// // Created by orange on 07.03.2026. // #include #include #include class LuaHud : public ::testing::Test { protected: lua_State* L = nullptr; void SetUp() override { L = luaL_newstate(); luaL_openlibs(L); omath::lua::LuaInterpreter::register_lib(L); if (luaL_dofile(L, LUA_SCRIPTS_DIR "/hud_tests.lua") != LUA_OK) FAIL() << lua_tostring(L, -1); } void TearDown() override { lua_close(L); } void check(const char* func_name) { lua_getglobal(L, func_name); if (lua_pcall(L, 0, 0, 0) != LUA_OK) { FAIL() << lua_tostring(L, -1); lua_pop(L, 1); } } }; TEST_F(LuaHud, CanvasBox_default_ratio) { check("Hud_CanvasBox_default_ratio"); } TEST_F(LuaHud, CanvasBox_custom_ratio) { check("Hud_CanvasBox_custom_ratio"); } TEST_F(LuaHud, CanvasBox_as_table) { check("Hud_CanvasBox_as_table"); } TEST_F(LuaHud, Renderer_callbacks) { check("Hud_Renderer_callbacks"); } TEST_F(LuaHud, Renderer_polyline_table) { check("Hud_Renderer_polyline_table"); } TEST_F(LuaHud, Renderer_circle_defaults) { check("Hud_Renderer_circle_defaults"); } TEST_F(LuaHud, EntityOverlay_add_2d_box) { check("Hud_EntityOverlay_add_2d_box"); } TEST_F(LuaHud, EntityOverlay_add_cornered_2d_box) { check("Hud_EntityOverlay_add_cornered_2d_box"); } TEST_F(LuaHud, EntityOverlay_add_dashed_box) { check("Hud_EntityOverlay_add_dashed_box"); } TEST_F(LuaHud, EntityOverlay_add_bar) { check("Hud_EntityOverlay_add_bar"); } TEST_F(LuaHud, EntityOverlay_add_dashed_bar) { check("Hud_EntityOverlay_add_dashed_bar"); } TEST_F(LuaHud, EntityOverlay_add_label) { check("Hud_EntityOverlay_add_label"); } TEST_F(LuaHud, EntityOverlay_add_outlined_label) { check("Hud_EntityOverlay_add_outlined_label"); } TEST_F(LuaHud, EntityOverlay_add_centered_label) { check("Hud_EntityOverlay_add_centered_label"); } TEST_F(LuaHud, EntityOverlay_add_spaces) { check("Hud_EntityOverlay_add_spaces"); } TEST_F(LuaHud, EntityOverlay_add_progress_ring) { check("Hud_EntityOverlay_add_progress_ring"); } TEST_F(LuaHud, EntityOverlay_add_progress_ring_defaults) { check("Hud_EntityOverlay_add_progress_ring_defaults"); } TEST_F(LuaHud, EntityOverlay_add_icon) { check("Hud_EntityOverlay_add_icon"); } TEST_F(LuaHud, EntityOverlay_add_snap_line) { check("Hud_EntityOverlay_add_snap_line"); } TEST_F(LuaHud, EntityOverlay_add_skeleton) { check("Hud_EntityOverlay_add_skeleton"); } TEST_F(LuaHud, EntityOverlay_add_scan_marker) { check("Hud_EntityOverlay_add_scan_marker"); } TEST_F(LuaHud, EntityOverlay_add_aim_dot) { check("Hud_EntityOverlay_add_aim_dot"); } TEST_F(LuaHud, EntityOverlay_add_projectile_aim_circle) { check("Hud_EntityOverlay_add_projectile_aim_circle"); } TEST_F(LuaHud, EntityOverlay_add_projectile_aim_square_default) { check("Hud_EntityOverlay_add_projectile_aim_square_default"); }