// // Created by Vladislav on 09.11.2025. // #pragma once #include #include namespace omath::opengl_engine { class MeshTrait final { public: [[nodiscard("rotation matrix result should not be discarded")]] static Mat4X4 rotation_matrix(const ViewAngles& rotation) { return opengl_engine::rotation_matrix(rotation); } }; } // namespace omath::opengl_engine