// // Created by Vladislav on 06.12.2025. // #pragma once #include namespace omath::collision { template> class ColliderInterface { public: using VectorType = VecType; virtual ~ColliderInterface() = default; [[nodiscard]] virtual VectorType find_abs_furthest_vertex_position(const VectorType& direction) const = 0; [[nodiscard]] virtual const VectorType& get_origin() const = 0; virtual void set_origin(const VectorType& new_origin) = 0; }; }