_device->CreateRenderTargetView(g_frames[i].render_target, nullptr, rtv_handle);
|
|
||||||
rtv_handle.ptr += rtv_size;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (FAILED(g_device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, g_command_allocator, nullptr,
|
|
||||||
IID_PPV_ARGS(&g_command_list))))
|
|
||||||
return;
|
return;
|
||||||
g_command_list->Close();
|
|
||||||
|
|
||||||
ImGui::CreateContext();
|
ImGui::CreateContext();
|
||||||
ImGui::StyleColorsDark();
|
ImGui::StyleColorsDark();
|
||||||
@@ -114,27 +274,65 @@ namespace
|
|||||||
|
|
||||||
void on_execute_command_lists(ID3D12CommandQueue* queue, UINT, ID3D12CommandList* const*)
|
void on_execute_command_lists(ID3D12CommandQueue* queue, UINT, ID3D12CommandList* const*)
|
||||||
{
|
{
|
||||||
|
// The overlay records DIRECT command lists; executing them on COPY/COMPUTE queues can remove the device.
|
||||||
if (!g_command_queue)
|
if (!g_command_queue)
|
||||||
g_command_queue = queue;
|
{
|
||||||
|
const D3D12_COMMAND_QUEUE_DESC desc = queue->GetDesc();
|
||||||
|
if (desc.Type == D3D12_COMMAND_LIST_TYPE_DIRECT)
|
||||||
|
g_command_queue = queue;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void on_present(IDXGISwapChain* swap_chain, UINT, UINT)
|
bool ensure_initialized(IDXGISwapChain* swap_chain)
|
||||||
{
|
{
|
||||||
if (!g_initialized)
|
if (g_initialized)
|
||||||
{
|
return true;
|
||||||
if (!g_init_attempted && g_command_queue)
|
|
||||||
init(swap_chain);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!g_command_queue)
|
if (!g_init_attempted && g_command_queue)
|
||||||
return;
|
init(swap_chain);
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ensure_render_targets(IDXGISwapChain* swap_chain)
|
||||||
|
{
|
||||||
|
if (!g_frames.empty() && g_rtv_heap)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
return create_render_targets(swap_chain);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ensure_command_list()
|
||||||
|
{
|
||||||
|
if (g_command_list)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
return create_command_objects();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ensure_sync_ready()
|
||||||
|
{
|
||||||
|
if (g_fence)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
return create_sync_objects();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool ensure_present_resources(IDXGISwapChain* swap_chain)
|
||||||
|
{
|
||||||
|
if (!ensure_initialized(swap_chain) || !g_command_queue)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return ensure_render_targets(swap_chain) && ensure_command_list() && ensure_sync_ready();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool begin_imgui_frame()
|
||||||
|
{
|
||||||
if (GetAsyncKeyState(VK_INSERT) & 1)
|
if (GetAsyncKeyState(VK_INSERT) & 1)
|
||||||
show_menu = !show_menu;
|
show_menu = !show_menu;
|
||||||
|
|
||||||
if (!show_menu)
|
if (!show_menu)
|
||||||
return;
|
return false;
|
||||||
|
|
||||||
ImGui_ImplDX12_NewFrame();
|
ImGui_ImplDX12_NewFrame();
|
||||||
ImGui_ImplWin32_NewFrame();
|
ImGui_ImplWin32_NewFrame();
|
||||||
@@ -142,67 +340,97 @@ namespace
|
|||||||
ImGui::GetIO().MouseDrawCursor = true;
|
ImGui::GetIO().MouseDrawCursor = true;
|
||||||
ImGui::ShowDemoWindow();
|
ImGui::ShowDemoWindow();
|
||||||
ImGui::EndFrame();
|
ImGui::EndFrame();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
frame_context* current_frame_context()
|
||||||
|
{
|
||||||
const UINT buf_idx = g_swap_chain->GetCurrentBackBufferIndex();
|
const UINT buf_idx = g_swap_chain->GetCurrentBackBufferIndex();
|
||||||
auto& fc = g_frames[buf_idx];
|
if (buf_idx >= g_frames.size())
|
||||||
|
return nullptr;
|
||||||
|
|
||||||
g_command_allocator->Reset();
|
return &g_frames[buf_idx];
|
||||||
g_command_list->Reset(g_command_allocator, nullptr);
|
}
|
||||||
|
|
||||||
|
bool reset_overlay_command_list(frame_context& fc)
|
||||||
|
{
|
||||||
|
wait_for_frame(fc);
|
||||||
|
|
||||||
|
// Both resets depend on wait_for_frame(); otherwise DLSSG/Streamline can observe invalid GPU work.
|
||||||
|
if (FAILED(fc.command_allocator->Reset()))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (FAILED(g_command_list->Reset(fc.command_allocator, nullptr)))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void transition_render_target(frame_context& fc, D3D12_RESOURCE_STATES before, D3D12_RESOURCE_STATES after)
|
||||||
|
{
|
||||||
D3D12_RESOURCE_BARRIER barrier{};
|
D3D12_RESOURCE_BARRIER barrier{};
|
||||||
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
||||||
barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
||||||
barrier.Transition.pResource = fc.render_target;
|
barrier.Transition.pResource = fc.render_target;
|
||||||
barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
|
barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
|
||||||
barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_PRESENT;
|
barrier.Transition.StateBefore = before;
|
||||||
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_RENDER_TARGET;
|
barrier.Transition.StateAfter = after;
|
||||||
g_command_list->ResourceBarrier(1, &barrier);
|
g_command_list->ResourceBarrier(1, &barrier);
|
||||||
|
}
|
||||||
|
|
||||||
|
void record_overlay_commands(frame_context& fc)
|
||||||
|
{
|
||||||
|
transition_render_target(fc, D3D12_RESOURCE_STATE_PRESENT, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
||||||
g_command_list->OMSetRenderTargets(1, &fc.rtv_handle, FALSE, nullptr);
|
g_command_list->OMSetRenderTargets(1, &fc.rtv_handle, FALSE, nullptr);
|
||||||
g_command_list->SetDescriptorHeaps(1, &g_srv_heap);
|
g_command_list->SetDescriptorHeaps(1, &g_srv_heap);
|
||||||
|
|
||||||
ImGui::Render();
|
ImGui::Render();
|
||||||
ImGui_ImplDX12_RenderDrawData(ImGui::GetDrawData(), g_command_list);
|
ImGui_ImplDX12_RenderDrawData(ImGui::GetDrawData(), g_command_list);
|
||||||
|
|
||||||
barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_RENDER_TARGET;
|
transition_render_target(fc, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_PRESENT);
|
||||||
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_PRESENT;
|
}
|
||||||
g_command_list->ResourceBarrier(1, &barrier);
|
|
||||||
g_command_list->Close();
|
bool submit_overlay_commands(frame_context& fc)
|
||||||
|
{
|
||||||
|
if (FAILED(g_command_list->Close()))
|
||||||
|
return false;
|
||||||
|
|
||||||
ID3D12CommandList* cmd_lists[] = {g_command_list};
|
ID3D12CommandList* cmd_lists[] = {g_command_list};
|
||||||
g_command_queue->ExecuteCommandLists(1, cmd_lists);
|
g_command_queue->ExecuteCommandLists(1, cmd_lists);
|
||||||
|
return signal_frame(fc);
|
||||||
|
}
|
||||||
|
|
||||||
|
void on_present(IDXGISwapChain* swap_chain, UINT, UINT)
|
||||||
|
{
|
||||||
|
if (!ensure_present_resources(swap_chain) || !begin_imgui_frame())
|
||||||
|
return;
|
||||||
|
|
||||||
|
frame_context* fc = current_frame_context();
|
||||||
|
if (!fc || !reset_overlay_command_list(*fc))
|
||||||
|
return;
|
||||||
|
|
||||||
|
record_overlay_commands(*fc);
|
||||||
|
std::ignore = submit_overlay_commands(*fc);
|
||||||
|
}
|
||||||
|
|
||||||
|
void on_resize_buffers(IDXGISwapChain*, UINT, UINT, UINT, DXGI_FORMAT, UINT)
|
||||||
|
{
|
||||||
|
wait_for_gpu();
|
||||||
|
release_command_objects();
|
||||||
|
release_frame_contexts();
|
||||||
}
|
}
|
||||||
|
|
||||||
void release_dx12_resources()
|
void release_dx12_resources()
|
||||||
{
|
{
|
||||||
for (auto& fc : g_frames)
|
wait_for_gpu();
|
||||||
{
|
release_command_objects();
|
||||||
if (fc.render_target)
|
release_frame_contexts();
|
||||||
{
|
release_sync_objects();
|
||||||
fc.render_target->Release();
|
|
||||||
fc.render_target = nullptr;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
g_frames.clear();
|
|
||||||
if (g_command_allocator)
|
|
||||||
{
|
|
||||||
g_command_allocator->Release();
|
|
||||||
g_command_allocator = nullptr;
|
|
||||||
}
|
|
||||||
if (g_command_list)
|
|
||||||
{
|
|
||||||
g_command_list->Release();
|
|
||||||
g_command_list = nullptr;
|
|
||||||
}
|
|
||||||
if (g_srv_heap)
|
if (g_srv_heap)
|
||||||
{
|
{
|
||||||
g_srv_heap->Release();
|
g_srv_heap->Release();
|
||||||
g_srv_heap = nullptr;
|
g_srv_heap = nullptr;
|
||||||
}
|
}
|
||||||
if (g_rtv_heap)
|
|
||||||
{
|
|
||||||
g_rtv_heap->Release();
|
|
||||||
g_rtv_heap = nullptr;
|
|
||||||
}
|
|
||||||
if (g_swap_chain)
|
if (g_swap_chain)
|
||||||
{
|
{
|
||||||
g_swap_chain->Release();
|
g_swap_chain->Release();
|
||||||
@@ -230,6 +458,7 @@ BOOL WINAPI DllMain(HINSTANCE h_instance, DWORD reason, LPVOID)
|
|||||||
|
|
||||||
auto& mgr = omath::hooks::HooksManager::get();
|
auto& mgr = omath::hooks::HooksManager::get();
|
||||||
mgr.set_on_present(on_present);
|
mgr.set_on_present(on_present);
|
||||||
|
mgr.set_on_resize_buffers(on_resize_buffers);
|
||||||
mgr.set_on_execute_command_lists(on_execute_command_lists);
|
mgr.set_on_execute_command_lists(on_execute_command_lists);
|
||||||
std::ignore = mgr.hook_dx12();
|
std::ignore = mgr.hook_dx12();
|
||||||
return 0;
|
return 0;
|
||||||
|
|||||||
@@ -4,17 +4,28 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "omath/linear_algebra/vector3.hpp"
|
#include "omath/linear_algebra/vector3.hpp"
|
||||||
|
#include <array>
|
||||||
|
|
||||||
namespace omath::primitives
|
namespace omath::primitives
|
||||||
{
|
{
|
||||||
enum class UpAxis { X, Y, Z };
|
enum class UpAxis
|
||||||
|
{
|
||||||
|
X,
|
||||||
|
Y,
|
||||||
|
Z
|
||||||
|
};
|
||||||
|
|
||||||
template<class Type>
|
template<class Type, UpAxis Up = UpAxis::Y>
|
||||||
struct Aabb final
|
struct Aabb final
|
||||||
{
|
{
|
||||||
Vector3<Type> min;
|
Vector3<Type> min;
|
||||||
Vector3<Type> max;
|
Vector3<Type> max;
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
static consteval UpAxis get_up_axis()
|
||||||
|
{
|
||||||
|
return Up;
|
||||||
|
}
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
constexpr Vector3<Type> center() const noexcept
|
constexpr Vector3<Type> center() const noexcept
|
||||||
{
|
{
|
||||||
@@ -27,7 +38,6 @@ namespace omath::primitives
|
|||||||
return (max - min) / static_cast<Type>(2);
|
return (max - min) / static_cast<Type>(2);
|
||||||
}
|
}
|
||||||
|
|
||||||
template<UpAxis Up = UpAxis::Y>
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
constexpr Vector3<Type> top() const noexcept
|
constexpr Vector3<Type> top() const noexcept
|
||||||
{
|
{
|
||||||
@@ -42,7 +52,6 @@ namespace omath::primitives
|
|||||||
std::unreachable();
|
std::unreachable();
|
||||||
}
|
}
|
||||||
|
|
||||||
template<UpAxis Up = UpAxis::Y>
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
constexpr Vector3<Type> bottom() const noexcept
|
constexpr Vector3<Type> bottom() const noexcept
|
||||||
{
|
{
|
||||||
@@ -57,11 +66,22 @@ namespace omath::primitives
|
|||||||
std::unreachable();
|
std::unreachable();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[[nodiscard]]
|
||||||
|
constexpr std::array<Vector3<Type>, 8> vertices() const noexcept
|
||||||
|
{
|
||||||
|
return {
|
||||||
|
Vector3<Type>{min.x, min.y, min.z}, Vector3<Type>{max.x, min.y, min.z},
|
||||||
|
Vector3<Type>{min.x, max.y, min.z}, Vector3<Type>{max.x, max.y, min.z},
|
||||||
|
Vector3<Type>{min.x, min.y, max.z}, Vector3<Type>{max.x, min.y, max.z},
|
||||||
|
Vector3<Type>{min.x, max.y, max.z}, Vector3<Type>{max.x, max.y, max.z},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
constexpr bool is_collide(const Aabb& other) const noexcept
|
constexpr bool is_collide(const Aabb& other) const noexcept
|
||||||
{
|
{
|
||||||
return min.x <= other.max.x && max.x >= other.min.x &&
|
return min.x <= other.max.x && max.x >= other.min.x && min.y <= other.max.y && max.y >= other.min.y
|
||||||
min.y <= other.max.y && max.y >= other.min.y &&min.z <= other.max.z && max.z >= other.min.z;
|
&& min.z <= other.max.z && max.z >= other.min.z;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
} // namespace omath::primitives
|
} // namespace omath::primitives
|
||||||
|
|||||||
@@ -9,6 +9,7 @@ namespace omath::hud
|
|||||||
class CanvasBox final
|
class CanvasBox final
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
CanvasBox() = default;
|
||||||
CanvasBox(Vector2<float> top, Vector2<float> bottom, float ratio = 4.f);
|
CanvasBox(Vector2<float> top, Vector2<float> bottom, float ratio = 4.f);
|
||||||
|
|
||||||
[[nodiscard("You have to use array")]]
|
[[nodiscard("You have to use array")]]
|
||||||
|
|||||||
@@ -5,13 +5,21 @@
|
|||||||
#include "canvas_box.hpp"
|
#include "canvas_box.hpp"
|
||||||
#include "entity_overlay_widgets.hpp"
|
#include "entity_overlay_widgets.hpp"
|
||||||
#include "hud_renderer_interface.hpp"
|
#include "hud_renderer_interface.hpp"
|
||||||
|
#include "omath/3d_primitives/aabb.hpp"
|
||||||
#include "omath/linear_algebra/vector2.hpp"
|
#include "omath/linear_algebra/vector2.hpp"
|
||||||
#include "omath/utility/color.hpp"
|
#include "omath/utility/color.hpp"
|
||||||
|
#include <expected>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
#include <type_traits>
|
||||||
namespace omath::hud
|
namespace omath::hud
|
||||||
{
|
{
|
||||||
|
enum class EntityOverlayError
|
||||||
|
{
|
||||||
|
NO_PROJECTED_VERTEX,
|
||||||
|
CENTER_PROJECTION_FAILED,
|
||||||
|
};
|
||||||
|
|
||||||
class EntityOverlay final
|
class EntityOverlay final
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@@ -57,13 +65,17 @@ namespace omath::hud
|
|||||||
float offset = 5.f);
|
float offset = 5.f);
|
||||||
|
|
||||||
// ── Labels ───────────────────────────────────────────────────────
|
// ── Labels ───────────────────────────────────────────────────────
|
||||||
EntityOverlay& add_right_label(const Color& color, float offset, widget::Outlined outlined, const std::string_view& text);
|
EntityOverlay& add_right_label(const Color& color, float offset, widget::Outlined outlined,
|
||||||
|
const std::string_view& text);
|
||||||
|
|
||||||
EntityOverlay& add_left_label(const Color& color, float offset, widget::Outlined outlined, const std::string_view& text);
|
EntityOverlay& add_left_label(const Color& color, float offset, widget::Outlined outlined,
|
||||||
|
const std::string_view& text);
|
||||||
|
|
||||||
EntityOverlay& add_top_label(const Color& color, float offset, widget::Outlined outlined, std::string_view text);
|
EntityOverlay& add_top_label(const Color& color, float offset, widget::Outlined outlined,
|
||||||
|
std::string_view text);
|
||||||
|
|
||||||
EntityOverlay& add_bottom_label(const Color& color, float offset, widget::Outlined outlined, std::string_view text);
|
EntityOverlay& add_bottom_label(const Color& color, float offset, widget::Outlined outlined,
|
||||||
|
std::string_view text);
|
||||||
|
|
||||||
EntityOverlay& add_centered_top_label(const Color& color, float offset, widget::Outlined outlined,
|
EntityOverlay& add_centered_top_label(const Color& color, float offset, widget::Outlined outlined,
|
||||||
const std::string_view& text);
|
const std::string_view& text);
|
||||||
@@ -72,24 +84,24 @@ namespace omath::hud
|
|||||||
const std::string_view& text);
|
const std::string_view& text);
|
||||||
|
|
||||||
template<typename... Args>
|
template<typename... Args>
|
||||||
EntityOverlay& add_right_label(const Color& color, const float offset, const widget::Outlined outlined, std::format_string<Args...> fmt,
|
EntityOverlay& add_right_label(const Color& color, const float offset, const widget::Outlined outlined,
|
||||||
Args&&... args)
|
std::format_string<Args...> fmt, Args&&... args)
|
||||||
{
|
{
|
||||||
return add_right_label(color, offset, outlined,
|
return add_right_label(color, offset, outlined,
|
||||||
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
||||||
}
|
}
|
||||||
|
|
||||||
template<typename... Args>
|
template<typename... Args>
|
||||||
EntityOverlay& add_left_label(const Color& color, const float offset, const widget::Outlined outlined, std::format_string<Args...> fmt,
|
EntityOverlay& add_left_label(const Color& color, const float offset, const widget::Outlined outlined,
|
||||||
Args&&... args)
|
std::format_string<Args...> fmt, Args&&... args)
|
||||||
{
|
{
|
||||||
return add_left_label(color, offset, outlined,
|
return add_left_label(color, offset, outlined,
|
||||||
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
||||||
}
|
}
|
||||||
|
|
||||||
template<typename... Args>
|
template<typename... Args>
|
||||||
EntityOverlay& add_top_label(const Color& color, const float offset, const widget::Outlined outlined, std::format_string<Args...> fmt,
|
EntityOverlay& add_top_label(const Color& color, const float offset, const widget::Outlined outlined,
|
||||||
Args&&... args)
|
std::format_string<Args...> fmt, Args&&... args)
|
||||||
{
|
{
|
||||||
return add_top_label(color, offset, outlined,
|
return add_top_label(color, offset, outlined,
|
||||||
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
||||||
@@ -112,8 +124,9 @@ namespace omath::hud
|
|||||||
}
|
}
|
||||||
|
|
||||||
template<typename... Args>
|
template<typename... Args>
|
||||||
EntityOverlay& add_centered_bottom_label(const Color& color, const float offset, const widget::Outlined outlined,
|
EntityOverlay& add_centered_bottom_label(const Color& color, const float offset,
|
||||||
std::format_string<Args...> fmt, Args&&... args)
|
const widget::Outlined outlined, std::format_string<Args...> fmt,
|
||||||
|
Args&&... args)
|
||||||
{
|
{
|
||||||
return add_centered_bottom_label(color, offset, outlined,
|
return add_centered_bottom_label(color, offset, outlined,
|
||||||
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
std::string_view{std::vformat(fmt.get(), std::make_format_args(args...))});
|
||||||
@@ -164,6 +177,49 @@ namespace omath::hud
|
|||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template<class Camera, class Aabb>
|
||||||
|
[[nodiscard]]
|
||||||
|
static std::expected<EntityOverlay, EntityOverlayError>
|
||||||
|
from_aabb(const Camera& camera, const Aabb& aabb, const float aspect,
|
||||||
|
const std::shared_ptr<HudRendererInterface>& renderer)
|
||||||
|
{
|
||||||
|
using ProjectedVector = std::invoke_result_t<decltype(&Aabb::center), const Aabb&>;
|
||||||
|
|
||||||
|
ProjectedVector top;
|
||||||
|
ProjectedVector bottom;
|
||||||
|
bool has_projected_vertex = false;
|
||||||
|
|
||||||
|
for (const auto& vertex : aabb.vertices())
|
||||||
|
{
|
||||||
|
if (auto projected = camera.world_to_screen_unclipped(vertex))
|
||||||
|
{
|
||||||
|
if (!has_projected_vertex)
|
||||||
|
{
|
||||||
|
top = *projected;
|
||||||
|
bottom = *projected;
|
||||||
|
has_projected_vertex = true;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (projected->y < top.y)
|
||||||
|
top = *projected;
|
||||||
|
if (projected->y > bottom.y)
|
||||||
|
bottom = *projected;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!has_projected_vertex)
|
||||||
|
return std::unexpected(EntityOverlayError::NO_PROJECTED_VERTEX);
|
||||||
|
|
||||||
|
auto center = camera.world_to_screen_unclipped(aabb.center());
|
||||||
|
if (!center)
|
||||||
|
return std::unexpected(EntityOverlayError::CENTER_PROJECTION_FAILED);
|
||||||
|
|
||||||
|
const auto center_x = static_cast<float>(center->x);
|
||||||
|
return EntityOverlay{
|
||||||
|
{center_x, static_cast<float>(top.y)}, {center_x, static_cast<float>(bottom.y)}, aspect, renderer};
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// optional<W> dispatch — enables when() conditional widgets
|
// optional<W> dispatch — enables when() conditional widgets
|
||||||
template<typename W>
|
template<typename W>
|
||||||
|
|||||||
@@ -119,11 +119,11 @@ namespace
|
|||||||
switch (axis)
|
switch (axis)
|
||||||
{
|
{
|
||||||
case omath::primitives::UpAxis::X:
|
case omath::primitives::UpAxis::X:
|
||||||
return aabb.top<omath::primitives::UpAxis::X>();
|
return omath::primitives::Aabb<float, omath::primitives::UpAxis::X>{aabb.min, aabb.max}.top();
|
||||||
case omath::primitives::UpAxis::Y:
|
case omath::primitives::UpAxis::Y:
|
||||||
return aabb.top<omath::primitives::UpAxis::Y>();
|
return aabb.top();
|
||||||
case omath::primitives::UpAxis::Z:
|
case omath::primitives::UpAxis::Z:
|
||||||
return aabb.top<omath::primitives::UpAxis::Z>();
|
return omath::primitives::Aabb<float, omath::primitives::UpAxis::Z>{aabb.min, aabb.max}.top();
|
||||||
}
|
}
|
||||||
std::unreachable();
|
std::unreachable();
|
||||||
}
|
}
|
||||||
@@ -133,11 +133,11 @@ namespace
|
|||||||
switch (axis)
|
switch (axis)
|
||||||
{
|
{
|
||||||
case omath::primitives::UpAxis::X:
|
case omath::primitives::UpAxis::X:
|
||||||
return aabb.bottom<omath::primitives::UpAxis::X>();
|
return omath::primitives::Aabb<float, omath::primitives::UpAxis::X>{aabb.min, aabb.max}.bottom();
|
||||||
case omath::primitives::UpAxis::Y:
|
case omath::primitives::UpAxis::Y:
|
||||||
return aabb.bottom<omath::primitives::UpAxis::Y>();
|
return aabb.bottom();
|
||||||
case omath::primitives::UpAxis::Z:
|
case omath::primitives::UpAxis::Z:
|
||||||
return aabb.bottom<omath::primitives::UpAxis::Z>();
|
return omath::primitives::Aabb<float, omath::primitives::UpAxis::Z>{aabb.min, aabb.max}.bottom();
|
||||||
}
|
}
|
||||||
std::unreachable();
|
std::unreachable();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,7 +4,9 @@
|
|||||||
#include <gtest/gtest.h>
|
#include <gtest/gtest.h>
|
||||||
#include "omath/3d_primitives/aabb.hpp"
|
#include "omath/3d_primitives/aabb.hpp"
|
||||||
|
|
||||||
|
using UpAxis = omath::primitives::UpAxis;
|
||||||
using AABB = omath::primitives::Aabb<float>;
|
using AABB = omath::primitives::Aabb<float>;
|
||||||
|
using AABBZ = omath::primitives::Aabb<float, UpAxis::Z>;
|
||||||
using Vec3 = omath::Vector3<float>;
|
using Vec3 = omath::Vector3<float>;
|
||||||
|
|
||||||
// --- center() ---
|
// --- center() ---
|
||||||
@@ -65,14 +67,12 @@ TEST(AabbTests, ExtentsOfDegenerateBox)
|
|||||||
EXPECT_FLOAT_EQ(e.z, 0.f);
|
EXPECT_FLOAT_EQ(e.z, 0.f);
|
||||||
}
|
}
|
||||||
|
|
||||||
using UpAxis = omath::primitives::UpAxis;
|
|
||||||
|
|
||||||
// --- top() ---
|
// --- top() ---
|
||||||
|
|
||||||
TEST(AabbTests, TopYUpSymmetricBox)
|
TEST(AabbTests, TopYUpSymmetricBox)
|
||||||
{
|
{
|
||||||
constexpr AABB box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}};
|
constexpr AABB box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}};
|
||||||
constexpr auto t = box.top<UpAxis::Y>();
|
constexpr auto t = box.top();
|
||||||
EXPECT_FLOAT_EQ(t.x, 0.f);
|
EXPECT_FLOAT_EQ(t.x, 0.f);
|
||||||
EXPECT_FLOAT_EQ(t.y, 2.f);
|
EXPECT_FLOAT_EQ(t.y, 2.f);
|
||||||
EXPECT_FLOAT_EQ(t.z, 0.f);
|
EXPECT_FLOAT_EQ(t.z, 0.f);
|
||||||
@@ -81,7 +81,7 @@ TEST(AabbTests, TopYUpSymmetricBox)
|
|||||||
TEST(AabbTests, TopYUpOffsetBox)
|
TEST(AabbTests, TopYUpOffsetBox)
|
||||||
{
|
{
|
||||||
constexpr AABB box{{1.f, 4.f, 2.f}, {3.f, 10.f, 6.f}};
|
constexpr AABB box{{1.f, 4.f, 2.f}, {3.f, 10.f, 6.f}};
|
||||||
constexpr auto t = box.top<UpAxis::Y>();
|
constexpr auto t = box.top();
|
||||||
EXPECT_FLOAT_EQ(t.x, 2.f);
|
EXPECT_FLOAT_EQ(t.x, 2.f);
|
||||||
EXPECT_FLOAT_EQ(t.y, 10.f);
|
EXPECT_FLOAT_EQ(t.y, 10.f);
|
||||||
EXPECT_FLOAT_EQ(t.z, 4.f);
|
EXPECT_FLOAT_EQ(t.z, 4.f);
|
||||||
@@ -89,8 +89,8 @@ TEST(AabbTests, TopYUpOffsetBox)
|
|||||||
|
|
||||||
TEST(AabbTests, TopZUpSymmetricBox)
|
TEST(AabbTests, TopZUpSymmetricBox)
|
||||||
{
|
{
|
||||||
constexpr AABB box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}};
|
constexpr AABBZ box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}};
|
||||||
constexpr auto t = box.top<UpAxis::Z>();
|
constexpr auto t = box.top();
|
||||||
EXPECT_FLOAT_EQ(t.x, 0.f);
|
EXPECT_FLOAT_EQ(t.x, 0.f);
|
||||||
EXPECT_FLOAT_EQ(t.y, 0.f);
|
EXPECT_FLOAT_EQ(t.y, 0.f);
|
||||||
EXPECT_FLOAT_EQ(t.z, 3.f);
|
EXPECT_FLOAT_EQ(t.z, 3.f);
|
||||||
@@ -98,8 +98,8 @@ TEST(AabbTests, TopZUpSymmetricBox)
|
|||||||
|
|
||||||
TEST(AabbTests, TopZUpOffsetBox)
|
TEST(AabbTests, TopZUpOffsetBox)
|
||||||
{
|
{
|
||||||
constexpr AABB box{{1.f, 4.f, 2.f}, {3.f, 10.f, 6.f}};
|
constexpr AABBZ box{{1.f, 4.f, 2.f}, {3.f, 10.f, 6.f}};
|
||||||
constexpr auto t = box.top<UpAxis::Z>();
|
constexpr auto t = box.top();
|
||||||
EXPECT_FLOAT_EQ(t.x, 2.f);
|
EXPECT_FLOAT_EQ(t.x, 2.f);
|
||||||
EXPECT_FLOAT_EQ(t.y, 7.f);
|
EXPECT_FLOAT_EQ(t.y, 7.f);
|
||||||
EXPECT_FLOAT_EQ(t.z, 6.f);
|
EXPECT_FLOAT_EQ(t.z, 6.f);
|
||||||
@@ -108,7 +108,8 @@ TEST(AabbTests, TopZUpOffsetBox)
|
|||||||
TEST(AabbTests, TopDefaultIsYUp)
|
TEST(AabbTests, TopDefaultIsYUp)
|
||||||
{
|
{
|
||||||
constexpr AABB box{{0.f, 0.f, 0.f}, {2.f, 4.f, 6.f}};
|
constexpr AABB box{{0.f, 0.f, 0.f}, {2.f, 4.f, 6.f}};
|
||||||
EXPECT_EQ(box.top(), box.top<UpAxis::Y>());
|
EXPECT_EQ(AABB::get_up_axis(), UpAxis::Y);
|
||||||
|
EXPECT_FLOAT_EQ(box.top().y, 4.f);
|
||||||
}
|
}
|
||||||
|
|
||||||
// --- bottom() ---
|
// --- bottom() ---
|
||||||
@@ -116,7 +117,7 @@ TEST(AabbTests, TopDefaultIsYUp)
|
|||||||
TEST(AabbTests, BottomYUpSymmetricBox)
|
TEST(AabbTests, BottomYUpSymmetricBox)
|
||||||
{
|
{
|
||||||
constexpr AABB box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}};
|
constexpr AABB box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}};
|
||||||
constexpr auto b = box.bottom<UpAxis::Y>();
|
constexpr auto b = box.bottom();
|
||||||
EXPECT_FLOAT_EQ(b.x, 0.f);
|
EXPECT_FLOAT_EQ(b.x, 0.f);
|
||||||
EXPECT_FLOAT_EQ(b.y, -2.f);
|
EXPECT_FLOAT_EQ(b.y, -2.f);
|
||||||
EXPECT_FLOAT_EQ(b.z, 0.f);
|
EXPECT_FLOAT_EQ(b.z, 0.f);
|
||||||
@@ -125,7 +126,7 @@ TEST(AabbTests, BottomYUpSymmetricBox)
|
|||||||
TEST(AabbTests, BottomYUpOffsetBox)
|
TEST(AabbTests, BottomYUpOffsetBox)
|
||||||
{
|
{
|
||||||
constexpr AABB box{{1.f, 4.f, 2.f}, {3.f, 10.f, 6.f}};
|
constexpr AABB box{{1.f, 4.f, 2.f}, {3.f, 10.f, 6.f}};
|
||||||
constexpr auto b = box.bottom<UpAxis::Y>();
|
constexpr auto b = box.bottom();
|
||||||
EXPECT_FLOAT_EQ(b.x, 2.f);
|
EXPECT_FLOAT_EQ(b.x, 2.f);
|
||||||
EXPECT_FLOAT_EQ(b.y, 4.f);
|
EXPECT_FLOAT_EQ(b.y, 4.f);
|
||||||
EXPECT_FLOAT_EQ(b.z, 4.f);
|
EXPECT_FLOAT_EQ(b.z, 4.f);
|
||||||
@@ -133,8 +134,8 @@ TEST(AabbTests, BottomYUpOffsetBox)
|
|||||||
|
|
||||||
TEST(AabbTests, BottomZUpSymmetricBox)
|
TEST(AabbTests, BottomZUpSymmetricBox)
|
||||||
{
|
{
|
||||||
constexpr AABB box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}};
|
constexpr AABBZ box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}};
|
||||||
constexpr auto b = box.bottom<UpAxis::Z>();
|
constexpr auto b = box.bottom();
|
||||||
EXPECT_FLOAT_EQ(b.x, 0.f);
|
EXPECT_FLOAT_EQ(b.x, 0.f);
|
||||||
EXPECT_FLOAT_EQ(b.y, 0.f);
|
EXPECT_FLOAT_EQ(b.y, 0.f);
|
||||||
EXPECT_FLOAT_EQ(b.z, -3.f);
|
EXPECT_FLOAT_EQ(b.z, -3.f);
|
||||||
@@ -142,8 +143,8 @@ TEST(AabbTests, BottomZUpSymmetricBox)
|
|||||||
|
|
||||||
TEST(AabbTests, BottomZUpOffsetBox)
|
TEST(AabbTests, BottomZUpOffsetBox)
|
||||||
{
|
{
|
||||||
constexpr AABB box{{1.f, 4.f, 2.f}, {3.f, 10.f, 6.f}};
|
constexpr AABBZ box{{1.f, 4.f, 2.f}, {3.f, 10.f, 6.f}};
|
||||||
constexpr auto b = box.bottom<UpAxis::Z>();
|
constexpr auto b = box.bottom();
|
||||||
EXPECT_FLOAT_EQ(b.x, 2.f);
|
EXPECT_FLOAT_EQ(b.x, 2.f);
|
||||||
EXPECT_FLOAT_EQ(b.y, 7.f);
|
EXPECT_FLOAT_EQ(b.y, 7.f);
|
||||||
EXPECT_FLOAT_EQ(b.z, 2.f);
|
EXPECT_FLOAT_EQ(b.z, 2.f);
|
||||||
@@ -152,14 +153,33 @@ TEST(AabbTests, BottomZUpOffsetBox)
|
|||||||
TEST(AabbTests, BottomDefaultIsYUp)
|
TEST(AabbTests, BottomDefaultIsYUp)
|
||||||
{
|
{
|
||||||
constexpr AABB box{{0.f, 0.f, 0.f}, {2.f, 4.f, 6.f}};
|
constexpr AABB box{{0.f, 0.f, 0.f}, {2.f, 4.f, 6.f}};
|
||||||
EXPECT_EQ(box.bottom(), box.bottom<UpAxis::Y>());
|
EXPECT_EQ(AABB::get_up_axis(), UpAxis::Y);
|
||||||
|
EXPECT_FLOAT_EQ(box.bottom().y, 0.f);
|
||||||
}
|
}
|
||||||
|
|
||||||
TEST(AabbTests, TopAndBottomAreSymmetric)
|
TEST(AabbTests, TopAndBottomAreSymmetric)
|
||||||
{
|
{
|
||||||
constexpr AABB box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}};
|
constexpr AABB box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}};
|
||||||
EXPECT_FLOAT_EQ(box.top<UpAxis::Y>().y, -box.bottom<UpAxis::Y>().y);
|
constexpr AABBZ z_up_box{{-1.f, -2.f, -3.f}, {1.f, 2.f, 3.f}};
|
||||||
EXPECT_FLOAT_EQ(box.top<UpAxis::Z>().z, -box.bottom<UpAxis::Z>().z);
|
EXPECT_FLOAT_EQ(box.top().y, -box.bottom().y);
|
||||||
|
EXPECT_FLOAT_EQ(z_up_box.top().z, -z_up_box.bottom().z);
|
||||||
|
}
|
||||||
|
|
||||||
|
// --- vertices() ---
|
||||||
|
|
||||||
|
TEST(AabbTests, VerticesReturnsAllCorners)
|
||||||
|
{
|
||||||
|
constexpr AABB box{{1.f, 2.f, 3.f}, {4.f, 6.f, 8.f}};
|
||||||
|
constexpr auto v = box.vertices();
|
||||||
|
|
||||||
|
EXPECT_EQ(v[0], Vec3(1.f, 2.f, 3.f));
|
||||||
|
EXPECT_EQ(v[1], Vec3(4.f, 2.f, 3.f));
|
||||||
|
EXPECT_EQ(v[2], Vec3(1.f, 6.f, 3.f));
|
||||||
|
EXPECT_EQ(v[3], Vec3(4.f, 6.f, 3.f));
|
||||||
|
EXPECT_EQ(v[4], Vec3(1.f, 2.f, 8.f));
|
||||||
|
EXPECT_EQ(v[5], Vec3(4.f, 2.f, 8.f));
|
||||||
|
EXPECT_EQ(v[6], Vec3(1.f, 6.f, 8.f));
|
||||||
|
EXPECT_EQ(v[7], Vec3(4.f, 6.f, 8.f));
|
||||||
}
|
}
|
||||||
|
|
||||||
// --- is_collide() ---
|
// --- is_collide() ---
|
||||||
|
|||||||
@@ -0,0 +1,33 @@
|
|||||||
|
//
|
||||||
|
// Created by orange on 30.06.2026.
|
||||||
|
//
|
||||||
|
#include <gtest/gtest.h>
|
||||||
|
#include <memory>
|
||||||
|
#include <omath/3d_primitives/aabb.hpp>
|
||||||
|
#include <omath/engines/unreal_engine/camera.hpp>
|
||||||
|
#include <omath/hud/entity_overlay.hpp>
|
||||||
|
|
||||||
|
TEST(EntityOverlayTests, FromAabbSupportsDoubleCameraCoordinates)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const omath::unreal_engine::Camera camera{{0.0, 0.0, 0.0}, {}, {1920.f, 1080.f}, fov, 0.01, 1000.0};
|
||||||
|
const omath::primitives::Aabb<double> aabb{{90.0, -1.0, -1.0}, {110.0, 1.0, 1.0}};
|
||||||
|
|
||||||
|
const auto overlay = omath::hud::EntityOverlay::from_aabb(camera, aabb, 0.5f,
|
||||||
|
std::shared_ptr<omath::hud::HudRendererInterface>{});
|
||||||
|
|
||||||
|
ASSERT_TRUE(overlay.has_value());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(EntityOverlayTests, FromAabbReturnsErrorCodeIfNoVertexProjects)
|
||||||
|
{
|
||||||
|
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||||
|
const omath::unreal_engine::Camera camera{{0.0, 0.0, 0.0}, {}, {1920.f, 1080.f}, fov, 0.01, 1000.0};
|
||||||
|
const omath::primitives::Aabb<double> aabb{{-110.0, -1.0, -1.0}, {-90.0, 1.0, 1.0}};
|
||||||
|
|
||||||
|
const auto overlay = omath::hud::EntityOverlay::from_aabb(camera, aabb, 0.5f,
|
||||||
|
std::shared_ptr<omath::hud::HudRendererInterface>{});
|
||||||
|
|
||||||
|
ASSERT_FALSE(overlay.has_value());
|
||||||
|
EXPECT_EQ(overlay.error(), omath::hud::EntityOverlayError::NO_PROJECTED_VERTEX);
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user